The death of [46 Necrolyte] Grazzo - The Shadow Guild (Goblin)

in A Rocky Climb Along the DarkPeak Mountains

from the perspective of [46 Necrolyte] Grazzo - The Shadow Guild (Goblin)

<held>               a spellbook
<held>               a quill

    A band of ogre raiders has setup a camp in
these western mountains of Cyric the Destroyer. The
trail is a roughly cut passage through the mountains
that allows the ogres to cross with ease.  Sounds of
bones breaking and sinew being cut can be heard in
the distance... probably the sounds of ogres feeding.
Obvious exits: -East  -South -West 
A vicious snardval is busy exploring this vast forest.
The spectre of a bugbear elite guard enters from the east.

< 250h/250H 100v/116V Pos: standing >
A vicious snardval suddenly attacks the spectre of a bugbear elite guard!
A vicious snardval's fine punch wounds the spectre of a bugbear elite guard.

< 250h/250H 100v/116V Pos: standing >
Trail in an Ogre Camp
    A band of ogre raiders has setup a camp in
these western mountains of Cyric the Destroyer. The
trail is a roughly cut passage through the mountains
that allows the ogres to cross with ease.  Sounds of
bones breaking and sinew being cut can be heard in
the distance... probably the sounds of ogres feeding.
Obvious exits: -East  -West 

< 250h/250H 97v/116V Pos: standing >
Trail in an Ogre Camp
    A band of ogre raiders has setup a camp in
these western mountains of Cyric the Destroyer. The
trail is a roughly cut passage through the mountains
that allows the ogres to cross with ease.  Sounds of
bones breaking and sinew being cut can be heard in
the distance... probably the sounds of ogres feeding.
Obvious exits: -East  -South -West 
The spectre of a bugbear elite guard stands in mid-air here, fighting a vicious snardval. (Minion) 
A vicious snardval stands, floating here, fighting the spectre of a bugbear elite guard.

< 250h/250H 94v/116V Pos: standing >
The spectre of a bugbear elite guard's fine pierce wounds a vicious snardval.

< 250h/250H 95v/116V Pos: standing >
A vicious snardval's fine punch wounds the spectre of a bugbear elite guard.

< 250h/250H 96v/116V Pos: standing >
A vicious snardval dodges the spectre of a bugbear elite guard's attack.
The spectre of a bugbear elite guard's pierce strikes a vicious snardval.
The spectre of a bugbear elite guard's fine pierce wounds a vicious snardval.

< 250h/250H 98v/116V Pos: standing >
The spectre of a bugbear elite guard dodges a vicious snardval's attack.

< 250h/250H 99v/116V Pos: standing >
A vicious snardval dodges the spectre of a bugbear elite guard's attack.
The spectre of a bugbear elite guard's pierce wounds a vicious snardval.

< 250h/250H 101v/116V Pos: standing >
The spectre of a bugbear elite guard dodges a vicious snardval's attack.

< 250h/250H 103v/116V Pos: standing >
The spectre of a bugbear elite guard's fine pierce wounds a vicious snardval.
A vicious snardval dodges the spectre of a bugbear elite guard's attack.
A vicious snardval dodges the spectre of a bugbear elite guard's attack.

< 250h/250H 103v/116V Pos: standing >
You start chanting...
You snap into visibility.

< 250h/250H 105v/116V Pos: standing >
The spectre of a bugbear elite guard's impressive pierce strikes a vicious snardval.

< 250h/250H 106v/116V Pos: standing >
You complete your spell...
[Damage: 58 ] Your blast of cold strikes a vicious snardval dead on, who shudders from the pain.

< 250h/250H 106v/116V Pos: standing >
A vicious snardval's punch strikes the spectre of a bugbear elite guard.

< 250h/250H 107v/116V Pos: standing >
You start chanting...

< 250h/250H 107v/116V Pos: standing >
You complete your spell...
[Damage: 56 ] Your blast of cold strikes a vicious snardval dead on, who shudders from the pain.

< 250h/250H 108v/116V Pos: standing >
A vicious snardval dodges the spectre of a bugbear elite guard's attack.
A vicious snardval dodges the spectre of a bugbear elite guard's attack.

< 250h/250H 109v/116V Pos: standing >
You start chanting...

< 250h/250H 110v/116V Pos: standing >
The spectre of a bugbear elite guard dodges a vicious snardval's attack.

< 250h/250H 110v/116V Pos: standing >
You complete your spell...
[Damage: 18 ] Your blast of cold strikes a vicious snardval dead on, who shudders from the pain.
A vicious snardval is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Grazzo by 688.
You feel the bloodlust in your heart as you hear the death cry of a vicious snardval.
You are not willing to summon pets from death blows.

< 250h/250H 111v/116V Pos: standing >
You get a small pile of coins from the corpse of a vicious snardval.
There were: 15 gold coins, 9 silver coins, 22 copper coins. 

< 250h/250H 112v/116V Pos: standing >
Ok.
You put 0 platinum, 15 gold, 9 silver, and 22 copper coins into a large leather backpack.

< 250h/250H 112v/116V Pos: standing >
Into what?

< 250h/250H 112v/116V Pos: standing >
It appears to be the corpse of a vicious snardval.
Nothing.

< 250h/250H 113v/116V Pos: standing >
You start chanting...

< 250h/250H 116v/116V Pos: standing >
Casting: embalm *

< 250h/250H 116v/116V Pos: standing >
Casting: embalm 

< 250h/250H 116v/116V Pos: standing >
You complete your spell...
The corpse of a vicious snardval is preserved for an additional 92 hours.

< 250h/250H 116v/116V Pos: standing >
An ogre warrior enters from the south.

< 250h/250H 116v/116V Pos: standing >
You start chanting...

< 250h/250H 116v/116V Pos: standing >
Casting: raise wraith *

< 250h/250H 116v/116V Pos: standing >
Casting: raise wraith 

< 250h/250H 116v/116V Pos: standing >
An ogre warrior leaves west.
You complete your spell...
That corpse is too weak to raise in that manner.

< 250h/250H 116v/116V Pos: standing >
You start chanting...

< 250h/250H 116v/116V Pos: standing >
Casting: raise spectre *

< 250h/250H 116v/116V Pos: standing >
Casting: raise spectre 

< 250h/250H 116v/116V Pos: standing >
You complete your spell...
You breathe life into the corpse of a vicious snardval with the awesome power of your art.
The spectre of a vicious snardval starts following you.

< 250h/250H 116v/116V Pos: standing >
You start chanting...

< 250h/250H 116v/116V Pos: standing >
You complete your spell...
A steel dagger suddenly appears on the ground.

< 250h/250H 116v/116V Pos: standing >
You start chanting...

< 250h/250H 116v/116V Pos: standing >
You complete your spell...
A steel dagger suddenly appears on the ground.

< 250h/250H 116v/116V Pos: standing >
An ogre warrior enters from the west.

< 250h/250H 116v/116V Pos: standing >
You give the spectre of a vicious snardval an order.
The spectre of a vicious snardval gets a steel dagger.
The spectre of a vicious snardval gets a steel dagger.

< 250h/250H 116v/116V Pos: standing >
Ok.
The spectre of a vicious snardval wields a steel dagger.
The spectre of a vicious snardval wields a steel dagger.

< 250h/250H 116v/116V Pos: standing >
An ogre warrior leaves south.

< 250h/250H 116v/116V Pos: standing >
You start chanting...

< 250h/250H 116v/116V Pos: standing >
You complete your spell...
You vanish.

< 250h/250H 116v/116V Pos: standing >
You sit down and relax.

< 250h/250H 116v/116V Pos: sitting >
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.

< 250h/250H 116v/116V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - raise lich
( 9th circle)  1 - dimension door
( 8th circle)  1 - detect invisibility
( 7th circle)  5 - protect undead
( 6th circle)  1 - vitalize undead
( 5th circle)  5 - heal undead
( 4th circle)  4 - life leech
( 3rd circle)  1 - animate dead
               5 - embalm
               1 - sense follower
( 2nd circle)  4 - chill touch
               5 - protection from living
( 1st circle)  1 - minor creation
               2 - protection from undead
               5 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 9th) globe of darkness
    9 seconds:  ( 2nd) vampiric touch
   14 seconds:  ( 6th) cone of cold
   20 seconds:  ( 6th) cone of cold
   24 seconds:  ( 4th) life leech
   28 seconds:  ( 4th) life leech
   32 seconds:  ( 4th) life leech
   37 seconds:  ( 4th) life leech
   43 seconds:  ( 8th) improved invisibility
   48 seconds:  ( 5th) levitate
   53 seconds:  ( 6th) cone of cold
   58 seconds:  ( 6th) cone of cold
   64 seconds:  ( 6th) cone of cold
   67 seconds:  ( 3rd) embalm
   73 seconds:  ( 7th) raise wraith
   78 seconds:  ( 5th) raise spectre
   80 seconds:  ( 1st) minor creation
   82 seconds:  ( 1st) minor creation
   88 seconds:  ( 8th) improved invisibility

You can memorize 1 1st, 1 3rd, 2 8th and 2 9th circle spell(s).
You continue your study.
You have memorized the following spells:
(10th circle)  1 - raise lich
( 9th circle)  1 - dimension door
( 8th circle)  1 - detect invisibility
( 7th circle)  5 - protect undead
( 6th circle)  1 - vitalize undead
( 5th circle)  5 - heal undead
( 4th circle)  4 - life leech
( 3rd circle)  1 - animate dead
               5 - embalm
               1 - sense follower
( 2nd circle)  4 - chill touch
               5 - protection from living
( 1st circle)  1 - minor creation
               2 - protection from undead
               5 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 9th) globe of darkness
    9 seconds:  ( 2nd) vampiric touch

< 250h/250H 116v/116V Pos: sitting >
You start meditating...

< 250h/250H 116v/116V Pos: sitting >
You have finished memorizing globe of darkness.

< 250h/250H 116v/116V Pos: sitting >
You have finished memorizing vampiric touch.

< 250h/250H 116v/116V Pos: sitting >
You have finished memorizing cone of cold.

< 250h/250H 116v/116V Pos: sitting >
You have finished memorizing cone of cold.
You are memorizing negative concussion blast, which will take about 6 seconds.

< 250h/250H 116v/116V Pos: sitting >
You are memorizing negative concussion blast, which will take about 6 seconds.

< 250h/250H 116v/116V Pos: sitting >
You have finished memorizing life leech.

< 250h/250H 116v/116V Pos: sitting >
You have finished memorizing life leech.

< 250h/250H 116v/116V Pos: sitting >
You have finished memorizing life leech.

< 250h/250H 116v/116V Pos: sitting >
You have finished memorizing life leech.

< 250h/250H 116v/116V Pos: sitting >
You have finished memorizing improved invisibility.

< 250h/250H 116v/116V Pos: sitting >
You are memorizing energy drain, which will take about 6 seconds.

< 250h/250H 116v/116V Pos: sitting >
You have finished memorizing levitate.

< 250h/250H 116v/116V Pos: sitting >
You have finished memorizing cone of cold.

< 250h/250H 116v/116V Pos: sitting >
An ogre warrior enters from the south.

< 250h/250H 116v/116V Pos: sitting >
It's cold!

< 250h/250H 116v/116V Pos: sitting >
You have finished memorizing cone of cold.

< 250h/250H 116v/116V Pos: sitting >
You have finished memorizing cone of cold.

< 250h/250H 116v/116V Pos: sitting >
You are memorizing undeath to death, which will take about 6 seconds.

< 250h/250H 116v/116V Pos: sitting >
You have finished memorizing embalm.

< 250h/250H 116v/116V Pos: sitting >
You can't hold any more spells in your thought.

< 250h/250H 116v/116V Pos: sitting >
You have finished memorizing raise wraith.

< 250h/250H 116v/116V Pos: sitting >
You have finished memorizing raise spectre.

< 250h/250H 116v/116V Pos: sitting >
You have finished memorizing minor creation.

< 250h/250H 116v/116V Pos: sitting >
You have finished memorizing minor creation.

< 250h/250H 116v/116V Pos: sitting >
You stop meditating.
Trail in an Ogre Camp
Obvious exits: -East  -South -West 
An ogre warrior moshes through the camp.
*The spectre of a vicious snardval stands here. (minion) 
The spectre of a bugbear elite guard stands here. (minion) 

< 250h/250H 116v/116V Pos: sitting >
You have finished memorizing improved invisibility.

< 250h/250H 116v/116V Pos: sitting >
You have finished memorizing negative concussion blast.

< 250h/250H 116v/116V Pos: sitting >
You have finished memorizing negative concussion blast.

< 250h/250H 116v/116V Pos: sitting >
You have finished memorizing energy drain.

< 250h/250H 116v/116V Pos: sitting >
You start meditating...

< 250h/250H 116v/116V Pos: sitting >
You have finished memorizing undeath to death.
Your studies are complete.

< 250h/250H 116v/116V Pos: sitting >
You clamber to your feet.

< 250h/250H 116v/116V Pos: standing >
You put 4 book(s) into a large leather backpack.

< 250h/250H 116v/116V Pos: standing >
You start chanting...

< 250h/250H 116v/116V Pos: standing >
You complete your spell...
The spectre of a bugbear elite guard slowly fades out of existence.

< 250h/250H 116v/116V Pos: standing >
You sit down and relax.

< 250h/250H 116v/116V Pos: sitting >
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.

< 250h/250H 116v/116V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - raise lich
( 9th circle)  1 - energy drain
               1 - dimension door
               1 - globe of darkness
               1 - undeath to death
( 8th circle)  1 - detect invisibility
               1 - improved invisibility
               2 - negative concussion blast
( 7th circle)  5 - protect undead
               1 - raise wraith
( 6th circle)  5 - cone of cold
               1 - vitalize undead
( 5th circle)  1 - levitate
               5 - heal undead
               1 - raise spectre
( 4th circle)  8 - life leech
( 3rd circle)  1 - animate dead
               6 - embalm
               1 - sense follower
( 2nd circle)  4 - chill touch
               1 - vampiric touch
               5 - protection from living
( 1st circle)  3 - minor creation
               2 - protection from undead
               5 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 8th) improved invisibility

You can memorize 1 1st and 1 3rd circle spell(s).
You continue your study.
You have memorized the following spells:
(10th circle)  1 - raise lich
( 9th circle)  1 - energy drain
               1 - dimension door
               1 - globe of darkness
               1 - undeath to death
( 8th circle)  1 - detect invisibility
               1 - improved invisibility
               2 - negative concussion blast
( 7th circle)  5 - protect undead
               1 - raise wraith
( 6th circle)  5 - cone of cold
               1 - vitalize undead
( 5th circle)  1 - levitate
               5 - heal undead
               1 - raise spectre
( 4th circle)  8 - life leech
( 3rd circle)  1 - animate dead
               6 - embalm
               1 - sense follower

< 250h/250H 116v/116V Pos: sitting >
You start meditating...

< 250h/250H 116v/116V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.

< 250h/250H 116v/116V Pos: sitting >
You clamber to your feet.

< 250h/250H 116v/116V Pos: standing >
You put 4 book(s) into a large leather backpack.

< 250h/250H 116v/116V Pos: standing >
An ogre warrior enters from the east.

< 250h/250H 116v/116V Pos: standing >
Trail in an Ogre Camp
Obvious exits: -East  -South -West 
An ogre warrior moshes through the camp.
An ogre warrior moshes through the camp.
*The spectre of a vicious snardval stands here. (minion) 
*The spectre of a bugbear elite guard stands here. (minion) 

< 250h/250H 116v/116V Pos: standing >
Trail in an Ogre Camp
    A band of ogre raiders has setup a camp in
these western mountains of Cyric the Destroyer. The
trail is a roughly cut passage through the mountains
that allows the ogres to cross with ease.  Sounds of
bones breaking and sinew being cut can be heard in
the distance... probably the sounds of ogres feeding.
Obvious exits: -East  -West 
The spectre of a bugbear elite guard enters from the east.

< 250h/250H 112v/116V Pos: standing >
Trail in an Ogre Camp
    A band of ogre raiders has setup a camp in
these western mountains of Cyric the Destroyer. The
trail is a roughly cut passage through the mountains
that allows the ogres to cross with ease.  Sounds of
bones breaking and sinew being cut can be heard in
the distance... probably the sounds of ogres feeding.
Obvious exits: -East  -South -West 
An ogre warrior moshes through the camp.
The spectre of a bugbear elite guard enters from the west.

< 250h/250H 108v/116V Pos: standing >
Trail in an Ogre Camp
    A band of ogre raiders has setup a camp in
these western mountains of Cyric the Destroyer. The
trail is a roughly cut passage through the mountains
that allows the ogres to cross with ease.  Sounds of
bones breaking and sinew being cut can be heard in
the distance... probably the sounds of ogres feeding.
Obvious exits: -East  -West 
The spectre of a bugbear elite guard enters from the east.

< 250h/250H 105v/116V Pos: standing >
Your field of living energy dissipates.

< 250h/250H 106v/116V Pos: standing >
You start chanting...

< 250h/250H 112v/116V Pos: standing >
You complete your spell...
A steel dagger suddenly appears on the ground.

< 250h/250H 113v/116V Pos: standing >
You start chanting...

< 250h/250H 114v/116V Pos: standing >
You complete your spell...
A steel dagger suddenly appears on the ground.

< 250h/250H 115v/116V Pos: standing >
You give the spectre of a vicious snardval an order.
The spectre of a vicious snardval gets a steel dagger.
The spectre of a vicious snardval gets a steel dagger.

< 250h/250H 116v/116V Pos: standing >
Ok.

< 250h/250H 116v/116V Pos: standing >
You sit down and relax.

< 250h/250H 116v/116V Pos: sitting >
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.

< 250h/250H 116v/116V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - raise lich
( 9th circle)  1 - energy drain
               1 - dimension door
               1 - globe of darkness
               1 - undeath to death
( 8th circle)  1 - detect invisibility
               2 - improved invisibility
               2 - negative concussion blast
( 7th circle)  5 - protect undead
               1 - raise wraith
( 6th circle)  5 - cone of cold
               1 - vitalize undead
( 5th circle)  1 - levitate
               5 - heal undead
               1 - raise spectre
( 4th circle)  8 - life leech
( 3rd circle)  1 - animate dead
               6 - embalm
               1 - sense follower
( 2nd circle)  4 - chill touch
               1 - vampiric touch
               5 - protection from living
( 1st circle)  1 - minor creation
               2 - protection from undead
               5 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 1st) minor creation
    4 seconds:  ( 1st) minor creation

You can memorize 1 1st and 1 3rd circle spell(s).
You continue your study.
You have memorized the following spells:
(10th circle)  1 - raise lich
( 9th circle)  1 - energy drain
               1 - dimension door
               1 - globe of darkness
               1 - undeath to death
( 8th circle)  1 - detect invisibility
               2 - improved invisibility
               2 - negative concussion blast
( 7th circle)  5 - protect undead
               1 - raise wraith
( 6th circle)  5 - cone of cold
               1 - vitalize undead
( 5th circle)  1 - levitate
               5 - heal undead
               1 - raise spectre
( 4th circle)  8 - life leech
( 3rd circle)  1 - animate dead
               6 - embalm
               1 - sense follower

< 250h/250H 116v/116V Pos: sitting >
You start meditating...

< 250h/250H 116v/116V Pos: sitting >
You have finished memorizing minor creation.

< 250h/250H 116v/116V Pos: sitting >
Autosaving...
You have finished memorizing minor creation.
Your studies are complete.

< 250h/250H 116v/116V Pos: sitting >
You clamber to your feet.

< 250h/250H 116v/116V Pos: standing >
You put 4 book(s) into a large leather backpack.

< 250h/250H 116v/116V Pos: standing >
You start chanting...

< 250h/250H 116v/116V Pos: standing >
You complete your spell...

< 250h/250H 116v/116V Pos: standing >
You start chanting...

< 250h/250H 116v/116V Pos: standing >
Casting: protection from undead 

< 250h/250H 116v/116V Pos: standing >
You complete your spell...
A field of living energy slowly forms around you.

< 250h/250H 116v/116V Pos: standing >
You start chanting...

< 250h/250H 116v/116V Pos: standing >
Casting: vampiric touch 

< 250h/250H 116v/116V Pos: standing >
You complete your spell...
You are already affected by the spell!

< 250h/250H 116v/116V Pos: standing >
You start chanting...

< 250h/250H 116v/116V Pos: standing >
Casting: sense follower 

< 250h/250H 116v/116V Pos: standing >
You complete your spell...

< 250h/250H 116v/116V Pos: standing >
You sit down and relax.

< 250h/250H 116v/116V Pos: sitting >
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.

< 250h/250H 116v/116V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - raise lich
( 9th circle)  1 - energy drain
               1 - dimension door
               1 - globe of darkness
               1 - undeath to death
( 8th circle)  1 - detect invisibility
               2 - improved invisibility
               2 - negative concussion blast
( 7th circle)  5 - protect undead
               1 - raise wraith
( 6th circle)  5 - cone of cold
               1 - vitalize undead
( 5th circle)  1 - levitate
               5 - heal undead
               1 - raise spectre
( 4th circle)  8 - life leech
( 3rd circle)  1 - animate dead
               6 - embalm
( 2nd circle)  4 - chill touch
               4 - protection from living
( 1st circle)  3 - minor creation
               1 - protection from undead
               5 - slashing darkness

And you are currently memorizing the following spells:
    3 seconds:  ( 2nd) protection from living
    5 seconds:  ( 1st) protection from undead
    8 seconds:  ( 2nd) vampiric touch
   11 seconds:  ( 3rd) sense follower

You can memorize 1 1st and 1 3rd circle spell(s).
You continue your study.
You have memorized the following spells:
(10th circle)  1 - raise lich
( 9th circle)  1 - energy drain
               1 - dimension door
               1 - globe of darkness
               1 - undeath to death
( 8th circle)  1 - detect invisibility
               2 - improved invisibility
               2 - negative concussion blast
( 7th circle)  5 - protect undead
               1 - raise wraith
( 6th circle)  5 - cone of cold
               1 - vitalize undead
( 5th circle)  1 - levitate
               5 - heal undead
               1 - raise spectre
( 4th circle)  8 - life leech
( 3rd circle)  1 - animate dead
               6 - embalm
( 2nd circle)  4 - chill touch

< 250h/250H 116v/116V Pos: sitting >
You start meditating...

< 250h/250H 116v/116V Pos: sitting >
You have finished memorizing protection from living.

< 250h/250H 116v/116V Pos: sitting >
You have finished memorizing protection from undead.

< 250h/250H 116v/116V Pos: sitting >
You have finished memorizing vampiric touch.

< 250h/250H 116v/116V Pos: sitting >
You have finished memorizing sense follower.
Your studies are complete.

< 250h/250H 116v/116V Pos: sitting >
You clamber to your feet.

< 250h/250H 116v/116V Pos: standing >
You put 4 book(s) into a large leather backpack.

< 250h/250H 116v/116V Pos: standing >
Trail in an Ogre Camp
Obvious exits: -East  -West 
*The spectre of a bugbear elite guard stands here. (minion) 
*The spectre of a vicious snardval stands here. (minion) 

< 250h/250H 116v/116V Pos: standing >
Trail in an Ogre Camp
    A band of ogre raiders has setup a camp in
these western mountains of Cyric the Destroyer. The
trail is a roughly cut passage through the mountains
that allows the ogres to cross with ease.  Sounds of
bones breaking and sinew being cut can be heard in
the distance... probably the sounds of ogres feeding.
Obvious exits: -East  -West 
The spectre of a bugbear elite guard enters from the east.

< 250h/250H 112v/116V Pos: standing >
 
  *^MMMMMM^   
 ***^^MMMMM^  
 ****^^MMMMM  
 ****^@^MMM^  
 ****^MMMMMM  
 ***^..MMMMM  
  *^^..^^MM   
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -North -East  -South -West 
The spectre of a bugbear elite guard enters from the east.

< 250h/250H 109v/116V Pos: standing >
 
  ^*^MMMMMM   
 ^***^^MMMMM  
 *****^^MMMM  
 *****@M^MMM  
 *****^MMMMM  
 ****^..MMMM  
  **^^..^^M   
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -North -East  -South -West 
The spectre of a bugbear elite guard enters from the east.

< 250h/250H 106v/116V Pos: standing >
 
 **M^^  
 **@M^  
 ***^M  
A Very Dense Grove of Banewood Trees
Obvious exits: -North -East  -South -West 
The spectre of a bugbear elite guard enters from the east.

< 250h/250H 105v/116V Pos: standing >
 
 ***M^  
 **@M^  
 ****^  
A Very Dense Grove of Banewood Trees
Obvious exits: -North -East  -South -West 
The spectre of a bugbear elite guard enters from the east.

< 250h/250H 104v/116V Pos: standing >
 
 ****M  
 **@M*  
 *****  
A Very Dense Grove of Banewood Trees
Obvious exits: -North -East  -South -West 
The spectre of a bugbear elite guard enters from the east.

< 250h/250H 103v/116V Pos: standing >
 
 ^****  
 **@M*  
 *****  
A Very Dense Grove of Banewood Trees
Obvious exits: -North -East  -South -West 
The spectre of a bugbear elite guard enters from the east.

< 250h/250H 101v/116V Pos: standing >
 
 ^^***  
 ^*@M*  
 *****  
A Very Dense Grove of Banewood Trees
Obvious exits: -North -East  -South -West 
The spectre of a bugbear elite guard enters from the east.

< 250h/250H 100v/116V Pos: standing >
 
 M^^**  
 M^@M*  
 ^****  
A Very Dense Grove of Banewood Trees
Obvious exits: -North -East  -South -West 
The spectre of a bugbear elite guard enters from the east.

< 250h/250H 98v/116V Pos: standing >
 
  MMMMMM^^*   
 MMMMMMM^***  
 MMMMM^^****  
  MMMM@*****  
 .^MM^******  
 MMM^^******  
  M^^******   
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -North -East  -South -West 
The spectre of a bugbear elite guard enters from the east.

< 250h/250H 97v/116V Pos: standing >
 
 MMM**  
 M^@**  
 ^^***  
A Very Dense Grove of Banewood Trees
Obvious exits: -North -East  -South -West 
The spectre of a bugbear elite guard enters from the north.

< 250h/250H 97v/116V Pos: standing >
 
 M^M**  
 ^^@**  
 ^****  
A Very Dense Grove of Banewood Trees
Obvious exits: -North -East  -South -West 
The spectre of a bugbear elite guard enters from the north.

< 250h/250H 95v/116V Pos: standing >
 
 ^^M**  
 ^*@**  
 M****  
A Very Dense Grove of Banewood Trees
Obvious exits: -North -East  -South -West 
The spectre of a bugbear elite guard enters from the north.

< 250h/250H 94v/116V Pos: standing >
 
 M^^**  
 ^^@M*  
 ^M***  
A Very Dense Grove of Banewood Trees
Obvious exits: -North -East  -South -West 
The spectre of a bugbear elite guard enters from the east.

< 250h/250H 94v/116V Pos: standing >
 
    MMMM^**   
   .^MM^****  
  MMMM^^****  
 MMMM^@*****  
 MMM^^******  
 MMM^*******  
  M^^******   
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -North -East  -South -West 
The spectre of a bugbear elite guard enters from the east.

< 250h/250H 93v/116V Pos: standing >
 
     MMMM^*   
    .^MM^***  
   MMMM^^***  
 MMMMM@M****  
 MMMM^^*****  
 MMMM^******  
  MM^^*****   
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -North -East  -South -West 
The spectre of a bugbear elite guard enters from the east.

< 250h/250H 90v/116V Pos: standing >
A Grey Elf snaps into visibility.
A Grey Elf's leap knocks into you, sending you slightly off balance...
You snap into visibility.

< 250h/250H 92v/116V Pos: sitting >
< T: Grazzo TP: sit TC:excellent E: A Grey Elf sta EP: few scratches >
 Someone parries your futile lunge at him.
A Grey Elf snaps into visibility.

< 250h/250H 92v/116V Pos: sitting >
< T: Grazzo TP: sit TC:excellent E: A Grey Elf sta EP: few scratches >
 A Grey Elf snaps into visibility.
A Grey Elf's weak slash grazes you.
A Grey Elf's weak slash grazes you.
A Grey Elf slips beneath your guard, dealing you a vicious attack!
A Grey Elf's slash grazes you.
A Grey Elf's decent slash wounds you.
A Grey Elf's crude slash wounds you.
A Grey Elf's weak slash grazes you.
A Grey Elf's crude slash wounds you.
A Grey Elf's slash strikes you.
A Grey Elf's weak slash grazes you.

< 219h/250H 92v/116V Pos: sitting >
< T: Grazzo TP: sit TC: small wounds E: A Grey Elf sta EP: few scratches >
 The spectre of a bugbear elite guard suddenly attacks someone!
The spectre of a bugbear elite guard snaps into visibility.
The spectre of a bugbear elite guard misses someone.

< 219h/250H 92v/116V Pos: sitting >
< T: Grazzo TP: sit TC: small wounds E: someone sta EP: few scratches >
 The spectre of a vicious snardval suddenly attacks someone!
The spectre of a vicious snardval snaps into visibility.
The spectre of a vicious snardval misses someone.

< 219h/250H 92v/116V Pos: sitting >
< T: Grazzo TP: sit TC: small wounds E: someone sta EP: few scratches >
 Someone turns into a blur of blades as he charges at his foes!

< 219h/250H 92v/116V Pos: sitting >
< T: Grazzo TP: sit TC: small wounds E: someone sta EP: few scratches >
 A faint hum can be heard from the mystic axe of the dragonkind carried by someone.
Sparks...  flashing lights...  you cannot concentrate!
You miss someone.
A Grey Elf snaps into visibility.
You feel your skin soften and return to normal.
A Grey Elf snaps into visibility.
A Grey Elf's crude slash wounds you.
A Grey Elf's sunblade, longsword of Justice explodes in a torrent of pure flame!
You have been blinded!
Someone unleashes light in a focused, searing ray at you!
YIKES!  Another hit like that, and you've had it!!
Healing energy flows from someone into someone's body!
Someone's impressive slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
With a swift turn someone lashes at someone.
Someone's impressive slash strikes someone.
Someone's impressive slash causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Someone's impressive slash hits you.
You feel your pulse begin to slow and you realize you are mortally wounded...