<worn as a badge> a necromantic death shroud
<worn on head> a spiked dragon helmet [superior]
<worn on eyes> the eye of the ogre [superior] (glowing) (humming)
<worn in ear> a brightly flaming earring of strength [48%]
<worn in ear> an earring of congealed blood [superior]
<worn on face> an expression of pure madness [superior] (glowing)
<worn around neck> a scarf of enhanced stealth
<worn around neck> a slaadi necklace of Chaos (glowing)
<worn on body> the legendary platemail of defense [84%]
<worn about body> a crimson hooded cape (glowing) [62%]
<worn as quiver> a silken backsheath of flight
<worn about waist> the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>a dagger of carved obsidian [superior] [78%]
<attached to belt> a potion of bubbling goo (glowing) [87%]
<attached to belt> a huge mining sack
<worn on arms> some black leather sleeves glowing with faerie fire (glowing)
<worn around wrist> a spiked dragonskin bracelet [superior]
<worn around wrist> a bracer of might [poor]
<worn on hands> the gauntlets of dwarven kind (glowing)
<worn on finger> an obsidian circle
<worn on finger> a finely crafted brass ring
<primary weapon> a darksteel rapier [superior] with a strange black stone (glowing) [84%]
<secondary weapon> a gladius called 'Backstabber' (glowing)[232h 13m 0s]
<worn on legs> some blue-tinted chainmail leggings
<worn on feet> the boots of speed of endurance
..M...***^^
^......***^^M
.......***^MMMM
........^^^MMMM^^
........^^^MM^^^.
........@^MMM^^M.
++M+++++^MMM^^^..
.....*^^MMMM^^...
...**^MMM^^^M..
***^^MMM^^...
*^^^MM^^...
< 889h/889H 270v/272V Pos: standing >
< 889h/889H 270v/272V Pos: standing >
..M...***^^
^......***^^M
.......***^MMMM
........^^^MMMM^^
........^^^MM^^^.
........@^MMM^^M.
+M++++++^MMM^^^..
.....*^^MMMM^^...
...**^MMM^^^M..
***^^MMM^^...
*^^^MM^^...
< 889h/889H 270v/272V Pos: standing >
..M...***^^
^......***^^M
.......***^MMMM
........^^^MMMM^^
........^^^MM^^^.
........@^MMM^^M.
M+++++++^MMM^^^..
.....*^^MMMM^^...
...**^MMM^^^M..
***^^MMM^^...
*^^^MM^^...
< 889h/889H 270v/272V Pos: standing >
<map>
Zone: Woodseer.
Room: A Mountain Trail
</map>
A Mountain Trail
Obvious exits: -N -S
< 889h/889H 268v/272V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 889h/889H 268v/272V Pos: standing >
< 889h/889H 271v/272V Pos: standing >
< 889h/889H 272v/272V Pos: standing >
<map>
Zone: Woodseer.
Room: Outside the North Gates of Woodseer
</map>
<map>
Zone: Woodseer.
Room: Outside the North Gates of Woodseer
</map>
Outside the North Gates of Woodseer
Obvious exits: -N -S
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 889h/889H 269v/272V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 889h/889H 269v/272V Pos: standing >
<map>
Zone: Woodseer.
Room: Inside the North Gates to Woodseer
</map>
<map>
Zone: Woodseer.
Room: Inside the North Gates to Woodseer
</map>
Inside the North Gates to Woodseer
Obvious exits: -N -S
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
< 889h/889H 267v/272V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 889h/889H 267v/272V Pos: standing >
Score information for Spyte
Level: 55 Race: Goblin Class: Rogue / Thief Sex: Male
Hit points: 889(889) Moves: 272(272)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 86%
Status: Standing.
Frags: +6.69 Deaths: 53
Disguised as: a halfling merchant (fair)
Detecting: Invisible Life Heat
Protected from: All but High Circle Spells
Enchantments: Ultravision Farsee Fly Aware Haste Invisibility Listen Sneaking Sparkling GlobeOfDarkness
Herbs: Medicus
Combat Pulse: 13 Spell Pulse: 0.73
Leaderboard Points: 1375
Active Spells:
--------------
stone skin (4 minutes)
elephantstrength (52 minutes)
vitality (8 minutes)
< 889h/889H 272v/272V Pos: standing >
<map>
Zone: Woodseer.
Room: A Narrow Mountain Path
</map>
A Narrow Mountain Path
Obvious exits: -N -E -D
< 889h/889H 270v/272V Pos: standing >
<map>
Zone: Woodseer.
Room: A Narrow Mountain Path
</map>
A Narrow Mountain Path
Obvious exits: -U -D
< 889h/889H 268v/272V Pos: standing >
<map>
Zone: Woodseer.
Room: A Narrow Mountain Path
</map>
A Narrow Mountain Path
Obvious exits: -U -D
< 889h/889H 266v/272V Pos: standing >
<map>
Zone: Woodseer.
Room: The End of Lakeside Path
</map>
<map>
Zone: Woodseer.
Room: The End of Lakeside Path
</map>
The End of Lakeside Path
Obvious exits: -S -U
A small chipmunk searches for nuts among the flowers.
< 889h/889H 264v/272V Pos: standing >
<map>
Zone: Woodseer.
Room: Lakeside Path
</map>
Lakeside Path
Obvious exits: -N -E -S
< 889h/889H 264v/272V Pos: standing >
<map>
Zone: Woodseer.
Room: Lakeside Path
</map>
<map>
Zone: Woodseer.
Room: Lakeside Path
</map>
Lakeside Path
Obvious exits: -N -E -S
A small halfling woman wanders here, humming to herself.
A tiny hummingbird zips by, sucking nectar from the flowers.
< 889h/889H 263v/272V Pos: standing >
<map>
Zone: Woodseer.
Room: Lakeside Path
</map>
Lakeside Path
Obvious exits: -N -E -S
< 889h/889H 263v/272V Pos: standing >
<map>
Zone: Woodseer.
Room: Lakeside Path
</map>
Lakeside Path
Obvious exits: -N -W -D
< 889h/889H 263v/272V Pos: standing >
<map>
Zone: Woodseer.
Room: Lakeside Path
</map>
Lakeside Path
Obvious exits: -E -S -W
< 889h/889H 262v/272V Pos: standing >
<map>
Zone: Woodseer.
Room: Lakeside Path
</map>
Lakeside Path
Obvious exits: -N -E -S -W
< 889h/889H 262v/272V Pos: standing >
<map>
Zone: Woodseer.
Room: Lakeside Path
</map>
Lakeside Path
Obvious exits: -E -S -W
< 889h/889H 262v/272V Pos: standing >
<map>
Zone: Woodseer.
Room: Intersection of Lakeside Path and Fernwalk Lane
</map>
<map>
Zone: Woodseer.
Room: Intersection of Lakeside Path and Fernwalk Lane
</map>
Intersection of Lakeside Path and Fernwalk Lane
Obvious exits: -E -S -W -D
A halfling adventurer wanders here humming to himself.
< 889h/889H 261v/272V Pos: standing >
<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -S -W
A wealthy halfling woman on a shopping trip walks down the road.
A lieutenant of the Woodseer guard keeps a careful watch.
A halfling guard patrols the streets keeping the peace.
< 889h/889H 261v/272V Pos: standing >
<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -S -W
A young halfling boy is running here, screaming at the top of his lungs.
A human warrior wanders among the halflings smiling.
< 889h/889H 261v/272V Pos: standing >
A halfling guard enters from the north.
<map>
Zone: Woodseer.
Room: The Halfling Market
</map>
<map>
Zone: Woodseer.
Room: The Halfling Market
</map>
The Halfling Market
Obvious exits: -N -E -S -W
A small halfling woman wanders here, humming to herself.
< 889h/889H 260v/272V Pos: standing >
A halfling guard enters from the north.
A halfling guard suddenly attacks YOU!
You snap into visibility.
A halfling guard's weak slash grazes you.
Sorry, you aren't allowed to do that in combat.
< 888h/889H 261v/272V Pos: standing >
< T: Spyte TP: sta TC:few scratches E: halfling sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 888h/889H 261v/272V Pos: standing >
< T: Spyte TP: sta TC:few scratches E: halfling sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 888h/889H 261v/272V Pos: standing >
< T: Spyte TP: sta TC:few scratches E: halfling sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 888h/889H 261v/272V Pos: standing >
< T: Spyte TP: sta TC:few scratches E: halfling sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 888h/889H 261v/272V Pos: standing >
< T: Spyte TP: sta TC:few scratches E: halfling sta EP: excellent >
PooF! You perform an evasive maneouver, quickling darting into the shadows!
< 888h/889H 261v/272V Pos: standing >
<map>
Zone: Woodseer.
Room: The Center of Market Square
</map>
<map>
Zone: Woodseer.
Room: The Center of Market Square
</map>
The Center of Market Square
Obvious exits: -N -E -S -W
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
An ornate fountain stands here shooting water into the air.
A speckled mother duck protects her young.
< 888h/889H 260v/272V Pos: standing >
<map>
Zone: Woodseer.
Room: The Halfling Market
</map>
The Halfling Market
Obvious exits: -N -E -S -W
< 888h/889H 259v/272V Pos: standing >
<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -E -S -W
A shady-looking halfling stands here, keeping to the shadows.
< 888h/889H 259v/272V Pos: standing >
<map>
Zone: Woodseer.
Room: The Intersection of Orchid Way and Fernwalk Lane
</map>
The Intersection of Orchid Way and Fernwalk Lane
Obvious exits: -N -E -S -W
< 889h/889H 258v/272V Pos: standing >
<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -E# -S
A pensive halfling logger stands here.
< 889h/889H 258v/272V Pos: standing >
<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -D
A furtive half-elf is here caring for the trees.
< 889h/889H 258v/272V Pos: standing >
Alas, you cannot go that way. . . .
< 889h/889H 258v/272V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Long Stairway
</map>
<map>
Zone: Woodseer.
Room: On a Long Stairway
</map>
On a Long Stairway
Obvious exits: -U -D
A young duck searches for food here.
A small box turtle ambles by.
A giant dragonfly zips around here.
< 889h/889H 258v/272V Pos: standing >
<map>
Zone: Woodseer.
Room: In Front of Ctenmir's
</map>
In Front of Ctenmir's
Obvious exits: -E -U -D
< 889h/889H 258v/272V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Long Stairway
</map>
On a Long Stairway
Obvious exits: -U -D
< 889h/889H 257v/272V Pos: standing >
<map>
Zone: Woodseer.
Room: Before a Long Stairway
</map>
<map>
Zone: Woodseer.
Room: Before a Long Stairway
</map>
Before a Long Stairway
Obvious exits: -S -U
A halfling adventurer wanders here humming to himself.
< 889h/889H 257v/272V Pos: standing >
<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -S -W
< 889h/889H 257v/272V Pos: standing >
<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -S
A halfling guard patrols the streets keeping the peace.
A fuzzy white duckling wanders here searching for food.
< 889h/889H 256v/272V Pos: standing >
<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>
<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>
A Four-Way Intersection
Obvious exits: -N -E -S -W
A small, pink marble fountain gurgles quietly.
A hooded mage is here traveling to the tower to study.
A small bright red salamander does his best to hide in the flowers.
The Woodseer Quartermaster stands here.
< 889h/889H 256v/272V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your north.
A fuzzy duckling who is close by to your north.
The halfling adventurer who is a brief walk away to your north.
A halfling woodcarver who is close by to your east.
A brown duck who is not far off to your east.
The young adventurer who is not far off to your east.
A box turtle who is rather far off to your east.
A halfling guard who is rather far off to your east.
The fisherman who is a brief walk away to your west.
< 889h/889H 256v/272V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 889h/889H 258v/272V Pos: standing >
The night has begun.
< 889h/889H 260v/272V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your north.
A fuzzy duckling who is close by to your north.
The halfling adventurer who is a brief walk away to your north.
A halfling woodcarver who is close by to your east.
A brown duck who is not far off to your east.
The young adventurer who is not far off to your east.
A box turtle who is rather far off to your east.
The fisherman who is a brief walk away to your west.
< 889h/889H 266v/272V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your north.
A fuzzy duckling who is close by to your north.
The halfling adventurer who is a brief walk away to your north.
A halfling woodcarver who is close by to your east.
A brown duck who is not far off to your east.
The young adventurer who is not far off to your east.
A box turtle who is rather far off to your east.
A halfling guard who is rather far off to your east.
The fisherman who is a brief walk away to your west.
< 889h/889H 267v/272V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your north.
A fuzzy duckling who is close by to your north.
The halfling adventurer who is a brief walk away to your north.
A halfling woodcarver who is close by to your east.
A brown duck who is not far off to your east.
The young adventurer who is not far off to your east.
A box turtle who is rather far off to your east.
A halfling guard who is rather far off to your east.
The fisherman who is a brief walk away to your west.
< 889h/889H 267v/272V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W
One of the halfling woodcarvers walks through the area.
< 889h/889H 268v/272V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N# -E -S -W
A brown duck calmly protects her babies.
A young halfling woman is here seeking adventure.
< 889h/889H 268v/272V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W
< 889h/889H 268v/272V Pos: standing >
You quickly scan the area.
A Githzerai who is close by to your north.
The halfling banker who is close by to your north.
A box turtle who is close by to your east.
A halfling guard who is close by to your east.
An ugly frog who is a brief walk away to your east.
A halfling merchant who is rather far off to your east.
The wealthy merchant who is in the distance to your east.
A fuzzy duckling who is in the distance to your east.
A brown duck who is close by to your west.
The young adventurer who is close by to your west.
A halfling woodcarver who is not far off to your west.
A traveling mage who is a brief walk away to your west.
A salamander who is a brief walk away to your west.
< 889h/889H 268v/272V Pos: standing >
< 889h/889H 269v/272V Pos: standing >
You grin as the shadows slowly coalesce around you.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 889h/889H 270v/272V Pos: standing >
An open doorway leads into the Woodseer Bank.
You extend your sights northward.
The Woodseer Bank
Obvious exits: -S
[2] A large wooden torch has been discarded here.
A large wooden counter is here, with a sign posted on it.
A Githzerai (medium) stands here. (Non-Fraggable)
A smiling halfling banker stands here ready to take deposits.
< 889h/889H 272v/272V Pos: standing >
< 889h/889H 272v/272V Pos: standing >
<map>
Zone: Woodseer.
Room: The Woodseer Bank
</map>
<map>
Zone: Woodseer.
Room: The Woodseer Bank
</map>
The Woodseer Bank
Obvious exits: -S
[2] A large wooden torch has been discarded here.
A large wooden counter is here, with a sign posted on it.
A Githzerai (medium) stands here. (Non-Fraggable)
A smiling halfling banker stands here ready to take deposits.
< 889h/889H 271v/272V Pos: standing >
You see nothing special about him.
This Githzerai has quite a few wounds.
He's medium in size.
He is surrounded by a putrid aura!
He has little gills in his neck!
<worn on head> the helm of the Pit (glowing) [85%]
<worn on body> the burnt full plate of a death knight [superior]
<worn about body> the masters cloak (glowing) [34%]
<worn on back> a double-buckled Alatorin backpack
<worn on arms> the vambraces of the vampire lords (humming)
<worn on hands> some gauntlets of might
<worn on finger> a ring of invisibility [superior]
<held> a small leather bag
<worn on legs> a pair of celestial leg plates
<worn on feet> some heavily-spiked stone-soled boots [superior]
You attempt to peek at the inventory:
You can't see anything.
< 889h/889H 271v/272V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W
< 889h/889H 270v/272V Pos: standing >
A faint hum can be heard from the legendary platemail of defense you are carrying.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 889h/889H 272v/272V Pos: standing >
<map>
Zone: Woodseer.
Room: The Woodseer Bank
</map>
<map>
Zone: Woodseer.
Room: The Woodseer Bank
</map>
The Woodseer Bank
Obvious exits: -S
[2] A large wooden torch has been discarded here.
A large wooden counter is here, with a sign posted on it.
A Githzerai (medium) stands here. (Non-Fraggable)
A smiling halfling banker stands here ready to take deposits.
< 889h/889H 271v/272V Pos: standing >
You snap into visibility.
[Damage: 79 ] A Githzerai makes a strange sound as you place a darksteel rapier [superior] with a strange black stone in his back.
The globe around your body flares as it bears the brunt of a Githzerai's assault!
Your darksteel rapier [superior] with a strange black stone murmurs some strange incantations...
You snap into visibility.
[Damage: 66 ] Your concussion blast rips into a Githzerai, shattering his soul!
< 889h/889H 271v/272V Pos: standing >
< T: Spyte TP: sta TC:excellent E: A Githzerai sta EP: awful >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 18 ] Your impressive slash grievously wounds a Githzerai.
The globe around your body flares as it bears the brunt of a Githzerai's assault!
You snap into visibility.
[Damage: 15 ] Your impressive slash hits a Githzerai.
A Githzerai's some gauntlets of might was completely destroyed by the massive blow!
A Githzerai's burnt full plate of a death knight [superior] was completely destroyed by the massive blow!
A Githzerai's helm of the Pit was completely destroyed by the massive blow!
A Githzerai's some heavily-spiked stone-soled boots [superior] was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.