The death of [35 Storm Druid] Typh -=[VENGEANCE]=- (Githzerai)

in The Great Fountain of Tharnadia

from the perspective of [51 Dark Dreamer] Teru - The Horde (Shade)

<worn as a badge>    a royal badge of Arcium [superior] [78%]
<worn on head>       the dwarf-bone crown of the troglodytes (magic)
<worn on eyes>       the eyes of the High Forest (glowing) [79%]
<worn in ear>        a polished scale of Tiamat (magic) (glowing) [86%]
<worn in ear>        a lightning earring
<worn on face>       Krindor's Mask of Illusions[97h 1m 3s]
<worn around neck>   a charm made of dwarf bone [66%]
<worn around neck>   a psionicist locket of power of intelligence (magic) (glowing) [81%]
<worn on body>       an imperceptable shroud of stars (magic) (glowing) (humming) [65%]
<worn about body>    a shimmering green cloak (magic) [85%]
<worn on back>       a myrabolan backpack
<worn as quiver>     an embroidered illithid-hide backsheath (magic)
<worn about waist>   a strip of studded black pudding [superior]
<worn on belt buckle>a glowing white pearl (glowing)
<worn on arms>       some sleeves of stretched drow-skin [poor] [75%]
<held as shield>     a random encrust object of endurance [87%]
<worn around wrist>  a spiked bracelet of dwarven kind
<worn around wrist>  a bracelet of finger bones [superior] [86%]
<worn on hands>      the gloves of the adept [poor] (magic)
<worn on finger>     an ancient ring of liquid rock [superior]
<worn on finger>     a yellow ring of chrysoberyl (magic)
<held>               the tome of Strahd (magic) (glowing)
<worn on legs>       some mantis leggings
<worn on feet>       a pair of flaming boots [poor] (magic) (glowing) (humming)


< 423h/715H 165v/165V Pos: standing >
Casting: clone form 

< 423h/715H 165v/165V Pos: standing >
Spyte's impressive pierce strikes a militia guard.
Spyte slips beneath a militia guard's guard dealing a vicious attack!!
Spyte's slash strikes a militia guard.
Spyte's impressive slash strikes a militia guard.
Spyte's pierce strikes a militia guard very hard.
Spyte's pierce strikes a militia guard.
Spyte misses a militia guard.
Spyte slips beneath a militia guard's guard dealing a vicious attack!!
Spyte misses a militia guard.
Spyte's impressive slash strikes a militia guard hard.

< 423h/715H 165v/165V Pos: standing >
You complete your spell...
You blur and take on the form of a militia guard!

< 423h/715H 165v/165V Pos: standing >
Spyte parries a militia guard's lunge at him.
Spyte parries a militia guard's lunge at him.

< 423h/715H 165v/165V Pos: standing >
Spyte dodges a militia guard's attack.
Spyte's darksteel rapier [superior] with a strange black stone flashes into the path of a militia guard's attack, then Spyte delivers a graceful counter-attack!
Spyte snaps into visibility.
Spyte's impressive slash strikes a militia guard hard.
Spyte slips beneath a militia guard's guard dealing a vicious attack!!
Spyte's impressive slash strikes a militia guard hard.
Spyte's darksteel rapier [superior] with a strange black stone murmurs some strange incantations...
Spyte's concussion blast rips into a militia guard, shattering his soul!
Spyte's impressive slash enshrouds a militia guard in a mist of blood.
Spyte dances an acrobatic maneuver in battle, and trips up a militia guard!

< 423h/715H 165v/165V Pos: standing >
The northern Keats intersection lies that way.
You extend your sights northward.
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A stray tomcat is darting after rodents, here.

< 423h/715H 165v/165V Pos: standing >
You sit down and relax.

< 423h/715H 165v/165V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - nonexistence
(10th circle)  1 - delirium
               1 - imprisonment
               1 - gate to ardgral
( 9th circle)  2 - asphyxiate
               1 - detect illusion
               1 - dream travel
( 8th circle)  1 - mask
               2 - vanish
               1 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  7 - reflection
( 5th circle)  3 - illusionary wall
               5 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - infravision
               4 - insects
( 3rd circle)  3 - blindness
               1 - concealment
               2 - mirror image
               4 - shadow monster
( 2nd circle)  8 - dispel magic
               2 - darkness
( 1st circle)  2 - minor creation
               7 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    2 seconds:  ( 9th) asphyxiate
    4 seconds:  ( 8th) shadow shield
    7 seconds:  (10th) clone form

You can memorize no more spells.
You continue your study.

< 423h/715H 165v/165V Pos: sitting >
Spyte's impressive pierce grievously wounds a militia guard.
Spyte's impressive slash hits a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Teru by 4.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
You start meditating...

< 423h/715H 165v/165V Pos: sitting >
You have finished memorizing asphyxiate.

< 424h/715H 165v/165V Pos: sitting >
Spyte parries a militia guard's lunge at him.
Spyte snaps into visibility.

< 424h/715H 165v/165V Pos: sitting >
You have finished memorizing shadow shield.

< 424h/715H 165v/165V Pos: sitting >
You have finished memorizing clone form.
Your studies are complete.

< 424h/715H 165v/165V Pos: sitting >
Maybe you should get on your feet first?

< 425h/715H 165v/165V Pos: sitting >
It appears to be the corpse of a militia guard.
a few coins

< 425h/715H 165v/165V Pos: sitting >
Saving Teru.

< 425h/715H 165v/165V Pos: sitting >
You clamber to your feet.

< 425h/715H 165v/165V Pos: standing >
Keats Street
Obvious exits: -N -S -W
Fresh blood covers everything in the area.
[2] The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
*Spyte  - The Horde (Goblin)(small) stands in mid-air here.
A militia guard stands here, fighting Spyte.

< 425h/715H 165v/165V Pos: standing >
Spyte dodges a militia guard's attack.
Spyte snaps into visibility.

< 425h/715H 165v/165V Pos: standing >
Better get inside - this is too cold for man or -most- beasts.

< 425h/715H 165v/165V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A street sweeper who is close by to your south.
A stray dog who is close by to your south.
A street sweeper who is close by to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.

< 425h/715H 165v/165V Pos: standing >
Spyte attempts to stab you in the back, but your shadow shield quickly absorbs the impact before fading away!
You snap into visibility.
You stop following Spyte.
Out of nowhere, Spyte stabs you in the back.
Sorry, you aren't allowed to do that in combat.

< 424h/715H 165v/165V Pos: standing >
< T: Teru TP: sta TC: few wounds E: Spyte sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 424h/715H 165v/165V Pos: standing >
< T: Teru TP: sta TC: few wounds E: Spyte sta EP: excellent >
 You feel a strange shadowy mist cover your body.
Keats Street
Obvious exits: -N -S -W
Fresh blood covers everything in the area.
[2] The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
*Spyte  - The Horde (Goblin)(small) stands in mid-air here, fighting YOU!
A militia guard stands here, fighting Spyte.

< 424h/715H 165v/165V Pos: standing >
< T: Teru TP: sta TC: few wounds E: Spyte sta EP: excellent >
 A stray dog enters from the south.

< 424h/715H 165v/165V Pos: standing >
< T: Teru TP: sta TC: few wounds E: Spyte sta EP: excellent >
 PooF! Spyte suddenly performs an evasive maneouver, quickling darting into the shadows!

< 424h/715H 165v/165V Pos: standing >

< 424h/715H 165v/165V Pos: standing >

< 424h/715H 165v/165V Pos: standing >
A militia guard leaves south.

< 424h/715H 165v/165V Pos: standing >
Keats Street
Obvious exits: -N -S -W
Fresh blood covers everything in the area.
[2] The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A large wandering dog is here, growling at you.
You sense a lifeform nearby.

< 424h/715H 165v/165V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A militia guard who is close by to your south.
A street sweeper who is close by to your south.
A street sweeper who is close by to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.

< 424h/715H 165v/165V Pos: standing >
Keats Street
Obvious exits: -N -S -W
Fresh blood covers everything in the area.
[2] The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A large wandering dog is here, growling at you.
*Spyte  - The Horde (Goblin)(small) stands in mid-air here.

< 424h/715H 165v/165V Pos: standing >
A street sweeper enters from the south.
Spyte starts disguising into a human.

< 424h/715H 165v/165V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A militia guard who is close by to your south.
A street sweeper who is close by to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.

< 425h/715H 165v/165V Pos: standing >
A human street sweeper flashes a wicked grin as the shadows slowly coalesce around them.

< 425h/715H 165v/165V Pos: standing >
Pardon?

< 425h/715H 165v/165V Pos: standing >

< 425h/715H 165v/165V Pos: standing >
Keats Street
Obvious exits: -N -S -W
Fresh blood covers everything in the area.
[2] The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A street sweeper is cleaning here, singing songs of labor.
A large wandering dog is here, growling at you.
*A human street sweeper is standing here, busy with his own matters.(Illusion)

< 425h/715H 165v/165V Pos: standing >
You start chanting...

< 426h/715H 165v/165V Pos: standing >
You complete your spell...
You step back into the shadows.

< 426h/715H 165v/165V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A militia guard who is close by to your south.
A street sweeper who is close by to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.

< 426h/715H 165v/165V Pos: standing >

< 426h/715H 165v/165V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A militia guard who is close by to your south.
A street sweeper who is close by to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.

< 427h/715H 165v/165V Pos: standing >
A street sweeper leaves south.

< 427h/715H 165v/165V Pos: standing >
A faint hum can be heard from the legendary platemail of defense carried by a human street sweeper.

< 427h/715H 165v/165V Pos: standing >
A stray cat enters from the north.
A street sweeper enters from the south.

< 427h/715H 165v/165V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.

< 427h/715H 165v/165V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.

< 428h/715H 165v/165V Pos: standing >

< 429h/715H 165v/165V Pos: standing >

< 429h/715H 165v/165V Pos: standing >

< 429h/715H 165v/165V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A street sweeper who is close by to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.

< 429h/715H 165v/165V Pos: standing >
A faint hum can be heard from the legendary platemail of defense carried by a human street sweeper.

< 430h/715H 165v/165V Pos: standing >

< 430h/715H 165v/165V Pos: standing >

		Score information for Teru

Level: 51   Race: Shade   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 430(715)  Moves: 165(165)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
         Soulshielded Fireshielded
Frags:   +11.93   Deaths:   25
In the illusion of: a militia guard (fair)
Detecting:      Illusions Invisible Magic Life Heat
Protected from: Fire Cold Lightning Acid
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Levitation Reduced Size Sneaking Tower of Iron Will
Combat Pulse:   16 Spell Pulse:  0.68 
Leaderboard Points: 1738 

Active Spells:
--------------
shadow merging (4 minutes)
shadow shield (3 minutes)
phantom armor (3 minutes)
detect illusion (39 minutes)
infravision (5 minutes)
vitality (11 minutes)


< 430h/715H 165v/165V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A street sweeper who is close by to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.

< 430h/715H 165v/165V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by a human street sweeper.

< 431h/715H 165v/165V Pos: standing >
A bottomless bag of the illithids contains:

a small pile of coins
a bone bracer
some fine leather boots
[6] a small bandage
[8] some landrace Medicus
an obsidian hookah
a fine steel scimitar
[2] an elven longsword [superior]
the quiver of the ages
the cloak of ripping [superior] (magic)
[12] the opaque white potion of regeneration
[2] a fiery red potion
a magical essence of HP Regen (magic)
[14] a dark misty potion
a silver tooth earring
[2] a magical essence of Power (magic)
a lightning earring
a dragon scale
[2] a heavy iron axe
a mysterious glowing potion (glowing)
a very strange potion
a brown potion (magic)
[10] a potion of endurance
[30] a scroll of Numbla
[15] a green potion with black chunks
a burnt iron ghurka (magic)
a magical essence of Strength (magic)
a potion of panther essence
an archers longbow
a clear vial (glowing)
[14] a gauze bandage
a small wooden drum
a pin cushion
a piece of mithral
[3] life leech blood (magic) (glowing)
a tiger's skull
a narm
[3] a gorgon eye
a mist viper venom sac
[5] a cup of soft ice cream
[3] a wet potion
[10] a piece of rolling paper
[3] a glowing quill (glowing)
[5] a quill
[7] a pack of tarot cards
[3] a cold-blooded constrictor heart
[10] a small clam
[14] a speckled perch
[8] a large mussel
[12] an impressive lobster
[6] a large shrimp
a rusty hand-axe
[23] some heirloom Blue Haze
[25] a piranha
[14] a rainbow trout
[9] a large bass

< 431h/715H 165v/165V Pos: standing >
A human street sweeper sneaks south.

< 431h/715H 165v/165V Pos: standing >
You step out of the shadows.
You get a small clam from a bottomless bag of the illithids.

< 431h/715H 165v/165V Pos: standing >
You eat the small clam.

< 431h/715H 165v/165V Pos: standing >
You quickly scan the area.
A human street sweeper who is close by to your south.
A street sweeper who is close by to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.

< 431h/715H 165v/165V Pos: standing >
Keats Street
Obvious exits: -N -S -W
Fresh blood covers everything in the area.
[2] The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A street sweeper is cleaning here, singing songs of labor.
A stray tomcat is darting after rodents, here.
A large wandering dog is here, growling at you.

< 432h/715H 165v/165V Pos: standing >
A street sweeper enters from the south.

< 432h/715H 165v/165V Pos: standing >

< 432h/715H 165v/165V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
*A human street sweeper is standing here, busy with his own matters.(Illusion)

< 433h/715H 164v/165V Pos: standing >

< 433h/715H 164v/165V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S

< 433h/715H 163v/165V Pos: standing >

< 433h/715H 163v/165V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
*A human street sweeper is standing here, busy with his own matters.(Illusion)

< 434h/715H 163v/165V Pos: standing >

< 434h/715H 164v/165V Pos: standing >
A human street sweeper sneaks north.
You quickly scan the area.
A human street sweeper who is close by to your north.
A street sweeper who is close by to your north.
A street sweeper who is close by to your north.
A stray cat who is close by to your north.
A stray dog who is close by to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A Githzerai who is not far off to your west.
A militia guard who is not far off to your west.
A young cleric who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
The doctor who is in the distance to your west.

< 434h/715H 165v/165V Pos: standing >

< 434h/715H 165v/165V Pos: standing >
I see no person by that name here!

< 435h/715H 165v/165V Pos: standing >
You quickly scan the area.
A human street sweeper who is close by to your north.
A street sweeper who is close by to your north.
A street sweeper who is close by to your north.
A stray cat who is close by to your north.
A stray dog who is close by to your north.
A street sweeper who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A Githzerai who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A young cleric who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
The doctor who is in the distance to your west.

< 437h/715H 165v/165V Pos: standing >
A human street sweeper sneaks in from the north.
You quickly scan the area.
A street sweeper who is close by to your north.
A street sweeper who is close by to your north.
A stray cat who is close by to your north.
A stray dog who is close by to your north.
A street sweeper who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A Githzerai who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A young cleric who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A tharnadian thief-hunter who is rather far off to your west.
The doctor who is in the distance to your west.

< 437h/715H 165v/165V Pos: standing >

< 437h/715H 165v/165V Pos: standing >

< 437h/715H 165v/165V Pos: standing >
You now follow a human street sweeper.

< 439h/715H 165v/165V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
*A human street sweeper is standing here, busy with his own matters.(Illusion)

< 439h/715H 165v/165V Pos: standing >
You follow a human street sweeper.


<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*A human street sweeper is standing here, busy with his own matters.(Illusion)
A Githzerai (medium) Disciple -=[VENGEANCE]=- stands, floating here. (Non-Fraggable)
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 440h/715H 164v/165V Pos: standing >
A human street sweeper snaps into visibility.
A human street sweeper places a darksteel rapier [superior] with a strange black stone in the back of a Githzerai, resulting in some strange noises and some blood.

< 440h/715H 164v/165V Pos: standing >
A Githzerai misses a human street sweeper.
A human street sweeper parries a Githzerai's lunge at him.
A human street sweeper snaps into visibility.
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your west.
A young cleric who is close by to your west.
A street sweeper who is not far off to your west.
A militia guard who is not far off to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 440h/715H 164v/165V Pos: standing >
A human street sweeper snaps into visibility.
A human street sweeper's powerful slash strikes a Githzerai hard.
A human street sweeper snaps into visibility.
A human street sweeper's impressive pierce strikes a Githzerai.
A human street sweeper snaps into visibility.
A human street sweeper's impressive pierce strikes a Githzerai.
A human street sweeper snaps into visibility.
A human street sweeper's impressive slash strikes a Githzerai.
A human street sweeper snaps into visibility.
A human street sweeper's impressive slash strikes a Githzerai.
A human street sweeper snaps into visibility.

< 441h/715H 164v/165V Pos: standing >
You start chanting...
You snap into visibility.

< 441h/715H 164v/165V Pos: standing >
A human street sweeper snaps into visibility.
A human street sweeper dances an acrobatic maneuver in battle, and trips up a Githzerai!

< 441h/715H 164v/165V Pos: standing >
Autosaving...

< 441h/715H 164v/165V Pos: standing >
A militia guard enters from the west.

< 441h/715H 164v/165V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Githzerai, close around his neck and begin to squeeze!
[Damage: 29 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 442h/715H 164v/165V Pos: standing >
A militia guard watches the area, making sure the battle does not get out of hand.
You snap into visibility.
[Damage: 48 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 442h/715H 165v/165V Pos: standing >
You snap into visibility.
[Damage: 43 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 442h/715H 165v/165V Pos: standing >
You start chanting...
You snap into visibility.

< 442h/715H 165v/165V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by a human street sweeper.

< 442h/715H 165v/165V Pos: standing >
A human street sweeper's intercepts a Githzerai's attack with darksteel rapier [superior] with a strange black stone with eloquent ease.
A human street sweeper snaps into visibility.
A human street sweeper's impressive slash strikes a Githzerai very hard.
A darksteel rapier [superior] with a strange black stone slices through the air with incredible ease!
A human street sweeper misses a Githzerai.
A human street sweeper snaps into visibility.
A human street sweeper snaps into visibility.
A human street sweeper's mighty slash enshrouds a Githzerai in a mist of blood.
A human street sweeper snaps into visibility.
A human street sweeper's impressive slash seriously wounds a Githzerai.
A human street sweeper snaps into visibility.
A human street sweeper's powerful pierce enshrouds a Githzerai in a mist of blood.
A human street sweeper snaps into visibility.
A human street sweeper's impressive pierce causes a Githzerai to grimace in pain.
A human street sweeper's gladius called 'Backstabber' begins to hum.
A human street sweeper quickly vanishes and reappears behind a Githzerai!
A human street sweeper snaps into visibility.
A human street sweeper places a darksteel rapier [superior] with a strange black stone in the back of a Githzerai, resulting in some strange noises and some blood.
A Githzerai's bloody bronze chainmail was completely destroyed by the massive blow!
A Githzerai's dented ring [superior] was completely destroyed by the massive blow!
A Githzerai's some stylish gold pants from the City of Newhaven was completely destroyed by the massive blow!
A Githzerai's holy earring [superior] was completely destroyed by the massive blow!
A Githzerai's tigerskin belt [poor] was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.