The death of [54 Psycheporter] Psybr - The Horde (Githyanki)

in Overgrown Grasslands of the Northern Wilds

from the perspective of [56 Violator] Ekimensio - The Horde (Orc)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       the diamond crown of Winduin (glowing) [51%]
<worn on eyes>       the severed eyes of a demon (magic) [86%]
<worn in ear>        a tiny copper earring [poor] (magic)
<worn in ear>        the earring of chaos [poor] (magic)
<worn on face>       a white hot mask of living flame [poor] (glowing)
<worn around neck>   a necklace of halfling ears [poor]
<worn around neck>   a glowing necklace of power of endurance (glowing) [89%]
<worn on body>       some bandedmail bearing a cloak and dagger crest [poor]
<worn about body>    the mantle of the Dark [superior] (magic)
<worn on back>       a large leather backpack
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic) [88%]
<worn about waist>   a utility belt of poisoning agents [superior]
<worn on belt buckle>an ankylosaur tail club [poor] (magic) (glowing) [73%]
<attached to belt>   a gleaming skull of a Minotaur [superior] [79%]
<worn on arms>       a pair of frost-rimed cold iron vambraces [poor] (magic)
<worn around wrist>  a bracer of might [poor] (magic) [86%]
<worn around wrist>  a dracolich-bone bracelet (magic) (humming)
<worn on hands>      some black leather gloves with mithril blades
<worn on finger>     an ancient ring of liquid rock [76%]
<worn on finger>     a chilling ring of the negative material plane [poor] (magic)
<wielding twohanded> a massive blackrock hammer named 'Searing Fist' [superior] (magic)
<worn on legs>       some wolf hide pants [superior]
<worn on feet>       some black leather boots fit with adamantium heel blades

   The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. A large fountain can be seen just to the east from
here where a large gathering has just taken place.  Lots of rubbish and
other debris line this part of the street. There are exits to the east and
west along this pathway. The exit south leads into a small holy shrine.
Obvious exits: -East  -South -West 
A cute kitten rolls on the ground here playing with a ball of yarn.(Red Aura)

< 1276h/1276H 140v/171V Pos: standing >
You quickly scan the area.
An old orcish woman who is close by to your east.
An orcish guard who is not far off to your east.
An orcish merchant who is not far off to your east.
A drunken orc who is a brief walk away to your east.
A stray dog who is a brief walk away to your east.
An old orcish woman who is rather far off to your east.
An orcish assassin who is in the distance to your east.
A draft horse who is close by to your south.
An orcish guard who is close by to your south.
A draft horse who is close by to your south.
A dark orcish priest who is close by to your south.
A grave-robbing orc who is close by to your west.
An orcish guard who is close by to your west.
The Shady Quartermaster who is close by to your west.
The town crier who is close by to your west.
An orcish guard who is close by to your west.
An orcish warrior who is not far off to your west.
An old orcish woman who is not far off to your west.
A black skunk who is rather far off to your west.
An old orcish woman who is rather far off to your west.
A drunken orc who is in the distance to your west.
A baby orc who is in the distance to your west.
A female orc who is in the distance to your west.
The orc gate guard who is in the distance to your west.
The orc gate guard who is in the distance to your west.
A young orc sentinel who is in the distance to your west.
A young orc sentinel who is in the distance to your west.
A young orc sentinel who is in the distance to your west.
The orc gate guard who is in the distance to your west.
The orc gate guard who is in the distance to your west.

< 1276h/1276H 141v/171V Pos: standing >
A cute kitten leaves east.
The Great Unholy Fountain of the Shady Grove
  A large fountain, almost 40 feet in diameter, rests here in a large
plaza at the center of the intersection of The Path of Prosperity and
The Path of the Damned.  The fountain bubbles water up from almost an
endless supply.  A large church can be seen rising above the city to the
north.  Several other towers which rise above the city can be seen from
the vantage point.  The Path of the Damned runs north and south from here.
Running west and east from here is the Path of Prosperity. The exits all
around lead into various parts of the city.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
A grave-robbing orc sifts through the remains here.(Red Aura)
An orcish guard stands here patrolling.(Red Aura)
The Shady Quartermaster stands here.(Red Aura)
The town crier of Shady Grove stands here, shouting.(Red Aura)
An orcish guard stands here patrolling.(Red Aura)

< 1276h/1276H 142v/171V Pos: standing >
You quickly scan the area.
A stray dog who is a brief walk away to your north.
An orcish assassin who is a brief walk away to your north.
The grinning bobcat who is rather far off to your north.
An orcish thief who is rather far off to your north.
A draft horse who is rather far off to your north.
A cute kitten who is not far off to your east.
An old orcish woman who is not far off to your east.
An orcish guard who is a brief walk away to your east.
An orcish merchant who is a brief walk away to your east.
A drunken orc who is rather far off to your east.
A stray dog who is rather far off to your east.
An old orcish woman who is in the distance to your east.
An orcish guard who is close by to your south.
A wandering soul who is close by to your south.
A drunken orc who is not far off to your south.
An old orcish woman who is not far off to your south.
Morrigu who is rather far off to your south.
Psybr who is rather far off to your south.
An orcish guard who is rather far off to your south.
An orcish street sweeper who is in the distance to your south.
An orcish warrior who is close by to your west.
An old orcish woman who is close by to your west.
A black skunk who is a brief walk away to your west.
An old orcish woman who is a brief walk away to your west.
A drunken orc who is rather far off to your west.
A baby orc who is rather far off to your west.
A female orc who is rather far off to your west.
The orc gate guard who is rather far off to your west.
The orc gate guard who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
The orc gate guard who is rather far off to your west.
The orc gate guard who is rather far off to your west.

< 1276h/1276H 143v/171V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East  -South -West 
An orc guard of the Black Order is here watching your every action.(Red Aura)
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)

< 1276h/1276H 145v/171V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
A drunken orc wanders about lost out of his mind.(Red Aura)
(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)

< 1276h/1276H 144v/171V Pos: standing >
A drunken orc leaves south.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East  -South
A drunken orc wanders about lost out of his mind.(Red Aura)

< 1276h/1276H 144v/171V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
A small collar collects among the rubble on the ground.
*Morrigu Pirate King  - The Horde (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Morrigu's head.
Psybr Serial Newbie Killer - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Psybr's head.

< 1276h/1276H 144v/171V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East  -South
A few drops of fresh blood are scattered around the area.
An orcish street sweeper is here cleaning the city from rubbish.(Red Aura)

< 1276h/1276H 143v/171V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)
An orcish assassin prowls the area hunting his new prey.
A cowardly orcish girl tries to hide herself in protection.(Red Aura)

< 1276h/1276H 143v/171V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East  -West  -Down 
Fresh blood splatters cover the area.
The corpse of an orcish thief is lying here.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A drunken orc wanders about lost out of his mind.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 1276h/1276H 142v/171V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)
An orcish assassin prowls the area hunting his new prey.
A cowardly orcish girl tries to hide herself in protection.(Red Aura)

< 1276h/1276H 143v/171V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East  -South
A few drops of fresh blood are scattered around the area.
An orcish street sweeper is here cleaning the city from rubbish.(Red Aura)

< 1276h/1276H 142v/171V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
A small collar collects among the rubble on the ground.
*Morrigu Pirate King  - The Horde (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Morrigu's head.
Psybr Serial Newbie Killer - The Horde (Githyanki)(medium) sits resting.(Red Aura)
An impenetrable globe of darkness floats near Psybr's head.

< 1276h/1276H 143v/171V Pos: standing >
You see nothing special about him.
Psybr appears to be Githyanki and has some small wounds and bruises.
He's medium in size.
He is in the front rank.
He seems to be moving much faster than normal..
He is surrounded by a putrid aura!
A strange darkness flows around him.

<worn as a badge>    a necromantic death shroud
<worn on head>       the great helm of mysticism (glowing)
<worn in ear>        a small illithid tentacle (magic)
<worn in ear>        an earring of courage [poor]
<worn on face>       the petrified visage of Lord Nymav K'haar [poor] [86%]
<worn around neck>   a royal token of Valois (magic) (glowing) [80%]
<worn around neck>   a diamond necklace [superior] (magic)
<worn on body>       a warsuit of jade wyrmscale of endurance (glowing)
<worn about body>    a deep hooded cloak of sorrow [73%]
<worn about waist>   the frayed ends of sanity (magic)
<worn on belt buckle>a sunbeam flute [superior] with a strange dark bloodstone (magic) (humming) (illuminating)
<worn on arms>       the sleeves of the swamp troll [superior]
<held as shield>     a well-polished mithril body shield [poor] (illuminating) [82%]
<worn on finger>     a dark blue ring [superior] (magic)
<worn on finger>     a bone band (magic) (humming)
<primary weapon>     the mace of mentality
<worn on feet>       a pair of clawed demon-hide moccasins

< 1276h/1276H 149v/171V Pos: standing >
Psybr continues to bandage Psybr

< 1276h/1276H 151v/171V Pos: standing >
You do not see that here.

< 1276h/1276H 157v/171V Pos: standing >
Psybr says 'Ekimensio'

< 1276h/1276H 159v/171V Pos: standing >
Psybr continues to bandage Psybr

< 1276h/1276H 161v/171V Pos: standing >
Morrigu starts casting a spell.

< 1276h/1276H 165v/171V Pos: standing >
Morrigu completes his spell...
Morrigu utters the words 'efaui iahjcandus'
Morrigu sucks the life out of the surroundings, healing Psybr.

< 1276h/1276H 168v/171V Pos: standing >
You do not see that here.

< 1276h/1276H 168v/171V Pos: standing >
The Path of the Damned
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
A small collar collects among the rubble on the ground.
*Morrigu Pirate King  - The Horde (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Morrigu's head.
Psybr Serial Newbie Killer - The Horde (Githyanki)(medium) sits resting.(Red Aura)
An impenetrable globe of darkness floats near Psybr's head.

< 1276h/1276H 169v/171V Pos: standing >
Psybr continues to bandage Psybr

< 1276h/1276H 171v/171V Pos: standing >
Psybr says 'fol con mori'

< 1276h/1276H 171v/171V Pos: standing >
The Path of the Damned
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
A small collar collects among the rubble on the ground.
*Morrigu Pirate King  - The Horde (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Morrigu's head.
Psybr Serial Newbie Killer - The Horde (Githyanki)(medium) sits resting.(Red Aura)
An impenetrable globe of darkness floats near Psybr's head.

< 1276h/1276H 171v/171V Pos: standing >
Morrigu beckons you to follow him and consent.

< 1276h/1276H 171v/171V Pos: standing >
You now follow Morrigu.

< 1276h/1276H 171v/171V Pos: standing >
I see no person by that name here!

< 1276h/1276H 171v/171V Pos: standing >
Psybr clambers to his feet.

< 1276h/1276H 171v/171V Pos: standing >
No one by that name here...

< 1276h/1276H 171v/171V Pos: standing >

< 1276h/1276H 171v/171V Pos: standing >

< 1276h/1276H 171v/171V Pos: standing >

< 1276h/1276H 171v/171V Pos: standing >
You attempt to give consent...

< 1276h/1276H 171v/171V Pos: standing >
You are now a member of Morrigu's group.

< 1276h/1276H 171v/171V Pos: standing >
The Path of the Damned
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
A small collar collects among the rubble on the ground.
*Morrigu Pirate King  - The Horde (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Morrigu's head.
Psybr Serial Newbie Killer - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Psybr's head.

< 1276h/1276H 171v/171V Pos: standing >

< 1276h/1276H 171v/171V Pos: standing >
You are carrying: (3/12)
a bottomless bag of the illithids (magic)
a handcarved pipe
a sparkling impressive lobster

< 1276h/1276H 171v/171V Pos: standing >

< 1276h/1276H 171v/171V Pos: standing >

< 1276h/1276H 171v/171V Pos: standing >

< 1276h/1276H 171v/171V Pos: standing >

< 1276h/1276H 171v/171V Pos: standing >
The Path of the Damned
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
A small collar collects among the rubble on the ground.
*Morrigu Pirate King  - The Horde (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Morrigu's head.
Psybr Serial Newbie Killer - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Psybr's head.

< 1276h/1276H 171v/171V Pos: standing >
You are carrying: (3/12)
a bottomless bag of the illithids (magic)
a handcarved pipe
a sparkling impressive lobster

< 1276h/1276H 171v/171V Pos: standing >

< 1276h/1276H 171v/171V Pos: standing >
Morrigu sneaks south.
You follow Morrigu.

The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East  -South
A few drops of fresh blood are scattered around the area.
*Morrigu Pirate King  - The Horde (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Morrigu's head.
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)

< 1276h/1276H 170v/171V Pos: standing >
The Path of the Damned
Obvious exits: -North -East  -South
A few drops of fresh blood are scattered around the area.
Psybr Serial Newbie Killer - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Psybr's head.
*Morrigu Pirate King  - The Horde (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Morrigu's head.
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)

< 1276h/1276H 170v/171V Pos: standing >

< 1276h/1276H 170v/171V Pos: standing >

< 1276h/1276H 170v/171V Pos: standing >
Morrigu sneaks south.
You follow Morrigu.

The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
*Morrigu Pirate King  - The Horde (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Morrigu's head.
Running about town, this female orc is restocking her low supplies.(Red Aura)
A shady chemist peers at you.(Red Aura)
Psybr sneaks in from the north.

< 1276h/1276H 169v/171V Pos: standing >

< 1276h/1276H 171v/171V Pos: standing >
Morrigu sneaks south.
You follow Morrigu.

The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East  -West  -Down 
Fresh blood splatters cover the area.
The corpse of an orcish thief is lying here.
*Morrigu Pirate King  - The Horde (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Morrigu's head.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 1276h/1276H 170v/171V Pos: standing >
Morrigu sneaks down.
You follow Morrigu.

Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up   
A few drops of fresh blood are scattered around the area.
A small collar collects among the rubble on the ground.
*Morrigu Pirate King  - The Horde (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Morrigu's head.

< 1276h/1276H 169v/171V Pos: standing >
Morrigu sneaks south.
You follow Morrigu.

Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of an orcish shaman is lying here.
*Morrigu Pirate King  - The Horde (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Morrigu's head.
A drunken orc wanders about lost out of his mind.(Red Aura)
An orcish merchant is standing here completing his next transaction.(Red Aura)
Psybr sneaks in from the north.

< 1276h/1276H 168v/171V Pos: standing >
You follow Morrigu.

A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
*Morrigu Pirate King  - The Horde (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Morrigu's head.

< 1276h/1276H 167v/171V Pos: standing >
You follow Morrigu.

 
   MM^^*^MMM    
  M*******MMM   
 *****^^M*^MMM  
 ***^*^^^^**MM  
 **^.^^@..***M  
 *.^...+..^***  
 ......+...***  
  ..^..+....*   
   ^*..+P...    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
The corpse of a mature leucrotta is lying here.
*Morrigu Pirate King  - The Horde (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Morrigu's head.

< 1276h/1276H 166v/171V Pos: standing >
Morrigu sneaks south.
You follow Morrigu.

 
   *******MM    
  ****^^M*^MM   
 ***^*^^^^**MM  
 **^.^^P..***M  
 *.^...@..^***  
 ......+...***  
 ...^..+....**  
  .^*..+P....   
   ^**.+....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
*Morrigu Pirate King  - The Horde (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Morrigu's head.

< 1276h/1276H 165v/171V Pos: standing >
Morrigu sneaks east.
You follow Morrigu.

 
   ******MMM    
  ***^^M*^MMM   
 **^*^^^^**MMM  
 *^.^^+..***MM  
 .^...P@.^****  
 .....+...****  
 ..^..+....***  
  ^*..+P.....   
   **.+.....    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
*Morrigu Pirate King  - The Horde (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Morrigu's head.

< 1276h/1276H 166v/171V Pos: standing >
You follow Morrigu.

 
   **^^M*^MM    
  *^*^^^^**MM   
 *^.^^+..***MM  
 .^...+D.^****  
 .....+@..****  
 ..^..+....***  
 .^*..+P.....*  
  ^**.+......   
   ***+*....    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
*Morrigu Pirate King  - The Horde (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Morrigu's head.

< 1276h/1276H 165v/171V Pos: standing >
Morrigu sneaks south.
You follow Morrigu.

 
   ^*^^^^**M    
  ^.^^+..***M   
 .^...+..^****  
 .....+D..****  
 ..^..+@...***  
 .^*..+P.....*  
 ^^**.+.......  
  ****+*.....   
   ^^*+*M^.^    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
*Morrigu Pirate King  - The Horde (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Morrigu's head.

< 1276h/1276H 163v/171V Pos: standing >
Morrigu sneaks south.
You follow Morrigu.

 
   .^^+..***    
  ^...+..^***   
 .....+...****  
 ..^..+D...***  
 .^*..+@.....*  
 ^^**.+.......  
 .****+*......  
  *^^*+*M^.^.   
   *^*+^^*..    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a wandering hill giant is lying here.
*Morrigu Pirate King  - The Horde (Drider)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Morrigu's head.
A Shade (tiny)  Islamic Jihad stands in mid-air here.(Gold Aura)
*A Centaur (huge)  Islamic Jihad stands in mid-air here.

< 1276h/1276H 162v/171V Pos: standing >

< 1276h/1276H 163v/171V Pos: standing >
Your minions attempt to restrain a Shade but he deftly escapes the attack.

< 1276h/1276H 164v/171V Pos: standing >
Morrigu suddenly attacks a Shade!
Morrigu snaps into visibility.
Morrigu misses a Shade.

< 1276h/1276H 165v/171V Pos: standing >
A Shade suddenly clutches their head, as if trying to shrug off some unknown malady.
A Shade's eyes briefly cloud over as his body is painfully ripped apart from within.

< 1276h/1276H 167v/171V Pos: standing >
Sparkling magic surrounds a Shade as he begins his chant.
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
A Shade starts casting an offensive spell.

< 1276h/1276H 168v/171V Pos: standing >
A Centaur starts casting an offensive spell.
A Centaur snaps into visibility.

< 1276h/1276H 169v/171V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'qpaahuq fussrz'
A Shade shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into Psybr.
Ice crystals form around Psybr as intense cold causes his body to freeze.
A Shade snaps into visibility.
A Shade shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into Psybr.

< 1276h/1276H 169v/171V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'qpaahuq fussrz'
A Shade shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into Morrigu.
Clutching his head Morrigu tries to escape the
maddening images circling him.
Morrigu is stunned!
Sparkling magic surrounds a Shade as he begins his chant.
A Shade starts casting an offensive spell called 'solbeeps missile barrage'.
A Shade snaps into visibility.

< 1276h/1276H 171v/171V Pos: standing >
A Centaur completes his spell...
A Centaur utters the word 'gjifal'
A Centaur unleashes light in a focused, searing ray at Psybr!

< 1276h/1276H 171v/171V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'garbzzsg wuggurz babragruoz'
A Shade snaps into visibility.
A bolt of force sent by a Shade hits Psybr soundly.
A Shade snaps into visibility.
A bolt of force sent by a Shade hits Psybr soundly.
A Shade's spell flows around Psybr, leaving him unharmed!
A Shade snaps into visibility.
A bolt of force sent by a Shade hits Psybr soundly.
A Shade's eyes briefly cloud over as his body is painfully ripped apart from within.

< 1276h/1276H 171v/171V Pos: standing >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
A Centaur starts casting an offensive spell.
A Centaur snaps into visibility.
A Shade starts casting an offensive spell.

< 1276h/1276H 171v/171V Pos: standing >
Morrigu starts casting a spell.

< 1276h/1276H 171v/171V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'qpaag zarrzl'
A Shade snaps into visibility.
A Shade has a blank expression as his ChAOtiC bolts slam into Psybr!
A Shade snaps into visibility.
A Shade has a blank expression as his ChAOtiC bolts slam into Psybr!
A Shade completes his spell...
A Shade utters the words 'qpaag zarrzl'
A Shade has a blank expression as his ChAOtiC bolts slam into Psybr!
A Shade has a blank expression as his ChAOtiC bolts slam into Psybr!
Psybr's royal token of Valois was disintegrated by the negative energy!
Psybr's pair of clawed demon-hide moccasins was disintegrated by the negative energy!
Psybr is dead! R.I.P.