<worn as a badge> a daemonic serpent insignia [superior]
<worn on head> a rusty obsidian coif
<worn on face> a mask of kraken scales [poor]
<worn around neck> a goblin unholy symbol [superior] (magic) (glowing)
<worn around neck> a diamond necklace (magic)
<worn on body> platemail of the sea serpent
<worn about body> an exquisite leather cloak [88%]
<worn as quiver> a sparkling dragonscale quiver from City of Torrhan
<worn on belt buckle>a majestic bluejay feather (illuminating) [80%]
<attached to belt> a flask of the goblin tribe 'Gruneegth' (magic) (glowing)
<worn on arms> a pair of faded emerald sleeves
<held as shield> a boreal tin tower shield from The Temple of the Sun
<worn around wrist> a bracelet of twisted roots [superior] (glowing)
<worn around wrist> the bracer of unsubstance of regeneration (invis) (glowing)
<worn on finger> a glowing black ring [poor]
<worn on finger> a thick bone ring (magic) (glowing)
<primary weapon> a fiery red scepter [poor] (magic)
<worn on legs> some tattered leggings [poor] [81%]
.^^^MM^P.***..
.....MM^^.***. M
..^.^MM^.^***.
.^..^^M^@^***.
*....^M^.M**..
**.^.^^^..***..
**...^^.^***..
*...^^.M***..
**..^..****
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
< 276h/564H 13v/158V Pos: standing >
^MM^^.^***.
.^MMM^.^***..
.^^^MM^P.***..
.....MM^^.***. M
..^.^MM^.^***.
.^..^^M^@^***.
*....^M^.M**..
**.^.^^^..***..
**...^^.^***..
*...^^.M***..
**..^..****
^MM^...***.
.^MM^^.^***..
..^MMM^.^***..
..^^^MM^P.***..
.....MM^^.***. M
..^.^MM^@^***.
.^..^^M^.^***.
*....^M^.M**..
*.^.^^^..***..
*...^^.^***..
...^^.M***.
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
< 276h/564H 11v/158V Pos: standing >
MMM^^^.****
.^MM^...***..
^.^MM^^.^***..
...^MMM^.^***..
..^^^MM^P.***..
.....MM^@.***. M
..^.^MM^.^***.
.^..^^M^.^***.
....^M^.M**..
.^.^^^..***..
...^^.^***.
Rolling Foothills Covered With Grass and Plantlife
Obvious exits: -N -E -S -W
< 277h/564H 10v/158V Pos: standing >
MMM^^^.****
.^MM^...***..
^.^MM^^.^***..
...^MMM^.^***..
..^^^MM^P.***..
.....MM^@.***. M
..^.^MM^.^***.
.^..^^M^.^***.
....^M^.M**..
.^.^^^..***..
...^^.^***.
MM^.^^*****
^MMM^^^.****.
..^MM^...***...
^^.^MM^^.^***..
...^MMM^.^***..
..^^^MM^@.***..
.....MM^^.***. M
..^.^MM^.^***.
^..^^M^.^***.
...^M^.M**..
^.^^^..***.
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
Nemir (Human)(medium) sits atop a deer.(Gold Aura)
< 277h/564H 8v/158V Pos: standing >
< 277h/564H 8v/158V Pos: standing >
MM^.^^*****
^MMM^^^.****.
..^MM^...***...
^^.^MM^^.^***..
...^MMM^.^***..
..^^^MM^@.***..
.....MM^^.***. M
..^.^MM^.^***.
^..^^M^.^***.
...^M^.M**..
^.^^^..***.
< 277h/564H 8v/158V Pos: standing >
MM^.^^*****
^MMM^^^.****.
..^MM^...***...
^^.^MM^^.^***..
...^MMM^.^***..
..^^^MM^@.***..
.....MM^^.***. M
..^.^MM^.^***.
^..^^M^.^***.
...^M^.M**..
^.^^^..***.
< 277h/564H 9v/158V Pos: standing >
You are surrounded by a blue glow.
< 278h/564H 10v/158V Pos: standing >
MM^.^^*****
^MMM^^^.****.
..^MM^...***...
^^.^MM^^.^***..
...^MMM^.^***..
..^^^MM^@.***..
.....MM^^.***. M
..^.^MM^.^***.
^..^^M^.^***.
...^M^.M**..
^.^^^..***.
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
Nemir (Human)(medium) sits atop a deer.(Gold Aura)
< 278h/564H 11v/158V Pos: standing >
Nemir dismounts a deer.
< 278h/564H 12v/158V Pos: standing >
MM^.^^*****
^MMM^^^.****.
..^MM^...***...
^^.^MM^^.^***..
...^MMM^.^***..
..^^^MM^@.***..
.....MM^^.***. M
..^.^MM^.^***.
^..^^M^.^***.
...^M^.M**..
^.^^^..***.
Nemir leaves south.
< 278h/564H 12v/158V Pos: standing >
MM^.^^*****
^MMM^^^.****.
..^MM^...***...
^^.^MM^^.^***..
...^MMM^.^***..
..^^^MM^@.***..
.....MM^P.***. M
..^.^MM^.^***.
^..^^M^.^***.
...^M^.M**..
^.^^^..***.
The blue glow surrounding you fades away.
< 278h/564H 12v/158V Pos: standing >
MM^.^^*****
^MMM^^^.****.
..^MM^...***...
^^.^MM^^.^***..
...^MMM^.^***..
..^^^MM^@.***..
.....MM^^.***. M
..^.^MM^P^***.
^..^^M^.^***.
...^M^.M**..
^.^^^..***.
< 278h/564H 12v/158V Pos: standing >
MM^.^^*****
^MMM^^^.****.
..^MM^...***...
^^.^MM^^.^***..
...^MMM^.^***..
..^^^MM^@.***..
.....MM^^.***. M
..^.^MM^.^***.
^..^^M^P^***.
...^M^.M**..
^.^^^..***.
< 279h/564H 13v/158V Pos: standing >
MM^.^^*****
^MMM^^^.****.
..^MM^...***...
^^.^MM^^.^***..
...^MMM^.^***..
..^^^MM^@.***..
.....MM^^.***. M
..^.^MM^.^***.
^..^^M^.^***.
...^M^PM**..
^.^^^..***.
< 279h/564H 13v/158V Pos: standing >
MMM^^^.****
.^MM^...***..
^.^MM^^.^***..
...^MMM^.^***..
..^^^MM^M.***..
.....MM^@.***. M
..^.^MM^.^***.
.^..^^M^.^***.
....^M^PM**..
.^.^^^..***..
...^^.^***.
Rolling Foothills Covered With Grass and Plantlife
Obvious exits: -N -E -S -W
< 279h/564H 12v/158V Pos: standing >
MMM^^^.****
.^MM^...***..
^.^MM^^.^***..
...^MMM^.^***..
..^^^MM^M.***..
.....MM^@.***. M
..^.^MM^.^***.
.^..^^M^.^***.
....^M^PM**..
.^.^^^..***..
...^^.^***.
< 279h/564H 12v/158V Pos: standing >
MMM^^^.****
.^MM^...***..
^.^MM^^.^***..
...^MMM^.^***..
..^^^MM^M.***..
.....MM^@.***. M
..^.^MM^.^***.
.^..^^M^P^***.
....^M^.M**..
.^.^^^..***..
...^^.^***.
^MM^...***.
.^MM^^.^***..
..^MMM^.^***..
..^^^MM^M.***..
.....MM^^.***. M
..^.^MM^@^***.
.^..^^M^P^***.
*....^M^.M**..
*.^.^^^..***..
*...^^.^***..
...^^.M***.
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
< 279h/564H 10v/158V Pos: standing >
^MM^^.^***.
.^MMM^.^***..
.^^^MM^M.***..
.....MM^^.***. M
..^.^MM^.^***.
.^..^^M^@^***.
*....^M^.M**..
**.^.^^^..***..
**...^^.^***..
*...^^.M***..
**.M^..****
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
Nemir (Human)(medium) stands here.(Gold Aura)
< 279h/564H 8v/158V Pos: standing >
^MMM^.^***.
^^^MM^M.***..
....MM^^.***.
..^.^MM^.^***.
.^..^^M^P^***.
*....^M^@M**..
**.^.^^^..***..
***...^^.^***..
**...^^.M***..
***..^..****.
.**...*****
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
Nemir enters from the north.
< 279h/564H 7v/158V Pos: standing >
^^MM^M.***.
...MM^^.***.
.^.^MM^.^***.
.^..^^M^.^***.
*....^M^PM**..
**.^.^^^@.***..
***...^^.^***..
.**...^^.M***..
.***..^..****.
..**...*****.
..***.*****
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
Nemir enters from the north.
< 279h/564H 5v/158V Pos: standing >
..MM^^.***.
^.^MM^.^***.
^..^^M^.^***.
*....^M^.M**..
**.^.^^^P.***..
***...^^@^***..
.**...^^.M***..
..***..^..****.
...**...*****.
..***.*****.
.********
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
Nemir enters from the north.
< 280h/564H 3v/158V Pos: standing >
.^MM^.^***.
..^^M^.^***.
....^M^.M**..
**.^.^^^..***..
***...^^P^***..
.**...^^@M***..
..***.M^..****.
...**...*****.
..***.*****.
.********.
...********
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
Nemir enters from the north.
< 280h/564H 2v/158V Pos: standing >
You are surrounded by a blue glow.
.^^M^.^***.
...^M^.M**..
*.^.^^^..***..
***...^^.^***..
.**...^^PM***..
..***.M^@.****.
...**...*****.
..***.*****.
.********..
...********M
..*********
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
Nemir enters from the north.
< 280h/564H 0v/158V Pos: standing >
You feel a wrenching sensation.
You're too exhausted.
< 280h/564H 0v/158V Pos: standing >
You're too exhausted.
< 280h/564H 0v/158V Pos: standing >
You're too exhausted.
< 280h/564H 1v/158V Pos: standing >
You're too exhausted.
< 280h/564H 1v/158V Pos: standing >
You're too exhausted.
< 280h/564H 1v/158V Pos: standing >
.^^M^.^***.
...^M^..**..
*.^.^^^..***..
***...^^.^***..
.**...^^.M***..
..***..^@.****.
...**...*****.
..***.*****.
.********..
...********M
..*********
You're too exhausted.
< 280h/564H 1v/158V Pos: standing >
You sit down and relax.
< 281h/564H 2v/158V Pos: sitting >
You stop sitting around and lay down.
Nemir leaves north.
< 281h/564H 2v/158V Pos: on your ass >
.^^M^.^***.
...^M^..**..
*.^.^^^..***..
***...^^.^***..
.**...^^PM***..
..***..^@.****.
...**...*****.
..***.*****.
.********..
...********M
..*********
The blue glow surrounding you fades away.
< 281h/564H 3v/158V Pos: on your ass >
.^^M^.^***.
...^M^..**..
*.^.^^^..***..
***...^^P^***..
.**...^^.M***..
..***..^@.****.
...**...*****.
..***.*****.
.********..
...********M
..*********
< 281h/564H 4v/158V Pos: on your ass >
.^^M^.^***.
...^M^..**..
*.^.^^^P.***..
***...^^.^***..
.**...^^.M***..
..***.M^@.****.
...**...*****.
..***.*****.
.********..
...********M
..*********
< 281h/564H 6v/158V Pos: on your ass >
.^^M^.^***.
...^M^..**..
*.^.^^^P.***..
***...^^.^***..
.**...^^..***..
..***.M^@.****.
...**...*****.
..***.*****.
.********..
...********M
..*********
< 281h/564H 8v/158V Pos: on your ass >
It's raining pretty hard.
< 282h/564H 10v/158V Pos: on your ass >
.^^M^.^***.
...^M^..**..
*.^.^^^P.***..
***...^^.^***..
.**...^^..***..
..***..^@.****.
...**...*****.
..***.*****.
.********..
...********M
..*********
< 283h/564H 16v/158V Pos: on your ass >
.^^M^.^***.
...^M^..**..
*.^.^^^P.***..
***...^^.^***..
.**...^^..***..
..***..^@.****.
...**...*****.
..***.*****.
.********..
...********M
..*********
A half-elf merchant snaps into visibility.
-=[Out of nowhere, a half-elf merchant stabs you in the back.]=-
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
< 237h/564H 17v/158V Pos: on your ass >
< T: Qom TP: ass TC: nasty wounds E: a half-elf merchant sta EP: excellent >
A half-elf merchant snaps into visibility.
-=[A half-elf merchant's mighty pierce seriously wounds you.]=-
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
A half-elf merchant snaps into visibility.
-=[A half-elf merchant's powerful pierce strikes you very hard.]=-
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
A half-elf merchant snaps into visibility.
< 162h/564H 18v/158V Pos: on your ass >
< T: Qom TP: ass TC:pretty hurt E: a half-elf merchant sta EP: excellent >
You clamber to your feet.
< 162h/564H 18v/158V Pos: standing >
< T: Qom TP: sta TC:pretty hurt E: a half-elf merchant sta EP: excellent >
A half-elf merchant looks at you.
< 162h/564H 18v/158V Pos: standing >
< T: Qom TP: sta TC:pretty hurt E: a half-elf merchant sta EP: excellent >
.^^M^.^***.
...^M^..**..
*.^.^^^P.***..
***...^^.^***..
.**...^^..***..
..***..^@.****.
...**...*****.
..***.*****.
.********..
...********.
..*********
< 162h/564H 18v/158V Pos: standing >
< T: Qom TP: sta TC:pretty hurt E: a half-elf merchant sta EP: excellent >
You dodge a half-elf merchant's vicious attack.
You parry a half-elf merchant's lunge at you.
You parry a half-elf merchant's lunge at you.
A half-elf merchant snaps into visibility.
-=[A half-elf merchant's impressive pierce strikes you hard.]=-
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
A half-elf merchant snaps into visibility.
< 147h/564H 18v/158V Pos: standing >
< T: Qom TP: sta TC:pretty hurt E: a half-elf merchant sta EP: excellent >
With unbelievable speed, a half-elf merchant's darksteel rapier [superior] with a strange black stone intercepts your attack, and then a half-elf merchant steps wide to deliver a graceful counter-attack!
A half-elf merchant snaps into visibility.
-=[A half-elf merchant's impressive slash hits you across the leg, resulting in a limp stride.]=-
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
A half-elf merchant snaps into visibility.
-=[A half-elf merchant's slash strikes you hard.]=-
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
A half-elf merchant dodges your futile attack.
A half-elf merchant snaps into visibility.
< 121h/564H 13v/158V Pos: standing >
< T: Qom TP: sta TC:pretty hurt E: a half-elf merchant sta EP: excellent >
You attempt to flee...
.^MM^.^***.
..^^M^.^***.
....^M^..**..
**.^.^^^P.***..
***...^^.^***..
.**...^^@.***..
..***..^M.****.
...**...*****.
..***.*****.
.********.
...********
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
You flee northward!
< 121h/564H 0v/158V Pos: standing >
< 121h/564H 0v/158V Pos: standing >
.^MM^.^***.
..^^M^.^***.
....^M^..**..
**.^.^^^P.***..
***...^^.^***..
.**...^^@.***..
..***..^..****.
...**...*****.
..***.*****.
.********.
...********
A half-elf merchant snaps into visibility.
-=[Out of nowhere, a half-elf merchant stabs you in the back.]=-
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
< 77h/564H 0v/158V Pos: standing >
< T: Qom TP: sta TC: awful E: a half-elf merchant sta EP: excellent >
< 77h/564H 0v/158V Pos: standing >
< T: Qom TP: sta TC: awful E: a half-elf merchant sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 77h/564H 0v/158V Pos: standing >
< T: Qom TP: sta TC: awful E: a half-elf merchant sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 77h/564H 0v/158V Pos: standing >
< T: Qom TP: sta TC: awful E: a half-elf merchant sta EP: excellent >
You attempt to flee...
You're too exhausted.
PANIC! You couldn't escape!
< 77h/564H 0v/158V Pos: standing >
< T: Qom TP: sta TC: awful E: a half-elf merchant sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 77h/564H 0v/158V Pos: standing >
< T: Qom TP: sta TC: awful E: a half-elf merchant sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
A half-elf merchant snaps into visibility.
A half-elf merchant dances an amazing maneuver in battle, tripping you.
< 77h/564H 0v/158V Pos: on your ass >
< T: Qom TP: ass TC: awful E: a half-elf merchant sta EP: excellent >
.^MM^.^***.
..^^M^.^***.
....^M^..**..
**.^.^^^..***..
***...^^P^***..
.**...^^@.***..
..***..^..****.
...**...*****.
..***.*****.
.********.
...********
< 77h/564H 0v/158V Pos: on your ass >
< T: Qom TP: ass TC: awful E: a half-elf merchant sta EP: excellent >
A half-elf merchant misses you.
A half-elf merchant snaps into visibility.
-=[A half-elf merchant's powerful slash enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
A half-elf merchant snaps into visibility.
-=[A half-elf merchant's powerful slash enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
A half-elf merchant snaps into visibility.
< 32h/564H 0v/158V Pos: on your ass >
< T: Qom TP: ass TC: awful E: a half-elf merchant sta EP: excellent >
Nemir enters from the north.
< 32h/564H 0v/158V Pos: on your ass >
< T: Qom TP: ass TC: awful E: a half-elf merchant sta EP: excellent >
.^MM^.^***.
..^^M^.^***.
....^M^..**..
**.^.^^^..***..
***...^^.^***..
.**...^^@.***..
..***..^..****.
...**...*****.
..***.*****.
.********.
...********
< 32h/564H 0v/158V Pos: on your ass >
< T: Qom TP: ass TC: awful E: a half-elf merchant sta EP: excellent >
You are surrounded by a blue glow.
< 32h/564H 0v/158V Pos: on your ass >
< T: Qom TP: ass TC: awful E: a half-elf merchant sta EP: excellent >
You miss a half-elf merchant.
A half-elf merchant parries your futile lunge at him.
A half-elf merchant snaps into visibility.
< 32h/564H 0v/158V Pos: on your ass >
< T: Qom TP: ass TC: awful E: a half-elf merchant sta EP: excellent >
Nemir mutters something under his breath.
< 32h/564H 0v/158V Pos: on your ass >
< T: Qom TP: ass TC: awful E: a half-elf merchant sta EP: excellent >
A half-elf merchant snaps into visibility.
-=[A half-elf merchant's pierce causes you to grimace in pain.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a half-elf merchant's body flares as it bears the brunt of your assault!
A half-elf merchant snaps into visibility.
-=[A half-elf merchant's powerful pierce hits you.]=-
You feel your pulse begin to slow and you realize you are mortally wounded...
-=[