<worn as a badge> an ashen hemp badge
<worn on head> a fine marble tiara
<worn on eyes> a finely-woven mesh eyepatch
<worn in ear> a human-made diamond stud
<worn in ear> a ghastly stone earring
<worn around neck> a blue Cimmerian chain
<worn on body> a legendary dragonscale ringmail
<worn about body> an unique crystal bodycloak
<worn on back> a large leather backpack
<worn as quiver> an ashen cured leather quiver from The Motte and Bailey of Duke Delwyn
<worn on arms> some frost-rimed ivory arm plates
<worn around wrist> a pin cushion [poor]
<worn on hands> a pair of thick hydra-hide gloves [superior]
<worn on finger> a gold ring with diamonds (illuminating)
<worn on finger> a blue Cimmerian ring [poor]
<worn on legs> some beautiful diamond pants
<worn on feet> some ashen dragonscale boots from The Realm of Barovia
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 274h/274H 158v/158V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North# -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 274h/274H 157v/158V Pos: standing >
Ok.
< 274h/274H 157v/158V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 274h/274H 158v/158V Pos: standing >
Ok.
< 274h/274H 158v/158V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here. There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city. Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system. The street looks highly traveled, with buildings
flanking the road as far off as the eye can see. To the east of here, the
Great Fountain of Tharnadia sits in a large open area. The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
A young man in leather armor seems to be patrolling the area.
< 274h/274H 157v/158V Pos: standing >
The Grand Tharnadian Way
There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city. Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. A small building opens up to the
south.
Obvious exits: -North -East -South -West
A tharnadian thief-hunter watches over the town streets intently.
< 274h/274H 156v/158V Pos: standing >
A Bend in the Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west. There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city. Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system. The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East -South -West
A tough looking mercenary is standing here, strutting proudly.
A young man in leather armor seems to be patrolling the area.
< 274h/274H 155v/158V Pos: standing >
Doctors Office
As this place is run by all of the towns clerics taking shifts, it is
purposely left non-denominational. A cabinet against the wall holds
various worthless herbs, used more as placebos than anything else.
Obvious exits: -East
The doctor on duty reads a current medical journal.
< 274h/274H 154v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 274h/274H 154v/158V Pos: standing >
You do not have the funds for the exchange.
< 274h/274H 158v/158V Pos: standing >
You get a pile of coins from your large leather backpack.
There were: 141 platinum coins, 2834 gold coins, 250 silver coins, 302 copper coins.
< 274h/274H 158v/158V Pos: standing >
You give the doctor 3 platinum, and 8 g.
The doctor starts casting a spell.
< 274h/274H 158v/158V Pos: standing >
The doctor completes her spell...
The doctor utters the word 'abrazak'
Bands of magic armor wrap around you!
< 274h/274H 158v/158V Pos: standing >
You give the doctor 3 platinum, and 8 g.
The doctor starts casting a spell.
< 274h/274H 158v/158V Pos: standing >
The doctor completes her spell...
The doctor utters the word 'fido'
You suddenly feel blessed!
< 274h/274H 158v/158V Pos: standing >
Doctors Office
Obvious exits: -East
The doctor on duty reads a current medical journal.
< 274h/274H 158v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 274h/274H 158v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 274h/274H 158v/158V Pos: standing >
A Bend in the Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west. There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city. Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system. The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East -South -West
A tough looking mercenary is standing here, strutting proudly.
Oops, trying to juggle too many loose coins, you drop a few.
< 274h/274H 157v/158V Pos: standing >
The Grand Tharnadian Way
There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city. Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. A small building opens up to the
south.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the area.
Oops, trying to juggle too many loose coins, you drop a few.
< 274h/274H 156v/158V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here. There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city. Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system. The street looks highly traveled, with buildings
flanking the road as far off as the eye can see. To the east of here, the
Great Fountain of Tharnadia sits in a large open area. The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
Oops, trying to juggle too many loose coins, you drop a few.
< 274h/274H 155v/158V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South# -West
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A tharnadian thief-hunter watches over the town streets intently.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
Oops, trying to juggle too many loose coins, you drop a few.
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South# -West
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A tharnadian thief-hunter watches over the town streets intently.
The Tharnadian Quartermaster stands here.
The Tharnadian Quartermaster gets a handful of coins.
< 274h/274H 155v/158V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West
A street sweeper is cleaning here, singing songs of labor.
Oops, trying to juggle too many loose coins, you drop a few.
< 274h/274H 155v/158V Pos: standing >
A street sweeper gets a few coins.
< 274h/274H 157v/158V Pos: standing >
Ok.
< 274h/274H 158v/158V Pos: standing >
Kieta's Adventurer Supply Shoppe
This small shop serves as a supplier of goods for the adventurer.
Many sorts of items can be purchased frrom within this store. There
is a large supply rack against the eastern wall which displays
various goods. There is only one exit out of this store which
leads back into Tharnadia.
Obvious exits: -West
A warhammer with a sturdy-looking steel head lies here.
An orb of mental toughness has been left here. (humming) [64%]
Here lies a corsage made from one of the rarest flowers in the world. (glowing) [35%]
Kieta is stocking the shelves of her store.
Oops, trying to juggle too many loose coins, you drop a few.
< 274h/274H 157v/158V Pos: standing >
You can buy:
1) A steel scimitar for 96 platinum, 7 g, 7 s, and 6 c.
2) A steel scimitar for 96 platinum, 7 g, 7 s, and 6 c.
3) A steel scimitar [superior] for 96 platinum, 7 g, 7 s, and 6 c.
4) A tiger thigh bone [poor] for 7 platinum, 9 g, 7 s, and 8 c.
5) A tiger thigh bone [poor] for 8 platinum, 2 g, 7 s, and 3 c.
6) A heavy wood club [superior] for 8 platinum, 8 g, 6 s, and 4 c.
7) An ape-skin tunic for 4 platinum, 4 g, 3 s, and 2 c.
8) An ape-skin tunic for 4 platinum, 4 g, 3 s, and 2 c.
9) Some gorilla-skin armor [poor] for 5 platinum, 3 g, 1 s, and 8 c.
10) A large bone shard for 15 platinum, 9 g, 5 s, and 6 c.
11) A blood red axe [poor] for 20 platinum, 3 g, 8 s, and 9 c.
12) A mace of disruption [superior] for 15 platinum, 9 g, 5 s, and 6 c.
13) A crude tarnished longsword [superior] for 6 platinum, 7 g, 9 s, and 6 c.
14) A crude tarnished longsword [poor] for 6 platinum, 7 g, 9 s, and 6 c.
15) A crude tarnished longsword [poor] for 6 platinum, 7 g, 9 s, and 6 c.
16) A crude tarnished longsword [poor] for 6 platinum, 7 g, 9 s, and 6 c.
17) A crude tarnished longsword [superior] for 6 platinum, 7 g, 9 s, and 6 c.
18) A heavy tarnished suit of platemail [superior] for 7 platinum, 9 g, 7 s, and 8 c.
19) A heavy tarnished suit of platemail [superior] for 7 platinum, 9 g, 7 s, and 8 c.
20) A heavy tarnished suit of platemail [poor] for 7 platinum, 9 g, 7 s, and 8 c.
21) A heavy tarnished suit of platemail [poor] for 7 platinum, 9 g, 7 s, and 8 c.
22) A heavy tarnished suit of platemail [superior] for 7 platinum, 9 g, 7 s, and 8 c.
23) A heavy suit of guard's platemail for 22 platinum, 9 g, 7 s, and 5 c.
24) A skin-wrapped hemp medallion for 1 platinum, 4 g, 7 s, and 7 c.
25) An icy emerald belt buckle for 1 platinum, 4 g, 7 s, and 7 c.
26) A potion of endurance for 37 platinum, 8 g, 2 s, and 3 c.
27) A box of gnomish crafting tools for 1 platinum, 4 g, 7 s, and 7 c.
28) A blacksmithing flux for 1 platinum, 4 g, 7 s, and 7 c.
29) A large medicated bandage for 14 platinum, 7 g, 7 s, and 4 c.
30) A gauze tourniquet bandage for 5 platinum, 9 g, and 9 c.
31) A gauze bandage for 1 platinum, 4 g, 7 s, and 7 c.
32) An iron shovel for 1 g, 1 s, and 2 c.
33) A wooden walking stick for 8 platinum, 1 g, 5 s, and 4 c.
34) A small wooden raft for 2 platinum, 6 s, and 8 c.
35) A hammer of forging for 7 platinum, 9 g, 7 s, and 8 c.
36) A mining pick for 6 platinum, 2 g, and 5 c.
37) A fishing pole for 2 platinum, 6 s, and 8 c.
You can buy:
1) A steel scimitar for 96 platinum, 7 g, 7 s, and 6 c.
2) A steel scimitar for 96 platinum, 7 g, 7 s, and 6 c.
3) A steel scimitar [superior] for 96 platinum, 7 g, 7 s, and 6 c.
4) A tiger thigh bone [poor] for 7 platinum, 9 g, 7 s, and 8 c.
5) A tiger thigh bone [poor] for 8 platinum, 2 g, 7 s, and 3 c.
6) A heavy wood club [superior] for 8 platinum, 8 g, 6 s, and 4 c.
7) An ape-skin tunic for 4 platinum, 4 g, 3 s, and 2 c.
8) An ape-skin tunic for 4 platinum, 4 g, 3 s, and 2 c.
9) Some gorilla-skin armor [poor] for 5 platinum, 3 g, 1 s, and 8 c.
10) A large bone shard for 15 platinum, 9 g, 5 s, and 6 c.
11) A blood red axe [poor] for 20 platinum, 3 g, 8 s, and 9 c.
12) A mace of disruption [superior] for 15 platinum, 9 g, 5 s, and 6 c.
13) A crude tarnished longsword [superior] for 6 platinum, 7 g, 9 s, and 6 c.
14) A crude tarnished longsword [poor] for 6 platinum, 7 g, 9 s, and 6 c.
15) A crude tarnished longsword [poor] for 6 platinum, 7 g, 9 s, and 6 c.
16) A crude tarnished longsword [poor] for 6 platinum, 7 g, 9 s, and 6 c.
17) A crude tarnished longsword [superior] for 6 platinum, 7 g, 9 s, and 6 c.
18) A heavy tarnished suit of platemail [superior] for 7 platinum, 9 g, 7 s, and 8 c.
19) A heavy tarnished suit of platemail [superior] for 7 platinum, 9 g, 7 s, and 8 c.
20) A heavy tarnished suit of platemail [poor] for 7 platinum, 9 g, 7 s, and 8It rains a bit harder.
< 274h/274H 158v/158V Pos: standing >
You get an orb of mental toughness [poor].
< 274h/274H 158v/158V Pos: standing >
Kieta's Adventurer Supply Shoppe
Obvious exits: -West
A few coins lie scattered here.
A warhammer with a sturdy-looking steel head lies here.
Here lies a corsage made from one of the rarest flowers in the world. (glowing) [35%]
Kieta is stocking the shelves of her store.
< 274h/274H 158v/158V Pos: standing >
You get a few coins.
There were: 15 gold coins.
< 274h/274H 158v/158V Pos: standing >
You can buy:
1) A steel scimitar for 96 platinum, 7 g, 7 s, and 6 c.
2) A steel scimitar for 96 platinum, 7 g, 7 s, and 6 c.
3) A steel scimitar [superior] for 96 platinum, 7 g, 7 s, and 6 c.
4) A tiger thigh bone [poor] for 7 platinum, 9 g, 7 s, and 8 c.
5) A tiger thigh bone [poor] for 8 platinum, 2 g, 7 s, and 3 c.
6) A heavy wood club [superior] for 8 platinum, 8 g, 6 s, and 4 c.
7) An ape-skin tunic for 4 platinum, 4 g, 3 s, and 2 c.
8) An ape-skin tunic for 4 platinum, 4 g, 3 s, and 2 c.
9) Some gorilla-skin armor [poor] for 5 platinum, 3 g, 1 s, and 8 c.
10) A large bone shard for 15 platinum, 9 g, 5 s, and 6 c.
11) A blood red axe [poor] for 20 platinum, 3 g, 8 s, and 9 c.
12) A mace of disruption [superior] for 15 platinum, 9 g, 5 s, and 6 c.
13) A crude tarnished longsword [superior] for 6 platinum, 7 g, 9 s, and 6 c.
14) A crude tarnished longsword [poor] for 6 platinum, 7 g, 9 s, and 6 c.
15) A crude tarnished longsword [poor] for 6 platinum, 7 g, 9 s, and 6 c.
16) A crude tarnished longsword [poor] for 6 platinum, 7 g, 9 s, and 6 c.
17) A crude tarnished longsword [superior] for 6 platinum, 7 g, 9 s, and 6 c.
18) A heavy tarnished suit of platemail [superior] for 7 platinum, 9 g, 7 s, and 8 c.
19) A heavy tarnished suit of platemail [superior] for 7 platinum, 9 g, 7 s, and 8 c.
20) A heavy tarnished suit of platemail [poor] for 7 platinum, 9 g, 7 s, and 8 c.
21) A heavy tarnished suit of platemail [poor] for 7 platinum, 9 g, 7 s, and 8 c.
22) A heavy tarnished suit of platemail [superior] for 7 platinum, 9 g, 7 s, and 8 c.
23) A heavy suit of guard's platemail for 22 platinum, 9 g, 7 s, and 5 c.
24) A skin-wrapped hemp medallion for 1 platinum, 4 g, 7 s, and 7 c.
25) An icy emerald belt buckle for 1 platinum, 4 g, 7 s, and 7 c.
26) A potion of endurance for 37 platinum, 8 g, 2 s, and 3 c.
27) A box of gnomish crafting tools for 1 platinum, 4 g, 7 s, and 7 c.
28) A blacksmithing flux for 1 platinum, 4 g, 7 s, and 7 c.
29) A large medicated bandage for 14 platinum, 7 g, 7 s, and 4 c.
30) A gauze tourniquet bandage for 5 platinum, 9 g, and 9 c.
31) A gauze bandage for 1 platinum, 4 g, 7 s, and 7 c.
32) An iron shovel for 1 g, 1 s, and 2 c.
33) A wooden walking stick for 8 platinum, 1 g, 5 s, and 4 c.
34) A small wooden raft for 2 platinum, 6 s, and 8 c.
35) A hammer of forging for 7 platinum, 9 g, 7 s, and 8 c.
36) A mining pick for 6 platinum, 2 g, and 5 c.
37) A fishing pole for 2 platinum, 6 s, and 8 c.
You can buy:
1) A steel scimitar for 96 platinum, 7 g, 7 s, and 6 c.
2) A steel scimitar for 96 platinum, 7 g, 7 s, and 6 c.
3) A steel scimitar [superior] for 96 platinum, 7 g, 7 s, and 6 c.
4) A tiger thigh bone [poor] for 7 platinum, 9 g, 7 s, and 8 c.
5) A tiger thigh bone [poor] for 8 platinum, 2 g, 7 s, and 3 c.
6) A heavy wood club [superior] for 8 platinum, 8 g, 6 s, and 4 c.
7) An ape-skin tunic for 4 platinum, 4 g, 3 s, and 2 c.
8) An ape-skin tunic for 4 platinum, 4 g, 3 s, and 2 c.
9) Some gorilla-skin armor [poor] for 5 platinum, 3 g, 1 s, and 8 c.
10) A large bone shard for 15 platinum, 9 g, 5 s, and 6 c.
11) A blood red axe [poor] for 20 platinum, 3 g, 8 s, and 9 c.
12) A mace of disruption [superior] for 15 platinum, 9 g, 5 s, and 6 c.
13) A crude tarnished longsword [superior] for 6 platinum, 7 g, 9 s, and 6 c.
14) A crude tarnished longsword [poor] for 6 platinum, 7 g, 9 s, and 6 c.
15) A crude tarnished longsword [poor] for 6 platinum, 7 g, 9 s, and 6 c.
16) A crude tarnished longsword [poor] for 6 platinum, 7 g, 9 s, and 6 c.
17) A crude tarnished longsword [superior] for 6 platinum, 7 g, 9 s, and 6 c.
18) A heavy tarnished suit of platemail [superior] for 7 platinum, 9 g, 7 s, and 8 c.
19) A heavy tarnished suit of platemail [superior] for 7 platinum, 9 g, 7 s, and 8 c.
20) A heavy tarnished suit of platemail [poor] for 7 platinum, 9 g, 7 s, and 8 c.
21) A heavy tarnished suit of platemail [poor] for 7 platinum, 9 g, 7 s, and 8 c.
22) A heavy tarnished suit of platemail [superior] for 7 platinum, 9 g, 7 s, and 8 c.
23) A heavy suit of guard's platemail for 22 platinum, 9 g, 7 s, and 5 c.
24) A skin-wrapped hemp medallion for 1 platinum, 4 g, 7 s, and 7 c.
25) An icy emerald belt buckle for 1 platinum, 4 g, 7 s, and 7 c.
26) A potion of endurance for 37 platinum, 8 g, 2 s, and 3 c.
27) A box of gnomish crafting tools for 1 platinum, 4 g, 7 s, and 7 c.
28) A blacksmithing flux for 1 platinum, 4 g, 7 s, and 7 c.
29) A large medicated bandage for 14 platinum, 7 g, 7 s, and 4 c.
30) A gauze tourniquet bandage for 5 platinum, 9 g, and 9 c.
< 274h/274H 158v/158V Pos: standing >
Kieta's Adventurer Supply Shoppe
Obvious exits: -West
A warhammer with a sturdy-looking steel head lies here.
Here lies a corsage made from one of the rarest flowers in the world. (glowing) [35%]
Kieta is stocking the shelves of her store.
< 274h/274H 158v/158V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
A peasant farmer is here from his farmstead, probably on business.
Oops, trying to juggle too many loose coins, you drop a few.
< 274h/274H 157v/158V Pos: standing >
A peasant farmer gets a handful of coins.
< 274h/274H 157v/158V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
Oops, trying to juggle too many loose coins, you drop a few.
< 274h/274H 157v/158V Pos: standing >
Pardon?
< 274h/274H 158v/158V Pos: standing >
You do not see or have the corpse.
< 274h/274H 158v/158V Pos: standing >
Ok.
You put 52 platinum, 2719 gold, 3 silver, and 2 copper coins into a large leather backpack.
< 274h/274H 158v/158V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
< 274h/274H 157v/158V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.
< 274h/274H 156v/158V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.
< 274h/274H 155v/158V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
< 274h/274H 155v/158V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 274h/274H 155v/158V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up
A human merchant from another town stands here, perusing Tharnadia.
< 274h/274H 157v/158V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North# -South -West
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the walls.
< 274h/274H 156v/158V Pos: standing >
The door seems to be closed.
< 274h/274H 156v/158V Pos: standing >
The door seems to be closed.
< 274h/274H 156v/158V Pos: standing >
Ok.
< 274h/274H 158v/158V Pos: standing >
Tharnadian Bank
This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside. There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house. Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.
< 274h/274H 157v/158V Pos: standing >
You get a pile of coins from your large leather backpack.
There were: 52 platinum coins, 2719 gold coins, 3 silver coins, 2 copper coins.
< 274h/274H 157v/158V Pos: standing >
Your account contains:
3274 platinum, 8414 gold, 3 silver, 2 copper coins.
< 274h/274H 158v/158V Pos: standing >
< 274h/274H 158v/158V Pos: standing >
-=[Out of nowhere, a human merchant stabs you in the back.]=-
OUCH! That really did HURT!
< 202h/274H 158v/158V Pos: standing >
< T: Boggo TP: sta TC: few wounds E: a human merchant sta EP: excellent >
With unbelievable speed, a human merchant's darksteel rapier [superior] with a strange black stone intercepts your attack, and then a human merchant steps wide to deliver a graceful counter-attack!
-=[A human merchant's impressive slash strikes you.]=-
A darksteel rapier [superior] with a strange black stone slices through the air with incredible ease!
-=[A human merchant's impressive slash strikes you.]=-
-=[A human merchant's impressive slash strikes you.]=-
A human merchant dodges your futile attack.
< 163h/274H 158v/158V Pos: standing >
< T: Boggo TP: sta TC: few wounds E: a human merchant sta EP: excellent >
PooF! a human merchant suddenly performs an evasive maneouver, quickling darting into the shadows!
< 163h/274H 158v/158V Pos: standing >
A human merchant closes the door.
Sarn, the banker suddenly attacks a human merchant!
Sarn, the banker's decent punch wounds a human merchant.
< 163h/274H 158v/158V Pos: standing >
A human merchant turns to focus his attack on you!
< 163h/274H 158v/158V Pos: standing >
-=[A human merchant's impressive slash strikes you.]=-
You dodge a human merchant's vicious attack.
-=[A human merchant's pierce strikes you hard.]=-
-=[A human merchant's impressive pierce strikes you hard.]=-
You dodge a human merchant's vicious attack.
-=[A human merchant's impressive slash strikes you hard.]=-
< 106h/274H 158v/158V Pos: standing >
< T: Boggo TP: sta TC: nasty wounds E: a human merchant sta EP: few scratches >
Sarn, the banker suddenly appears a bit confused!
Sarn, the banker's fine punch strikes a human merchant.
A human merchant parries Sarn, the banker's lunge at him.
A human merchant parries Sarn, the banker's lunge at him.
A human merchant parries Sarn, the banker's lunge at him.
< 106h/274H 158v/158V Pos: standing >
< T: Boggo TP: sta TC: nasty wounds E: a human merchant sta EP: few scratches >
A human merchant parries your futile lunge at him.
A human merchant parries your futile lunge at him.
-=[A human merchant's impressive slash strikes you very hard.]=-
-=[A human merchant's impressive slash strikes you very hard.]=-
-=[A human merchant's impressive slash seriously wounds you.]=-
< 62h/274H 158v/158V Pos: standing >
< T: Boggo TP: sta TC:pretty hurt E: a human merchant sta EP: few scratches >
Autosaving...
< 62h/274H 158v/158V Pos: standing >
< T: Boggo TP: sta TC:pretty hurt E: a human merchant sta EP: few scratches >
A human merchant dances an amazing maneuver in battle, tripping you.
< 62h/274H 158v/158V Pos: on your ass >
< T: Boggo TP: ass TC:pretty hurt E: a human merchant sta EP: few scratches >
A human merchant dodges Sarn, the banker's attack.
Sarn, the banker's decent punch wounds a human merchant.
A human merchant parries Sarn, the banker's lunge at him.
A human merchant dodges Sarn, the banker's attack.
< 62h/274H 158v/158V Pos: on your ass >
< T: Boggo TP: ass TC:pretty hurt E: a human merchant sta EP: few scratches >
-=[A human merchant's impressive slash seriously wounds you.]=-
-=[A human merchant's pierce enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A human merchant's powerful slash hits you.]=-