The death of [47 Zealot] Nemir Islamic Jihad (Human)

in Below a Mucky Pool

from the perspective of [56 Thief] Spyte - The Horde (Goblin)

<worn as a badge>    a clump of glowing fuzz [86%]
<worn on head>       Khildarak's battle helmet (magic)
<worn on eyes>       a wad of spawn goo [superior] (magic) (humming)
<worn in ear>        a bone pick of regeneration
<worn in ear>        a brightly flaming earring of damage [61%]
<worn on face>       a mask of dragonscale [superior] with a strange dark bloodstone (magic) [81%]
<worn around neck>   a slaadi necklace of Chaos of regeneration (glowing) [85%]
<worn around neck>   an amulet of chaos [poor]
<worn on body>       the legendary platemail of defense of dexterity (magic)
<worn about body>    a nearly imperceptible death shroud of dexterity (magic) (glowing) [80%]
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   the mystical sash of the Netherworld of damage (magic) (glowing)
<worn on belt buckle>a platinum telescope studded with crystal shrimp [poor] (magic) (glowing) [76%]
<attached to belt>   an intricate hourglass running in reverse [poor] (invis) (magic) [87%]
<attached to belt>   a huge mining sack [58%]
<worn on arms>       some black leather sleeves glowing with faerie fire (magic) (glowing)
<worn around wrist>  the bracer of Uz's alliance of dexterity
<worn around wrist>  a lightbringer bracelet of Pelor (magic)
<worn on hands>      some black leather gloves with mithril blades
<worn on finger>     a band of eldrich fire [superior] (magic) (glowing)
<worn on finger>     the spiked ring of bloody retribution [poor] (magic)
<primary weapon>     a darksteel rapier [superior] with a strange black stone (magic) (glowing)
<secondary weapon>   a gladius called 'Backstabber' (magic) (glowing)[235h 54m 16s]
<worn on legs>       some blue-tinted chainmail leggings
<worn on feet>       the boots of speed of endurance (magic)


Obvious exits: -N -E -S -W

< 945h/945H 271v/271V Pos: standing >
   ..*********    
  ^^..*********   
 ^.^....*******.  
 ^^^^.M..****...  
 ^.^^...@......^  
 .^^.^^.M..^.^^M  
 ..^^.^^.^^^....  
  .^^^^^^......   
   .^^..^^^.^.    
   .**********    
  ^..**********   
 .^....*******..  
 ^^^.M..****....  
 .^^....@.....^.  
 ^^.^^.M..^.^^M.  
 .^^.^^.^^^....^  
  ^^^^^^......^   
   ^^..^^^.^.M    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 945h/945H 271v/271V Pos: standing >
   .**********    
  ^..**********   
 .^....*******..  
 ^^^.M..****....  
 .^^....@.....^.  
 ^^.^^.M..^.^^M.  
 .^^.^^.^^^....^  
  ^^^^^^......^   
   ^^..^^^.^.M    
   ***********    
  ..***********   
 ^....*******...  
 ^^.M..****.....  
 ^^.....@....^..  
 ^.^^.M..^.^^M.^  
 ^^.^^.^^^....^.  
  ^^^^^......^^   
   ^..^^^.^.MM    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 945h/945H 271v/271V Pos: standing >
   ***********    
  ..***********   
 ^....*******...  
 ^^.M..****.....  
 ^^.....@....^..  
 ^.^^.M..^.^^M.^  
 ^^.^^.^^^....^.  
  ^^^^^......^^   
   ^..^^^.^.MM    
 *****  
 .*@**  
 .....  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 945h/945H 271v/271V Pos: standing >
 *****  
 .*@**  
 .....  

< 945h/945H 271v/271V Pos: standing >
 *****  
 **@*.  
 .....  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 945h/945H 271v/271V Pos: standing >
 *****  
 **@*.  
 .....  
 *****  
 **@**  
 ****.  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 945h/945H 271v/271V Pos: standing >
 *****  
 **@**  
 ****.  
You quickly scan the area.
You see nothing.

< 945h/945H 271v/271V Pos: standing >
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 945h/945H 271v/271V Pos: standing >
 *****  
 **@**  
 *****  
You quickly scan the area.
You see nothing.

< 945h/945H 271v/271V Pos: standing >
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 945h/945H 271v/271V Pos: standing >
 *****  
 **@**  
 *****  
You quickly scan the area.
You see nothing.

< 945h/945H 271v/271V Pos: standing >
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 945h/945H 271v/271V Pos: standing >
 *****  
 **@**  
 *****  
You quickly scan the area.
A huge boar who is almost out of sight to your west.

< 945h/945H 271v/271V Pos: standing >
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 945h/945H 271v/271V Pos: standing >
 *****  
 **@**  
 *****  
You quickly scan the area.
A gnomish grenadier who is almost out of sight to your west.

< 945h/945H 271v/271V Pos: standing >
 **^**  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 945h/945H 271v/271V Pos: standing >
 **^**  
 **@**  
 *****  
You quickly scan the area.
You see nothing.

< 945h/945H 271v/271V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Dark Trail
</map>
A Dark Trail
Obvious exits: -N -S

< 945h/945H 271v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 945h/945H 271v/271V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Bend In The Dark Trail
</map>
A Bend In The Dark Trail
Obvious exits: -E -S

< 945h/945H 271v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 945h/945H 271v/271V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Dark Trail, Approaching The Tower
</map>
A Dark Trail, Approaching The Tower
Obvious exits: -N -W

< 945h/945H 271v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 945h/945H 271v/271V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: The Gates To A Dark And Gloomy Tower
</map>
The Gates To A Dark And Gloomy Tower
Obvious exits: -N# -S
The corpse of brahvinos, the gatekeeper is lying here.

< 945h/945H 271v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 945h/945H 271v/271V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Dark Trail, Approaching The Tower
</map>
A Dark Trail, Approaching The Tower
Obvious exits: -N -W

< 945h/945H 271v/271V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Bend In The Dark Trail
</map>
A Bend In The Dark Trail
Obvious exits: -E -S

< 945h/945H 271v/271V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Dark Trail
</map>
A Dark Trail
Obvious exits: -N -S

< 945h/945H 271v/271V Pos: standing >
 **^**  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 945h/945H 271v/271V Pos: standing >
 **^**  
 **@**  
 *****  

< 945h/945H 271v/271V Pos: standing >
 *^***  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 945h/945H 271v/271V Pos: standing >
 *^***  
 **@**  
 *****  

< 945h/945H 271v/271V Pos: standing >
You dismount the mount.

< 945h/945H 271v/271V Pos: standing >
 **^**  
 **@M*  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 945h/945H 269v/271V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Dark Trail
</map>
A Dark Trail
Obvious exits: -N -S

< 945h/945H 267v/271V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Bend In The Dark Trail
</map>
A Bend In The Dark Trail
Obvious exits: -E -S

< 945h/945H 265v/271V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Dark Trail, Approaching The Tower
</map>
A Dark Trail, Approaching The Tower
Obvious exits: -N -W

< 945h/945H 264v/271V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: The Gates To A Dark And Gloomy Tower
</map>
The Gates To A Dark And Gloomy Tower
Obvious exits: -N# -S
The corpse of brahvinos, the gatekeeper is lying here.

< 945h/945H 263v/271V Pos: standing >

		Score information for Spyte

Level: 56   Race: Goblin   Class: Rogue / Thief Sex: Male
Hit points: 945(945)  Moves: 267(271)
Coins carried:    0 platinum     8 gold     7 silver     4 copper
Compression ratio: 85%
Status:  Standing.
Frags:   +8.49   Deaths:   57
Disguised as: a half-elf merchant (Good)
Detecting:      Illusions Invisible Evil Good Magic Life Heat
Protected from: Fire Cold Lightning Gas Acid Living All but High Circle Spells
Enchantments:   Hawkvision Ultravision Farsee Fly Aware Haste Invisibility Listen Sneaking Sparkling
Herbs:          Medicus
Combat Pulse:   12 Spell Pulse:  0.73 
Leaderboard Points: 1675 

Active Spells:
--------------
stone skin (1 minute)
elephantstrength (46 minutes)
detect invisibility (34 minutes)
vitality (5 minutes)


< 945h/945H 267v/271V Pos: standing >
Ok.

< 945h/945H 268v/271V Pos: standing >
You quickly scan the area.
A patrolling guard who is a brief walk away to your north.
A large duergar stair guard who is a brief walk away to your north.
A large duergar stair guard who is a brief walk away to your north.

< 945h/945H 269v/271V Pos: standing >
You quickly scan the area.
A patrolling guard who is a brief walk away to your north.
A large duergar stair guard who is a brief walk away to your north.
A large duergar stair guard who is a brief walk away to your north.

< 945h/945H 270v/271V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Poorly-Lit Hallway
</map>
A Poorly-Lit Hallway
Obvious exits: -N -E -S
The corpse of flog, the troll guardian is lying here.
The corpse of talon, the punisher is lying here.

< 945h/945H 269v/271V Pos: standing >
You quickly scan the area.
A patrolling guard who is not far off to your north.
A large duergar stair guard who is not far off to your north.
A large duergar stair guard who is not far off to your north.

< 945h/945H 269v/271V Pos: standing >
You quickly scan the area.
A patrolling guard who is not far off to your north.
A large duergar stair guard who is not far off to your north.
A large duergar stair guard who is not far off to your north.

< 945h/945H 269v/271V Pos: standing >
You quickly scan the area.
A patrolling guard who is not far off to your north.
A large duergar stair guard who is not far off to your north.
A large duergar stair guard who is not far off to your north.

< 945h/945H 269v/271V Pos: standing >
Ok.

< 945h/945H 269v/271V Pos: standing >
You quickly scan the area.
A patrolling guard who is not far off to your north.
A large duergar stair guard who is not far off to your north.
A large duergar stair guard who is not far off to your north.

< 945h/945H 269v/271V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: An Intersection of Hallways
</map>
An Intersection of Hallways
Obvious exits: -N -E -S -W

< 945h/945H 268v/271V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A large duergar stair guard who is close by to your north.
A large duergar stair guard who is close by to your north.
Talon, the punisher who is not far off to your west.
A punished initiate who is not far off to your west.
A punished initiate who is not far off to your west.

< 945h/945H 268v/271V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Poorly-Lit Hallway
</map>
A Poorly-Lit Hallway
Obvious exits: -N -E -S#
The corpse of flog, the troll guardian is lying here.
The corpse of talon, the punisher is lying here.

< 945h/945H 267v/271V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.

<map>
Zone: The Outcasts Tower.
Room: An Intersection of Hallways
</map>
An Intersection of Hallways
Obvious exits: -N -E -S -W

< 945h/945H 269v/271V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A large duergar stair guard who is close by to your north.
A large duergar stair guard who is close by to your north.
Talon, the punisher who is not far off to your west.
A punished initiate who is not far off to your west.
A punished initiate who is not far off to your west.

< 945h/945H 269v/271V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S -W

< 945h/945H 271v/271V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A large duergar stair guard who is close by to your north.
A large duergar stair guard who is close by to your north.
Talon, the punisher who is not far off to your west.
A punished initiate who is not far off to your west.
A punished initiate who is not far off to your west.

< 945h/945H 271v/271V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Side Hallway, On the Western Side
</map>
A Side Hallway, On the Western Side
Obvious exits: -N -E -S# -W

< 945h/945H 270v/271V Pos: standing >
You quickly scan the area.
A young apprentice who is close by to your north.
A young apprentice who is close by to your north.
A young apprentice who is close by to your north.
Talon, the punisher who is close by to your west.
A punished initiate who is close by to your west.
A punished initiate who is close by to your west.

< 945h/945H 270v/271V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: An Intersection of Hallways
</map>
An Intersection of Hallways
Obvious exits: -N -E -S -W

< 945h/945H 269v/271V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A large duergar stair guard who is close by to your north.
A large duergar stair guard who is close by to your north.
Talon, the punisher who is not far off to your west.
A punished initiate who is not far off to your west.
A punished initiate who is not far off to your west.

< 945h/945H 269v/271V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Side Hallway, On the Eastern Side
</map>
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W
The corpse of a vicious kuo-toan guard is lying here.

< 945h/945H 269v/271V Pos: standing >
You quickly scan the area.
An ogre initiate who is close by to your north.
An ogre initiate who is close by to your north.
An ogre initiate who is close by to your north.
A young swordsman who is close by to your south.
A young swordsman who is close by to your south.
A young swordsman who is close by to your south.
Talon, the punisher who is a brief walk away to your west.
A punished initiate who is a brief walk away to your west.
A punished initiate who is a brief walk away to your west.

< 945h/945H 270v/271V Pos: standing >
You quickly scan the area.
An ogre initiate who is close by to your north.
An ogre initiate who is close by to your north.
An ogre initiate who is close by to your north.
A young swordsman who is close by to your south.
A young swordsman who is close by to your south.
A young swordsman who is close by to your south.
Talon, the punisher who is a brief walk away to your west.
A punished initiate who is a brief walk away to your west.
A punished initiate who is a brief walk away to your west.

< 945h/945H 271v/271V Pos: standing >
You quickly scan the area.
An ogre initiate who is close by to your north.
An ogre initiate who is close by to your north.
An ogre initiate who is close by to your north.
A young swordsman who is close by to your south.
A young swordsman who is close by to your south.
A young swordsman who is close by to your south.
Talon, the punisher who is a brief walk away to your west.
A punished initiate who is a brief walk away to your west.
A punished initiate who is a brief walk away to your west.

< 945h/945H 271v/271V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Slimy Room Containing a Muck-Filled Pool
</map>
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D

< 945h/945H 270v/271V Pos: standing >
You quickly scan the area.
Talon, the punisher who is rather far off to your west.
A punished initiate who is rather far off to your west.
A punished initiate who is rather far off to your west.
A patrolling guard who is close by below you.
A Human who is close by below you.
A vicious kuo-toan guard who is close by below you.

< 945h/945H 270v/271V Pos: standing >

< 945h/945H 270v/271V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Side Hallway, On the Eastern Side
</map>
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W
The corpse of a vicious kuo-toan guard is lying here.

< 945h/945H 269v/271V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Slimy Room Containing a Muck-Filled Pool
</map>
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D

< 945h/945H 270v/271V Pos: standing >
The pool heads downward.
You extend your sights downward.
Below a Mucky Pool
Obvious exits: -N -U
A patrolling guard walks through the halls of the tower.(Red Aura)
A Human (medium)  Islamic Jihad sits in mid-air here, fighting a vicious kuo-toan guard.(Gold Aura)
A vicious kuo-toan guard stands here, fighting a Human.(Red Aura)

< 945h/945H 270v/271V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: Below a Mucky Pool
</map>

<map>
Zone: The Outcasts Tower.
Room: Below a Mucky Pool
</map>
Below a Mucky Pool
Obvious exits: -N -U
A patrolling guard walks through the halls of the tower.(Red Aura)
A Human (medium)  Islamic Jihad sits in mid-air here, fighting a vicious kuo-toan guard.(Gold Aura)
A vicious kuo-toan guard stands here, fighting a Human.(Red Aura)

< 945h/945H 269v/271V Pos: standing >
You snap into visibility.
[Damage: 81 ] A Human makes a strange sound as you place a darksteel rapier [superior] with a strange black stone in his back.
The globe around your body flares as it bears the brunt of a Human's assault!

< 945h/945H 269v/271V Pos: standing >
< T: guard TP: sta TC: nasty wounds E: A Human sit EP:  nasty wounds >
 A Human clambers to his feet.

< 945h/945H 269v/271V Pos: standing >
< T: guard TP: sta TC: nasty wounds E: A Human sta EP:  nasty wounds >
 A Human dodges your futile attack.
You snap into visibility.
[Damage: 17 ] Your pierce strikes a Human.
The globe around your body flares as it bears the brunt of a Human's assault!
You snap into visibility.
[Damage: 18 ] Your pierce strikes a Human.
The globe around your body flares as it bears the brunt of a Human's assault!
A Human dodges your futile attack.
You snap into visibility.
[Damage: 14 ] Your impressive slash strikes a Human.
The globe around your body flares as it bears the brunt of a Human's assault!
You snap into visibility.
A Human starts casting a spell.

< 945h/945H 269v/271V Pos: standing >
< T: guard TP: sta TC: nasty wounds E: A Human sta EP:  nasty wounds >
 A vicious kuo-toan guard's impressive punch strikes a Human very hard.
A vicious kuo-toan guard ignites into black flames as he hits a Human!
A vicious kuo-toan guard's decent punch strikes a Human hard.
A vicious kuo-toan guard ignites into black flames as he hits a Human!
A vicious kuo-toan guard's punch strikes a Human hard.
A vicious kuo-toan guard ignites into black flames as he hits a Human!
You have no idea how to even begin.

< 945h/945H 269v/271V Pos: standing >
< T: guard TP: sta TC:pretty hurt E: A Human sta EP: pretty hurt >
 A patrolling guard watches the battle in amusement.
You think you noticed an opening in your victim defenses...

< 945h/945H 269v/271V Pos: standing >
< T: guard TP: sta TC:pretty hurt E: A Human sta EP: pretty hurt >
 You snap into visibility.
You do a fancy maneuver, tripping a Human.

< 945h/945H 269v/271V Pos: standing >
< T: guard TP: sta TC:pretty hurt E: A Human sit EP: pretty hurt >
 A Human stops chanting abruptly!

< 945h/945H 269v/271V Pos: standing >
< T: guard TP: sta TC:pretty hurt E: A Human sit EP: pretty hurt >
 A Human misses a vicious kuo-toan guard.
A Human misses a vicious kuo-toan guard.

< 945h/945H 269v/271V Pos: standing >
< T: guard TP: sta TC:pretty hurt E: A Human sit EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 21 ] Your powerful slash strikes a Human very hard.
The globe around your body flares as it bears the brunt of a Human's assault!
You snap into visibility.
[Damage: 17 ] Your impressive slash strikes a Human very hard.
The globe around your body flares as it bears the brunt of a Human's assault!
You snap into visibility.
[Damage: 25 ] Your pierce seriously wounds a Human.
The globe around your body flares as it bears the brunt of a Human's assault!
You snap into visibility.
[Damage: 18 ] Your impressive pierce hits a Human across the leg, resulting in a limp stride.
The globe around your body flares as it bears the brunt of a Human's assault!
You snap into visibility.
[Damage: 25 ] Your powerful slash enshrouds a Human in a mist of blood.
The globe around your body flares as it bears the brunt of a Human's assault!
You miss a Human.
You snap into visibility.

< 945h/945H 269v/271V Pos: standing >
< T: guard TP: sta TC:pretty hurt E: A Human sit EP:  awful >
 You snap into visibility.
[Damage: 49 ] You find weakness in a Human's defenses and land a sneaky surprise attack!
A Human's a demon spiked cloak of haze was completely destroyed by the massive blow!
A Human's feathered leather eyepatch [superior] was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Spyte by 13333333.