The death of [48 Necrolyte] Nem Islamic Jihad (Gnome)

in The Tharnadia-Keats Intersection

from the perspective of [48 Necrolyte] Nem Islamic Jihad (Gnome)

<worn on head>       a wooden helmet covered in leaves [superior]
<worn on eyes>       a foggy visor [poor] [89%]
<worn in ear>        a tiny diorite ear stud (magic)
<worn in ear>        a tiny diorite ear stud (magic)
<worn on face>       veil of darkness [superior] (glowing)
<worn around neck>   the amulet of the cosmos (glowing)
<worn around neck>   the pendant of the aboleth [superior] (magic)
<worn on body>       some robes of the arch-magi (magic) (glowing) (illuminating)
<worn about body>    a shroud of ethereal winds (magic) [53%]
<worn about waist>   the frayed ends of sanity (magic) [89%]
<worn on belt buckle>an orb of mental toughness (magic) (humming) [46%]
<attached to belt>   an arcane spellbook covered with runes
<worn on arms>       the bracers of immolation (glowing)
<held as shield>     a well-polished mithril body shield [poor] (illuminating) [81%]
<worn around wrist>  a bracelet of flesh hooks [poor] (magic)
<worn around wrist>  a shiny glowing bracelet [superior] (magic) (humming) (illuminating)
<worn on hands>      a pair of strange gauntlets (magic)
<worn on finger>     a glowing black ring [superior]
<worn on finger>     a polished scarlet ring (magic)
<primary weapon>     the silvery staff of the githyanki arch-mage [superior]

[2] a gale-crested combat vest [superior]
a bottomless bag of the shield dwarves
a golden longsword [superior]

< 372h/372H 100v/100V Pos: standing >
The shopkeeper now has a gale-crested combat vest [superior].
The shopkeeper gives you 1 platinum, 4 g, 1 s, and 4 c.

< 372h/372H 100v/100V Pos: standing >
The shopkeeper now has a gale-crested combat vest [superior].
The shopkeeper gives you 1 platinum, 4 g, 1 s, and 4 c.

< 372h/372H 100v/100V Pos: standing >
You are carrying: (2/11)
a bottomless bag of the shield dwarves
a golden longsword [superior]

< 372h/372H 100v/100V Pos: standing >
A bottomless bag of the shield dwarves contains:

a strip of well crafted leather
[2] a strange scroll (magic)
[2] a white elixir (magic)
[2] a brown potion (magic)
a band of fiery persistance [superior]

< 372h/372H 100v/100V Pos: standing >

< 372h/372H 100v/100V Pos: standing >
Kieta's Adventurer Supply Shoppe
Obvious exits: -W
Kieta is stocking the shelves of her store.(Gold Aura)

< 372h/372H 100v/100V Pos: standing >

< 372h/372H 100v/100V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W

< 372h/372H 99v/100V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 372h/372H 98v/100V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Grand Tharnadian Way
Obvious exits: -N -E -W
A young man in leather armor seems to be patrolling the area.

< 372h/372H 97v/100V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A large wandering dog is here, growling at you.

< 372h/372H 96v/100V Pos: standing >
A stray dog leaves west.
You feel uneasy with so many Good players in Tharnadia - City of Humans.
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.

< 372h/372H 96v/100V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
Doctors Office
Obvious exits: -E
The doctor on duty reads a current medical journal.(Gold Aura)

< 372h/372H 96v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 372h/372H 96v/100V Pos: standing >
The doctor says 'Sorry, I don't know of that spell.'

< 372h/372H 100v/100V Pos: standing >
The doctor tells you, 'Here is a listing of the prices for my services.'
Cure critical wounds     12 platinum
Full heal                24 platinum
Benevolent armor         4 platinum, and 8 g
Blessing of the Gods     4 platinum, and 8 g
Antidote                 28 platinum, and 8 g
Disease removal          31 platinum, and 2 g
Curse removal            33 platinum, and 6 g
Cure of blindness        24 platinum
Accelerated healing      120 platinum
Resurrection             240 platinum

< 372h/372H 100v/100V Pos: standing >
You do not have the funds for the exchange.

< 372h/372H 100v/100V Pos: standing >
a bottomless bag of the shield dwarves does not contain the coins.

< 372h/372H 100v/100V Pos: standing >
You are carrying: (2/11)
a bottomless bag of the shield dwarves
a golden longsword [superior]

< 372h/372H 100v/100V Pos: standing >
a bottomless bag of the shield dwarves does not contain the coins.

< 372h/372H 100v/100V Pos: standing >

		Score information for Nem

Level: 48   Race: Gnome   Class: Necromancer / Necrolyte Sex: Male
Hit points: 372(372)  Moves: 100(100)
Coins carried:    2 platinum    24 gold    32 silver    14 copper
Compression ratio: none
Status:  Standing.
Frags:   +0.00   Deaths:   13
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Fire Cold Lightning Gas Acid All but High Circle Spells
Enchantments:   Ultravision Farsee Fly Waterbreathing
Combat Pulse:   15 Spell Pulse:  0.70 
Leaderboard Points:  493 
You are willing to summon spawns.

Active Spells:
--------------
stone skin (6 minutes)
globe of invulnerability (5 minutes)
detect invisibility (10 minutes)


< 372h/372H 100v/100V Pos: standing >
Doctors Office
Obvious exits: -E
The doctor on duty reads a current medical journal.(Gold Aura)

< 372h/372H 100v/100V Pos: standing >
Ok.
You put 2 platinum, 24 gold, 32 silver, and 14 copper coins into a bottomless bag of the shield dwarves.

< 372h/372H 100v/100V Pos: standing >
Doctors Office
Obvious exits: -E
The doctor on duty reads a current medical journal.(Gold Aura)

< 372h/372H 100v/100V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A young man in leather armor seems to be patrolling the walls.

< 372h/372H 99v/100V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A large wandering dog is here, growling at you.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 372h/372H 98v/100V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
A Commoner's Dwelling
Obvious exits: -N
A few coins lie scattered here.
An iron wood-burning stove stands here. (glowing)

< 372h/372H 97v/100V Pos: standing >

< 372h/372H 98v/100V Pos: standing >
You get a few coins.
There were: 2 gold coins, 7 silver coins, 8 copper coins. 
An iron stove isn't takeable.

< 372h/372H 99v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 372h/372H 100v/100V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A large wandering dog is here, growling at you.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 372h/372H 99v/100V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
A Commoner's Dwelling
Obvious exits: -N
An iron wood-burning stove stands here. (glowing)

< 372h/372H 98v/100V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A large wandering dog is here, growling at you.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 372h/372H 98v/100V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Grand Tharnadian Way
Obvious exits: -N -E -W
A young man in leather armor seems to be patrolling the area.

< 372h/372H 97v/100V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 372h/372H 96v/100V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the area.

< 372h/372H 96v/100V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
Keats Street
Obvious exits: -N -E -S

< 372h/372H 96v/100V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 372h/372H 97v/100V Pos: standing >

< 372h/372H 98v/100V Pos: standing >

		Score information for Nem

Level: 48   Race: Gnome   Class: Necromancer / Necrolyte Sex: Male
Hit points: 372(372)  Moves: 99(100)
Coins carried:    0 platinum     2 gold     7 silver     8 copper
Compression ratio: none
Status:  Standing.
Frags:   +0.00   Deaths:   13
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Fire Cold Lightning Gas Acid All but High Circle Spells
Enchantments:   Ultravision Farsee Fly Waterbreathing
Combat Pulse:   15 Spell Pulse:  0.70 
Leaderboard Points:  493 
You are willing to summon spawns.

Active Spells:
--------------
stone skin (6 minutes)
globe of invulnerability (5 minutes)
detect invisibility (10 minutes)


< 372h/372H 99v/100V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 372h/372H 100v/100V Pos: standing >
Saving Nem.

< 372h/372H 100v/100V Pos: standing >

< 372h/372H 100v/100V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 372h/372H 100v/100V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A young cleric who is a brief walk away to your north.
A street sweeper who is a brief walk away to your north.
A militia guard who is not far off to your east.
A militia guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A slutty whore who is not far off to your south.
A homeless child who is not far off to your south.

< 372h/372H 100v/100V Pos: standing >
Saving Nem.

< 372h/372H 100v/100V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 372h/372H 100v/100V Pos: standing >

< 372h/372H 100v/100V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 372h/372H 100v/100V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
  *infravision
  *ultravision
  *farsee
  *unholy alliance
   spawn
  *vision of the dead

< 372h/372H 100v/100V Pos: standing >
Shade - Last Edited: 2022-10-28 01:09:17 by ashyel
==================================================
A Shade can arise from any living being. Shades possess physical bodies that
look, act and feel similar to their original race, at least superficially.



The Shade's body is composed of memory rather than flesh and blood.
     
==See also==
* Innate
* Races 
==Class list==
* Warrior     : Swordsman, Guardian
* Cleric      : Zealot, Healer, Holyman
* Shaman      : Elementalist, Spiritualist, Animalist
* Sorcerer    : Wildmage, Wizard, Shadowmage
* Conjurer    : Air Magus, Water Magus, Fire Magus, Earth Magus
* Rogue       : Assassin, Thief
* Mercenary   : Brigand, Bounty Hunter
* Bard        : Disharmonist, Scoundrel, Minstrel
* Illusionist : Magician, Dark Dreamer
* Ethermancer : Tempest Magus, Frost Magus, Star Magus

==Racial Statistics==
Strength    : 110
Agility     : 115
Dexterity   : 115
Constitution: 95
Power       : 100
Intelligence: 110
Wisdom      : 100
Charisma    : 85
Luck        : 85
Karma       : 100

==Racial Traits==
Combat Pulse : below average
Spell Pulse  : awesome

==Innate abilities==
 darkness
*ultravision
*vulnerable to fire
'*' Designates passive ability.

Shade - Last Edited: 2022-10-28 01:09:17 by ashyel
==================================================
A Shade can arise from any living being. Shades possess physical bodies that
look, act and feel similar to their original race, at least superficially.



The Shade's body is composed of memory rather than flesh and blood.
     
==See also==
* Innate
* Races 
==Class list==
* Warrior     : Swordsman, Guardian
* Cleric      : Zealot, Healer, Holyman
* Shaman      : Elementalist, Spiritualist, Animalist
* Sorcerer    : Wildmage, Wizard, Shadowmage
* Conjurer    : Air Magus, Water Magus, Fire Magus, Earth Magus
* Rogue       : Assassin, Thief
* Mercenary   : Brigand, Bounty Hunter
* Bard        : Disharmonist, Scoundrel, Minstrel
* Illusionist : Magician, Dark Dreamer
* Ethermancer : Tempest Magus, Frost Magus, Star Magus

==Racial Statistics==
Strength    : 110
Agility     : 115
Dexterity   : 115
Constitution: 95
Power       : 100
Intelligence: 110
Wisdom      : 100
Charisma    : 85
Luck        : 85
Karma       : 100

==Racial Traits==
Combat Pulse : below average
Spell Pulse  : awesome

==Innate abilities==
 darkness
*ultravision
*vulnerable to fire
'*' Designates passive ability.


< 372h/372H 100v/100V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 372h/372H 100v/100V Pos: standing >
Autosaving...
A half-elf guard sneaks in from the south.

< 372h/372H 100v/100V Pos: standing >
A half-elf guard attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
A half-elf guard snaps into visibility.
-=[Out of nowhere, a half-elf guard stabs you in the back.]=-

< 371h/372H 100v/100V Pos: standing >
< T: Nem TP: sta TC:few scratches E: a half-elf guard sta EP: excellent >
 A half-elf guard parries your futile lunge at him.

< 371h/372H 100v/100V Pos: standing >
< T: Nem TP: sta TC:few scratches E: a half-elf guard sta EP: excellent >
 Keats Street
Obvious exits: -N -E -S
*A half-elf guard is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf guard's head.

< 371h/372H 100v/100V Pos: standing >
< T: Nem TP: sta TC:few scratches E: a half-elf guard sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 371h/372H 100v/100V Pos: standing >
< T: Nem TP: sta TC:few scratches E: a half-elf guard sta EP: excellent >
 A half-elf guard snaps into visibility.
A half-elf guard dances an acrobatic maneuver in battle, tripping you.

< 371h/372H 100v/100V Pos: sitting >
< T: Nem TP: sit TC:few scratches E: a half-elf guard sta EP: excellent >
 A half-elf guard snaps into visibility.
-=[A half-elf guard's impressive pierce strikes you.]=-
-=[A half-elf guard's pierce strikes you.]=-
A half-elf guard slips beneath your guard, dealing you a vicious attack!
-=[A half-elf guard's impressive pierce strikes you.]=-
-=[A half-elf guard's pierce strikes you.]=-
-=[A half-elf guard's impressive pierce strikes you.]=-
-=[A half-elf guard's pierce strikes you.]=-
-=[A half-elf guard's impressive pierce strikes you.]=-

< 271h/372H 100v/100V Pos: sitting >
< T: Nem TP: sit TC: few wounds E: a half-elf guard sta EP: excellent >
 A half-elf guard parries your futile lunge at him.
A half-elf guard snaps into visibility.

< 271h/372H 100v/100V Pos: sitting >
< T: Nem TP: sit TC: few wounds E: a half-elf guard sta EP: excellent >
 A half-elf guard snaps into visibility.
-=[Before you can react a half-elf guard suddenly lashes at you.]=-
OUCH!  That really did HURT!
A half-elf guard steps quickly into the shadows and darts quickly at your face, causing you to temporarily black out.
You have been blinded!

< 208h/372H 100v/100V Pos: sitting >
< T: someone TP: sit TC: few wounds E: someone sta EP: excellent >
 -=[Someone's pierce strikes you.]=-
-=[Someone's impressive pierce strikes you.]=-
-=[Someone's impressive pierce strikes you.]=-
-=[Someone's pierce strikes you.]=-
-=[Someone's impressive pierce strikes you hard.]=-
-=[Someone's pierce strikes you hard.]=-
-=[Someone's impressive pierce strikes you.]=-

< 122h/372H 100v/100V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP: excellent >
 Someone dodges your futile attack.

< 122h/372H 100v/100V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP: excellent >
 You scramble madly to your feet!

< 122h/372H 100v/100V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You are already standing.

< 122h/372H 100v/100V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You attempt to flee...
You feel uneasy with so many Good players in Tharnadia - City of Humans.
You can't see a damn thing, you're blinded!
You flee southward!

< 122h/372H 75v/100V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
You can't see a damn thing, you're blinded!

< 122h/372H 74v/100V Pos: standing >
You feel a cloak of blindness dissolve.
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Southern Keats Intersection
Obvious exits: -N -E -S -U

< 122h/372H 74v/100V Pos: standing >
You start chanting...

< 122h/372H 75v/100V Pos: standing >
Casting: protect undead 

< 122h/372H 76v/100V Pos: standing >
A half-elf guard sneaks in from the north.

< 122h/372H 77v/100V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.
A half-elf guard attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
A half-elf guard snaps into visibility.
-=[Out of nowhere, a half-elf guard stabs you in the back.]=-

< 121h/372H 77v/100V Pos: standing >
< T: Nem TP: sta TC: nasty wounds E: a half-elf guard sta EP: excellent >
 A half-elf guard snaps into visibility.
-=[A half-elf guard's impressive pierce strikes you hard.]=-
A half-elf guard strikes viciously at your wrist causing you to swing about madly.
-=[A half-elf guard's impressive pierce strikes you hard.]=-
You dodge a half-elf guard's vicious attack.
-=[A half-elf guard's impressive pierce strikes you hard.]=-
-=[A half-elf guard's powerful pierce seriously wounds you.]=-

< 70h/372H 77v/100V Pos: standing >
< T: Nem TP: sta TC:pretty hurt E: a half-elf guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 70h/372H 77v/100V Pos: standing >
< T: Nem TP: sta TC:pretty hurt E: a half-elf guard sta EP: excellent >
 You attempt to flee...
You feel uneasy with so many Good players in Tharnadia - City of Humans.
A Southern Gate Guard Tower
Obvious exits: -D
[2] A soft leather jacket has been discarded here.
A crafting recipe lies here collecting dust.
A small pile of coins lies here.
[3] A suit of spiked leather armor lies here.
[3] A pair of vorhide fingers are lying on the ground.
[3] A small sword was abandoned here.
A heavy Scorpion ballista is here.
You flee upward!

< 70h/372H 55v/100V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Southern Keats Intersection
Obvious exits: -N -E -S -U
Puddles of fresh blood cover the ground.
*A half-elf guard is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf guard's head.

< 70h/372H 55v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 70h/372H 55v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 70h/372H 55v/100V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
Keats Street
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
A working-class whore is standing here, catwalking around.
(Q)A homeless child is here, scrounging around for some food.

< 70h/372H 55v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 70h/372H 55v/100V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
Keats Street
Obvious exits: -N -S -W

< 70h/372H 55v/100V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
A Murky Alley
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)

< 70h/372H 55v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 70h/372H 56v/100V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
Keats Street
Obvious exits: -N -S -W
Fresh blood splatters cover the area.

< 70h/372H 56v/100V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
Keats Street
Obvious exits: -N -E -S

< 70h/372H 55v/100V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W

< 71h/372H 54v/100V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
Keats Street
Obvious exits: -N -S -W
Fresh blood splatters cover the area.
A steel dagger has been tossed aside here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.

< 71h/372H 53v/100V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
Brinn's Weaponry
Obvious exits: -E
Fresh blood covers everything in the area.
The shop's weapon smith stands here, polishing his sword.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 71h/372H 53v/100V Pos: standing >
You jump in surprise.. EEK! 

< 71h/372H 54v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 71h/372H 55v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 71h/372H 55v/100V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
Keats Street
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
A steel dagger has been tossed aside here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
A Goblin sneaks in from the south.

< 71h/372H 55v/100V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 71h/372H 54v/100V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
Puddles of fresh blood cover the ground.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 71h/372H 54v/100V Pos: standing >
The door seems to be closed.

< 71h/372H 54v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 72h/372H 55v/100V Pos: standing >
Ok.
A Goblin snaps into visibility.
-=[Out of nowhere, a Goblin stabs you in the back.]=-
The Tharnadian Quartermaster suddenly attacks a Goblin!
The Tharnadian Quartermaster suddenly appears a bit confused!
The Tharnadian Quartermaster misses a Goblin.
The town crier suddenly attacks a Goblin!
The town crier's weak punch grazes a Goblin.

< 47h/372H 57v/100V Pos: standing >
< T: Nem TP: sta TC: awful E: A Goblin sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 47h/372H 58v/100V Pos: standing >
< T: Nem TP: sta TC: awful E: A Goblin sta EP: few scratches >
 You miss a Goblin.
A Goblin snaps into visibility.

< 47h/372H 58v/100V Pos: standing >
< T: Nem TP: sta TC: awful E: A Goblin sta EP: few scratches >
 Pardon?

< 47h/372H 58v/100V Pos: standing >
< T: Nem TP: sta TC: awful E: A Goblin sta EP: few scratches >
 A Goblin snaps into visibility.
-=[A Goblin's impressive pierce seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Goblin's impressive pierce seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
You dodge a Goblin's vicious attack.
-=[A Goblin's impressive pierce enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Goblin's pierce enshrouds you in a mist of blood.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 6h/372H 58v/100V Pos: standing >
< T: Nem TP: sta TC: awful E: A Goblin sta EP: few scratches >
 You attempt to flee...
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
You flee eastward!

< 6h/372H 29v/100V Pos: standing >
A Goblin snaps into visibility.
-=[Out of nowhere, a Goblin stabs you in the back.]=-
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.

< -5h/372H 29v/100V Pos: standing >
You are in pretty bad shape, unable to do anything!

< -5h/372H 29v/100V Pos: standing >
You are in pretty bad shape, unable to do anything!

< -5h/372H 29v/100V Pos: standing >
-=[