<worn about waist> a belt of sewn ratskins
<worn on arms> a pair of studded leather sleeves
<held as shield> a small round wooden shield
<worn on hands> a pair of brown leather gloves
<held> a large moth-eaten leather sack
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A large black leather whip lies coiled here.
A great flail has been carelessly left here.
A sturdy looking wooden club has been left here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A Shadow Beast (large) stands here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
< 55h/106H 220v/220V Pos: standing >
< 57h/106H 220v/220V Pos: standing >
< 58h/106H 220v/220V Pos: standing >
< 59h/106H 220v/220V Pos: standing >
< 60h/106H 220v/220V Pos: standing >
A Shadow Beast peers around intently, looking for something.
< 60h/106H 220v/220V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.
< 63h/106H 220v/220V Pos: standing >
< 66h/106H 220v/220V Pos: standing >
< 69h/106H 220v/220V Pos: standing >
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< 76h/106H 220v/220V Pos: standing >
< 77h/106H 220v/220V Pos: standing >
< 77h/106H 220v/220V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!
< 78h/106H 220v/220V Pos: standing >
< 78h/106H 220v/220V Pos: standing >
< 79h/106H 220v/220V Pos: standing >
Autosaving...
< 79h/106H 220v/220V Pos: standing >
Mock Combat Chamber
Obvious exits: -W
The corpse of a Shadow Beast is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A large black leather whip lies coiled here.
A great flail has been carelessly left here.
A sturdy looking wooden club has been left here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A Shadow Beast (large) stands here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
< 80h/106H 220v/220V Pos: standing >
You see nothing special about him.
This Shadow Beast has a few scratches.
He's large in size.
< 81h/106H 220v/220V Pos: standing >
< 81h/106H 220v/220V Pos: standing >
< 81h/106H 220v/220V Pos: standing >
< 83h/106H 220v/220V Pos: standing >
< 83h/106H 220v/220V Pos: standing >
A Shadow Beast yawns. Sleepy head!
< 83h/106H 220v/220V Pos: standing >
< 84h/106H 220v/220V Pos: standing >
Character attributes for Kymasoc
Level: 11 Race: Shadow Beast Class: Psionicist
Age: 155 yrs / 4 mths Height: 75 inches Weight: 269 lbs Size: large
STR: excellent AGI: excellent DEX: excellent
POW: excellent INT: very good WIS: excellent
CON: excellent CHA: excellent LUCK: very good
Armor Points: -28 Reduces melee damage taken by 2.8%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 7%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: better than average Damroll: good
Alignment: extremely evil
Saving Throws: PAR[far worse than average] FEA[far worse than average]
BRE[below average] SPE[below average]
Load carried: Not a problem
< 84h/106H 220v/220V Pos: standing >
< 84h/106H 220v/220V Pos: standing >
< 84h/106H 220v/220V Pos: standing >
< 85h/106H 220v/220V Pos: standing >
< 86h/106H 220v/220V Pos: standing >
< 86h/106H 220v/220V Pos: standing >
You shrug helplessly.
< 87h/106H 220v/220V Pos: standing >
< 88h/106H 220v/220V Pos: standing >
< 88h/106H 220v/220V Pos: standing >
A Shadow Beast nods.
< 88h/106H 220v/220V Pos: standing >
< 91h/106H 220v/220V Pos: standing >
< 92h/106H 220v/220V Pos: standing >
< 92h/106H 220v/220V Pos: standing >
< 93h/106H 220v/220V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: 'beckon' asks someone to follow and consent to you, or 'moving' announces that you are moving ahead.
< 93h/106H 220v/220V Pos: standing >
< 93h/106H 220v/220V Pos: standing >
< 94h/106H 220v/220V Pos: standing >
< 95h/106H 220v/220V Pos: standing >
< 95h/106H 220v/220V Pos: standing >
A Shadow Beast impales you on a long spike. OUCH!
< 96h/106H 220v/220V Pos: standing >
< 96h/106H 220v/220V Pos: standing >
< 96h/106H 220v/220V Pos: standing >
< 97h/106H 220v/220V Pos: standing >
A Shadow Beast wields a sturdy wooden club.
< 98h/106H 220v/220V Pos: standing >
A Shadow Beast lets out a huge thunderous roar! ROARRRRRRRRRRRRR!
< 98h/106H 220v/220V Pos: standing >
Mock Combat Chamber
Obvious exits: -W
The corpse of a Shadow Beast is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A large black leather whip lies coiled here.
A great flail has been carelessly left here.
A sturdy looking wooden club has been left here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A Shadow Beast (large) stands here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
< 99h/106H 220v/220V Pos: standing >
< 99h/106H 220v/220V Pos: standing >
You are carrying: (12/12)
a large moth-eaten leather sack
a belt of sewn ratskins
some long flowing robes
a small round wooden shield
a pair of studded leather sleeves
a pair of brown leather gloves
a steel warhammer
a thin steel dagger
a steel dagger
a small wooden mace
a stout oaken cudgel
a sturdy wooden club
< 99h/106H 220v/220V Pos: standing >
A Shadow Beast lets off a rip-roaring fart! Clear the room! Gas explosion!
< 100h/106H 220v/220V Pos: standing >
You wear some long flowing robes about your body.
< 100h/106H 220v/220V Pos: standing >
Pardon?
< 100h/106H 220v/220V Pos: standing >
Pardon?
< 101h/106H 220v/220V Pos: standing >
Pardon?
< 102h/106H 220v/220V Pos: standing >
< 103h/106H 220v/220V Pos: standing >
You cover your arms with a pair of studded leather sleeves.
You clasp a belt of sewn ratskins around your waist.
You pull a pair of brown leather gloves onto your hands.
You strap a small round wooden shield to your arm.
You can't use a steel warhammer.
You can't use a steel warhammer.
You can't use a steel warhammer.
You can't use a steel warhammer.
You hold a large moth-eaten leather sack.
< 103h/106H 220v/220V Pos: standing >
Mock Combat Chamber
Obvious exits: -W
The corpse of a Shadow Beast is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A large black leather whip lies coiled here.
A great flail has been carelessly left here.
A sturdy looking wooden club has been left here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A Shadow Beast (large) stands here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
< 103h/106H 220v/220V Pos: standing >
< 105h/106H 220v/220V Pos: standing >
< 105h/106H 220v/220V Pos: standing >
Hint: Type 'group' to see your groupmates' health and movement.
< 106h/106H 220v/220V Pos: standing >
You pop open an ice cold, foamy beer and take a drink.
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
A Shadow Beast patiently twiddles his thumbs.
< 106h/106H 220v/220V Pos: standing >
A Shadow Beast twibbles around aimlessly.
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'. For shorter way, you can all do 'practice all'. You can also do it if you have another players book in your inventory and type 'scribe (spell name)'.
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
Mock Combat Chamber
Obvious exits: -W
The corpse of a Shadow Beast is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A large black leather whip lies coiled here.
A great flail has been carelessly left here.
A sturdy looking wooden club has been left here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A Shadow Beast (large) stands here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
Hint: Type 'toggle' to see a list of various commands you can toggle. Try them out! Some are quite handy.
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
Autosaving...
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate! In others, you won't heal at all!
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
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< 106h/106H 220v/220V Pos: standing >
Conjurer - Last Edited: 2022-10-08 20:58:48 by ashyel
=====================================================
Conjurers are the creative branch of the magic-users. They specialize in enchantments, conjuring creatures, and objects. They are the only ones able to identify objects.
Conjurers, like other magic-users, possess awesome spell casting might and are able to throw some of the world's most potent spells. The conjuring style of magic first developed among the mixed breed races,
which would account for their smaller spell list and greater overall spell potency.
Conjurers have fewer offensive spells than Sorcerers, yet have some of the best defensive spells on Duris. The spells Stone Skin, Globe of Invulnerability, and Stornogs Spheres can shield the Conjurer in protective magics requiring considerable effort to penetrate. While the Conjurer is quite capable of defending himself, he is physically lacking in brawn, making constitution an important attribute when developing him.
The following epic skills are available to this class:
chant mastery, summon familiar, advanced meditation, scribe mastery, silentspell, shield combat, infuse life, spell penetration, toughness, improved endurance, fix, smelt, infuse magical device, epic strength, epic power, epic agility, epic intelligence, epic dexterity, epic wisdom, epic constitution, epic charisma, epic luck, and ship damage control.
==Equipment usage==
As all classes on Duris, Conjurers have their own classification of item restriction. They have a very small range of weapons they can use and a small range of armor to choose from. They have very little restrictions on what miscellaneous magical items they can use, though.
==Pet/Minion Control==
Conjurers use the spells 'conjure elemental' and 'conjure greater elemental' to create pets. These pets are based on the element the Conjurer has specialized in or present randomly if they have yet to choose a specialization. The level of control a Conjurer gains over his pets is directly affected by his intelligence and charisma.
==See also==
* Conjurer Skills
* Magic User
* Practice
==Allowed races==
* Human, Drow Elf, Grey Elf, Halfling, Gnome, Orc, Githyanki, Minotaur, Shade, Goblin, Phantom, Githzerai, Kobold, Illithid, Gargoyle
==Innate abilities==
None.
==Specializations==
* Air Magus
* Water Magus
* Fire Magus
* Earth Magus
The following help topics also matched your search:
Conjurer Skills
Conjurer - Last Edited: 2022-10-08 20:58:48 by ashyel
=====================================================
Conjurers are the creative branch of the magic-users. They specialize in enchantments, conjuring creatures, and objects. They are the only ones able to identify objects.
Conjurers, like other magic-users, possess awesome spell casting might and are able to throw some of the world's most potent spells. The conjuring style of magic first developed among the mixed breed races,
which would account for their smaller spell list and greater overall spell potency.
Conjurers have fewer offensive spells than Sorcerers, yet have some of the best defensive spells on Duris. The spells Stone Skin, Globe of Invulnerability, and Stornogs Spheres can shield the Conjurer in protective magics requiring considerable effort to penetrate. While the Conjurer is quite capable of defending himself, he is physically lacking in brawn, making constitution an important attribute when developing him.
The following epic skills are available to this class:
chant mastery, summon familiar, advanced meditation, scribe mastery, silentspell, shield combat, infuse life, spell penetration, toughness, improved endurance, fix, smelt, infuse magical device, epic strength, epic power, epic agility, epic intelligence, epic dexterity, epic wisdom, epic constitution, epic charisma, epic luck, and ship damage control.
==Equipment usage==
As all classes on Duris, Conjurers have their own classification of item restriction. They have a very small range of weapons they can use and a small range of armor to choose from. They have very little restrictions on what miscellaneous magical items they can use, though.
==Pet/Minion Control==
Conjurers use the spells 'conjure elemental' and 'conjure greater elemental' to create pets. These pets are based on the element the Conjurer has specialized in or present randomly if they have yet to choose a specialization. The level of control a Conjurer gains over his pets is directly affected by his intelligence and charisma.
==See also==
* Conjurer Skills
* Magic User
* Practice
==Allowed races==
* Human, Drow Elf, Grey Elf, Halfling, Gnome, Orc, Githyanki, Minotaur, Shade, Goblin, Phantom, Githzerai, Kobold, Illithid, Gargoyle
==Innate abilities==
None.
==Specializations==
* Air Magus
* Water Magus
* Fire Magus
* Earth Magus
The following help topics also matched your search:
Conjurer Skills
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
Conjurer Skills - Last Edited: 2014-08-01 04:09:02 by lohrr
===========================================================
The following is a list of all the skills and spell available to the Conjurer class:
==See also==
* Conjurer
* Memorize
==Innate abilities==
None.
==Skills==
1st Level: 1h bludgeon, 1h piercing, 2h bludgeon, bandage, carve, climb, concentration, fishing, kick, meditate, mount, quick chant, retreat, salvage, scribe, sorcerous spell knowledge, swim
==Spells==
1st Circle: detect magic, magic missile, minor creation
2nd Circle: burning hands, chill touch, mirror image, sleep
3rd Circle: agility, concealment, dispel magic, mage flame, shocking grasp, strength
4th Circle: enchant weapon, infravision, levitate, lightning bolt, ray of enfeeblement, reveal true name, wall of force
5th Circle: coldshield, conjure elemental, fireshield, identify, sense follower, slowness, wall of stone
6th Circle: color spray, feeblemind, minor globe of invulnerability, stone skin, teleport, wall of iron
7th Circle: airy water, cone of cold, dimension door, fireball, haste, ice storm, knock, stornogs metamagic shroud, wall of flames, wall of ice, web
8th Circle: detect invisibility, disintegrate, globe of invulnerability, improved globe of darkness, improved invisibility, prismatic spray
9th Circle: fly, gate, relocate
10th Circle: farsee, group stone skin, stornogs shimmering starshell
11th Circle: conjure greater elemental, group globe of invulnerability, prismatic cube, stornogs spheres
12th Circle: group stornogs spheres
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
Sorry, but there are no help topics that match your search.
< 106h/106H 220v/220V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
strength
*ultravision
*ud-sneak
*vulnerable to fire
< 106h/106H 220v/220V Pos: standing >
Mock Combat Chamber
Obvious exits: -W
The corpse of a Shadow Beast is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A large black leather whip lies coiled here.
A great flail has been carelessly left here.
A sturdy looking wooden club has been left here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A Shadow Beast (large) stands here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
< 106h/106H 220v/220V Pos: standing >
1st CIRCLE:
adrenaline control
ego whip
excogitate
2nd CIRCLE:
ballistic attack
enhance agility
enhance constitution
enhance dexterity
enhance strength
3rd CIRCLE:
aura sight
lend health
molecular agitation
4th CIRCLE:
ego blast
energy containment
flesh armor
5th CIRCLE:
inflict pain
6th CIRCLE:
cell adjustment
create sound
flight
intellect fortress
7th CIRCLE:
detonate
tower of iron will
8th CIRCLE:
ectoplasmic form
molecular control
9th CIRCLE:
ether warp
psychic crush
10th CIRCLE:
death field
wormhole
11th CIRCLE:
biofeedback
12th CIRCLE:
enrage
1st CIRCLE:
adrenaline control
ego whip
excogitate
2nd CIRCLE:
ballistic attack
enhance agility
enhance constitution
enhance dexterity
enhance strength
3rd CIRCLE:
aura sight
lend health
molecular agitation
4th CIRCLE:
ego blast
energy containment
flesh armor
5th CIRCLE:
inflict pain
6th CIRCLE:
cell adjustment
create sound
flight
intellect fortress
7th CIRCLE:
detonate
tower of iron will
8th CIRCLE:
ectoplasmic form
molecular control
9th CIRCLE:
ether warp
psychic crush
Someone demands your presence NOW!
Vella's Room of Seduction
Obvious exits: -S
A Centaur (large) stands here.
A Shade (small) sits resting.
Plonus stands here.
A tired young man rests here, exhausted.
A grinning old man stands here, eyeing the merchandise.
A topless prostitute is here, showing you her stuff.
Vella, the great slut, is here strutting her stuff.
Someone arrives from a puff of smoke.
A Shadow Beast arrives from a puff of smoke.
Zloin arrives from a puff of smoke.
Gax arrives from a puff of smoke.
Qr arrives from a puff of smoke.
Someone arrives from a puff of smoke.
Tolsctest arrives from a puff of smoke.
A Githzerai arrives from a puff of smoke.
Skurk arrives from a puff of smoke.
Ashyel arrives from a puff of smoke.
Jaq arrives from a puff of smoke.
Someone arrives from a puff of smoke.
Eirik arrives from a puff of smoke.
A Shade opens a spellbook and begins studying it intently.
10th CIRCLE:
death field
wormhole
11th CIRCLE:
biofeedback
12th CIRCLE:
enrage
< 106h/106H 220v/220V Pos: standing >
< 106h/106H 220v/220V Pos: standing >
A Centaur meows. What's she going to do next, wash herself with her tongue?
< 106h/106H 220v/220V Pos: standing >
Jaq starts casting an offensive spell.
< 106h/106H 220v/220V Pos: standing >
Plonus disappears in a puff of smoke.
< 106h/106H 220v/220V Pos: standing >
A Shadow Beast panics, screams and runs in circles, waving his hands in the air.
< 106h/106H 220v/220V Pos: standing >
Jaq completes his spell...
Jaq utters the words 'unsozfol efaui'
Jaq drains a Shade - what a waste of energy!
A Shade's pair of brown leather gloves was disintegrated by the negative energy!
A Shade is dead! R.I.P.
A look of horror and a silent scream are a Shade's last actions in this world.
< 106h/106H 220v/220V Pos: standing >
Eirik starts casting a spell.
< 106h/106H 220v/220V Pos: standing >
Vella's Room of Seduction
Obvious exits: -S
The corpse of a Shade is lying here.
Eirik - The Horde (Drow Elf)(medium) stands in mid-air here. (Casting)
An impenetrable globe of darkness floats near Eirik's head.
Jaq DidWeWinDuris? _ - The Horde (Githyanki)(medium) stands in mid-air here.
Ashyel Wipe Date: 7/21 EST stands in mid-air here.
Skurk - The Horde (Orc)(medium) stands in mid-air here.
A Githzerai (medium) Islamic Jihad stands here.
Tolsctest (Minotaur)(large) stands, floating here.
Qr - The Horde (Kobold)(small) stands in mid-air here.
Gax - The Shadow Guild (Duergar)(medium) stands in mid-air here.
Zloin - The Shadow Guild (Drow Elf)(medium) stands here.
A Shadow Beast (large) stands here.
A Centaur (large) stands here.
A tired young man rests here, exhausted.
A grinning old man stands here, eyeing the merchandise.
A topless prostitute is here, showing you her stuff.
Vella, the great slut, is here strutting her stuff.
Someone screams, 'Oh my God!'
< 106h/106H 220v/220V Pos: standing >
A Shadow Beast says 'EYEA'
Gax suddenly attacks a Githzerai!
Gax misses a Githzerai.
< 106h/106H 220v/220V Pos: standing >
Eirik completes his spell...
Eirik utters the word 'zuharuhl'
Skurk looks vitalized.
< 106h/106H 220v/220V Pos: standing >
Jaq starts casting an offensive spell.
< 106h/106H 220v/220V Pos: standing >
Zloin leaves south.
Qr winces in pain.
< 106h/106H 220v/220V Pos: standing >
Jaq completes his spell...
Jaq utters the words 'unsozfol efaui'
Jaq drains the energy of a Shadow Beast who crumbles into a lifeless husk.
A Shadow Beast is dead! R.I.P.
A Shadow Beast's death cry reverberates in your head as he falls to the ground.
A Githzerai sends out a wave of psionic death!
Eirik's some vambraces of holy might [superior] cracks as the tortured body writhes!
Nos snaps into visibility.
Nos's robe of the mind of health cracks as the tortured body writhes!
Matk snaps into visibility.
-=[]=-
YIKES! Another hit like that, and you've had it!!
You can't seem to find room!
A Centaur snaps into visibility.
A tired young man is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of a tired young man.
A grinning old man is dead! R.I.P.
A look of horror and a silent scream are a grinning old man's last actions in this world.
A topless prostitute is dead! R.I.P.
A topless prostitute's death cry reverberates in your head as she falls to the ground.
Vella, the great slut's impressive punch strikes a Githzerai.
A Githzerai dodges Vella, the great slut's attack.
Tolsctest misses a Githzerai.
Eirik misses a Githzerai.
A Githzerai dodges Eirik's attack.
Matk panics, screams and runs in circles, waving his hands in the air.
< 38h/106H 220v/220V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a topless prostitute is made of flesh and appears to be of slightly above average quality.
The corpse of a topless prostitute has an item value of 1.
It appears to be the corpse of a topless prostitute.
a few coins
< 38h/106H 220v/220V Pos: standing >
A Centaur says 'wox'
Zloin enters from the south.
< 38h/106H 220v/220V Pos: standing >
Gax starts casting an offensive spell.
< 38h/106H 220v/220V Pos: standing >
Gax dodges a Githzerai's attack.
< 38h/106H 220v/220V Pos: standing >
Nos snaps into visibility.
Nos's punch wounds a Githzerai.
A Githzerai dodges Nos's attack.
< 38h/106H 220v/220V Pos: standing >
Zloin leaves south.
< 38h/106H 220v/220V Pos: standing >
Gax completes his spell...
Gax utters the words 'yjrr pabraw'
A translucent field flashes around a Githzerai's body upon contact with Gax's assault, deflecting it back at him!
A beam of pure wrath is called down on Gax by a Githzerai!
< 38h/106H 220v/220V Pos: standing >
Skurk attempts to stab someone in the back, but someone's ironwood quickly absorbs the impact before fading away!
A Centaur snaps into visibility.
Skurk places the stiletto of vanquishing of precision with a strange black stone in the back of a Centaur, resulting in some strange noises and some blood.
Skurk places the stiletto of vanquishing [superior] with a strange black stone in the back of a Centaur, resulting in some strange noises and some blood.
< 38h/106H 220v/220V Pos: standing >
Someone misses Skurk.
Skurk dodges someone's attack.
Skurk parries someone's lunge at him.
A Centaur snaps into visibility.
Jaq starts casting an offensive spell.
< 38h/106H 220v/220V Pos: standing >
Eirik misses a Githzerai.
A Githzerai dodges Eirik's attack.
< 38h/106H 220v/220V Pos: standing >
Vella, the great slut misses a Githzerai.
Vella, the great slut misses a Githzerai.
Vella, the great slut almost sweeps a Githzerai off of his feet with a well placed leg sweep.
Gax starts casting an offensive spell.
< 38h/106H 220v/220V Pos: standing >
Jaq completes his spell...
Jaq utters the words 'unsozfol efaui'
A Centaur snaps into visibility.
Jaq drains a Centaur - what a waste of energy!
< 39h/106H 220v/220V Pos: standing >
Tolsctest misses a Githzerai.
Ye roll up yer sleeves, and examine the dead...
The corpse of a topless prostitute is made of flesh and appears to be of slightly below average quality.
The corpse of a topless prostitute has an item value of 1.
It appears to be the corpse of a topless prostitute.
a few coins
Skurk attempts to flee.
Skurk tries to flee, but can't make it out of here!
< 39h/106H 220v/220V Pos: standing >
Skurk attempts to flee.
Skurk leaves south.
< 39h/106H 220v/220V Pos: standing >
Score information for Kymasoc
Level: 11 Race: Shadow Beast Class: Psionicist Sex: Male
Hit points: 39(106) Mana: 102(102) Moves: 220(220)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 75%
Status: Standing.
Frags: +0.00 Deaths: 3
Enchantments: Ultravision
Combat Pulse: 19 Spell Pulse: 1.00
Leaderboard Points: 109
Active Spells:
--------------
well-rested bonus (122 minutes)
< 39h/106H 220v/220V Pos: standing >
A Centaur becomes a little fuzzy as mist like bands surround her.
A Centaur's skin seems to turn to stone.
A Centaur flies through the air, free as a bird!
A Centaur starts to move with uncanny speed!
You suddenly feel blessed!
You feel protective spirits watching over you.
Your skin gains the texture of bark.
Bands of psionic force surround you!
You feel your skin harden to stone.
You fly through the air, free as a bird!
You feel your heart start to race real fast!
You feel stronger.
You feel more agile.
You feel more dexterous.
You begin to heal faster.
Enjoy your blessings.
Tolsctest is briefly surrounded by a purple aura.
Tolsctest's skin gains the texture of bark.
Tolsctest becomes a little fuzzy as mist like bands surround him.
Tolsctest's skin seems to turn to stone.
Tolsctest flies through the air, free as a bird!
Tolsctest starts to move with uncanny speed!
Someone suddenly attacks a Githzerai!
< 39h/106H 220v/220V Pos: standing >
Gax completes his spell...
Gax utters the words 'yjrr pabraw'
A beam of pure wrath is called down on a Githzerai by Gax!
Someone misses a Githzerai.
Someone misses a Githzerai.
Nos snaps into visibility.
< 39h/106H 220v/220V Pos: standing >
A Githzerai dodges Gax's attack.
A Githzerai dodges Gax's attack.
Skurk enters from the south.
< 39h/106H 220v/220V Pos: standing >
A Centaur trots south.
A Centaur snaps into visibility.
Skurk places the stiletto of vanquishing of precision with a strange black stone in the back of a Centaur, resulting in some strange noises and some blood.
With a swift tug Skurk wrenches the weapon free, ramming it into a Centaur's spine!
Skurk places the stiletto of vanquishing of precision with a strange black stone in the back of a Centaur, resulting in some strange noises and some blood.
Skurk places the stiletto of vanquishing [superior] with a strange black stone in the back of a Centaur, resulting in some strange noises and some blood.
< 39h/106H 220v/220V Pos: standing >
Vella's Room of Seduction
Obvious exits: -S
Puddles of fresh blood cover the ground.
The corpse of a topless prostitute is lying here.
The corpse of a grinning old man is lying here.
The corpse of a tired young man is lying here.
The corpse of a Shadow Beast is lying here.
The corpse of a Shade is lying here.
Skurk - The Horde (Orc)(medium) stands in mid-air here, fighting someone.
Eirik - The Horde (Drow Elf)(medium) stands in mid-air here, fighting a Githzerai.
An impenetrable globe of darkness floats near Eirik's head.
Jaq DidWeWinDuris? _ - The Horde (Githyanki)(medium) stands in mid-air here.
Ashyel Wipe Date: 7/21 EST stands in mid-air here.
A Githzerai (medium) Islamic Jihad stands here, fighting Gax. (Casting)
Tolsctest (Minotaur)(large) stands in mid-air here, fighting a Githzerai.
Qr - The Horde (Kobold)(small) stands in mid-air here.
Gax - The Shadow Guild (Duergar)(medium) stands in mid-air here, fighting a Githzerai.
Vella, the great slut stands here, fighting a Githzerai.
< 40h/106H 220v/220V Pos: standing >
Eirik misses a Githzerai.
Eirik misses a Githzerai.
< 40h/106H 220v/220V Pos: standing >
Gax starts casting a spell.
< 40h/106H 220v/220V Pos: standing >
An ugly looking wench enters from the south.
A Githzerai sends out a wave of psionic death!
An ugly looking wench is dead! R.I.P.
An ugly looking wench's death cry reverberates in your head as she falls to the ground.
Nos snaps into visibility.
Tolsctest is dead! R.I.P.
Tolsctest's death cry reverberates in your head as he falls to the ground.
-=[]=-
Your some long flowing robes shattered in bits as the tortured body spasms and quivers!