<worn on body> a dark black robe
<worn about body> a soft skin cloak
<worn on arms> a pair of studded leather sleeves
<held as shield> a small round wooden shield
<worn on hands> a pair of brown leather gloves
<primary weapon> a thin steel dagger
<worn on legs> a pair of studded leather leggings
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Broken twigs and
traces of footprints are present on the ground. Sounds of villagers can be
heard laughing and joking. The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace. The
path continues on to the South and West. There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West
< 89h/89H 107v/120V Pos: standing >
a Well Traveled Path
Hard packed dirt makes up the ground here. Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sound fills this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A traveling merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
< 89h/89H 106v/120V Pos: standing >
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A traveling adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A muscular villager wanders here looking to start a fight.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
< 89h/89H 104v/120V Pos: standing >
a Well Traveled Path
The path here seems to be rather well traveled. The ground here has been
packed down very tightly. Small pebbles and faded footprints adorn the ground
here. The songs of birds can be heard, carried by the winds of Odin. The air
here is crisp, pure and fresh. The path continues on to the North and to the
West.
Obvious exits: -North -West
A pudgy commoner wanders here looking for something to eat.
A muscular villager wanders here looking to start a fight.
A small villager wanders here looking for something to do.
A village commoner wanders here in search of something to do.
A wandering adventurer roams here looking for some excitement.
< 89h/89H 102v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 89h/89H 102v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 89h/89H 103v/120V Pos: standing >
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
The corpse of a peasant commoner is lying here.
A shingle of an ancient timber has been left here.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
< 89h/89H 101v/120V Pos: standing >
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
A young villager wanders here, singing songs of joy.
< 89h/89H 99v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 89h/89H 100v/120V Pos: standing >
A traveling merchant enters from the east.
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
The corpse of a village commoner is lying here.
A traveling merchant wanders here looking to buy some wares.
< 89h/89H 101v/120V Pos: standing >
Rushdie Inn
Well polished wood panels line the walls here, and a large fire burns in the
fireplace. Several tables and chairs dot the room. The eerie effect of the
shadows on the wall plays tricks on your eyes. A scent of ale and fried bunny
permeates the air here. The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down
A tiny infant has been abandoned here, left to die.
< 89h/89H 100v/120V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
The corpse of a village commoner is lying here.
A traveling merchant wanders here looking to buy some wares.
< 89h/89H 99v/120V Pos: standing >
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
A traveling merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
< 89h/89H 98v/120V Pos: standing >
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
The corpse of a peasant commoner is lying here.
A shingle of an ancient timber has been left here.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
< 89h/89H 96v/120V Pos: standing >
a Well Traveled Path
The path here seems to be rather well traveled. The ground here has been
packed down very tightly. Small pebbles and faded footprints adorn the ground
here. The songs of birds can be heard, carried by the winds of Odin. The air
here is crisp, pure and fresh. The path continues on to the North and to the
West.
Obvious exits: -North -West
A pudgy commoner wanders here looking for something to eat.
A muscular villager wanders here looking to start a fight.
A small villager wanders here looking for something to do.
A village commoner wanders here in search of something to do.
A wandering adventurer roams here looking for some excitement.
< 89h/89H 94v/120V Pos: standing >
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A traveling adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
< 89h/89H 92v/120V Pos: standing >
a Well Traveled Path
Hard packed dirt makes up the ground here. Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sound fills this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A peasant commoner wanders here with his head held low.
A traveling merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
< 89h/89H 91v/120V Pos: standing >
A wandering merchant enters from the south.
< 89h/89H 91v/120V Pos: standing >
< 89h/89H 95v/120V Pos: standing >
Pardon?
< 89h/89H 95v/120V Pos: standing >
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Broken twigs and
traces of footprints are present on the ground. Sounds of villagers can be
heard laughing and joking. The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace. The
path continues on to the South and West. There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West
< 89h/89H 94v/120V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path is rather well traveled. The songs of birds fill this
place with majestic peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East -West
A village warrior wanders here looking for signs of trouble.
A peasant commoner wanders here with his head held low.
A wandering merchant wanders here looking to buy some wares.
< 89h/89H 92v/120V Pos: standing >
a Well Traveled Path
The feel of life is great and grand here. The majesticly beautiful songs of
birds are carried by the swirling wind. The sounds of villagers moving around
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -East -West
A village warrior wanders here looking for signs of trouble.
A wandering merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
< 89h/89H 91v/120V Pos: standing >
You quickly scan the area.
A village warrior who is close by to your east.
A wandering merchant who is close by to your east.
A muscular villager who is close by to your west.
A small villager who is close by to your west.
A muscular villager who is close by to your west.
A pudgy commoner who is not far off to your west.
A pudgy commoner who is not far off to your west.
A small child who is not far off to your west.
A traveling adventurer who is not far off to your west.
< 89h/89H 91v/120V Pos: standing >
a Well Traveled Path
The ground here is a hard packed dirt. Many broken twigs, brittle leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some brittle leaves to fly
about.
Obvious exits: -East -South# -West
A muscular villager wanders here looking to start a fight.
A small villager wanders here looking for something to do.
A muscular villager wanders here looking to start a fight.
< 89h/89H 89v/120V Pos: standing >
You quickly scan the area.
A village warrior who is close by to your east.
A wandering merchant who is close by to your east.
A village warrior who is not far off to your east.
A wandering merchant who is not far off to your east.
A pudgy commoner who is close by to your west.
A pudgy commoner who is close by to your west.
A traveling adventurer who is close by to your west.
< 89h/89H 90v/120V Pos: standing >
a Well Traveled Path
Hard packed dirt makes up the ground here. Brittle leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sound fills this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -East -South
A pudgy commoner wanders here looking for something to eat.
A pudgy commoner wanders here looking for something to eat.
A small child wanders here in search of his mother.
A traveling adventurer roams here looking for some excitement.
< 89h/89H 88v/120V Pos: standing >
A village champion enters from the south.
You quickly scan the area.
A traveling adventurer who is close by to your north.
A village warrior who is close by to your north.
A tiny infant who is close by to your north.
A muscular villager who is close by to your east.
A small villager who is close by to your east.
A muscular villager who is close by to your east.
A wandering merchant who is not far off to your east.
A young villager who is not far off to your east.
A wandering merchant who is a brief walk away to your east.
A wandering adventurer who is close by to your south.
A small villager who is close by to your south.
A drunken villager who is close by to your south.
< 89h/89H 88v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 89h/89H 89v/120V Pos: standing >
You quickly scan the area.
A traveling adventurer who is close by to your north.
A village warrior who is close by to your north.
A village warrior who is close by to your north.
A tiny infant who is close by to your north.
A small child who is not far off to your north.
A muscular villager who is close by to your east.
A small villager who is close by to your east.
A muscular villager who is close by to your east.
A village warrior who is a brief walk away to your east.
A peasant commoner who is a brief walk away to your east.
A wandering merchant who is a brief walk away to your east.
A traveling merchant who is close by to your south.
A wandering adventurer who is close by to your south.
A small villager who is close by to your south.
A drunken villager who is close by to your south.
< 89h/89H 89v/120V Pos: standing >
< 89h/89H 89v/120V Pos: standing >
The Fountain of Shairak
This is the grand fountain of Shairak, this is where the residents
celebrate Walpurgisnacht. The waters of the fountain are a very cool and
refreshing deep azure blue. The water sparkles in the light, creating an odd
effect upon the eyes. To the east is a rotted cottage that seems to be an old
leather shop. To the west is a lavish home, that seems to be the abode of a
rather well to do villager. The well traveled path continues on to the north
and to the south.
Obvious exits: -North -East # -South -West
The Fountain of Shairak rests here water glistening in the dim light.
A traveling adventurer roams here looking for some excitement.
A village warrior wanders here looking for signs of trouble.
A village warrior wanders here looking for signs of trouble.
A tiny infant has been abandoned here, left to die.
< 89h/89H 88v/120V Pos: standing >
A Well Traveled Path
The ground here is a hard packed dirt. Many broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
relaxing songs of birds ring out bringing a feeling of absolute and boundless
peace. A calm gentle breeze blows here causing some charred leaves to circle
and sway in a dance of pure chaos.
Obvious exits: -North# -East # -South -West
A small child wanders here in search of his mother.
< 89h/89H 88v/120V Pos: standing >
You quickly scan the area.
A traveling adventurer who is close by to your south.
A village warrior who is close by to your south.
A tiny infant who is close by to your south.
A village champion who is not far off to your south.
A pudgy commoner who is not far off to your south.
A small child who is not far off to your south.
A wandering adventurer who is a brief walk away to your south.
A drunken villager who is a brief walk away to your south.
A village champion who is close by to your west.
A small villager who is close by to your west.
A peasant commoner who is close by to your west.
Dorno, the Town Blacksmith who is close by to your west.
< 89h/89H 88v/120V Pos: standing >
The Fountain of Shairak
This is the grand fountain of Shairak, this is where the residents
celebrate Walpurgisnacht. The waters of the fountain are a very cool and
refreshing deep azure blue. The water sparkles in the light, creating an odd
effect upon the eyes. To the east is a rotted cottage that seems to be an old
leather shop. To the west is a lavish home, that seems to be the abode of a
rather well to do villager. The well traveled path continues on to the north
and to the south.
Obvious exits: -North -East # -South -West
The Fountain of Shairak rests here water glistening in the dim light.
A traveling adventurer roams here looking for some excitement.
A village warrior wanders here looking for signs of trouble.
A village warrior wanders here looking for signs of trouble.
A tiny infant has been abandoned here, left to die.
< 89h/89H 88v/120V Pos: standing >
< 89h/89H 89v/120V Pos: standing >
a Well Traveled Path
Hard packed dirt makes up the ground here. Brittle leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sound fills this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -East -South
A village champion wanders here looking to start a fight.
A pudgy commoner wanders here looking for something to eat.
A pudgy commoner wanders here looking for something to eat.
A small child wanders here in search of his mother.
A traveling adventurer roams here looking for some excitement.
< 89h/89H 89v/120V Pos: standing >
a Well Traveled Path
The ground here is a hard packed dirt. Many broken twigs, brittle leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some brittle leaves to fly
about.
Obvious exits: -East -South# -West
A muscular villager wanders here looking to start a fight.
A small villager wanders here looking for something to do.
A muscular villager wanders here looking to start a fight.
< 89h/89H 87v/120V Pos: standing >
a Well Traveled Path
The feel of life is great and grand here. The majesticly beautiful songs of
birds are carried by the swirling wind. The sounds of villagers moving around
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -East -West
A peasant commoner wanders here with his head held low.
A village warrior wanders here looking for signs of trouble.
A wandering merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
< 89h/89H 85v/120V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path is rather well traveled. The songs of birds fill this
place with majestic peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East -West
A village warrior wanders here looking for signs of trouble.
A wandering merchant wanders here looking to buy some wares.
< 89h/89H 83v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 89h/89H 84v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 89h/89H 84v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 89h/89H 84v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 89h/89H 85v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 89h/89H 85v/120V Pos: standing >
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Broken twigs and
traces of footprints are present on the ground. Sounds of villagers can be
heard laughing and joking. The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace. The
path continues on to the South and West. There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West
< 89h/89H 83v/120V Pos: standing >
a Well Traveled Path
Hard packed dirt makes up the ground here. Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sound fills this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A wandering merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
A traveling merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
< 89h/89H 82v/120V Pos: standing >
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A pudgy commoner wanders here looking for something to eat.
A traveling adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
< 89h/89H 80v/120V Pos: standing >
a Well Traveled Path
The path here seems to be rather well traveled. The ground here has been
packed down very tightly. Small pebbles and faded footprints adorn the ground
here. The songs of birds can be heard, carried by the winds of Odin. The air
here is crisp, pure and fresh. The path continues on to the North and to the
West.
Obvious exits: -North -West
A muscular villager wanders here looking to start a fight.
A small villager wanders here looking for something to do.
A village commoner wanders here in search of something to do.
< 89h/89H 78v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 89h/89H 78v/120V Pos: standing >
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
The corpse of a peasant commoner is lying here.
A shingle of an ancient timber has been left here.
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
< 89h/89H 77v/120V Pos: standing >
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
A young villager wanders here, singing songs of joy.
< 89h/89H 75v/120V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
The corpse of a village commoner is lying here.
A traveling merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
< 89h/89H 73v/120V Pos: standing >
Rushdie Inn
Well polished wood panels line the walls here, and a large fire burns in the
fireplace. Several tables and chairs dot the room. The eerie effect of the
shadows on the wall plays tricks on your eyes. A scent of ale and fried bunny
permeates the air here. The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down
A tiny infant has been abandoned here, left to die.
< 89h/89H 72v/120V Pos: standing >
A Room of Peace
This chamber is lit with a pulsating, eerie light that seems to be emanating
from seemingly nowhere. The walls seem to be made of a strange magical stone
the like of which you have never seen before. The floor here is smooth and
very soothing to the touch. This seems to be some sort of place to meditate or
to commune with the dead. A rather strange looking statue is in the center of
this room, depicting what seems to be a black dragon fighting against a copper
dragon. This room emits a strong feeling of joy and boundless peace.
Obvious exits: -North
A slender fishing pole lies here on the ground.
A small round shield has been dropped here.
An amber-colored metallic rod lies here.
Tiu (Drow Elf)(medium) stands here.
Sgan (Drider)(large) stands here.
< 89h/89H 72v/120V Pos: standing >
Sgan smiles happily.
< 89h/89H 75v/120V Pos: standing >
< 89h/89H 76v/120V Pos: standing >
Tiu twirls around gracefully.
< 89h/89H 78v/120V Pos: standing >
You tip your hat at no one in particular.
< 89h/89H 79v/120V Pos: standing >
You attempt to give consent...
Sgan starts following you.
< 89h/89H 82v/120V Pos: standing >
You are now a member of Sgan's group.
< 89h/89H 82v/120V Pos: standing >
Your group consists of ( 3/30):
( Head) 169/169 hit, 225/225 move Sgan
(Front) 120/120 hit, 120/120 move Tiu
(Front) 89/89 hit, 85/120 move Zlo
< 89h/89H 85v/120V Pos: standing >
A Halfling enters from the north.
< 89h/89H 88v/120V Pos: standing >
A Room of Peace
Obvious exits: -North
A slender fishing pole lies here on the ground.
A small round shield has been dropped here.
An amber-colored metallic rod lies here.
A Halfling (small) stands, floating here.
Tiu (Drow Elf)(medium) stands here.
Sgan (Drider)(large) stands here.
Sgan appoints you as the new group leader.
< 89h/89H 88v/120V Pos: standing >
A Halfling suddenly attacks YOU!
A Halfling misses you.
< 89h/89H 91v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Halfling sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
Sgan closes the door.
< 89h/89H 91v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Halfling sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 89h/89H 91v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Halfling sta EP: excellent >
You start chanting...
The magic gathers, then fades away.
< 89h/89H 91v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Halfling sta EP: excellent >
Tiu suddenly attacks a Halfling!
Tiu misses a Halfling.
You start chanting...
The magic gathers, then fades away.
< 89h/89H 91v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Halfling sta EP: excellent >
You dodge a Halfling's vicious attack.
< 89h/89H 91v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Halfling sta EP: excellent >
You miss a Halfling.
You nod.
< 89h/89H 91v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Halfling sta EP: excellent >
Autosaving...
< 89h/89H 91v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Halfling sta EP: excellent >
You see nothing special about him.
This Halfling is in excellent condition.
He's small in size.
<worn about body> a jeweled copper bodycloak
<worn on finger> a ring of the hierophant
<primary weapon> a flaming sabre (glowing) (illuminating)
< 89h/89H 91v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Halfling sta EP: excellent >
Tiu misses a Halfling.
< 89h/89H 91v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Halfling sta EP: excellent >
You snicker softly at a Halfling.
< 89h/89H 91v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Halfling sta EP: excellent >
You dodge a Halfling's vicious attack.
A Halfling is knocked to the ground by Tiu's mighty bash!
< 89h/89H 91v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Halfling sit EP: few scratches >
You feel your skill in 1h piercing improving.
You miss a Halfling.
< 89h/89H 91v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Halfling sit EP: few scratches >
Tiu misses a Halfling.
< 89h/89H 91v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Halfling sit EP: few scratches >
You dodge a Halfling's vicious attack.
< 89h/89H 91v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Halfling sit EP: few scratches >
You miss a Halfling.
< 89h/89H 91v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Halfling sit EP: few scratches >
Sgan opens the door.
< 89h/89H 91v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Halfling sit EP: few scratches >
Tiu's fine slash wounds a Halfling.
< 89h/89H 91v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Halfling sit EP: few scratches >
You dodge a Halfling's vicious attack.
< 89h/89H 91v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Halfling sit EP: few scratches >
Looking panicked, a Halfling scrambles madly to his feet!
< 89h/89H 91v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Halfling sta EP: few scratches >
A Halfling dodges your futile attack.
A Halfling attempts to flee.
A Halfling tries to flee, but can't make it out of here!
< 89h/89H 91v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Halfling sta EP: few scratches >
You attempt to flee...
PANIC! You couldn't escape!
A Halfling attempts to flee.
A Halfling tries to flee, but can't make it out of here!
< 89h/89H 91v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Halfling sta EP: few scratches >
A Halfling dodges Tiu's attack.
You attempt to flee...
Rushdie Inn
Well polished wood panels line the walls here, and a large fire burns in the
fireplace. Several tables and chairs dot the room. The eerie effect of the
shadows on the wall plays tricks on your eyes. A scent of ale and fried bunny
permeates the air here. The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down
A tiny infant has been abandoned here, left to die.
Sgan skitters in from the south.
You flee northward!
A Halfling enters from the south.
< 89h/89H 61v/120V Pos: standing >
Tiu enters from the south.
You miss a Halfling.
< 89h/89H 63v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Halfling sta EP: few scratches >
Tiu closes the door.
< 89h/89H 63v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Halfling sta EP: few scratches >
A Halfling avoids being bashed by Tiu, who loses his balance and falls.
< 89h/89H 63v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Halfling sta EP: few scratches >
Sgan assists you heroically.
Sgan's pierce strikes a Halfling.
< 89h/89H 63v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Halfling sta EP: few scratches >
A Halfling dodges Sgan's attack.
A Halfling attempts to flee.
A Halfling floats down.
< 89h/89H 63v/120V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
The corpse of a village commoner is lying here.
A Halfling (small) stands, floating here.
A traveling merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A traveling merchant wanders here looking to buy some wares.
Sgan skitters in from above.
A Halfling floats up.
< 89h/89H 62v/120V Pos: standing >
Slay whom?
< 89h/89H 62v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 89h/89H 62v/120V Pos: standing >
Slay whom?
< 89h/89H 62v/120V Pos: standing >
Slay whom?
< 89h/89H 63v/120V Pos: standing >
Rushdie Inn
Well polished wood panels line the walls here, and a large fire burns in the
fireplace. Several tables and chairs dot the room. The eerie effect of the
shadows on the wall plays tricks on your eyes. A scent of ale and fried bunny
permeates the air here. The room narrows to the south, where a door can be
seen.
Obvious exits: -South# -Down
A Halfling (small) stands, floating here.
Tiu (Drow Elf)(medium) crouches here.
A tiny infant has been abandoned here, left to die.
Sgan skitters in from below.
< 89h/89H 61v/120V Pos: standing >
You miss a Halfling.
< 89h/89H 61v/120V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Halfling sta EP: few scratches >
A Halfling attempts to flee.
A Halfling floats down.
< 89h/89H 61v/120V Pos: standing >
Tiu rises to his feet.
< 89h/89H 61v/120V Pos: standing >
Tiu leaves down.
< 89h/89H 61v/120V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
The corpse of a village commoner is lying here.
Tiu (Drow Elf)(medium) stands here.
A traveling merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
Sgan skitters in from above.
< 89h/89H 60v/120V Pos: standing >
Slay whom?
A Halfling enters from the south.
< 89h/89H 60v/120V Pos: standing >
Alas, you cannot go that way. . . .
Sgan suddenly attacks a Halfling!
Sgan misses a Halfling.
< 89h/89H 60v/120V Pos: standing >
You miss a Halfling.
< 89h/89H 60v/120V Pos: standing >
< T: Sgan TP: sta TC:excellent E: A Halfling sta EP: few scratches >
A Halfling starts casting a spell.
< 89h/89H 60v/120V Pos: standing >
< T: Sgan TP: sta TC:excellent E: A Halfling sta EP: few scratches >
A Halfling avoids being bashed by Tiu, who loses his balance and falls.
< 89h/89H 60v/120V Pos: standing >
< T: Sgan TP: sta TC:excellent E: A Halfling sta EP: few scratches >
A Halfling completes his spell...
A Halfling utters the words 'lightning bolt'
-=[YOU'RE HIT! A lightning bolt from a Halfling starts your skin smoking.]=-
OUCH! That really did HURT!
< 50h/89H 60v/120V Pos: standing >
< T: Sgan TP: sta TC:excellent E: A Halfling sta EP: few scratches >
A Halfling starts casting an offensive spell.
< 50h/89H 60v/120V Pos: standing >
< T: Sgan TP: sta TC:excellent E: A Halfling sta EP: few scratches >
A young villager enters from the south.
A Halfling completes his spell...
A Halfling utters the words 'lightning bolt'
-=[YOU'RE HIT! A lightning bolt from a Halfling starts your skin smoking.]=-
Your consciousness begins to fade in and out as your mortality slips away.....
< -7h/89H 60v/120V Pos: standing >
You are in pretty bad shape, unable to do anything!
< -7h/89H 60v/120V Pos: standing >
You are in pretty bad shape, unable to do anything!
< -7h/89H 60v/120V Pos: standing >
You are in pretty bad shape, unable to do anything!
Sorry, you can't do that while laying around.
< -7h/89H 60v/120V Pos: on your ass >
You are in pretty bad shape, unable to do anything!
< -7h/89H 60v/120V Pos: on your ass >
< -7h/89H 60v/120V Pos: on your ass >
< -7h/89H 60v/120V Pos: on your ass >
< -7h/89H 60v/120V Pos: on your ass >
< -7h/89H 60v/120V Pos: on your ass >
< -7h/89H 60v/120V Pos: on your ass >
-=[