The death of [16 Necromancer] Zlo (Drow Elf)

in a Well Traveled Path

from the perspective of [20 Necromancer] Sgan (Drider)

<worn on head>       an evil looking helm
<worn on body>       a dark black robe
<worn about body>    a soft skin cloak
<worn about waist>   an elfskin belt
<worn on belt buckle>a quill
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     a thin steel dagger


< 162h/169H 220v/225V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: male sta EP: few scratches >
 Casting: life leech **

< 162h/169H 220v/225V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: male sta EP: few scratches >
 A mature leucrotta misses you.

< 162h/169H 220v/225V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: male sta EP: few scratches >
 You complete your spell...
[Damage: 22 ] -=[You reach out and touch a mature leucrotta, leeching some of his lifeforce.]=-

< 169h/169H 220v/225V Pos: standing >
< T: Sgan TP: sta TC:excellent E: male sta EP:  small wounds >
 You start chanting...

< 169h/169H 220v/225V Pos: standing >
< T: Sgan TP: sta TC:excellent E: male sta EP:  small wounds >
 You dodge a mature leucrotta's vicious attack.
A mature leucrotta tries to kick you, but your too tough.

< 169h/169H 220v/225V Pos: standing >
< T: Sgan TP: sta TC:excellent E: male sta EP:  small wounds >
 You complete your spell...
[Damage: 17 ] -=[You reach out and touch a mature leucrotta, leeching some of his lifeforce.]=-

< 169h/169H 220v/225V Pos: standing >
< T: Sgan TP: sta TC:excellent E: male sta EP:  few wounds >
 You start chanting...

< 169h/169H 220v/225V Pos: standing >
< T: Sgan TP: sta TC:excellent E: male sta EP:  few wounds >
 Casting: life leech **

< 169h/169H 220v/225V Pos: standing >
< T: Sgan TP: sta TC:excellent E: male sta EP:  few wounds >
 Hint: Type 'forget (spell name)' to free up a spell slot.  Alternately, you can 'forget all' to free all your spell slots.

< 169h/169H 220v/225V Pos: standing >
< T: Sgan TP: sta TC:excellent E: male sta EP:  few wounds >
 Casting: life leech *
A mature leucrotta misses you.
-=[A mature leucrotta's bite strikes you.]=-

< 162h/169H 220v/225V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: male sta EP:  few wounds >
 You complete your spell...
[Damage: 22 ] -=[You reach out and touch a mature leucrotta, leeching some of his lifeforce.]=-
[Damage:  3 ] -=[Your decent pierce strikes a mature leucrotta.]=-

< 169h/169H 220v/225V Pos: standing >
< T: Sgan TP: sta TC:excellent E: male sta EP:  few wounds >
 You start chanting...

< 169h/169H 220v/225V Pos: standing >
< T: Sgan TP: sta TC:excellent E: male sta EP:  few wounds >
 A humming bird leaves east.

< 169h/169H 220v/225V Pos: standing >
< T: Sgan TP: sta TC:excellent E: male sta EP:  few wounds >
 -=[A mature leucrotta's bite strikes you.]=-
You dodge a mature leucrotta's vicious attack.

< 161h/169H 220v/225V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: male sta EP:  few wounds >
 You complete your spell...
[Damage: 17 ] -=[You reach out and touch a mature leucrotta, leeching some of his lifeforce.]=-

< 169h/169H 220v/225V Pos: standing >
< T: Sgan TP: sta TC:excellent E: male sta EP:  nasty wounds >
 A mistgrave hare enters from the south.

< 169h/169H 220v/225V Pos: standing >
< T: Sgan TP: sta TC:excellent E: male sta EP:  nasty wounds >
 You miss a mature leucrotta.

< 169h/169H 220v/225V Pos: standing >
< T: Sgan TP: sta TC:excellent E: male sta EP:  nasty wounds >
 You start chanting...

< 169h/169H 220v/225V Pos: standing >
< T: Sgan TP: sta TC:excellent E: male sta EP:  nasty wounds >
 Casting: chill touch 

< 169h/169H 220v/225V Pos: standing >
< T: Sgan TP: sta TC:excellent E: male sta EP:  nasty wounds >
 You complete your spell...
[Damage: 11 ] -=[You chill a mature leucrotta.]=-

< 169h/169H 220v/225V Pos: standing >
< T: Sgan TP: sta TC:excellent E: male sta EP:  nasty wounds >
 You start chanting...

< 169h/169H 220v/225V Pos: standing >
< T: Sgan TP: sta TC:excellent E: male sta EP:  nasty wounds >
 A swift enters from the east.
You dodge a mature leucrotta's vicious attack.
You dodge a mature leucrotta's vicious attack.

< 169h/169H 220v/225V Pos: standing >
< T: Sgan TP: sta TC:excellent E: male sta EP:  nasty wounds >
 You complete your spell...
[Damage: 11 ] -=[You chill a mature leucrotta.]=-

< 169h/169H 220v/225V Pos: standing >
< T: Sgan TP: sta TC:excellent E: male sta EP:  nasty wounds >
 You start chanting...

< 169h/169H 220v/225V Pos: standing >
< T: Sgan TP: sta TC:excellent E: male sta EP:  nasty wounds >
 Casting: chill touch 

< 169h/169H 220v/225V Pos: standing >
< T: Sgan TP: sta TC:excellent E: male sta EP:  nasty wounds >
 A mature leucrotta misses you.

< 169h/169H 220v/225V Pos: standing >
< T: Sgan TP: sta TC:excellent E: male sta EP:  nasty wounds >
 You complete your spell...
[Damage: 21 ] -=[You chill a mature leucrotta.]=-
The chilling cold causes a mature leucrotta to stammer, apparently weakened.

< 169h/169H 220v/225V Pos: standing >
< T: Sgan TP: sta TC:excellent E: male sta EP: pretty hurt >
 You don't have that spell memorized.

< 169h/169H 220v/225V Pos: standing >
< T: Sgan TP: sta TC:excellent E: male sta EP: pretty hurt >
 A mature leucrotta dodges your futile attack.

< 169h/169H 220v/225V Pos: standing >
< T: Sgan TP: sta TC:excellent E: male sta EP: pretty hurt >
 A swift leaves south.

< 169h/169H 220v/225V Pos: standing >
< T: Sgan TP: sta TC:excellent E: male sta EP: pretty hurt >
 You start chanting...

< 169h/169H 220v/225V Pos: standing >
< T: Sgan TP: sta TC:excellent E: male sta EP: pretty hurt >
 You dodge a mature leucrotta's vicious attack.
A mature leucrotta misses you.
-=[A mature leucrotta ruins some of your scales with a well placed kick.]=-

< 160h/169H 220v/225V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: male sta EP: pretty hurt >
 Casting: slashing darkness 

< 160h/169H 220v/225V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: male sta EP: pretty hurt >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a mature leucrotta!
[Damage:  6 ] -=[The shadowy hand slashes a mature leucrotta viciously.]=-
[Damage:  6 ] -=[The shadowy hand slashes a mature leucrotta viciously.]=-

< 160h/169H 220v/225V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: male sta EP:  awful >
 A mature leucrotta dodges your futile attack.
You start chanting...

< 160h/169H 220v/225V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: male sta EP:  awful >
 Casting: slashing darkness 

< 160h/169H 220v/225V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: male sta EP:  awful >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a mature leucrotta!
[Damage:  8 ] -=[The shadowy hand slashes a mature leucrotta viciously.]=-
[Damage:  8 ] -=[The shadowy hand slashes a mature leucrotta viciously.]=-
A mature leucrotta is stunned!

< 160h/169H 220v/225V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: male sta EP:  awful >
 You dodge a mature leucrotta's vicious attack.
A mature leucrotta misses you.
You start chanting...

< 160h/169H 220v/225V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: male sta EP:  awful >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a mature leucrotta!
[Damage:  3 ] -=[The shadowy hand slashes a mature leucrotta viciously.]=-
A mature leucrotta is incapacitated and will slowly die, if not aided.
[Damage:  3 ] -=[The shadowy hand slashes a mature leucrotta viciously.]=-
A mature leucrotta is mortally wounded, and will die soon, if not aided.

< 160h/169H 220v/225V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 160h/169H 220v/225V Pos: standing >
Autosaving...

< 160h/169H 220v/225V Pos: standing >
You start chanting...

< 160h/169H 222v/225V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a mature leucrotta!
[Damage:  4 ] -=[The shadowy hand slashes a mature leucrotta viciously.]=-
A mature leucrotta is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a mature leucrotta's gurgling and choking signals his demise.

< 160h/169H 224v/225V Pos: standing >
Tiu enters from the east.

< 160h/169H 224v/225V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 9 hours.
The corpse of a mature leucrotta is made of flesh and appears to be of average quality.
The corpse of a mature leucrotta has an item value of 1.
It appears to be the corpse of a mature leucrotta.
Nothing.

< 161h/169H 225v/225V Pos: standing >
The corpse of a mature leucrotta appears to be empty.

< 161h/169H 225v/225V Pos: standing >
A swift enters from the east.
The corpse of a mature leucrotta appears to be empty.

< 161h/169H 225v/225V Pos: standing >
You don't have anything to put in it.

< 161h/169H 225v/225V Pos: standing >
Within Smokeveil Forest
Obvious exits: -East  -South
Fresh blood splatters cover the area.
The corpse of a mature leucrotta is lying here.
A swift walks around here looking for food.
Tiu (Drow Elf)(medium) stands here.
A mistgrave hare hops around here looking for food.
A cute and fuzzy squirrel moves around the forest here.
A robin circles here looking for her lost child.

< 161h/169H 225v/225V Pos: standing >
Tiu starts following you.

< 161h/169H 225v/225V Pos: standing >
Tiu has just given you his consent.

< 161h/169H 225v/225V Pos: standing >
Within Smokeveil Forest
   The forest here seems to be very well traveled, with what appear to be
footprints leading to the south.  You hear those sounds you have been hearing
again, only this time you can kinda make them out.  They seem to be someone
speaking to someone else, they are coming from the south.  Perhaps there is a
village near by here, or maybe you are just hearing things.  The sounds fade to
the winds and only the songs of the birds are heard.  You start to wonder if
you are alone in this peaceful place.  The forest continues to the North and
East.
Obvious exits: -North -East  -South
A swallow flys here looking for food.
A swift walks around here looking for food.
A cute and fuzzy squirrel moves around the forest here.
A mistgrave hare hops around here looking for food.
A doe moves about here looking for her mother.
Tiu enters from the north.

< 161h/169H 223v/225V Pos: standing >
Tiu is now a member of your group.

< 161h/169H 223v/225V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West 
Tiu enters from the north.

< 161h/169H 221v/225V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A small villager wanders here looking for something to do.
A peasant commoner wanders here with his head held low.
A village commoner wanders here in search of something to do.
Tiu enters from the north.

< 161h/169H 219v/225V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A traveling adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A small villager wanders here looking for something to do.
A young villager wanders here, singing songs of joy.
Tiu enters from the north.

< 162h/169H 219v/225V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West 
A pudgy commoner wanders here looking for something to eat.
A wandering adventurer roams here looking for some excitement.
Tiu enters from the north.

< 162h/169H 217v/225V Pos: standing >
Alas, you cannot go that way. . . .

< 162h/169H 218v/225V Pos: standing >
Tiu cheers wildly, Hip! Hip! Hooray!

< 162h/169H 218v/225V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
The corpse of a peasant commoner is lying here.
A shingle of an ancient timber has been left here.
A traveling merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
Tiu enters from the east.

< 162h/169H 217v/225V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
The corpse of a wandering merchant is lying here.
A wandering adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.
Tiu enters from the east.

< 162h/169H 215v/225V Pos: standing >
Alas, you cannot go that way. . . .

< 162h/169H 215v/225V Pos: standing >
Alas, you cannot go that way. . . .

< 162h/169H 215v/225V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
The corpse of a village commoner is lying here.
Tiu enters from the south.

< 162h/169H 214v/225V Pos: standing >
Alas, you cannot go that way. . . .

< 162h/169H 214v/225V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down 
A tiny infant has been abandoned here, left to die.
Tiu enters from below.

< 162h/169H 213v/225V Pos: standing >
A Room of Peace
   This chamber is lit with a pulsating, eerie light that seems to be emanating
from seemingly nowhere.  The walls seem to be made of a strange magical stone
the like of which you have never seen before.  The floor here is smooth and
very soothing to the touch.  This seems to be some sort of place to meditate or
to commune with the dead.  A rather strange looking statue is in the center of
this room, depicting what seems to be a black dragon fighting against a copper
dragon.  This room emits a strong feeling of joy and boundless peace.
Obvious exits: -North
A slender fishing pole lies here on the ground.
A small round shield has been dropped here.
An amber-colored metallic rod lies here.
Tiu enters from the north.

< 162h/169H 213v/225V Pos: standing >
Your group consists of ( 2/30):
( Head)   163/169   hit,  214/225  move Sgan
(Front)    59/120   hit,  110/120  move Tiu

< 163h/169H 214v/225V Pos: standing >
You sit down and relax.

< 163h/169H 214v/225V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  1 - animate dead
               2 - embalm
( 2nd circle)  3 - sleep
               1 - protection from living
( 1st circle)  1 - minor creation
               3 - slashing darkness

And you are currently memorizing the following spells:
   13 seconds:  ( 4th) life leech
   27 seconds:  ( 4th) life leech
   40 seconds:  ( 4th) life leech
   54 seconds:  ( 4th) life leech
   63 seconds:  ( 2nd) chill touch
   73 seconds:  ( 2nd) chill touch
   82 seconds:  ( 2nd) chill touch
   89 seconds:  ( 1st) slashing darkness
   96 seconds:  ( 1st) slashing darkness
  102 seconds:  ( 1st) slashing darkness
  109 seconds:  ( 1st) slashing darkness

You can memorize 3 3rd and 1 4th circle spell(s).
You continue your study.

< 163h/169H 215v/225V Pos: sitting >
You start meditating...

< 164h/169H 215v/225V Pos: sitting >
You stop meditating.

< 167h/169H 225v/225V Pos: sitting >
You start meditating...

< 167h/169H 225v/225V Pos: sitting >
Tiu nods.

< 169h/169H 225v/225V Pos: sitting >
You are memorizing life leech, which will take about 13 seconds.

< 169h/169H 225v/225V Pos: sitting >
You are already meditating.

< 169h/169H 225v/225V Pos: sitting >
You have finished memorizing life leech.

< 169h/169H 225v/225V Pos: sitting >

< 169h/169H 225v/225V Pos: sitting >
You have finished memorizing life leech.

< 169h/169H 225v/225V Pos: sitting >

< 169h/169H 225v/225V Pos: sitting >
You are already meditating.

< 169h/169H 225v/225V Pos: sitting >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.

< 169h/169H 225v/225V Pos: sitting >

< 169h/169H 225v/225V Pos: sitting >
You have finished memorizing life leech.

< 169h/169H 225v/225V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
minor creation              [in spellbook]
preserve                    [in spellbook]
protection from undead      [in spellbook]
slashing darkness           [in spellbook]

2nd CIRCLE:
chill touch                 [in spellbook]
protection from cold       
protection from living      [in spellbook]
sleep                       [in spellbook]
vampiric touch             

3rd CIRCLE:
animate dead                [in spellbook]
dispel magic                [in spellbook]
embalm                      [in spellbook]
sense follower             

4th CIRCLE:
life leech                  [in spellbook]
rejuvenate minor           
strength                   
wither                      [in spellbook]

5th CIRCLE:
coldshield                 
concealment                
feeblemind                 
fireshield                 
heal undead                
levitate                   
raise spectre              
teleport                   

6th CIRCLE:
cone of cold               
enervation                 
minor globe of invulnerability  
rejuvenate major           
vitalize undead            

7th CIRCLE:
protect undead             
raise wraith               
reveal true name           

8th CIRCLE:
detect invisibility        
dispel invisible           
haste                      
improved invisibility      
negative concussion blast  

9th CIRCLE:
age                        
dimension door             
energy drain               
globe of darkness          
raise vampire              
undeath to death           

10th CIRCLE:
blackmantle                
cloak of fear              
compact corpse             
fly                        
mass embalm                
raise lich                 
vampiric trance            

11th CIRCLE:
corpseform                 
create dracolich           
power word kill            
summon ghasts              

12th CIRCLE:
create greater dracolich   


< 169h/169H 225v/225V Pos: sitting >
You are already meditating.

< 169h/169H 225v/225V Pos: sitting >
You have finished memorizing life leech.

< 169h/169H 225v/225V Pos: sitting >
You have finished memorizing chill touch.

< 169h/169H 225v/225V Pos: sitting >

< 169h/169H 225v/225V Pos: sitting >
You have finished memorizing chill touch.

< 169h/169H 225v/225V Pos: sitting >
You have finished memorizing chill touch.

< 169h/169H 225v/225V Pos: sitting >
You have finished memorizing slashing darkness.

< 169h/169H 225v/225V Pos: sitting >
You have finished memorizing slashing darkness.

< 169h/169H 225v/225V Pos: sitting >

< 169h/169H 225v/225V Pos: sitting >
You stop meditating.
A Room of Peace
Obvious exits: -North
A slender fishing pole lies here on the ground.
A small round shield has been dropped here.
An amber-colored metallic rod lies here.
Tiu (Drow Elf)(medium) stands here.

< 169h/169H 225v/225V Pos: sitting >
You start meditating...

< 169h/169H 225v/225V Pos: sitting >
You have finished memorizing slashing darkness.

< 169h/169H 225v/225V Pos: sitting >
You have memorized the following spells:
( 4th circle)  4 - life leech
( 3rd circle)  1 - animate dead
               2 - embalm
( 2nd circle)  3 - chill touch
               3 - sleep
               1 - protection from living
( 1st circle)  1 - minor creation
               6 - slashing darkness

And you are currently memorizing the following spells:
    4 seconds:  ( 1st) slashing darkness
   18 seconds:  ( 4th) life leech

You can memorize 3 3rd circle spell(s).

< 169h/169H 225v/225V Pos: sitting >
You have finished memorizing slashing darkness.

< 169h/169H 225v/225V Pos: sitting >
You are already meditating.

< 169h/169H 225v/225V Pos: sitting >

< 169h/169H 225v/225V Pos: sitting >

< 169h/169H 225v/225V Pos: sitting >

< 169h/169H 225v/225V Pos: sitting >
You stop meditating.
A Room of Peace
Obvious exits: -North
A slender fishing pole lies here on the ground.
A small round shield has been dropped here.
An amber-colored metallic rod lies here.
Tiu (Drow Elf)(medium) stands here.

< 169h/169H 225v/225V Pos: sitting >
You have finished memorizing life leech.
Your studies are complete.

< 169h/169H 225v/225V Pos: sitting >
You clamber to your feet.

< 169h/169H 225v/225V Pos: standing >
Zlo enters from the north.

< 169h/169H 225v/225V Pos: standing >
You smile happily.

< 169h/169H 225v/225V Pos: standing >
A Room of Peace
Obvious exits: -North
A slender fishing pole lies here on the ground.
A small round shield has been dropped here.
An amber-colored metallic rod lies here.
Zlo (Drow Elf)(medium) stands, floating here.
Tiu (Drow Elf)(medium) stands here.

< 169h/169H 225v/225V Pos: standing >
Tiu twirls around gracefully.

< 169h/169H 225v/225V Pos: standing >
Zlo tips his hat.

< 169h/169H 225v/225V Pos: standing >
Zlo has just given you his consent.
You now follow Zlo.

< 169h/169H 225v/225V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: 'beckon' asks someone to follow and consent to you, or 'moving' announces that you are moving ahead.
Zlo is now a member of your group.

< 169h/169H 225v/225V Pos: standing >
A Halfling enters from the north.

< 169h/169H 225v/225V Pos: standing >
You appoint Zlo as the new group leader.

< 169h/169H 225v/225V Pos: standing >
A Halfling suddenly attacks Zlo!
A Halfling misses Zlo.

< 169h/169H 225v/225V Pos: standing >
Ok.

< 169h/169H 225v/225V Pos: standing >
Zlo attempts to flee.
Zlo tries to flee, but can't make it out of here!

< 169h/169H 225v/225V Pos: standing >
Tiu suddenly attacks a Halfling!
Tiu misses a Halfling.

< 169h/169H 225v/225V Pos: standing >
Zlo dodges a Halfling's attack.

< 169h/169H 225v/225V Pos: standing >
Zlo misses a Halfling.
Zlo nods.

< 169h/169H 225v/225V Pos: standing >
Zlo looks at a Halfling.

< 169h/169H 225v/225V Pos: standing >
Tiu misses a Halfling.

< 169h/169H 225v/225V Pos: standing >
Zlo snickers softly at a Halfling.

< 169h/169H 225v/225V Pos: standing >
Zlo dodges a Halfling's attack.
A Halfling is knocked to the ground by Tiu's mighty bash!

< 169h/169H 225v/225V Pos: standing >
You failed.

< 169h/169H 225v/225V Pos: standing >
Zlo misses a Halfling.

< 169h/169H 225v/225V Pos: standing >
You start chanting...
The magic gathers, then fades away.

< 169h/169H 225v/225V Pos: standing >
Tiu misses a Halfling.

< 169h/169H 225v/225V Pos: standing >
Zlo dodges a Halfling's attack.

< 169h/169H 225v/225V Pos: standing >
Zlo misses a Halfling.

< 169h/169H 225v/225V Pos: standing >
Ok.

< 169h/169H 225v/225V Pos: standing >
It's already open!

< 169h/169H 225v/225V Pos: standing >
It's already open!

< 169h/169H 225v/225V Pos: standing >
Tiu's fine slash wounds a Halfling.

< 169h/169H 225v/225V Pos: standing >
Zlo dodges a Halfling's attack.

< 169h/169H 225v/225V Pos: standing >
Looking panicked, a Halfling scrambles madly to his feet!

< 169h/169H 225v/225V Pos: standing >
A Halfling dodges Zlo's attack.
A Halfling attempts to flee.
A Halfling tries to flee, but can't make it out of here!

< 169h/169H 225v/225V Pos: standing >
Zlo attempts to flee.
Zlo tries to flee, but can't make it out of here!
A Halfling attempts to flee.
A Halfling tries to flee, but can't make it out of here!

< 169h/169H 225v/225V Pos: standing >
A Halfling dodges Tiu's attack.
Zlo attempts to flee.
Zlo leaves north.
You follow Zlo.

Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down 
Zlo (Drow Elf)(medium) stands, floating here.
A tiny infant has been abandoned here, left to die.
A Halfling enters from the south.
Slay whom?

< 169h/169H 224v/225V Pos: standing >
Tiu enters from the south.
Zlo suddenly attacks a Halfling!
Zlo misses a Halfling.

< 169h/169H 224v/225V Pos: standing >
Slay whom?

< 169h/169H 224v/225V Pos: standing >
Tiu closes the door.

< 169h/169H 224v/225V Pos: standing >
A Halfling avoids being bashed by Tiu, who loses his balance and falls.

< 169h/169H 224v/225V Pos: standing >
You assist Zlo heroically.
You score a CRITICAL HIT!!!!!
[Damage:  6 ] -=[Your pierce strikes a Halfling.]=-

< 169h/169H 224v/225V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 A Halfling dodges your futile attack.
A Halfling attempts to flee.
A Halfling floats down.

< 169h/169H 224v/225V Pos: standing >
I see nothing suitable there.

< 169h/169H 225v/225V Pos: standing >
Zlo floats down.
You follow Zlo.

a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
The corpse of a village commoner is lying here.
Zlo (Drow Elf)(medium) stands, floating here.
A Halfling (small) stands, floating here.
A traveling merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A traveling merchant wanders here looking to buy some wares.
A Halfling floats up.

< 169h/169H 224v/225V Pos: standing >
Zlo floats up.
You follow Zlo.

Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South# -Down 
Zlo (Drow Elf)(medium) stands, floating here.
A Halfling (small) stands, floating here.
Tiu (Drow Elf)(medium) crouches here.
A tiny infant has been abandoned here, left to die.
I see nothing suitable there.

< 169h/169H 223v/225V Pos: standing >
Zlo suddenly attacks a Halfling!
Zlo misses a Halfling.

< 169h/169H 223v/225V Pos: standing >
A Halfling attempts to flee.
A Halfling floats down.

< 169h/169H 224v/225V Pos: standing >
Slay whom?

< 169h/169H 225v/225V Pos: standing >
Tiu rises to his feet.

< 169h/169H 225v/225V Pos: standing >
Slay whom?

< 169h/169H 225v/225V Pos: standing >
Tiu leaves down.

< 169h/169H 225v/225V Pos: standing >
Zlo floats down.
You follow Zlo.

a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
The corpse of a village commoner is lying here.
Zlo (Drow Elf)(medium) stands, floating here.
Tiu (Drow Elf)(medium) stands here.
A traveling merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
Slay whom?

< 169h/169H 224v/225V Pos: standing >
A Halfling enters from the south.

< 169h/169H 224v/225V Pos: standing >
You miss a Halfling.

< 169h/169H 224v/225V Pos: standing >
< T: Sgan TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 Zlo suddenly attacks a Halfling!
Zlo misses a Halfling.

< 169h/169H 224v/225V Pos: standing >
< T: Sgan TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 A Halfling starts casting an offensive spell.

< 169h/169H 224v/225V Pos: standing >
< T: Sgan TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 A Halfling avoids being bashed by Tiu, who loses his balance and falls.

< 169h/169H 224v/225V Pos: standing >
< T: Sgan TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 A Halfling completes his spell...
A Halfling utters the words 'lightning bolt'
Zlo wavers under the impact of the lightning bolt sent by a Halfling.

< 169h/169H 224v/225V Pos: standing >
< T: Sgan TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 A Halfling starts casting an offensive spell called 'lightning bolt'.

< 169h/169H 224v/225V Pos: standing >
< T: Sgan TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 A young villager enters from the south.
A Halfling completes his spell...
A Halfling utters the words 'lightning bolt'
Zlo wavers under the impact of the lightning bolt sent by a Halfling.
Zlo is mortally wounded, and will die soon, if not aided.

< 169h/169H 224v/225V Pos: standing >
< T: Sgan TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 C'mon, you are doing it all the time!

< 169h/169H 224v/225V Pos: standing >
< T: Sgan TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 A Halfling dodges your futile attack.

< 169h/169H 224v/225V Pos: standing >
< T: Sgan TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 A Halfling starts casting a spell.

< 169h/169H 224v/225V Pos: standing >
< T: Sgan TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 You start chanting...

< 169h/169H 224v/225V Pos: standing >
< T: Sgan TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 A Halfling completes his spell...
A Halfling utters the words 'zabrahpunso wkadar'
A Halfling causes the earth to rise up in the shape of a fist!
Zlo's evil looking helm is smashed to bits by rocks and debris!
Zlo's pair of dark black boots is smashed to bits by rocks and debris!
Zlo's elfskin belt is smashed to bits by rocks and debris!
Zlo is dead! R.I.P.