<worn in nose> a brass nose ring
<worn around neck> a light blue scarf
<worn around neck> a light blue scarf
<worn about body> a hard leather cloak
<worn about waist> a thin leather belt
<worn on belt buckle>a quill
<worn on arms> a pair of studded leather sleeves
<worn on hands> a pair of brown leather gloves
<primary weapon> an amber-colored rod
<worn on legs> a pair of studded leather leggings
< 28h/79H 129v/170V Pos: sitting >
You have memorized the following spells:
( 1st circle) 3 - magic missile
And you are currently memorizing the following spells:
10 seconds: ( 1st) magic missile
21 seconds: ( 1st) magic missile
31 seconds: ( 1st) magic missile
You can memorize no more spells.
You continue your study.
< 28h/79H 129v/170V Pos: sitting >
You start meditating...
< 28h/79H 130v/170V Pos: sitting >
You have finished memorizing magic missile.
< 31h/79H 162v/170V Pos: sitting >
You have finished memorizing magic missile.
< 34h/79H 170v/170V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.
< 37h/79H 170v/170V Pos: sitting >
You clamber to your feet.
< 37h/79H 170v/170V Pos: standing >
Score information for Qyzx
Level: 5 Race: Minotaur Class: Conjurer Sex: Male
Hit points: 37(79) Moves: 170(170)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 75%
Status: Standing.
Frags: +0.00 Deaths: 0
Enchantments: Ultravision
Combat Pulse: 23 Spell Pulse: 1.29
Leaderboard Points: 50
Active Spells:
--------------
well-rested bonus (141 minutes)
< 37h/79H 170v/170V Pos: standing >
Entrance of a Small Abandoned Settlement
The trail abruptly stops at the edge of a clearing. Dead and dying
bushes surround the clearing, lending the air a decayed look along with
the gaping black doorways, windows and fallen roofs of the
buildings.
A broken gate leans to the side here.
Obvious exits: -North -South
The corpse of a zombified squirrel is lying here.
The corpse of a tiny bony chipmunk is lying here.
a broken wooden gate lies to the side here.
A little blue snake slithers through the grass.
< 37h/79H 168v/170V Pos: standing >
Pitted Path Leading to the Village
This path is pocked and pitted with old ruts. The ruts are mostly
grown in with thick bunches of thistles and weeds, while to the sides
you can hear the soft squeaks and chitters of various creatures.
Obvious exits: -North -South
The corpse of a ragged furred, bushy tailed fox is lying here.
The corpse of a zombified squirrel is lying here.
A little blue snake slithers through the grass.
A black raven flies overhead with a raucous cry.
< 37h/79H 167v/170V Pos: standing >
An Intersection of Paths
The path splits off here in different directions. A bit to the north,
you can see the surprisingly complete front of a building, to the
west you see a broken down shack, and to the east leads a path
towards a building that would have been imposing if it weren't
for the fact that all windows were missing and the roof was
half-collapsed on itself. The way out of this foreboding area
is to the south.
Obvious exits: -North -East -South -West
A bushy-tailed fox shambles down the path
< 37h/79H 167v/170V Pos: standing >
Pitted Path Leading to the Village
This path is pocked and pitted with old ruts. The ruts are mostly
grown in with thick bunches of thistles and weeds, while to the sides
you can hear the soft squeaks and chitters of various creatures.
Obvious exits: -North -South
The corpse of a ragged furred, bushy tailed fox is lying here.
The corpse of a zombified squirrel is lying here.
A little blue snake slithers through the grass.
A black raven flies overhead with a raucous cry.
< 38h/79H 168v/170V Pos: standing >
You start chanting...
< 38h/79H 170v/170V Pos: standing >
You complete your spell...
[Damage: 5 ] -=[You watch with self-pride as the magic missile hits a black raven.]=-
You dodge a black raven's vicious attack.
You block a black raven's feeble kick with your arm.
< 38h/79H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: nasty wounds E: raven sta EP: small wounds >
You start chanting...
< 39h/79H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: nasty wounds E: raven sta EP: small wounds >
You complete your spell...
[Damage: 4 ] -=[You watch with self-pride as the magic missile hits a black raven.]=-
< 39h/79H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: nasty wounds E: raven sta EP: few wounds >
You start chanting...
< 39h/79H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: nasty wounds E: raven sta EP: few wounds >
A black raven misses you.
< 39h/79H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: nasty wounds E: raven sta EP: few wounds >
You complete your spell...
[Damage: 4 ] -=[You watch with self-pride as the magic missile hits a black raven.]=-
< 39h/79H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: nasty wounds E: raven sta EP: few wounds >
You start chanting...
< 39h/79H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: nasty wounds E: raven sta EP: few wounds >
A black raven misses you.
A black raven misses you.
< 39h/79H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: nasty wounds E: raven sta EP: few wounds >
You complete your spell...
[Damage: 1 ] -=[You watch with self-pride as the magic missile hits a black raven.]=-
< 39h/79H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: nasty wounds E: raven sta EP: nasty wounds >
You start chanting...
< 39h/79H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: nasty wounds E: raven sta EP: nasty wounds >
You complete your spell...
[Damage: 2 ] -=[You watch with self-pride as the magic missile hits a black raven.]=-
< 39h/79H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: nasty wounds E: raven sta EP: nasty wounds >
A black raven misses you.
You dodge a black raven's vicious attack.
You duck under a black raven's lame kick.
< 39h/79H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: nasty wounds E: raven sta EP: nasty wounds >
You start chanting...
< 39h/79H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: nasty wounds E: raven sta EP: nasty wounds >
You complete your spell...
[Damage: 5 ] -=[You watch with self-pride as the magic missile hits a black raven.]=-
A black raven misses you.
< 39h/79H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: nasty wounds E: raven sta EP: pretty hurt >
A black raven misses you.
You dodge a black raven's vicious attack.
A black raven misses you with her clumsy kick at your chest.
You don't have that spell memorized.
< 39h/79H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: nasty wounds E: raven sta EP: pretty hurt >
A black raven dodges your futile attack.
< 39h/79H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: nasty wounds E: raven sta EP: pretty hurt >
A black raven nimbly flitters away from your kick.
< 39h/79H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: nasty wounds E: raven sta EP: pretty hurt >
You dodge a black raven's vicious attack.
You dodge a black raven's vicious attack.
< 39h/79H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: nasty wounds E: raven sta EP: pretty hurt >
You miss a black raven.
< 39h/79H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: nasty wounds E: raven sta EP: pretty hurt >
A black raven nimbly flitters away from your kick.
< 39h/79H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: nasty wounds E: raven sta EP: pretty hurt >
You dodge a black raven's vicious attack.
< 39h/79H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: nasty wounds E: raven sta EP: pretty hurt >
A black raven dodges your futile attack.
< 39h/79H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: nasty wounds E: raven sta EP: pretty hurt >
You dodge a black raven's vicious attack.
You block a black raven's feeble kick with your arm.
< 39h/79H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: nasty wounds E: raven sta EP: pretty hurt >
A black raven nimbly flitters away from your kick.
< 39h/79H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: nasty wounds E: raven sta EP: pretty hurt >
A black raven dodges your futile attack.
< 39h/79H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: nasty wounds E: raven sta EP: pretty hurt >
You dodge a black raven's vicious attack.
< 39h/79H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: nasty wounds E: raven sta EP: pretty hurt >
[Damage: 11 ] -=[Your kick sends a black raven reeling through the air.]=-
A black raven is mortally wounded, and will die soon, if not aided.
A black raven cannot respond to your attack!
[Damage: 4 ] -=[Your fine crush hits a black raven.]=-
A black raven is mortally wounded, and will die soon, if not aided.
< 39h/79H 170v/170V Pos: standing >
<[Damage: 1 ] -=[Your weak crush hits a black raven.]=-
A black raven is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a black raven's gurgling and choking signals her demise.
< 55h/95H 170v/170V Pos: standing >
Kick who?
< 55h/95H 170v/170V Pos: standing >
Kick who?
< 55h/95H 170v/170V Pos: standing >
You sit down and relax.
< 56h/95H 170v/170V Pos: sitting >
You are currently memorizing the following spells:
10 seconds: ( 1st) magic missile
21 seconds: ( 1st) magic missile
31 seconds: ( 1st) magic missile
42 seconds: ( 1st) magic missile
52 seconds: ( 1st) magic missile
63 seconds: ( 1st) magic missile
You can memorize 1 2nd circle spell(s).
You continue your study.
< 56h/95H 170v/170V Pos: sitting >
You start meditating...
< 56h/95H 170v/170V Pos: sitting >
You have finished memorizing magic missile.
< 58h/95H 170v/170V Pos: sitting >
You have finished memorizing magic missile.
< 61h/95H 170v/170V Pos: sitting >
You have finished memorizing magic missile.
< 64h/95H 170v/170V Pos: sitting >
You have finished memorizing magic missile.
< 67h/95H 170v/170V Pos: sitting >
You stop meditating.
Pitted Path Leading to the Village
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a black raven is lying here.
The corpse of a ragged furred, bushy tailed fox is lying here.
The corpse of a zombified squirrel is lying here.
A little blue snake slithers through the grass.
A little blue snake slithers through the grass.
< 68h/95H 170v/170V Pos: sitting >
You have memorized the following spells:
( 1st circle) 4 - magic missile
And you are currently memorizing the following spells:
3 seconds: ( 1st) magic missile
14 seconds: ( 1st) magic missile
You can memorize 1 2nd circle spell(s).
< 69h/95H 170v/170V Pos: sitting >
You have finished memorizing magic missile.
< 70h/95H 170v/170V Pos: sitting >
Do you feel lucky, punk?
< 70h/95H 170v/170V Pos: sitting >
You start meditating...
< 70h/95H 170v/170V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.
< 71h/95H 170v/170V Pos: sitting >
You clamber to your feet.
< 71h/95H 170v/170V Pos: standing >
You start chanting...
< 72h/95H 170v/170V Pos: standing >
Casting: magic missile *
< 72h/95H 170v/170V Pos: standing >
You complete your spell...
[Damage: 5 ] -=[You watch with self-pride as the magic missile hits a little blue snake.]=-
[Damage: 5 ] -=[You watch with self-pride as the magic missile hits a little blue snake.]=-
You dodge a little blue snake's vicious attack.
A little blue snake misses you.
< 72h/95H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: small wounds E: blue sta EP: few wounds >
You start chanting...
< 72h/95H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: small wounds E: blue sta EP: few wounds >
Casting: magic missile *
< 72h/95H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: small wounds E: blue sta EP: few wounds >
You complete your spell...
[Damage: 2 ] -=[You watch with self-pride as the magic missile hits a little blue snake.]=-
[Damage: 2 ] -=[You watch with self-pride as the magic missile hits a little blue snake.]=-
< 72h/95H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: small wounds E: blue sta EP: nasty wounds >
A little blue snake misses you.
A little blue snake misses you.
A little blue snake hisses dangerously!
You start chanting...
< 72h/95H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: small wounds E: blue sta EP: nasty wounds >
You complete your spell...
[Damage: 3 ] -=[You watch with self-pride as the magic missile hits a little blue snake.]=-
[Damage: 3 ] -=[You watch with self-pride as the magic missile hits a little blue snake.]=-
< 72h/95H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: small wounds E: blue sta EP: pretty hurt >
You start chanting...
< 72h/95H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: small wounds E: blue sta EP: pretty hurt >
-=[A little blue snake's shape blurs as it lashes towards you and sinks its fangs in your flesh.]=-
You feel very sick.
< 68h/95H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: few wounds E: blue sta EP: pretty hurt >
A little blue snake misses you.
< 68h/95H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: few wounds E: blue sta EP: pretty hurt >
You complete your spell...
[Damage: 3 ] -=[You watch with self-pride as the magic missile hits a little blue snake.]=-
[Damage: 3 ] -=[You watch with self-pride as the magic missile hits a little blue snake.]=-
< 68h/95H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: few wounds E: blue sta EP: awful >
You start chanting...
< 68h/95H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: few wounds E: blue sta EP: awful >
A little blue snake misses you.
< 68h/95H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: few wounds E: blue sta EP: awful >
You complete your spell...
[Damage: 3 ] -=[You watch with self-pride as the magic missile hits a little blue snake.]=-
[Damage: 3 ] -=[You watch with self-pride as the magic missile hits a little blue snake.]=-
A little blue snake is incapacitated and will slowly die, if not aided.
< 68h/95H 170v/170V Pos: standing >
<You start chanting...
< 68h/95H 170v/170V Pos: standing >
<You complete your spell...
[Damage: 1 ] -=[You watch with self-pride as the magic missile hits a little blue snake.]=-
A little blue snake is mortally wounded, and will die soon, if not aided.
[Damage: 1 ] -=[You watch with self-pride as the magic missile hits a little blue snake.]=-
A little blue snake is mortally wounded, and will die soon, if not aided.
< 68h/95H 170v/170V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 68h/95H 170v/170V Pos: standing >
<You are currently memorizing the following spells:
10 seconds: ( 1st) magic missile
21 seconds: ( 1st) magic missile
31 seconds: ( 1st) magic missile
42 seconds: ( 1st) magic missile
52 seconds: ( 1st) magic missile
63 seconds: ( 1st) magic missile
You can memorize 1 2nd circle spell(s).
< 68h/95H 170v/170V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 68h/95H 170v/170V Pos: standing >
<[Damage: 3 ] -=[Your crush hits a little blue snake.]=-
A little blue snake is mortally wounded, and will die soon, if not aided.
< 68h/95H 170v/170V Pos: standing >
<[Damage: 1 ] -=[Your crush hits a little blue snake.]=-
A little blue snake is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a little blue snake's gurgling and choking signals its demise.
< 68h/95H 170v/170V Pos: standing >
Pitted Path Leading to the Village
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a little blue snake is lying here.
The corpse of a black raven is lying here.
The corpse of a ragged furred, bushy tailed fox is lying here.
The corpse of a zombified squirrel is lying here.
A little blue snake slithers through the grass.
< 68h/95H 170v/170V Pos: standing >
Pardon?
< 68h/95H 170v/170V Pos: standing >
You are three quarters the way to your next level.
< 68h/95H 170v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 68h/95H 170v/170V Pos: standing >
An Intersection of Paths
The path splits off here in different directions. A bit to the north,
you can see the surprisingly complete front of a building, to the
west you see a broken down shack, and to the east leads a path
towards a building that would have been imposing if it weren't
for the fact that all windows were missing and the roof was
half-collapsed on itself. The way out of this foreboding area
is to the south.
Obvious exits: -North -East -South -West
A bushy-tailed fox shambles down the path
A bushy-tailed fox shambles down the path
A bushy-tailed fox shambles down the path
< 68h/95H 169v/170V Pos: standing >
The Abandoned House of Elders
This house appears to have been abandoned after the attacks of whatever
it was that destroyed most of the town. The previous tenants had
obviously left in a hurry because there still remains many personal
items and furnishings, including a couch, chairs, tapestries on the walls
even dishes on the dining table. A little black mouse scurries out
from under your feet.
The only exits are to the east, south and back the way you came to the
west.
Obvious exits: -East -South -West
Some tempered brass has been left here.
A little blue snake slithers through the grass.
A small black mouse scurries over the floor, continuing as tho still alive.
A small black mouse scurries over the floor, continuing as tho still alive.
< 68h/95H 168v/170V Pos: standing >
You sit down and relax.
< 69h/95H 169v/170V Pos: sitting >
You are currently memorizing the following spells:
10 seconds: ( 1st) magic missile
21 seconds: ( 1st) magic missile
31 seconds: ( 1st) magic missile
42 seconds: ( 1st) magic missile
52 seconds: ( 1st) magic missile
63 seconds: ( 1st) magic missile
You can memorize 1 2nd circle spell(s).
You continue your study.
< 69h/95H 169v/170V Pos: sitting >
You start meditating...
< 69h/95H 170v/170V Pos: sitting >
A tiny bony chipmunk enters from the south.
< 70h/95H 170v/170V Pos: sitting >
You have finished memorizing magic missile.
< 72h/95H 170v/170V Pos: sitting >
You have finished memorizing magic missile.
< 74h/95H 170v/170V Pos: sitting >
You have finished memorizing magic missile.
< 77h/95H 170v/170V Pos: sitting >
You have finished memorizing magic missile.
< 80h/95H 170v/170V Pos: sitting >
Autosaving...
< 81h/95H 170v/170V Pos: sitting >
A tiny bony chipmunk leaves west.
< 82h/95H 170v/170V Pos: sitting >
You have finished memorizing magic missile.
< 83h/95H 170v/170V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.
< 86h/95H 170v/170V Pos: sitting >
You clamber to your feet.
< 86h/95H 170v/170V Pos: standing >
The Abandoned House of Elders
Obvious exits: -East -South -West
Some tempered brass has been left here.
A bushy-tailed fox shambles down the path
A small black mouse scurries over the floor, continuing as tho still alive.
A small black mouse scurries over the floor, continuing as tho still alive.
< 94h/95H 170v/170V Pos: standing >
A Filthy Kitchen
This room is a Mess! There are dishes everywhere, food
caked on the hearth, washbasin, floor, counters, everywhere!
Dishes lay in heaps all over the place as well, covering the counters
wherever there is room.
Obvious exits: -North
A bushy-tailed fox shambles down the path
< 94h/95H 169v/170V Pos: standing >
The Abandoned House of Elders
This house appears to have been abandoned after the attacks of whatever
it was that destroyed most of the town. The previous tenants had
obviously left in a hurry because there still remains many personal
items and furnishings, including a couch, chairs, tapestries on the walls
even dishes on the dining table. A little black mouse scurries out
from under your feet.
The only exits are to the east, south and back the way you came to the
west.
Obvious exits: -East -South -West
Some tempered brass has been left here.
A bushy-tailed fox shambles down the path
A small black mouse scurries over the floor, continuing as tho still alive.
A small black mouse scurries over the floor, continuing as tho still alive.
< 94h/95H 168v/170V Pos: standing >
A Filthy Kitchen
This room is a Mess! There are dishes everywhere, food
caked on the hearth, washbasin, floor, counters, everywhere!
Dishes lay in heaps all over the place as well, covering the counters
wherever there is room.
Obvious exits: -North
A bushy-tailed fox shambles down the path
< 94h/95H 167v/170V Pos: standing >
You find a rusty carving knife!
< 95h/95H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 95h/95H 170v/170V Pos: standing >
Autosaving...
< 95h/95H 170v/170V Pos: standing >
Tule enters from the north.
< 95h/95H 170v/170V Pos: standing >
Tule snarls at you.
< 95h/95H 170v/170V Pos: standing >
Tule gets a rusty carving knife.
< 95h/95H 170v/170V Pos: standing >
Tule leaves north.
< 95h/95H 170v/170V Pos: standing >
The taste of blood slowly fades from your body.
< 95h/95H 170v/170V Pos: standing >
< 95h/95H 170v/170V Pos: standing >
< 95h/95H 170v/170V Pos: standing >
A Duergar enters from the north.
< 95h/95H 170v/170V Pos: standing >
A Duergar misses you.
< 95h/95H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC:excellent E: A Duergar sta EP: few wounds >
A Duergar misses you.
-=[A Duergar's impressive pierce strikes you.]=-
< 88h/95H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC:few scratches E: A Duergar sta EP: few wounds >
A Duergar looks at you.
< 88h/95H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC:few scratches E: A Duergar sta EP: few wounds >
A Duergar misses you.
You dodge a Duergar's vicious attack.
A Duergar misses you.
< 88h/95H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC:few scratches E: A Duergar sta EP: few wounds >
A Duergar dodges your futile attack.
< 88h/95H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC:few scratches E: A Duergar sta EP: few wounds >
A Duergar attempts to flee.
A Duergar leaves north.
< 88h/95H 170v/170V Pos: standing >
A Duergar enters from the north.
< 88h/95H 170v/170V Pos: standing >
-=[Out of nowhere, a Duergar stabs you in the back.]=-
OUCH! That really did HURT!
< 71h/95H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: few wounds E: A Duergar sta EP: few wounds >
A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!
< 71h/95H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: few wounds E: A Duergar sta EP: few wounds >
A Duergar attempts to flee.
A Duergar leaves north.
< 71h/95H 170v/170V Pos: standing >
A Duergar enters from the north.
< 71h/95H 170v/170V Pos: standing >
-=[Out of nowhere, a Duergar stabs you in the back.]=-
< 67h/95H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: few wounds E: A Duergar sta EP: few wounds >
-=[A Duergar's fine pierce strikes you.]=-
A Duergar misses you.
< 62h/95H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: few wounds E: A Duergar sta EP: few wounds >
A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!
< 62h/95H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: few wounds E: A Duergar sta EP: few wounds >
A Duergar attempts to flee.
A Duergar leaves north.
< 62h/95H 170v/170V Pos: standing >
A Duergar enters from the north.
< 62h/95H 170v/170V Pos: standing >
-=[Out of nowhere, a Duergar stabs you in the back.]=-
OUCH! That really did HURT!
< 46h/95H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: nasty wounds E: A Duergar sta EP: few wounds >
A Duergar dodges your futile attack.
< 46h/95H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: nasty wounds E: A Duergar sta EP: few wounds >
A Duergar attempts to flee.
A Duergar leaves north.
< 46h/95H 170v/170V Pos: standing >
A Duergar enters from the north.
< 46h/95H 170v/170V Pos: standing >
-=[Out of nowhere, a Duergar stabs you in the back.]=-
< 42h/95H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: nasty wounds E: A Duergar sta EP: few wounds >
A Duergar misses you.
A Duergar misses you.
< 42h/95H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: nasty wounds E: A Duergar sta EP: few wounds >
A Duergar attempts to flee.
A Duergar leaves north.
< 42h/95H 170v/170V Pos: standing >
A Duergar enters from the north.
< 42h/95H 170v/170V Pos: standing >
A Duergar misses you.
< 42h/95H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: nasty wounds E: A Duergar sta EP: few wounds >
A Duergar attempts to flee.
A Duergar leaves north.
< 42h/95H 170v/170V Pos: standing >
A Duergar enters from the north.
< 42h/95H 170v/170V Pos: standing >
-=[Out of nowhere, a Duergar stabs you in the back.]=-
< 38h/95H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: nasty wounds E: A Duergar sta EP: few wounds >
A Duergar dodges your futile attack.
< 38h/95H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: nasty wounds E: A Duergar sta EP: few wounds >
You raise a level!
< 53h/110H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: nasty wounds E: A Duergar sta EP: few wounds >
A Duergar attempts to flee.
A Duergar leaves north.
< 53h/110H 170v/170V Pos: standing >
A Duergar enters from the north.
< 53h/110H 170v/170V Pos: standing >
-=[Out of nowhere, a Duergar stabs you in the back.]=-
< 49h/110H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: nasty wounds E: A Duergar sta EP: few wounds >
A Duergar misses you.
A Duergar misses you.
A Duergar misses you.
< 49h/110H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: nasty wounds E: A Duergar sta EP: few wounds >
You miss a Duergar.
A Duergar suddenly looks stronger!
< 49h/110H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: nasty wounds E: A Duergar sta EP: few wounds >
A Duergar misses you.
A Duergar misses you.
< 49h/110H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: nasty wounds E: A Duergar sta EP: few wounds >
A Duergar attempts to flee.
A Duergar leaves north.
< 49h/110H 170v/170V Pos: standing >
A Duergar enters from the north.
< 49h/110H 170v/170V Pos: standing >
-=[Out of nowhere, a Duergar stabs you in the back.]=-
OUCH! That really did HURT!
< 32h/110H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC:pretty hurt E: A Duergar sta EP: few wounds >
A Duergar misses you.
A Duergar misses you.
< 32h/110H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC:pretty hurt E: A Duergar sta EP: few wounds >
A Duergar dodges your futile attack.
A Duergar attempts to flee.
A Duergar leaves north.
< 32h/110H 170v/170V Pos: standing >
A Duergar enters from the north.
< 32h/110H 170v/170V Pos: standing >
-=[Out of nowhere, a Duergar stabs you in the back.]=-
< 28h/110H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC:pretty hurt E: A Duergar sta EP: few wounds >
A Duergar attempts to flee.
A Duergar leaves north.
< 28h/110H 170v/170V Pos: standing >
A Duergar enters from the north.
< 28h/110H 170v/170V Pos: standing >
-=[Out of nowhere, a Duergar stabs you in the back.]=-
< 24h/110H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC:pretty hurt E: A Duergar sta EP: few wounds >
A Duergar attempts to flee.
A Duergar leaves north.
< 24h/110H 170v/170V Pos: standing >
A Duergar enters from the north.
< 24h/110H 170v/170V Pos: standing >
A Duergar misses you.
< 24h/110H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC:pretty hurt E: A Duergar sta EP: few wounds >
A Duergar misses you.
A Duergar misses you.
< 24h/110H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC:pretty hurt E: A Duergar sta EP: few wounds >
A Duergar attempts to flee.
A Duergar leaves north.
< 24h/110H 170v/170V Pos: standing >
A Duergar enters from the north.
< 24h/110H 170v/170V Pos: standing >
A Duergar misses you.
< 24h/110H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC:pretty hurt E: A Duergar sta EP: few wounds >
You miss a Duergar.
< 24h/110H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC:pretty hurt E: A Duergar sta EP: few wounds >
A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!
< 24h/110H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC:pretty hurt E: A Duergar sta EP: few wounds >
A Duergar attempts to flee.
A Duergar leaves north.
< 24h/110H 170v/170V Pos: standing >
A Duergar enters from the north.
< 24h/110H 170v/170V Pos: standing >
-=[Out of nowhere, a Duergar stabs you in the back.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 7h/110H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: awful E: A Duergar sta EP: few wounds >
A Duergar misses you.
A Duergar misses you.
-=[A Duergar's fine pierce enshrouds you in a mist of blood.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 2h/110H 170v/170V Pos: standing >
< T: Qyzx TP: sta TC: awful E: A Duergar sta EP: few wounds >
A Duergar attempts to flee.
A Duergar leaves north.
< 2h/110H 170v/170V Pos: standing >
A Duergar enters from the north.
< 3h/110H 170v/170V Pos: standing >
-=[Out of nowhere, a Duergar stabs you in the back.]=-
Your small round wooden shield was completely destroyed by the massive blow!
Your shabby alligator skin jerkin was completely destroyed by the massive blow!