The death of [25 Warrior] Luxun (Troll)

in a Well Traveled Path

from the perspective of [32 Shadowmage] Dod (Shade)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a severely dented battle helmet
<worn on eyes>       a battle visor made of adamantium [superior]
<worn in ear>        a sapphire earring (glowing)
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       a lithixl beak
<worn around neck>   a fine necklace of seashells [superior] (glowing)
<worn around neck>   a goblin unholy symbol [superior] (glowing)
<worn on body>       a boreal tin robe
<worn about body>    a deep hooded cloak of sorrow
<worn on back>       a large leather backpack
<worn as quiver>     a dark iron quiver
<worn about waist>   a belt of sewn ratskins
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<attached to belt>   a spellbook
<attached to belt>   a spellbook
<worn on arms>       a pair of leather sleeves
<held as shield>     a crystalline tower shield (glowing)
<worn around wrist>  a sparkling granite wristguard
<worn around wrist>  a spiked silver wristguard
<worn on hands>      some burnt granite mitts
<worn on finger>     a thick bone ring [superior] (glowing)
<worn on finger>     a crystalline ring
<primary weapon>     a sharpened chunk of lava
<worn on legs>       some smooth silk leggings
<worn on feet>       a pair of shoes [poor]

A pudgy commoner who is not far off to your north.
A small sparrow who is in the distance to your north.
A swift who is in the distance to your north.
A young villager who is not far off to your west.

< 297h/297H 146v/148V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
Fresh blood covers everything in the area.
The corpse of a wandering merchant is lying here.
A Troll (large) stands here.(Red Aura)
A village commoner wanders here in search of something to do.
A wandering adventurer roams here looking for some excitement.

< 297h/297H 146v/148V Pos: standing >
A Troll leaves north.

< 297h/297H 146v/148V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
Fresh blood covers everything in the area.
The corpse of a wandering merchant is lying here.
A village commoner wanders here in search of something to do.
A wandering adventurer roams here looking for some excitement.

< 297h/297H 146v/148V Pos: standing >
You quickly scan the area.
A Troll who is close by to your north.
A peasant commoner who is close by to your north.
A wandering merchant who is close by to your north.
A muscular villager who is close by to your north.
A traveling adventurer who is not far off to your north.
A traveling merchant who is rather far off to your north.
A small sparrow who is in the distance to your north.
A small villager who is close by to your west.
A wandering adventurer who is close by to your west.
A peasant commoner who is close by to your west.
A young villager who is not far off to your west.
A village commoner who is not far off to your west.

< 297h/297H 146v/148V Pos: standing >
Try becoming part of a guild first!  DUH!

< 297h/297H 146v/148V Pos: standing >
A wandering merchant enters from the north.
The well traveled path continues on.
You extend your sights northward.
a Well Traveled Path
Obvious exits: -N -S
A Troll (large) stands here.(Red Aura)
A peasant commoner wanders here with his head held low.
A traveling adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.

< 297h/297H 146v/148V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -S
A wandering merchant sits here, fighting a Troll.
A Troll (large) stands here, fighting a wandering merchant.(Red Aura)
A peasant commoner wanders here with his head held low.
A traveling adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.

< 297h/297H 144v/148V Pos: standing >
You quickly scan the area.
A traveling adventurer who is close by to your north.
A pudgy commoner who is close by to your north.
A humming bird who is a brief walk away to your north.
A traveling merchant who is a brief walk away to your north.
A wandering merchant who is close by to your south.
A wandering adventurer who is close by to your south.

< 297h/297H 145v/148V Pos: standing >
This Troll is in excellent condition.
He's large in size.


< 297h/297H 148v/148V Pos: standing >
This Troll is in excellent condition.
He's large in size.


< 297h/297H 148v/148V Pos: standing >
A wandering merchant misses a Troll.
A Troll deflects a wandering merchant's blow and strikes back at him!
A Troll's impressive bludgeon wounds a wandering merchant.

< 297h/297H 148v/148V Pos: standing >
A Troll's impressive bludgeon strikes a wandering merchant.
A Troll's bludgeon wounds a wandering merchant.

< 297h/297H 148v/148V Pos: standing >
This Troll is in excellent condition.
He's large in size.


< 297h/297H 148v/148V Pos: standing >
This Troll is in excellent condition.
He's large in size.


< 297h/297H 148v/148V Pos: standing >
You quickly scan the area.
A traveling adventurer who is close by to your north.
A pudgy commoner who is close by to your north.
A traveling merchant who is a brief walk away to your north.
A swift who is rather far off to your north.
A wandering merchant who is close by to your south.
A village commoner who is close by to your south.
A wandering adventurer who is close by to your south.

< 297h/297H 148v/148V Pos: standing >
A wandering adventurer enters from the south.

< 297h/297H 148v/148V Pos: standing >
You quickly scan the area.
A pudgy commoner who is close by to your north.
A traveling merchant who is a brief walk away to your north.
A swift who is rather far off to your north.
A small sparrow who is rather far off to your north.
A swift who is rather far off to your north.
A wandering merchant who is close by to your south.
A village commoner who is close by to your south.

< 297h/297H 148v/148V Pos: standing >
A pudgy commoner enters from the north.

< 297h/297H 148v/148V Pos: standing >
A wandering merchant's punch wounds a Troll.
A wandering merchant misses a Troll.
A wandering merchant clambers to his feet.
A wandering merchant whacks a Troll in the side with a sound kick.
You quickly scan the area.
A traveling adventurer who is close by to your north.
A traveling merchant who is a brief walk away to your north.
A swift who is rather far off to your north.
A small sparrow who is rather far off to your north.
A swift who is rather far off to your north.
A wandering merchant who is close by to your south.
A village commoner who is close by to your south.

< 297h/297H 148v/148V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A pudgy commoner wanders here looking for something to eat.
A wandering adventurer roams here looking for some excitement.
A wandering merchant stands here, fighting a Troll.
A Troll (large) stands here, fighting a wandering merchant.(Red Aura)
A peasant commoner wanders here with his head held low.
A traveling adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.

< 297h/297H 148v/148V Pos: standing >
You quickly scan the area.
A traveling adventurer who is close by to your north.
A traveling merchant who is a brief walk away to your north.
A wandering merchant who is close by to your south.
A village commoner who is close by to your south.

< 297h/297H 148v/148V Pos: standing >
A Troll misses a wandering merchant.
A Troll's bludgeon wounds a wandering merchant.

< 297h/297H 148v/148V Pos: standing >
You quickly scan the area.
A small sparrow who is rather far off to your north.
A wandering merchant who is close by to your south.

< 297h/297H 148v/148V Pos: standing >
You quickly scan the area.
A traveling merchant who is a brief walk away to your north.
A swift who is rather far off to your north.
A small sparrow who is rather far off to your north.
A wandering merchant who is close by to your south.
A village commoner who is close by to your south.

< 297h/297H 148v/148V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -S
A traveling adventurer roams here looking for some excitement.

< 297h/297H 146v/148V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -S -W

< 297h/297H 144v/148V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: Within Smokeveil Forest
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: Within Smokeveil Forest
</map>
Within Smokeveil Forest
Obvious exits: -N -E -S
The corpse of a dew faerie is lying here.
A traveling merchant wanders here looking to buy some wares.

< 297h/297H 142v/148V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: Within Smokeveil Forest
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: Within Smokeveil Forest
</map>
Within Smokeveil Forest
Obvious exits: -E -S
A swift walks around here looking for food.
A small sparrow flaps his wings frantically.

< 297h/297H 140v/148V Pos: standing >
Alas, you cannot go that way. . . .

< 297h/297H 141v/148V Pos: standing >
You quickly scan the area.
A swift who is close by to your east.
A weevil who is close by to your east.
A humming bird who is not far off to your east.
A cute fuzzy squirrel who is not far off to your east.
A rather buff looking deer who is a brief walk away to your east.
A weevil who is a brief walk away to your east.
A humming bird who is rather far off to your east.
A majestic bluejay who is in the distance to your east.
A doe who is in the distance to your east.
A traveling merchant who is close by to your south.
A traveling adventurer who is a brief walk away to your south.
A pudgy commoner who is rather far off to your south.
A peasant commoner who is rather far off to your south.
A wandering merchant who is in the distance to your south.

< 297h/297H 141v/148V Pos: standing >
You quickly scan the area.
A swift who is close by to your east.
A weevil who is close by to your east.
A humming bird who is not far off to your east.
A cute fuzzy squirrel who is not far off to your east.
A cute fuzzy squirrel who is not far off to your east.
A mother deer who is not far off to your east.
A hostile woodchuck who is not far off to your east.
A rather buff looking deer who is a brief walk away to your east.
A weevil who is a brief walk away to your east.
A small sparrow who is a brief walk away to your east.
A rather buff looking deer who is rather far off to your east.
An evil looking crow who is rather far off to your east.
A doe who is in the distance to your east.
A majestic bluejay who is in the distance to your east.
A traveling adventurer who is a brief walk away to your south.
A pudgy commoner who is rather far off to your south.
A wandering merchant who is rather far off to your south.
A Troll who is rather far off to your south.
A traveling adventurer who is rather far off to your south.
A muscular villager who is rather far off to your south.
A wandering merchant who is in the distance to your south.

< 297h/297H 142v/148V Pos: standing >
Try becoming part of a guild first!  DUH!

< 297h/297H 143v/148V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: Within Smokeveil Forest
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: Within Smokeveil Forest
</map>
Within Smokeveil Forest
Obvious exits: -N -E -S
The corpse of a dew faerie is lying here.
A traveling merchant wanders here looking to buy some wares.

< 297h/297H 144v/148V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -S -W

< 297h/297H 142v/148V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -S
A traveling adventurer roams here looking for some excitement.

< 297h/297H 141v/148V Pos: standing >
The well traveled path continues on.
You extend your sights southward.
a Well Traveled Path
Obvious exits: -N -S
A village commoner wanders here in search of something to do.
A pudgy commoner wanders here looking for something to eat.
A wandering adventurer roams here looking for some excitement.
A wandering merchant stands here, fighting a Troll.
A Troll (large) crouches here, fighting a wandering merchant.(Red Aura)
A peasant commoner wanders here with his head held low.
A traveling adventurer roams here looking for some excitement.

< 297h/297H 142v/148V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -S
A village commoner wanders here in search of something to do.
A pudgy commoner wanders here looking for something to eat.
A wandering adventurer roams here looking for some excitement.
A wandering merchant stands here, fighting a Troll.
A Troll (large) crouches here, fighting a wandering merchant.(Red Aura)
A peasant commoner wanders here with his head held low.
A traveling adventurer roams here looking for some excitement.

< 297h/297H 144v/148V Pos: standing >
A wandering merchant's decent punch wounds a Troll.
A wandering merchant's decent punch wounds a Troll.

		Score information for Dod

Level: 32   Race: Shade   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 297(297)  Moves: 144(148)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 82%
Status:  Standing.
         Negative Shielded
Frags:   +0.00   Deaths:   0
Detecting:      Invisible Evil Heat
Enchantments:   Hawkvision Ultravision Farsee Haste Invisibility Levitation
Combat Pulse:   19 Spell Pulse:  0.70 
Leaderboard Points:  322 

Active Spells:
--------------
detect invisibility (20 minutes)
farsee (26 minutes)
levitate (20 minutes)
haste (3 minutes)
infravision (20 minutes)
elephantstrength (31 minutes)
hawkvision (10 minutes)
lionrage (11 minutes)
improved invisibility (11 minutes)


< 297h/297H 144v/148V Pos: standing >

< 297h/297H 145v/148V Pos: standing >
This Troll has a few scratches.
He's large in size.


< 297h/297H 147v/148V Pos: standing >
A Troll misses a wandering merchant.

< 297h/297H 148v/148V Pos: standing >
A Troll rises to his feet.

< 297h/297H 148v/148V Pos: standing >
A Troll wields a spiked mace covered in blood [superior].

< 297h/297H 148v/148V Pos: standing >
A wandering merchant avoids being bashed by a Troll, who loses his balance and falls.

< 297h/297H 148v/148V Pos: standing >
A traveling adventurer leaves south.

< 297h/297H 148v/148V Pos: standing >
A wandering merchant misses a Troll.
A wandering merchant almost sweeps a Troll off of his feet with a well placed leg sweep.

< 297h/297H 148v/148V Pos: standing >
A Troll's bludgeon wounds a wandering merchant.

< 297h/297H 148v/148V Pos: standing >
A wandering merchant's decent punch wounds a Troll.

< 297h/297H 148v/148V Pos: standing >
This Troll has a few scratches.
He's large in size.


< 297h/297H 148v/148V Pos: standing >
A Troll's bludgeon wounds a wandering merchant.
A Troll's fine bludgeon wounds a wandering merchant.
A Troll rises to his feet.

< 297h/297H 148v/148V Pos: standing >
A peasant commoner leaves south.
A Troll parries a wandering merchant's lunge at him.
A wandering merchant misses a Troll with a clumsy kick.
A wandering merchant avoids being bashed by a Troll, who loses his balance and falls.

< 297h/297H 148v/148V Pos: standing >

		Score information for Dod

Level: 32   Race: Shade   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 297(297)  Moves: 148(148)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 81%
Status:  Standing.
         Negative Shielded
Frags:   +0.00   Deaths:   0
Detecting:      Invisible Evil Heat
Enchantments:   Hawkvision Ultravision Farsee Haste Invisibility Levitation
Combat Pulse:   19 Spell Pulse:  0.70 
Leaderboard Points:  322 

Active Spells:
--------------
detect invisibility (20 minutes)
farsee (26 minutes)
levitate (20 minutes)
haste (3 minutes)
infravision (20 minutes)
elephantstrength (31 minutes)
hawkvision (10 minutes)
lionrage (11 minutes)
improved invisibility (11 minutes)


< 297h/297H 148v/148V Pos: standing >
A village commoner leaves north.

< 297h/297H 148v/148V Pos: standing >
A wandering merchant enters from the south.
The well traveled path continues on.
You extend your sights northward.
a Well Traveled Path
Obvious exits: -N -S
A village commoner wanders here in search of something to do.
A traveling adventurer roams here looking for some excitement.

< 297h/297H 148v/148V Pos: standing >
A wandering merchant's fine punch wounds a Troll.
A wandering merchant's fine punch wounds a Troll.

< 297h/297H 148v/148V Pos: standing >
A Troll's fine bludgeon wounds a wandering merchant.

< 297h/297H 148v/148V Pos: standing >
A wandering merchant's fine punch wounds a Troll.
A wandering merchant misses a Troll.
A wandering merchant misses a Troll with a clumsy kick.

< 297h/297H 148v/148V Pos: standing >
A Troll rises to his feet.

< 297h/297H 148v/148V Pos: standing >
A wandering merchant avoids being bashed by a Troll, who loses his balance and falls.

< 297h/297H 148v/148V Pos: standing >
A Troll's bludgeon wounds a wandering merchant.
A Troll's bludgeon wounds a wandering merchant.

< 297h/297H 148v/148V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A wandering merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
A wandering adventurer roams here looking for some excitement.
A wandering merchant stands here, fighting a Troll.
A Troll (large) crouches here, fighting a wandering merchant.(Red Aura)

< 297h/297H 148v/148V Pos: standing >
A wandering adventurer leaves south.

< 297h/297H 148v/148V Pos: standing >
This Troll has a few scratches.
He's large in size.


< 297h/297H 148v/148V Pos: standing >
A wandering merchant's punch wounds a Troll.
A wandering merchant's decent punch wounds a Troll.

< 297h/297H 148v/148V Pos: standing >
A Troll's fine bludgeon wounds a wandering merchant.
A Troll misses a wandering merchant.

< 297h/297H 148v/148V Pos: standing >
You quickly scan the area.
A traveling adventurer who is close by to your north.
A wandering adventurer who is close by to your south.
A peasant commoner who is close by to your south.
A traveling adventurer who is close by to your south.

< 297h/297H 148v/148V Pos: standing >
You quickly scan the area.
A traveling merchant who is a brief walk away to your north.
A wandering adventurer who is close by to your south.
A peasant commoner who is close by to your south.
A traveling adventurer who is close by to your south.

< 297h/297H 148v/148V Pos: standing >
A wandering merchant misses a Troll.
A wandering merchant misses a Troll.

< 297h/297H 148v/148V Pos: standing >
A Troll rises to his feet.

< 297h/297H 148v/148V Pos: standing >
A wandering merchant avoids being bashed by a Troll, who loses his balance and falls.

< 297h/297H 148v/148V Pos: standing >
A wandering merchant dodges a Troll's attack.
A Troll misses a wandering merchant.

< 297h/297H 148v/148V Pos: standing >
A peasant commoner enters from the south.

< 297h/297H 148v/148V Pos: standing >
A wandering merchant misses a Troll.

< 297h/297H 148v/148V Pos: standing >
A Troll's impressive bludgeon strikes a wandering merchant.

< 297h/297H 148v/148V Pos: standing >
A wandering merchant misses a Troll.
A wandering merchant's decent punch wounds a Troll.
A Troll's eyes roll as a wandering merchant plants a foot in his face.

< 297h/297H 148v/148V Pos: standing >
A wandering adventurer enters from the south.

< 297h/297H 148v/148V Pos: standing >
A Troll rises to his feet.

< 297h/297H 148v/148V Pos: standing >
A wandering merchant is knocked to the ground by a Troll's mighty bash!

< 297h/297H 148v/148V Pos: standing >
A Troll's impressive bludgeon strikes a wandering merchant.
A Troll's bludgeon strikes a wandering merchant.
A Troll's impressive bludgeon strikes a wandering merchant.

< 297h/297H 148v/148V Pos: standing >
A wandering merchant misses a Troll.
A wandering merchant misses a Troll.

< 297h/297H 148v/148V Pos: standing >
A wandering merchant misses a Troll.
A Troll parries a wandering merchant's lunge at him.

< 297h/297H 148v/148V Pos: standing >

		Score information for Dod

Level: 32   Race: Shade   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 297(297)  Moves: 148(148)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 81%
Status:  Standing.
         Negative Shielded
Frags:   +0.00   Deaths:   0
Detecting:      Invisible Evil Heat
Enchantments:   Hawkvision Ultravision Farsee Haste Invisibility Levitation
Combat Pulse:   19 Spell Pulse:  0.70 
Leaderboard Points:  322 

Active Spells:
--------------
detect invisibility (20 minutes)
farsee (26 minutes)
levitate (20 minutes)
haste (3 minutes)
infravision (20 minutes)
elephantstrength (31 minutes)
hawkvision (10 minutes)
lionrage (11 minutes)
improved invisibility (11 minutes)


< 297h/297H 148v/148V Pos: standing >
A Troll's bludgeon strikes a wandering merchant.
A Troll's bludgeon strikes a wandering merchant.
A Troll's bludgeon strikes a wandering merchant.

< 297h/297H 148v/148V Pos: standing >
A wandering merchant clambers to his feet.

< 297h/297H 148v/148V Pos: standing >
A wandering merchant avoids being bashed by a Troll, who loses his balance and falls.

< 297h/297H 148v/148V Pos: standing >
A wandering merchant's punch wounds a Troll.
A wandering merchant whacks a Troll in the side with a sound kick.

< 297h/297H 148v/148V Pos: standing >
A village commoner enters from the north.

< 297h/297H 148v/148V Pos: standing >
A Troll's bludgeon strikes a wandering merchant.
A Troll misses a wandering merchant.

< 297h/297H 148v/148V Pos: standing >
You start chanting...
You snap into visibility.

< 297h/297H 148v/148V Pos: standing >
A wandering merchant leaves south.
You complete your spell...
[Damage: 170 ] -=[Your giant fist of force causes a Troll to stagger in agony!]=-

< 297h/297H 148v/148V Pos: standing >
You start chanting...

< 297h/297H 148v/148V Pos: standing >
A wandering merchant's fine punch strikes a Troll.
A wandering merchant's impressive punch strikes a Troll.

< 297h/297H 148v/148V Pos: standing >
You complete your spell...
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 85 ] -=[You throw a fireball at a Troll and have the satisfaction of seeing him enveloped in flames.]=-

< 297h/297H 148v/148V Pos: standing >
You start chanting...

< 297h/297H 148v/148V Pos: standing >
A Troll's bludgeon strikes a wandering merchant.
A Troll's fine bludgeon strikes a wandering merchant.

< 297h/297H 148v/148V Pos: standing >
You complete your spell...
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 63 ] -=[You throw a fireball at a Troll and have the satisfaction of seeing him enveloped in flames.]=-

< 297h/297H 148v/148V Pos: standing >
A Troll rises to his feet.

< 297h/297H 148v/148V Pos: standing >
You start chanting...
A wandering merchant is knocked to the ground by a Troll's mighty bash!

< 297h/297H 148v/148V Pos: standing >
A wandering merchant misses a Troll.
A wandering merchant's punch strikes a Troll hard.

< 297h/297H 148v/148V Pos: standing >
You complete your spell...
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 145 ] -=[You throw a fireball at a Troll and have the satisfaction of seeing him enveloped in flames.]=-

< 297h/297H 148v/148V Pos: standing >
You start chanting...

< 297h/297H 148v/148V Pos: standing >
A Troll's impressive bludgeon strikes a wandering merchant.
A Troll's impressive bludgeon strikes a wandering merchant.

< 297h/297H 148v/148V Pos: standing >
You complete your spell...
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 70 ] -=[You throw a fireball at a Troll and have the satisfaction of seeing him enveloped in flames.]=-
A Troll is incapacitated and will slowly die, if not aided.

< 297h/297H 148v/148V Pos: standing >
A Troll slumps to the ground.

< 297h/297H 148v/148V Pos: standing >
You start chanting...

< 297h/297H 148v/148V Pos: standing >
You complete your spell...
[Damage:  8 ] -=[The lightning bolt hits a Troll with full impact.]=-
A Troll's unique glass skull exploded spreading charges of electrical energy!
A Troll's pair of studded leather boots exploded spreading charges of electrical energy!
A Troll's bugbear-skin eyepatch [superior] exploded spreading charges of electrical energy!
A Troll's mask of sewn flesh [superior] exploded spreading charges of electrical energy!
A Troll is dead! R.I.P.
You receive your share of experience.