The death of [25 Warrior] Luxun (Troll)

in a Well Traveled Path

from the perspective of [25 Warrior] Luxun (Troll)

<worn in ear>        a glittering granite stud
<worn around neck>   a necklace of dwarf eyes [superior]
<worn around neck>   a drow-made cured leather pendant
<worn on body>       a suit of spiked leather armor
<worn about body>    a glittering cured leather bodycloak
<worn about waist>   a belt of ragged flesh [superior]
<worn on belt buckle>a brutal glass belt buckle
<worn on arms>       a pair of dwarf-hide sleeves
<worn around wrist>  some oddly engraved bracers [superior]
<worn around wrist>  some oddly engraved bracers [superior]
<worn on hands>      some beautiful hide gloves
<worn on finger>     a silvery ring studded with gems of dexterity
<worn on finger>     a bent ring [superior]
<primary weapon>     a spiked mace covered in blood [superior]
<secondary weapon>   a spiked mace covered in blood [superior]
<worn on legs>       some blood red leg plates [superior] [86%]

You parry a wandering merchant's lunge at you.
Who do you want to rescue?

< 660h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:excellent E: merchant sta EP:  small wounds >
 Your bash knocks a wandering merchant to the ground!

< 660h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:excellent E: merchant sit EP:  small wounds >
 You parry a wandering merchant's lunge at you.

< 660h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:excellent E: merchant sit EP:  small wounds >
 -=[Your bludgeon strikes a wandering merchant.]=-
-=[Your impressive bludgeon strikes a wandering merchant.]=-

< 660h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:excellent E: merchant sit EP:  few wounds >
 You haven't reoriented yourself yet enough for another bash!

< 660h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:excellent E: merchant sit EP:  few wounds >
 You haven't reoriented yourself yet enough for another bash!

< 660h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:excellent E: merchant sit EP:  few wounds >
 A peasant commoner leaves north.
A wandering merchant misses you.
A wandering merchant misses you.
A wandering merchant clambers to his feet.
You haven't reoriented yourself yet enough for another bash!

< 660h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:excellent E: merchant sta EP:  few wounds >
 Who do you want to rescue?

< 660h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:excellent E: merchant sta EP:  few wounds >
 You haven't reoriented yourself yet enough for another bash!

< 660h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:excellent E: merchant sta EP:  few wounds >
 You haven't reoriented yourself yet enough for another bash!

< 660h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:excellent E: merchant sta EP:  few wounds >
 You haven't reoriented yourself yet enough for another bash!

< 660h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:excellent E: merchant sta EP:  few wounds >
 You miss a wandering merchant.
You miss a wandering merchant.
You haven't reoriented yourself yet enough for another bash!

< 660h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:excellent E: merchant sta EP:  few wounds >
 Who do you want to rescue?

< 660h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:excellent E: merchant sta EP:  few wounds >
 Your bash knocks a wandering merchant to the ground!

< 660h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:excellent E: merchant sit EP:  few wounds >
 A wandering merchant misses you.
You parry a wandering merchant's lunge at you.

< 660h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:excellent E: merchant sit EP:  few wounds >
 -=[Your impressive bludgeon strikes a wandering merchant.]=-
You score a CRITICAL HIT!!!!!
-=[Your powerful bludgeon strikes a wandering merchant hard.]=-

< 660h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:excellent E: merchant sit EP:  few wounds >
 You parry a wandering merchant's lunge at you.
You parry a wandering merchant's lunge at you.

< 660h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:excellent E: merchant sit EP:  few wounds >
 A small villager leaves west.

< 660h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:excellent E: merchant sit EP:  few wounds >
 A wandering merchant clambers to his feet.
You miss a wandering merchant.
-=[Your fine bludgeon strikes a wandering merchant.]=-
You haven't reoriented yourself yet enough for another bash!

< 660h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:excellent E: merchant sta EP:  few wounds >
 You haven't reoriented yourself yet enough for another bash!

< 660h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:excellent E: merchant sta EP:  few wounds >
 You haven't reoriented yourself yet enough for another bash!

< 660h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:excellent E: merchant sta EP:  few wounds >
 You haven't reoriented yourself yet enough for another bash!

< 660h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:excellent E: merchant sta EP:  few wounds >
 Who do you want to rescue?

< 660h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:excellent E: merchant sta EP:  few wounds >
 -=[A wandering merchant's fine punch wounds you.]=-
-=[A wandering merchant's fine punch strikes you.]=-
-=[A wandering merchant's sweep catches you in the side and you almost stumble.]=-

< 614h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 Your bash knocks a wandering merchant to the ground!

< 616h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sit EP:  few wounds >
 -=[Your impressive bludgeon strikes a wandering merchant.]=-
-=[Your impressive bludgeon strikes a wandering merchant.]=-

< 619h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sit EP:  nasty wounds >
 You block a wandering merchant's lunge at you.
You parry a wandering merchant's lunge at you.

< 621h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sit EP:  nasty wounds >
 -=[Your fine bludgeon strikes a wandering merchant.]=-
-=[Your bludgeon strikes a wandering merchant.]=-

< 627h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sit EP:  nasty wounds >
 You parry a wandering merchant's lunge at you.
You parry a wandering merchant's lunge at you.

< 628h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sit EP:  nasty wounds >
 You haven't reoriented yourself yet enough for another bash!

< 629h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sit EP:  nasty wounds >
 You haven't reoriented yourself yet enough for another bash!

< 629h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sit EP:  nasty wounds >
 Who do you want to rescue?

< 630h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sit EP:  nasty wounds >
 You haven't reoriented yourself yet enough for another bash!

< 630h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sit EP:  nasty wounds >
 A wandering merchant clambers to his feet.

< 634h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 You block a wandering merchant's lunge at you.
A wandering merchant misses you.
You dodge a wandering merchant's feeble leg sweep.
Your bash knocks a wandering merchant to the ground!

< 635h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sit EP:  nasty wounds >
 -=[Your impressive bludgeon strikes a wandering merchant.]=-
-=[Your impressive bludgeon strikes a wandering merchant.]=-

< 636h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sit EP:  nasty wounds >
 You dodge a wandering merchant's vicious attack.
-=[A wandering merchant's decent punch wounds you.]=-

< 633h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sit EP:  nasty wounds >
 -=[Your impressive bludgeon strikes a wandering merchant.]=-
-=[Your impressive bludgeon strikes a wandering merchant.]=-

< 635h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sit EP:  nasty wounds >
 You haven't reoriented yourself yet enough for another bash!

< 639h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sit EP:  nasty wounds >
 You haven't reoriented yourself yet enough for another bash!

< 639h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sit EP:  nasty wounds >
 Who do you want to rescue?

< 640h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sit EP:  nasty wounds >
 You parry a wandering merchant's lunge at you.
You parry a wandering merchant's lunge at you.
A wandering merchant clambers to his feet.
-=[A wandering merchant's kick hits you directly in the face.]=-
You haven't reoriented yourself yet enough for another bash!

< 634h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 You haven't reoriented yourself yet enough for another bash!

< 635h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 You haven't reoriented yourself yet enough for another bash!

< 635h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 -=[Your impressive bludgeon strikes a wandering merchant.]=-
You miss a wandering merchant.

< 637h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 Your bash knocks a wandering merchant to the ground!

< 639h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sit EP: pretty hurt >
 You parry a wandering merchant's lunge at you.

< 641h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sit EP: pretty hurt >
 -=[Your bludgeon strikes a wandering merchant very hard.]=-
-=[Your fine bludgeon strikes a wandering merchant hard.]=-

< 646h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sit EP: pretty hurt >
 You block a wandering merchant's lunge at you.
You deflect a wandering merchant's blow and strike back at him!
-=[Your fine bludgeon strikes a wandering merchant hard.]=-

< 649h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sit EP: pretty hurt >
 A wandering merchant clambers to his feet.
You haven't reoriented yourself yet enough for another bash!

< 652h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 Who do you want to rescue?

< 653h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 You haven't reoriented yourself yet enough for another bash!

< 653h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 You haven't reoriented yourself yet enough for another bash!

< 653h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 You haven't reoriented yourself yet enough for another bash!

< 654h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 -=[Your bludgeon strikes a wandering merchant hard.]=-
-=[Your fine bludgeon strikes a wandering merchant very hard.]=-

< 654h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sta EP:  awful >
 A wandering merchant misses you.
You parry a wandering merchant's lunge at you.
-=[A wandering merchant's sweep catches you in the side and you almost stumble.]=-

< 647h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sta EP:  awful >
 Your bash knocks a wandering merchant to the ground!

< 649h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sit EP:  awful >
 -=[Your impressive bludgeon seriously wounds a wandering merchant.]=-
-=[Your fine bludgeon seriously wounds a wandering merchant.]=-

< 654h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sit EP:  awful >
 -=[A wandering merchant's fine punch strikes you.]=-
A wandering merchant misses you.

< 634h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sit EP:  awful >
 A wandering merchant misses you.
You parry a wandering merchant's lunge at you.

< 641h/660H 119v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sit EP:  awful >
 You score a CRITICAL HIT!!!!!
-=[Your impressive bludgeon causes a wandering merchant to grimace in pain.]=-
-=[Your impressive bludgeon causes a wandering merchant to grimace in pain.]=-
A wandering merchant is incapacitated and will slowly die, if not aided.

< 642h/660H 119v/138V Pos: standing >
<Who do you want to rescue?

< 642h/660H 119v/138V Pos: standing >
<You haven't reoriented yourself yet enough for another bash!

< 643h/660H 119v/138V Pos: standing >
<You haven't reoriented yourself yet enough for another bash!

< 643h/660H 119v/138V Pos: standing >
<You haven't reoriented yourself yet enough for another bash!

< 644h/660H 119v/138V Pos: standing >
<Who do you want to rescue?

< 648h/660H 119v/138V Pos: standing >
<As a wandering merchant avoids your bash, you topple over and fall to the ground.

< 648h/660H 119v/138V Pos: sitting >
<-=[Your fine bludgeon critically injures a wandering merchant.]=-
A wandering merchant is mortally wounded, and will die soon, if not aided.
-=[Your crude bludgeon hits a wandering merchant.]=-
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a wandering merchant.

< 650h/660H 119v/138V Pos: sitting >
You clamber to your feet.

< 660h/660H 119v/138V Pos: standing >
You get a small pile of coins from the corpse of a wandering merchant.
There were: 1 platinum coin, 33 gold coins. 

< 660h/660H 119v/138V Pos: standing >
Into what?

< 660h/660H 119v/138V Pos: standing >
You do not see or have the 2.corpse.

< 660h/660H 119v/138V Pos: standing >
Into what?

< 660h/660H 119v/138V Pos: standing >
Into what?

< 660h/660H 119v/138V Pos: standing >
Into what?

< 660h/660H 120v/138V Pos: standing >
Pardon?

< 660h/660H 120v/138V Pos: standing >
Into what?

< 660h/660H 120v/138V Pos: standing >
Bash who?

< 660h/660H 120v/138V Pos: standing >
Bash who?

< 660h/660H 121v/138V Pos: standing >
Bash who?

< 660h/660H 121v/138V Pos: standing >
Who do you want to rescue?

< 660h/660H 121v/138V Pos: standing >
Bash who?

< 660h/660H 122v/138V Pos: standing >
You quickly scan the area.
A peasant commoner who is close by to your north.
A traveling adventurer who is close by to your north.
A wandering merchant who is close by to your north.
A traveling adventurer who is not far off to your north.
A pudgy commoner who is not far off to your north.
A small sparrow who is in the distance to your north.
A small villager who is close by to your west.
A wandering adventurer who is close by to your west.
A peasant commoner who is close by to your west.
A young villager who is not far off to your west.

< 660h/660H 122v/138V Pos: standing >
Bash who?

< 660h/660H 125v/138V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A peasant commoner wanders here with his head held low.
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
Oops, trying to juggle too many loose coins, you drop a few.

< 660h/660H 124v/138V Pos: standing >
You are carrying: (3/11)
a spiked mace covered in blood [superior]
a crude clay truncheon
a small bandage

< 660h/660H 125v/138V Pos: standing >
A wandering merchant gets a handful of coins.
A wandering merchant leaves south.

< 660h/660H 126v/138V Pos: standing >
A wandering merchant enters from the north.

< 660h/660H 126v/138V Pos: standing >
Bash who?

< 660h/660H 126v/138V Pos: standing >
Your bash knocks a wandering merchant to the ground!

< 660h/660H 127v/138V Pos: standing >
< T: Luxun TP: sta TC:excellent E: merchant sit EP: few scratches >
 You dodge a wandering merchant's vicious attack.
You block a wandering merchant's lunge at you.

< 660h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC:excellent E: merchant sit EP: few scratches >
 A wandering merchant misses you.
You deflect a wandering merchant's blow and strike back at him!
-=[Your impressive bludgeon wounds a wandering merchant.]=-

< 660h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC:excellent E: merchant sit EP: few scratches >
 -=[Your impressive bludgeon strikes a wandering merchant.]=-
-=[Your bludgeon wounds a wandering merchant.]=-

< 660h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC:excellent E: merchant sit EP:  small wounds >
 A wandering adventurer enters from the south.

< 660h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC:excellent E: merchant sit EP:  small wounds >
 Who do you want to rescue?

< 660h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC:excellent E: merchant sit EP:  small wounds >
 You haven't reoriented yourself yet enough for another bash!

< 660h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC:excellent E: merchant sit EP:  small wounds >
 A pudgy commoner enters from the north.
You haven't reoriented yourself yet enough for another bash!

< 660h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC:excellent E: merchant sit EP:  small wounds >
 You haven't reoriented yourself yet enough for another bash!

< 660h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC:excellent E: merchant sit EP:  small wounds >
 -=[A wandering merchant's punch wounds you.]=-
A wandering merchant misses you.
A wandering merchant clambers to his feet.
-=[A wandering merchant's kick hits you in your side.]=-

< 633h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 You haven't reoriented yourself yet enough for another bash!

< 633h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 Who do you want to rescue?

< 634h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 You miss a wandering merchant.
-=[Your bludgeon wounds a wandering merchant.]=-
You haven't reoriented yourself yet enough for another bash!

< 635h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 A village commoner enters from the south.

< 639h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 You stop using a blood-stained leather tower shield.

< 639h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 Bashing without a shield is tough, but you try anyway...
As a wandering merchant avoids your bash, you topple over and fall to the ground.

< 639h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC:few scratches E: merchant sta EP:  small wounds >
 -=[A wandering merchant's punch wounds you.]=-

< 629h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC:few scratches E: merchant sta EP:  small wounds >
 A muscular villager leaves south.

< 630h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC:few scratches E: merchant sta EP:  small wounds >
 -=[Your impressive bludgeon wounds a wandering merchant.]=-

< 632h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC:few scratches E: merchant sta EP:  small wounds >
 -=[A wandering merchant's decent punch wounds you.]=-
-=[A wandering merchant's decent punch wounds you.]=-

< 614h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC:few scratches E: merchant sta EP:  small wounds >
 You miss a wandering merchant.

< 618h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC:few scratches E: merchant sta EP:  small wounds >
 You rise to your feet.

< 620h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 You wield a spiked mace covered in blood [superior].

< 620h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 Bashing without a shield is tough, but you try anyway...
As a wandering merchant avoids your bash, you topple over and fall to the ground.

< 620h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC:few scratches E: merchant sta EP:  small wounds >
 A traveling adventurer leaves south.

< 621h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC:few scratches E: merchant sta EP:  small wounds >
 A wandering merchant misses you.
-=[A wandering merchant's sweep catches you in the side and you almost stumble.]=-

< 613h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC:few scratches E: merchant sta EP:  small wounds >
 -=[Your bludgeon wounds a wandering merchant.]=-

< 619h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC:few scratches E: merchant sta EP:  small wounds >
 -=[A wandering merchant's decent punch wounds you.]=-

< 609h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC:few scratches E: merchant sta EP:  small wounds >
 Maybe you should get up off your knees first?

< 615h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC:few scratches E: merchant sta EP:  small wounds >
 Maybe you should get up off your knees first?

< 615h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC:few scratches E: merchant sta EP:  small wounds >
 Maybe you should get up off your knees first?

< 615h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC:few scratches E: merchant sta EP:  small wounds >
 Maybe you should get up off your knees first?

< 616h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC:few scratches E: merchant sta EP:  small wounds >
 -=[Your bludgeon wounds a wandering merchant.]=-
-=[Your fine bludgeon wounds a wandering merchant.]=-
You rise to your feet.

< 616h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 A peasant commoner leaves south.
You parry a wandering merchant's lunge at you.
A wandering merchant misses you with his clumsy kick at your chest.
Bashing without a shield is tough, but you try anyway...
As a wandering merchant avoids your bash, you topple over and fall to the ground.

< 617h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC:few scratches E: merchant sta EP:  small wounds >
 A village commoner leaves north.

< 620h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC:few scratches E: merchant sta EP:  small wounds >
 A wandering merchant enters from the south.

< 623h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC:few scratches E: merchant sta EP:  small wounds >
 -=[A wandering merchant's fine punch wounds you.]=-
-=[A wandering merchant's fine punch wounds you.]=-

< 598h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC:few scratches E: merchant sta EP:  small wounds >
 -=[Your fine bludgeon wounds a wandering merchant.]=-

< 599h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC:few scratches E: merchant sta EP:  small wounds >
 Maybe you should get up off your knees first?

< 604h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC:few scratches E: merchant sta EP:  small wounds >
 Maybe you should get up off your knees first?

< 604h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC:few scratches E: merchant sta EP:  small wounds >
 Maybe you should get up off your knees first?

< 605h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC:few scratches E: merchant sta EP:  small wounds >
 -=[A wandering merchant's fine punch wounds you.]=-
A wandering merchant misses you.
A wandering merchant misses you with his clumsy kick at your chest.
Maybe you should get up off your knees first?

< 591h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC: small wounds E: merchant sta EP:  small wounds >
 You rise to your feet.

< 591h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC: small wounds E: merchant sta EP:  small wounds >
 Bashing without a shield is tough, but you try anyway...
As a wandering merchant avoids your bash, you topple over and fall to the ground.

< 592h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC: small wounds E: merchant sta EP:  small wounds >
 -=[Your bludgeon wounds a wandering merchant.]=-
-=[Your bludgeon wounds a wandering merchant.]=-

< 593h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC: small wounds E: merchant sta EP:  few wounds >
 A wandering adventurer leaves south.

< 597h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC:few scratches E: merchant sta EP:  few wounds >
 -=[A wandering merchant's punch wounds you.]=-
-=[A wandering merchant's decent punch wounds you.]=-

< 574h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC: small wounds E: merchant sta EP:  few wounds >
 -=[Your fine bludgeon wounds a wandering merchant.]=-
You miss a wandering merchant.

< 577h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC: small wounds E: merchant sta EP:  few wounds >
 Maybe you should get up off your knees first?

< 581h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC: small wounds E: merchant sta EP:  few wounds >
 A wandering merchant misses you.
A wandering merchant misses you.
Maybe you should get up off your knees first?

< 581h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC: small wounds E: merchant sta EP:  few wounds >
 Maybe you should get up off your knees first?

< 582h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC: small wounds E: merchant sta EP:  few wounds >
 Maybe you should get up off your knees first?

< 582h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC: small wounds E: merchant sta EP:  few wounds >
 You rise to your feet.

< 583h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 Bashing without a shield is tough, but you try anyway...
As a wandering merchant avoids your bash, you topple over and fall to the ground.

< 583h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC: small wounds E: merchant sta EP:  few wounds >
 A wandering merchant dodges your futile attack.
You miss a wandering merchant.

< 586h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC: small wounds E: merchant sta EP:  few wounds >
 A peasant commoner enters from the south.

< 587h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC: small wounds E: merchant sta EP:  few wounds >
 A wandering merchant misses you.

< 589h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC: small wounds E: merchant sta EP:  few wounds >
 You score a CRITICAL HIT!!!!!
-=[Your impressive bludgeon strikes a wandering merchant.]=-

< 594h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC:few scratches E: merchant sta EP:  few wounds >
 A wandering merchant misses you.
-=[A wandering merchant's decent punch wounds you.]=-
-=[A wandering merchant's kick hits you directly in the face.]=-

< 577h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC: small wounds E: merchant sta EP:  few wounds >
 Maybe you should get up off your knees first?

< 577h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC: small wounds E: merchant sta EP:  few wounds >
 A wandering adventurer enters from the south.
Maybe you should get up off your knees first?

< 578h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC: small wounds E: merchant sta EP:  few wounds >
 Maybe you should get up off your knees first?

< 578h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC: small wounds E: merchant sta EP:  few wounds >
 Maybe you should get up off your knees first?

< 578h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC: small wounds E: merchant sta EP:  few wounds >
 You rise to your feet.

< 579h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 Bashing without a shield is tough, but you try anyway...
Your bash knocks a wandering merchant to the ground!

< 579h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC: small wounds E: merchant sit EP:  few wounds >
 -=[Your impressive bludgeon strikes a wandering merchant.]=-
-=[Your bludgeon strikes a wandering merchant.]=-
-=[Your impressive bludgeon strikes a wandering merchant.]=-

< 584h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC: small wounds E: merchant sit EP:  few wounds >
 A wandering merchant misses you.
A wandering merchant misses you.

< 584h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC: small wounds E: merchant sit EP:  few wounds >
 A wandering merchant misses you.
You parry a wandering merchant's lunge at you.

< 591h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC: small wounds E: merchant sit EP:  few wounds >
 -=[Your bludgeon strikes a wandering merchant.]=-
-=[Your bludgeon strikes a wandering merchant.]=-
-=[Your bludgeon strikes a wandering merchant.]=-

< 592h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC: small wounds E: merchant sit EP:  nasty wounds >
 You haven't reoriented yourself yet enough for another bash!

< 592h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC: small wounds E: merchant sit EP:  nasty wounds >
 You haven't reoriented yourself yet enough for another bash!

< 593h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC: small wounds E: merchant sit EP:  nasty wounds >
 Who do you want to rescue?

< 593h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC: small wounds E: merchant sit EP:  nasty wounds >
 You haven't reoriented yourself yet enough for another bash!

< 594h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sit EP:  nasty wounds >
 You haven't reoriented yourself yet enough for another bash!

< 594h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sit EP:  nasty wounds >
 You haven't reoriented yourself yet enough for another bash!

< 594h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sit EP:  nasty wounds >
 You haven't reoriented yourself yet enough for another bash!

< 595h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sit EP:  nasty wounds >
 Who do you want to rescue?

< 595h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sit EP:  nasty wounds >
 You haven't reoriented yourself yet enough for another bash!

< 596h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sit EP:  nasty wounds >
 A wandering merchant clambers to his feet.

< 598h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 Bashing without a shield is tough, but you try anyway...
As a wandering merchant avoids your bash, you topple over and fall to the ground.

< 598h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC:few scratches E: merchant sta EP:  nasty wounds >
 -=[A wandering merchant's punch wounds you.]=-
-=[A wandering merchant's kick hits you in your side.]=-

< 579h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC: small wounds E: merchant sta EP:  nasty wounds >
 A village commoner enters from the north.

< 581h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC: small wounds E: merchant sta EP:  nasty wounds >
 -=[Your bludgeon strikes a wandering merchant.]=-
You miss a wandering merchant.

< 581h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC: small wounds E: merchant sta EP:  nasty wounds >
 A Shade snaps into visibility.

< 582h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC: small wounds E: merchant sta EP:  nasty wounds >
 A wandering merchant leaves south.
A Shade completes his spell...
A Shade utters the words 'buoblg qrunsoqpze yugh'
-=[A Shade's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!

< 414h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC: few wounds E: merchant sta EP:  nasty wounds >
 A Shade starts casting an offensive spell.

< 415h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC: few wounds E: merchant sta EP:  nasty wounds >
 -=[A wandering merchant's fine punch strikes you.]=-
-=[A wandering merchant's impressive punch strikes you.]=-

< 382h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC: few wounds E: merchant sta EP:  nasty wounds >
 A Shade completes his spell...
A Shade utters the word 'yufzbarr'
The flames cause your skin to smoke!
-=[You are enveloped in flames from a fireball sent by a Shade.  OUCH!]=-
OUCH!  That really did HURT!

< 297h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC: nasty wounds E: merchant sta EP:  nasty wounds >
 A Shade starts casting an offensive spell.

< 297h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC: nasty wounds E: merchant sta EP:  nasty wounds >
 -=[Your bludgeon strikes a wandering merchant.]=-
-=[Your fine bludgeon strikes a wandering merchant.]=-

< 297h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC: nasty wounds E: merchant sta EP:  nasty wounds >
 A Shade completes his spell...
A Shade utters the word 'yufzbarr'
The flames cause your skin to smoke!
-=[You are enveloped in flames from a fireball sent by a Shade.  OUCH!]=-

< 235h/660H 128v/138V Pos: kneeling >
< T: Luxun TP: kne TC: nasty wounds E: merchant sta EP:  nasty wounds >
 You rise to your feet.

< 235h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC: nasty wounds E: merchant sta EP:  nasty wounds >
 A Shade starts casting an offensive spell.
Bashing without a shield is tough, but you try anyway...
Your bash knocks a wandering merchant to the ground!

< 235h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC: nasty wounds E: merchant sit EP:  nasty wounds >
 A wandering merchant misses you.
-=[A wandering merchant's punch strikes you hard.]=-

< 212h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC: nasty wounds E: merchant sit EP:  nasty wounds >
 A Shade completes his spell...
A Shade utters the word 'yufzbarr'
The flames cause your skin to smoke!
-=[You are enveloped in flames from a fireball sent by a Shade.  OUCH!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 67h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC: awful E: merchant sit EP:  nasty wounds >
 A Shade starts casting an offensive spell.

< 67h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC: awful E: merchant sit EP:  nasty wounds >
 -=[Your impressive bludgeon strikes a wandering merchant.]=-
-=[Your impressive bludgeon strikes a wandering merchant.]=-

< 67h/660H 128v/138V Pos: standing >
< T: Luxun TP: sta TC: awful E: merchant sit EP:  nasty wounds >
 A Shade completes his spell...
A Shade utters the word 'yufzbarr'
The flames cause your skin to smoke!
-=[You are enveloped in flames from a fireball sent by a Shade.  OUCH!]=-
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.

< -3h/660H 128v/138V Pos: standing >
-=[