The death of [ 5 Illusionist] Orax (Shade)

in An Empty House

from the perspective of [ 5 Shaman] Eladarmi (Shade)

<worn on head>       a smelly fur hat
<worn on body>       a suit of smelly animal furs
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     a large stone warhammer
<worn on feet>       a pair of fur boots

Slay whom?

< 31h/42H 114v/120V Pos: standing >
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< 34h/42H 114v/120V Pos: standing >
Entrance of a Small Abandoned Settlement
   The trail abruptly stops at the edge of a clearing.  Dead and dying
bushes surround the clearing, lending the air a decayed look along with
the gaping black doorways, windows and fallen roofs of the
buildings.
A broken gate leans to the side here.
Obvious exits: -North -South
a broken wooden gate lies to the side here.
The skeleton of a red-tailed hawk somehow soars overhead.

< 34h/42H 112v/120V Pos: standing >
Slay whom?

< 34h/42H 112v/120V Pos: standing >
Slay whom?
A Shade enters from the north.

< 34h/42H 112v/120V Pos: standing >
You miss a Shade.

< 34h/42H 112v/120V Pos: standing >
< T: Eladarmi TP: sta TC: small wounds E: A Shade sta EP:  few wounds >
 Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.

< 34h/42H 113v/120V Pos: standing >
< T: Eladarmi TP: sta TC: small wounds E: A Shade sta EP:  few wounds >
 A Shade attempts to flee.
A Shade leaves north.

< 34h/42H 113v/120V Pos: standing >
Slay whom?

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< 34h/42H 113v/120V Pos: standing >
Pardon?

< 34h/42H 113v/120V Pos: standing >
Slay whom?

< 34h/42H 113v/120V Pos: standing >
Slay whom?

< 34h/42H 113v/120V Pos: standing >
Pitted Path Leading to the Village
   This path is pocked and pitted with old ruts.  The ruts are mostly
grown in with thick bunches of thistles and weeds, while to the sides
you can hear the soft squeaks and chitters of various creatures.
Obvious exits: -North -South
A tiny bony chipmunk darts around with tail aflicker.
A little blue snake slithers through the grass.
A tiny bony chipmunk darts around with tail aflicker.
A black-winged falcon flaps his skeletal wings as he soars overhead.

< 34h/42H 112v/120V Pos: standing >
Slay whom?

< 34h/42H 113v/120V Pos: standing >
An Intersection of Paths
   The path splits off here in different directions. A bit to the north,
you can see the surprisingly complete front of a building, to the
west you see a broken down shack, and to the east leads a path
towards a building that would have been imposing if it weren't
for the fact that all windows were missing and the roof was
half-collapsed on itself.  The way out of this foreboding area
is to the south.
Obvious exits: -North -East  -South -West 
A little blue snake slithers through the grass.
A bushy-tailed fox shambles down the path

< 34h/42H 113v/120V Pos: standing >
Slay whom?

< 34h/42H 115v/120V Pos: standing >
You quickly scan the area.
A tiny bony chipmunk who is not far off to your north.
Cols who is a brief walk away to your north.
The shopkeeper Anguinel who is a brief walk away to your north.
A zombified squirrel who is close by to your east.
A tiny bony chipmunk who is close by to your east.
A small black mouse who is close by to your east.
A small black mouse who is close by to your east.
A small black mouse who is not far off to your east.
A tiny bony chipmunk who is close by to your south.
A little blue snake who is close by to your south.
A tiny bony chipmunk who is close by to your south.
A black-winged falcon who is close by to your south.
A little blue snake who is not far off to your south.
A little blue snake who is not far off to your south.
A red-tailed hawk who is not far off to your south.
A zombified squirrel who is a brief walk away to your south.

< 35h/42H 117v/120V Pos: standing >
Market Square
   This is the small square where the villagers used to ply their wares.
But, alas, with the coming of troubles, the market benches are scattered
in broken heaps around the area, rotted husks and produce petrified on
the ground.  Under one cart you can see white bones gleaming in the
dim light.  In the center is a dried up well.  The exits you see are
to the North towards the undamaged building, to the west to a shack, and
to the east to another shack, as well as south to exit the village.
Obvious exits: -North -East  -South -West 
A long steel sword is here in the dirt.
an old well has dried up here.

< 35h/42H 119v/120V Pos: standing >
You quickly scan the area.
A tiny bony chipmunk who is close by to your north.
Cols who is not far off to your north.
The shopkeeper Anguinel who is not far off to your north.
A large black spider who is close by to your east.
A little black spider who is close by to your east.
A little black spider who is close by to your east.
A little black spider who is close by to your east.
A little black spider who is close by to your east.
A little black spider who is close by to your east.
A ragged furred, bushy tailed fox who is close by to your south.
A little blue snake who is not far off to your south.
A tiny bony chipmunk who is not far off to your south.
A little blue snake who is not far off to your south.
A tiny bony chipmunk who is not far off to your south.
A black-winged falcon who is not far off to your south.
A little blue snake who is a brief walk away to your south.
A little blue snake who is a brief walk away to your south.
A red-tailed hawk who is a brief walk away to your south.
A zombified squirrel who is rather far off to your south.
A ragged furred, bushy tailed fox who is close by to your west.
A small black mouse who is close by to your west.

< 35h/42H 119v/120V Pos: standing >
A Bend in the Village Path
   The path takes a turn here, going either to the east towards several
old battered houses, or to the north to the startlingly unharmed
building.  The air here is quite still, and the silence is foreboding.
Exits are to the North, East or South.
Obvious exits: -North -East  -South
A tiny bony chipmunk darts around with tail aflicker.

< 36h/42H 118v/120V Pos: standing >
You quickly scan the area.
Cols who is close by to your north.
The shopkeeper Anguinel who is close by to your north.
A ragged furred, bushy tailed fox who is not far off to your east.
A horse who is a brief walk away to your east.
A ragged furred, bushy tailed fox who is rather far off to your east.
A ragged furred, bushy tailed fox who is in the distance to your east.
A ragged furred, bushy tailed fox who is in the distance to your east.
A tiny bony chipmunk who is not far off to your south.
A ragged furred, bushy tailed fox who is not far off to your south.
A little blue snake who is a brief walk away to your south.
A tiny bony chipmunk who is a brief walk away to your south.
A little blue snake who is a brief walk away to your south.
A black-winged falcon who is a brief walk away to your south.
A tiny bony chipmunk who is rather far off to your south.
A little blue snake who is rather far off to your south.
A little blue snake who is rather far off to your south.
A red-tailed hawk who is rather far off to your south.
A zombified squirrel who is in the distance to your south.

< 36h/42H 119v/120V Pos: standing >
A Totally Unharmed Shop.
   This shop has managed somehow to remain completely unharmed by whatever
it was that destroyed most of the rest of the town.  Here, you see tubs
of pickles, bolts of cloth, stacks of sacks of grain, almost all the
items in total disarray due to neglect and lack of customers.  The
shopkeeper Anguinel looks up in near shock at your entry.
Obvious exits: -South
Cols (Shade)(small) sits resting.
(Q)The Shopkeeper Anguinel looks up at your entry in surprise.

< 36h/42H 119v/120V Pos: standing >
You quickly scan the area.
A tiny bony chipmunk who is close by to your south.
A tiny bony chipmunk who is a brief walk away to your south.
A ragged furred, bushy tailed fox who is a brief walk away to your south.
A little blue snake who is rather far off to your south.
A tiny bony chipmunk who is rather far off to your south.
A little blue snake who is rather far off to your south.
A black-winged falcon who is rather far off to your south.
A tiny bony chipmunk who is in the distance to your south.
A little blue snake who is in the distance to your south.
A little blue snake who is in the distance to your south.
A red-tailed hawk who is in the distance to your south.

< 37h/42H 119v/120V Pos: standing >
A Bend in the Village Path
   The path takes a turn here, going either to the east towards several
old battered houses, or to the north to the startlingly unharmed
building.  The air here is quite still, and the silence is foreboding.
Exits are to the North, East or South.
Obvious exits: -North -East  -South
A tiny bony chipmunk darts around with tail aflicker.

< 37h/42H 118v/120V Pos: standing >
A Dusty Path
   This dusty path has recently been walked on, as evidenced by the
footprints marring the surface.  To the west is a corner, to the
North is an empty house, South is also a disheveled house, and east
goes to more houses...
Obvious exits: -North -East  -South -West 

< 37h/42H 117v/120V Pos: standing >
You quickly scan the area.
A zombified squirrel who is close by to your north.
A tiny bony chipmunk who is close by to your north.
A Shade who is close by to your north.
A ragged furred, bushy tailed fox who is close by to your east.
A horse who is not far off to your east.
A ragged furred, bushy tailed fox who is a brief walk away to your east.
A ragged furred, bushy tailed fox who is rather far off to your east.

< 37h/42H 119v/120V Pos: standing >
Through the Center of the Village
   You can tell, by the ruts in the path here, that this was the
main thoroughfare for the village.  Now, however, those ruts are
grown in with brambles and grasses with the only trace of habita-
tion towards the North through a doorway.  Exits lead North into a
luxurious home, South to an empty house, East continuing on the path,
and Westwards towards the Market.
Obvious exits: -North -East  -South -West 
A bushy-tailed fox shambles down the path

< 38h/42H 119v/120V Pos: standing >
You quickly scan the area.
A ragged furred, bushy tailed fox who is close by to your north.
A horse who is close by to your east.
A ragged furred, bushy tailed fox who is not far off to your east.
A ragged furred, bushy tailed fox who is a brief walk away to your east.
A ragged furred, bushy tailed fox who is a brief walk away to your east.
A zombified squirrel who is close by to your south.

< 38h/42H 119v/120V Pos: standing >
A Formerly Luxurious Home
   This house was one of the more luxurious homes in the village,
second only to the Elder's house and one other.  The walls are still
standing, the roof is whole.  Looking around, you can tell that there
is someone living here, for the clutter is amazing; clothes scattered
around, dishes on the table, reading parchments in a pile by a rather
comfortable looking chair.  A collection of birdfeathers points to
the shopkeeper Anguinel as being the culprit.  Then again, who could
blame him?  It's one nice house!
Exits are to the South and Up.
Obvious exits: -South -Up   
A bushy-tailed fox shambles down the path

< 38h/42H 118v/120V Pos: standing >
Cols has just given you his consent.

< 39h/42H 119v/120V Pos: standing >
A Disheveled Attic
   This is obviously the attic, with piles of crates and boxes
scattered all over the room, mixed with little heaps of bat
guano in between the boxes.  Exits are East and Down.
Obvious exits: -East # -Down 
a strange blue stone lies here.
piles of bat guano lay scattered on the floor.

< 39h/42H 119v/120V Pos: standing >
A Formerly Luxurious Home
   This house was one of the more luxurious homes in the village,
second only to the Elder's house and one other.  The walls are still
standing, the roof is whole.  Looking around, you can tell that there
is someone living here, for the clutter is amazing; clothes scattered
around, dishes on the table, reading parchments in a pile by a rather
comfortable looking chair.  A collection of birdfeathers points to
the shopkeeper Anguinel as being the culprit.  Then again, who could
blame him?  It's one nice house!
Exits are to the South and Up.
Obvious exits: -South -Up   
A bushy-tailed fox shambles down the path

< 39h/42H 118v/120V Pos: standing >
Through the Center of the Village
   You can tell, by the ruts in the path here, that this was the
main thoroughfare for the village.  Now, however, those ruts are
grown in with brambles and grasses with the only trace of habita-
tion towards the North through a doorway.  Exits lead North into a
luxurious home, South to an empty house, East continuing on the path,
and Westwards towards the Market.
Obvious exits: -North -East  -South -West 
A bushy-tailed fox shambles down the path

< 39h/42H 117v/120V Pos: standing >
A Dusty Path
   This dusty path has recently been walked on, as evidenced by the
footprints marring the surface.  To the west is a corner, to the
North is an empty house, South is also a disheveled house, and east
goes to more houses...
Obvious exits: -North -East  -South -West 

< 40h/42H 116v/120V Pos: standing >
The day has begun.

< 40h/42H 116v/120V Pos: standing >
An Empty House
   This house looks to have been hurriedly abandoned, though what
was left behind seems to be rather well picked over by scavengers.
The only exit is to the south.
Obvious exits: -South
Puddles of fresh blood cover the ground.
The corpse of a little blue snake is lying here.
A large stone warhammer has been dropped here.
a forlorn bedside table is here, broken to bits.
A ragged black squirrel shuffles slowly through the grass.
A tiny bony chipmunk darts around with tail aflicker.
A Shade (small) stands here.

< 40h/42H 116v/120V Pos: standing >
You miss a Shade.

< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 You dodge a Shade's vicious attack.
A Shade looks at you.

< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 A Shade dodges your futile attack.

< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 A Shade giggles.

< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 You dodge a Shade's vicious attack.

< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 A Shade sizes you up with a quick glance.

< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 A Shade dodges your futile attack.

< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 You see nothing special about him.
This Shade is in excellent condition.
He's small in size.

<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on belt buckle>a quill
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     an amber-colored rod
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of tight black slippers

< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 A Shade misses you.

< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 You miss a Shade.

< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 
< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 A Shade misses you.

< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 A Shade sizes you up with a quick glance.

< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 You miss a Shade.

< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 
< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.

< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 A Shade misses you.

< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 
< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 You miss a Shade.

< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 You dodge a Shade's vicious attack.

< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 A Shade dodges your futile attack.

< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 You dodge a Shade's vicious attack.

< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 An Empty House
Obvious exits: -South
The corpse of a little blue snake is lying here.
A large stone warhammer has been dropped here.
a forlorn bedside table is here, broken to bits.
A ragged black squirrel shuffles slowly through the grass.
A tiny bony chipmunk darts around with tail aflicker.
A Shade (small) stands here, fighting YOU!

< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 A Shade dodges your futile attack.

< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 A Shade misses you.

< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 The perfect match!

< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 A Shade dodges your futile attack.

< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 A Shade misses you.

< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 
		Score information for Eladarmi

Level: 5   Race: Shade   Class: Shaman Sex: Male
Hit points: 40(42)  Moves: 120(120)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 76%
Status:  Standing, fighting A Shade.
Frags:   +0.00   Deaths:   0
Enchantments:   Ultravision
Combat Pulse:   18 Spell Pulse:  0.70 
Leaderboard Points:   50 

Active Spells:
--------------
well-rested bonus (146 minutes)


< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 You dodge a Shade's vicious attack.

< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 You feel your skill in 1h bludgeon improving.
You miss a Shade.

< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 A Shade misses you.

< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 You miss a Shade.

< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 You dodge a Shade's vicious attack.

< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 You miss a Shade.

< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 You dodge a Shade's vicious attack.

< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 You miss a Shade.

< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 Cols enters from the south.

< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 Cols starts casting an offensive spell.

< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 Cols is now a member of your group.

< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 You dodge a Shade's vicious attack.

< 40h/42H 120v/120V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Shade sta EP: excellent >
 Cols completes his spell...
Cols utters the word 'yrawzmosagh'
Cols points at a Shade.
The intense flames cause a Shade's skin to smolder and burn!
A flameburst sent from Cols's outstretched arms collides silently with a Shade.
A Shade is mortally wounded, and will die soon, if not aided.

< 40h/42H 120v/120V Pos: standing >
<[Damage:  1 ] -=[Your weak crush hits a Shade.]=-
A Shade's light blue scarf was completely destroyed by the massive blow!
A Shade's pair of studded leather sleeves was completely destroyed by the massive blow!
A Shade's pair of studded leather leggings was completely destroyed by the massive blow!
A Shade's belt of sewn ratskins was completely destroyed by the massive blow!
A Shade is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
Congratulations! You have completed the The Journey Begins achievement!
This achievement rewards an item! Check your inventory by typing i!