The death of [ 5 Illusionist] Orax (Shade)

in An Empty House

from the perspective of [ 7 Shaman] Cols (Shade)

<held>               a small limestone totem
<held>               a small ivory totem

A Dusty Trail
Obvious exits: -N -U
A Shade (small) stands here, fighting Eladarmi.
Eladarmi (Shade)(small) stands here, fighting a Shade.
A little blue snake slithers through the grass.
A ragged black squirrel shuffles slowly through the grass.

< 32h/43H 102v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 32h/43H 103v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 32h/43H 103v/120V Pos: standing >
You quickly scan the area.
A red-tailed hawk who is close by to your north.
A tiny bony chipmunk who is close by to your north.
A little blue snake who is close by to your north.
A tiny bony chipmunk who is not far off to your north.
A ragged furred, bushy tailed fox who is not far off to your north.
A black-winged falcon who is not far off to your north.
A little blue snake who is not far off to your north.
A little blue snake who is a brief walk away to your north.
A zombified squirrel who is rather far off to your north.
A black raven who is close by above you.
A tiny bony chipmunk who is close by above you.
A little blue snake who is close by above you.
A zombified squirrel who is not far off above you.
A little blue snake who is not far off above you.
A screech owl who is not far off above you.

< 32h/43H 104v/120V Pos: standing >
You start chanting...

< 32h/43H 104v/120V Pos: standing >
Eladarmi misses a Shade.

< 33h/43H 105v/120V Pos: standing >
Casting: flameburst 

< 33h/43H 105v/120V Pos: standing >
You complete your spell...
You point at a Shade.
The intense flames cause a Shade's skin to smolder and burn!
[Damage: 32 ] -=[Your flameburst collides silently with a Shade, who screams out in sudden pain.]=-
Eladarmi dodges a Shade's attack.
Eladarmi dodges a Shade's attack.
A Shade misses Eladarmi.

< 33h/43H 106v/120V Pos: standing >
A Dusty Trail
Obvious exits: -N -U
A Shade (small) stands here, fighting Eladarmi.
Eladarmi (Shade)(small) stands here, fighting a Shade.
A little blue snake slithers through the grass.
A ragged black squirrel shuffles slowly through the grass.

< 33h/43H 108v/120V Pos: standing >
The sun rises over the northern horizon.

< 33h/43H 108v/120V Pos: standing >
You start chanting...

< 33h/43H 108v/120V Pos: standing >
A Shade attempts to flee.
A Shade leaves north.

< 33h/43H 110v/120V Pos: standing >
You complete your spell...
You point at someone.
[Damage:  2 ] -=[Your ice missile slams into a Shade with a soft thud.]=-

< 33h/43H 111v/120V Pos: standing >
You failed.

< 34h/43H 112v/120V Pos: standing >
You failed.

< 34h/43H 112v/120V Pos: standing >
You failed.

< 34h/43H 113v/120V Pos: standing >
Eladarmi has just given you his consent.
Umm. I don't believe there is anything that direction.
You failed.

< 34h/43H 113v/120V Pos: standing >
Entrance of a Small Abandoned Settlement
Obvious exits: -N -S
a broken wooden gate lies to the side here.
A Shade (small) stands here.
The skeleton of a red-tailed hawk somehow soars overhead.
A little blue snake slithers through the grass.

< 34h/43H 112v/120V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 34h/43H 115v/120V Pos: standing >
You start chanting...

< 34h/43H 115v/120V Pos: standing >
Casting: ice missile 

< 35h/43H 117v/120V Pos: standing >
You complete your spell...
You point at a Shade.
[Damage:  2 ] -=[Your ice missile slams into a Shade with a soft thud.]=-

< 35h/43H 118v/120V Pos: standing >
You start chanting...

< 35h/43H 119v/120V Pos: standing >
You dodge a Shade's vicious attack.
A Shade misses you.

< 35h/43H 119v/120V Pos: standing >
< T: Cols TP: sta TC: small wounds E: A Shade sta EP:  few wounds >
 You complete your spell...
You point at a Shade.
[Damage:  1 ] -=[Your ice missile slams into a Shade with a soft thud.]=-

< 35h/43H 120v/120V Pos: standing >
< T: Cols TP: sta TC: small wounds E: A Shade sta EP:  few wounds >
 You start chanting...

< 35h/43H 120v/120V Pos: standing >
< T: Cols TP: sta TC: small wounds E: A Shade sta EP:  few wounds >
 You dodge a Shade's vicious attack.
A Shade attempts to flee.
A Shade leaves north.

< 35h/43H 120v/120V Pos: standing >
You complete your spell...
You point at a Shade.
[Damage:  1 ] -=[Your ice missile slams into a Shade with a soft thud.]=-

< 35h/43H 120v/120V Pos: standing >
You failed.

< 35h/43H 120v/120V Pos: standing >
You failed.

< 35h/43H 120v/120V Pos: standing >
You failed.

< 35h/43H 120v/120V Pos: standing >
You failed.

< 35h/43H 120v/120V Pos: standing >
Pitted Path Leading to the Village
Obvious exits: -N -S
A little blue snake slithers through the grass.
A tiny bony chipmunk darts around with tail aflicker.
A little blue snake slithers through the grass.
A tiny bony chipmunk darts around with tail aflicker.
A black-winged falcon flaps his skeletal wings as he soars overhead.
A little blue snake slithers through the grass.

< 35h/43H 119v/120V Pos: standing >
Slay whom?

< 35h/43H 119v/120V Pos: standing >
An Intersection of Paths
Obvious exits: -N -E -S -W
A bushy-tailed fox shambles down the path

< 35h/43H 118v/120V Pos: standing >
Slay whom?

< 36h/43H 119v/120V Pos: standing >
Slay whom?

< 36h/43H 120v/120V Pos: standing >
Market Square
Obvious exits: -N -E -S -W
A long steel sword is here in the dirt.
an old well has dried up here.

< 36h/43H 119v/120V Pos: standing >
Slay whom?

< 36h/43H 119v/120V Pos: standing >
A Bend in the Village Path
Obvious exits: -N -E -S
A tiny bony chipmunk darts around with tail aflicker.

< 36h/43H 118v/120V Pos: standing >
A Totally Unharmed Shop.
Obvious exits: -S
(Q)The Shopkeeper Anguinel looks up at your entry in surprise.

< 36h/43H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 36h/43H 117v/120V Pos: standing >
You quickly scan the area.
A tiny bony chipmunk who is close by to your south.
A ragged furred, bushy tailed fox who is a brief walk away to your south.
A little blue snake who is rather far off to your south.
A tiny bony chipmunk who is rather far off to your south.
A little blue snake who is rather far off to your south.
A tiny bony chipmunk who is rather far off to your south.
A black-winged falcon who is rather far off to your south.
A little blue snake who is rather far off to your south.
A Shade who is in the distance to your south.
Eladarmi who is in the distance to your south.
A red-tailed hawk who is in the distance to your south.

< 36h/43H 118v/120V Pos: standing >
You sit down and relax.

< 36h/43H 118v/120V Pos: sitting >
You have memorized the following spells:
( 1st circle)  2 - ice missile

And you are currently memorizing the following spells:
   12 seconds:  ( 2nd) flameburst
   20 seconds:  ( 1st) ice missile
   29 seconds:  ( 1st) ice missile
   37 seconds:  ( 1st) ice missile
   46 seconds:  ( 1st) ice missile

You can memorize no more spells.
You continue your study.

< 36h/43H 118v/120V Pos: sitting >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.
You start meditating...

< 37h/43H 120v/120V Pos: sitting >
Autosaving...

< 39h/43H 120v/120V Pos: sitting >
You have finished memorizing flameburst.

< 40h/43H 120v/120V Pos: sitting >
You stop meditating.
A Totally Unharmed Shop.
Obvious exits: -S
(Q)The Shopkeeper Anguinel looks up at your entry in surprise.

< 41h/43H 120v/120V Pos: sitting >
You are already resting.

< 42h/43H 120v/120V Pos: sitting >
You have memorized the following spells:
( 2nd circle)  1 - flameburst
( 1st circle)  2 - ice missile

And you are currently memorizing the following spells:
    0 seconds:  ( 1st) ice missile
    9 seconds:  ( 1st) ice missile
   17 seconds:  ( 1st) ice missile
   26 seconds:  ( 1st) ice missile

You can memorize no more spells.

< 42h/43H 120v/120V Pos: sitting >
You have finished memorizing ice missile.

< 42h/43H 120v/120V Pos: sitting >
You start meditating...

< 42h/43H 120v/120V Pos: sitting >
You have finished memorizing ice missile.

< 43h/43H 120v/120V Pos: sitting >
Eladarmi enters from the south.

< 43h/43H 120v/120V Pos: sitting >
Eladarmi leaves south.

< 43h/43H 120v/120V Pos: sitting >
You have finished memorizing ice missile.

< 43h/43H 120v/120V Pos: sitting >
You stop meditating.
No one here by that name.

< 43h/43H 120v/120V Pos: sitting >
You have finished memorizing ice missile.
You snap out of your meditative trance, memorization complete.

< 43h/43H 120v/120V Pos: sitting >
You clamber to your feet.

< 43h/43H 120v/120V Pos: standing >
You attempt to give consent...

< 43h/43H 120v/120V Pos: standing >
A Totally Unharmed Shop.
Obvious exits: -S
(Q)The Shopkeeper Anguinel looks up at your entry in surprise.

< 43h/43H 120v/120V Pos: standing >
A Bend in the Village Path
Obvious exits: -N -E -S

< 43h/43H 119v/120V Pos: standing >
You quickly scan the area.
The shopkeeper Anguinel who is close by to your north.
A ragged furred, bushy tailed fox who is not far off to your east.
A horse who is a brief walk away to your east.
A ragged furred, bushy tailed fox who is rather far off to your east.
A little blue snake who is in the distance to your east.
A ragged furred, bushy tailed fox who is in the distance to your east.
A ragged furred, bushy tailed fox who is in the distance to your east.
A black-winged falcon who is not far off to your south.
A tiny bony chipmunk who is not far off to your south.
A ragged furred, bushy tailed fox who is a brief walk away to your south.
A red-tailed hawk who is a brief walk away to your south.
A little blue snake who is a brief walk away to your south.
A tiny bony chipmunk who is a brief walk away to your south.
A little blue snake who is a brief walk away to your south.
A zombified squirrel who is rather far off to your south.
A tiny bony chipmunk who is rather far off to your south.
A little blue snake who is rather far off to your south.
A black raven who is in the distance to your south.

< 43h/43H 119v/120V Pos: standing >
Market Square
Obvious exits: -N -E -S -W
A long steel sword is here in the dirt.
an old well has dried up here.

< 43h/43H 118v/120V Pos: standing >
You quickly scan the area.
The shopkeeper Anguinel who is not far off to your north.
A large black spider who is close by to your east.
A little black spider who is close by to your east.
A little black spider who is close by to your east.
A little black spider who is close by to your east.
A little black spider who is close by to your east.
A little black spider who is close by to your east.
A black-winged falcon who is close by to your south.
A tiny bony chipmunk who is close by to your south.
A ragged furred, bushy tailed fox who is not far off to your south.
A red-tailed hawk who is not far off to your south.
A little blue snake who is not far off to your south.
A tiny bony chipmunk who is not far off to your south.
A little blue snake who is not far off to your south.
A zombified squirrel who is a brief walk away to your south.
A tiny bony chipmunk who is a brief walk away to your south.
A little blue snake who is a brief walk away to your south.
A tiny bony chipmunk who is close by to your west.
A ragged furred, bushy tailed fox who is close by to your west.
A small black mouse who is close by to your west.

< 43h/43H 118v/120V Pos: standing >
The day has begun.

< 43h/43H 118v/120V Pos: standing >
An Intersection of Paths
Obvious exits: -N -E -S -W
A black-winged falcon flaps his skeletal wings as he soars overhead.
A tiny bony chipmunk darts around with tail aflicker.

< 43h/43H 118v/120V Pos: standing >
You quickly scan the area.
The shopkeeper Anguinel who is a brief walk away to your north.
A zombified squirrel who is close by to your east.
A small black mouse who is close by to your east.
A small black mouse who is close by to your east.
A small black mouse who is not far off to your east.
A ragged furred, bushy tailed fox who is close by to your south.
A red-tailed hawk who is close by to your south.
A little blue snake who is close by to your south.
A tiny bony chipmunk who is close by to your south.
A little blue snake who is close by to your south.
A tiny bony chipmunk who is not far off to your south.
A little blue snake who is not far off to your south.
A little blue snake who is not far off to your south.
A black raven who is a brief walk away to your south.

< 43h/43H 119v/120V Pos: standing >
An Intersection of Paths
Obvious exits: -N -E -S -W
A black-winged falcon flaps his skeletal wings as he soars overhead.
A tiny bony chipmunk darts around with tail aflicker.

< 43h/43H 120v/120V Pos: standing >
Market Square
Obvious exits: -N -E -S -W
A long steel sword is here in the dirt.
an old well has dried up here.

< 43h/43H 119v/120V Pos: standing >
A Tumbledown Shack
Obvious exits: -E
A tiny bony chipmunk darts around with tail aflicker.
A bushy-tailed fox shambles down the path
A small black mouse scurries over the floor, continuing as tho still alive.

< 43h/43H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 43h/43H 118v/120V Pos: standing >
Market Square
Obvious exits: -N -E -S -W
A long steel sword is here in the dirt.
an old well has dried up here.

< 43h/43H 118v/120V Pos: standing >
A Broken Down Shack
Obvious exits: -W
A large black spider with long legs flits on the floor.
A little black spider dances on its web.
A little black spider dances on its web.
A little black spider dances on its web.
A little black spider dances on its web.
A little black spider dances on its web.

< 43h/43H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 43h/43H 118v/120V Pos: standing >
A large black spider suddenly attacks YOU!
A large black spider misses you.
Sorry, you aren't allowed to do that in combat.

< 43h/43H 118v/120V Pos: standing >
< T: Cols TP: sta TC:excellent E: spider sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 43h/43H 118v/120V Pos: standing >
< T: Cols TP: sta TC:excellent E: spider sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 43h/43H 118v/120V Pos: standing >
< T: Cols TP: sta TC:excellent E: spider sta EP: excellent >
 A Broken Down Shack
Obvious exits: -W
A large black spider stands here, fighting YOU!
A little black spider dances on its web.
A little black spider dances on its web.
A little black spider dances on its web.
A little black spider dances on its web.
A little black spider dances on its web.

< 43h/43H 118v/120V Pos: standing >
< T: Cols TP: sta TC:excellent E: spider sta EP: excellent >
 You start chanting...

< 43h/43H 118v/120V Pos: standing >
< T: Cols TP: sta TC:excellent E: spider sta EP: excellent >
 A large black spider misses you.

< 43h/43H 118v/120V Pos: standing >
< T: Cols TP: sta TC:excellent E: spider sta EP: excellent >
 
< 43h/43H 118v/120V Pos: standing >
< T: Cols TP: sta TC:excellent E: spider sta EP: excellent >
 You complete your spell...
You point at a large black spider.
[Damage: 23 ] -=[Your flameburst collides silently with a large black spider, who screams out in sudden pain.]=-
A large black spider is mortally wounded, and will die soon, if not aided.

< 43h/43H 118v/120V Pos: standing >
<A Broken Down Shack
Obvious exits: -W
A large black spider is lying here, mortally wounded.
A little black spider dances on its web.
A little black spider dances on its web.
A little black spider dances on its web.
A little black spider dances on its web.
A little black spider dances on its web.

< 43h/43H 118v/120V Pos: standing >
<A Broken Down Shack
Obvious exits: -W
A large black spider is lying here, mortally wounded.
A little black spider dances on its web.
A little black spider dances on its web.
A little black spider dances on its web.
A little black spider dances on its web.
A little black spider dances on its web.

< 43h/43H 118v/120V Pos: standing >
<You haven't the necessary body parts to do that.

< 43h/43H 118v/120V Pos: standing >
<[Damage:  2 ] -=[Your decent punch grievously wounds a large black spider.]=-
A large black spider is mortally wounded, and will die soon, if not aided.

< 43h/43H 118v/120V Pos: standing >
<You start chanting...

< 43h/43H 118v/120V Pos: standing >
<You complete your spell...
You point at a large black spider.
[Damage:  2 ] -=[Your ice missile slams into a large black spider with a soft thud.]=-
A large black spider is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a large black spider's gurgling and choking signals its demise.
It appears you were able to salvage a piece of equipment from your enemy.

< 50h/50H 118v/120V Pos: standing >
You have just begun the trek to your next level!

< 50h/50H 119v/120V Pos: standing >
You sit down and relax.

< 50h/50H 120v/120V Pos: sitting >
You have memorized the following spells:
( 1st circle)  5 - ice missile

And you are currently memorizing the following spells:
   11 seconds:  ( 2nd) flameburst
   20 seconds:  ( 1st) ice missile

You can memorize 1 2nd circle spell(s).
You continue your study.

< 50h/50H 120v/120V Pos: sitting >
You get a spiked glass cap from the corpse of a large black spider.

< 50h/50H 120v/120V Pos: sitting >
You start meditating...

< 50h/50H 120v/120V Pos: sitting >

< 50h/50H 120v/120V Pos: sitting >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.

< 50h/50H 120v/120V Pos: sitting >
You stop meditating.

< 50h/50H 120v/120V Pos: sitting >
You are memorizing flameburst, which will take about 11 seconds.

< 50h/50H 120v/120V Pos: sitting >
You start meditating...

< 50h/50H 120v/120V Pos: sitting >
You have finished memorizing flameburst.

< 50h/50H 120v/120V Pos: sitting >
You have finished memorizing ice missile.

< 50h/50H 120v/120V Pos: sitting >
You have memorized the following spells:
( 2nd circle)  1 - flameburst
( 1st circle)  6 - ice missile

And you are currently memorizing the following spells:
    6 seconds:  ( 2nd) flameburst

You can memorize no more spells.

< 50h/50H 120v/120V Pos: sitting >
You have memorized the following spells:
( 2nd circle)  1 - flameburst
( 1st circle)  6 - ice missile

And you are currently memorizing the following spells:
    2 seconds:  ( 2nd) flameburst

You can memorize no more spells.

< 50h/50H 120v/120V Pos: sitting >
You are already meditating.

< 50h/50H 120v/120V Pos: sitting >
You have finished memorizing flameburst.
You snap out of your meditative trance, memorization complete.

< 50h/50H 120v/120V Pos: sitting >
You clamber to your feet.

< 50h/50H 120v/120V Pos: standing >
Market Square
Obvious exits: -N -E -S -W
A long steel sword is here in the dirt.
an old well has dried up here.
A little blue snake slithers through the grass.
A tiny bony chipmunk darts around with tail aflicker.

< 50h/50H 119v/120V Pos: standing >
An Intersection of Paths
Obvious exits: -N -E -S -W
A little blue snake slithers through the grass.

< 50h/50H 118v/120V Pos: standing >
You quickly scan the area.
A little blue snake who is close by to your north.
A tiny bony chipmunk who is close by to your north.
A ragged furred, bushy tailed fox who is not far off to your north.
The shopkeeper Anguinel who is a brief walk away to your north.
A zombified squirrel who is close by to your east.
A small black mouse who is close by to your east.
A small black mouse who is close by to your east.
A small black mouse who is not far off to your east.
A tiny bony chipmunk who is close by to your south.
A tiny bony chipmunk who is close by to your south.
A black-winged falcon who is close by to your south.
A ragged furred, bushy tailed fox who is close by to your south.
A red-tailed hawk who is close by to your south.
A little blue snake who is not far off to your south.
A little blue snake who is not far off to your south.
A zombified squirrel who is not far off to your south.
A tiny bony chipmunk who is not far off to your south.

< 50h/50H 118v/120V Pos: standing >
Pitted Path Leading to the Village
Obvious exits: -N -S
A tiny bony chipmunk darts around with tail aflicker.
A tiny bony chipmunk darts around with tail aflicker.
A black-winged falcon flaps his skeletal wings as he soars overhead.
A bushy-tailed fox shambles down the path
The skeleton of a red-tailed hawk somehow soars overhead.

< 50h/50H 118v/120V Pos: standing >
You quickly scan the area.
A little blue snake who is close by to your north.
A little blue snake who is not far off to your north.
A tiny bony chipmunk who is not far off to your north.
A ragged furred, bushy tailed fox who is a brief walk away to your north.
The shopkeeper Anguinel who is rather far off to your north.
A little blue snake who is close by to your south.
A little blue snake who is close by to your south.
A zombified squirrel who is close by to your south.
A tiny bony chipmunk who is close by to your south.

< 50h/50H 119v/120V Pos: standing >
Entrance of a Small Abandoned Settlement
Obvious exits: -N -S
a broken wooden gate lies to the side here.
A little blue snake slithers through the grass.
A little blue snake slithers through the grass.
A ragged black squirrel shuffles slowly through the grass.
A tiny bony chipmunk darts around with tail aflicker.

< 50h/50H 119v/120V Pos: standing >
You quickly scan the area.
A tiny bony chipmunk who is close by to your north.
A tiny bony chipmunk who is close by to your north.
A black-winged falcon who is close by to your north.
A ragged furred, bushy tailed fox who is close by to your north.
A red-tailed hawk who is close by to your north.
A little blue snake who is not far off to your north.
A little blue snake who is a brief walk away to your north.
A tiny bony chipmunk who is a brief walk away to your north.
A ragged furred, bushy tailed fox who is rather far off to your north.
The shopkeeper Anguinel who is in the distance to your north.
A zombified squirrel who is close by to your south.

< 50h/50H 119v/120V Pos: standing >
Pitted Path Leading to the Village
Obvious exits: -N -S
A tiny bony chipmunk darts around with tail aflicker.
A tiny bony chipmunk darts around with tail aflicker.
A black-winged falcon flaps his skeletal wings as he soars overhead.
A bushy-tailed fox shambles down the path
The skeleton of a red-tailed hawk somehow soars overhead.

< 50h/50H 118v/120V Pos: standing >
An Intersection of Paths
Obvious exits: -N -E -S -W
A little blue snake slithers through the grass.

< 50h/50H 117v/120V Pos: standing >
Market Square
Obvious exits: -N -E -S -W
A long steel sword is here in the dirt.
an old well has dried up here.
A little blue snake slithers through the grass.
A tiny bony chipmunk darts around with tail aflicker.

< 50h/50H 116v/120V Pos: standing >
A Bend in the Village Path
Obvious exits: -N -E -S
A bushy-tailed fox shambles down the path

< 50h/50H 115v/120V Pos: standing >
A Dusty Path
Obvious exits: -N -E -S -W
A bushy-tailed fox shambles down the path
A ragged black squirrel shuffles slowly through the grass.

< 50h/50H 117v/120V Pos: standing >
An Empty House
Obvious exits: -S
The corpse of a little blue snake is lying here.
A large stone warhammer has been dropped here.
a forlorn bedside table is here, broken to bits.
Eladarmi (Shade)(small) stands here, fighting a Shade.
A tiny bony chipmunk darts around with tail aflicker.
A Shade (small) stands here, fighting Eladarmi.

< 50h/50H 116v/120V Pos: standing >
You quickly scan the area.
A ragged furred, bushy tailed fox who is close by to your south.
A zombified squirrel who is close by to your south.

< 50h/50H 117v/120V Pos: standing >
You start chanting...

< 50h/50H 118v/120V Pos: standing >
You are now a member of Eladarmi's group.

< 50h/50H 118v/120V Pos: standing >
Eladarmi dodges a Shade's attack.

< 50h/50H 119v/120V Pos: standing >
You complete your spell...
You point at a Shade.
The intense flames cause a Shade's skin to smolder and burn!
[Damage: 45 ] -=[Your flameburst collides silently with a Shade, who screams out in sudden pain.]=-
A Shade is mortally wounded, and will die soon, if not aided.

< 50h/50H 120v/120V Pos: standing >
Eladarmi's weak crush hits a Shade.
A Shade's light blue scarf was completely destroyed by the massive blow!
A Shade's pair of studded leather sleeves was completely destroyed by the massive blow!
A Shade's pair of studded leather leggings was completely destroyed by the massive blow!
A Shade's belt of sewn ratskins was completely destroyed by the massive blow!
A Shade is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!