The death of [ 8 Illusionist] Orax (Shade)

in A Confusing Path through the Forest

from the perspective of [13 Shaman] Eladarmi (Shade)

<worn on head>       a smelly fur hat
<worn around neck>   a frayed cloth collar [superior] (illuminating)
<worn on body>       a legendary limestone platemail
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<held>               a small limestone totem
<worn on feet>       a pair of fur boots

 **@**  
 *****  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 91h/91H 27v/120V Pos: standing >
 
 ..***  
 **@**  
 *****  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 91h/91H 25v/120V Pos: standing >
 
 *..**  
 ..@**  
 *****  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 91h/91H 24v/120V Pos: standing >
 
  ^******..   
 ******...**  
 *****..****  
 ****.@*****  
 *....******  
 ^.*********  
  .M*******   
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 91h/91H 22v/120V Pos: standing >
 
  M^^*****.   
 ^^******..*  
 ******...**  
 *****@.****  
 ****..*****  
 *....******  
  .********   
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 91h/91H 22v/120V Pos: standing >
 
 *****  
 **@..  
 **..*  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 91h/91H 20v/120V Pos: standing >
 
 ^****  
 **@**  
 ***..  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 91h/91H 18v/120V Pos: standing >
 
 ^.***  
 ^*@**  
 *****  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 91h/91H 17v/120V Pos: standing >
Pardon?

< 91h/91H 19v/120V Pos: standing >
Pardon?

< 91h/91H 21v/120V Pos: standing >
You drop to your belly.

< 91h/91H 23v/120V Pos: on your ass >

< 91h/91H 25v/120V Pos: on your ass >

< 91h/91H 30v/120V Pos: on your ass >

< 91h/91H 32v/120V Pos: on your ass >

< 91h/91H 32v/120V Pos: on your ass >

< 91h/91H 33v/120V Pos: on your ass >
You drift off to sleep.

< 91h/91H 36v/120V Pos: on your ass >

< 91h/91H 44v/120V Pos: on your ass >

< 91h/91H 47v/120V Pos: on your ass >

< 91h/91H 49v/120V Pos: on your ass >

< 91h/91H 52v/120V Pos: on your ass >

< 91h/91H 54v/120V Pos: on your ass >

< 91h/91H 57v/120V Pos: on your ass >
You wake up.

< 91h/91H 80v/120V Pos: on your ass >
You clamber to your feet.

< 91h/91H 84v/120V Pos: standing >
Pardon?

< 91h/91H 87v/120V Pos: standing >
You are already about as tense as you can get.

< 91h/91H 89v/120V Pos: standing >
 
 .****  
 **@**  
 ****.  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 91h/91H 87v/120V Pos: standing >
 
 ^.^**  
 .*@**  
 *****  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 91h/91H 86v/120V Pos: standing >
 
    MMM.**^   
   MMM^.^^++  
  MMM^.*^*..  
  MM^.@***.*  
 MM^.*****.*  
 M^^*****..*  
  ******..*   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 91h/91H 85v/120V Pos: standing >
 
    MMM^^..   
    MMM.**^^  
   MMM^.^^++  
  MMM^@*^*..  
  MM^.^***.*  
 MM^.*****.*  
  ^^*****..   
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 91h/91H 83v/120V Pos: standing >
 
     MMM^^.   
    MMM^^..^  
    MMM.**^^  
   MMM@.^^++  
  MMM^.*^*..  
  MM^.^***.*  
  M^.*****.   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 91h/91H 81v/120V Pos: standing >
You sit down and relax.

< 91h/91H 83v/120V Pos: sitting >
You are already resting.

< 91h/91H 83v/120V Pos: sitting >
Nah... You feel too relaxed to do that...

< 91h/91H 85v/120V Pos: sitting >
Nah... You feel too relaxed to do that...

< 91h/91H 86v/120V Pos: sitting >
Nah... You feel too relaxed to do that...

< 91h/91H 87v/120V Pos: sitting >
You clamber to your feet.

< 91h/91H 89v/120V Pos: standing >
 
    MMM^^.^   
   MMM^^..^^  
   MMM.**^^*  
  MMM^@^^+++  
 MMM^.*^*..*  
 MM^.^***.**  
  ^.*****.*   
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 91h/91H 89v/120V Pos: standing >
 
 M^.^^  
 ^.@^*  
 .^***  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 91h/91H 87v/120V Pos: standing >
 
  MMM^^..^^   
  MMM.**^^**  
 MMM^.^^++++  
 MM^.*@*..**  
 M^.^***.***  
 ^.*****.***  
  *****..**   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 91h/91H 85v/120V Pos: standing >
 
 .^^++  
 *^@..  
 ***.*  
The Tropical Forests of Khomani-Khan
Obvious exits: -East  -South -West 

< 91h/91H 84v/120V Pos: standing >
 
  M^^..^^^*   
 MM.**^^****  
 M^.^^++++++  
 ^.*^*@.****  
 .^***.*****  
 *****.*****  
  ***..****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 91h/91H 83v/120V Pos: standing >
 
  MM^^.^^.*   
 MM^^..^^^**  
 MM.**^^****  
 M^.^^@+++++  
 ^.*^*..****  
 .^***.*****  
  ****.****   
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 

< 91h/91H 83v/120V Pos: standing >
A Large Ravine
   This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East  -South -West  -Up    -Down 
A large cabin looks abandoned.

< 91h/91H 83v/120V Pos: standing >
You quickly scan the area.
A thri-kreen detention sentry who is close by to your north.
A blow fly who is close by to your south.
An earthly beetle who is close by to your south.
A parrot who is close by to your south.
A tsetse fly who is not far off to your south.
An earthly beetle who is not far off to your south.
A chimp who is not far off to your south.
A gigantic anaconda who is not far off to your south.
A large bass who is not far off to your west.
A small squirrel who is close by above you.
A small squirrel who is not far off above you.
A small squirrel who is not far off above you.
A thri-kreen scout who is rather far off above you.

< 91h/91H 84v/120V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -North -East  -South
A blow fly buzzes in the air and makes loud noises.
A chimp swings amoung the trees.
A black fly buzzes in near a brush and lands.
An earthly beetle scurries in the grass.

< 91h/91H 85v/120V Pos: standing >
Consider killing who?

< 91h/91H 87v/120V Pos: standing >
A blow fly leaves east.
A Tropical Rainforest
   A large number of animals and forest life dwell within this tropical forest.
Everything is so peaceful here and natural. None of the mechanics or magic of
the outside world touches this realm. Insects of every type buzz in the air, a
few of the smaller creatures scurry along the vegetated ground. The sun shines
brightly in this section of the forest spreading its vital rays equally to all
whom dwell here. Traversing this tropical forest could take some time for those
who are unaccustomed to such plant life.
Obvious exits: -North -East 
A warhammer with a sturdy-looking steel head lies here.
A sturdy looking wooden club has been left here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A parrot is perched on a branch.
A tsetse fly flies nearby.
An earthly beetle scurries in the grass.
A gnat hovers over an animal.
A chimp swings amoung the trees.
A gigantic anaconda slithers along the ground.

< 91h/91H 86v/120V Pos: standing >
A gigantic anaconda leaves east.

< 91h/91H 87v/120V Pos: standing >
Fairly easy.

< 91h/91H 90v/120V Pos: standing >
You miss a parrot.

< 91h/91H 93v/120V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: parrot sta EP: excellent >
 You dodge a parrot's vicious attack.

< 91h/91H 93v/120V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: parrot sta EP: excellent >
 You miss a parrot.
You start chanting...

< 91h/91H 93v/120V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: parrot sta EP: excellent >
 A parrot misses you.

< 91h/91H 93v/120V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: parrot sta EP: excellent >
 Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him.  Sometimes he might not notice you though!

< 91h/91H 93v/120V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: parrot sta EP: excellent >
 You complete your spell...
You point at a parrot.
[Damage: 22 ] -=[Your flameburst collides silently with a parrot, who screams out in sudden pain.]=-

< 91h/91H 93v/120V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: parrot sta EP: pretty hurt >
 You start chanting...

< 91h/91H 93v/120V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: parrot sta EP: pretty hurt >
 You dodge a parrot's vicious attack.

< 91h/91H 93v/120V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: parrot sta EP: pretty hurt >
 A tsetse fly leaves east.

< 91h/91H 93v/120V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: parrot sta EP: pretty hurt >
 Casting: flameburst 

< 91h/91H 93v/120V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: parrot sta EP: pretty hurt >
 A gigantic anaconda enters from the east.

< 91h/91H 93v/120V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: parrot sta EP: pretty hurt >
 You complete your spell...
You point at a parrot.
[Damage: 16 ] -=[Your flameburst collides silently with a parrot, who screams out in sudden pain.]=-
A parrot is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a parrot cause a sickening chill to run up your spine.

< 91h/91H 93v/120V Pos: standing >
You are three quarters the way to your next level.

< 91h/91H 93v/120V Pos: standing >
It appears to be the corpse of a parrot.
a small pile of coins

< 91h/91H 93v/120V Pos: standing >
You sit down and relax.

< 91h/91H 93v/120V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  2 - scalding blast
( 2nd circle)  4 - flameburst
( 1st circle)  7 - ice missile

And you are currently memorizing the following spells:
   11 seconds:  ( 2nd) flameburst
   22 seconds:  ( 2nd) flameburst

You can memorize no more spells.
You continue your study.

< 91h/91H 94v/120V Pos: sitting >
You start meditating...

< 91h/91H 97v/120V Pos: sitting >
A blow fly enters from the east.

< 91h/91H 116v/120V Pos: sitting >
A gnat leaves east.

< 91h/91H 120v/120V Pos: sitting >
You have finished memorizing flameburst.

< 91h/91H 120v/120V Pos: sitting >
A HuGE BumbleBEE enters from the east.

< 91h/91H 120v/120V Pos: sitting >
You have finished memorizing flameburst.
You snap out of your meditative trance, memorization complete.

< 91h/91H 120v/120V Pos: sitting >
You clamber to your feet.

< 91h/91H 120v/120V Pos: standing >
You are already about as tense as you can get.

< 91h/91H 120v/120V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -North -East  -West 
A tsetse fly flies nearby.
A gnat hovers over an animal.
A parrot is perched on a branch.
A gigantic anaconda slithers along the ground.

< 91h/91H 118v/120V Pos: standing >
A crane fly enters from the east.

< 91h/91H 118v/120V Pos: standing >
A tsetse fly leaves west.

< 91h/91H 118v/120V Pos: standing >
A parrot leaves north.

< 91h/91H 118v/120V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 91h/91H 118v/120V Pos: standing >
Slay whom?

< 91h/91H 118v/120V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -South -West 
A parrot is perched on a branch.
An earthly beetle scurries in the grass.

< 91h/91H 116v/120V Pos: standing >
A gigantic anaconda enters from the south.

< 91h/91H 116v/120V Pos: standing >
[Damage:  2 ] -=[Your decent punch strikes a parrot.]=-

< 91h/91H 118v/120V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: parrot sta EP: few scratches >
 You dodge a parrot's vicious attack.

< 91h/91H 118v/120V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: parrot sta EP: few scratches >
 You miss a parrot.
You start chanting...

< 91h/91H 118v/120V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: parrot sta EP: few scratches >
 A parrot misses you.

< 91h/91H 118v/120V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: parrot sta EP: few scratches >
 Casting: flameburst 

< 91h/91H 118v/120V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: parrot sta EP: few scratches >
 You complete your spell...
You point at a parrot.
[Damage: 31 ] -=[Your flameburst collides silently with a parrot, who screams out in sudden pain.]=-
A parrot is mortally wounded, and will die soon, if not aided.

< 91h/91H 118v/120V Pos: standing >
<You start chanting...

< 91h/91H 118v/120V Pos: standing >
<Casting: flameburst 

< 91h/91H 118v/120V Pos: standing >
<You complete your spell...
You point at a parrot.
[Damage:  5 ] -=[Your flameburst collides silently with a parrot, who screams out in sudden pain.]=-
A parrot is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a parrot cause a sickening chill to run up your spine.

< 97h/97H 118v/120V Pos: standing >
Autosaving...

< 97h/97H 118v/120V Pos: standing >
You sit down and relax.

< 97h/97H 119v/120V Pos: sitting >
Pardon?

< 97h/97H 119v/120V Pos: sitting >
It appears to be the corpse of a parrot.
a few coins

< 97h/97H 120v/120V Pos: sitting >
You start meditating...

< 97h/97H 120v/120V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  2 - scalding blast
( 2nd circle)  4 - flameburst
( 1st circle)  7 - ice missile

And you are currently memorizing the following spells:
   10 seconds:  ( 2nd) flameburst
   21 seconds:  ( 2nd) flameburst

You can memorize 1 2nd and 1 3rd circle spell(s).
You continue your study.

< 97h/97H 120v/120V Pos: sitting >
You are memorizing scalding blast, which will take about 13 seconds.

< 97h/97H 120v/120V Pos: sitting >
Um.. what spell are you trying to pray for?

< 97h/97H 120v/120V Pos: sitting >
You are memorizing flameburst, which will take about 10 seconds.

< 97h/97H 120v/120V Pos: sitting >
You are already meditating.

< 97h/97H 120v/120V Pos: sitting >
You have finished memorizing flameburst.

< 97h/97H 120v/120V Pos: sitting >
You have finished memorizing flameburst.

< 97h/97H 120v/120V Pos: sitting >
A black fly enters from the south.

< 97h/97H 120v/120V Pos: sitting >
Hint: Type 'news' daily to read the latest changes and updates on Duris.

< 97h/97H 120v/120V Pos: sitting >
A HuGE BumbleBEE enters from the west.

< 97h/97H 120v/120V Pos: sitting >
A gigantic anaconda leaves west.

< 97h/97H 120v/120V Pos: sitting >
You have finished memorizing scalding blast.

< 97h/97H 120v/120V Pos: sitting >
A HuGE BumbleBEE leaves west.

< 97h/97H 120v/120V Pos: sitting >
A chimp enters from the south.
You have finished memorizing flameburst.
You snap out of your meditative trance, memorization complete.

< 97h/97H 120v/120V Pos: sitting >
You clamber to your feet.

< 97h/97H 120v/120V Pos: standing >
You are already about as tense as you can get.

< 97h/97H 120v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 97h/97H 120v/120V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -North -East  -West 
A crane fly flies freely through the air.
An ape snorts and beats its chest.
A gnat hovers over an animal.
A gigantic anaconda slithers along the ground.
A slimy snail oozes across a tree branch.
A crane fly flies freely through the air.

< 97h/97H 118v/120V Pos: standing >
[Damage:  2 ] -=[Your punch strikes an ape.]=-

< 97h/97H 118v/120V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: ape sta EP: few scratches >
 You dodge an ape's vicious attack.

< 97h/97H 118v/120V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: ape sta EP: few scratches >
 [Damage:  2 ] -=[Your decent punch strikes an ape.]=-
You start chanting...

< 97h/97H 118v/120V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: ape sta EP:  small wounds >
 A gnat leaves north.

< 97h/97H 118v/120V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: ape sta EP:  small wounds >
 You complete your spell...
You point at an ape.
[Damage: 23 ] -=[Your flameburst collides silently with an ape, who screams out in sudden pain.]=-

< 97h/97H 118v/120V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: ape sta EP: pretty hurt >
 You start chanting...

< 97h/97H 118v/120V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: ape sta EP: pretty hurt >
 You dodge an ape's vicious attack.

< 97h/97H 118v/120V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: ape sta EP: pretty hurt >
 You complete your spell...
You point at an ape.
[Damage: 17 ] -=[Your flameburst collides silently with an ape, who screams out in sudden pain.]=-
An ape is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an ape cause a sickening chill to run up your spine.
It appears you were able to salvage a piece of equipment from your enemy.

< 97h/97H 118v/120V Pos: standing >
A slimy snail leaves north.

< 97h/97H 118v/120V Pos: standing >
It appears to be the corpse of an ape.
a few coins
a legendary limestone platemail

< 97h/97H 118v/120V Pos: standing >
You get a few coins from the corpse of an ape.
There were: 1 gold coin, 4 silver coins, 5 copper coins. 
You get a legendary limestone platemail from the corpse of an ape.

< 97h/97H 118v/120V Pos: standing >
A gigantic anaconda leaves north.

< 97h/97H 120v/120V Pos: standing >

This item is from the zone: Heaven.
'a legendary limestone platemail'
Weight 32, Item type: ARMOR
Item is: NOREPAIR FLOAT 
AC-apply is 9
This item will also affect your MOVE positively.
A legendary limestone platemail has an item value of 85.
A legendary limestone platemail is made of limestone and appears to be of average quality.
A legendary limestone platemail has an item value of 85.

< 97h/97H 120v/120V Pos: standing >
A Shade enters from the west.

< 97h/97H 120v/120V Pos: standing >
You stop using a suit of smelly animal furs.
You shrug into a legendary limestone platemail.

< 97h/97H 120v/120V Pos: standing >
An earthly beetle enters from the north.

< 97h/97H 135v/135V Pos: standing >
You could do it with a needle!

< 97h/97H 135v/135V Pos: standing >
You miss a Shade.

< 97h/97H 135v/135V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Shade sta EP: excellent >
 A Shade starts casting an offensive spell.

< 97h/97H 135v/135V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Shade sta EP: excellent >
 A crane fly leaves north.

< 97h/97H 135v/135V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Shade sta EP: excellent >
 A Shade completes his spell...
A Shade utters the words 'mosailla paieg'
The flames cause your skin to smoke!
-=[You cry out in pain as a Shade burns you.]=-
OUCH!  That really did HURT!

< 72h/97H 135v/135V Pos: standing >
< T: Eladarmi TP: sta TC: few wounds E: A Shade sta EP: excellent >
 A Shade sizes you up with a quick glance.

< 72h/97H 135v/135V Pos: standing >
< T: Eladarmi TP: sta TC: few wounds E: A Shade sta EP: excellent >
 A Shade starts casting an offensive spell.

< 72h/97H 135v/135V Pos: standing >
< T: Eladarmi TP: sta TC: few wounds E: A Shade sta EP: excellent >
 A Shade dodges your futile attack.
You start chanting...

< 72h/97H 135v/135V Pos: standing >
< T: Eladarmi TP: sta TC: few wounds E: A Shade sta EP: excellent >
 A Shade completes his spell...
A Shade utters the words 'mosailla paieg'
The flames cause your skin to smoke!
-=[You cry out in pain as a Shade burns you.]=-
OUCH!  That really did HURT!

< 41h/97H 135v/135V Pos: standing >
< T: Eladarmi TP: sta TC: nasty wounds E: A Shade sta EP: excellent >
 Casting: flameburst 

< 41h/97H 135v/135V Pos: standing >
< T: Eladarmi TP: sta TC: nasty wounds E: A Shade sta EP: excellent >
 You complete your spell...
You point at a Shade.
The intense flames cause a Shade's skin to smolder and burn!
[Damage: 36 ] -=[Your flameburst collides silently with a Shade, who screams out in sudden pain.]=-
A Shade starts casting an offensive spell.

< 41h/97H 135v/135V Pos: standing >
< T: Eladarmi TP: sta TC: nasty wounds E: A Shade sta EP: pretty hurt >
 You start chanting...

< 41h/97H 135v/135V Pos: standing >
< T: Eladarmi TP: sta TC: nasty wounds E: A Shade sta EP: pretty hurt >
 A Shade completes his spell...
A Shade utters the words 'waouq wuggurz'
-=[You stagger as a magic missile from a Shade hits you.]=-
-=[You stagger as a magic missile from a Shade hits you.]=-

< 33h/97H 135v/135V Pos: standing >
< T: Eladarmi TP: sta TC: nasty wounds E: A Shade sta EP: pretty hurt >
 A Shade misses you.

< 33h/97H 135v/135V Pos: standing >
< T: Eladarmi TP: sta TC: nasty wounds E: A Shade sta EP: pretty hurt >
 A crane fly enters from the north.

< 33h/97H 135v/135V Pos: standing >
< T: Eladarmi TP: sta TC: nasty wounds E: A Shade sta EP: pretty hurt >
 A Shade attempts to flee.
A Shade tries to flee, but can't make it out of here!

< 33h/97H 135v/135V Pos: standing >
< T: Eladarmi TP: sta TC: nasty wounds E: A Shade sta EP: pretty hurt >
 You complete your spell...
You point at a Shade.
The intense flames cause a Shade's skin to smolder and burn!
[Damage: 23 ] -=[Your flameburst collides silently with a Shade, who screams out in sudden pain.]=-
A Shade's pair of brown leather gloves melted from the intense heat!
A Shade's reptile skin cloak melted from the intense heat!
A Shade is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!