The death of [ 8 Illusionist] Orax (Shade)

in A Confusing Path through the Forest

from the perspective of [ 8 Illusionist] Orax (Shade)

<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about waist>   a belt of sewn ratskins
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<primary weapon>     an amber-colored rod
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of tight black slippers

 *****  
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 48h/48H 23v/120V Pos: standing >
 
 *****  
 **@**  
 *****  
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 48h/48H 22v/120V Pos: standing >
 
 .****  
 **@**  
 *****  
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 48h/48H 22v/120V Pos: standing >
 
 ..***  
 .*@**  
 *****  
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 48h/48H 21v/120V Pos: standing >
 
 *..**  
 ..@**  
 .****  
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 48h/48H 20v/120V Pos: standing >
 
  ^******..   
 ******...**  
 *****..****  
 ****.@*****  
 *....******  
 ^.*********  
  ..*******   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 48h/48H 19v/120V Pos: standing >
 
  ^^******.   
 *******...*  
 ******..***  
 *****@.****  
 **....*****  
 *^.********  
  *..******   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 48h/48H 19v/120V Pos: standing >
 
 ****.  
 **@..  
 **..*  
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 48h/48H 18v/120V Pos: standing >
 
 *****  
 **@*.  
 ***..  
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 48h/48H 18v/120V Pos: standing >
 
 ^^***  
 **@**  
 ****.  
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 48h/48H 17v/120V Pos: standing >
 
 M^.**  
 ^^@**  
 *****  
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 48h/48H 16v/120V Pos: standing >
 
     MMM^.*   
     MM^.^**  
    MM^.****  
   MM^@*****  
 ..^^******.  
 .*******...  
  ******..*   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 48h/48H 15v/120V Pos: standing >
 
 M^.**  
 ^^@**  
 *****  
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 48h/48H 15v/120V Pos: standing >
 
 ^.***  
 ^*@**  
 *****  
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 48h/48H 14v/120V Pos: standing >
 
 .****  
 **@**  
 ****.  
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 48h/48H 14v/120V Pos: standing >
 
 *****  
 **@*.  
 ***..  
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 48h/48H 13v/120V Pos: standing >
 
 ****.  
 **@..  
 **..*  
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 48h/48H 12v/120V Pos: standing >
 
 ^***.  
 **@*.  
 ***..  
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 48h/48H 11v/120V Pos: standing >
 
 ***.*  
 **@.*  
 **..*  
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 48h/48H 11v/120V Pos: standing >
 
 *^*..  
 **@.*  
 ***.*  
The Tropical Forests of Khomani-Khan
Obvious exits: -N -E -S -W

< 48h/48H 10v/120V Pos: standing >
 
  M.**^^***   
 M^.^^++++++  
 ^.*^*..****  
 .^***@*****  
 *****.*****  
 ****..*****  
  **..*****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 48h/48H 9v/120V Pos: standing >
 
  M^^..^^^*   
 MM.**^^****  
 M^.^^++++++  
 ^.*^*@.****  
 .^***.*****  
 *****.*****  
  ***..****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 48h/48H 9v/120V Pos: standing >
 
  MM^^.^^.*   
 MM^^..^^^**  
 MM.**^^****  
 M^.^^@+++++  
 ^.*^*..****  
 .^***.*****  
  ****.****   
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W

< 48h/48H 9v/120V Pos: standing >
A Large Ravine
Obvious exits: -N -E -S -W -U -D
A large cabin looks abandoned.

< 48h/48H 9v/120V Pos: standing >
You quickly scan the area.
A thri-kreen detention sentry who is close by to your north.
An ape who is close by to your south.
A chimp who is close by to your south.
A black fly who is close by to your south.
A HuGE BumbleBEE who is not far off to your south.
A chimp who is not far off to your south.
A large bass who is not far off to your west.
A small squirrel who is not far off above you.

< 48h/48H 10v/120V Pos: standing >
A Confusing Path through the Forest
Obvious exits: -N -E -S
An ape snorts and beats its chest.
A chimp swings amoung the trees.

< 48h/48H 11v/120V Pos: standing >
A Tropical Rainforest
Obvious exits: -N -E
Fresh blood covers everything in the area.
The corpse of a parrot is lying here.
A warhammer with a sturdy-looking steel head lies here.
A sturdy looking wooden club has been left here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A black fly buzzes in near a brush and lands.
A tsetse fly flies nearby.
A HuGE BumbleBEE buzzes in the air and polenates a flower.
A blow fly buzzes in the air and makes loud noises.
A gigantic anaconda slithers along the ground.
A chimp swings amoung the trees.

< 48h/48H 11v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 48h/48H 11v/120V Pos: standing >
A chimp leaves east.

< 48h/48H 13v/120V Pos: standing >
You quickly scan the area.
An ape who is close by to your north.
A chimp who is close by to your north.
A thri-kreen detention sentry who is a brief walk away to your north.
A chimp who is close by to your east.
An earthly beetle who is close by to your east.
A crane fly who is close by to your east.
A gnat who is close by to your east.
A slimy snail who is not far off to your east.
A crane fly who is not far off to your east.
A crane fly who is not far off to your east.
A blow fly who is a brief walk away to your east.
An ape who is a brief walk away to your east.

< 48h/48H 15v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 48h/48H 18v/120V Pos: standing >
You quickly scan the area.
An ape who is close by to your north.
A chimp who is close by to your north.
A thri-kreen detention sentry who is a brief walk away to your north.
A chimp who is close by to your east.
A crane fly who is close by to your east.
A gnat who is close by to your east.
A crane fly who is not far off to your east.
A crane fly who is not far off to your east.
A blow fly who is a brief walk away to your east.
An earthly beetle who is rather far off to your east.

< 48h/48H 18v/120V Pos: standing >
A Confusing Path through the Forest
Obvious exits: -N -E -W
A chimp swings amoung the trees.
An earthly beetle scurries in the grass.
A crane fly flies freely through the air.
A gnat hovers over an animal.

< 48h/48H 18v/120V Pos: standing >
You quickly scan the area.
A Shade who is close by to your north.
An earthly beetle who is close by to your north.
A crane fly who is close by to your east.
A blow fly who is not far off to your east.
An earthly beetle who is a brief walk away to your east.
A black fly who is close by to your west.
A tsetse fly who is close by to your west.
A blow fly who is close by to your west.

< 48h/48H 18v/120V Pos: standing >
A Tropical Rainforest
Obvious exits: -N -E
Fresh blood covers everything in the area.
The corpse of a parrot is lying here.
A warhammer with a sturdy-looking steel head lies here.
A sturdy looking wooden club has been left here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A chimp swings amoung the trees.
A black fly buzzes in near a brush and lands.
A tsetse fly flies nearby.
A HuGE BumbleBEE buzzes in the air and polenates a flower.
A blow fly buzzes in the air and makes loud noises.
A gigantic anaconda slithers along the ground.

< 48h/48H 19v/120V Pos: standing >
An ape enters from the north.
Alas, you cannot go that way. . . .

< 48h/48H 21v/120V Pos: standing >
A HuGE BumbleBEE leaves north.
A Confusing Path through the Forest
Obvious exits: -N -E -S
A HuGE BumbleBEE buzzes in the air and polenates a flower.

< 48h/48H 20v/120V Pos: standing >
A Large Ravine
Obvious exits: -N -E -S -W -U -D
A large cabin looks abandoned.

< 48h/48H 18v/120V Pos: standing >
You enter a large cabin.
Cabin of the Human Missionary
Obvious exits: -E -W
An amber-colored metallic rod lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.

< 48h/48H 23v/120V Pos: standing >
Cabin of the Human Missionary
Obvious exits: -E -W
An amber-colored metallic rod lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.

< 48h/48H 24v/120V Pos: standing >
You quickly scan the area.
A flesh eatting ant who is not far off to your east.
A large bass who is a brief walk away to your west.

< 48h/48H 26v/120V Pos: standing >
You quickly scan the area.
A flesh eatting ant who is not far off to your east.

< 48h/48H 27v/120V Pos: standing >
A Reception Room
Obvious exits: -N -E -W
A rotting corpse stinks up the place.

< 48h/48H 29v/120V Pos: standing >
The Missionary Lounge
Obvious exits: -W
A flesh eatting ant nibbles on rotten flesh.

< 48h/48H 31v/120V Pos: standing >
A flesh eatting ant suddenly attacks YOU!
A flesh eatting ant misses you.

< 48h/48H 31v/120V Pos: standing >
< T: Orax TP: sta TC:excellent E: flesh sta EP: excellent >
 Easy.

< 48h/48H 32v/120V Pos: standing >
< T: Orax TP: sta TC:excellent E: flesh sta EP: excellent >
 Autosaving...

< 48h/48H 32v/120V Pos: standing >
< T: Orax TP: sta TC:excellent E: flesh sta EP: excellent >
 A flesh eatting ant dodges your futile attack.

< 48h/48H 32v/120V Pos: standing >
< T: Orax TP: sta TC:excellent E: flesh sta EP: excellent >
 You start chanting...

< 48h/48H 32v/120V Pos: standing >
< T: Orax TP: sta TC:excellent E: flesh sta EP: excellent >
 You dodge a flesh eatting ant's vicious attack.

< 48h/48H 32v/120V Pos: standing >
< T: Orax TP: sta TC:excellent E: flesh sta EP: excellent >
 You complete your spell...
[Damage:  6 ] -=[You burned a flesh eatting ant.]=-

< 48h/48H 32v/120V Pos: standing >
< T: Orax TP: sta TC:excellent E: flesh sta EP: pretty hurt >
 You start chanting...

< 48h/48H 32v/120V Pos: standing >
< T: Orax TP: sta TC:excellent E: flesh sta EP: pretty hurt >
 Casting: burning hands 

< 48h/48H 32v/120V Pos: standing >
< T: Orax TP: sta TC:excellent E: flesh sta EP: pretty hurt >
 You complete your spell...
[Damage: 13 ] -=[You burned a flesh eatting ant.]=-
A flesh eatting ant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a flesh eatting ant's gurgling and choking signals its demise.

< 48h/48H 32v/120V Pos: standing >
But you aren't fighting anything!

< 48h/48H 33v/120V Pos: standing >
You sit down and relax.

< 48h/48H 34v/120V Pos: sitting >
The powers of the dark ignore you...

< 48h/48H 34v/120V Pos: sitting >
You start meditating...

< 48h/48H 35v/120V Pos: sitting >
You have memorized the following spells:
( 2nd circle)  1 - burning hands
( 1st circle)  6 - magic missile

And you are currently memorizing the following spells:
   11 seconds:  ( 2nd) burning hands
   22 seconds:  ( 2nd) burning hands

You can memorize no more spells.
You continue your study.

< 48h/48H 51v/120V Pos: sitting >
You are already meditating.

< 48h/48H 52v/120V Pos: sitting >
You are still a very long way from your next level.

< 48h/48H 55v/120V Pos: sitting >

< 48h/48H 71v/120V Pos: sitting >

< 48h/48H 83v/120V Pos: sitting >

< 48h/48H 84v/120V Pos: sitting >

< 48h/48H 90v/120V Pos: sitting >
You have finished memorizing burning hands.

< 48h/48H 92v/120V Pos: sitting >

< 48h/48H 93v/120V Pos: sitting >

< 48h/48H 94v/120V Pos: sitting >

< 48h/48H 100v/120V Pos: sitting >

< 48h/48H 103v/120V Pos: sitting >

< 48h/48H 104v/120V Pos: sitting >
You are still a very long way from your next level.

< 48h/48H 109v/120V Pos: sitting >

< 48h/48H 113v/120V Pos: sitting >

< 48h/48H 114v/120V Pos: sitting >
You have finished memorizing burning hands.
Your studies are complete.

< 48h/48H 120v/120V Pos: sitting >
You clamber to your feet.

< 48h/48H 120v/120V Pos: standing >
The Missionary Lounge
Obvious exits: -W
A few drops of fresh blood are scattered around the area.
The corpse of a flesh eatting ant is lying here.

< 48h/48H 120v/120V Pos: standing >
You quickly scan the area.
A large bass who is in the distance to your west.

< 48h/48H 120v/120V Pos: standing >
A Reception Room
Obvious exits: -N -E -W
A rotting corpse stinks up the place.

< 48h/48H 119v/120V Pos: standing >
Cabin of the Human Missionary
Obvious exits: -E -W
An amber-colored metallic rod lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.

< 48h/48H 118v/120V Pos: standing >
You quickly scan the area.
A large bass who is a brief walk away to your west.

< 48h/48H 118v/120V Pos: standing >
A Large Ravine
Obvious exits: -N -E -S -W -U -D
A large cabin looks abandoned.

< 48h/48H 119v/120V Pos: standing >
You quickly scan the area.
A thri-kreen detention sentry who is close by to your north.
A tsetse fly who is close by to your south.
A gigantic anaconda who is close by to your south.
A chimp who is not far off to your south.
A large bass who is not far off to your west.
A small squirrel who is close by above you.
A small squirrel who is close by above you.
A small squirrel who is not far off above you.
A thri-kreen scout who is rather far off above you.

< 48h/48H 119v/120V Pos: standing >
A Confusing Path through the Forest
Obvious exits: -N -E -S
A blow fly buzzes in the air and makes loud noises.
A tsetse fly flies nearby.
A gigantic anaconda slithers along the ground.

< 48h/48H 117v/120V Pos: standing >
A black fly enters from the east.

< 48h/48H 117v/120V Pos: standing >
A Tropical Rainforest
Obvious exits: -N -E
The corpse of a parrot is lying here.
A warhammer with a sturdy-looking steel head lies here.
A sturdy looking wooden club has been left here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A chimp swings amoung the trees.

< 48h/48H 116v/120V Pos: standing >
You quickly scan the area.
A blow fly who is close by to your north.
A tsetse fly who is close by to your north.
A gigantic anaconda who is close by to your north.
A crane fly who is close by to your east.
A crane fly who is close by to your east.
A parrot who is a brief walk away to your east.
An earthly beetle who is a brief walk away to your east.
A blow fly who is a brief walk away to your east.
A gigantic anaconda who is rather far off to your east.
An earthly beetle who is rather far off to your east.

< 48h/48H 117v/120V Pos: standing >
A Confusing Path through the Forest
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
The corpse of an ape is lying here.
A Shade (small) stands, floating here.
A crane fly flies freely through the air.
A crane fly flies freely through the air.

< 48h/48H 117v/120V Pos: standing >
You quickly scan the area.
A gigantic anaconda who is close by to your north.
A slimy snail who is close by to your north.
An earthly beetle who is close by to your north.
A gnat who is close by to your north.
A tsetse fly who is close by to your east.
A gnat who is not far off to your east.
A HuGE BumbleBEE who is not far off to your east.
A parrot who is not far off to your east.
A gnat who is not far off to your east.
An earthly beetle who is not far off to your east.
A blow fly who is not far off to your east.
An earthly beetle who is a brief walk away to your east.
A chimp who is close by to your west.

< 48h/48H 118v/120V Pos: standing >
A Shade shrugs into a legendary limestone platemail.

< 48h/48H 118v/120V Pos: standing >
You failed.

< 48h/48H 120v/120V Pos: standing >
You don't know that spell!

< 48h/48H 120v/120V Pos: standing >
An earthly beetle enters from the north.

< 48h/48H 120v/120V Pos: standing >
A Shade sizes you up with a quick glance.

< 48h/48H 120v/120V Pos: standing >
A Shade suddenly attacks YOU!
A Shade misses you.

< 48h/48H 120v/120V Pos: standing >
< T: Orax TP: sta TC:excellent E: A Shade sta EP: excellent >
 You start chanting...

< 48h/48H 120v/120V Pos: standing >
< T: Orax TP: sta TC:excellent E: A Shade sta EP: excellent >
 A crane fly leaves north.

< 48h/48H 120v/120V Pos: standing >
< T: Orax TP: sta TC:excellent E: A Shade sta EP: excellent >
 You complete your spell...
The intense flames cause a Shade's skin to smolder and burn!
[Damage: 25 ] -=[You burned a Shade.]=-

< 48h/48H 120v/120V Pos: standing >
< T: Orax TP: sta TC:excellent E: A Shade sta EP:  few wounds >
 Do you feel lucky, punk?

< 48h/48H 120v/120V Pos: standing >
< T: Orax TP: sta TC:excellent E: A Shade sta EP:  few wounds >
 You start chanting...

< 48h/48H 120v/120V Pos: standing >
< T: Orax TP: sta TC:excellent E: A Shade sta EP:  few wounds >
 You dodge a Shade's vicious attack.
A Shade starts casting an offensive spell.

< 48h/48H 120v/120V Pos: standing >
< T: Orax TP: sta TC:excellent E: A Shade sta EP:  few wounds >
 You complete your spell...
The intense flames cause a Shade's skin to smolder and burn!
[Damage: 31 ] -=[You burned a Shade.]=-

< 48h/48H 120v/120V Pos: standing >
< T: Orax TP: sta TC:excellent E: A Shade sta EP:  nasty wounds >
 A Shade completes his spell...
A Shade utters the word 'flameburst'
A Shade points at you.
The flames cause your skin to smoke!
-=[You scream out in sudden pain as a flameburst sent by a Shade hits you.]=-
YIKES!  Another hit like that, and you've had it!!
You start chanting...

< 12h/48H 120v/120V Pos: standing >
< T: Orax TP: sta TC:pretty hurt E: A Shade sta EP:  nasty wounds >
 A Shade starts casting an offensive spell.

< 12h/48H 120v/120V Pos: standing >
< T: Orax TP: sta TC:pretty hurt E: A Shade sta EP:  nasty wounds >
 You complete your spell...
[Damage:  4 ] -=[You watch with self-pride as the magic missile hits a Shade.]=-
[Damage:  4 ] -=[You watch with self-pride as the magic missile hits a Shade.]=-

< 12h/48H 120v/120V Pos: standing >
< T: Orax TP: sta TC:pretty hurt E: A Shade sta EP:  nasty wounds >
 You miss a Shade.

< 12h/48H 120v/120V Pos: standing >
< T: Orax TP: sta TC:pretty hurt E: A Shade sta EP:  nasty wounds >
 A crane fly enters from the north.

< 12h/48H 120v/120V Pos: standing >
< T: Orax TP: sta TC:pretty hurt E: A Shade sta EP:  nasty wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 12h/48H 120v/120V Pos: standing >
< T: Orax TP: sta TC:pretty hurt E: A Shade sta EP:  nasty wounds >
 Saving Orax.

< 12h/48H 120v/120V Pos: standing >
< T: Orax TP: sta TC:pretty hurt E: A Shade sta EP:  nasty wounds >
 A Shade completes his spell...
A Shade utters the word 'flameburst'
A Shade points at you.
The flames cause your skin to smoke!
-=[You scream out in sudden pain as a flameburst sent by a Shade hits you.]=-
Your pair of brown leather gloves melted from the intense heat!
Your reptile skin cloak melted from the intense heat!