The death of [22 Ethermancer] Kymax (Orc)

in a Well Traveled Path

from the perspective of [22 Ethermancer] Kymax (Orc)

<worn on head>       a patched marble circlet
<worn around neck>   an unholy symbol [poor] (glowing)
<worn on body>       a black steel breastplate [superior]
<worn about waist>   a filthy hide loincloth [poor]
<worn on belt buckle>a rugged adventurers satchel
<worn on arms>       a pair of raw leather sleeves
<held as shield>     a fine studded leather shield
<worn around wrist>  some oddly engraved bracers [poor]
<primary weapon>     a slender sword of vapor (glowing)
<worn on legs>       a pair of fine leather pants
<worn on feet>       a pair of rotted leather boots

Ethereal essences flow into you, restoring your 3rd circle powers!

< 276h/276H 113v/113V Pos: sitting >
A muscular villager leaves south.

< 276h/276H 113v/113V Pos: sitting >
Niksil closes his book and grins malevolently.

< 276h/276H 113v/113V Pos: sitting >
Niksil clambers to his feet.

< 276h/276H 113v/113V Pos: sitting >
A wandering merchant leaves south.

< 276h/276H 113v/113V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!

< 276h/276H 113v/113V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  3 of  8   (  42 seconds)
  2nd circle:  7 of  7
  3rd circle:  6 of  6
  4th circle:  5 of  5
  5th circle:  3 of  3

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 276h/276H 113v/113V Pos: sitting >
A traveling adventurer leaves south.

< 276h/276H 113v/113V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!

< 276h/276H 113v/113V Pos: sitting >
A traveling adventurer enters from the south.

< 276h/276H 113v/113V Pos: sitting >
A wandering merchant leaves south.

< 276h/276H 113v/113V Pos: sitting >
You stop meditating.
You clamber to your feet.
Your tupor has been disturbed!
The interrupted link with the storm spirits leaves you in shock.

< 276h/276H 113v/113V Pos: standing >
A muscular villager enters from the south.

< 276h/276H 113v/113V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A few drops of fresh blood are scattered around the area.
The corpse of a wandering merchant is lying here.
[3] Shattered bits of ice are scattered about the area.
A steel dagger about a foot in length lies here.
A small leather-bound book lies here.
A spellbook has been tossed aside here.
A steel dagger has been tossed aside here.
A muscular villager wanders here looking to start a fight.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A peasant commoner wanders here with his head held low.
A wandering merchant wanders here looking to buy some wares.
A warg prowls here looking for things to eat. (minion) 
Niksil (Orc)(medium) stands here.
A warg prowls here looking for things to eat. (minion) 

< 276h/276H 113v/113V Pos: standing >
Are you mad!?

< 276h/276H 113v/113V Pos: standing >
A small villager enters from the south.

< 276h/276H 113v/113V Pos: standing >
[Damage:  6 ] -=[Your fine slash strikes a muscular villager.]=-

< 276h/276H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:excellent E: muscular sta EP: few scratches >
 A traveling adventurer leaves south.

< 276h/276H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:excellent E: muscular sta EP: few scratches >
 Niksil sizes up a muscular villager with a quick glance.

< 276h/276H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:excellent E: muscular sta EP: few scratches >
 -=[A muscular villager's fine punch wounds you.]=-
A muscular villager's kick parts your hair but does little else.
[Damage:  5 ] -=[Your fine slash wounds a muscular villager.]=-

< 268h/276H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:few scratches E: muscular sta EP: few scratches >
 You start chanting...

< 268h/276H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:few scratches E: muscular sta EP: few scratches >
 A snarling warg growls at a muscular villager.
A snarling warg suddenly attacks a muscular villager!
A snarling warg's crude bite wounds a muscular villager.

< 268h/276H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:few scratches E: muscular sta EP: few scratches >
 Casting: frost bolt 

< 268h/276H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:few scratches E: muscular sta EP: few scratches >
 You complete your spell...
[Damage: 18 ] -=[You send a bolt of chilling frost streaking towards a muscular villager, which shatters on impact.]=-

< 268h/276H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:few scratches E: muscular sta EP:  small wounds >
 Niksil starts casting an offensive spell.
You start chanting...

< 268h/276H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:few scratches E: muscular sta EP:  small wounds >
 Niksil completes his spell...
Niksil utters the words 'waouq wuggurz'
Niksil throws a magic missile at a muscular villager, who staggers under the blow.
Niksil throws a magic missile at a muscular villager, who staggers under the blow.
Niksil throws a magic missile at a muscular villager, who staggers under the blow.
Niksil throws a magic missile at a muscular villager, who staggers under the blow.
Niksil throws a magic missile at a muscular villager, who staggers under the blow.

< 268h/276H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:few scratches E: muscular sta EP:  few wounds >
 You dodge a muscular villager's vicious attack.

< 268h/276H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:few scratches E: muscular sta EP:  few wounds >
 A snarling warg misses a muscular villager.

< 268h/276H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:few scratches E: muscular sta EP:  few wounds >
 You complete your spell...
[Damage: 18 ] -=[You send a bolt of chilling frost streaking towards a muscular villager, which shatters on impact.]=-

< 268h/276H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:few scratches E: muscular sta EP:  few wounds >
 Niksil starts casting an offensive spell.

< 268h/276H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:few scratches E: muscular sta EP:  few wounds >
 [Damage: 12 ] -=[You send a bolt of chilling frost streaking towards a muscular villager, which shatters on impact.]=-

< 268h/276H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:few scratches E: muscular sta EP:  nasty wounds >
 You start chanting...

< 268h/276H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:few scratches E: muscular sta EP:  nasty wounds >
 Niksil completes his spell...
Niksil utters the words 'magic missile'
Niksil throws a magic missile at a muscular villager, who staggers under the blow.
Niksil throws a magic missile at a muscular villager, who staggers under the blow.
Niksil throws a magic missile at a muscular villager, who staggers under the blow.
Niksil throws a magic missile at a muscular villager, who staggers under the blow.
Niksil throws a magic missile at a muscular villager, who staggers under the blow.

< 268h/276H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:few scratches E: muscular sta EP: pretty hurt >
 A muscular villager misses you.
Niksil starts casting a spell.

< 268h/276H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:few scratches E: muscular sta EP: pretty hurt >
 [Damage: 17 ] -=[You send a bolt of chilling frost streaking towards a muscular villager, which shatters on impact.]=-
You complete your spell...
[Damage: 13 ] -=[You chill a muscular villager.]=-

< 268h/276H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:few scratches E: muscular sta EP:  awful >
 [Damage: 17 ] -=[You send a bolt of chilling frost streaking towards a muscular villager, which shatters on impact.]=-
A muscular villager is stunned!

< 268h/276H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:few scratches E: muscular sta EP:  awful >
 A snarling warg's crude bite enshrouds a muscular villager in a mist of blood.
A muscular villager is incapacitated and will slowly die, if not aided.
A muscular villager slumps to the ground.

< 268h/276H 113v/113V Pos: standing >
<Niksil completes his spell...
Niksil utters the words 'waouq wuggurz'
Niksil throws a magic missile at a muscular villager, who staggers under the blow.
A muscular villager is mortally wounded, and will die soon, if not aided.
Niksil throws a magic missile at a muscular villager, who staggers under the blow.
A muscular villager is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A muscular villager's death cry reverberates in your head as he falls to the ground.

< 268h/276H 113v/113V Pos: standing >
You get a small pile of coins from the corpse of a muscular villager.
There were: 17 gold coins, 16 silver coins, 24 copper coins. 

< 268h/276H 113v/113V Pos: standing >
Ok.
You put 0 platinum, 17 gold, 16 silver, and 24 copper coins into a small leather backpack.

< 268h/276H 113v/113V Pos: standing >
You are well on your way towards your next level.

< 268h/276H 113v/113V Pos: standing >
A traveling adventurer enters from the south.
It appears to be the corpse of a muscular villager.
a patched marble circlet

< 268h/276H 113v/113V Pos: standing >
Saving Kymax.

< 268h/276H 113v/113V Pos: standing >
You get a patched marble circlet from the corpse of a muscular villager.

< 268h/276H 113v/113V Pos: standing >
Niksil sits down in a comfortable spot.

< 268h/276H 113v/113V Pos: standing >
Niksil opens a spellbook and begins studying it intently.

< 268h/276H 113v/113V Pos: standing >

This item is from the zone: Heaven.
'a patched marble circlet'
Weight 3, Item type: ARMOR
Item is: NOREPAIR FLOAT 
AC-apply is 7
This item will also affect your HITPOINTS positively.
A patched marble circlet has an item value of 106.
A patched marble circlet is made of marble and appears to be of average quality.
A patched marble circlet has an item value of 106.

< 268h/276H 113v/113V Pos: standing >
A wandering merchant enters from the south.

< 269h/276H 113v/113V Pos: standing >
You stop using a black spiked helm.
You don a patched marble circlet on your head.

< 269h/276H 113v/113V Pos: standing >

< 282h/289H 113v/113V Pos: standing >
You sit down and relax.

< 283h/289H 113v/113V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  4 of  8   (  34 seconds)
  2nd circle:  6 of  7   (  12 seconds)
  3rd circle:  4 of  6   (  29 seconds)
  4th circle:  5 of  5
  5th circle:  3 of  3

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 283h/289H 113v/113V Pos: sitting >
You start meditating...

< 283h/289H 113v/113V Pos: sitting >
A small villager leaves south.

< 284h/289H 113v/113V Pos: sitting >

		Character attributes for Kymax

Level: 22   Race: Orc   Class: Ethermancer 
Age: 20 yrs / 0 mths  Height: 67 inches Weight: 183 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 120 (100)    Pow:  92 ( 92)
Dex:  93 ( 93)    Int:  83 ( 92)   
Agi:  88 ( 93)    Wis:  90 (100)
Con: 119 ( 95)    Cha:  78 ( 92)   Luk:  80 ( 89)
Equipped Items:  15     Carried weight:   39

Armor Points: -131  Reduces melee damage taken by 13.1% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 17% 
Hitroll: better than average	Damroll: good
Alignment: neutral

Saving Throws: PAR[slightly below average]  FEA[average]
               BRE[slightly below average]  SPE[slightly below average]

Load carried: Not a problem

< 284h/289H 113v/113V Pos: sitting >
A wandering merchant leaves south.

< 284h/289H 113v/113V Pos: sitting >
A traveling adventurer leaves south.

< 284h/289H 113v/113V Pos: sitting >
You stop meditating.
You stop using a patched marble circlet.
You don a black spiked helm on your head.

< 272h/276H 113v/113V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!

< 272h/276H 113v/113V Pos: sitting >

		Character attributes for Kymax

Level: 22   Race: Orc   Class: Ethermancer 
Age: 20 yrs / 0 mths  Height: 67 inches Weight: 183 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 120 (100)    Pow:  92 ( 92)
Dex:  93 ( 93)    Int:  83 ( 92)   
Agi:  88 ( 93)    Wis:  90 (100)
Con: 119 ( 95)    Cha:  78 ( 92)   Luk:  80 ( 89)
Equipped Items:  15     Carried weight:   36

Armor Points: -137  Reduces melee damage taken by 13.7% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 17% 
Hitroll: better than average	Damroll: good
Alignment: neutral

Saving Throws: PAR[slightly below average]  FEA[average]
               BRE[slightly above average]  SPE[slightly below average]

Load carried: Not a problem

< 272h/276H 113v/113V Pos: sitting >
A wandering merchant enters from the south.

< 273h/276H 113v/113V Pos: sitting >
You stop using a black spiked helm.
You don a patched marble circlet on your head.

< 273h/276H 113v/113V Pos: sitting >
A young villager enters from the south.

< 286h/289H 113v/113V Pos: sitting >

< 286h/289H 113v/113V Pos: sitting >
a Well Traveled Path
Obvious exits: -S -U
A few drops of fresh blood are scattered around the area.
The corpse of a muscular villager is lying here.
The corpse of a wandering merchant is lying here.
[5] Shattered bits of ice are scattered about the area.
A steel dagger about a foot in length lies here.
A small leather-bound book lies here.
A spellbook has been tossed aside here.
A steel dagger has been tossed aside here.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A peasant commoner wanders here with his head held low.
A warg prowls here looking for things to eat. (minion) 
Niksil (Orc)(medium) sits resting.
A warg prowls here looking for things to eat. (minion) 

< 287h/289H 113v/113V Pos: sitting >
You see nothing special about him.
Niksil appears to be Orc and is in excellent condition.
He's medium in size.
He is in the front rank.

<worn on head>       a dented hide cap
<worn on back>       a large leather backpack
<worn about waist>   a belt of ragged flesh
<worn on belt buckle>a burnt leather belt buckle
<primary weapon>     a steel dagger
<held>               a small wooden flute
<worn on feet>       some bloody rubber shoes

< 288h/289H 113v/113V Pos: sitting >
A traveling merchant enters from the south.

< 288h/289H 113v/113V Pos: sitting >
The first hint of daylight can be seen on the northern horizon.

< 289h/289H 113v/113V Pos: sitting >
You are carrying: (5/11)
a black spiked helm
[2] a murky green potion
a light green potion
a small leather backpack

< 289h/289H 113v/113V Pos: sitting >
You drop a black spiked helm.

< 289h/289H 113v/113V Pos: sitting >
A wandering merchant leaves south.

< 289h/289H 113v/113V Pos: sitting >
Niksil gets a black spiked helm.

< 289h/289H 113v/113V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!

< 289h/289H 113v/113V Pos: sitting >

		Score information for Kymax

Level: 22   Race: Orc   Class: Ethermancer Sex: Male
Hit points: 289(289)  Moves: 113(113)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 80%
Status:  Sitting around, resting.
         Praying
Frags:   +0.00   Deaths:   0
Enchantments:   Ultravision Farsee Fly Armor
Combat Pulse:   17 Spell Pulse:  1.02 
Leaderboard Points:  220 

Active Spells:
--------------
faerie sight (8 minutes)
vapor armor (less than a minute remaining)
well-rested bonus (24 minutes)


< 289h/289H 113v/113V Pos: sitting >
A wandering merchant enters from the south.

< 289h/289H 113v/113V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!

< 289h/289H 113v/113V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  4 of  8   (  34 seconds)
  2nd circle:  7 of  7
  3rd circle:  6 of  6
  4th circle:  5 of  5
  5th circle:  3 of  3

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 289h/289H 113v/113V Pos: sitting >
Niksil stops using a large leather backpack.

< 289h/289H 113v/113V Pos: sitting >
You feel the protection of the winds dissapate.
You clamber to your feet.
Your tupor has been disturbed!
The interrupted link with the storm spirits leaves you in shock.

< 289h/289H 113v/113V Pos: standing >
Niksil puts a black spiked helm into a large leather backpack.

< 289h/289H 113v/113V Pos: standing >
You start chanting...

< 289h/289H 113v/113V Pos: standing >
A traveling merchant leaves south.

< 289h/289H 113v/113V Pos: standing >
Niksil closes his book and grins malevolently.
Niksil straps a large leather backpack to his back.

< 289h/289H 113v/113V Pos: standing >
Niksil clambers to his feet.

< 289h/289H 113v/113V Pos: standing >
You complete your spell...
You feel the protection of the winds and storms flow through you.

< 289h/289H 113v/113V Pos: standing >
A traveling adventurer enters from the south.

< 289h/289H 113v/113V Pos: standing >
A small villager leaves south.

< 289h/289H 113v/113V Pos: standing >
You start chanting...

< 289h/289H 113v/113V Pos: standing >
A traveling adventurer enters from the south.

< 289h/289H 113v/113V Pos: standing >
Casting: storm empathy *

< 289h/289H 113v/113V Pos: standing >
You feel your skill in clerical spell knowledge improving.

< 289h/289H 113v/113V Pos: standing >
You complete your spell...
You feel protected from the storms!

< 289h/289H 113v/113V Pos: standing >
You start chanting...

< 289h/289H 113v/113V Pos: standing >
A young villager leaves south.
Casting: coldshield **
Niksil sizes up a traveling adventurer with a quick glance.

< 289h/289H 113v/113V Pos: standing >
A peasant commoner leaves south.

< 289h/289H 113v/113V Pos: standing >
A small villager enters from the south.
You complete your spell...
You are surrounded by freezing cold!

< 289h/289H 113v/113V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A few drops of fresh blood are scattered around the area.
The corpse of a muscular villager is lying here.
The corpse of a wandering merchant is lying here.
[5] Shattered bits of ice are scattered about the area.
A steel dagger about a foot in length lies here.
A small leather-bound book lies here.
A spellbook has been tossed aside here.
A steel dagger has been tossed aside here.
A small villager wanders here looking for something to do.
A traveling adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A warg prowls here looking for things to eat. (minion) 
Niksil (Orc)(medium) stands here.
A warg prowls here looking for things to eat. (minion) 

< 289h/289H 113v/113V Pos: standing >
[Damage:  5 ] -=[Your fine slash wounds a wandering merchant.]=-

< 289h/289H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:excellent E: merchant sta EP: few scratches >
 Niksil assists you heroically.
Niksil's fine pierce wounds a wandering merchant.

< 289h/289H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:excellent E: merchant sta EP: few scratches >
 -=[A wandering merchant's fine punch strikes you.]=-
[Damage:  9 ] -=[A wandering merchant shivers from the unnatural cold as he hits you!]=-
A wandering merchant misses you.
A wandering merchant's kick parts your hair but does little else.
A wandering merchant dodges your futile attack.
You miss a wandering merchant.

< 277h/289H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:few scratches E: merchant sta EP: few scratches >
 You start chanting...

< 277h/289H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:few scratches E: merchant sta EP: few scratches >
 A snarling warg growls at a wandering merchant.
A snarling warg suddenly attacks a wandering merchant!
A snarling warg misses a wandering merchant.

< 277h/289H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:few scratches E: merchant sta EP: few scratches >
 A wandering merchant leaves south.

< 277h/289H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:few scratches E: merchant sta EP: few scratches >
 Casting: frost bolt 

< 277h/289H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:few scratches E: merchant sta EP: few scratches >
 Niksil starts casting an offensive spell.

< 277h/289H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:few scratches E: merchant sta EP: few scratches >
 You complete your spell...
[Damage:  9 ] -=[You send a bolt of chilling frost streaking towards a wandering merchant, which shatters on impact.]=-

< 277h/289H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 A young villager enters from the south.

< 277h/289H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 You start chanting...

< 277h/289H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 Niksil completes his spell...
Niksil utters the words 'waouq wuggurz'
Niksil throws a magic missile at a wandering merchant, who staggers under the blow.
Niksil throws a magic missile at a wandering merchant, who staggers under the blow.
Niksil throws a magic missile at a wandering merchant, who staggers under the blow.
Niksil throws a magic missile at a wandering merchant, who staggers under the blow.
Niksil throws a magic missile at a wandering merchant, who staggers under the blow.

< 277h/289H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 You complete your spell...
[Damage: 17 ] -=[You send a bolt of chilling frost streaking towards a wandering merchant, which shatters on impact.]=-

< 277h/289H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 You barely block a wandering merchant's lunge at you.
You dodge a wandering merchant's vicious attack.
You miss a wandering merchant.
[Damage:  5 ] -=[Your fine slash wounds a wandering merchant.]=-

< 277h/289H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 Niksil starts casting an offensive spell.

< 277h/289H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 A snarling warg's crude bite wounds a wandering merchant.

< 277h/289H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 Shattered bits of broken ice melt into nothingness.

< 277h/289H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 [Damage: 16 ] -=[You send a bolt of chilling frost streaking towards a wandering merchant, which shatters on impact.]=-

< 277h/289H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 A snarling warg growls at a wandering merchant.
A snarling warg suddenly attacks a wandering merchant!
A snarling warg's weak bite wounds a wandering merchant.

< 277h/289H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 Niksil completes his spell...
Niksil utters the words 'magic missile'
Niksil throws a magic missile at a wandering merchant, who staggers under the blow.
Niksil throws a magic missile at a wandering merchant, who staggers under the blow.
Niksil throws a magic missile at a wandering merchant, who staggers under the blow.
Niksil throws a magic missile at a wandering merchant, who staggers under the blow.
Niksil throws a magic missile at a wandering merchant, who staggers under the blow.
A wandering merchant dodges Niksil's attack.

< 277h/289H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 Niksil starts casting an offensive spell.
You start chanting...

< 277h/289H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 [Damage: 12 ] -=[You send a bolt of chilling frost streaking towards a wandering merchant, which shatters on impact.]=-

< 277h/289H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 A wandering merchant enters from the south.

< 277h/289H 113v/113V Pos: standing >
< T: Kymax TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 -=[A wandering merchant's punch strikes you.]=-
[Damage: 15 ] -=[A wandering merchant shivers from the unnatural cold as he hits you!]=-
Niksil avoids being bashed by a wandering merchant, who loses his balance and falls.

< 257h/289H 113v/113V Pos: standing >
< T: Kymax TP: sta TC: small wounds E: merchant kne EP:  few wounds >
 [Damage: 16 ] -=[You send a bolt of chilling frost streaking towards a wandering merchant, which shatters on impact.]=-

< 257h/289H 113v/113V Pos: standing >
< T: Kymax TP: sta TC: small wounds E: merchant kne EP:  nasty wounds >
 Niksil completes his spell...
Niksil utters the words 'magic missile'
Niksil throws a magic missile at a wandering merchant, who staggers under the blow.
Niksil throws a magic missile at a wandering merchant, who staggers under the blow.
Niksil throws a magic missile at a wandering merchant, who staggers under the blow.
Niksil throws a magic missile at a wandering merchant, who staggers under the blow.
Niksil throws a magic missile at a wandering merchant, who staggers under the blow.
A snarling warg's crude bite strikes a wandering merchant.

< 257h/289H 113v/113V Pos: standing >
< T: Kymax TP: sta TC: small wounds E: merchant kne EP: pretty hurt >
 You complete your spell...
[Damage: 26 ] -=[You chill a wandering merchant.]=-
The chilling cold causes a wandering merchant to stammer, apparently weakened.

< 257h/289H 113v/113V Pos: standing >
< T: Kymax TP: sta TC: small wounds E: merchant kne EP: pretty hurt >
 Niksil misses a wandering merchant.

< 257h/289H 113v/113V Pos: standing >
< T: Kymax TP: sta TC: small wounds E: merchant kne EP: pretty hurt >
 A snarling warg's crude bite strikes a wandering merchant.
You start chanting...

< 257h/289H 113v/113V Pos: standing >
< T: Kymax TP: sta TC: small wounds E: merchant kne EP: pretty hurt >
 Niksil starts casting an offensive spell.

< 257h/289H 113v/113V Pos: standing >
< T: Kymax TP: sta TC: small wounds E: merchant kne EP: pretty hurt >
 [Damage: 10 ] -=[You send a bolt of chilling frost streaking towards a wandering merchant, which shatters on impact.]=-

< 257h/289H 113v/113V Pos: standing >
< T: Kymax TP: sta TC: small wounds E: merchant kne EP:  awful >
 You complete your spell...
[Damage: 12 ] -=[You chill a wandering merchant.]=-

< 257h/289H 113v/113V Pos: standing >
< T: Kymax TP: sta TC: small wounds E: merchant kne EP:  awful >
 Niksil completes his spell...
Niksil utters the words 'mosailla paieg'
A wandering merchant cries out as Niksil burns him.
A wandering merchant misses you.
You miss a wandering merchant.

< 257h/289H 113v/113V Pos: standing >
< T: Kymax TP: sta TC: small wounds E: merchant kne EP:  awful >
 A snarling warg's crude bite enshrouds a wandering merchant in a mist of blood.
A wandering merchant is stunned!
Niksil starts casting an offensive spell.

< 257h/289H 113v/113V Pos: standing >
< T: warg TP: sta TC:excellent E: merchant kne EP:  awful >
 You start chanting...

< 257h/289H 113v/113V Pos: standing >
< T: warg TP: sta TC:excellent E: merchant kne EP:  awful >
 A snarling warg's weak bite enshrouds a wandering merchant in a mist of blood.
A wandering merchant is incapacitated and will slowly die, if not aided.

< 257h/289H 113v/113V Pos: standing >
<A Shade snaps into visibility.

< 257h/289H 113v/113V Pos: standing >
<Niksil completes his spell...
Niksil utters the words 'burning hands'
A wandering merchant cries out as Niksil burns him.
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a wandering merchant cause a sickening chill to run up your spine.
You abort your prayer before it's done!

< 257h/289H 113v/113V Pos: standing >
You get a few coins from the corpse of a wandering merchant.
There were: 17 gold coins. 

< 257h/289H 113v/113V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'buoblg qrunsoqpze yugh'
-=[A Shade's mighty magic fist slams into you!]=-
YIKES!  Another hit like that, and you've had it!!
Ok.
You put 0 platinum, 17 gold, 0 silver, and 0 copper coins into a small leather backpack.

< 89h/289H 113v/113V Pos: standing >
You are almost ready to attain your next level!

< 89h/289H 113v/113V Pos: standing >
It appears to be the corpse of a wandering merchant.
Nothing.

< 89h/289H 113v/113V Pos: standing >
Saving Kymax.

< 89h/289H 113v/113V Pos: standing >
A Shade starts casting an offensive spell.

< 89h/289H 113v/113V Pos: standing >
A small villager leaves south.
Niksil leaves up.
A snarling warg leaves up.

< 89h/289H 113v/113V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
The corpse of a hostile woodchuck is lying here.
A small villager wanders here looking for something to do.
A peasant commoner wanders here with his head held low.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A snarling warg enters from the north.

< 89h/289H 111v/113V Pos: standing >
-=[You are enveloped in flames from a fireball sent by a Shade.  OUCH!]=-
Your pair of well crafted leather gloves melted from the intense heat!
Your unholy symbol [poor] melted from the intense heat!
Your bent ring [poor] melted from the intense heat!
Your ashen bronze earring melted from the intense heat!