The death of [11 Illusionist] Nesya (Shade)

in A Muddy Trail

from the perspective of [26 Rogue] Naj (Duergar)

<worn on head>       a boreal granite skull
<worn on eyes>       a black silken skull eyepatch
<worn in ear>        an earring of the black rose [poor]
<worn in ear>        a crucifix marbled earring
<worn on face>       a black leather mask
<worn around neck>   a frayed cloth collar [poor] (illuminating) [85%]
<worn around neck>   a holy silver medallion [poor]
<worn on body>       a magical rubber chainmail
<worn about body>    a roperskin cloak
<worn as quiver>     a twined flesh quiver
<worn about waist>   a dwarf skin belt
<worn on belt buckle>a dragon claw
<attached to belt>   a mistweyd nose-pipe
<worn on arms>       a pair of tight black sleeves
<worn around wrist>  a dull grey bracelet
<worn around wrist>  an orc-skin wrist protector [superior]
<worn on hands>      a pair of sparkled mesh gloves
<worn on finger>     an acrobats ring
<primary weapon>     a long thin razor [superior]
<secondary weapon>   a long thin razor [superior]
<worn on legs>       some gleaming cured leather greaves
<worn on feet>       some soft leather boots [superior]

 MM^^.....**  
 MM^^.....**  
 MM^^^@^.***  
 MMM^..^^***  
 MMM^^******  
  MM^^^****   
  MM^^..^.*   
 MMM^.....**  
 MM^^.....**  
 MM^^.@...**  
 MM^^^^^.***  
 MMM^..^^***  
  MM^^*****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 439h/439H 135v/135V Pos: standing >
  MM^^..^.*   
 MMM^.....**  
 MM^^.....**  
 MM^^.@...**  
 MM^^^^^.***  
 MMM^..^^***  
  MM^^*****   
  MMM^^..^.   
 ^MMM^.....*  
 MMM^^.....*  
 MMM^^@....*  
 ^MM^^^^^.**  
 ^MMM^..^^**  
  MMM^^****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 439h/439H 135v/135V Pos: standing >
  MMM^^..^.   
 ^MMM^.....*  
 MMM^^.....*  
 MMM^^@....*  
 ^MM^^^^^.**  
 ^MMM^..^^**  
  MMM^^****   

<map>
Zone: Nax.
Room: Along a Game Trail
</map>
Along a Game Trail
Obvious exits: -E -W

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
Near a Log Cabin
Obvious exits: -N# -E -S

< 439h/439H 135v/135V Pos: standing >
You quickly scan the area.
You see nothing.

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: A Dense Forest
</map>
A Dense Forest
Obvious exits: -N -W

< 439h/439H 135v/135V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: Nearing a River
</map>
Nearing a River
Obvious exits: -E -W

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: Along a River
</map>

<map>
Zone: Nax.
Room: Along a River
</map>
Along a River
Obvious exits: -E -W
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: Above a River on a Rope Bridge
</map>
Above a River on a Rope Bridge
Obvious exits: -E -W -D

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: Before a Wooden Bridge
</map>
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: A Long Winding Trail of Mud
</map>
A Long Winding Trail of Mud
Obvious exits: -E -W

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: An Old Trail
</map>
An Old Trail
Obvious exits: -E -W

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: A Muddy Trail through the Swamp
</map>
A Muddy Trail through the Swamp
Obvious exits: -N -E -S

< 439h/439H 135v/135V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A bulky minotaur guard who is in the distance to your east.
A small snake who is close by to your south.
A small snake who is close by to your south.
A carnivorous plant who is not far off to your south.

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: In the Muck
</map>

<map>
Zone: Nax.
Room: In the Muck
</map>
In the Muck
Obvious exits: -N -S -W
A small snake swims in the swamp.
A small snake swims in the swamp.

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: A Muddy Trail
</map>
A Muddy Trail
Obvious exits: -E -W

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: A Path of Dirt
</map>
A Path of Dirt
Obvious exits: -E -W

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
A drunk minotaur staggers about.

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E

< 439h/439H 135v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 439h/439H 135v/135V Pos: standing >
You quickly scan the area.
A drunk minotaur who is close by to your east.
A small snake who is rather far off to your east.
A small snake who is rather far off to your east.

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -S -W

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -W

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -S# -W
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 439h/439H 135v/135V Pos: standing >
You quickly scan the area.
You see nothing.

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: A Turning
</map>
A Turning
Obvious exits: -N -E -W#

< 439h/439H 135v/135V Pos: standing >
The door seems to be closed.

< 439h/439H 135v/135V Pos: standing >
You quickly scan the area.
An agitated minotaur who is in the distance to your north.

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Intersection
</map>
A Cobblestone Intersection
Obvious exits: -N -E -S -W

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S

< 439h/439H 135v/135V Pos: standing >
You quickly scan the area.
An agitated minotaur who is a brief walk away to your north.
A meditating shaman who is rather far off to your north.
A reeling minotaur shaman who is rather far off to your north.

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: A Town Center
</map>
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.

< 439h/439H 135v/135V Pos: standing >
You quickly scan the area.
An agitated minotaur who is not far off to your north.
A meditating shaman who is a brief walk away to your north.
A reeling minotaur shaman who is a brief walk away to your north.
A small rat who is close by to your east.
An agitated minotaur who is a brief walk away to your east.

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S -W

< 439h/439H 135v/135V Pos: standing >
You quickly scan the area.
An agitated minotaur who is close by to your north.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
Gonx who is close by to your west.

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: Bank of Nax'Varan
</map>

<map>
Zone: Nax.
Room: Bank of Nax'Varan
</map>
Bank of Nax'Varan
Obvious exits: -E
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A steel dagger has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.

< 439h/439H 135v/135V Pos: standing >
Your account contains:
    100 platinum, 21 gold, 504 silver, 477 copper coins.

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S -W

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: A Town Center
</map>
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Intersection
</map>
A Cobblestone Intersection
Obvious exits: -N -E -S -W

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: A Turning
</map>
A Turning
Obvious exits: -N -E -W#

< 439h/439H 135v/135V Pos: standing >

< 439h/439H 135v/135V Pos: standing >

< 439h/439H 135v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 439h/439H 135v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 439h/439H 135v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 439h/439H 135v/135V Pos: standing >
You quickly scan the area.
You see nothing.

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 439h/439H 135v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 439h/439H 135v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 439h/439H 135v/135V Pos: standing >
You quickly scan the area.
You see nothing.

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -S# -W
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 439h/439H 135v/135V Pos: standing >
You quickly scan the area.
You see nothing.

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -W

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 439h/439H 135v/135V Pos: standing >
You quickly scan the area.
You see nothing.

< 439h/439H 135v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -S -W

< 439h/439H 135v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 439h/439H 135v/135V Pos: standing >
You quickly scan the area.
You see nothing.

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
A drunk minotaur staggers about.

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: A Path of Dirt
</map>
A Path of Dirt
Obvious exits: -E -W

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: A Muddy Trail
</map>
A Muddy Trail
Obvious exits: -E -W
A small wooden raft has been left here.

< 439h/439H 135v/135V Pos: standing >
A Shade enters from the east.

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: In the Muck
</map>

<map>
Zone: Nax.
Room: In the Muck
</map>
In the Muck
Obvious exits: -N -S -W
A small snake swims in the swamp.
A small snake swims in the swamp.

< 439h/439H 135v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 439h/439H 135v/135V Pos: standing >
A small snake leaves north.
You quickly scan the area.
A small snake who is close by to your north.
A carnivorous plant who is close by to your south.
A Shade who is close by to your west.
A drunk minotaur who is a brief walk away to your west.

< 439h/439H 135v/135V Pos: standing >
You dismount a young ape.

< 439h/439H 135v/135V Pos: standing >

<map>
Zone: Nax.
Room: A Muddy Trail
</map>

<map>
Zone: Nax.
Room: A Muddy Trail
</map>
A Muddy Trail
Obvious exits: -E -W
A small wooden raft has been left here.
A Shade (small) stands here. (Non-Fraggable)

< 439h/439H 134v/135V Pos: standing >
[Damage: 18 ] -=[A Shade makes a strange sound as you place a long thin razor [superior] in his back.]=-

< 439h/439H 134v/135V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Shade sta EP:  few wounds >
 You miss a Shade.
[Damage:  4 ] -=[Your fine pierce strikes a Shade hard.]=-

< 439h/439H 134v/135V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Shade sta EP:  nasty wounds >
 You dodge a Shade's vicious attack.

< 439h/439H 134v/135V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Shade sta EP:  nasty wounds >
 [Damage:  6 ] -=[Your pierce seriously wounds a Shade.]=-
[Damage:  1 ] -=[You slam your knee into a Shade's stomach, winding him.]=-
[Damage:  5 ] -=[Your pierce seriously wounds a Shade.]=-
A Shade dodges your futile attack.

< 439h/439H 134v/135V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Shade sta EP: pretty hurt >
 A Shade groans loudly.

< 439h/439H 134v/135V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Shade sta EP: pretty hurt >
 You dodge a Shade's vicious attack.

< 439h/439H 134v/135V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Shade sta EP: pretty hurt >
 A Shade says 'lewel'

< 439h/439H 134v/135V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Shade sta EP: pretty hurt >
 [Damage:  6 ] -=[Your fine pierce seriously wounds a Shade.]=-
[Damage:  7 ] -=[Your impressive pierce enshrouds a Shade in a mist of blood.]=-
[Damage:  5 ] -=[Your fine pierce causes a Shade to grimace in pain.]=-
A Shade is incapacitated and will slowly die, if not aided.

< 439h/439H 134v/135V Pos: standing >
A Shade slumps to the ground.

< 439h/439H 134v/135V Pos: standing >
A Muddy Trail
Obvious exits: -E -W
A small wooden raft has been left here.
A Shade (small) is lying here, incapacitated. (Non-Fraggable)

< 439h/439H 135v/135V Pos: standing >
You quickly scan the area.
A young ape who is close by to your east.
A small snake who is close by to your east.
A drunk minotaur who is not far off to your west.

< 439h/439H 135v/135V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 439h/439H 135v/135V Pos: standing >
[Damage:  8 ] -=[A Shade makes a strange sound as you place a long thin razor [superior] in his back.]=-
A Shade is dead! R.I.P.
You receive your share of experience.