The death of [11 Illusionist] Nesya (Shade)

in A Muddy Trail

from the perspective of [11 Illusionist] Nesya (Shade)

<held>               a quill
<held>               a spellbook

Mock Combat Chamber
Obvious exits: -W
[5] A spellbook has been tossed aside here.
A large black leather whip lies coiled here.
[52] A small bandage rests upon the ground here.
[3] A durable looking footman's flail lies discarded here.
[23] A gnoby piece of wood, perhaps a small mace, lies here.
[24] A stout cudgel carved from oak wood lies here.
[12] A steel dagger about a foot in length lies here.
[13] A steel dagger has been tossed aside here.
[19] A warhammer with a sturdy-looking steel head lies here.
[4] A great flail has been carelessly left here.
[24] A sturdy looking wooden club has been left here.
[3] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[3] A large two-handed sword has been left here.
[3] A large two-handed sword has been left here.
Kina, the tinkerer, scribbles something upon a pad.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.

< 1h/54H 60v/120V Pos: standing >
Kina leaves west.
You are carrying: (20/11)
a spellbook
a quill
a large moth-eaten leather sack
an amber-colored rod
a belt of sewn ratskins
a reptile skin cloak
a small round wooden shield
a pair of studded leather sleeves
a pair of brown leather gloves
a pair of tight black slippers
a pair of studded leather leggings
a shabby alligator skin jerkin
[2] a light blue scarf
a steel warhammer
a thin steel dagger
a steel dagger
a small wooden mace
a stout oaken cudgel
a sturdy wooden club

< 3h/54H 74v/120V Pos: standing >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.

< 3h/54H 74v/120V Pos: standing >
You aren't wearing anything!

< 4h/54H 83v/120V Pos: standing >
You hold a spellbook.

< 5h/54H 87v/120V Pos: standing >
You hold a quill.

< 5h/54H 90v/120V Pos: standing >
Mock Combat Chamber
Obvious exits: -W
[5] A spellbook has been tossed aside here.
A large black leather whip lies coiled here.
[52] A small bandage rests upon the ground here.
[3] A durable looking footman's flail lies discarded here.
[23] A gnoby piece of wood, perhaps a small mace, lies here.
[24] A stout cudgel carved from oak wood lies here.
[12] A steel dagger about a foot in length lies here.
[13] A steel dagger has been tossed aside here.
[19] A warhammer with a sturdy-looking steel head lies here.
[4] A great flail has been carelessly left here.
[24] A sturdy looking wooden club has been left here.
[3] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[3] A large two-handed sword has been left here.
[3] A large two-handed sword has been left here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.

< 5h/54H 91v/120V Pos: standing >
A War Room
Obvious exits: -E -S# -W
Kina, the tinkerer, scribbles something upon a pad.
Ackum, the master warrior, is here.

< 6h/54H 93v/120V Pos: standing >
You sit down and relax.

< 6h/54H 95v/120V Pos: sitting >
Ackum says 'I don't know any cotton pickin' spells!'

< 7h/54H 100v/120V Pos: sitting >
Kina leaves east.

< 7h/54H 109v/120V Pos: sitting >
Nah... You feel too relaxed to do that...

< 9h/54H 120v/120V Pos: sitting >
Ackum says 'I don't know any cotton pickin' spells!'

< 9h/54H 120v/120V Pos: sitting >
Kina enters from the east.

< 9h/54H 120v/120V Pos: sitting >
You clamber to your feet.

< 9h/54H 120v/120V Pos: standing >
Mock Combat Chamber
Obvious exits: -W
[5] A spellbook has been tossed aside here.
A large black leather whip lies coiled here.
[52] A small bandage rests upon the ground here.
[3] A durable looking footman's flail lies discarded here.
[23] A gnoby piece of wood, perhaps a small mace, lies here.
[24] A stout cudgel carved from oak wood lies here.
[12] A steel dagger about a foot in length lies here.
[13] A steel dagger has been tossed aside here.
[19] A warhammer with a sturdy-looking steel head lies here.
[4] A great flail has been carelessly left here.
[24] A sturdy looking wooden club has been left here.
[3] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[3] A large two-handed sword has been left here.
[3] A large two-handed sword has been left here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.

< 10h/54H 119v/120V Pos: standing >
A War Room
Obvious exits: -E -S# -W
Kina, the tinkerer, scribbles something upon a pad.
Ackum, the master warrior, is here.

< 10h/54H 118v/120V Pos: standing >
Ackum says 'I don't know any cotton pickin' spells!'

< 10h/54H 119v/120V Pos: standing >
Mock Combat Chamber
Obvious exits: -W
[5] A spellbook has been tossed aside here.
A large black leather whip lies coiled here.
[52] A small bandage rests upon the ground here.
[3] A durable looking footman's flail lies discarded here.
[23] A gnoby piece of wood, perhaps a small mace, lies here.
[24] A stout cudgel carved from oak wood lies here.
[12] A steel dagger about a foot in length lies here.
[13] A steel dagger has been tossed aside here.
[19] A warhammer with a sturdy-looking steel head lies here.
[4] A great flail has been carelessly left here.
[24] A sturdy looking wooden club has been left here.
[3] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[3] A large two-handed sword has been left here.
[3] A large two-handed sword has been left here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.

< 11h/54H 119v/120V Pos: standing >
Practice what?!? With who as the teacher?!?

< 11h/54H 119v/120V Pos: standing >
A War Room
Obvious exits: -E -S# -W
Kina, the tinkerer, scribbles something upon a pad.
Ackum, the master warrior, is here.

< 11h/54H 118v/120V Pos: standing >
Ackum says 'I don't know any cotton pickin' spells!'

< 12h/54H 120v/120V Pos: standing >
The door seems to be closed.

< 13h/54H 120v/120V Pos: standing >
Ok.

< 13h/54H 120v/120V Pos: standing >
A Narrow Corridor
Obvious exits: -N -S

< 13h/54H 119v/120V Pos: standing >
A War Room
Obvious exits: -E -S -W
Kina, the tinkerer, scribbles something upon a pad.
Ackum, the master warrior, is here.

< 14h/54H 118v/120V Pos: standing >
A Large Armory
Obvious exits: -E
[4] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
A small, red-hot forging furnace has been set up here. (humming)
Micheral inspects one of his blades.

< 14h/54H 117v/120V Pos: standing >
Practice what?!? With who as the teacher?!?

< 15h/54H 120v/120V Pos: standing >
You sit down and relax.

< 15h/54H 120v/120V Pos: sitting >
Practice what?!? With who as the teacher?!?

< 15h/54H 120v/120V Pos: sitting >
You clamber to your feet.

< 16h/54H 120v/120V Pos: standing >
A War Room
Obvious exits: -E -S -W
Kina, the tinkerer, scribbles something upon a pad.
Ackum, the master warrior, is here.

< 16h/54H 119v/120V Pos: standing >
A Narrow Corridor
Obvious exits: -N -S

< 16h/54H 118v/120V Pos: standing >
Ok.

< 16h/54H 119v/120V Pos: standing >
The door seems to be closed.

< 16h/54H 120v/120V Pos: standing >
Before a Narrow Staircase
Obvious exits: -N -U

< 16h/54H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 17h/54H 119v/120V Pos: standing >
You sit down and relax.

< 17h/54H 119v/120V Pos: sitting >
You are currently memorizing the following spells:
    7 seconds:  ( 1st) magic missile
   15 seconds:  ( 1st) magic missile
   22 seconds:  ( 1st) magic missile
   30 seconds:  ( 1st) magic missile
   37 seconds:  ( 1st) magic missile
   45 seconds:  ( 1st) minor creation
   55 seconds:  ( 2nd) burning hands  [not in spell book]
   66 seconds:  ( 2nd) burning hands  [not in spell book]
   76 seconds:  ( 2nd) burning hands  [not in spell book]
   87 seconds:  ( 2nd) burning hands  [not in spell book]
   97 seconds:  ( 2nd) burning hands  [not in spell book]
  108 seconds:  ( 2nd) burning hands  [not in spell book]

You can memorize no more spells.
You continue your study.

< 17h/54H 119v/120V Pos: sitting >
You should level anytime now!

< 17h/54H 120v/120V Pos: sitting >

< 18h/54H 120v/120V Pos: sitting >
You have finished memorizing magic missile.

< 19h/54H 120v/120V Pos: sitting >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.

< 19h/54H 120v/120V Pos: sitting >
You have finished memorizing magic missile.

< 21h/54H 120v/120V Pos: sitting >
You have finished memorizing magic missile.

< 23h/54H 120v/120V Pos: sitting >
You have finished memorizing magic missile.

< 25h/54H 120v/120V Pos: sitting >
You have finished memorizing magic missile.

< 27h/54H 120v/120V Pos: sitting >
You have finished memorizing minor creation.

< 29h/54H 120v/120V Pos: sitting >
You have managed to misplace your spellbook!
You abandon your studies.

< 32h/54H 120v/120V Pos: sitting >
You clamber to your feet.

< 33h/54H 120v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 33h/54H 120v/120V Pos: standing >
Before a Narrow Staircase
Obvious exits: -N -U

< 33h/54H 120v/120V Pos: standing >
You are already standing.

< 33h/54H 120v/120V Pos: standing >
A Narrow Staircase
Obvious exits: -W# -D

< 34h/54H 119v/120V Pos: standing >
The gate seems to be closed.

< 35h/54H 119v/120V Pos: standing >
Ok.

< 35h/54H 120v/120V Pos: standing >
Before the Warrior Brigade
Obvious exits: -N -E -S -W

< 35h/54H 119v/120V Pos: standing >

< 35h/54H 119v/120V Pos: standing >
Ok.

< 36h/54H 119v/120V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
An agitated commoner walks the road.

< 36h/54H 118v/120V Pos: standing >
Private Dwelling
Obvious exits: -W
A rugged minotaur drinks obsessively.

< 37h/54H 119v/120V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
An agitated commoner walks the road.

< 37h/54H 118v/120V Pos: standing >
Private Dwelling
Obvious exits: -E
A rugged minotaur drinks obsessively.

< 37h/54H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 38h/54H 118v/120V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
An agitated commoner walks the road.

< 38h/54H 118v/120V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
An commoner walks the road, intent on his destination.
An commoner walks the road, intent on his destination.
A shady chemist peers at you.

< 38h/54H 117v/120V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type 'trophy' to look at which areas you have spent time in, and how much you can still stand to learn from them.

< 38h/54H 117v/120V Pos: standing >
You can buy:
 1) A handcarved pipe                             for 68 platinum, 4 g, 8 s, and 2 c.
 2) A mistweyd nose-pipe                          for 53 platinum, 5 g, 9 s, and 4 c.
 3) An obsidian hookah                            for 111 platinum, 6 g, 5 s, and 6 c.
 4) A ceramic chillum                             for 89 platinum, 3 g, 2 s, and 4 c.
 5) A piece of rolling paper                      for 2 platinum, 9 g, 7 s, and 7 c.
 6) Some wild Gootwiet                            for 3 platinum, 2 g, 7 s, and 5 c.
 7) Some feral Black Kush                         for 7 platinum, 4 g, 4 s, and 3 c.
 8) Some landrace Medicus                         for 3 platinum, 7 g, 2 s, and 1 c.
 9) Some heirloom Blue Haze                       for 4 platinum, 4 g, 6 s, and 6 c.
10) Some resin of Ocularius                       for 16 platinum, 3 g, 7 s, and 6 c.

< 38h/54H 120v/120V Pos: standing >
An agitated minotaur enters from the north.
Bloody Brick Way
Obvious exits: -N -E -S -W

< 39h/54H 119v/120V Pos: standing >
Private Dwelling
Obvious exits: -E
A rugged minotaur drinks obsessively.

< 39h/54H 118v/120V Pos: standing >
Why don't you just lie down and pretend you're dead instead?

< 40h/54H 120v/120V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W

< 40h/54H 119v/120V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
An agitated commoner walks the road.
An commoner walks the road, intent on his destination.
An commoner walks the road, intent on his destination.
A shady chemist peers at you.

< 40h/54H 118v/120V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W

< 40h/54H 118v/120V Pos: standing >
Private Dwelling
Obvious exits: -W
A rugged minotaur drinks obsessively.

< 41h/54H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 41h/54H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 41h/54H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 41h/54H 119v/120V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W

< 41h/54H 119v/120V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W

< 41h/54H 118v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 41h/54H 117v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -S -W

< 41h/54H 116v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 41h/54H 116v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 41h/54H 116v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S

< 41h/54H 116v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 41h/54H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 41h/54H 117v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E

< 42h/54H 117v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
A drunk minotaur staggers about.

< 42h/54H 117v/120V Pos: standing >
A Path of Dirt
Obvious exits: -E -W

< 42h/54H 116v/120V Pos: standing >
A Muddy Trail
Obvious exits: -E -W

< 42h/54H 116v/120V Pos: standing >
You start chanting...

< 43h/54H 120v/120V Pos: standing >
You complete your spell...
A small wooden raft suddenly appears on the ground.

< 43h/54H 120v/120V Pos: standing >
You can't carry any more.

< 43h/54H 120v/120V Pos: standing >
In the Muck
Obvious exits: -N -S -W
A small snake swims in the swamp.
A small snake swims in the swamp.

< 44h/54H 119v/120V Pos: standing >
A Muddy Trail
Obvious exits: -E -W
A small wooden raft has been left here.
A Duergar (medium), floating sits atop a young ape.

< 44h/54H 118v/120V Pos: standing >
A Duergar leaves east riding on a young ape.

< 44h/54H 118v/120V Pos: standing >
A Duergar enters from the east.

< 45h/54H 120v/120V Pos: standing >
-=[Out of nowhere, a Duergar stabs you in the back.]=-
OUCH!  That really did HURT!

< 27h/54H 120v/120V Pos: standing >
< T: Nesya TP: sta TC: few wounds E: A Duergar sta EP: excellent >
 A Duergar misses you.
-=[A Duergar's fine pierce strikes you hard.]=-

< 23h/54H 120v/120V Pos: standing >
< T: Nesya TP: sta TC: nasty wounds E: A Duergar sta EP: excellent >
 You are carrying: (18/11)
a large moth-eaten leather sack
an amber-colored rod
a belt of sewn ratskins
a reptile skin cloak
a small round wooden shield
a pair of studded leather sleeves
a pair of brown leather gloves
a pair of tight black slippers
a pair of studded leather leggings
a shabby alligator skin jerkin
[2] a light blue scarf
a steel warhammer
a thin steel dagger
a steel dagger
a small wooden mace
a stout oaken cudgel
a sturdy wooden club

< 23h/54H 120v/120V Pos: standing >
< T: Nesya TP: sta TC: nasty wounds E: A Duergar sta EP: excellent >
 A Duergar dodges your futile attack.

< 23h/54H 120v/120V Pos: standing >
< T: Nesya TP: sta TC: nasty wounds E: A Duergar sta EP: excellent >
 -=[A Duergar's pierce seriously wounds you.]=-
OUCH!  That really did HURT!
-=[A Duergar knee's you right in the stomach, knocking the wind out of you.]=-
-=[A Duergar's pierce seriously wounds you.]=-
You dodge a Duergar's vicious attack.

< 11h/54H 120v/120V Pos: standing >
< T: Nesya TP: sta TC:pretty hurt E: A Duergar sta EP: excellent >
 You raise a level!
You groan loudly.

< 15h/58H 120v/120V Pos: standing >
< T: Nesya TP: sta TC:pretty hurt E: A Duergar sta EP: excellent >
 A Duergar dodges your futile attack.

< 15h/58H 120v/120V Pos: standing >
< T: Nesya TP: sta TC:pretty hurt E: A Duergar sta EP: excellent >
 You say 'level'

< 15h/58H 120v/120V Pos: standing >
< T: Nesya TP: sta TC:pretty hurt E: A Duergar sta EP: excellent >
 -=[A Duergar's fine pierce seriously wounds you.]=-
OUCH!  That really did HURT!
-=[A Duergar's impressive pierce enshrouds you in a mist of blood.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A Duergar's fine pierce causes you to grimace in pain.]=-
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.

< -3h/58H 120v/120V Pos: standing >
-=[