<worn on eyes> a legendary copper visor
<worn around neck> a light blue scarf
<worn about body> a long flowing robe
<worn about waist> a belt of sewn ratskins
<worn on belt buckle>a quill
<worn on arms> a pair of studded leather sleeves
<held as shield> a buckler
<worn around wrist> a superior bronze bracer
<primary weapon> a stout oaken cudgel
<worn on legs> a pair of studded leather leggings
The corpse of a cavern snake is lying here.
A clansdwarf sits atop a large cave bear.
Zurg, the guildmaster stands here eating some bbq Human.
< 148h/148H 114v/114V Pos: standing >
You mutter something unintelligable.
< 148h/148H 114v/114V Pos: standing >
Saving Mat.
< 148h/148H 114v/114V Pos: standing >
Gixnif's house of Greed
Built from dirt and rubble from the alley, this room is nothing more than
a makeshift burrow carved from the earth. Rats and other vermin dart throughout
the shadows fighting for whatever scraps of food they can find. In the
far back of the room sits a shifty-eyed, fat goblin, picking its teeth with
a muddy pick axe.
Obvious exits: -North -West -Up
A cavern snake coils and strikes.
Gixnif, the goblin miner stands here sneering at you.
< 148h/148H 113v/114V Pos: standing >
A cavern snake suddenly attacks YOU!
A cavern snake misses you.
Sorry, you aren't allowed to do that in combat.
< 148h/148H 113v/114V Pos: standing >
< T: Mat TP: sta TC:excellent E: snake sta EP: excellent >
A clansdwarf rides in on a large cave bear from the west.
< 148h/148H 113v/114V Pos: standing >
< T: Mat TP: sta TC:excellent E: snake sta EP: excellent >
You attempt to flee...
Kannard's Secret Shop of Intrigue
Formed by a light blue, glowing mist, this room seems to pulsate
in and out of existence. Various artifacts from reaches far beyond our own realm
slowly phase into view, providing a glimpse into other-worldy realms. A
cloaked, hooded figure hovers in the center of the room, beckoning you closer.
Obvious exits: -Up -Down
a wooden item information sign is here.
A clansdwarf watches the area closely.
A clansdwarf watches the area closely.
Kannard, the traveller of Realms hovers here.
You flee upward!
< 148h/148H 90v/114V Pos: standing >
Gixnif's house of Greed
Built from dirt and rubble from the alley, this room is nothing more than
a makeshift burrow carved from the earth. Rats and other vermin dart throughout
the shadows fighting for whatever scraps of food they can find. In the
far back of the room sits a shifty-eyed, fat goblin, picking its teeth with
a muddy pick axe.
Obvious exits: -North -West -Up
A clansdwarf sits atop a large cave bear.
A cavern snake coils and strikes.
Gixnif, the goblin miner stands here sneering at you.
< 148h/148H 90v/114V Pos: standing >
Strongstone Circle
This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of Clan Rock Biters Inn is north. Strongstone Circle continues east and west.
Obvious exits: -North -East -South -West
The corpse of a cavern snake is lying here.
A pregnant duergar looks through the merchants carts.
< 148h/148H 89v/114V Pos: standing >
A cavern snake enters from the south.
< 148h/148H 90v/114V Pos: standing >
A cavern snake suddenly attacks YOU!
A cavern snake misses you.
< 148h/148H 90v/114V Pos: standing >
< T: Mat TP: sta TC:excellent E: snake sta EP: excellent >
You start chanting...
< 148h/148H 90v/114V Pos: standing >
< T: Mat TP: sta TC:excellent E: snake sta EP: excellent >
You complete your spell...
[Damage: 6 ] -=[You watch with self-pride as the magic missile hits a cavern snake.]=-
[Damage: 6 ] -=[You watch with self-pride as the magic missile hits a cavern snake.]=-
A cavern snake is incapacitated and will slowly die, if not aided.
[Damage: 6 ] -=[You watch with self-pride as the magic missile hits a cavern snake.]=-
A cavern snake is mortally wounded, and will die soon, if not aided.
[Damage: 1 ] -=[You watch with self-pride as the magic missile hits a cavern snake.]=-
A cavern snake is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a cavern snake's gurgling and choking signals its demise.
< 148h/148H 90v/114V Pos: standing >
It appears to be the corpse of a cavern snake.
Nothing.
< 148h/148H 90v/114V Pos: standing >
the corpse of a cavern snake does not contain the coins.
< 148h/148H 90v/114V Pos: standing >
You don't have anything to put in it.
< 148h/148H 90v/114V Pos: standing >
You sit down and relax.
< 148h/148H 90v/114V Pos: sitting >
You have memorized the following spells:
( 5th circle) 5 - boulder
( 4th circle) 2 - sleep
1 - farsee
1 - levitate
2 - insects
( 3rd circle) 2 - blindness
3 - mirror image
2 - shadow monster
( 2nd circle) 7 - burning hands
( 1st circle) 1 - minor creation
5 - magic missile
1 - phantom armor
And you are currently memorizing the following spells:
5 seconds: ( 1st) magic missile
You can memorize no more spells.
You continue your study.
< 148h/148H 90v/114V Pos: sitting >
You start meditating...
< 148h/148H 91v/114V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.
< 148h/148H 106v/114V Pos: sitting >
You clamber to your feet.
< 148h/148H 108v/114V Pos: standing >
Score information for Mat
Level: 25 Race: Kobold Class: Illusionist Sex: Male
Hit points: 148(148) Moves: 109(114)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: none
Status: Standing.
Frags: +0.00 Deaths: 0
Enchantments: Ultravision Farsee Aware Levitation
Herbs: Medicus
Combat Pulse: 11 Spell Pulse: 0.70
Leaderboard Points: 250
Active Spells:
--------------
levitate (8 minutes)
well-rested bonus (58 minutes)
farsee (8 minutes)
< 148h/148H 109v/114V Pos: standing >
Strongstone Circle
This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of clan Dark Ingot is north. Strongstone Circle continues east and west.
Obvious exits: -North -East -South# -West
< 148h/148H 113v/114V Pos: standing >
Northeast Corner of Strongstone Circle
This street is constructed from large stones, expertly laid, each carved
into the shape of the Strongstone family crest. The stones are well crafted,
each with a smooth and unblemished surface. The Path of Clans starts to the
north. Slayers Path leaves to the east. Strongstone circle continues to
the south and west.
Obvious exits: -North -East -South -West
The corpse of a cavern snake is lying here.
< 148h/148H 112v/114V Pos: standing >
Strongstone Circle
This street is constructed of large stones, each finely crafted into the
shape of the Strongstone family crest. The street is wide and spacious. The
various buildings of the stronghold can be seen to the north. To the south
the cavern wall can be seen rising up into the darkness. Archers shelters
line the east and west sides of the street. Strongstone Circle continues to
the north and south.
Obvious exits: -North -South
< 148h/148H 111v/114V Pos: standing >
Southeast Corner of Strongstone Circle
This street is constructed of large stones, each finely crafted into the
shape of the Strongstone family crest. The stones have been expertly laid,
each having a smooth and unblemished surface. Various sounds echo softly
in the vastness of the cavern, hammers forging weapons, chisels cutting
stone and the occasional last cry of a conflict resolved. The buildings of
the city can be seen to the north, some rising up near the top of the cavern.
An archer shelter occupies the east side of the street, providing city
archers a protected place to defend the city. The cavern wall rises up
into darkness to the south. Strongstone Circle continues north and west.
Obvious exits: -North -West
A cavern snake coils and strikes.
< 148h/148H 110v/114V Pos: standing >
Strongstone Circle
This street is made of large stones, each carved into the shape of the
Strongstone family crest. The stones are well crafted, their surfaces smooth
and unblemished. A large statue can be seen to the west in Strongstone
Pavilion. Archer shelters line the street to the north. Strongstone Circle
continues to the east and west.
Obvious exits: -East -West
< 148h/148H 110v/114V Pos: standing >
Strongstone Pavilion
This area is a shrine to the founder of the city, Khildarak Strongstone.
A huge stone statue has been erected in his honor. A fountain of pure
spring water surrounds the statue, refreshed from some natural resource
below. Archer shelters surround the pavilion, stone buildings with a
horizontal slit running through each, allowing archers to defend the area
from within. The shelters enclose the area on all sides, with one half-
circle shaped building to the north, surrounding the statue, and smaller
buildings to the east and west. The southern cavern wall lies to the south,
city streets start to the east and west.
Obvious exits: -East -South -West
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large pool of water surrounds a statue.
A large stone statue stands here.
A clansdwarf sits atop a large cave bear.
A cavern snake coils and strikes.
The Khildarak Quartermaster stands here.
< 148h/148H 109v/114V Pos: standing >
The Bottom Of A Carved Stairway
The southern cavern wall rises high into the darkness here. Its surface is
varied in texture from jagged to almost smooth. To the east, a stairway has
been carved into the wall, leading up to the gates of the city. To the
north is an open area, in which a large statue can be seen.
Obvious exits: -North -Up
< 148h/148H 109v/114V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down
< 148h/148H 107v/114V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down
< 148h/148H 106v/114V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down
< 148h/148H 104v/114V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down
< 148h/148H 102v/114V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down
< 148h/148H 101v/114V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down
< 148h/148H 99v/114V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down
< 148h/148H 97v/114V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down
< 148h/148H 95v/114V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -Up -Down
< 148h/148H 94v/114V Pos: standing >
A Wide And Spacious Overlook
This area overlooks the many buildings and streets that comprise the city.
Inhabitants can be seen moving, going about their daily business. Some of the
buildings rise near the ceiling of the 100 meter cavern that they occupy. To
the north the overlook ends, a false step in this direction would send you
falling to the floor below. A staircase has been carved into the stone of
the cavern wall to the west, descending down into the city. A huge set of
double gates lies to the south.
Obvious exits: -South -Down
< 148h/148H 93v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 148h/148H 93v/114V Pos: standing >
Before The Gates of the Khildarak Stronghold
This area has been carved wide and spacious, with small rectangular
outlets on the east and west sides that serve as guard posts. The ceiling
is some 10 meters high, providing room for a huge set of double gates to
the north. The room narrows to the south where the start of passageway
can be seen.
Obvious exits: -North -South
A clansdwarf sits atop a large steeder.
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently
< 148h/148H 94v/114V Pos: standing >
The Top Of A Sloping Passage
This passage has been carved from the mountain stone. The walls are
fairly smooth on all sides. The passage slopes steeply downwards to the
west and opens into a wider area to the north. A well made tunnel continues
off to the east.
Obvious exits: -North -East -West
< 148h/148H 92v/114V Pos: standing >
A Sloping Passage
This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West
A clansdwarf sits atop a large steeder.
< 148h/148H 90v/114V Pos: standing >
A Sloping Passage
This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West
< 148h/148H 88v/114V Pos: standing >
A Sloping Passage
This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West
< 148h/148H 87v/114V Pos: standing >
A Sloping Passage
This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West
< 148h/148H 85v/114V Pos: standing >
The Base Of A Steep Slope
This passage has been carved from the stone of the mountain. It is
rectangular in shape, all four sides fairly smooth. Carvings adorn the
walls, ceiling and floor, some are crude, some are quite well done. The
pictures seem to depict victories in battles or hunting. It seems that
the inhabitants of this area enjoy sharing their victories and preserving
them for generations to come. The passage continues into darkness to the
south. To the east the entire passage slopes steeply upwards, maintaining
its original dimensions in the climb.
Obvious exits: -East -South
< 148h/148H 83v/114V Pos: standing >
A Carved Passage
This passage is rectangular in shape, carved out of the mountain
stone. The walls are fairly smooth, but differences in depth of carving
give them a rippled appearance. An small slit has been carved into the
south face, constructed to allow numerous defenders to attack anything
that tries to enter. Large stains of blood cover the areas near the slit,
testifying that its defensive design features have been put to use. Some
crude pictures have been carved into the stone walls, ceiling and floor,
most seem to depict victories in battle or hunting. The passage continues
to the north.
Obvious exits: -North -South
< 148h/148H 82v/114V Pos: standing >
A Narrow Passage
The crack narrows to a small slit to the north. All four sides of the
open space seem to close in around you, restricting movement. Stains of
red indicate that some creature has taken advantage of its restrictive
conditions to gain an advantage in battle. The space is made narrower by
several rocks protruding from the walls of the area.
Obvious exits: -North -South
A black-clothed duergar sentry hides in the shadows.
< 148h/148H 80v/114V Pos: standing >
A Crack In The Cliff Face
This narrow crack is only a few meters wide and not much taller. The
bottom is fairly smooth and dry, making for good footing. Several rough
rocks stick out from the sides, the wall to the north seems to be smoother
than the than the rest. Looking down a body of water can be seen.
Obvious exits: -North -Down
< 148h/148H 80v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 148h/148H 80v/114V Pos: standing >
Below the Khildarak Stronghold
The might of the duergar dwarves unfolds near the heart
of the underdark. A steep ramp rising forty feet is part of the
fortresses defences to make sure that any attacking army will have
trouble with a quick assult. Two large black chains run on either
side of the ramp are used to pull heavy wagons and equipment. What
mechanism that makes these chains run is a well-kept mystery but it
must be something of awesome power. Every six feet there are round
holes in the walls surrounding the ramp and in the tunnel ceiling.
What these holes are for is hard to know but the faint smell of
boiling oil is enough to cause the hair at the back of the neck to
stand on end.
Obvious exits: -East -Up
< 148h/148H 79v/114V Pos: standing >
< 148h/148H 81v/114V Pos: standing >
Nearing the Khildarak Stronghold
The great road scretches west as far as the eye can see. Every
twenty feet are pedestals with bowls of glowing fungi that illuminate
the tunnel for the lesser races. Shouts echo down the stone walls
and occasionaly the sound of a brief dispute. Not a single brokem
rock can be spotted on the duergar road in this tunnel, as alot of
hard work have been put in to provide a good road for travellers
and duergar soldiers. There are pedestals with small bowls of
fungi providing lite for races with worse vision than the duergar.
Obvious exits: -East -South -West
< 148h/148H 82v/114V Pos: standing >
An Outpost on the Road to the Khildarak Stronghold
This room has been chiseled out of the rocky wall with great
care. The walls are perfectly smooth without any flaws or marks.
A large stone table has been cut out from the rock and is actually
apart of the floor itself. Along the west and south walls are
three pedestals with bowls of glowing fungi that cast a
soft light on the surroundings.
Obvious exits: -North -East -South
< 148h/148H 81v/114V Pos: standing >
A Soaring Mushroom Cavern
This area is in sharp contrast to the perfect order of the
rest of the tunnel system. The walls are rough and jagged and
this small cave gives the impression of being a natural one
rather than chiseled out anything living. The cavern floor is
filled with small violet and blue fungi that give off a sweet
but not entirely unpleasant smell. The chamber soars upwards
and there seems to be nothing to limit it. At times one might
even claim to see a tiny spek of light thousands of feet above
but most would laugh at such a statement. Sometimes the flutter
of wings can be heard coming from far above but perhaps that
was also vivid imagination playing tricks. An enormous mushroom
some twenty feet tall grows in the middle of the chamber and
it is probably the largest speciment ever.
Obvious exits: -North -Down
< 148h/148H 81v/114V Pos: standing >
MM....MM
M,M.oo..MM
,,..M.o.M,
M.oM@.o.M,
MM..oMo..,M
MM..oo.MM,
MMM..MMM
A Shaft Beneath a Soaring Mushroom Cavern
Obvious exits: -North -East -South -West -Up
A spellbook has been tossed aside here.
A steel dagger has been tossed aside here.
A steel dagger about a foot in length lies here.
A large myconid wanders around the Underdark in search of food.
< 148h/148H 80v/114V Pos: standing >
MMM,,,,M
,MM....MM
M,M.oo..MM
,,..@.o.M,
M.oMM.o.M,
MM..oMo..,M
MM..oo.MM
A Large Cavern Covered with Moss and Fungi
Obvious exits: -North -East -South -West
An ancient roper seeks to destroy anything that moves.
An ancient roper seeks to destroy anything that moves.
< 148h/148H 80v/114V Pos: standing >
M M,,,
MMM,,,,MM
,MM....MM
M,M.o@..MM
,,..M.o.M,
M.oMM.o.M,
M..oMo..,
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 148h/148H 79v/114V Pos: standing >
An ancient roper enters from the south.
An ancient roper enters from the south.
M M,,
, MMM,,,,M
,,MM....MM
M,M.@M..MM
,,....o.M
M.oMM.o.M
MM..oMo..
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
< 148h/148H 76v/114V Pos: standing >
An ancient roper enters from the east.
, M M,
M, MMM,,,,
M,,MM....MM
M,M@Mo..M
,,..M.o.
M.oMM.o.
MM..oMo.
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 148h/148H 74v/114V Pos: standing >
The cavern wall is too steep to climb!
< 148h/148H 74v/114V Pos: standing >
The cavern wall is too steep to climb!
< 148h/148H 75v/114V Pos: standing >
You attempt to flee...
M ,M,
, MMM,,,,M
,,MM....MM
M,M.@M..MM
,,..M.o.M
M.oMM.o.M
MM..oMo..
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
You flee eastward!
< 148h/148H 50v/114V Pos: standing >
, M ,M
M, MMM,,,,
M,,MM....MM
M,M@oo..M
,,..M.o.
M.oMM.o.
MM..oMo.
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 148h/148H 51v/114V Pos: standing >
The cavern wall is too steep to climb!
< 148h/148H 51v/114V Pos: standing >
, MMM,,,
M,MMM....MM
,,M.oo..M
,,@.M.o.
M.oMM.o.
MM..oMo..
MM..oo.
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 148h/148H 49v/114V Pos: standing >
M, MMM,,
MM,MMM....M
,,M.oo..
,@..M.o
M.oMM.o
MM..oMo.
MM..oo
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East -South -West
< 148h/148H 48v/114V Pos: standing >
MM, MMM,
MM,MMM....
,,M.oo.
@,..M.
M.oMM.
MM..oMo
MM..o
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East -South
< 148h/148H 46v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 148h/148H 47v/114V Pos: standing >
,, M
MM, MMM,,
MM,MMM....
,@M.oo.
,,..M.
M.oMM.
MM..oM
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East -South -West
< 148h/148H 45v/114V Pos: standing >
,, M
MM, MMM,
MM,MMM...
@,M.oo
,,..M
M.oMM
MM..o
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East
< 148h/148H 44v/114V Pos: standing >
,,M
,, M
MM, MMM,
MM,@MM...
,,M.oo
,,..M
M.oM
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -East -South -West
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A young roper stumbles around with its tentacles flailing.
< 148h/148H 43v/114V Pos: standing >
,,M
,, M
MM, MMM
MM@MMM..
,,M.o
,,..
M.o
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East -West
< 148h/148H 41v/114V Pos: standing >
M ,,MM
M ,,M
,, M
MM@ MMM
MM,MMM..
,,M.o
,,.
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -South -West
< 148h/148H 39v/114V Pos: standing >
MM ,,MM
MM ,,M
,, M
M@, MM
MM,MMM.
,,M.
,,
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East -South -West
A large purple worm looks really hungry.
< 148h/148H 37v/114V Pos: standing >
,,,,MM
MMM ,,MM
MM ,,M
@, M
MM, MM
MM,MMM.
,,M
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East -South
< 148h/148H 36v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 148h/148H 36v/114V Pos: standing >
MM
M,,,,MM
MMM ,,MM
MM @,M
,, M
MM, MM
MM,MMM
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East -South
< 148h/148H 34v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 148h/148H 34v/114V Pos: standing >
MMM
M,,,,MM
MMM ,@MM
MM ,,M
,, M
MM, M
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East -South -West
< 148h/148H 33v/114V Pos: standing >
M
MMMM
MM,,,,MM
MMMM @,MM
MM ,,M
,,
MM,
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A piece of rune carved obsidian lies discarded here
A large stone warhammer has been dropped here.
< 148h/148H 32v/114V Pos: standing >
MM
MMMM
MM,,,@MM
MMMM ,,MM
MM ,,M
,,
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -East -South -West
< 148h/148H 30v/114V Pos: standing >
You drop to your belly.
< 148h/148H 32v/114V Pos: on your ass >
You drift off to sleep.
< 148h/148H 33v/114V Pos: on your ass >
Your rest is violently disturbed!
-=[You are enveloped in flames from a fireball sent by a Shade. OUCH!]=-
YIKES! Another hit like that, and you've had it!!
< 42h/148H 78v/114V Pos: on your ass >
A Shade starts casting an offensive spell.
< 43h/148H 79v/114V Pos: on your ass >
A Shade completes his spell...
A Shade utters the word 'fireball'
-=[You are enveloped in flames from a fireball sent by a Shade. OUCH!]=-
Your pair of brown leather gloves melted from the intense heat!
Your patched bone necklace melted from the intense heat!
Your pair of tight black slippers melted from the intense heat!