<worn as a badge> a glowing blue crystal (magic)
<worn on head> a tempered mithril helmet (magic)
<worn on eyes> a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear> a pair of silver earrings with red rubies
<worn in ear> a glowing bronze earring
<worn on face> a lithixl beak
<worn around neck> a shimmering copper medallion
<worn around neck> a frozen ivory torque
<worn on body> a pitch black bodycloak (magic) (glowing)
<worn about body> a deep hooded cloak of sorrow
<worn as quiver> a silken backsheath of flight (magic)
<worn about waist> a silver cinch cord
<worn on belt buckle>a hand-carved yo-yo
<worn on arms> sleeves smeared with blood
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> a crystalline wristguard
<worn around wrist> some ivory bracers (glowing)
<worn on hands> some bloody stone talons
<worn on finger> a dark blue ring [superior] (magic)
<worn on finger> a gold ring with diamonds (illuminating)
<held> the starseed nebula [superior] (invis) (magic) (illuminating)
<worn on legs> leggings smeared with blood
<worn on feet> some boots of forest running [superior]
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -West -Down
Wodo enters from the west.
Choron sneaks in from the west.
Dod enters from the west.
Drip enters from the west.
< 426h/426H 148v/165V Pos: standing >
You quickly scan the area.
You see nothing.
< 426h/426H 149v/165V Pos: standing >
You quickly scan the area.
You see nothing.
< 426h/426H 149v/165V Pos: standing >
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East -Up
Wodo enters from above.
Dod floats in from above.
Drip enters from above.
< 426h/426H 148v/165V Pos: standing >
You quickly scan the area.
You see nothing.
< 426h/426H 149v/165V Pos: standing >
You quickly scan the area.
You see nothing.
< 426h/426H 149v/165V Pos: standing >
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out. Something about the east wall looks strange.
This area seems to be exceptionally narrow!
Obvious exits: -North -East # -South -West
Wodo enters from the west.
Choron sneaks in from the west.
Dod enters from the west.
Drip enters from the west.
< 426h/426H 148v/165V Pos: standing >
You quickly scan the area.
You see nothing.
< 426h/426H 148v/165V Pos: standing >
You quickly scan the area.
You see nothing.
< 426h/426H 149v/165V Pos: standing >
Wodo gets a sparkling speckled perch from his a magical glowing sphere.
< 426h/426H 150v/165V Pos: standing >
Wodo puts a sparkling speckled perch into a magical glowing sphere.
< 426h/426H 151v/165V Pos: standing >
Ok.
< 426h/426H 154v/165V Pos: standing >
The wall is open.
You extend your sights eastward.
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out. Something about the west wall looks strange.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
< 426h/426H 155v/165V Pos: standing >
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out. Something about the west wall looks strange.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
Wodo enters from the west.
Choron sneaks in from the west.
Dod enters from the west.
Drip enters from the west.
Kiria sneaks in from the west.
< 426h/426H 154v/165V Pos: standing >
You quickly scan the area.
You see nothing.
< 426h/426H 155v/165V Pos: standing >
You quickly scan the area.
You see nothing.
< 426h/426H 155v/165V Pos: standing >
Ok.
< 426h/426H 156v/165V Pos: standing >
Your group consists of ( 6/30):
( Head) 426/426 hit, 157/165 move Myrk
(Front) 451/451 hit, 126/128 move Wodo
(Front) 690/690 hit, 334/336 move Kiria
(Front) 378/378 hit, 179/187 move Drip
(Front) 447/447 hit, 214/216 move Dod
(Front) 382/382 hit, 96/142 move Choron
< 426h/426H 157v/165V Pos: standing >
Score information for Myrk
Level: 33 Race: Grey Elf Class: Sorcerer / Wizard Sex: Male
Hit points: 426(426) Moves: 158(165)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 82%
Status: Standing.
Negative Shielded
Frags: +0.00 Deaths: 0
Detecting: Invisible Evil Magic Life Heat
Protected from: Evil Fire Cold Living Low Circle spells
Protected by: Spirit Ward
Enchantments: Hawkvision Farsee Fly Haste Invisibility
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 338
Paladin auras: Spell Protection
Active Spells:
--------------
minor globe of invulnerability (3 minutes)
haste (9 minutes)
improved invisibility (9 minutes)
lionrage (4 minutes)
hawkvision (3 minutes)
elephantstrength (24 minutes)
vitality (7 minutes)
agility (9 minutes)
strength (9 minutes)
detect magic (9 minutes)
protection from evil (11 minutes)
protection from fire (11 minutes)
farsee (42 minutes)
< 426h/426H 158v/165V Pos: standing >
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -West -Up
Wodo enters from the west.
Dod enters from the west.
Drip enters from the west.
Kiria sneaks in from the west.
< 426h/426H 158v/165V Pos: standing >
You quickly scan the area.
You see nothing.
< 426h/426H 159v/165V Pos: standing >
You quickly scan the area.
You see nothing.
< 426h/426H 159v/165V Pos: standing >
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East -Down
Wodo enters from below.
Choron floats in from below.
Dod floats in from below.
Drip enters from below.
< 426h/426H 159v/165V Pos: standing >
You quickly scan the area.
You see nothing.
< 426h/426H 160v/165V Pos: standing >
You quickly scan the area.
You see nothing.
< 426h/426H 160v/165V Pos: standing >
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -West -Down
Wodo enters from the west.
Choron sneaks in from the west.
Dod enters from the west.
Drip enters from the west.
< 426h/426H 159v/165V Pos: standing >
You quickly scan the area.
You see nothing.
< 426h/426H 160v/165V Pos: standing >
You quickly scan the area.
You see nothing.
< 426h/426H 160v/165V Pos: standing >
Alas, you cannot go that way. . . .
< 426h/426H 161v/165V Pos: standing >
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -East -Up
Wodo enters from above.
Dod floats in from above.
Drip enters from above.
< 426h/426H 160v/165V Pos: standing >
You quickly scan the area.
You see nothing.
< 426h/426H 160v/165V Pos: standing >
Kiria gets a sparkling speckled perch from her bottomless bag of the shield dwarves.
You quickly scan the area.
You see nothing.
< 426h/426H 161v/165V Pos: standing >
An Underground Tunnel
This long, dark tunnel has the stale smell of air that hasn't been
circulated in many years. Each length of the tunnel looks like every other,
making the cardinal directions simply a label for the direction you are
facing. It is easy to imagine spending a lifetime here, retracing your steps
and never finding your way out.
This area seems to be exceptionally narrow!
Obvious exits: -South -West
Wodo enters from the west.
Choron sneaks in from the west.
Dod enters from the west.
Drip enters from the west.
Kiria sneaks in from the west.
< 426h/426H 160v/165V Pos: standing >
You quickly scan the area.
A huge xorn who is not far off to your south.
< 426h/426H 160v/165V Pos: standing >
You quickly scan the area.
A huge xorn who is not far off to your south.
< 426h/426H 161v/165V Pos: standing >
Large Cavern
The river comes to an end here in this large cavern, which must be
three hundred feet in diameter. The water occupies about half of the
cavern's total area, with the only visible shore line being a small ledge
to the south. There is an indentation in the water at the center of the
cavern here, with water slowly spinning around it in a gentle whirlpool,
indicating that the river probably empties through a hole at the bottom
of the cavern.
Obvious exits: -North -South -West
Wodo enters from the north.
Choron sneaks in from the north.
Dod enters from the north.
Drip enters from the north.
< 426h/426H 160v/165V Pos: standing >
You quickly scan the area.
A huge xorn who is close by to your south.
< 426h/426H 161v/165V Pos: standing >
You quickly scan the area.
A huge xorn who is close by to your south.
< 426h/426H 162v/165V Pos: standing >
An Underground River
The river widens a bit here bulging out to about thirty feet in size,
slowing the river's current even further. The river flows into a large
cavern to the east, and narrows a bit to the west. A single, huge
stalagmite rises out of the river almost the to caverns ceiling here,
with its upper most peak covered in glowing purple fungus.
Obvious exits: -East -West
Wodo enters from the east.
Dod enters from the east.
Drip enters from the east.
Kiria sneaks in from the east.
< 426h/426H 160v/165V Pos: standing >
You quickly scan the area.
You see nothing.
< 426h/426H 161v/165V Pos: standing >
You quickly scan the area.
You see nothing.
< 426h/426H 161v/165V Pos: standing >
An Underground River
The river's current is less turbulent in this side branch, becoming
both wider and calmer to the east. Several large stalagmites rise up
above the water level here, causing dozens of tiny whirlpools as the
river flows slowly by. The purple illuminating fungus has also returned
in this section of the cavern, clinging to the walls and ceiling high
above.
Obvious exits: -East -West
Wodo enters from the east.
Choron sneaks in from the east.
Dod enters from the east.
Drip enters from the east.
< 426h/426H 160v/165V Pos: standing >
You quickly scan the area.
You see nothing.
< 426h/426H 160v/165V Pos: standing >
You quickly scan the area.
You see nothing.
< 426h/426H 161v/165V Pos: standing >
Fork on the Wide Underground River
The river makes an abrupt split here, with a huge stalagmite bending
the river from its southerly course downstream to the east and west.
The splits are much thinner than the source to the north, but the caverns
seem a bit more roomy with eight to ten feet of head clearance in each.
There is none of the glowing fungus here at all.
Obvious exits: -North -East -South -West
Wodo enters from the east.
Choron sneaks in from the east.
Dod enters from the east.
Drip enters from the east.
< 426h/426H 160v/165V Pos: standing >
You quickly scan the area.
A Shadow Beast who is a brief walk away to your north.
A Troll who is a brief walk away to your north.
An air elemental who is a brief walk away to your north.
A Shade who is a brief walk away to your north.
An Orc who is a brief walk away to your north.
A Duergar who is a brief walk away to your north.
< 426h/426H 160v/165V Pos: standing >
You quickly scan the area.
A Shadow Beast who is a brief walk away to your north.
A Troll who is a brief walk away to your north.
An air elemental who is a brief walk away to your north.
A Shade who is a brief walk away to your north.
An Orc who is a brief walk away to your north.
A Duergar who is a brief walk away to your north.
< 426h/426H 161v/165V Pos: standing >
< 426h/426H 163v/165V Pos: standing >
Tunnel on A Wide Underground River
The river narrows a bit here, picking up its pace enough to make
northerly travel difficult but not impossible. The river occupies all
but three or four feet of the cavern, not leaving travelers allot of head
room. There is almost none of the glowing purple fungus on the ceiling
here, which is very wet from the river, just a few feet below. The river
continues its north to south course.
Obvious exits: -North -South
Wodo enters from the south.
Choron sneaks in from the south.
Dod enters from the south.
Drip enters from the south.
< 426h/426H 162v/165V Pos: standing >
You quickly scan the area.
A Shadow Beast who is not far off to your north.
A Troll who is not far off to your north.
An air elemental who is not far off to your north.
A Shade who is not far off to your north.
An Orc who is not far off to your north.
A Duergar who is not far off to your north.
< 426h/426H 162v/165V Pos: standing >
You quickly scan the area.
A Shadow Beast who is not far off to your north.
A Troll who is not far off to your north.
An air elemental who is not far off to your north.
A Shade who is not far off to your north.
An Orc who is not far off to your north.
A Duergar who is not far off to your north.
< 426h/426H 163v/165V Pos: standing >
The river continues there.
You extend your sights northward.
Tunnel on the Wide Underground River
The great river flows into a large tunnel here at the caverns
southern end. The water line is very high here, leaving only three or four
feet of head clearance from the ceiling. There isn't much of the glowing
fungus in this tunnel, but enough to provide a very dim illumination.
The river continues its slow north to south course.
Obvious exits: -North -South
< 426h/426H 163v/165V Pos: standing >
Tunnel on the Wide Underground River
The great river flows into a large tunnel here at the caverns
southern end. The water line is very high here, leaving only three or four
feet of head clearance from the ceiling. There isn't much of the glowing
fungus in this tunnel, but enough to provide a very dim illumination.
The river continues its slow north to south course.
Obvious exits: -North -South
Wodo enters from the south.
Choron sneaks in from the south.
Dod enters from the south.
Drip enters from the south.
Kiria sneaks in from the south.
< 426h/426H 163v/165V Pos: standing >
On the Wide Underground River
The river flows slowly down this immense cavern from north to south,
with a village of some kind off the east. There is a small stone hut on
the eastern bank of the river. To the west there is a large green
pool just off the river's bank. The entire cavern is illuminated by
glowing purple fungus from high above. To the south the river flows
through a tunnel at the caverns end.
Obvious exits: -North -East -South -West
A tiny pond seems to suck the life from its surroundings.
A Shadow Beast (large) *-* The Veterans of Bloodlust *-* stands here.(Red Aura)
A Troll (large) *-* The Veterans of Bloodlust *-* stands here.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion)
A Shade (small) *-* The Veterans of Bloodlust *-* sits resting.(Red Aura)
An Orc (medium) *-* The Veterans of Bloodlust *-* stands here.(Red Aura)
A Duergar (medium) *-* The Veterans of Bloodlust *-* stands, floating here.(Red Aura)
Wodo enters from the south.
Choron sneaks in from the south.
Dod enters from the south.
Drip enters from the south.
< 426h/426H 161v/165V Pos: standing >
You start chanting...
You snap into visibility.
< 426h/426H 161v/165V Pos: standing >
Kiria snaps into visibility.
Kiria tackles a Shadow Beast square in the chest knocking the wind out of him!
Dod starts casting an offensive spell.
Dod snaps into visibility.
< 426h/426H 161v/165V Pos: standing >
Choron attempts to stab a Duergar in the back, but a Duergar's stone skin quickly absorbs the impact before fading away!
Choron places a sewing needle in the back of a Duergar, resulting in some strange noises and some blood.
Choron misses a Duergar.
< 426h/426H 161v/165V Pos: standing >
Wodo starts casting an offensive spell.
Wodo snaps into visibility.
< 426h/426H 162v/165V Pos: standing >
Kiria misses a Shadow Beast.
Kiria's bludgeon grazes a Shadow Beast.
Kiria's weak bludgeon grazes a Shadow Beast.
Kiria's bludgeon wounds a Shadow Beast.
Kiria's weak bludgeon grazes a Shadow Beast.
< 426h/426H 162v/165V Pos: standing >
Dod completes his spell...
Dod utters the word 'fireball'
You feel your skill in sorcerous spell knowledge improving.
The intense flames cause a Shade's skin to smolder and burn!
Dod smirks as his fireball explodes into the face of a Shade.
You complete your spell...
[Damage: 61 ] -=[Your giant fist of force causes a Shade to stagger in agony!]=-
A Shade's knight's bark heater shield was completely destroyed by the massive blow!
A Shade's pair of brown leather gloves was completely destroyed by the massive blow!
A Shade's belt of sewn ratskins was completely destroyed by the massive blow!
An air elemental stops following a Shade.
A Shade is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You just gained 0.17 frags!
Your guild gained prestige!
You have gained 82 epic points.
A look of horror and a silent scream are a Shade's last actions in this world.
A Shade stops following a Duergar.
A Troll stops following a Shade.
< 426h/426H 163v/165V Pos: standing >
Wodo completes his spell...
Wodo utters the word 'noselacri'
< 426h/426H 164v/165V Pos: standing >
Choron parries a Duergar's lunge at her.
Choron parries a Duergar's lunge at her.
A Duergar misses Choron.
Choron's pierce wounds a Duergar.
Choron misses a Duergar.
< 426h/426H 165v/165V Pos: standing >
You failed.
< 426h/426H 165v/165V Pos: standing >
the corpse of Kymazzi does not contain the essence.
< 426h/426H 165v/165V Pos: standing >
You do not see a essence here.
< 426h/426H 165v/165V Pos: standing >
the corpse of Kymazzi does not contain the coins.
< 426h/426H 165v/165V Pos: standing >
You don't have anything to put in it.
< 426h/426H 165v/165V Pos: standing >
Kiria dodges a Shadow Beast's attack.
Kiria parries a Shadow Beast's lunge at her.
An Orc starts casting a spell.
Ye roll up yer sleeves, and examine the dead...
The corpse of Kymazzi is made of flesh and appears to be of average quality.
The corpse of Kymazzi has an item value of 1.
It appears to be the corpse of Kymazzi.
a quill
a rugged adventurers satchel (magic)
an amber-colored rod
a bracelet of ivory [superior]
an orc-skin wrist protector [superior]
a royal robe garb lined with gold
a pair of studded leather sleeves
a pair of tight black slippers
a shabby alligator skin jerkin
a light blue scarf
a stylish gold visor
some tarnished bamboo greaves
a beautiful cured leather torque
a spellbook
a small wooden raft
a large leather backpack
a slender fishing pole
< 426h/426H 165v/165V Pos: standing >
A Troll places a steel dagger in the back of Choron, resulting in some strange noises and some blood.
A Troll ignites into black flames as he hits Choron!
You failed.
< 426h/426H 165v/165V Pos: standing >
Wodo starts casting an offensive spell.
You start chanting...
< 426h/426H 165v/165V Pos: standing >
Dod starts casting an offensive spell called 'bigbys clenched fist'.
< 426h/426H 165v/165V Pos: standing >
Kiria's bludgeon grazes a Shadow Beast.
Kiria's weak bludgeon grazes a Shadow Beast.
Kiria's weak bludgeon grazes a Shadow Beast.
Kiria's weak bludgeon grazes a Shadow Beast.
Kiria's weak bludgeon grazes a Shadow Beast.
< 426h/426H 165v/165V Pos: standing >
Wodo completes his spell...
Wodo utters the word 'noselacri'
Choron's pierce wounds a Duergar.
Choron misses a Duergar.
Choron's impressive pierce wounds a Duergar.
< 426h/426H 165v/165V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'efaui iahjcandus'
An Orc sucks the life out of the surroundings, healing a Duergar.
< 426h/426H 165v/165V Pos: standing >
Dod completes his spell...
Dod utters the words 'buoblg qrunsoqpze yugh'
Dod's fist beats the life out of a Duergar, blood pours from his body!
< 426h/426H 165v/165V Pos: standing >
Casting: bigbys clenched fist
< 426h/426H 165v/165V Pos: standing >
Choron dodges a Duergar's attack.
Choron dodges a Duergar's attack.
Choron dodges a Duergar's attack.
< 426h/426H 165v/165V Pos: standing >
You complete your spell...
[Damage: 68 ] -=[Your giant fist of force causes a Duergar to stagger in agony!]=-
Drip starts casting an offensive spell called 'molten spray'.
Drip snaps into visibility.
< 426h/426H 165v/165V Pos: standing >
Dod starts casting an offensive spell.
A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!
< 426h/426H 165v/165V Pos: standing >
A Troll misses Choron.
Choron parries a Troll's lunge at her.
An Orc starts casting a spell.
A Duergar attempts to flee.
A Duergar leaves west.
< 426h/426H 165v/165V Pos: standing >
Drip completes his spell...
Drip utters the words 'warhunso gsfal'
Drip points at a Troll.
The intense flames cause a Troll's skin to smolder and burn!
A blast of molten spray sent by Drip coats a Troll with searing agony.
You failed.
< 426h/426H 165v/165V Pos: standing >
A Shadow Beast clambers to his feet.
You failed.
< 426h/426H 165v/165V Pos: standing >
Dod stops invoking abruptly!
A Shadow Beast misses Kiria.
< 426h/426H 165v/165V Pos: standing >
A Duergar enters from the west.
Drip starts casting an offensive spell.
< 426h/426H 165v/165V Pos: standing >
Choron places a sewing needle in the back of a Duergar, resulting in some strange noises and some blood.
Choron misses a Duergar.
< 426h/426H 165v/165V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'efaui iahjcandus'
An Orc sucks the life out of the surroundings, healing a Shadow Beast.
Dod starts casting an offensive spell.
You start chanting...
< 426h/426H 165v/165V Pos: standing >
Kiria's crude bludgeon grazes a Shadow Beast.
A Shadow Beast parries Kiria's lunge at him.
A Shadow Beast dodges Kiria's attack.
A Shadow Beast parries Kiria's lunge at him.
A Shadow Beast attempts to flee.
< 426h/426H 165v/165V Pos: standing >
A Duergar attempts to flee.
A Duergar leaves south.
< 426h/426H 165v/165V Pos: standing >
Dod stops invoking abruptly!
Casting: bigbys clenched fist *
Drip completes his spell...
Drip utters the words 'molten spray'
Drip points at a Troll.
The intense flames cause a Troll's skin to smolder and burn!
A blast of molten spray sent by Drip coats a Troll with searing agony.
< 426h/426H 165v/165V Pos: standing >
A Troll attempts to flee.
A Troll leaves west.
< 426h/426H 165v/165V Pos: standing >
You complete your spell...
[Damage: 176 ] -=[Your giant fist of force causes an Orc to stagger in agony!]=-
< 426h/426H 165v/165V Pos: standing >
A Troll enters from the west.
Dod starts casting an offensive spell.
You don't have that spell memorized.
< 426h/426H 165v/165V Pos: standing >
An Orc attempts to flee.
An Orc leaves north.
You failed.
< 426h/426H 165v/165V Pos: standing >
A Troll leaves north.
< 426h/426H 165v/165V Pos: standing >
Dod completes his spell...
Dod utters the word 'yufzbarr'
You failed.
< 426h/426H 165v/165V Pos: standing >
A Duergar enters from the south.
On the Wide underground River
The great river slowly flows from north to south, down the middle of
this two thousand foot long cavern. A very large, flat rock protrudes
ten feet out into the river here from the eastern shore, looking something
like a crude dock. There is a sizable village of stone huts on the
eastern side of the river, numbering eight or so. On the western bank,
several small pools have been dug into the shoreline.
Obvious exits: -North -East -South -West
An Orc (medium) *-* The Veterans of Bloodlust *-* stands here.(Red Aura)
Wodo enters from the south.
Choron enters from the south.
Drip enters from the south.
< 426h/426H 163v/165V Pos: standing >
An Orc starts casting a spell.
You start chanting...
< 426h/426H 163v/165V Pos: standing >
Autosaving...
< 426h/426H 163v/165V Pos: standing >
You complete your spell...
[Damage: 52 ] -=[You throw a fireball at an Orc and have the satisfaction of seeing him enveloped in flames.]=-
Choron attempts to stab an Orc in the back, but an Orc's stone skin quickly absorbs the impact before fading away!
Choron places a sewing needle in the back of an Orc, resulting in some strange noises and some blood.
Choron misses an Orc.
< 426h/426H 164v/165V Pos: standing >
Choron misses an Orc.
Choron misses an Orc.
Choron misses an Orc.
< 426h/426H 165v/165V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'efaui iahjcandus'
An Orc sucks the life out of the surroundings, healing an Orc.
Kiria tackles an Orc square in the chest knocking the wind out of him!
< 426h/426H 165v/165V Pos: standing >
Drip starts casting an offensive spell called 'molten spray'.
< 426h/426H 165v/165V Pos: standing >
Wodo suddenly attacks an Orc!
Wodo misses an Orc.
You start chanting...
< 426h/426H 165v/165V Pos: standing >
Drip completes his spell...
Drip utters the words 'molten spray'
Drip points at an Orc.
A blast of molten spray sent by Drip coats an Orc with searing agony.
Dod enters from the south.
< 426h/426H 165v/165V Pos: standing >
You complete your spell...
[Damage: 54 ] -=[You throw a fireball at an Orc and have the satisfaction of seeing him enveloped in flames.]=-
< 426h/426H 165v/165V Pos: standing >
An Orc misses Choron.
< 426h/426H 165v/165V Pos: standing >
Drip starts casting an offensive spell.
< 426h/426H 165v/165V Pos: standing >
Dod starts casting an offensive spell.
You start chanting...
< 426h/426H 165v/165V Pos: standing >
Drip completes his spell...
Drip utters the words 'ofzahzf gajr eughjfbaiqz'
Drip points at an Orc.
An Orc's entire body spasms uncontrollably as his soul is viciously attacked by Drip.
An Orc's unique ivory pendant was destroyed by the blast!
An Orc is dead! R.I.P.
You receive your share of experience.