<worn on head> a blood hawk headdress [87%]
<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<worn in ear> a pair of silver earrings with red rubies
<worn in ear> a golden earring of elven nobility
<worn on face> a lithixl beak
<worn around neck> the medallion of gaia (glowing)
<worn around neck> a majestic feather of a roc [superior]
<worn on body> a pitch black bodycloak (glowing)
<worn about body> a deep hooded cloak of sorrow
<worn as quiver> a silken backsheath of flight [88%]
<worn about waist> a blood-stained bone belt
<worn on belt buckle>a crystalline lyre
<attached to belt> a potion of greater invisibility
<attached to belt> a longcut theezak mane
<worn on arms> sleeves smeared with blood
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> a rusty glassteel bracer
<worn on hands> some icy steel gloves
<worn on finger> a gold ring with diamonds (illuminating)
<worn on finger> a gold ring with diamonds (illuminating)
<primary weapon> a large stone warhammer
<worn on legs> leggings smeared with blood
<worn on feet> some tempered mithril boots
You follow Myrk.
<map>
Zone: The Docks of Quietus Quay.
Room: The Docks of Quietus Quay
</map>
<map>
Zone: The Docks of Quietus Quay.
Room: The Docks of Quietus Quay
</map>
The Docks of Quietus Quay
The stone of the docks has been warn smooth by the passage of many
feet, as well as the loading and movement of cargo. Once known only for
the pirates that docked here, this port has become a nearly legitimate
place of business. The Darvanu mercenary house now runs this port and
allows all ships to dock here for loading and unloading, providing they
pay the proper fees. Water from the ocean laps up against the docks which
run to the east and west.
Obvious exits: -East -West
*Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Choron enters from the east.
< 445h/445H 122v/128V Pos: standing >
Myrk leaves west.
You follow Myrk.
<map>
Zone: The Docks of Quietus Quay.
Room: The Docks of Quietus Quay
</map>
<map>
Zone: The Docks of Quietus Quay.
Room: The Docks of Quietus Quay
</map>
The Docks of Quietus Quay
The massive warehouse to the north, and the very docks themselves have
all been carved directly out of the stone of the mountain that encloses
this small harbor. The ocean here is calm, protected from the wind and
weather by the mountain overhead. The docks continue to the east and
west.
Obvious exits: -East -West
*Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Choron enters from the east.
< 445h/445H 121v/128V Pos: standing >
< 445h/445H 121v/128V Pos: standing >
You quickly scan the area.
A stocky duergar who is not far off to your east.
A lanky orcish sailor who is a brief walk away to your west.
< 445h/445H 123v/128V Pos: standing >
Myrk leaves west.
You follow Myrk.
<map>
Zone: The Docks of Quietus Quay.
Room: The Docks of Quietus Quay
</map>
<map>
Zone: The Docks of Quietus Quay.
Room: The Docks of Quietus Quay
</map>
The Docks of Quietus Quay
A high, rocky ceiling encloses this small harbor. Quietus Quay began
as a secret pirate's port, but since its take-over by the Darvanu
mercenary house it has grown considerably, taking legal as well as illegal
shipments and goods. A set of double doors to the north leads into a
gigantic stone warehouse that has been carved from the side of the
mountain and the stone walkway of the dock continues to the east and west.
Obvious exits: -North# -East -West
The corpse of a Drow Elf is lying here.
*Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Choron enters from the east.
< 445h/445H 122v/128V Pos: standing >
< 445h/445H 122v/128V Pos: standing >
Myrk leaves west.
You follow Myrk.
<map>
Zone: The Docks of Quietus Quay.
Room: The Docks of Quietus Quay
</map>
<map>
Zone: The Docks of Quietus Quay.
Room: The Docks of Quietus Quay
</map>
The Docks of Quietus Quay
This small ocean inlet burrowed itself beneath the mountains many years
ago and has created a perfect, hidden harbor for the docking and unloading
of ships. Once a pirate's haven, the port has been taken over by the
Darvanu mercenary house, one of the most powerful organizations in the
world. Ships carrying both legal and illegal goods now land here whenever
they please. While in port the ships are safe from attack, once they
leave they are on their own. The stone walkways of the docks continue to
the east and west.
Obvious exits: -East -West
*Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Choron enters from the east.
< 445h/445H 121v/128V Pos: standing >
< 445h/445H 122v/128V Pos: standing >
You do not see that item here.
< 445h/445H 122v/128V Pos: standing >
Myrk leaves west.
You follow Myrk.
<map>
Zone: The Docks of Quietus Quay.
Room: The Docks of Quietus Quay
</map>
<map>
Zone: The Docks of Quietus Quay.
Room: The Docks of Quietus Quay
</map>
The Docks of Quietus Quay
The docks of Quietus Quay lead off to the south and east, while a wide
path has been carved through the mountain to the north. The path travels
past a massive warehouse that has been carved from the mountain and
appears to enter a wide cavern. The docks have been carved from the rock
that surrounds a natural ocean inlet that has formed beneath the mountain.
Obvious exits: -North -East -South
*Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
A lanky orcish sailor walks the docks with a rolling gait.(Red Aura)
Choron enters from the east.
< 445h/445H 120v/128V Pos: standing >
< 445h/445H 121v/128V Pos: standing >
< 445h/445H 121v/128V Pos: standing >
You quickly scan the area.
An Orc who is in the distance to your north.
A deadly nightmare who is in the distance to your north.
Gurthuz, master guardian of the Swamp Trolls who is in the distance to your north.
A stocky duergar who is in the distance to your east.
The harbor master who is not far off to your south.
< 445h/445H 121v/128V Pos: standing >
< 445h/445H 122v/128V Pos: standing >
Choron snaps into visibility.
Choron places a sewing needle in the back of a lanky orcish sailor, resulting in some strange noises and some blood.
Choron places a sewing needle [poor] in the back of a lanky orcish sailor, resulting in some strange noises and some blood.
< 445h/445H 123v/128V Pos: standing >
A lanky orcish sailor misses Choron.
Choron dodges a lanky orcish sailor's attack.
A lanky orcish sailor almost sweeps Choron off of her feet with a well placed leg sweep.
A lanky orcish sailor ignites into black flames as he hits Choron!
< 445h/445H 123v/128V Pos: standing >
You start chanting...
You snap into visibility.
< 445h/445H 124v/128V Pos: standing >
Myrk starts casting an offensive spell.
Myrk snaps into visibility.
< 445h/445H 125v/128V Pos: standing >
You complete your spell...
< 445h/445H 126v/128V Pos: standing >
Myrk completes his spell...
Myrk utters the words 'buoblg qrunsoqpze yugh'
Myrk's fist beats the life out of a lanky orcish sailor, blood pours from his body!
A lanky orcish sailor is dead! R.I.P.
You receive your share of experience.
The last gasps of a lanky orcish sailor cause a sickening chill to run up your spine.
< 445h/445H 127v/128V Pos: standing >
You failed.
< 445h/445H 127v/128V Pos: standing >
Myrk gets a small pile of coins from the corpse of a lanky orcish sailor.
< 445h/445H 128v/128V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
The corpse of a lanky orcish sailor is lying here.
*Kiria Gungnir (_/Eye of Odin\_) (Shadow Beast)(large) stands in mid-air here.
A globe of darkness floats near Kiria's head.
Choron Silent Death (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Myrk puts a small pile of coins into a bottomless bag of the shield dwarves.
< 445h/445H 128v/128V Pos: standing >
Myrk leaves north.
You follow Myrk.
<map>
Zone: The Docks of Quietus Quay.
Room: Before the Docks of Quietus Quay
</map>
<map>
Zone: The Docks of Quietus Quay.
Room: Before the Docks of Quietus Quay
</map>
Before the Docks of Quietus Quay
The famous stone docks of Quietus Quay lie just to the south. The
take-over of this small port by the Darvanu has led to much heavier use,
even by legitimate businesses. The path here is wide enough to almost be
considered a roadway leading through the mountain. It is wide enough for
large, heavy wagons to be drawn through.
Obvious exits: -North -South
Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Choron enters from the south.
< 445h/445H 126v/128V Pos: standing >
You quickly scan the area.
Gurthuz, master guardian of the Swamp Trolls who is rather far off to your north.
The harbor master who is a brief walk away to your south.
< 445h/445H 126v/128V Pos: standing >
Myrk leaves north.
You follow Myrk.
<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street leads through a slightly narrower tunnel to the south before
reaching the port itself, and continues north through an open cavern
containing a number of small buildings.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Choron enters from the south.
< 445h/445H 124v/128V Pos: standing >
< 445h/445H 124v/128V Pos: standing >
Myrk leaves north.
You follow Myrk.
<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East -South -West
Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Choron enters from the south.
< 445h/445H 124v/128V Pos: standing >
You quickly scan the area.
Gurthuz, master guardian of the Swamp Trolls who is not far off to your north.
A thin troll who is rather far off to your north.
A thin troll who is rather far off to your north.
An old quartermaster who is close by to your east.
An experienced canoneer who is close by to your east.
A burly duergar who is close by to your east.
An orcish merchant who is close by to your east.
An orcish merchant who is close by to your east.
A rakshasa bartender who is close by to your east.
The harbor master who is in the distance to your south.
Blierthro who is close by to your west.
< 445h/445H 124v/128V Pos: standing >
Myrk leaves north.
You follow Myrk.
<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port. A small, non-descript inn lies to the east.
Obvious exits: -North -East -South
Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Choron enters from the south.
< 445h/445H 125v/128V Pos: standing >
< 445h/445H 125v/128V Pos: standing >
You quickly scan the area.
Gurthuz, master guardian of the Swamp Trolls who is close by to your north.
A thin troll who is a brief walk away to your north.
A thin troll who is a brief walk away to your north.
A dark human who is close by to your east.
A drow receptionist who is close by to your east.
< 445h/445H 126v/128V Pos: standing >
Myrk leaves south.
You follow Myrk.
<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East -South -West
Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Choron enters from the north.
< 445h/445H 126v/128V Pos: standing >
Myrk leaves south.
You follow Myrk.
<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street leads through a slightly narrower tunnel to the south before
reaching the port itself, and continues north through an open cavern
containing a number of small buildings.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Choron enters from the north.
< 445h/445H 124v/128V Pos: standing >
< 445h/445H 124v/128V Pos: standing >
Myrk leaves south.
You follow Myrk.
<map>
Zone: The Docks of Quietus Quay.
Room: Before the Docks of Quietus Quay
</map>
<map>
Zone: The Docks of Quietus Quay.
Room: Before the Docks of Quietus Quay
</map>
Before the Docks of Quietus Quay
The famous stone docks of Quietus Quay lie just to the south. The
take-over of this small port by the Darvanu has led to much heavier use,
even by legitimate businesses. The path here is wide enough to almost be
considered a roadway leading through the mountain. It is wide enough for
large, heavy wagons to be drawn through.
Obvious exits: -North -South
Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Choron enters from the north.
< 445h/445H 123v/128V Pos: standing >
< 445h/445H 123v/128V Pos: standing >
Before the Docks of Quietus Quay
Obvious exits: -North -South
*Kiria Gungnir (_/Eye of Odin\_) (Shadow Beast)(large) stands in mid-air here.
A globe of darkness floats near Kiria's head.
Choron Silent Death (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
< 445h/445H 125v/128V Pos: standing >
You failed.
< 445h/445H 128v/128V Pos: standing >
< 445h/445H 128v/128V Pos: standing >
Myrk leaves south.
You follow Myrk.
<map>
Zone: The Docks of Quietus Quay.
Room: The Docks of Quietus Quay
</map>
<map>
Zone: The Docks of Quietus Quay.
Room: The Docks of Quietus Quay
</map>
The Docks of Quietus Quay
The docks of Quietus Quay lead off to the south and east, while a wide
path has been carved through the mountain to the north. The path travels
past a massive warehouse that has been carved from the mountain and
appears to enter a wide cavern. The docks have been carved from the rock
that surrounds a natural ocean inlet that has formed beneath the mountain.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
The corpse of a lanky orcish sailor is lying here.
Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Choron enters from the north.
< 445h/445H 126v/128V Pos: standing >
< 445h/445H 126v/128V Pos: standing >
Myrk leaves east.
You follow Myrk.
<map>
Zone: The Docks of Quietus Quay.
Room: The Docks of Quietus Quay
</map>
<map>
Zone: The Docks of Quietus Quay.
Room: The Docks of Quietus Quay
</map>
The Docks of Quietus Quay
This small ocean inlet burrowed itself beneath the mountains many years
ago and has created a perfect, hidden harbor for the docking and unloading
of ships. Once a pirate's haven, the port has been taken over by the
Darvanu mercenary house, one of the most powerful organizations in the
world. Ships carrying both legal and illegal goods now land here whenever
they please. While in port the ships are safe from attack, once they
leave they are on their own. The stone walkways of the docks continue to
the east and west.
Obvious exits: -East -West
Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Choron enters from the west.
< 445h/445H 124v/128V Pos: standing >
< 445h/445H 124v/128V Pos: standing >
< 445h/445H 124v/128V Pos: standing >
Myrk sits down in a comfortable spot.
< 445h/445H 125v/128V Pos: standing >
Myrk opens a spellbook bearing the insignia of Myrk and begins studying it intently.
< 445h/445H 125v/128V Pos: standing >
You quickly scan the area.
A stocky duergar who is rather far off to your east.
< 445h/445H 128v/128V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -East -West
Choron Silent Death (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) sits resting.
< 445h/445H 128v/128V Pos: standing >
The Docks of Quietus Quay
Obvious exits: -East -West
Choron Silent Death (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) sits resting.
< 445h/445H 128v/128V Pos: standing >
Myrk closes his book and smiles broadly.
< 445h/445H 128v/128V Pos: standing >
You quickly scan the area.
A stocky duergar who is rather far off to your east.
< 445h/445H 128v/128V Pos: standing >
Myrk clambers to his feet.
< 445h/445H 128v/128V Pos: standing >
Myrk leaves west.
You follow Myrk.
<map>
Zone: The Docks of Quietus Quay.
Room: The Docks of Quietus Quay
</map>
<map>
Zone: The Docks of Quietus Quay.
Room: The Docks of Quietus Quay
</map>
The Docks of Quietus Quay
The docks of Quietus Quay lead off to the south and east, while a wide
path has been carved through the mountain to the north. The path travels
past a massive warehouse that has been carved from the mountain and
appears to enter a wide cavern. The docks have been carved from the rock
that surrounds a natural ocean inlet that has formed beneath the mountain.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
The corpse of a lanky orcish sailor is lying here.
Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Choron enters from the east.
< 445h/445H 126v/128V Pos: standing >
< 445h/445H 126v/128V Pos: standing >
You quickly scan the area.
Gurthuz, master guardian of the Swamp Trolls who is in the distance to your north.
A stocky duergar who is in the distance to your east.
The harbor master who is not far off to your south.
< 445h/445H 126v/128V Pos: standing >
Myrk leaves north.
You follow Myrk.
<map>
Zone: The Docks of Quietus Quay.
Room: Before the Docks of Quietus Quay
</map>
<map>
Zone: The Docks of Quietus Quay.
Room: Before the Docks of Quietus Quay
</map>
Before the Docks of Quietus Quay
The famous stone docks of Quietus Quay lie just to the south. The
take-over of this small port by the Darvanu has led to much heavier use,
even by legitimate businesses. The path here is wide enough to almost be
considered a roadway leading through the mountain. It is wide enough for
large, heavy wagons to be drawn through.
Obvious exits: -North -South
Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Choron enters from the south.
< 445h/445H 124v/128V Pos: standing >
< 445h/445H 124v/128V Pos: standing >
< 445h/445H 126v/128V Pos: standing >
You quickly scan the area.
Gurthuz, master guardian of the Swamp Trolls who is rather far off to your north.
The harbor master who is a brief walk away to your south.
< 445h/445H 127v/128V Pos: standing >
Myrk leaves north.
You follow Myrk.
<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street leads through a slightly narrower tunnel to the south before
reaching the port itself, and continues north through an open cavern
containing a number of small buildings.
Obvious exits: -North -South
Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Choron enters from the south.
< 445h/445H 126v/128V Pos: standing >
< 445h/445H 126v/128V Pos: standing >
< 445h/445H 126v/128V Pos: standing >
You quickly scan the area.
Gurthuz, master guardian of the Swamp Trolls who is a brief walk away to your north.
A thin troll who is in the distance to your north.
A thin troll who is in the distance to your north.
The harbor master who is rather far off to your south.
< 445h/445H 126v/128V Pos: standing >
Myrk leaves north.
You follow Myrk.
<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East -South -West
Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Choron enters from the south.
< 445h/445H 124v/128V Pos: standing >
You feel less dexterous.
You feel less strong.
< 445h/445H 124v/128V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.
< 445h/445H 124v/128V Pos: standing >
< 445h/445H 126v/128V Pos: standing >
Broad Street
Obvious exits: -North -East -South -West
*Kiria Gungnir (_/Eye of Odin\_) (Shadow Beast)(large) stands in mid-air here.
A globe of darkness floats near Kiria's head.
Choron Silent Death (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
< 445h/445H 128v/128V Pos: standing >
Myrk leaves north.
You follow Myrk.
<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port. A small, non-descript inn lies to the east.
Obvious exits: -North -East -South
Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Choron enters from the south.
< 445h/445H 126v/128V Pos: standing >
< 445h/445H 126v/128V Pos: standing >
Kiria gets a green potion with black chunks from her bottomless bag of the shield dwarves.
You quickly scan the area.
Gurthuz, master guardian of the Swamp Trolls who is close by to your north.
A thin troll who is a brief walk away to your north.
A thin troll who is a brief walk away to your north.
A dark human who is close by to your east.
A drow receptionist who is close by to your east.
< 445h/445H 126v/128V Pos: standing >
< 445h/445H 126v/128V Pos: standing >
Broad Street
Obvious exits: -North -East -South
Choron Silent Death (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
< 445h/445H 126v/128V Pos: standing >
< 445h/445H 126v/128V Pos: standing >
Broad Street
Obvious exits: -North -East -South
Choron Silent Death (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
< 445h/445H 126v/128V Pos: standing >
You quickly scan the area.
A thin troll who is a brief walk away to your north.
A thin troll who is a brief walk away to your north.
Gurthuz, master guardian of the Swamp Trolls who is in the distance to your north.
Kiria who is in the distance to your north.
A dark human who is close by to your east.
A drow receptionist who is close by to your east.
< 445h/445H 126v/128V Pos: standing >
< 445h/445H 126v/128V Pos: standing >
Autosaving...
< 445h/445H 126v/128V Pos: standing >
Broad Street
Obvious exits: -North -East -South
Choron Silent Death (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
< 445h/445H 126v/128V Pos: standing >
You quickly scan the area.
A thin troll who is a brief walk away to your north.
A thin troll who is a brief walk away to your north.
Gurthuz, master guardian of the Swamp Trolls who is in the distance to your north.
Kiria who is in the distance to your north.
A dark human who is close by to your east.
A drow receptionist who is close by to your east.
< 445h/445H 126v/128V Pos: standing >
< 445h/445H 127v/128V Pos: standing >
< 445h/445H 128v/128V Pos: standing >
Broad Street
Obvious exits: -North -East -South
Choron Silent Death (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
< 445h/445H 128v/128V Pos: standing >
< 445h/445H 128v/128V Pos: standing >
You quickly scan the area.
A thin troll who is a brief walk away to your north.
A thin troll who is a brief walk away to your north.
Gurthuz, master guardian of the Swamp Trolls who is in the distance to your north.
A dark human who is close by to your east.
A drow receptionist who is close by to your east.
< 445h/445H 128v/128V Pos: standing >
Myrk leaves north.
You follow Myrk.
<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings. The exit to the cavern
lies further to the north.
Obvious exits: -North -East -South
Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Choron enters from the south.
< 445h/445H 126v/128V Pos: standing >
< 445h/445H 126v/128V Pos: standing >
You quickly scan the area.
A thin troll who is not far off to your north.
A thin troll who is not far off to your north.
Gurthuz, master guardian of the Swamp Trolls who is rather far off to your north.
An Orc who is close by to your east.
A deadly nightmare who is close by to your east.
A sleeping guard who is close by to your east.
An orc warrior who is close by to your east.
< 445h/445H 126v/128V Pos: standing >
Myrk leaves east.
You follow Myrk.
<map>
Zone: The Docks of Quietus Quay.
Room: A Small Square
</map>
<map>
Zone: The Docks of Quietus Quay.
Room: A Small Square
</map>
A Small Square
Smooth stone floors here are coated with some sort of thin green lichen
that has a faint luminescence to it. A small fountain has been placed
here in the square, the splashing water seems to be what supports the
growth of the lichen. A small, nameless road winds off to the east
through the cavern and the main road through the cavern to the port lies
to the west.
Obvious exits: -East -West
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A small fountain made of green granite stands here.
Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
An Orc (medium) sits atop a deadly nightmare, fighting a sleeping guard. (Non-Fraggable)(Red Aura)
A sleeping guard crouches here, fighting an Orc.(Red Aura)
An orc warrior stands here, fighting a sleeping guard. (Minion) (Red Aura)
Choron enters from the west.
< 445h/445H 124v/128V Pos: standing >
Choron's impressive pierce strikes an Orc very hard.
Choron places a sewing needle [poor] in the back of an Orc, resulting in some strange noises and some blood.
A dark shroud encases an Orc as he charges into battle.
Myrk starts casting an offensive spell.
< 445h/445H 124v/128V Pos: standing >
Myrk completes his spell...
Myrk utters the words 'buoblg qrunsoqpze yugh'
Myrk's fist beats the life out of an Orc, blood pours from his body!
An Orc's pair of brown leather gloves was completely destroyed by the massive blow!
An Orc is stunned!
An Orc falls off his mount!
An orc warrior stops following an Orc.
A deadly nightmare stops following an Orc.
An Orc is dead! R.I.P.
You receive your share of experience.