<worn on head> a smelly fur hat
<worn in ear> an icy emerald earring
<worn about body> a reptile skin cloak
<worn about waist> a light hemp belt
<worn on hands> a pair of brown leather gloves
<held> a small limestone totem
<held> a small ivory totem
<worn on feet> a pair of fur boots
You continue your study.
< 169h/188H 106v/106V Pos: sitting >
You start meditating...
< 169h/188H 106v/106V Pos: sitting >
A peasant commoner leaves south.
You have finished memorizing mending.
You snap out of your meditative trance, memorization complete.
< 171h/188H 106v/106V Pos: sitting >
You clamber to your feet.
< 172h/188H 106v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -South -Up
A small pearl has been dropped here.
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
< 172h/188H 106v/106V Pos: standing >
You quickly scan the area.
A peasant commoner who is close by to your south.
A village commoner who is close by to your south.
A pudgy commoner who is close by to your south.
A wandering adventurer who is close by to your south.
A tiny infant who is close by above you.
< 172h/188H 106v/106V Pos: standing >
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a traveling adventurer is lying here.
A buckler is on the ground here gathering dust and dirt.
A peasant commoner wanders here with his head held low.
A village commoner wanders here in search of something to do.
A pudgy commoner wanders here looking for something to eat.
A wandering adventurer roams here looking for some excitement.
< 172h/188H 104v/106V Pos: standing >
A wandering adventurer suddenly attacks YOU!
-=[A wandering adventurer's powerful slash strikes you hard.]=-
You are already standing.
< 155h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: small wounds E: dorf sta EP: few wounds >
A wandering merchant enters from the north.
< 155h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: small wounds E: dorf sta EP: few wounds >
You start chanting...
< 155h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: small wounds E: dorf sta EP: few wounds >
You complete your spell...
You point at a wandering adventurer.
[Damage: 39 ] -=[Your blast of molten spray slams into a wandering adventurer, burning holes into his flesh.]=-
< 155h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: small wounds E: dorf sta EP: few wounds >
You start chanting...
< 155h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: small wounds E: dorf sta EP: few wounds >
-=[A wandering adventurer's powerful slash strikes you hard.]=-
-=[A wandering adventurer's slash strikes you very hard.]=-
-=[You suddenly see a wandering adventurer's foot in your chest.]=-
< 110h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: few wounds >
You complete your spell...
You point at a wandering adventurer.
[Damage: 28 ] -=[Your blast of molten spray slams into a wandering adventurer, burning holes into his flesh.]=-
< 110h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: few wounds >
A wandering merchant enters from the north.
< 110h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: few wounds >
You start chanting...
< 110h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: few wounds >
You complete your spell...
You point at a wandering adventurer.
[Damage: 27 ] -=[Your blast of molten spray slams into a wandering adventurer, burning holes into his flesh.]=-
A wandering adventurer blocks your futile lunge at him.
< 110h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
You start chanting...
< 110h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
-=[A wandering adventurer's powerful slash strikes you very hard.]=-
< 92h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: nasty wounds E: dorf sta EP: nasty wounds >
A pudgy commoner leaves east.
< 92h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: nasty wounds E: dorf sta EP: nasty wounds >
A muscular villager enters from the north.
< 92h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: nasty wounds E: dorf sta EP: nasty wounds >
A village commoner leaves east.
< 92h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: nasty wounds E: dorf sta EP: nasty wounds >
You complete your spell...
A green aura surrounds you for a moment and your wounds start to heal!
< 131h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
A wandering adventurer parries your futile lunge at him.
< 131h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
You start chanting...
< 131h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
Casting: mending *
< 131h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
-=[A wandering adventurer's powerful slash strikes you very hard.]=-
You dodge a wandering adventurer's vicious attack.
-=[You suddenly see a wandering adventurer's foot in your chest.]=-
< 97h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
You complete your spell...
A green aura surrounds you for a moment and your wounds start to heal!
< 148h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: small wounds E: dorf sta EP: nasty wounds >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.
< 148h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: small wounds E: dorf sta EP: nasty wounds >
A wandering adventurer parries your futile lunge at him.
< 148h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: small wounds E: dorf sta EP: nasty wounds >
You start chanting...
< 148h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: small wounds E: dorf sta EP: nasty wounds >
Casting: scalding blast *
< 148h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: small wounds E: dorf sta EP: nasty wounds >
-=[A wandering adventurer's powerful slash strikes you very hard.]=-
OUCH! That really did HURT!
-=[A wandering adventurer's powerful slash strikes you very hard.]=-
OUCH! That really did HURT!
< 110h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
You complete your spell...
You point at a wandering adventurer.
[Damage: 42 ] -=[A scalding column of acid flies from your outstretched arms, melting flesh off of a wandering adventurer.]=-
< 110h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
A muscular villager enters from the north.
< 110h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
You attempt to flee...
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
A small pearl has been dropped here.
A traveling merchant wanders here looking to buy some wares.
You flee northward!
< 110h/188H 74v/106V Pos: standing >
Rushdie Inn
Well polished wood panels line the walls here, and a large fire burns in the
fireplace. Several tables and chairs dot the room. The eerie effect of the
shadows on the wall plays tricks on your eyes. A scent of ale and fried bunny
permeates the air here. The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down
A tiny infant has been abandoned here, left to die.
< 110h/188H 74v/106V Pos: standing >
A Room of Peace
This chamber is lit with a pulsating, eerie light that seems to be emanating
from seemingly nowhere. The walls seem to be made of a strange magical stone
the like of which you have never seen before. The floor here is smooth and
very soothing to the touch. This seems to be some sort of place to meditate or
to commune with the dead. A rather strange looking statue is in the center of
this room, depicting what seems to be a black dragon fighting against a copper
dragon. This room emits a strong feeling of joy and boundless peace.
Obvious exits: -North
< 110h/188H 74v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 110h/188H 74v/106V Pos: standing >
You sit down and relax.
< 111h/188H 75v/106V Pos: sitting >
You have memorized the following spells:
( 5th circle) 2 - molten spray
( 4th circle) 2 - scorching touch
2 - mending
( 3rd circle) 6 - scalding blast
( 2nd circle) 7 - flameburst
( 1st circle) 7 - ice missile
1 - wolfspeed
And you are currently memorizing the following spells:
13 seconds: ( 5th) molten spray
27 seconds: ( 5th) molten spray
41 seconds: ( 5th) molten spray
53 seconds: ( 4th) mending
66 seconds: ( 4th) mending
77 seconds: ( 3rd) scalding blast
You can memorize no more spells.
You continue your study.
< 111h/188H 76v/106V Pos: sitting >
You start meditating...
< 111h/188H 76v/106V Pos: sitting >
You have finished memorizing molten spray.
< 124h/188H 106v/106V Pos: sitting >
You have finished memorizing molten spray.
< 136h/188H 106v/106V Pos: sitting >
You have finished memorizing molten spray.
< 143h/188H 106v/106V Pos: sitting >
You have finished memorizing mending.
< 148h/188H 106v/106V Pos: sitting >
You have finished memorizing mending.
< 154h/188H 106v/106V Pos: sitting >
You have finished memorizing scalding blast.
You snap out of your meditative trance, memorization complete.
< 164h/188H 106v/106V Pos: sitting >
You clamber to your feet.
< 165h/188H 106v/106V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 165h/188H 106v/106V Pos: standing >
A Room of Peace
Obvious exits: -North
< 165h/188H 106v/106V Pos: standing >
Rushdie Inn
Well polished wood panels line the walls here, and a large fire burns in the
fireplace. Several tables and chairs dot the room. The eerie effect of the
shadows on the wall plays tricks on your eyes. A scent of ale and fried bunny
permeates the air here. The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down
A tiny infant has been abandoned here, left to die.
< 166h/188H 105v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 167h/188H 105v/106V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
A small pearl has been dropped here.
A traveling merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
A muscular villager wanders here looking to start a fight.
A muscular villager wanders here looking to start a fight.
A pudgy commoner wanders here looking for something to eat.
< 167h/188H 104v/106V Pos: standing >
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a traveling adventurer is lying here.
A buckler is on the ground here gathering dust and dirt.
A village commoner wanders here in search of something to do.
A wandering adventurer roams here looking for some excitement.
< 167h/188H 102v/106V Pos: standing >
You are already standing.
< 167h/188H 103v/106V Pos: standing >
A wandering adventurer suddenly attacks YOU!
-=[A wandering adventurer's powerful slash strikes you hard.]=-
< 152h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: small wounds E: dorf sta EP: nasty wounds >
You start chanting...
< 152h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: small wounds E: dorf sta EP: nasty wounds >
Hint: Losing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!
< 152h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: small wounds E: dorf sta EP: nasty wounds >
A village commoner leaves east.
< 152h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: small wounds E: dorf sta EP: nasty wounds >
You complete your spell...
You point at a wandering adventurer.
[Damage: 37 ] -=[Your blast of molten spray slams into a wandering adventurer, burning holes into his flesh.]=-
< 152h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: small wounds E: dorf sta EP: nasty wounds >
A wandering adventurer parries your futile lunge at him.
< 152h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: small wounds E: dorf sta EP: nasty wounds >
You start chanting...
< 152h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: small wounds E: dorf sta EP: nasty wounds >
-=[A wandering adventurer's slash strikes you very hard.]=-
-=[A wandering adventurer's powerful slash strikes you very hard.]=-
OUCH! That really did HURT!
A wandering adventurer's kick parts your hair but does little else.
< 115h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
Casting: molten spray
< 115h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
A pudgy commoner enters from the north.
< 115h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
You complete your spell...
You point at a wandering adventurer.
[Damage: 32 ] -=[Your blast of molten spray slams into a wandering adventurer, burning holes into his flesh.]=-
< 115h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
You start chanting...
< 115h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
-=[A wandering adventurer's powerful slash strikes you very hard.]=-
-=[A wandering adventurer's powerful slash seriously wounds you.]=-
< 81h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: nasty wounds E: dorf sta EP: pretty hurt >
You complete your spell...
A green aura surrounds you for a moment and your wounds start to heal!
< 147h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: small wounds E: dorf sta EP: pretty hurt >
You start chanting...
< 147h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: small wounds E: dorf sta EP: pretty hurt >
Casting: mending
< 147h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: small wounds E: dorf sta EP: pretty hurt >
You complete your spell...
A green aura surrounds you for a moment and your wounds start to heal!
< 184h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC:few scratches E: dorf sta EP: pretty hurt >
You start chanting...
< 184h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC:few scratches E: dorf sta EP: pretty hurt >
You dodge a wandering adventurer's vicious attack.
You are knocked to the ground by a wandering adventurer's mighty bash!
< 179h/188H 104v/106V Pos: sitting >
< T: Ry TP: sit TC:few scratches E: dorf sta EP: pretty hurt >
You can't do this sitting!
You abort your spell before it's done!
< 179h/188H 104v/106V Pos: sitting >
< T: Ry TP: sit TC:few scratches E: dorf sta EP: pretty hurt >
A wandering adventurer blocks your futile lunge at him.
< 179h/188H 104v/106V Pos: sitting >
< T: Ry TP: sit TC:few scratches E: dorf sta EP: pretty hurt >
A wandering adventurer blocks your futile lunge at him.
-=[A wandering adventurer's slash strikes you very hard.]=-
OUCH! That really did HURT!
-=[A wandering adventurer's slash seriously wounds you.]=-
OUCH! That really did HURT!
< 113h/188H 104v/106V Pos: sitting >
< T: Ry TP: sit TC: few wounds E: dorf sta EP: pretty hurt >
A pudgy commoner leaves north.
< 113h/188H 104v/106V Pos: sitting >
< T: Ry TP: sit TC: few wounds E: dorf sta EP: pretty hurt >
A muscular villager enters from the north.
< 113h/188H 104v/106V Pos: sitting >
< T: Ry TP: sit TC: few wounds E: dorf sta EP: pretty hurt >
You clamber to your feet.
< 113h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
You start chanting...
< 113h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
-=[A wandering adventurer's powerful slash strikes you very hard.]=-
-=[You suddenly see a wandering adventurer's foot in your chest.]=-
< 80h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: nasty wounds E: dorf sta EP: pretty hurt >
Casting: mending
< 80h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: nasty wounds E: dorf sta EP: pretty hurt >
You complete your spell...
A green aura surrounds you for a moment and your wounds start to heal!
< 140h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
A village commoner enters from the east.
< 140h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
You start chanting...
< 140h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
Casting: molten spray
< 140h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
A muscular villager leaves east.
< 140h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
You complete your spell...
You point at a wandering adventurer.
[Damage: 26 ] -=[Your blast of molten spray slams into a wandering adventurer, burning holes into his flesh.]=-
< 140h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
-=[A wandering adventurer's powerful slash strikes you hard.]=-
-=[A wandering adventurer's mighty slash seriously wounds you.]=-
OUCH! That really did HURT!
You start chanting...
< 90h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: nasty wounds E: dorf sta EP: pretty hurt >
You complete your spell...
You point at a wandering adventurer.
[Damage: 33 ] -=[Your blast of molten spray slams into a wandering adventurer, burning holes into his flesh.]=-
< 90h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: nasty wounds E: dorf sta EP: pretty hurt >
A wandering adventurer parries your futile lunge at him.
You start chanting...
< 90h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: nasty wounds E: dorf sta EP: pretty hurt >
You complete your spell...
You point at a wandering adventurer.
[Damage: 38 ] -=[Your blast of molten spray slams into a wandering adventurer, burning holes into his flesh.]=-
< 90h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: nasty wounds E: dorf sta EP: awful >
You start chanting...
< 90h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: nasty wounds E: dorf sta EP: awful >
-=[A wandering adventurer's powerful slash seriously wounds you.]=-
-=[A wandering adventurer's slash seriously wounds you.]=-
OUCH! That really did HURT!
-=[You suddenly see a wandering adventurer's foot in your chest.]=-
< 44h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC:pretty hurt E: dorf sta EP: awful >
You complete your spell...
A green aura surrounds you for a moment and your wounds start to heal!
< 104h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: awful >
A wandering adventurer blocks your futile lunge at him.
< 104h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: awful >
You start chanting...
< 104h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: awful >
A wandering merchant enters from the east.
< 104h/188H 104v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: awful >
You complete your spell...
You point at a wandering adventurer.
[Damage: 42 ] -=[Your flameburst collides silently with a wandering adventurer, who screams out in sudden pain.]=-
A wandering adventurer is incapacitated and will slowly die, if not aided.
A wandering adventurer slumps to the ground.
< 104h/188H 104v/106V Pos: standing >
<You start chanting...
< 104h/188H 104v/106V Pos: standing >
<You complete your spell...
You point at a wandering adventurer.
[Damage: 8 ] -=[Your flameburst collides silently with a wandering adventurer, who screams out in sudden pain.]=-
A wandering adventurer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a wandering adventurer's last actions in this world.
< 104h/188H 104v/106V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 104h/188H 104v/106V Pos: standing >
You should level anytime now!
< 104h/188H 104v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -North -East
Fresh blood splatters cover the area.
The corpse of a wandering adventurer is lying here.
The corpse of a traveling adventurer is lying here.
A buckler is on the ground here gathering dust and dirt.
A wandering merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
< 104h/188H 104v/106V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
A small pearl has been dropped here.
A traveling adventurer roams here looking for some excitement.
A pudgy commoner wanders here looking for something to eat.
A traveling merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
A muscular villager wanders here looking to start a fight.
< 104h/188H 102v/106V Pos: standing >
Rushdie Inn
Well polished wood panels line the walls here, and a large fire burns in the
fireplace. Several tables and chairs dot the room. The eerie effect of the
shadows on the wall plays tricks on your eyes. A scent of ale and fried bunny
permeates the air here. The room narrows to the south, where a door can be
seen.
Obvious exits: -South# -Down
A tiny infant has been abandoned here, left to die.
< 104h/188H 101v/106V Pos: standing >
The door seems to be closed.
< 104h/188H 102v/106V Pos: standing >
Ok.
< 105h/188H 103v/106V Pos: standing >
A Room of Peace
This chamber is lit with a pulsating, eerie light that seems to be emanating
from seemingly nowhere. The walls seem to be made of a strange magical stone
the like of which you have never seen before. The floor here is smooth and
very soothing to the touch. This seems to be some sort of place to meditate or
to commune with the dead. A rather strange looking statue is in the center of
this room, depicting what seems to be a black dragon fighting against a copper
dragon. This room emits a strong feeling of joy and boundless peace.
Obvious exits: -North
< 105h/188H 102v/106V Pos: standing >
You sit down and relax.
< 105h/188H 103v/106V Pos: sitting >
You have memorized the following spells:
( 4th circle) 2 - scorching touch
( 3rd circle) 7 - scalding blast
( 2nd circle) 5 - flameburst
( 1st circle) 7 - ice missile
1 - wolfspeed
And you are currently memorizing the following spells:
13 seconds: ( 5th) molten spray
27 seconds: ( 5th) molten spray
40 seconds: ( 4th) mending
52 seconds: ( 4th) mending
65 seconds: ( 4th) mending
78 seconds: ( 5th) molten spray
92 seconds: ( 5th) molten spray
106 seconds: ( 5th) molten spray
118 seconds: ( 4th) mending
127 seconds: ( 2nd) flameburst
136 seconds: ( 2nd) flameburst
You can memorize no more spells.
You continue your study.
< 105h/188H 103v/106V Pos: sitting >
You start meditating...
< 106h/188H 104v/106V Pos: sitting >
You have finished memorizing molten spray.
< 118h/188H 106v/106V Pos: sitting >
You have finished memorizing molten spray.
< 124h/188H 106v/106V Pos: sitting >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.
< 132h/188H 106v/106V Pos: sitting >
You have finished memorizing mending.
< 136h/188H 106v/106V Pos: sitting >
You have finished memorizing mending.
< 148h/188H 106v/106V Pos: sitting >
You have finished memorizing mending.
< 159h/188H 106v/106V Pos: sitting >
You have finished memorizing molten spray.
< 166h/188H 106v/106V Pos: sitting >
You have finished memorizing molten spray.
< 172h/188H 106v/106V Pos: sitting >
You have finished memorizing molten spray.
< 185h/188H 106v/106V Pos: sitting >
You have finished memorizing mending.
< 188h/188H 106v/106V Pos: sitting >
You have finished memorizing flameburst.
< 188h/188H 106v/106V Pos: sitting >
Hint: No food or water? No problem! You don't need to eat or drink on Duris.
< 188h/188H 106v/106V Pos: sitting >
You have finished memorizing flameburst.
You snap out of your meditative trance, memorization complete.
< 188h/188H 106v/106V Pos: sitting >
You clamber to your feet.
< 188h/188H 106v/106V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 188h/188H 106v/106V Pos: standing >
A Room of Peace
Obvious exits: -North
< 188h/188H 106v/106V Pos: standing >
Rushdie Inn
Well polished wood panels line the walls here, and a large fire burns in the
fireplace. Several tables and chairs dot the room. The eerie effect of the
shadows on the wall plays tricks on your eyes. A scent of ale and fried bunny
permeates the air here. The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down
A tiny infant has been abandoned here, left to die.
< 188h/188H 105v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 188h/188H 105v/106V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
A small pearl has been dropped here.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A pudgy commoner wanders here looking for something to eat.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
< 188h/188H 104v/106V Pos: standing >
You start chanting...
< 188h/188H 106v/106V Pos: standing >
A wandering merchant leaves south.
< 188h/188H 106v/106V Pos: standing >
You complete your spell...
You point at a traveling adventurer.
You raise a level!
[Damage: 39 ] -=[Your blast of molten spray slams into a traveling adventurer, burning holes into his flesh.]=-
-=[A traveling adventurer's fine punch strikes you.]=-
A traveling adventurer suddenly looks stronger!
< 178h/194H 106v/106V Pos: standing >
< T: Ry TP: sta TC:few scratches E: dorf sta EP: few scratches >
You start chanting...
< 178h/194H 106v/106V Pos: standing >
< T: Ry TP: sta TC:few scratches E: dorf sta EP: few scratches >
A wandering merchant leaves south.
< 178h/194H 106v/106V Pos: standing >
< T: Ry TP: sta TC:few scratches E: dorf sta EP: few scratches >
Nemir enters from above.
< 178h/194H 106v/106V Pos: standing >
< T: Ry TP: sta TC:few scratches E: dorf sta EP: few scratches >
You complete your spell...
You point at a traveling adventurer.
[Damage: 43 ] -=[Your blast of molten spray slams into a traveling adventurer, burning holes into his flesh.]=-
< 178h/194H 106v/106V Pos: standing >
< T: Ry TP: sta TC:few scratches E: dorf sta EP: small wounds >
You start chanting...
< 178h/194H 106v/106V Pos: standing >
< T: Ry TP: sta TC:few scratches E: dorf sta EP: small wounds >
-=[A traveling adventurer's fine punch strikes you hard.]=-
You dodge a traveling adventurer's vicious attack.
You dodge a bash from a traveling adventurer, who loses his balance and falls.
< 162h/194H 106v/106V Pos: standing >
< T: Ry TP: sta TC: small wounds E: dorf kne EP: small wounds >
You complete your spell...
You point at a traveling adventurer.
[Damage: 31 ] -=[Your blast of molten spray slams into a traveling adventurer, burning holes into his flesh.]=-
< 162h/194H 106v/106V Pos: standing >
< T: Ry TP: sta TC: small wounds E: dorf kne EP: few wounds >
You miss a traveling adventurer.
< 162h/194H 106v/106V Pos: standing >
< T: Ry TP: sta TC: small wounds E: dorf kne EP: few wounds >
You start chanting...
< 162h/194H 106v/106V Pos: standing >
< T: Ry TP: sta TC: small wounds E: dorf kne EP: few wounds >
Nemir has just given you his consent.
< 162h/194H 106v/106V Pos: standing >
< T: Ry TP: sta TC: small wounds E: dorf kne EP: few wounds >
You complete your spell...
You point at a traveling adventurer.
[Damage: 33 ] -=[Your blast of molten spray slams into a traveling adventurer, burning holes into his flesh.]=-
< 162h/194H 106v/106V Pos: standing >
< T: Ry TP: sta TC: small wounds E: dorf kne EP: few wounds >
You dodge a traveling adventurer's vicious attack.
You start chanting...
< 162h/194H 106v/106V Pos: standing >
< T: Ry TP: sta TC: small wounds E: dorf kne EP: few wounds >
A wandering merchant enters from the south.
< 162h/194H 106v/106V Pos: standing >
< T: Ry TP: sta TC: small wounds E: dorf kne EP: few wounds >
Nemir starts following you.
< 162h/194H 106v/106V Pos: standing >
< T: Ry TP: sta TC: small wounds E: dorf kne EP: few wounds >
Autosaving...
You complete your spell...
You point at a traveling adventurer.
[Damage: 43 ] -=[Your blast of molten spray slams into a traveling adventurer, burning holes into his flesh.]=-
< 162h/194H 106v/106V Pos: standing >
< T: Ry TP: sta TC: small wounds E: dorf kne EP: few wounds >
You start chanting...
< 162h/194H 106v/106V Pos: standing >
< T: Ry TP: sta TC: small wounds E: dorf kne EP: few wounds >
Casting: flameburst
< 162h/194H 106v/106V Pos: standing >
< T: Ry TP: sta TC: small wounds E: dorf kne EP: few wounds >
You complete your spell...
You point at a traveling adventurer.
[Damage: 23 ] -=[Your flameburst collides silently with a traveling adventurer, who screams out in sudden pain.]=-
-=[A traveling adventurer's impressive punch seriously wounds you.]=-
OUCH! That really did HURT!
A traveling adventurer rises to his feet.
< 129h/194H 106v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
Nemir is now a member of your group.
< 129h/194H 106v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
You start chanting...
< 129h/194H 106v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
Nemir fails miserably in his attempt to rescue you.
< 129h/194H 106v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
You complete your spell...
You point at a traveling adventurer.
[Damage: 27 ] -=[Your flameburst collides silently with a traveling adventurer, who screams out in sudden pain.]=-
< 129h/194H 106v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
You miss a traveling adventurer.
< 129h/194H 106v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
You start chanting...
< 129h/194H 106v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
You dodge a traveling adventurer's vicious attack.
-=[A traveling adventurer's fine punch strikes you very hard.]=-
-=[You suddenly see a traveling adventurer's foot in your chest.]=-
< 100h/194H 106v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
Casting: flameburst
< 100h/194H 106v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
You complete your spell...
You point at a traveling adventurer.
[Damage: 36 ] -=[Your flameburst collides silently with a traveling adventurer, who screams out in sudden pain.]=-
< 100h/194H 106v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
Nemir fails miserably in his attempt to rescue you.
< 100h/194H 106v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
You start chanting...
< 100h/194H 106v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
A Shade snaps into visibility.
< 100h/194H 106v/106V Pos: standing >
< T: Ry TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
A Shade completes his spell...
A Shade utters the words 'buoblg qrunsoqpze yugh'
-=[A Shade's mighty magic fist slams into you!]=-
Your suit of smelly animal furs was completely destroyed by the massive blow!