The death of [35 Frost Magus] Allycis (_/Eye of Odin\_) (Shade)

in On a Sandy Walkway

from the perspective of [35 Frost Magus] Allycis (_/Eye of Odin\_) (Shade)

<worn on head>       an ashen marble helmet
<worn on eyes>       some protective goggles
<worn around neck>   an unholy medallion of the serpent [superior]
<worn around neck>   a skin-wrapped steel amulet
<worn about waist>   a pelt loincloth [superior] (magic) (humming)
<held as shield>     a hardened marble heater shield
<worn on hands>      a pair of brown leather gloves
<worn on finger>     a braided ferrethide ring [poor] (magic) (glowing) (illuminating)
<worn on finger>     a braided ferrethide ring [poor] (magic) (glowing) (illuminating)
<worn on feet>       boots of endurance [poor]

Detecting:      Magic
Protected from: Cold
Enchantments:   Ultravision Fly Armor
Songs:          Song of Flight
Combat Pulse:   17 Spell Pulse:  0.70 
Leaderboard Points:  354 

Active Spells:
--------------
lightning shield (6 minutes)
vapor strike (16 minutes)
vapor armor (16 minutes)
cold snap (1 minute)
well-rested bonus (117 minutes)
detect magic (4 minutes)


< 310h/310H 163v/163V Pos: standing >

< 310h/310H 163v/163V Pos: standing >
Concertina plays a song to lift her spirit off the ground.

< 310h/310H 163v/163V Pos: standing >
You quickly scan the area.
A young apprentice who is close by to your east.
A young apprentice who is close by to your east.
An older apprentice who is close by to your east.

< 310h/310H 163v/163V Pos: standing >
You quickly scan the area.
A young apprentice who is close by to your east.
A young apprentice who is close by to your east.
An older apprentice who is close by to your east.

< 310h/310H 163v/163V Pos: standing >
You quickly scan the area.
A young apprentice who is close by to your east.
A young apprentice who is close by to your east.
An older apprentice who is close by to your east.

< 310h/310H 163v/163V Pos: standing >
Concertina plays a song to lift her spirit off the ground.

< 310h/310H 163v/163V Pos: standing >
You quickly scan the area.
A young apprentice who is close by to your east.
A young apprentice who is close by to your east.
An older apprentice who is close by to your east.

< 310h/310H 163v/163V Pos: standing >
Concertina plays a song to lift her spirit off the ground.

< 310h/310H 163v/163V Pos: standing >
In an Underground Forest
Obvious exits: -E
An ice elemental is here chilling the room. (minion) 
A human named Tracker examines his arrows.
Concertina sits composing a new spellsong.

< 310h/310H 163v/163V Pos: standing >
You quickly scan the area.
A young apprentice who is close by to your east.
A young apprentice who is close by to your east.
An older apprentice who is close by to your east.

< 310h/310H 163v/163V Pos: standing >
Concertina plays a song to lift her spirit off the ground.

< 310h/310H 163v/163V Pos: standing >
That's absurd.

< 310h/310H 163v/163V Pos: standing >
You quickly scan the area.
A young apprentice who is close by to your east.
A young apprentice who is close by to your east.
An older apprentice who is close by to your east.

< 310h/310H 163v/163V Pos: standing >
In a Quiet Room
Obvious exits: -W -U
A young apprentice is stretched out, sound asleep.
A young apprentice is stretched out, sound asleep.
An older apprentice stands playing games during his break.
An ice elemental enters from the west.

< 310h/310H 162v/163V Pos: standing >
Ok.

< 310h/310H 162v/163V Pos: standing >
You quickly scan the area.
Tracker who is close by to your west.
Concertina who is close by to your west.

< 310h/310H 163v/163V Pos: standing >
You are three quarters the way to your next level.

< 310h/310H 163v/163V Pos: standing >
You quickly scan the area.
Tracker who is close by to your west.
Concertina who is close by to your west.

< 310h/310H 163v/163V Pos: standing >
You quickly scan the area.
Tracker who is close by to your west.
Concertina who is close by to your west.

< 310h/310H 163v/163V Pos: standing >

< 310h/310H 163v/163V Pos: standing >
Riiight, you'd get run over by a cart, or knifed in your sleep!  Go to an Inn!

< 310h/310H 163v/163V Pos: standing >
You are three quarters the way to your next level.

< 310h/310H 163v/163V Pos: standing >
In a Quiet Room
Obvious exits: -W -U#
An ice elemental is here chilling the room. (minion) 
A young apprentice is stretched out, sound asleep.
A young apprentice is stretched out, sound asleep.
An older apprentice stands playing games during his break.

< 310h/310H 163v/163V Pos: standing >
a rugged adventurers satchel (magic) (illuminating)
Made from the hides of various animals, this satchel is rugged and could probably
hold a decent amount of equipment or items.
A rugged adventurers satchel is made of iron and appears to be of average quality.
A rugged adventurers satchel has an item value of 11.
a rugged adventurers satchel can hold around 353 pounds, and is as good as empty.
a rugged adventurers satchel currently contains:
A rugged adventurers satchel contains:

an etched mithral bracer [superior] (magic) (humming) [84%]
an etched mithral faceguard [superior] (magic) (glowing)
a massive hammer (magic)
a small pile of coins
a toolbelt with ingredient pouches
some jeweled sapphire leggings
a dented sapphire band
a brutal hemp signet
a wickedly curved dagger [superior]
an ethereal soul shard (humming) (illuminating)
a tightly rolled vellum recipe for a crucifix marbled earring
a small bandage
a sparkling large bass
[3] a gauze bandage

< 310h/310H 163v/163V Pos: standing >
You are three quarters the way to your next level.

< 310h/310H 163v/163V Pos: standing >
In a Quiet Room
Obvious exits: -W -U#
An ice elemental is here chilling the room. (minion) 
A young apprentice is stretched out, sound asleep.
A young apprentice is stretched out, sound asleep.
An older apprentice stands playing games during his break.

< 310h/310H 163v/163V Pos: standing >

< 310h/310H 163v/163V Pos: standing >
You quickly scan the area.
Tracker who is close by to your west.
Concertina who is close by to your west.

< 310h/310H 163v/163V Pos: standing >
You quickly scan the area.
Tracker who is close by to your west.
Concertina who is close by to your west.

< 310h/310H 163v/163V Pos: standing >
You quickly scan the area.
Tracker who is close by to your west.
Concertina who is close by to your west.

< 310h/310H 163v/163V Pos: standing >

< 310h/310H 163v/163V Pos: standing >
You are using:
<worn on head>       an ashen marble helmet
<worn on eyes>       some protective goggles
<worn on face>       a glowing rune covered mask [poor] (glowing)
<worn around neck>   an unholy medallion of the serpent [superior]
<worn around neck>   a skin-wrapped steel amulet
<worn on body>       some rusty gem cuirass
<worn about body>    a royal robe garb lined with gold [poor]
<worn about waist>   a pelt loincloth [superior] (magic) (humming)
<held as shield>     a hardened marble heater shield
<worn on hands>      a pair of brown leather gloves
<worn on finger>     a braided ferrethide ring [poor] (magic) (glowing) (illuminating)
<worn on finger>     a braided ferrethide ring [poor] (magic) (glowing) (illuminating)
<primary weapon>     a slender sword of vapor (magic) (glowing)
<worn on legs>       a pair of thin cloth pants
<worn on feet>       boots of endurance [poor]

< 310h/310H 163v/163V Pos: standing >

		Score information for Allycis

Level: 35   Race: Shade   Class: Ethermancer / Frost Magus Sex: Male
Hit points: 310(310)  Moves: 163(163)
Coins carried:    2 platinum   139 gold     0 silver     0 copper
Compression ratio: 79%
Status:  Standing.
         Coldshielded
Frags:   +0.00   Deaths:   1
Detecting:      Magic
Protected from: Cold
Enchantments:   Ultravision Fly Armor
Combat Pulse:   17 Spell Pulse:  0.70 
Leaderboard Points:  354 

Active Spells:
--------------
lightning shield (5 minutes)
vapor strike (15 minutes)
vapor armor (15 minutes)
cold snap (less than a minute remaining)
well-rested bonus (116 minutes)
detect magic (3 minutes)


< 310h/310H 163v/163V Pos: standing >

1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             

5th CIRCLE:
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
conjure ice                
cyclone                    
dispel magic               
ice spikes                 
wall of ice                
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          
iceflow armor              

9th CIRCLE:
arcane whirlwind           
arctic blast               
lightning ring             
plane shift                

10th CIRCLE:
arieks shattering iceball  
induce tupor               
purge                      
windrage                   

11th CIRCLE:
blur                       
mass fly                   
squall                     
tempest terrain            

12th CIRCLE:
polar vortex               


< 310h/310H 163v/163V Pos: standing >
An ice elemental appears to be Ice Elemental and has some big nasty wounds and scratches.
It's medium in size.
It is encased in killing ice!


< 310h/310H 163v/163V Pos: standing >
You make a magical gesture, sending an ice elemental back to the nether plane.
An ice elemental stops following you.

< 310h/310H 163v/163V Pos: standing >
You start chanting...

< 310h/310H 163v/163V Pos: standing >
Casting: conjure ice ***

< 310h/310H 163v/163V Pos: standing >
Casting: conjure ice **

< 310h/310H 163v/163V Pos: standing >
Casting: conjure ice *

< 310h/310H 163v/163V Pos: standing >
Casting: conjure ice 

< 310h/310H 163v/163V Pos: standing >
You complete your spell...
An Ice Elemental forms from a cold gust of air.
An ice elemental sulkily says 'Your wish is my command, master!'
An ice elemental starts following you.

< 310h/310H 163v/163V Pos: standing >
An ice elemental is now a member of your group.

< 310h/310H 163v/163V Pos: standing >
You sit down and relax.

< 310h/310H 163v/163V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  6 of  6
  6th circle:  5 of  6   (   5 seconds)
  7th circle:  3 of  4   (   5 seconds)

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 310h/310H 163v/163V Pos: sitting >
You start meditating...

< 310h/310H 163v/163V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 310h/310H 163v/163V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 310h/310H 163v/163V Pos: sitting >
You clamber to your feet.

< 310h/310H 163v/163V Pos: standing >

< 310h/310H 163v/163V Pos: standing >
The taste of blood slowly fades from your body.

< 310h/310H 163v/163V Pos: standing >

< 310h/310H 163v/163V Pos: standing >
Ok.

< 310h/310H 163v/163V Pos: standing >
Ok.

< 310h/310H 163v/163V Pos: standing >
Ok.

< 310h/310H 163v/163V Pos: standing >
Ok.

< 310h/310H 163v/163V Pos: standing >
Ok.

< 310h/310H 163v/163V Pos: standing >
Ok.

< 310h/310H 163v/163V Pos: standing >
Ok.

< 310h/310H 163v/163V Pos: standing >
Autosaving...

< 310h/310H 163v/163V Pos: standing >
Ok.

< 310h/310H 163v/163V Pos: standing >
Ok.

< 310h/310H 163v/163V Pos: standing >
Ok.

< 310h/310H 163v/163V Pos: standing >
Ok.

< 310h/310H 163v/163V Pos: standing >
Ok.

< 310h/310H 163v/163V Pos: standing >
Ok.

< 310h/310H 163v/163V Pos: standing >
Ok.

< 310h/310H 163v/163V Pos: standing >
Ok.

< 310h/310H 163v/163V Pos: standing >
Ok.

< 310h/310H 163v/163V Pos: standing >
Ok.

< 310h/310H 163v/163V Pos: standing >
Ok.

< 310h/310H 163v/163V Pos: standing >

< 310h/310H 163v/163V Pos: standing >
Ok.

< 310h/310H 163v/163V Pos: standing >
Ok.

< 310h/310H 163v/163V Pos: standing >
You quickly scan the area.
Tracker who is close by to your west.
Concertina who is close by to your west.
A male ogre who is close by above you.
A male storm giant who is close by above you.
A young troll apprentice who is close by above you.

< 310h/310H 163v/163V Pos: standing >
In a Wood Shop
Obvious exits: -W -D
Laughing, a male ogre strides along the walkway.
A male storm giant scrutinzes everything around him.
A young troll apprentice stands waiting for an answer.
An ice elemental enters from below.

< 310h/310H 162v/163V Pos: standing >
You quickly scan the area.
A busy orc who is close by to your west.
A female storm giant who is not far off to your west.
A young apprentice who is close by below you.
A young apprentice who is close by below you.
An older apprentice who is close by below you.

< 310h/310H 162v/163V Pos: standing >
You quickly scan the area.
A busy orc who is close by to your west.
A female storm giant who is not far off to your west.
A young apprentice who is close by below you.
A young apprentice who is close by below you.
An older apprentice who is close by below you.

< 310h/310H 162v/163V Pos: standing >
In a Wood Shop
Obvious exits: -E -W
An orc stands at the lathe, creating something out of wood.
An ice elemental enters from the east.

< 310h/310H 161v/163V Pos: standing >
On a Sandy Walkway
Obvious exits: -N -E -S
A female storm giant strides past.
An ice elemental enters from the east.

< 310h/310H 161v/163V Pos: standing >
You quickly scan the area.
A storm giant child who is close by to your north.
A human child who is close by to your north.
A withered bird who is not far off to your north.
A grey elf male who is a brief walk away to your north.
A gnomish child who is a brief walk away to your north.
A desert squirrel who is a brief walk away to your north.
A withered bird who is a brief walk away to your north.
A bewildered bystander who is rather far off to your north.
A bewildered bystander who is rather far off to your north.
A nose-picking troll who is rather far off to your north.
An inquisitive ogre who is rather far off to your north.
An orcish child who is in the distance to your north.
A bewildered bystander who is in the distance to your north.
A bewildered bystander who is in the distance to your north.
A withered bird who is in the distance to your north.
A nose-picking troll who is in the distance to your north.
A busy orc who is close by to your east.
A male ogre who is not far off to your east.
A male storm giant who is not far off to your east.
A young troll apprentice who is not far off to your east.
An aggravating do-gooder who is not far off to your south.
A duergar child who is not far off to your south.
A male gnome who is not far off to your south.
A male goblin who is not far off to your south.
A female centaur who is a brief walk away to your south.
A female halfling who is a brief walk away to your south.
A troll child who is a brief walk away to your south.
A storm giant child who is rather far off to your south.

< 310h/310H 162v/163V Pos: standing >
You quickly scan the area.
A storm giant child who is close by to your north.
A human child who is close by to your north.
A withered bird who is not far off to your north.
A grey elf male who is a brief walk away to your north.
A gnomish child who is a brief walk away to your north.
A desert squirrel who is a brief walk away to your north.
A withered bird who is a brief walk away to your north.
A bewildered bystander who is rather far off to your north.
A bewildered bystander who is rather far off to your north.
A nose-picking troll who is rather far off to your north.
An inquisitive ogre who is rather far off to your north.
An orcish child who is in the distance to your north.
A dwarven child who is in the distance to your north.
A bewildered bystander who is in the distance to your north.
An inquisitive ogre who is in the distance to your north.
A busy orc who is close by to your east.
A male ogre who is not far off to your east.
A male storm giant who is not far off to your east.
A young troll apprentice who is not far off to your east.
An aggravating do-gooder who is not far off to your south.
A duergar child who is not far off to your south.
A male gnome who is not far off to your south.
A male goblin who is not far off to your south.
A female centaur who is a brief walk away to your south.
A female halfling who is a brief walk away to your south.
A troll child who is a brief walk away to your south.
A storm giant child who is rather far off to your south.

< 310h/310H 163v/163V Pos: standing >
A Kobold enters from the north.

< 310h/310H 163v/163V Pos: standing >
A Kobold leaves south.

< 310h/310H 163v/163V Pos: standing >
A Kobold enters from the south.
In a Wood Shop
Obvious exits: -E -W
An orc stands at the lathe, creating something out of wood.
An ice elemental enters from the west.

< 310h/310H 162v/163V Pos: standing >
On a Sandy Walkway
Obvious exits: -N -E -S
A Kobold (small)  *-* The Veterans of Bloodlust *-* stands in mid-air here.
A female storm giant strides past.
An ice elemental enters from the east.

< 310h/310H 161v/163V Pos: standing >
A Kobold starts casting an offensive spell.

< 310h/310H 161v/163V Pos: standing >
In a Wood Shop
Obvious exits: -E -W
An orc stands at the lathe, creating something out of wood.
An ice elemental enters from the west.

< 310h/310H 161v/163V Pos: standing >
A Kobold points at you.
The flames cause your skin to smoke!
-=[A Kobold fires a blast of molten spray at you, causing unbearable pain.]=-
OUCH!  That really did HURT!
The molten fire bursts through your defenses and melts away your undead carcass!

< 217h/310H 162v/163V Pos: standing >
A Kobold enters from the west.
Ok.
A Kobold avoids being bashed by an ice elemental, who loses its balance and falls.

< 217h/310H 163v/163V Pos: standing >
A Kobold starts casting an offensive spell.

< 218h/310H 163v/163V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'warhunso gsfal'
A Kobold points at you.
The flames cause your skin to smoke!
-=[A Kobold fires a blast of molten spray at you, causing unbearable pain.]=-
OUCH!  That really did HURT!
The molten fire bursts through your defenses and melts away your undead carcass!

< 125h/310H 163v/163V Pos: standing >
< T: ice TP: kne TC:excellent E: A Kobold sta EP: excellent >
 You miss a Kobold.
A Kobold dodges your futile attack.

< 125h/310H 163v/163V Pos: standing >
< T: ice TP: kne TC:excellent E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 125h/310H 163v/163V Pos: standing >
< T: ice TP: kne TC:excellent E: A Kobold sta EP: excellent >
 Ok.
An ice elemental seems a bit busy at the moment, try later.

< 125h/310H 163v/163V Pos: standing >
< T: ice TP: kne TC:excellent E: A Kobold sta EP: excellent >
 A Kobold dodges an ice elemental's attack.
Sorry, you aren't allowed to do that in combat.

< 125h/310H 163v/163V Pos: standing >
< T: ice TP: kne TC:excellent E: A Kobold sta EP: excellent >
 You attempt to flee...
On a Sandy Walkway
Obvious exits: -N -E -S
A female storm giant strides past.
You flee westward!

< 125h/310H 138v/163V Pos: standing >
You attempt to flee...
An Intersection on a Sandy Walkway
Obvious exits: -N -E -S -W
You flee southward!

< 125h/310H 115v/163V Pos: standing >
On a Sandy Walkway
Obvious exits: -N -E -S -W
A duergar child runs past, clutching something.
A male goblin wanders through the area.

< 126h/310H 117v/163V Pos: standing >
A Sandy Walkway
Obvious exits: -N -E -S
An aggravating do-gooder struts his tiny tush down the walkway.
A female centaur trots along the walkway.
This female halfling walks with a determined stride along the walkway.
A troll child runs along the walkway.

< 126h/310H 117v/163V Pos: standing >
A Sandy Walkway
Obvious exits: -N -S -W
A storm giant child stomps past.

< 126h/310H 117v/163V Pos: standing >
A Sandy Walkway
Obvious exits: -N -E

< 126h/310H 116v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 126h/310H 117v/163V Pos: standing >
A Sandy Walkway by the Gates
Obvious exits: -E -S -W
[2] The corpse of a sand viper is lying here.
Laughing, a male ogre strides along the walkway.

< 127h/310H 117v/163V Pos: standing >
A Sandy Walkway
Obvious exits: -N -W
A female troll pokes fun at all she passes.
A grey elf child runs along the walkway.
A barbarian child rushes down the walkway.

< 127h/310H 119v/163V Pos: standing >
A Sandy Walkway by the Gates
Obvious exits: -E -S -W
[2] The corpse of a sand viper is lying here.
Laughing, a male ogre strides along the walkway.

< 128h/310H 121v/163V Pos: standing >
Standing Before Huge Gates
Obvious exits: -N -S
A female ogre stands watching all around suspiciously.
A duergar child runs past, clutching something.
A female duergar struts along the walkway.
A dung beetle trudges across the sands.
A bored troll stands at the gate, picking his nose as he watches people pass.
An ogre stands at the gate, snarling at all that pass.

< 128h/310H 120v/163V Pos: standing >
A snarling ogre suddenly attacks YOU!
You are briefly surrounded by a red aura!
-=[A snarling ogre's impressive maul seriously wounds you.]=-
[Damage: 15 ] -=[A snarling ogre shivers from the unnatural cold as he hits you!]=-
Sorry, you aren't allowed to do that in combat.

< 98h/310H 121v/163V Pos: standing >
< T: Allycis TP: sta TC: nasty wounds E: ogre sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 98h/310H 121v/163V Pos: standing >
< T: Allycis TP: sta TC: nasty wounds E: ogre sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 98h/310H 121v/163V Pos: standing >
< T: Allycis TP: sta TC: nasty wounds E: ogre sta EP: few scratches >
 A bored troll suddenly attacks YOU!
-=[A bored troll's impressive maul seriously wounds you.]=-
[Damage: 14 ] -=[A bored troll shivers from the unnatural cold as he hits you!]=-

< 72h/310H 121v/163V Pos: standing >
< T: Allycis TP: sta TC:pretty hurt E: ogre sta EP: few scratches >
 You attempt to flee...
On a Sandy Walkway
Obvious exits: -N -E
You flee southward!

< 72h/310H 97v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 72h/310H 97v/163V Pos: standing >
The red aura around you flashes blue and is gone.
A Kobold enters from the north.
Alas, you cannot go that way. . . .

< 72h/310H 98v/163V Pos: standing >
On a Sandy Walkway
Obvious exits: -S -W

< 72h/310H 97v/163V Pos: standing >
On a Sandy Walkway
Obvious exits: -N -E
A human man strides along, whistling.
A dung beetle trudges across the sands.

< 72h/310H 95v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 72h/310H 96v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 73h/310H 97v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 73h/310H 98v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 73h/310H 98v/163V Pos: standing >
A Kobold enters from the north.
On a Sandy Walkway
Obvious exits: -S -W
A striped mongoose runs through the sand.
A vicious sand viper slithers through the desert sands.

< 73h/310H 97v/163V Pos: standing >
[Damage:  1 ] -=[A sand viper shivers from the unnatural cold as it hits you!]=-
A sand viper's mass slams into you, knocking you to the ground!

< 71h/310H 98v/163V Pos: sitting >
< T: Allycis TP: sit TC:pretty hurt E: sand sta EP: few scratches >
 A Kobold enters from the west.

< 72h/310H 98v/163V Pos: sitting >
< T: Allycis TP: sit TC:pretty hurt E: sand sta EP: few scratches >
 A Kobold leaves south.

< 72h/310H 98v/163V Pos: sitting >
< T: Allycis TP: sit TC:pretty hurt E: sand sta EP: few scratches >
 You miss a sand viper.
You miss a sand viper.
A sand viper misses you.
-=[A sand viper's bite strikes you very hard.]=-
[Damage:  8 ] -=[A sand viper shivers from the unnatural cold as it hits you!]=-
You block a sand viper's lunge at you.

< 59h/310H 98v/163V Pos: sitting >
< T: Allycis TP: sit TC:pretty hurt E: sand sta EP: few scratches >
 A Kobold enters from the south.

< 59h/310H 98v/163V Pos: sitting >
< T: Allycis TP: sit TC:pretty hurt E: sand sta EP: few scratches >
 A Kobold starts casting an offensive spell.

< 59h/310H 98v/163V Pos: sitting >
< T: Allycis TP: sit TC:pretty hurt E: sand sta EP: few scratches >
 A sand viper misses you.
-=[A sand viper's impressive bite enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
[Damage: 16 ] -=[A sand viper shivers from the unnatural cold as it hits you!]=-
You block a sand viper's lunge at you.

< 35h/310H 98v/163V Pos: sitting >
< T: Allycis TP: sit TC: awful E: sand sta EP:  small wounds >
 You miss a sand viper.

< 35h/310H 98v/163V Pos: sitting >
< T: Allycis TP: sit TC: awful E: sand sta EP:  small wounds >
 A Kobold completes his spell...
A Kobold utters the words 'warhunso gsfal'
A Kobold points at you.
The flames cause your skin to smoke!
-=[A Kobold fires a blast of molten spray at you, causing unbearable pain.]=-
Your slender sword of vapor melted from the intense heat!
Your some rusty gem cuirass melted from the intense heat!
Your a royal robe garb lined with gold [poor] melted from the intense heat!
Your pair of thin cloth pants melted from the intense heat!
Your glowing rune covered mask [poor] melted from the intense heat!