The death of [34 Air Magus] Kymazzi *-* The Veterans of Bloodlust *-* (Shade)

in The Grand Skyway

from the perspective of [35 Air Magus] Lielz (_/Eye of Odin\_) (Grey Elf)

<worn as a badge>    a glowing blue crystal (magic)
<worn on head>       a troll brewer's fez of clarity
<worn on eyes>       a bloody crystal eyepatch
<worn in ear>        a lightning earring [superior]
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       a mask of hades [superior] (magic) (glowing)
<worn around neck>   an emerald amulet (magic)
<worn around neck>   a diamond necklace (magic)
<worn on body>       a suit of elven chainmail [poor] (magic) (glowing) [82%]
<worn about body>    a deep hooded cloak of jubilation
<worn as quiver>     an embroidered illithid-hide backsheath (magic) [83%]
<worn about waist>   a pitch-black sash of the Bloodhawk gang [poor]
<worn on belt buckle>a longcut theezak mane
<attached to belt>   the skull of Mori
<attached to belt>   the codex of the muse of dreams [poor] (magic)
<worn on arms>       a nice pair of silk sleeves
<held as shield>     a well-polished mithril body shield [superior] (illuminating) [89%]
<worn around wrist>  a troll-skin wrist protector
<worn around wrist>  a diamond bracelet (magic)
<worn on hands>      the skinned hands of a troll [superior]
<worn on finger>     a glowing ruby ring (magic)
<worn on finger>     the royal ring of Aravne (magic) (glowing)
<primary weapon>     a steel dagger
<worn on legs>       some tight silk pants
<worn on feet>       some pathfinders boots (magic)


< 396h/396H 169v/171V Pos: standing >

< 396h/396H 169v/171V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>
The Grand Skyway
Obvious exits: -N -W
An Aravne city guard patrols the area.
An air elemental enters from the west.
Zikr enters from the west.
An air elemental enters from the west.
Wodo enters from the west.
Pok enters from the west.
Bisil enters from the west.
The wraith of a high elven gardener enters from the west.
The wraith of a high elven gardener enters from the west.
The wraith of a high elven gardener enters from the west.
Kraz enters from the west.
Aikc enters from the west.

< 396h/396H 170v/171V Pos: standing >

< 396h/396H 170v/171V Pos: standing >
You quickly scan the area.
A flind bodyguard who is not far off to your north.
A flind bodyguard who is not far off to your north.
A flind bodyguard who is not far off to your north.
A visiting dignitary who is not far off to your north.
An off-duty worker who is rather far off to your north.
A sun recruiter who is rather far off to your north.

< 396h/396H 170v/171V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>
The Grand Skyway
Obvious exits: -N -S
An air elemental enters from the south.
Zikr enters from the south.
An air elemental enters from the south.
Wodo enters from the south.
Pok enters from the south.
Bisil enters from the south.
The wraith of a high elven gardener enters from the south.
The wraith of a high elven gardener enters from the south.
The wraith of a high elven gardener enters from the south.
Kraz enters from the south.
Aikc enters from the south.

< 396h/396H 169v/171V Pos: standing >

< 396h/396H 169v/171V Pos: standing >
Pardon?

< 396h/396H 171v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 396h/396H 171v/171V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Intersection of Merchants Way and The Grand Skyway
</map>

<map>
Zone: The Forest City of Aravne.
Room: Intersection of Merchants Way and The Grand Skyway
</map>
Intersection of Merchants Way and The Grand Skyway
Obvious exits: -N -S -W
(Q)A sun recruiter tries to win followers for Solos.
A flind bodyguard ensures his masters safety.(Red Aura)
A flind bodyguard ensures his masters safety.(Red Aura)
A flind bodyguard ensures his masters safety.(Red Aura)
A visiting dignitary walks the streets, amused.(Red Aura)
An air elemental enters from the south.
Zikr enters from the south.
An air elemental enters from the south.
Wodo enters from the south.
Pok enters from the south.
Bisil enters from the south.
The wraith of a high elven gardener enters from the south.
The wraith of a high elven gardener enters from the south.
The wraith of a high elven gardener enters from the south.
Kraz enters from the south.
Aikc enters from the south.

< 396h/396H 170v/171V Pos: standing >

< 396h/396H 170v/171V Pos: standing >
You quickly scan the area.
An off-duty worker who is not far off to your north.
A sun recruiter who is not far off to your north.
A city guard who is not far off to your south.
A city guard who is close by to your west.
A sun recruiter who is close by to your west.

< 396h/396H 170v/171V Pos: standing >

< 396h/396H 170v/171V Pos: standing >
Intersection of Merchants Way and The Grand Skyway
Obvious exits: -N -S -W
Aikc (Grey Elf)(medium) stands, floating here.(Gold Aura)
Kraz (Dwarf)(medium) stands in mid-air here.
*The wraith of a high elven gardener stands here. (minion) (Red Aura)
*The wraith of a high elven gardener stands here. (minion) (Red Aura)
*The wraith of a high elven gardener stands here. (minion) (Red Aura)
Bisil (Githzerai)(medium) stands, floating here.(Red Aura)
Pok (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Wodo (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
Zikr (Minotaur)(large) stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
(Q)A sun recruiter tries to win followers for Solos.
A flind bodyguard ensures his masters safety.(Red Aura)
A flind bodyguard ensures his masters safety.(Red Aura)
A flind bodyguard ensures his masters safety.(Red Aura)
A visiting dignitary walks the streets, amused.(Red Aura)

< 396h/396H 170v/171V Pos: standing >
A sun recruiter leaves south.

< 396h/396H 170v/171V Pos: standing >
You quickly scan the area.
A sun recruiter who is not far off to your north.
A sun recruiter who is close by to your south.
A city guard who is not far off to your south.
A city guard who is close by to your west.
A sun recruiter who is close by to your west.

< 396h/396H 170v/171V Pos: standing >
The following players have given you their consent:
Pok
Zikr
Bisil
Aikc
Kraz
air elemental _Lielz_
air elemental _Lielz_
undead wraith _wraith_ _Bisil_
undead wraith _wraith_ _Bisil_
undead wraith _wraith_ _Bisil_
Wodo

< 396h/396H 170v/171V Pos: standing >
Pok starts casting a spell called 'detect invisibility'.

< 396h/396H 170v/171V Pos: standing >
Kraz has just given you his consent.

< 396h/396H 170v/171V Pos: standing >
Kraz is no longer in your group.

< 396h/396H 170v/171V Pos: standing >
Pok completes his spell...
Pok utters the words 'oculoinfra uizuguburuhl'
Kraz has just given you his consent.

< 396h/396H 170v/171V Pos: standing >

< 396h/396H 170v/171V Pos: standing >
Kraz is now a member of your group.

< 396h/396H 170v/171V Pos: standing >

< 396h/396H 170v/171V Pos: standing >
You quickly scan the area.
A sun recruiter who is not far off to your north.
A sun recruiter who is close by to your south.
A city guard who is not far off to your south.
A city guard who is close by to your west.

< 396h/396H 170v/171V Pos: standing >

< 396h/396H 170v/171V Pos: standing >
Zikr has just given you his consent.
Bisil has just given you his consent.

< 396h/396H 170v/171V Pos: standing >
Zikr has just given you his consent.
Bisil has just given you his consent.

< 396h/396H 170v/171V Pos: standing >
Zikr is no longer in your group.

< 396h/396H 170v/171V Pos: standing >
Bisil is no longer in your group.

< 396h/396H 170v/171V Pos: standing >
Zikr is now a member of your group.

< 396h/396H 170v/171V Pos: standing >
Bisil is now a member of your group.

< 396h/396H 170v/171V Pos: standing >
You quickly scan the area.
A sun recruiter who is not far off to your north.
A sun recruiter who is close by to your south.
A city guard who is not far off to your south.
A sun recruiter who is close by to your west.
A city guard who is close by to your west.

< 396h/396H 170v/171V Pos: standing >

< 396h/396H 170v/171V Pos: standing >

< 396h/396H 170v/171V Pos: standing >
You quickly scan the area.
A sun recruiter who is not far off to your north.
An air elemental who is close by to your south.
A Shade who is close by to your south.
A Shadow Beast who is close by to your south.
An Orc who is close by to your south.
A Goblin who is close by to your south.
A Goblin who is close by to your south.
A Goblin who is close by to your south.
A Goblin who is close by to your south.
A Goblin who is close by to your south.
A Shade who is close by to your south.
A Shade who is close by to your south.
A Drider who is close by to your south.
A Shadow Beast who is close by to your south.
A sun recruiter who is close by to your south.
A city guard who is not far off to your south.
A sun recruiter who is close by to your west.
A city guard who is close by to your west.
A Shadow Beast enters from the south.
A Drider skitters in from the south.
A Shade enters from the south.
A Shade enters from the south.
A Goblin enters from the south.
A Goblin enters from the south.
A Goblin enters from the south.
A Goblin enters from the south.
A Goblin enters from the south.
An Orc enters from the south.
A Shadow Beast enters from the south.
A Shade enters from the south.
An air elemental enters from the south.

< 396h/396H 170v/171V Pos: standing >
A Shadow Beast leaves north.
A Drider leaves north.
A Shade leaves north.
A Shade leaves north.
A Goblin leaves north.
A Goblin leaves north.
A Goblin leaves north.
A Goblin leaves north.
A Goblin leaves north.
An Orc leaves north.
A Shadow Beast leaves north.
A Shade leaves north.
An air elemental leaves north.

< 396h/396H 170v/171V Pos: standing >

< 396h/396H 170v/171V Pos: standing >

< 396h/396H 170v/171V Pos: standing >
A Shadow Beast enters from the north.
A Drider skitters in from the north.
A Shade enters from the north.
A Shade enters from the north.
A Goblin enters from the north.
A Goblin enters from the north.
A Goblin enters from the north.
A Goblin enters from the north.
A Goblin enters from the north.
An Orc enters from the north.
A Shadow Beast enters from the north.
A Shade enters from the north.
An air elemental enters from the north.

< 396h/396H 170v/171V Pos: standing >
A Shadow Beast leaves south.
A Drider leaves south.
A Shade leaves south.
A Shade leaves south.
A Goblin leaves south.
A Goblin leaves south.
A Goblin leaves south.
A Goblin leaves south.
A Goblin leaves south.
An Orc leaves south.
A Shadow Beast leaves south.
A Shade leaves south.
An air elemental leaves south.

< 396h/396H 170v/171V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>
The Grand Skyway
Obvious exits: -N -S
*An air elemental is here looking like a small living tornado. (minion) 
*A Shade (small)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
A Shadow Beast (large)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
An Orc (medium)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
A Goblin (small)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
A Goblin (small)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
A Goblin (small)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
A Goblin (small)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
A Goblin (small)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
A Shade (small)  *-* The Veterans of Bloodlust *-* stands here.(Red Aura)
A Shade (small)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
A Drider (large) Mobile Artillery *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
A Shadow Beast (large)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
(Q)A sun recruiter tries to win followers for Solos.
An air elemental enters from the north.
Zikr enters from the north.
An air elemental enters from the north.
Wodo enters from the north.
Pok enters from the north.
Bisil enters from the north.
The wraith of a high elven gardener enters from the north.
The wraith of a high elven gardener enters from the north.
The wraith of a high elven gardener enters from the north.
Kraz enters from the north.
Aikc enters from the north.

< 396h/396H 169v/171V Pos: standing >
Zikr suddenly attacks a Goblin!
Zikr's crush hits a Goblin.
Upon being struck, a Goblin disappears into thin air.
A Goblin stops following a Goblin.

< 396h/396H 169v/171V Pos: standing >
A Shadow Beast leaves north.
A Drider leaves north.
A Shade leaves north.
A Shade leaves north.
A Goblin leaves north.
A Goblin leaves north.
A Goblin leaves north.
A Goblin leaves north.
An Orc leaves north.
A Shade leaves north.
An air elemental leaves north.

< 396h/396H 169v/171V Pos: standing >
A Shadow Beast enters from the north.
A Drider skitters in from the north.
A Shade enters from the north.
A Shade enters from the north.
A Goblin enters from the north.
A Goblin enters from the north.
A Goblin enters from the north.
A Goblin enters from the north.
An Orc enters from the north.
A Shade enters from the north.
An air elemental enters from the north.

< 396h/396H 170v/171V Pos: standing >
A Shadow Beast tries to tackle Aikc and misses completely, making a nice dent in his forehead and the ground!

< 396h/396H 171v/171V Pos: standing >
Bisil gives an order to his followers.
The wraith of a high elven gardener starts casting an offensive spell called 'fireball'.
The wraith of a high elven gardener snaps into visibility.
The wraith of a high elven gardener starts casting an offensive spell called 'fireball'.
The wraith of a high elven gardener snaps into visibility.
The wraith of a high elven gardener starts casting an offensive spell called 'fireball'.
The wraith of a high elven gardener snaps into visibility.

< 396h/396H 171v/171V Pos: standing >
Tiny explosions wrack Aikc's body with pain!
A Goblin starts casting an offensive spell.
As an Orc raises his hands sending a prayer to Luthic, a soft glow descends from above.

< 396h/396H 171v/171V Pos: standing >
A Shade stops using a firwood bear totem.

<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>
The Grand Skyway
Obvious exits: -N -W
An Aravne city guard patrols the area.
An air elemental enters from the north.
An air elemental enters from the north.
Wodo enters from the north.
Pok enters from the north.
Kraz enters from the north.

< 396h/396H 170v/171V Pos: standing >

< 396h/396H 170v/171V Pos: standing >
You quickly scan the area.
An air elemental who is close by to your north.
A Shade who is close by to your north.
An Orc who is close by to your north.
A Goblin who is close by to your north.
A Goblin who is close by to your north.
A Goblin who is close by to your north.
A Goblin who is close by to your north.
A Shade who is close by to your north.
A Shade who is close by to your north.
A Drider who is close by to your north.
A Shadow Beast who is close by to your north.
Aikc who is close by to your north.
The wraith of a high elven gardener who is close by to your north.
The wraith of a high elven gardener who is close by to your north.
The wraith of a high elven gardener who is close by to your north.
Bisil who is close by to your north.
Zikr who is close by to your north.
A Shadow Beast who is close by to your north.
A sun recruiter who is close by to your north.
A flind bodyguard who is not far off to your north.
A flind bodyguard who is not far off to your north.
A visiting dignitary who is not far off to your north.
A sun recruiter who is rather far off to your north.

< 396h/396H 170v/171V Pos: standing >

		Score information for Lielz

Level: 35   Race: Grey Elf   Class: Conjurer / Air Magus Sex: Male
Hit points: 396(396)  Moves: 170(171)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 88%
Status:  Standing.
         Soulshielded
Frags:   +0.89   Deaths:   7
Detecting:      Invisible Evil Good Magic Heat
Protected from: Fire
Protected by:   Spirit Ward
Enchantments:   Farsee Fly Haste Levitation Waterbreathing
Herbs:          Medicus
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  690 
Paladin auras:   Spell Protection

Active Spells:
--------------
vitality (4 minutes)
strength (2 minutes)
agility (2 minutes)


< 396h/396H 170v/171V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>
The Grand Skyway
Obvious exits: -N -S
Fresh blood covers everything in the area.
*An air elemental is here looking like a small living tornado. (minion) 
*A Shade (small)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
An Orc (medium)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
A Goblin (small)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
A Goblin (small)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
A Goblin (small)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
A Goblin (small)  *-* The Veterans of Bloodlust *-* stands in mid-air here. (Casting) (Red Aura)
A Shade (small)  *-* The Veterans of Bloodlust *-* stands here.(Red Aura)
A Shade (small)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
A Drider (large) Mobile Artillery *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
A Shadow Beast (large)  *-* The Veterans of Bloodlust *-* crouches in mid-air here, fighting Aikc.(Red Aura)
Aikc (Grey Elf)(medium) stands, floating here, fighting a Shadow Beast.(Gold Aura)
The wraith of a high elven gardener stands here. (minion)  (casting) (Red Aura)
The wraith of a high elven gardener stands here. (minion)  (casting) (Red Aura)
The wraith of a high elven gardener stands here. (minion)  (casting) (Red Aura)
Bisil (Githzerai)(medium) stands, floating here.(Red Aura)
Zikr (Minotaur)(large) stands in mid-air here.(Gold Aura)
A Shadow Beast (large)  *-* The Veterans of Bloodlust *-* stands in mid-air here. (Casting) (Red Aura)
(Q)A sun recruiter tries to win followers for Solos.
An air elemental enters from the south.
An air elemental enters from the south.
Wodo enters from the south.
Pok enters from the south.
Kraz enters from the south.

< 396h/396H 169v/171V Pos: standing >
The wraith of a high elven gardener completes its spell...
The wraith of a high elven gardener utters the word 'yufzbarr'
The intense flames cause a Shade's skin to smolder and burn!
A Shade snaps into visibility.
The wraith of a high elven gardener smirks as its fireball explodes into the face of a Shade.
The wraith of a high elven gardener completes its spell...
The wraith of a high elven gardener utters the word 'yufzbarr'
The intense flames cause a Shade's skin to smolder and burn!
The wraith of a high elven gardener smirks as its fireball explodes into the face of a Shade.
Aikc misses a Shadow Beast.
A Shadow Beast dodges Aikc's attack.

< 396h/396H 169v/171V Pos: standing >
A Shade gives an order to his followers.
A Shade snaps into visibility.
An air elemental snaps into visibility.
Wodo avoids being bashed by an air elemental, who loses its balance and falls.

< 396h/396H 169v/171V Pos: standing >
An air elemental misses Wodo.
An air elemental misses Wodo.
Wodo dodges an air elemental's attack.
A Drider starts casting an offensive spell.

< 396h/396H 169v/171V Pos: standing >
A Goblin completes his spell...
A Goblin utters the word 'bajroculof'
A huge boulder created by a Goblin hits Aikc causing him to scream out in agony!
Aikc is knocked to the ground as a Goblin's boulder hit's him dead on!

< 396h/396H 170v/171V Pos: standing >
Pok starts casting an offensive spell.

< 396h/396H 171v/171V Pos: standing >
The wraith of a high elven gardener completes its spell...
The wraith of a high elven gardener utters the word 'yufzbarr'
The intense flames cause a Shade's skin to smolder and burn!
The wraith of a high elven gardener smirks as its fireball explodes into the face of a Shade.
Tiny explosions wrack Aikc's body with pain!
A Shadow Beast's slash strikes Aikc.
Zikr futilely tries to rescue Wodo!
A Shade starts casting an offensive spell called 'greater soul disturbance'.
An Orc starts casting a spell.

< 396h/396H 171v/171V Pos: standing >
A Goblin starts casting an offensive spell.

< 396h/396H 171v/171V Pos: standing >
A Shade starts casting an offensive spell called 'bigbys clenched fist'.

< 396h/396H 171v/171V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'ofzahzf gajr eughjfbaiqz'
A Shade points at Bisil.
A Shade's spell flows around Bisil, leaving him unharmed!
Wodo misses an air elemental.
Wodo misses an air elemental.
An air elemental snaps into visibility.
Ok.

< 396h/396H 171v/171V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'hanuq yao'
Pok raises hands performing an arcane gesture and some of a Drider's spell energy is dispersed.
Pok gasps for air as a Drider's lethal mist envelops him!
Bisil gives an order to his followers.
The wraith of a high elven gardener starts casting an offensive spell.
The wraith of a high elven gardener starts casting an offensive spell.
The wraith of a high elven gardener starts casting an offensive spell.

< 396h/396H 171v/171V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'pzaruio garzz'
Upon an Orc's touch a soft glow flows from his hands and surrounds a Shade.
Pok completes his spell...
Pok utters the words 'bigbys clenched fist'
A Shade snaps into visibility.
Pok's fist beats the life out of a Shade, blood pours from his body!

< 396h/396H 171v/171V Pos: standing >
Aikc clambers to his feet.

< 396h/396H 171v/171V Pos: standing >
A Shade starts casting an offensive spell.

< 396h/396H 171v/171V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'buoblg qrunsoqpze yugh'
A Shade's fist beats the life out of Pok, blood pours from his body!

< 396h/396H 171v/171V Pos: standing >
A Goblin completes his spell...
A Goblin utters the word 'bajroculof'
A huge boulder created by a Goblin hits Pok causing him to scream out in agony!
Pok's fine obsidian eyepatch was damaged from the massive blow!
Pok starts casting an offensive spell.
Wodo starts casting a spell.

< 396h/396H 171v/171V Pos: standing >
The wraith of a high elven gardener completes its spell...
The wraith of a high elven gardener utters the word 'yufzbarr'
The intense flames cause a Shade's skin to smolder and burn!
A Shade snaps into visibility.
The wraith of a high elven gardener smirks as its fireball explodes into the face of a Shade.
A Shadow Beast dodges Aikc's attack.
A Shadow Beast dodges Aikc's attack.
A Drider starts casting an offensive spell.
You quickly scan the area.
A flind bodyguard who is close by to your north.
A flind bodyguard who is close by to your north.
A flind bodyguard who is close by to your north.
A visiting dignitary who is close by to your north.
A sun recruiter who is a brief walk away to your north.
A city guard who is close by to your south.
Aikc starts casting a spell.

< 396h/396H 171v/171V Pos: standing >
Tiny explosions wrack Pok's body with pain!
An Orc starts casting a spell.
A Shade gives an order to his followers.

< 396h/396H 171v/171V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'ofzahzf gajr eughjfbaiqz'
A Shade points at Bisil.
Bisil's entire body spasms uncontrollably as his soul is viciously attacked by a Shade.
An air elemental's crush grazes Wodo.
Wodo dodges an air elemental's attack.

< 396h/396H 171v/171V Pos: standing >
A Goblin starts casting an offensive spell.
Ok.
An air elemental snaps into visibility.
An Orc avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
[Damage:  1 ] An air elemental's mass slams into an Orc, knocking him to the ground!
A Shade starts casting an offensive spell.

< 396h/396H 171v/171V Pos: standing >
A Shade gives an order to his followers.

< 396h/396H 171v/171V Pos: standing >
An Orc stops chanting abruptly!
The wraith of a high elven gardener completes its spell...
The wraith of a high elven gardener utters the word 'yufzbarr'
The intense flames cause a Shade's skin to smolder and burn!
The wraith of a high elven gardener smirks as its fireball explodes into the face of a Shade.
The wraith of a high elven gardener completes its spell...
The wraith of a high elven gardener utters the word 'fireball'
The intense flames cause a Shade's skin to smolder and burn!
A Shade snaps into visibility.
The wraith of a high elven gardener smirks as its fireball explodes into the face of a Shade.
A Shade's some steel carving gauntlets [superior] melted from the intense heat!
A Shade's long flowing robe melted from the intense heat!
A Shade's sun ring [poor] melted from the intense heat!
A Shade's sun ring melted from the intense heat!
A Shade's some dwarven-made chitin pants melted from the intense heat!
A Shade's pair of forest walking boots [superior] melted from the intense heat!
An air elemental stops following a Shade.
A Shade is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!