<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> a legendary ivory hat from The Ship Yards
<worn on eyes> a sinister hide eyepatch from The Town of Moregeeth
<worn in ear> a pair of silver earrings with red rubies
<worn in ear> a pair of silver earrings with red rubies
<worn on face> a lithixl beak
<worn around neck> a pleasant necklace of flowers
<worn around neck> a light cured leather gorget from The Goblin Camp
<worn on body> a boreal tin robe
<worn about body> a shroud of ethereal winds (magic)
<worn as quiver> a majestic bluejay feather (illuminating)
<worn about waist> a belt of skulls (magic)
<worn on belt buckle>the lost book of 'Magic'
<attached to belt> a brutal glass belt buckle
<attached to belt> a glowing quill (glowing)
<worn on arms> some tree bark sleeves
<held as shield> a crystalline tower shield (magic) (glowing)
<worn around wrist> a sparkling granite wristguard
<worn around wrist> a spiked silver wristguard
<worn on hands> some fingerless gloves of su-monster skin (magic)[204h 47m 6s]
<worn on finger> a crystalline ring
<worn on finger> a thick bone ring [superior] (magic) (glowing)
<held> a swirling wand of light
<worn on legs> some smooth silk leggings
<worn on feet> some spurred blood crystal boots (magic)
Obvious exits: -S -U
Fresh blood splatters cover the area.
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a muscular villager is lying here.
A large stone warhammer has been dropped here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A small villager wanders here looking for something to do.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
< 440h/440H 227v/255V Pos: standing >
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -S -U
Fresh blood splatters cover the area.
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a muscular villager is lying here.
A large stone warhammer has been dropped here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A small villager wanders here looking for something to do.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
< 440h/440H 227v/255V Pos: standing >
You quickly scan the area.
A traveling adventurer who is close by to your south.
A tiny infant who is close by above you.
< 440h/440H 228v/255V Pos: standing >
<map>
Zone: Shairak and Smokeveil Forest.
Room: Rushdie Inn
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: Rushdie Inn
</map>
Rushdie Inn
Obvious exits: -S# -D
A tiny infant has been abandoned here, left to die.(Gold Aura)
< 440h/440H 228v/255V Pos: standing >
You quickly scan the area.
A small villager who is close by below you.
A village commoner who is close by below you.
A village commoner who is close by below you.
< 440h/440H 228v/255V Pos: standing >
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -S -U
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a muscular villager is lying here.
A large stone warhammer has been dropped here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A small villager wanders here looking for something to do.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
< 440h/440H 233v/255V Pos: standing >
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -E
The corpse of a wandering merchant is lying here.
A peasant commoner wanders here with his head held low.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
< 440h/440H 233v/255V Pos: standing >
A traveling adventurer leaves east.
< 440h/440H 234v/255V Pos: standing >
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -E -W
The corpse of a traveling merchant is lying here.
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
< 440h/440H 234v/255V Pos: standing >
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -E
The corpse of a wandering merchant is lying here.
A village commoner wanders here in search of something to do.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
< 440h/440H 233v/255V Pos: standing >
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -E -W
The corpse of a traveling merchant is lying here.
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
< 440h/440H 235v/255V Pos: standing >
< 440h/440H 236v/255V Pos: standing >
A wandering merchant leaves west.
< 440h/440H 237v/255V Pos: standing >
You quickly scan the area.
A small villager who is close by to your east.
A traveling merchant who is close by to your east.
A muscular villager who is close by to your east.
A wandering merchant who is close by to your west.
A village commoner who is close by to your west.
A peasant commoner who is close by to your west.
A traveling merchant who is close by to your west.
< 440h/440H 240v/255V Pos: standing >
The burning flames around your body die down and fade.
< 440h/440H 243v/255V Pos: standing >
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -W
[2] A hand axe is on the ground here collecting dust.
[6] Some padded leather armor is on the ground here gathering dust.
[2] A buckler is on the ground here gathering dust and dirt.
A spiked suit of splint mail is on the ground here.
A spiked suit of ringmail is on the ground here gathering dust.
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
< 440h/440H 242v/255V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by to your north.
A wandering merchant who is close by to your north.
A muscular villager who is close by to your north.
A wandering merchant who is close by to your north.
A young villager who is close by to your north.
A wandering adventurer who is close by to your north.
A wandering merchant who is close by to your north.
A peasant commoner who is close by to your north.
A muscular villager who is not far off to your north.
A cute fuzzy squirrel who is rather far off to your north.
A cute fuzzy squirrel who is in the distance to your north.
A traveling adventurer who is close by to your west.
A traveling adventurer who is close by to your west.
A wandering adventurer who is close by to your west.
A wandering merchant who is not far off to your west.
< 440h/440H 245v/255V Pos: standing >
You start chanting...
< 440h/440H 249v/255V Pos: standing >
You complete your spell...
You vanish.
< 440h/440H 251v/255V Pos: standing >
A traveling merchant leaves west.
< 440h/440H 255v/255V Pos: standing >
A traveling adventurer leaves west.
< 440h/440H 255v/255V Pos: standing >
Score information for Dod
Level: 35 Race: Shade Class: Sorcerer / Shadowmage Sex: Male
Hit points: 440(440) Moves: 255(255)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 83%
Status: Standing.
Frags: +10.84 Deaths: 3
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Good Fire Cold Acid Living
Enchantments: Ultravision Farsee Fly Haste Invisibility Levitation
Combat Pulse: 19 Spell Pulse: 0.70
Leaderboard Points: 1448
Active Spells:
--------------
concealment (17 minutes)
improved invisibility (16 minutes)
detect invisibility (13 minutes)
elephantstrength (12 minutes)
farsee (1 minute)
infravision (26 minutes)
vitality (5 minutes)
< 440h/440H 255v/255V Pos: standing >
< 440h/440H 255v/255V Pos: standing >
A wandering merchant enters from the north.
< 440h/440H 255v/255V Pos: standing >
A wandering merchant enters from the north.
< 440h/440H 255v/255V Pos: standing >
A traveling merchant leaves west.
< 440h/440H 255v/255V Pos: standing >
A peasant commoner enters from the north.
< 440h/440H 255v/255V Pos: standing >
A peasant commoner leaves north.
< 440h/440H 255v/255V Pos: standing >
A small villager leaves west.
< 440h/440H 255v/255V Pos: standing >
You reappear, visible to all.
You quickly scan the area.
A wandering merchant who is close by to your north.
A wandering merchant who is close by to your north.
A young villager who is close by to your north.
A cute fuzzy squirrel who is rather far off to your north.
A robin who is in the distance to your north.
A traveling merchant who is close by to your west.
A traveling merchant who is close by to your west.
A village commoner who is close by to your west.
A wandering adventurer who is close by to your west.
A traveling adventurer who is not far off to your west.
< 440h/440H 255v/255V Pos: standing >
A pudgy commoner enters from the north.
< 440h/440H 255v/255V Pos: standing >
You quickly scan the area.
A peasant commoner who is close by to your north.
A wandering merchant who is close by to your north.
A wandering merchant who is close by to your north.
A muscular villager who is close by to your north.
A wandering merchant who is close by to your north.
A young villager who is close by to your north.
A wandering adventurer who is close by to your north.
A cute fuzzy squirrel who is rather far off to your north.
A deadly looking wolf who is in the distance to your north.
A weevil who is in the distance to your north.
A swallow who is in the distance to your north.
A cute fuzzy squirrel who is in the distance to your north.
A small villager who is close by to your west.
A village commoner who is close by to your west.
A traveling merchant who is close by to your west.
A village commoner who is close by to your west.
A traveling adventurer who is close by to your west.
A traveling adventurer who is not far off to your west.
< 440h/440H 255v/255V Pos: standing >
A traveling adventurer enters from the west.
< 440h/440H 255v/255V Pos: standing >
Score information for Dod
Level: 35 Race: Shade Class: Sorcerer / Shadowmage Sex: Male
Hit points: 440(440) Moves: 255(255)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 83%
Status: Standing.
Frags: +10.84 Deaths: 3
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Good Fire Cold Acid Living
Enchantments: Ultravision Farsee Fly Haste Invisibility Levitation
Combat Pulse: 19 Spell Pulse: 0.70
Leaderboard Points: 1448
Active Spells:
--------------
improved invisibility (16 minutes)
detect invisibility (13 minutes)
elephantstrength (12 minutes)
farsee (1 minute)
infravision (26 minutes)
vitality (5 minutes)
< 440h/440H 255v/255V Pos: standing >
Saving Dod.
< 440h/440H 255v/255V Pos: standing >
You quickly scan the area.
A peasant commoner who is close by to your north.
A wandering merchant who is close by to your north.
A wandering merchant who is close by to your north.
A muscular villager who is close by to your north.
A muscular villager who is close by to your north.
A wandering merchant who is close by to your north.
A young villager who is close by to your north.
A small sparrow who is rather far off to your north.
A deadly looking wolf who is in the distance to your north.
A swallow who is in the distance to your north.
A robin who is in the distance to your north.
A young villager who is close by to your west.
A traveling merchant who is close by to your west.
A village commoner who is close by to your west.
A traveling adventurer who is close by to your west.
A traveling merchant who is close by to your west.
A traveling adventurer who is not far off to your west.
< 440h/440H 255v/255V Pos: standing >
A pudgy commoner leaves west.
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -E -W
The corpse of a traveling merchant is lying here.
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
< 440h/440H 253v/255V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by to your east.
A traveling adventurer who is close by to your west.
< 440h/440H 253v/255V Pos: standing >
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -E
The corpse of a wandering merchant is lying here.
A village commoner wanders here in search of something to do.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
< 440h/440H 251v/255V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by to your north.
A Goblin who is close by to your north.
A peasant commoner who is close by to your north.
A small villager who is close by to your north.
A young villager who is close by to your east.
A small villager who is close by to your east.
A traveling merchant who is close by to your east.
A village commoner who is close by to your east.
A traveling adventurer who is close by to your east.
A traveling merchant who is close by to your east.
A wandering adventurer who is close by to your east.
A traveling adventurer who is not far off to your east.
A muscular villager who is not far off to your east.
< 440h/440H 251v/255V Pos: standing >
A well traveled path continues on.
You extend your sights northward.
a Well Traveled Path
Obvious exits: -S -U
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a muscular villager is lying here.
A large stone warhammer has been dropped here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant stands here, fighting a Goblin.(Gold Aura)
A Goblin (small) stands here, fighting a wandering merchant.(Red Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
< 440h/440H 254v/255V Pos: standing >
A village commoner enters from the east.
< 440h/440H 255v/255V Pos: standing >
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -S -U
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a muscular villager is lying here.
A large stone warhammer has been dropped here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant stands here, fighting a Goblin.(Gold Aura)
A Goblin (small) stands here, fighting a wandering merchant.(Red Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
< 440h/440H 253v/255V Pos: standing >
A wandering merchant dodges a Goblin's attack.
A Goblin's fine bludgeon wounds a wandering merchant.
A wandering merchant dodges a Goblin's attack.
A Goblin's fine bludgeon strikes a wandering merchant.
< 440h/440H 253v/255V Pos: standing >
Score information for Dod
Level: 35 Race: Shade Class: Sorcerer / Shadowmage Sex: Male
Hit points: 440(440) Moves: 253(255)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 84%
Status: Standing.
Frags: +10.84 Deaths: 3
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Good Fire Cold Acid Living
Enchantments: Ultravision Farsee Fly Haste Invisibility Levitation
Combat Pulse: 19 Spell Pulse: 0.70
Leaderboard Points: 1448
Active Spells:
--------------
improved invisibility (16 minutes)
detect invisibility (13 minutes)
elephantstrength (12 minutes)
farsee (1 minute)
infravision (26 minutes)
vitality (5 minutes)
< 440h/440H 253v/255V Pos: standing >
< 440h/440H 253v/255V Pos: standing >
A wandering merchant misses a Goblin.
A wandering merchant misses a kick at a Goblin due to his small size.
< 440h/440H 253v/255V Pos: standing >
A Goblin's fine bludgeon strikes a wandering merchant.
A Goblin's fine slash strikes a wandering merchant.
A Goblin's fine bludgeon wounds a wandering merchant.
< 440h/440H 253v/255V Pos: standing >
You see nothing special about him.
This Goblin has some small wounds and bruises.
He's small in size.
<worn on head> a boreal hemp hat
<worn around neck> a burnt brass gorget
<worn around neck> a twined leather collar
<worn on body> some spiked ringmail
<worn about body> a patched hide cloak
<worn on back> a large leather backpack
<worn about waist> a belt of sewn ratskins
<worn on arms> some frozen iron arm plates
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a boreal ivory bracelet
<worn on hands> some skin-wrapped leather gloves
<primary weapon> a beautiful leather mace
<secondary weapon> a hand axe
<worn on legs> steel leggings
<worn on feet> some glittering hemp boots from Shairak and Smokeveil Forest
< 440h/440H 253v/255V Pos: standing >
A small villager leaves south.
< 440h/440H 253v/255V Pos: standing >
A Goblin hits a wandering merchant with a mighty kick to his chest.
< 440h/440H 253v/255V Pos: standing >
A Goblin parries a wandering merchant's lunge at him.
A Goblin's fine bludgeon strikes a wandering merchant.
A Goblin's fine slash strikes a wandering merchant.
A Goblin misses a wandering merchant.
< 440h/440H 253v/255V Pos: standing >
A Goblin's decent bludgeon wounds a wandering merchant.
A wandering merchant dodges a Goblin's attack.
A Goblin misses a wandering merchant.
< 440h/440H 255v/255V Pos: standing >
A wandering merchant's fine punch strikes a Goblin.
A Goblin dodges a wandering merchant's attack.
A wandering merchant kicks a Goblin in the stomach, rendering him breathless.
< 440h/440H 255v/255V Pos: standing >
A village commoner enters from the south.
< 440h/440H 255v/255V Pos: standing >
A Goblin hits a wandering merchant with a mighty kick to his chest.
< 440h/440H 255v/255V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a muscular villager is lying here.
A large stone warhammer has been dropped here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A village commoner wanders here in search of something to do.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant stands here, fighting a Goblin.(Gold Aura)
A Goblin (small) stands here, fighting a wandering merchant.(Red Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
< 440h/440H 255v/255V Pos: standing >
A Goblin's bludgeon strikes a wandering merchant.
A Goblin's bludgeon strikes a wandering merchant.
A Goblin misses a wandering merchant.
A Goblin's decent bludgeon strikes a wandering merchant.
< 440h/440H 255v/255V Pos: standing >
A wandering merchant's fine punch strikes a Goblin.
A Goblin dodges a wandering merchant's attack.
< 440h/440H 255v/255V Pos: standing >
A wandering merchant dodges a Goblin's attack.
A Goblin's fine bludgeon strikes a wandering merchant.
A Goblin's decent slash strikes a wandering merchant.
A Goblin's decent bludgeon strikes a wandering merchant.
< 440h/440H 255v/255V Pos: standing >
This merchant wanders here searching for some wares to buy. He stands close
to six feet in height, and has a rather muscular build. His eyes are a deep
azure color filled with oceans of knowledge. An odd symbol of a wolf adorns
his right arm, and a small scar is evident above his right eye. His hair is a
long brown color and runs past his shoulders.
A wandering merchant appears to be Human and looks pretty hurt.
He's medium in size.
< 440h/440H 255v/255V Pos: standing >
A Goblin parries a wandering merchant's lunge at him.
A Goblin parries a wandering merchant's lunge at him.
A wandering merchant kicks a Goblin in the stomach, rendering him breathless.
< 440h/440H 255v/255V Pos: standing >
This Goblin has quite a few wounds.
He's small in size.
< 440h/440H 255v/255V Pos: standing >
A Goblin misses a wandering merchant.
A Goblin's fine bludgeon strikes a wandering merchant.
A Goblin misses a wandering merchant.
A Goblin's fine bludgeon strikes a wandering merchant.
< 440h/440H 255v/255V Pos: standing >
A wandering merchant misses a Goblin.
A Goblin almost sweeps a wandering merchant off of his feet with a well placed leg sweep.
< 440h/440H 255v/255V Pos: standing >
A Goblin misses a wandering merchant.
A Goblin's fine bludgeon strikes a wandering merchant.
A Goblin misses a wandering merchant.
A Goblin's bludgeon strikes a wandering merchant hard.
< 440h/440H 255v/255V Pos: standing >
You start chanting...
You snap into visibility.
< 440h/440H 255v/255V Pos: standing >
You complete your spell...
[Damage: 92 ] -=[Your giant fist of force causes a Goblin to stagger in agony!]=-
< 440h/440H 255v/255V Pos: standing >
You start chanting...
< 440h/440H 255v/255V Pos: standing >
A Goblin dodges a wandering merchant's attack.
A Goblin dodges a wandering merchant's attack.
A wandering merchant kicks a Goblin in the stomach, rendering him breathless.
A Goblin misses a wandering merchant.
A Goblin's fine slash strikes a wandering merchant hard.
A Goblin's fine bludgeon strikes a wandering merchant hard.
< 440h/440H 255v/255V Pos: standing >
You complete your spell...
[Damage: 88 ] -=[You throw a fireball at a Goblin and have the satisfaction of seeing him enveloped in flames.]=-
< 440h/440H 255v/255V Pos: standing >
You start chanting...
< 440h/440H 255v/255V Pos: standing >
You complete your spell...
[Damage: 32 ] -=[You throw a fireball at a Goblin and have the satisfaction of seeing him enveloped in flames.]=-
A Goblin's burnt brass gorget melted from the intense heat!
A Goblin's twined leather collar melted from the intense heat!
A Goblin is dead! R.I.P.
You receive your share of experience.