The death of [26 Warrior] Nemir (Goblin)

in a Well Traveled Path

from the perspective of [26 Warrior] Nemir (Goblin)

<worn on head>       a boreal hemp hat
<worn on body>       some spiked ringmail
<worn about body>    a patched hide cloak
<worn on back>       a large leather backpack
<worn about waist>   a belt of sewn ratskins
<worn on arms>       some frozen iron arm plates
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a boreal ivory bracelet
<worn on hands>      some skin-wrapped leather gloves
<primary weapon>     a beautiful leather mace
<secondary weapon>   a hand axe
<worn on legs>       steel leggings
<worn on feet>       some glittering hemp boots from Shairak and Smokeveil Forest

A traveling merchant is incapacitated and will slowly die, if not aided.
[Damage:  5 ] -=[Your fine bludgeon critically injures a traveling merchant.]=-
A traveling merchant is mortally wounded, and will die soon, if not aided.
[Damage:  2 ] -=[Your slash hits a traveling merchant.]=-
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a traveling merchant.
It appears you were able to salvage a piece of equipment from your enemy.
Saving Nemir.

< 156h/309H 104v/106V Pos: standing >
A wandering merchant enters from the south.

< 157h/309H 106v/106V Pos: standing >
You get a few coins from the corpse of a traveling merchant.
There were: 19 gold coins. 
You get a boreal hemp hat from the corpse of a traveling merchant.

< 157h/309H 106v/106V Pos: standing >
You quickly scan the area.
A small villager who is close by to your south.
A traveling merchant who is close by to your south.
A peasant commoner who is close by to your south.
A tiny infant who is close by above you.

< 157h/309H 106v/106V Pos: standing >

This item is from the zone: Heaven.
'a boreal hemp hat'
Weight 2, Item type: ARMOR
Item is: NOREPAIR FLOAT 
AC-apply is 4
This item will also affect your AGI positively.
A boreal hemp hat has an item value of 63.
A boreal hemp hat is made of hemp and appears to be of average quality.
A boreal hemp hat has an item value of 63.

< 158h/309H 106v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
Fresh blood splatters cover the area.
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a muscular villager is lying here.
A large stone warhammer has been dropped here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)

< 159h/309H 106v/106V Pos: standing >
You are using:
<worn on head>       an iron battle helm
<worn around neck>   a burnt brass gorget
<worn around neck>   a twined leather collar
<worn on body>       some spiked ringmail
<worn about body>    a patched hide cloak
<worn on back>       a large leather backpack
<worn about waist>   a belt of sewn ratskins
<worn on arms>       some frozen iron arm plates
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a boreal ivory bracelet
<worn on hands>      some skin-wrapped leather gloves
<primary weapon>     a beautiful leather mace
<secondary weapon>   a hand axe
<worn on legs>       steel leggings
<worn on feet>       some glittering hemp boots from Shairak and Smokeveil Forest

< 159h/309H 106v/106V Pos: standing >

This item is from the zone: Heaven.
'a boreal hemp hat'
Weight 2, Item type: ARMOR
Item is: NOREPAIR FLOAT 
AC-apply is 4
This item will also affect your AGI positively.
A boreal hemp hat has an item value of 63.
A boreal hemp hat is made of hemp and appears to be of average quality.
A boreal hemp hat has an item value of 63.

< 161h/309H 106v/106V Pos: standing >
You do not seem to have the 'ha'.

< 162h/309H 106v/106V Pos: standing >
A wandering merchant leaves south.

< 162h/309H 106v/106V Pos: standing >
A traveling adventurer leaves south.

< 162h/309H 106v/106V Pos: standing >
You stop using an iron battle helm.
You don a boreal hemp hat on your head.

< 162h/309H 106v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
Fresh blood splatters cover the area.
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a muscular villager is lying here.
A large stone warhammer has been dropped here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A village commoner wanders here in search of something to do.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)

< 163h/309H 106v/106V Pos: standing >
You quickly scan the area.
A traveling adventurer who is close by to your south.
A young villager who is close by to your south.
A small villager who is close by to your south.
A tiny infant who is close by above you.

< 163h/309H 106v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 163h/309H 106v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 163h/309H 106v/106V Pos: standing >
You are still a very long way from your next level.

< 164h/309H 106v/106V Pos: standing >
Rushdie Inn
Obvious exits: -S# -D
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 164h/309H 105v/106V Pos: standing >
Ok.

< 165h/309H 105v/106V Pos: standing >
A Room of Peace
Obvious exits: -N

< 165h/309H 104v/106V Pos: standing >
Ok.

< 166h/309H 104v/106V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.

< 167h/309H 106v/106V Pos: standing >
You attempt to bandage yourself.

< 169h/309H 106v/106V Pos: standing >
You continue bandaging yourself.

< 180h/309H 103v/106V Pos: standing >
You continue bandaging yourself.
A Room of Peace
Obvious exits: -N#

< 192h/309H 100v/106V Pos: standing >
Ok.

< 192h/309H 100v/106V Pos: standing >
Ok.
You put 0 platinum, 49 gold, 0 silver, and 0 copper coins into a large moth-eaten leather sack.

< 194h/309H 101v/106V Pos: standing >
A Room of Peace
Obvious exits: -N#

< 196h/309H 103v/106V Pos: standing >
Saving Nemir.

< 196h/309H 103v/106V Pos: standing >
You continue bandaging yourself.

< 203h/309H 102v/106V Pos: standing >

< 204h/309H 102v/106V Pos: standing >
You continue bandaging yourself.

< 215h/309H 103v/106V Pos: standing >
You continue bandaging yourself.

< 226h/309H 100v/106V Pos: standing >
You continue bandaging yourself.

< 235h/309H 98v/106V Pos: standing >
You can't bandage any more with this bandage.

< 240h/309H 98v/106V Pos: standing >
A Room of Peace
Obvious exits: -N#

< 280h/309H 98v/106V Pos: standing >
Saving Nemir.

< 280h/309H 98v/106V Pos: standing >

< 281h/309H 98v/106V Pos: standing >
You are already standing.

< 282h/309H 99v/106V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.

< 289h/309H 106v/106V Pos: standing >
A Room of Peace
Obvious exits: -N#

< 309h/309H 106v/106V Pos: standing >
You are already standing.

< 309h/309H 106v/106V Pos: standing >
Saving Nemir.

< 309h/309H 106v/106V Pos: standing >
Ok.

< 309h/309H 106v/106V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 309h/309H 105v/106V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 309h/309H 105v/106V Pos: standing >
You quickly scan the area.
A peasant commoner who is close by below you.
A small villager who is close by below you.

< 309h/309H 105v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a muscular villager is lying here.
A large stone warhammer has been dropped here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A peasant commoner wanders here with his head held low.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)

< 309h/309H 104v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a muscular villager is lying here.
A large stone warhammer has been dropped here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A peasant commoner wanders here with his head held low.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)

< 309h/309H 104v/106V Pos: standing >
A wandering merchant enters from the south.

< 309h/309H 105v/106V Pos: standing >
You are still a very long way from your next level.

< 309h/309H 105v/106V Pos: standing >
You quickly scan the area.
A tiny infant who is close by above you.

< 309h/309H 106v/106V Pos: standing >
[Damage:  5 ] -=[Your fine bludgeon wounds a wandering merchant.]=-

< 309h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC:excellent E: merchant sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
[Damage:  5 ] -=[Your bludgeon wounds a wandering merchant.]=-
[Damage:  3 ] -=[Your decent bludgeon wounds a wandering merchant.]=-
[Damage:  4 ] -=[Your slash wounds a wandering merchant.]=-
A wandering merchant dodges your futile attack.

< 309h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC:excellent E: merchant sta EP: few scratches >
 You parry a wandering merchant's lunge at you.
-=[A wandering merchant's decent punch strikes you.]=-
-=[You suddenly see a wandering merchant's foot in your chest.]=-

< 291h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC:few scratches E: merchant sta EP: few scratches >
 a Well Traveled Path
Obvious exits: -S -U
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a muscular villager is lying here.
A large stone warhammer has been dropped here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A wandering merchant stands here, fighting YOU!(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)

< 291h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC:few scratches E: merchant sta EP: few scratches >
 [Damage:  4 ] -=[Your bludgeon wounds a wandering merchant.]=-
A wandering merchant dodges your futile attack.
[Damage:  4 ] -=[Your bludgeon wounds a wandering merchant.]=-

< 291h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC:few scratches E: merchant sta EP: few scratches >
 You parry a wandering merchant's lunge at you.
You parry a wandering merchant's lunge at you.

< 291h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC:few scratches E: merchant sta EP: few scratches >
 A traveling merchant enters from the south.

< 291h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC:few scratches E: merchant sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
A wandering merchant dodges your futile attack.
[Damage:  4 ] -=[Your fine bludgeon wounds a wandering merchant.]=-
A wandering merchant dodges your futile attack.
[Damage:  4 ] -=[Your fine bludgeon wounds a wandering merchant.]=-

< 291h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 You dodge a wandering merchant's vicious attack.
-=[You suddenly see a wandering merchant's foot in your chest.]=-

< 279h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
A wandering merchant dodges your futile attack.
[Damage:  5 ] -=[Your fine bludgeon wounds a wandering merchant.]=-
You score a CRITICAL HIT!!!!!
[Damage:  9 ] -=[Your impressive slash strikes a wandering merchant.]=-
[Damage:  4 ] -=[Your fine bludgeon wounds a wandering merchant.]=-

< 279h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 A wandering merchant misses you.

< 279h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
[Damage:  4 ] -=[Your fine bludgeon wounds a wandering merchant.]=-
You score a CRITICAL HIT!!!!!
[Damage:  9 ] -=[Your impressive bludgeon strikes a wandering merchant.]=-
[Damage:  3 ] -=[Your decent slash wounds a wandering merchant.]=-
[Damage:  4 ] -=[Your fine bludgeon wounds a wandering merchant.]=-

< 279h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 a Well Traveled Path
Obvious exits: -S -U
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a muscular villager is lying here.
A large stone warhammer has been dropped here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant stands here, fighting YOU!(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)

< 279h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You dodge a wandering merchant's vicious attack.
You dodge a wandering merchant's vicious attack.
A wandering merchant's kick parts your hair but does little else.
Your improved dexterity grants you an additional attack!
[Damage:  5 ] -=[Your fine bludgeon wounds a wandering merchant.]=-
[Damage:  4 ] -=[Your fine bludgeon wounds a wandering merchant.]=-
[Damage:  4 ] -=[Your slash wounds a wandering merchant.]=-
A wandering merchant dodges your futile attack.

< 279h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 A wandering merchant steps back, and your kick misses him.

< 279h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
[Damage:  5 ] -=[Your fine bludgeon wounds a wandering merchant.]=-
[Damage:  5 ] -=[Your fine bludgeon wounds a wandering merchant.]=-
[Damage:  3 ] -=[Your decent slash wounds a wandering merchant.]=-
[Damage:  4 ] -=[Your bludgeon wounds a wandering merchant.]=-

< 279h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 -=[A wandering merchant's punch strikes you.]=-
-=[A wandering merchant's fine punch strikes you.]=-

< 254h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 You score a CRITICAL HIT!!!!!
[Damage:  7 ] -=[Your bludgeon strikes a wandering merchant.]=-
A wandering merchant dodges your futile attack.
You miss a wandering merchant.

< 254h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 You dodge a wandering merchant's vicious attack.
A wandering merchant's kick parts your hair but does little else.

< 254h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
[Damage:  5 ] -=[Your fine bludgeon wounds a wandering merchant.]=-
You miss a wandering merchant.
[Damage:  5 ] -=[Your fine slash strikes a wandering merchant.]=-
A wandering merchant dodges your futile attack.

< 254h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 A wandering merchant misses you.
You parry a wandering merchant's lunge at you.

< 254h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
A wandering merchant dodges your futile attack.
[Damage:  4 ] -=[Your fine bludgeon wounds a wandering merchant.]=-
A wandering merchant dodges your futile attack.
[Damage:  5 ] -=[Your fine bludgeon strikes a wandering merchant.]=-

< 254h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 a Well Traveled Path
Obvious exits: -S -U
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a muscular villager is lying here.
A large stone warhammer has been dropped here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant stands here, fighting YOU!(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)

< 254h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 A wandering merchant misses you.
A wandering merchant's kick parts your hair but does little else.

< 254h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 Saving Nemir.

< 254h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 [Damage:  6 ] -=[Your fine bludgeon strikes a wandering merchant.]=-
[Damage:  5 ] -=[Your fine slash strikes a wandering merchant.]=-
[Damage:  4 ] -=[Your fine bludgeon wounds a wandering merchant.]=-

< 254h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 A small villager leaves south.

< 254h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 [Damage: 13 ] -=[Your kick crashes into a wandering merchant's chest.]=-

< 254h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 You parry a wandering merchant's lunge at you.
[Damage:  4 ] -=[Your fine bludgeon strikes a wandering merchant.]=-
[Damage:  4 ] -=[Your fine slash strikes a wandering merchant.]=-
You miss a wandering merchant.

< 254h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.

< 254h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 [Damage:  3 ] -=[Your decent bludgeon wounds a wandering merchant.]=-
A wandering merchant dodges your futile attack.
You miss a wandering merchant.

< 254h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 -=[A wandering merchant's fine punch strikes you.]=-
You dodge a wandering merchant's vicious attack.
-=[You suddenly see a wandering merchant's foot in your chest.]=-

< 229h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 A village commoner enters from the south.

< 229h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 a Well Traveled Path
Obvious exits: -S -U
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a muscular villager is lying here.
A large stone warhammer has been dropped here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A village commoner wanders here in search of something to do.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant stands here, fighting YOU!(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)

< 229h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 Saving Nemir.

< 229h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 [Damage: 13 ] -=[Your kick crashes into a wandering merchant's chest.]=-

< 229h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
[Damage:  4 ] -=[Your bludgeon strikes a wandering merchant.]=-
[Damage:  5 ] -=[Your bludgeon strikes a wandering merchant.]=-
You miss a wandering merchant.
[Damage:  3 ] -=[Your decent bludgeon strikes a wandering merchant.]=-

< 229h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 -=[A wandering merchant's fine punch strikes you.]=-
You dodge a wandering merchant's vicious attack.

< 216h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
A wandering merchant dodges your futile attack.
[Damage:  4 ] -=[Your fine bludgeon strikes a wandering merchant.]=-
[Damage:  3 ] -=[Your decent slash strikes a wandering merchant.]=-
[Damage:  3 ] -=[Your decent bludgeon strikes a wandering merchant.]=-

< 216h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 You parry a wandering merchant's lunge at you.
You parry a wandering merchant's lunge at you.
-=[You suddenly see a wandering merchant's foot in your chest.]=-

< 209h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
You miss a wandering merchant.
[Damage:  4 ] -=[Your fine bludgeon strikes a wandering merchant.]=-
You miss a wandering merchant.
[Damage:  5 ] -=[Your fine bludgeon strikes a wandering merchant.]=-

< 209h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 a Well Traveled Path
Obvious exits: -S -U
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a muscular villager is lying here.
A large stone warhammer has been dropped here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A village commoner wanders here in search of something to do.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant stands here, fighting YOU!(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)

< 209h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 Saving Nemir.

< 209h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 A wandering merchant misses you.
[Damage:  9 ] -=[You hit a wandering merchant in the thigh with a hefty sweep.]=-

< 209h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
You miss a wandering merchant.
[Damage:  4 ] -=[Your fine bludgeon strikes a wandering merchant.]=-
You miss a wandering merchant.
[Damage:  5 ] -=[Your bludgeon strikes a wandering merchant hard.]=-

< 209h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC: few wounds E: merchant sta EP:  awful >
 A Shade snaps into visibility.

< 209h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC: few wounds E: merchant sta EP:  awful >
 A Shade completes his spell...
A Shade utters the words 'buoblg qrunsoqpze yugh'
-=[A Shade's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!

< 117h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC: nasty wounds E: merchant sta EP:  awful >
 A Shade starts casting an offensive spell.

< 117h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC: nasty wounds E: merchant sta EP:  awful >
 You dodge a wandering merchant's vicious attack.
You dodge a wandering merchant's vicious attack.
-=[You suddenly see a wandering merchant's foot in your chest.]=-
You miss a wandering merchant.
[Damage:  5 ] -=[Your fine slash strikes a wandering merchant hard.]=-
[Damage:  4 ] -=[Your fine bludgeon strikes a wandering merchant hard.]=-

< 109h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC: nasty wounds E: merchant sta EP:  awful >
 A Shade completes his spell...
A Shade utters the word 'yufzbarr'
-=[You are enveloped in flames from a fireball sent by a Shade.  OUCH!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 21h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC: awful E: merchant sta EP:  awful >
 A Shade starts casting an offensive spell.

< 21h/309H 106v/106V Pos: standing >
< T: Nemir TP: sta TC: awful E: merchant sta EP:  awful >
 A Shade completes his spell...
A Shade utters the word 'yufzbarr'
-=[You are enveloped in flames from a fireball sent by a Shade.  OUCH!]=-
Your burnt brass gorget melted from the intense heat!
Your twined leather collar melted from the intense heat!