The death of [36 Wizard] Grutan (_/Eye of Odin\_) (Grey Elf)

in Along the Outer Wall of Sarmiz'Duul

from the perspective of [36 Wizard] Grutan (_/Eye of Odin\_) (Grey Elf)

<worn as a badge>    an exquisite gem badge
<worn on head>       a glowing white stone circlet
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a platinum stud [superior] (illuminating)
<worn on face>       a leafy mask of Silvanos
<worn around neck>   a legendary marble torque
<worn around neck>   a holy silver medallion [superior]
<worn on body>       a leather crafters apron [superior]
<worn about body>    a threadbare handmade cloak
<worn on back>       a large leather backpack
<worn as quiver>     the masters quiver (glowing)
<worn about waist>   a thin length of twisted cord [poor]
<worn on belt buckle>a rugged adventurers satchel
<attached to belt>   a spellbook bearing the insignia of Grutan (glowing)
<worn on arms>       some ghastly hemp sleeves from The Forest City of Aravne
<held as shield>     a pitted obsidian heater shield
<worn around wrist>  the bracer of archery [superior]
<worn around wrist>  a stylish gold bracelet
<worn on finger>     a gold ring with diamonds (illuminating)
<held>               a gnomish life giving gadget [superior] (glowing)
<worn on legs>       some boreal emerald leggings
<worn on feet>       boots of endurance


 
   ****+^.^.      
  ^**.*+..^   *   
 ^..^^*+.^^  ...  
 MM+M+++***   ..  
 ^M..*.+@...  .   
 *^^**.^D         
 ***...           
  *...            
   .              
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East  -South -West 
Def Viking (_/Eye of Odin\_) (Centaur)(large) stands in mid-air here.
*An Orc (small) stands in mid-air here.(Gold Aura)
Eikel enters from the south.

< 287h/287H 161v/163V Pos: standing >
An Orc leaves west.
Def trots west.
You follow Def.

 
   *****+^.^.     
  *^**.*+..^      
 *^..^^*+.^^  ..  
 +MM+M+++***   .  
 *^M..*.@P...  .  
 **^^**.^D        
 ****...          
  **...           
   *.             
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here.
A small ivory totem lies here.
Def Viking (_/Eye of Odin\_) (Centaur)(large) stands in mid-air here.
*An Orc (small) stands in mid-air here.(Gold Aura)
Eikel enters from the east.

< 287h/287H 159v/163V Pos: standing >
A Drider skitters in from the south.
A Shade enters from the south.
A Drow Elf enters from the south.
The wraith of a war-hardened warrior enters from the south.
The wraith of a war-hardened warrior enters from the south.
The wraith of a war-hardened warrior enters from the south.

< 287h/287H 159v/163V Pos: standing >
An Orc leaves south.
Def trots south.
You follow Def.

Ouside the Gates of Sarmiz'Duul
   The solid stone walls of the city stand 15 feet high and extend for
hundreds of feet in either direction.  The gates' large oaken double doors
are reinforced with bronze bindings.
Obvious exits: -North -South
Def Viking (_/Eye of Odin\_) (Centaur)(large) stands in mid-air here.
*An Orc (small) stands in mid-air here.(Gold Aura)
Eikel enters from the north.

< 287h/287H 158v/163V Pos: standing >
The sun rises over the northern horizon.

< 287h/287H 158v/163V Pos: standing >
An Orc leaves south.
Def trots south.
You follow Def.

Inside the Gates of Sarmiz'Duul
   Here, a short entryway is flanked by tall stone walls.  Arrow slits,
covered palisades, and oil holes are visible far up the walls, offering
anyone to dare try to come through the gate in anger.  The noises of the
city are muffled here, sounding like a dull roar underlying the day.  The
road continues north and south.
Obvious exits: -North -East  -South -West 
Def Viking (_/Eye of Odin\_) (Centaur)(large) stands in mid-air here.
*An Orc (small) stands in mid-air here.(Gold Aura)
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
Eikel enters from the north.

< 287h/287H 157v/163V Pos: standing >
An Orc leaves south.
Def trots south.
You follow Def.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
Def Viking (_/Eye of Odin\_) (Centaur)(large) stands in mid-air here.
*An Orc (small) stands in mid-air here.(Gold Aura)
Eikel enters from the north.

< 287h/287H 156v/163V Pos: standing >
An Orc leaves south.
Def trots south.
You follow Def.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West #
Def Viking (_/Eye of Odin\_) (Centaur)(large) stands in mid-air here.
*An Orc (small) stands in mid-air here.(Gold Aura)
Eikel enters from the north.

< 287h/287H 156v/163V Pos: standing >

< 287h/287H 156v/163V Pos: standing >
An Orc leaves south.
Def trots south.
You follow Def.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
Def Viking (_/Eye of Odin\_) (Centaur)(large) stands in mid-air here.
*An Orc (small) stands in mid-air here.(Gold Aura)
Eikel enters from the north.

< 287h/287H 155v/163V Pos: standing >
An Orc leaves south.
Def trots south.
You follow Def.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West #
Def Viking (_/Eye of Odin\_) (Centaur)(large) stands in mid-air here.
*An Orc (small) stands in mid-air here.(Gold Aura)
A half-orc warrior stands here, staring ominously.
Eikel enters from the north.

< 287h/287H 154v/163V Pos: standing >
An Orc leaves north.
Def trots north.
You follow Def.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
Def Viking (_/Eye of Odin\_) (Centaur)(large) stands in mid-air here.
*An Orc (small) stands in mid-air here.(Gold Aura)
Eikel enters from the south.

< 287h/287H 156v/163V Pos: standing >
An Orc leaves north.
Def trots north.
You follow Def.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West #
Def Viking (_/Eye of Odin\_) (Centaur)(large) stands in mid-air here.
*An Orc (small) stands in mid-air here.(Gold Aura)
Eikel enters from the south.

< 287h/287H 156v/163V Pos: standing >
An Orc leaves north.
Def trots north.
You follow Def.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
Def Viking (_/Eye of Odin\_) (Centaur)(large) stands in mid-air here.
*An Orc (small) stands in mid-air here.(Gold Aura)
Eikel enters from the south.

< 287h/287H 156v/163V Pos: standing >
An Orc leaves north.
Def trots north.
You follow Def.

Inside the Gates of Sarmiz'Duul
   Here, a short entryway is flanked by tall stone walls.  Arrow slits,
covered palisades, and oil holes are visible far up the walls, offering
anyone to dare try to come through the gate in anger.  The noises of the
city are muffled here, sounding like a dull roar underlying the day.  The
road continues north and south.
Obvious exits: -North -East  -South -West 
Def Viking (_/Eye of Odin\_) (Centaur)(large) stands in mid-air here.
*An Orc (small) stands in mid-air here.(Gold Aura)
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
Eikel enters from the south.

< 287h/287H 155v/163V Pos: standing >
Slay whom?

< 287h/287H 155v/163V Pos: standing >
An Orc leaves north.
Def trots north.
You follow Def.

Ouside the Gates of Sarmiz'Duul
   The solid stone walls of the city stand 15 feet high and extend for
hundreds of feet in either direction.  The gates' large oaken double doors
are reinforced with bronze bindings.
Obvious exits: -North -South
Def Viking (_/Eye of Odin\_) (Centaur)(large) stands in mid-air here.
*An Orc (small) stands in mid-air here.(Gold Aura)
Eikel enters from the south.

< 287h/287H 155v/163V Pos: standing >
An Orc leaves north.
Def trots north.
You follow Def.

 
   *****+^.^.     
  *^**.*+..^      
 *^..^^*+.^^  ..  
 +MM+M+++***   .  
 *^M..*.@....  .  
 **^^**.^D        
 ****...          
  **...           
   *.             
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here.
A small ivory totem lies here.
Def Viking (_/Eye of Odin\_) (Centaur)(large) stands in mid-air here.
*An Orc (small) stands in mid-air here.(Gold Aura)
Eikel enters from the south.

< 287h/287H 153v/163V Pos: standing >
Slay whom?

< 287h/287H 153v/163V Pos: standing >
An Orc leaves south.
Def trots south.
You follow Def.

Ouside the Gates of Sarmiz'Duul
   The solid stone walls of the city stand 15 feet high and extend for
hundreds of feet in either direction.  The gates' large oaken double doors
are reinforced with bronze bindings.
Obvious exits: -North -South
Def Viking (_/Eye of Odin\_) (Centaur)(large) stands in mid-air here.
*An Orc (small) stands in mid-air here.(Gold Aura)
Eikel enters from the north.

< 287h/287H 155v/163V Pos: standing >
Slay whom?

< 287h/287H 156v/163V Pos: standing >
An Orc leaves south.
Def trots south.
You follow Def.

Inside the Gates of Sarmiz'Duul
   Here, a short entryway is flanked by tall stone walls.  Arrow slits,
covered palisades, and oil holes are visible far up the walls, offering
anyone to dare try to come through the gate in anger.  The noises of the
city are muffled here, sounding like a dull roar underlying the day.  The
road continues north and south.
Obvious exits: -North -East  -South -West 
Def Viking (_/Eye of Odin\_) (Centaur)(large) stands in mid-air here.
*An Orc (small) stands in mid-air here.(Gold Aura)
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
Eikel enters from the north.

< 287h/287H 154v/163V Pos: standing >
An Orc leaves east.
Def trots east.
You follow Def.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -South -West 
Def Viking (_/Eye of Odin\_) (Centaur)(large) stands in mid-air here.
*An Orc (small) stands in mid-air here.(Gold Aura)
Eikel enters from the west.

< 287h/287H 153v/163V Pos: standing >
Slay whom?

< 287h/287H 154v/163V Pos: standing >

< 287h/287H 154v/163V Pos: standing >
An Orc leaves south.
Def trots south.
You follow Def.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -North -South
Def Viking (_/Eye of Odin\_) (Centaur)(large) stands in mid-air here.
*An Orc (small) stands in mid-air here.(Gold Aura)
*The wraith of a war-hardened warrior stands here. (minion) (Red Aura)
*The wraith of a war-hardened warrior stands here. (minion) (Red Aura)
*The wraith of a war-hardened warrior stands here. (minion) (Red Aura)
*A Drow Elf (medium)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
*A Shade (small) Murderer *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
*A Drider (large)  *-* The Veterans of Bloodlust *-* stands, floating here.(Red Aura)
Eikel enters from the north.

< 287h/287H 154v/163V Pos: standing >
A Drider leaves north.
A Shade leaves north.
A Drow Elf leaves north.
The wraith of a war-hardened warrior leaves north.
The wraith of a war-hardened warrior leaves north.
The wraith of a war-hardened warrior leaves north.

< 287h/287H 155v/163V Pos: standing >
A Drider skitters in from the north.
A Shade enters from the north.
A Drow Elf enters from the north.
The wraith of a war-hardened warrior enters from the north.
The wraith of a war-hardened warrior enters from the north.
The wraith of a war-hardened warrior enters from the north.
You miss a Drider.
A Drider snaps into visibility.
The wraith of a war-hardened warrior suddenly attacks YOU!
The wraith of a war-hardened warrior snaps into visibility.
The wraith of a war-hardened warrior misses you.

< 287h/287H 156v/163V Pos: standing >
< T: Grutan TP: sta TC:excellent E: A Drider sta EP: excellent >
 A Drider gives an order to his followers.
The wraith of a war-hardened warrior starts casting an offensive spell.
The wraith of a war-hardened warrior snaps into visibility.
The wraith of a war-hardened warrior starts casting an offensive spell.
The wraith of a war-hardened warrior snaps into visibility.
An Orc leaves north.
Def trots north.
Eikel leaves north.

< 287h/287H 156v/163V Pos: standing >
< T: Grutan TP: sta TC:excellent E: A Drider sta EP: excellent >
 An Orc enters from the north.
Def trots in from the north.
Eikel enters from the north.

< 287h/287H 156v/163V Pos: standing >
< T: Grutan TP: sta TC:excellent E: A Drider sta EP: excellent >
 The wraith of a war-hardened warrior completes its spell...
The wraith of a war-hardened warrior utters the words 'buoblg qrunsoqpze yugh'
The wraith of a war-hardened warrior's fist beats the life out of Eikel, blood pours from his body!
A Shade starts casting an offensive spell called 'immolate'.
A Shade snaps into visibility.

< 287h/287H 156v/163V Pos: standing >
< T: Grutan TP: sta TC:excellent E: A Drider sta EP: excellent >
 A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 287h/287H 156v/163V Pos: standing >
< T: Grutan TP: sta TC:excellent E: A Drider sta EP: excellent >
 Tiny explosions wrack a Drider's body with pain!
You dodge the wraith of a war-hardened warrior's vicious attack.
An Orc starts casting an offensive spell.
An Orc snaps into visibility.

< 287h/287H 156v/163V Pos: standing >
< T: Grutan TP: sta TC:excellent E: A Drider sta EP:  small wounds >
 A Shade completes his spell...
A Shade utters the word 'uwwarahz'
A flaming conflagration spews from a Shade striking Eikel full on!
The wraith of a war-hardened warrior completes its spell...
The wraith of a war-hardened warrior utters the words 'buoblg qrunsoqpze yugh'
The wraith of a war-hardened warrior's fist beats the life out of Eikel, blood pours from his body!

< 287h/287H 156v/163V Pos: standing >
< T: Grutan TP: sta TC:excellent E: A Drider sta EP:  small wounds >
 Eikel dodges a Shade's attack.

< 287h/287H 156v/163V Pos: standing >
< T: Grutan TP: sta TC:excellent E: A Drider sta EP:  small wounds >
 A Drider dodges your futile attack.
A Drider attempts to flee.
A Drider tries to flee, but can't make it out of here!

< 287h/287H 156v/163V Pos: standing >
< T: Grutan TP: sta TC:excellent E: A Drider sta EP:  small wounds >
 You throw back your head and cackle with insane glee!
The wraith of a war-hardened warrior suddenly attacks YOU!
The wraith of a war-hardened warrior misses you.

< 287h/287H 156v/163V Pos: standing >
< T: Grutan TP: sta TC:excellent E: A Drider sta EP:  small wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'yrawz ghfutz'
You resist the effects of a Drow Elf's spell!
-=[A Drow Elf calls down a roaring flamestrike which hits you dead on!]=-
An Orc completes his spell...
An Orc utters the word 'pawwzf'
An Orc creates a hammer out of thin air that smashes into a Drider, bits of flesh and bone fly everywhere!
A Drider misses you.
A Drider attempts to flee.
A Drider leaves south.
The wraith of a war-hardened warrior leaves south.
Who should the spell be cast upon?  You must specify a target!

< 277h/287H 156v/163V Pos: standing >
You attempt to flee...
Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -North -South
The wraith of a war-hardened warrior stands here. (minion) (Red Aura)
A Drider (large)  *-* The Veterans of Bloodlust *-* stands, floating here.(Red Aura)
You flee southward!

< 277h/287H 129v/163V Pos: standing >
The wraith of a war-hardened warrior fades from your mortal viewing...

< 277h/287H 129v/163V Pos: standing >
A Drider leaves north.
The wraith of a war-hardened warrior leaves north.

< 277h/287H 130v/163V Pos: standing >
You failed.

< 277h/287H 133v/163V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -North -South
The wraith of a war-hardened warrior stands here. (minion) (Red Aura)
A Drider (large)  *-* The Veterans of Bloodlust *-* stands, floating here.(Red Aura)
Eikel Mindbender (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here, fighting a Shade. (Casting) (Gold Aura)
Def Viking (_/Eye of Odin\_) (Centaur)(large) stands in mid-air here, fighting the wraith of a war-hardened warrior. (Casting) 
An Orc (small) stands in mid-air here. (Casting) (Gold Aura)
The wraith of a war-hardened warrior stands here. (minion) (Red Aura)
The wraith of a war-hardened warrior stands in mid-air here, fighting Def. (Minion) (Red Aura)
A Drow Elf (medium)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
A Shade (small) Murderer *-* The Veterans of Bloodlust *-* stands in mid-air here, fighting Eikel.(Red Aura)

< 277h/287H 132v/163V Pos: standing >
An Orc completes his spell...
An Orc utters the word 'pawwzf'
An Orc creates a hammer out of thin air that smashes into a Drider, bits of flesh and bone fly everywhere!

< 277h/287H 132v/163V Pos: standing >
A Shade starts casting an offensive spell.

< 277h/287H 133v/163V Pos: standing >
An Orc starts casting an offensive spell.

< 278h/287H 134v/163V Pos: standing >
Def completes his spell...
Def utters the words 'iahjcandusg hajqp'
Def gently touches Eikel's body, and his wounds begin to heal!

< 278h/287H 134v/163V Pos: standing >
Tiny explosions wrack a Drow Elf's body with pain!
Eikel misses a Shade.
Eikel misses a Shade.

< 278h/287H 134v/163V Pos: standing >
A Drider attempts to flee.
A Drider leaves north.
A Drow Elf leaves north.
The wraith of a war-hardened warrior leaves north.
The wraith of a war-hardened warrior leaves north.

< 278h/287H 135v/163V Pos: standing >
Fire sears and bakes Eikel!
An Orc stops invoking abruptly!
You failed.

< 278h/287H 135v/163V Pos: standing >
The wraith of a war-hardened warrior misses Def.
The wraith of a war-hardened warrior starts casting a spell called 'fireshield'.
Def attempts to flee.
Def trots south.
You follow Def.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -North -South
Def Viking (_/Eye of Odin\_) (Centaur)(large) stands in mid-air here.

< 278h/287H 135v/163V Pos: standing >
You failed.

< 278h/287H 135v/163V Pos: standing >
Def trots north.
You follow Def.

Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -North -South
Def Viking (_/Eye of Odin\_) (Centaur)(large) stands in mid-air here.
Eikel Mindbender (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here, fighting a Shade.(Gold Aura)
An Orc (small) stands in mid-air here.(Gold Aura)
The wraith of a war-hardened warrior stands here. (minion)  (casting) (Red Aura)
A Shade (small) Murderer *-* The Veterans of Bloodlust *-* stands in mid-air here, fighting Eikel.(Red Aura)

< 278h/287H 136v/163V Pos: standing >
Eikel attempts to flee.
Eikel leaves north.

< 278h/287H 136v/163V Pos: standing >
The wraith of a war-hardened warrior completes its spell...
The wraith of a war-hardened warrior utters the word 'yufzgpuzre'
The wraith of a war-hardened warrior is surrounded by burning flames!

< 278h/287H 137v/163V Pos: standing >
The wraith of a war-hardened warrior suddenly attacks Def!
The wraith of a war-hardened warrior misses Def.

< 278h/287H 137v/163V Pos: standing >
A Drider skitters in from the north.
A Drow Elf enters from the north.
The wraith of a war-hardened warrior enters from the north.
The wraith of a war-hardened warrior enters from the north.
An Orc starts casting an offensive spell.
A Shade attempts to flee.
A Shade leaves south.

< 279h/287H 137v/163V Pos: standing >
A Drider gives an order to his followers.
Def looks at a Drider.

< 279h/287H 138v/163V Pos: standing >
You start chanting...

< 279h/287H 138v/163V Pos: standing >
Eikel enters from the north.

< 279h/287H 138v/163V Pos: standing >
An Orc stops invoking abruptly!
A Drider leaves north.
A Drow Elf leaves north.
The wraith of a war-hardened warrior leaves north.
The wraith of a war-hardened warrior leaves north.
Eikel leaves south.

< 279h/287H 139v/163V Pos: standing >
You abort your spell before it's done!

< 279h/287H 139v/163V Pos: standing >
A Drider skitters in from the north.
A Drow Elf enters from the north.
The wraith of a war-hardened warrior enters from the north.
The wraith of a war-hardened warrior enters from the north.

< 279h/287H 140v/163V Pos: standing >
A Drider gives an order to his followers.
Eikel enters from the south.
A Drow Elf starts casting a spell.

< 279h/287H 140v/163V Pos: standing >
Eikel leaves north.

< 279h/287H 140v/163V Pos: standing >
The wraith of a war-hardened warrior misses Def.

< 279h/287H 141v/163V Pos: standing >
You start chanting...

< 279h/287H 142v/163V Pos: standing >
A Drider leaves north.
The wraith of a war-hardened warrior leaves north.
The wraith of a war-hardened warrior leaves north.

< 279h/287H 142v/163V Pos: standing >
Def's decent slash grazes the wraith of a war-hardened warrior.
Def is burned severely as he hits the wraith of a war-hardened warrior!
The wraith of a war-hardened warrior dodges Def's attack.
Def's decent slash grazes the wraith of a war-hardened warrior.
Def is burned severely as he hits the wraith of a war-hardened warrior!

< 279h/287H 143v/163V Pos: standing >
A Drow Elf stops chanting abruptly!

< 279h/287H 143v/163V Pos: standing >
You abort your spell before it's done!

< 280h/287H 143v/163V Pos: standing >
A Drider skitters in from the north.
The wraith of a war-hardened warrior enters from the north.
The wraith of a war-hardened warrior enters from the north.

< 280h/287H 144v/163V Pos: standing >
A Drider gives an order to his followers.

< 280h/287H 144v/163V Pos: standing >
Def attempts to flee.
Def trots south.
A Shade enters from the south.

< 280h/287H 145v/163V Pos: standing >
A Shade starts casting an offensive spell called 'fireball'.
A Drow Elf leaves north.

< 280h/287H 145v/163V Pos: standing >
The wraith of a war-hardened warrior fades from your mortal viewing...

< 280h/287H 145v/163V Pos: standing >
You start chanting...

< 280h/287H 146v/163V Pos: standing >
A Drider gives an order to his followers.
The wraith of a war-hardened warrior starts casting an offensive spell.
The wraith of a war-hardened warrior snaps into visibility.
The wraith of a war-hardened warrior starts casting an offensive spell.
The wraith of a war-hardened warrior snaps into visibility.
The wraith of a war-hardened warrior starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a war-hardened warrior snaps into visibility.
A Drow Elf enters from the north.

< 280h/287H 146v/163V Pos: standing >
Def trots in from the south.
A Drow Elf starts casting a spell.

< 280h/287H 147v/163V Pos: standing >
The flaming conflagration burning Eikel subsides!

< 280h/287H 147v/163V Pos: standing >
Casting: bigbys clenched fist 

< 280h/287H 147v/163V Pos: standing >
The wraith of a war-hardened warrior stops invoking abruptly!
Def suddenly attacks a Shade!
Def misses a Shade.

< 280h/287H 148v/163V Pos: standing >
You complete your spell...
[Damage: 90 ] -=[Your giant fist of force causes a Drider to stagger in agony!]=-
A Shade completes his spell...
A Shade utters the word 'yufzbarr'
-=[You are enveloped in flames from a fireball sent by a Shade.  OUCH!]=-
OUCH!  That really did HURT!

< 148h/287H 148v/163V Pos: standing >
The wraith of a war-hardened warrior completes its spell...
The wraith of a war-hardened warrior utters the words 'bigbys clenched fist'
-=[The wraith of a war-hardened warrior's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!

< 93h/287H 148v/163V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the word 'pzar'
Healing energy flows from a Drow Elf into a Drider's body!

< 93h/287H 149v/163V Pos: standing >
A Shade starts casting an offensive spell called 'fireball'.

< 94h/287H 149v/163V Pos: standing >
You start chanting...

< 94h/287H 150v/163V Pos: standing >
The wraith of a war-hardened warrior completes its spell...
The wraith of a war-hardened warrior utters the words 'buoblg qrunsoqpze yugh'
You resist the effects of the wraith of a war-hardened warrior's spell!

< 94h/287H 150v/163V Pos: standing >
A Drider attempts to flee.
A Drider leaves south.
A Drow Elf leaves south.
The wraith of a war-hardened warrior leaves south.
The wraith of a war-hardened warrior leaves south.

< 94h/287H 151v/163V Pos: standing >
You abort your spell before it's done!

< 94h/287H 152v/163V Pos: standing >
A Shade completes his spell...
A Shade utters the word 'yufzbarr'
-=[You are enveloped in flames from a fireball sent by a Shade.  OUCH!]=-