The death of [26 Cleric] Fritz (Orc)

in a Well Traveled Path

from the perspective of [36 Shadowmage] Dod (_/Eye of Odin\_) (Shade)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a legendary ivory hat from The Ship Yards
<worn on eyes>       a sinister hide eyepatch from The Town of Moregeeth
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       a lithixl beak
<worn around neck>   a pleasant necklace of flowers [73%]
<worn around neck>   a light cured leather gorget from The Goblin Camp
<worn on body>       a boreal tin robe
<worn about body>    a shroud of ethereal winds (magic)
<worn on back>       a large leather backpack
<worn as quiver>     a majestic bluejay feather (illuminating)
<worn about waist>   a belt of skulls (magic)
<worn on belt buckle>the lost book of 'Magic'
<attached to belt>   a brutal glass belt buckle
<attached to belt>   a glowing quill (glowing)
<worn on arms>       some tree bark sleeves
<held as shield>     a crystalline tower shield (magic) (glowing)
<worn around wrist>  a sparkling granite wristguard
<worn around wrist>  a spiked silver wristguard
<worn on hands>      some fingerless gloves of su-monster skin (magic)[230h 29m 9s]
<worn on finger>     a crystalline ring
<worn on finger>     the ring of celestial wonders (glowing)
<held>               a swirling wand of light
<worn on legs>       some smooth silk leggings
<worn on feet>       some spurred blood crystal boots (magic)

Rushdie Inn
Obvious exits: -S# -D
A large stone warhammer has been dropped here.
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 353h/353H 253v/255V Pos: standing >

		Score information for Dod

Level: 36   Race: Shade   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 353(353)  Moves: 253(255)
Coins carried:    0 platinum     1 gold     1 silver     6 copper
Compression ratio: 54%
Status:  Standing.
Frags:   +11.84   Deaths:   3
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Good Fire Cold Lightning Gas Acid Living
Enchantments:   Ultravision Farsee Fly Haste Invisibility Levitation
Combat Pulse:   19 Spell Pulse:  0.70 
Leaderboard Points: 1605 

Active Spells:
--------------
detect invisibility (29 minutes)
elephantstrength (1 minute)
improved invisibility (11 minutes)
infravision (6 minutes)
farsee (57 minutes)


< 353h/353H 253v/255V Pos: standing >

		Score information for Dod

Level: 36   Race: Shade   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 353(353)  Moves: 253(255)
Coins carried:    0 platinum     1 gold     1 silver     6 copper
Compression ratio: 56%
Status:  Standing.
Frags:   +11.84   Deaths:   3
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Good Fire Cold Lightning Gas Acid Living
Enchantments:   Ultravision Farsee Fly Haste Invisibility Levitation
Combat Pulse:   19 Spell Pulse:  0.70 
Leaderboard Points: 1605 

Active Spells:
--------------
detect invisibility (29 minutes)
elephantstrength (1 minute)
improved invisibility (11 minutes)
infravision (6 minutes)
farsee (57 minutes)


< 353h/353H 253v/255V Pos: standing >
Your Terminal mode is now: MSP .

< 353h/353H 254v/255V Pos: standing >

< 353h/353H 254v/255V Pos: standing >
Owner               Artifact

No artifacts found.

< 353h/353H 255v/255V Pos: standing >
Owner               Unique

Pokadin             a wispy astral-twined mindstone ring
Dozzo               a carved dragonbone longbow called "Eternity"
Fez                 a frost-covered braided necklace
Sadash              the instrument of lyrical mastery
Berolin             a set of gartham hide sleeves
Dod                 the wondrous mace of the Sea
Itkovian            an umbilical cord from a pregnant duergar
Dod                 some fingerless gloves of su-monster skin
Pok                 the wailing face of a pygmie banshee

       ------Summary------
         Goodies:      7
         Evils:        2
         Total:        9

< 353h/353H 255v/255V Pos: standing >
Owner               Ioun

No artifacts found.

< 353h/353H 255v/255V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (good)          
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (very good)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (slightly good) 
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
  *The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 353h/353H 255v/255V Pos: standing >

		Score information for Dod

Level: 36   Race: Shade   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 353(353)  Moves: 255(255)
Coins carried:    0 platinum     1 gold     1 silver     6 copper
Compression ratio: 72%
Status:  Standing.
Frags:   +11.84   Deaths:   3
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Good Fire Cold Lightning Gas Acid Living
Enchantments:   Ultravision Farsee Fly Haste Invisibility Levitation
Combat Pulse:   19 Spell Pulse:  0.70 
Leaderboard Points: 1605 

Active Spells:
--------------
detect invisibility (29 minutes)
elephantstrength (1 minute)
improved invisibility (11 minutes)
infravision (6 minutes)
farsee (57 minutes)


< 353h/353H 255v/255V Pos: standing >
You appear to be Shade and is in excellent condition.
He's small in size.
He seems to be moving much faster than normal..
He does not wholly occupy this plane of existence.


< 353h/353H 255v/255V Pos: standing >
You quickly scan the area.
An Orc who is close by below you.
An Orc who is close by below you.
A traveling adventurer who is close by below you.
A young villager who is close by below you.
A wandering merchant who is close by below you.
A wandering merchant who is close by below you.
A muscular villager who is close by below you.

< 353h/353H 255v/255V Pos: standing >
Saving Dod.

< 353h/353H 255v/255V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -S -U
A Huge diamond has been left here, sparkling brilliantly.
A piece of ancient obsidian has been left here.
A spellbook has been tossed aside here.
A small bandage rests upon the ground here.
[2] A large stone warhammer has been dropped here.
[3] A hand axe is on the ground here collecting dust.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
An Orc (medium) is lying here, fighting a traveling adventurer.(Red Aura)
An Orc (medium) stands here.(Red Aura)
A traveling adventurer stands here, fighting an Orc.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)

< 353h/353H 254v/255V Pos: standing >
This Orc has some small wounds and bruises.
He's medium in size.
He is in the front rank.
His skin has the texture of bark with thorns.
He is glowing with malevolent power!


< 353h/353H 254v/255V Pos: standing >
An Orc misses a traveling adventurer.

< 353h/353H 254v/255V Pos: standing >
A traveling adventurer's fine punch strikes an Orc.
A traveling adventurer suffers from contact with the aura about an Orc.
As a traveling adventurer strikes an Orc, he smiles as a traveling adventurer tears his flesh!

< 353h/353H 254v/255V Pos: standing >
An Orc starts casting a spell.

< 353h/353H 254v/255V Pos: standing >
You start chanting...
You snap into visibility.

< 353h/353H 254v/255V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 186 ] -=[Your giant fist of force causes an Orc to stagger in agony!]=-

< 353h/353H 255v/255V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'efaui iahjcandus'
An Orc sucks the life out of the surroundings, healing an Orc.

< 353h/353H 255v/255V Pos: standing >
You start chanting...
You snap into visibility.

< 353h/353H 255v/255V Pos: standing >
A traveling adventurer dodges an Orc's attack.

< 353h/353H 255v/255V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 70 ] -=[You throw a fireball at an Orc and have the satisfaction of seeing him enveloped in flames.]=-

< 353h/353H 255v/255V Pos: standing >
An Orc starts casting a spell.

< 353h/353H 255v/255V Pos: standing >
A traveling adventurer's impressive punch strikes an Orc very hard.
A traveling adventurer suffers from contact with the aura about an Orc.
As a traveling adventurer strikes an Orc, he smiles as a traveling adventurer tears his flesh!

< 353h/353H 255v/255V Pos: standing >
You start chanting...
You snap into visibility.

< 353h/353H 255v/255V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 119 ] -=[You throw a fireball at an Orc and have the satisfaction of seeing him enveloped in flames.]=-
An Orc completes his spell...
An Orc utters the words 'efaui iahjcandus'
An Orc sucks the life out of the surroundings, healing an Orc.

< 353h/353H 255v/255V Pos: standing >
Looking panicked, an Orc scrambles madly to his feet!

< 353h/353H 255v/255V Pos: standing >
An Orc attempts to flee.
An Orc leaves up.

< 353h/353H 255v/255V Pos: standing >
You start chanting...
You snap into visibility.

< 353h/353H 255v/255V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 58 ] -=[You throw a fireball at an Orc and have the satisfaction of seeing him enveloped in flames.]=-

< 353h/353H 255v/255V Pos: standing >
An Orc attempts to flee.
An Orc leaves south.

< 353h/353H 255v/255V Pos: standing >
You failed.

< 353h/353H 255v/255V Pos: standing >
You failed.

< 353h/353H 255v/255V Pos: standing >
You failed.

< 353h/353H 255v/255V Pos: standing >
You failed.

< 353h/353H 255v/255V Pos: standing >
You failed.

< 353h/353H 255v/255V Pos: standing >
You failed.

< 353h/353H 255v/255V Pos: standing >
You failed.

< 353h/353H 255v/255V Pos: standing >
You failed.

< 353h/353H 255v/255V Pos: standing >
You failed.

< 353h/353H 255v/255V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -E
The corpse of a traveling adventurer is lying here.
A pair of simple looking boots is on the ground here.
A tiny pearl has been left here.
An Orc (medium) stands here.(Red Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)

< 353h/353H 253v/255V Pos: standing >
You start chanting...
You snap into visibility.

< 353h/353H 253v/255V Pos: standing >
An Orc leaves north.

< 353h/353H 253v/255V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 55 ] -=[You throw a fireball at an Orc and have the satisfaction of seeing him enveloped in flames.]=-

< 353h/353H 253v/255V Pos: standing >
You don't have that spell memorized.

< 353h/353H 254v/255V Pos: standing >
You don't have that spell memorized.

< 353h/353H 255v/255V Pos: standing >
A pudgy commoner leaves east.

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -S -U
Fresh blood splatters cover the area.
A Huge diamond has been left here, sparkling brilliantly.
A piece of ancient obsidian has been left here.
A spellbook has been tossed aside here.
A small bandage rests upon the ground here.
[2] A large stone warhammer has been dropped here.
[3] A hand axe is on the ground here collecting dust.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)

< 353h/353H 253v/255V Pos: standing >
You don't have that spell memorized.

< 353h/353H 253v/255V Pos: standing >
You don't have that spell memorized.

< 353h/353H 253v/255V Pos: standing >
You don't have that spell memorized.

< 353h/353H 253v/255V Pos: standing >
You don't have that spell memorized.

< 353h/353H 253v/255V Pos: standing >
You failed.

< 353h/353H 253v/255V Pos: standing >
You failed.

< 353h/353H 253v/255V Pos: standing >
You failed.

< 353h/353H 253v/255V Pos: standing >
You failed.

< 353h/353H 253v/255V Pos: standing >
You failed.

< 353h/353H 253v/255V Pos: standing >
A young villager leaves south.

< 353h/353H 253v/255V Pos: standing >
You start chanting...
You snap into visibility.

< 353h/353H 253v/255V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 58 ] -=[The lightning bolt hits an Orc with full impact.]=-

< 353h/353H 253v/255V Pos: standing >
A muscular villager leaves south.

< 353h/353H 254v/255V Pos: standing >
You start chanting...
You snap into visibility.

< 353h/353H 254v/255V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 44 ] -=[The lightning bolt hits an Orc with full impact.]=-

< 353h/353H 255v/255V Pos: standing >
You start chanting...
You snap into visibility.

< 353h/353H 255v/255V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 46 ] -=[The lightning bolt hits an Orc with full impact.]=-

< 353h/353H 255v/255V Pos: standing >
You don't have that spell memorized.

< 353h/353H 255v/255V Pos: standing >
You don't have that spell memorized.

< 353h/353H 255v/255V Pos: standing >
You don't have that spell memorized.

< 353h/353H 255v/255V Pos: standing >
You don't have that spell memorized.

< 353h/353H 255v/255V Pos: standing >
You don't have that spell memorized.

< 353h/353H 255v/255V Pos: standing >
You don't have that spell memorized.

< 353h/353H 255v/255V Pos: standing >
You start chanting...
You snap into visibility.

< 353h/353H 255v/255V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 42 ] -=[Your blast of cold strikes an Orc dead on, who shudders from the pain.]=-
The chilling cold causes an Orc to stammer, apparently weakened.

< 353h/353H 255v/255V Pos: standing >
You start chanting...
You snap into visibility.

< 353h/353H 255v/255V Pos: standing >
A small villager enters from the south.

< 353h/353H 255v/255V Pos: standing >
Casting: cone of cold 

< 353h/353H 255v/255V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 47 ] -=[Your blast of cold strikes an Orc dead on, who shudders from the pain.]=-

< 353h/353H 255v/255V Pos: standing >
An Orc enters from above.
An Orc enters from above.

< 353h/353H 255v/255V Pos: standing >
A traveling adventurer suddenly attacks an Orc!
A traveling adventurer misses an Orc.
An Orc starts casting a spell.

< 353h/353H 255v/255V Pos: standing >
You don't have that spell memorized.

< 353h/353H 255v/255V Pos: standing >
You don't have that spell memorized.

< 353h/353H 255v/255V Pos: standing >
You don't have that spell memorized.

< 353h/353H 255v/255V Pos: standing >
The Rushdie Inn.
You extend your sights upward.
Rushdie Inn
Obvious exits: -S# -D
Puddles of fresh blood cover the ground.
A large stone warhammer has been dropped here.
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 353h/353H 255v/255V Pos: standing >
You don't have that spell memorized.

< 353h/353H 255v/255V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'efaui iahjcandus'
An Orc sucks the life out of the surroundings, healing an Orc.
You start chanting...
You snap into visibility.

< 353h/353H 255v/255V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 114 ] -=[Your giant fist of force causes an Orc to stagger in agony!]=-
An Orc's unholy priest cap was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.