The death of [26 Cleric] Fritz (Orc)

in a Well Traveled Path

from the perspective of [27 Blighter] Xotz (Orc)

<worn on head>       a cap made of decaying matter
<worn around neck>   a knight's copper pendant
<worn on body>       a tarnished gem breastplate
<worn about body>    a gleaming brass mantle
<worn about waist>   a thin leather belt
<worn on arms>       some deep brown cloth sleeves
<held as shield>     a buckler
<worn on hands>      some misshaped marble gauntlets from Shairak and Smokeveil Forest
<held>               a hard leather cloak
<worn on legs>       some deep brown cloth pants
<worn on feet>       a pair of sturdy leather boots

Fritz stops using a small round wooden shield.

< 374h/374H 113v/113V Pos: standing >
A traveling adventurer's fine punch strikes Fritz.
A traveling adventurer suffers from contact with the aura about Fritz.
As a traveling adventurer strikes Fritz, he smiles as a traveling adventurer tears his flesh!

< 374h/374H 113v/113V Pos: standing >
You are already standing.

< 374h/374H 113v/113V Pos: standing >
You start chanting...

< 374h/374H 113v/113V Pos: standing >
Fritz misses a traveling adventurer.

< 374h/374H 113v/113V Pos: standing >
Casting: drain nature 

< 374h/374H 113v/113V Pos: standing >
You complete your spell...
You drain health from your surroundings, sending it to Fritz.

< 374h/374H 113v/113V Pos: standing >
A wandering merchant leaves east.

< 374h/374H 113v/113V Pos: standing >
You draw a 5th circle of energy from your surroundings.

< 374h/374H 113v/113V Pos: standing >

< 374h/374H 113v/113V Pos: standing >

< 374h/374H 113v/113V Pos: standing >
A traveling adventurer's impressive punch strikes Fritz.
A traveling adventurer suffers from contact with the aura about Fritz.
As a traveling adventurer strikes Fritz, he smiles as a traveling adventurer tears his flesh!

< 374h/374H 113v/113V Pos: standing >
Fritz misses a traveling adventurer.

< 374h/374H 113v/113V Pos: standing >
Fritz drops flat to the ground.

< 374h/374H 113v/113V Pos: standing >
A traveling adventurer's punch strikes Fritz.
A traveling adventurer suffers from contact with the aura about Fritz.
As a traveling adventurer strikes Fritz, he smiles as a traveling adventurer tears his flesh!
A traveling adventurer's punch strikes Fritz.
A traveling adventurer suffers from contact with the aura about Fritz.
As a traveling adventurer strikes Fritz, he smiles as a traveling adventurer tears his flesh!
A traveling adventurer kicks Fritz in the stomach, rendering him breathless.
A traveling adventurer suffers from contact with the aura about Fritz.
As a traveling adventurer strikes Fritz, he smiles as a traveling adventurer tears his flesh!

< 374h/374H 113v/113V Pos: standing >
A traveling adventurer dodges Fritz's attack.

< 374h/374H 113v/113V Pos: standing >
A wandering merchant enters from the north.

< 374h/374H 113v/113V Pos: standing >
A traveling adventurer's fine punch strikes Fritz.
A traveling adventurer suffers from contact with the aura about Fritz.
As a traveling adventurer strikes Fritz, he smiles as a traveling adventurer tears his flesh!
A traveling adventurer's fine punch strikes Fritz.
A traveling adventurer suffers from contact with the aura about Fritz.
As a traveling adventurer strikes Fritz, he smiles as a traveling adventurer tears his flesh!

< 374h/374H 113v/113V Pos: standing >
You are already standing.

< 374h/374H 113v/113V Pos: standing >
You start chanting...

< 374h/374H 113v/113V Pos: standing >
A traveling adventurer dodges Fritz's attack.

< 374h/374H 113v/113V Pos: standing >
Casting: drain nature 

< 374h/374H 113v/113V Pos: standing >
You complete your spell...
You drain health from your surroundings, sending it to Fritz.

< 374h/374H 113v/113V Pos: standing >

< 374h/374H 113v/113V Pos: standing >

< 374h/374H 113v/113V Pos: standing >

< 374h/374H 113v/113V Pos: standing >

< 374h/374H 113v/113V Pos: standing >

< 374h/374H 113v/113V Pos: standing >
A traveling adventurer's impressive punch strikes Fritz.
A traveling adventurer suffers from contact with the aura about Fritz.
As a traveling adventurer strikes Fritz, he smiles as a traveling adventurer tears his flesh!
A traveling adventurer misses a kick at Fritz due to his small size.

< 374h/374H 113v/113V Pos: standing >
You draw a 5th circle of energy from your surroundings.

< 374h/374H 113v/113V Pos: standing >
A traveling adventurer dodges Fritz's attack.
Fritz sighs and stares off into the sky.

< 374h/374H 113v/113V Pos: standing >
A traveling adventurer's fine punch strikes Fritz.
A traveling adventurer suffers from contact with the aura about Fritz.
As a traveling adventurer strikes Fritz, he smiles as a traveling adventurer tears his flesh!
A traveling adventurer's impressive punch strikes Fritz.
A traveling adventurer suffers from contact with the aura about Fritz.
As a traveling adventurer strikes Fritz, he smiles as a traveling adventurer tears his flesh!

< 374h/374H 113v/113V Pos: standing >
Fritz misses a traveling adventurer.

< 374h/374H 113v/113V Pos: standing >
A young villager enters from the east.

< 374h/374H 113v/113V Pos: standing >
A traveling adventurer's punch strikes Fritz.
A traveling adventurer suffers from contact with the aura about Fritz.
A traveling adventurer is incapacitated and will slowly die, if not aided.
As a traveling adventurer strikes Fritz, he smiles as a traveling adventurer tears his flesh!
A traveling adventurer is incapacitated and will slowly die, if not aided.

< 374h/374H 113v/113V Pos: standing >
A traveling adventurer slumps to the ground.
Fritz's fine crush hits a traveling adventurer.
A traveling adventurer is mortally wounded, and will die soon, if not aided.

< 374h/374H 113v/113V Pos: standing >
You are already standing.

< 374h/374H 113v/113V Pos: standing >
You start chanting...

< 374h/374H 113v/113V Pos: standing >
Casting: drain nature 

< 374h/374H 113v/113V Pos: standing >
You complete your spell...
You drain health from your surroundings, sending it to Fritz.

< 374h/374H 113v/113V Pos: standing >

< 374h/374H 113v/113V Pos: standing >
A young villager leaves east.

< 374h/374H 113v/113V Pos: standing >

< 374h/374H 113v/113V Pos: standing >
Fritz clambers to his feet.

< 374h/374H 113v/113V Pos: standing >
Fritz's crush hits a traveling adventurer.
A traveling adventurer is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a traveling adventurer dies in agony.

< 383h/383H 113v/113V Pos: standing >
A wandering merchant leaves north.

< 383h/383H 113v/113V Pos: standing >
You draw a 6th circle of energy from your surroundings.

< 383h/383H 113v/113V Pos: standing >
A wandering merchant leaves east.

< 383h/383H 113v/113V Pos: standing >

< 383h/383H 113v/113V Pos: standing >
Fritz sits down in a comfortable spot.

< 383h/383H 113v/113V Pos: standing >
Fritz takes out his unholy symbol and begins praying intently.

< 383h/383H 113v/113V Pos: standing >
A muscular villager leaves north.

< 383h/383H 113v/113V Pos: standing >
You draw a 5th circle of energy from your surroundings.

< 383h/383H 113v/113V Pos: standing >
A wandering merchant leaves north.

< 383h/383H 113v/113V Pos: standing >
A traveling adventurer enters from the north.

< 383h/383H 113v/113V Pos: standing >
Fritz raises his unholy symbol and smiles malevolently.

< 383h/383H 113v/113V Pos: standing >
Fritz clambers to his feet.

< 383h/383H 113v/113V Pos: standing >
Fritz sits down in a comfortable spot.

< 383h/383H 113v/113V Pos: standing >
You draw a 5th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 383h/383H 113v/113V Pos: standing >
A young villager enters from the east.

< 383h/383H 113v/113V Pos: standing >
A pudgy commoner enters from the north.

< 383h/383H 113v/113V Pos: standing >
A wandering merchant enters from the east.

< 383h/383H 113v/113V Pos: standing >
A traveling adventurer leaves north.
A young villager leaves north.

< 383h/383H 113v/113V Pos: standing >
A wandering merchant enters from the north.

< 383h/383H 113v/113V Pos: standing >
A small villager leaves east.

< 383h/383H 113v/113V Pos: standing >
Autosaving...

< 383h/383H 113v/113V Pos: standing >
A pudgy commoner leaves north.

< 383h/383H 113v/113V Pos: standing >
A traveling adventurer enters from the north.

< 383h/383H 113v/113V Pos: standing >
A wandering merchant leaves north.

< 383h/383H 113v/113V Pos: standing >
A peasant commoner leaves east.

< 383h/383H 113v/113V Pos: standing >
A traveling adventurer leaves north.

< 383h/383H 113v/113V Pos: standing >
Fritz takes out his unholy symbol and begins praying intently.

< 383h/383H 113v/113V Pos: standing >
A young villager enters from the north.

< 383h/383H 113v/113V Pos: standing >
A young villager leaves north.

< 383h/383H 113v/113V Pos: standing >
A muscular villager enters from the north.

< 383h/383H 113v/113V Pos: standing >
Fritz raises his unholy symbol and smiles malevolently.

< 383h/383H 113v/113V Pos: standing >
Fritz clambers to his feet.

< 383h/383H 113v/113V Pos: standing >
A muscular villager leaves east.

< 383h/383H 113v/113V Pos: standing >
A small villager enters from the east.

< 383h/383H 113v/113V Pos: standing >
A wandering merchant leaves east.

< 383h/383H 113v/113V Pos: standing >
Fritz starts casting a spell.

< 383h/383H 113v/113V Pos: standing >
Fritz completes his spell...
Fritz utters the words 'izoahuzz unsozfol babrafuzf'

< 383h/383H 113v/113V Pos: standing >
A wandering merchant enters from the east.

< 383h/383H 113v/113V Pos: standing >
You sigh as you start to feel a bit tired.

< 383h/383H 113v/113V Pos: standing >
Fritz sits down in a comfortable spot.

< 383h/383H 113v/113V Pos: standing >
Fritz takes out his unholy symbol and begins praying intently.

< 383h/383H 113v/113V Pos: standing >
a Well Traveled Path
Obvious exits: -North -East 
The corpse of a traveling adventurer is lying here.
A pair of simple looking boots is on the ground here.
A tiny pearl has been left here.
A wandering merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
Fritz (Orc)(medium) sits resting.

< 383h/383H 113v/113V Pos: standing >
A traveling adventurer enters from the north.

< 383h/383H 113v/113V Pos: standing >
You have just begun the trek to your next level!

< 383h/383H 113v/113V Pos: standing >
A small villager leaves east.

< 383h/383H 113v/113V Pos: standing >
You get a few coins from the corpse of a traveling adventurer.
There were: 21 gold coins. 

< 383h/383H 113v/113V Pos: standing >

1st CIRCLE:
cause light                
detect magic               
fortitude                  
thornskin                  

2nd CIRCLE:
burning hands              
cause serious              
chill touch                
unholy wind                

3rd CIRCLE:
acid blast                 
cause critical             
darkness                   
faerie fire                
faerie fog                 

4th CIRCLE:
create pond                
flame sphere               
poison                     
ray of enfeeblement        
vampiric touch             
wither                     

5th CIRCLE:
animate dead               
blight                     
drain nature               
earthquake                 
harm                       
life leech                 

6th CIRCLE:
firelance                  
flame strike               
sap nature                 
waves of fatigue           

7th CIRCLE:
dispel magic               
faluzures vitality         
forbiddance                
toxic fog                  
wall of flames             

8th CIRCLE:
acid stream                
shadow vision              

9th CIRCLE:
desecrate land             
firestorm                  
horrid wilting             

10th CIRCLE:
acid rain                  
shadow gate                
transmute rock to mud      

11th CIRCLE:
elemental aura             

12th CIRCLE:
bloodstone                 
implosion                  
sandstorm                  


< 383h/383H 113v/113V Pos: standing >
A traveling adventurer leaves north.

< 383h/383H 113v/113V Pos: standing >
A wandering merchant leaves east.
Ok.
You put 2 platinum, 98 gold, 0 silver, and 0 copper coins into a small leather backpack.

< 383h/383H 113v/113V Pos: standing >
Fritz raises his unholy symbol and smiles malevolently.

< 383h/383H 113v/113V Pos: standing >
Fritz clambers to his feet.

< 383h/383H 113v/113V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
A Huge diamond has been left here, sparkling brilliantly.
A piece of ancient obsidian has been left here.
A spellbook has been tossed aside here.
A small bandage rests upon the ground here.
[2] A large stone warhammer has been dropped here.
[3] A hand axe is on the ground here collecting dust.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A traveling adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
A wandering merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
Fritz enters from the south.

< 383h/383H 111v/113V Pos: standing >

< 383h/383H 111v/113V Pos: standing >

< 383h/383H 111v/113V Pos: standing >
A pudgy commoner leaves south.
Fritz suddenly attacks a traveling adventurer!
Fritz misses a traveling adventurer.

< 383h/383H 111v/113V Pos: standing >
Fritz misses a traveling adventurer.
Fritz drops flat to the ground.

< 383h/383H 111v/113V Pos: standing >
A traveling adventurer's fine punch strikes Fritz.
A traveling adventurer suffers from contact with the aura about Fritz.
As a traveling adventurer strikes Fritz, he smiles as a traveling adventurer tears his flesh!
A traveling adventurer's impressive punch strikes Fritz.
A traveling adventurer suffers from contact with the aura about Fritz.
As a traveling adventurer strikes Fritz, he smiles as a traveling adventurer tears his flesh!
A traveling adventurer suddenly looks stronger!

< 383h/383H 111v/113V Pos: standing >
Fritz misses a traveling adventurer.

< 383h/383H 111v/113V Pos: standing >
A traveling adventurer's impressive punch strikes Fritz.
A traveling adventurer suffers from contact with the aura about Fritz.
As a traveling adventurer strikes Fritz, he smiles as a traveling adventurer tears his flesh!
A traveling adventurer misses Fritz.
A traveling adventurer kicks Fritz in the stomach, rendering him breathless.
A traveling adventurer suffers from contact with the aura about Fritz.
As a traveling adventurer strikes Fritz, he smiles as a traveling adventurer tears his flesh!

< 383h/383H 111v/113V Pos: standing >
Fritz misses a traveling adventurer.

< 383h/383H 111v/113V Pos: standing >
A traveling adventurer's fine punch strikes Fritz.
A traveling adventurer suffers from contact with the aura about Fritz.
As a traveling adventurer strikes Fritz, he smiles as a traveling adventurer tears his flesh!

< 383h/383H 111v/113V Pos: standing >
You are already standing.

< 383h/383H 111v/113V Pos: standing >
You start chanting...

< 383h/383H 111v/113V Pos: standing >
A Shade snaps into visibility.

< 383h/383H 111v/113V Pos: standing >
Casting: drain nature 

< 383h/383H 111v/113V Pos: standing >
A Shade snaps into visibility.
A Shade completes his spell...
A Shade utters the words 'buoblg qrunsoqpze yugh'
A Shade's fist beats the life out of Fritz, blood pours from his body!

< 383h/383H 111v/113V Pos: standing >
You complete your spell...
You drain health from your surroundings, sending it to Fritz.

< 383h/383H 111v/113V Pos: standing >

< 383h/383H 111v/113V Pos: standing >
A Shade snaps into visibility.

< 383h/383H 111v/113V Pos: standing >

< 383h/383H 111v/113V Pos: standing >
A traveling adventurer dodges Fritz's attack.

< 383h/383H 111v/113V Pos: standing >
A Shade completes his spell...
A Shade utters the word 'yufzbarr'
A Shade snaps into visibility.
A Shade smirks as his fireball explodes into the face of Fritz.
You are already standing.

< 383h/383H 111v/113V Pos: standing >
You start chanting...

< 383h/383H 111v/113V Pos: standing >
A traveling adventurer's impressive punch strikes Fritz very hard.
A traveling adventurer suffers from contact with the aura about Fritz.
As a traveling adventurer strikes Fritz, he smiles as a traveling adventurer tears his flesh!

< 383h/383H 111v/113V Pos: standing >
A Shade snaps into visibility.

< 383h/383H 111v/113V Pos: standing >
Casting: drain nature 

< 383h/383H 111v/113V Pos: standing >
A Shade completes his spell...
A Shade utters the word 'yufzbarr'
A Shade snaps into visibility.
A Shade smirks as his fireball explodes into the face of Fritz.
You complete your spell...
You drain health from your surroundings, sending it to Fritz.

< 383h/383H 111v/113V Pos: standing >
Looking panicked, Fritz scrambles madly to his feet!

< 383h/383H 111v/113V Pos: standing >
Fritz attempts to flee.
Fritz leaves up.

< 383h/383H 111v/113V Pos: standing >
A Shade snaps into visibility.

< 383h/383H 111v/113V Pos: standing >

< 383h/383H 111v/113V Pos: standing >
You are already standing.

< 383h/383H 111v/113V Pos: standing >
You failed.

< 383h/383H 111v/113V Pos: standing >
A Shade completes his spell...
A Shade utters the word 'yufzbarr'
A Shade snaps into visibility.
-=[You are enveloped in flames from a fireball sent by a Shade.  OUCH!]=-
OUCH!  That really did HURT!
You are already standing.

< 325h/383H 111v/113V Pos: standing >
You failed.

< 325h/383H 111v/113V Pos: standing >
You attempt to flee...

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
The corpse of a traveling adventurer is lying here.
A pair of simple looking boots is on the ground here.
A tiny pearl has been left here.
A wandering merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
You flee southward!

< 325h/383H 85v/113V Pos: standing >
You are already standing.

< 325h/383H 85v/113V Pos: standing >
You failed.

< 325h/383H 85v/113V Pos: standing >
You are already standing.

< 325h/383H 86v/113V Pos: standing >
You failed.

< 325h/383H 86v/113V Pos: standing >
You are already standing.

< 325h/383H 86v/113V Pos: standing >
You failed.

< 325h/383H 86v/113V Pos: standing >
You are already standing.

< 325h/383H 87v/113V Pos: standing >
You failed.

< 325h/383H 87v/113V Pos: standing >
You are already standing.

< 325h/383H 87v/113V Pos: standing >
You failed.

< 325h/383H 87v/113V Pos: standing >
You are already standing.

< 325h/383H 88v/113V Pos: standing >
A Shade snaps into visibility.
You failed.

< 325h/383H 88v/113V Pos: standing >
a Well Traveled Path
Obvious exits: -North -East 
The corpse of a traveling adventurer is lying here.
A pair of simple looking boots is on the ground here.
A tiny pearl has been left here.
A Shade (small) Stendod (_/Eye of Odin\_) stands in mid-air here. (Casting) 
A wandering merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.

< 325h/383H 88v/113V Pos: standing >
Saving Xotz.

< 325h/383H 89v/113V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
Fresh blood splatters cover the area.
A Huge diamond has been left here, sparkling brilliantly.
A piece of ancient obsidian has been left here.
A spellbook has been tossed aside here.
A small bandage rests upon the ground here.
[2] A large stone warhammer has been dropped here.
[3] A hand axe is on the ground here collecting dust.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A traveling adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.

< 325h/383H 87v/113V Pos: standing >

< 325h/383H 87v/113V Pos: standing >
-=[You are enveloped in flames from a fireball sent by a Shade.  OUCH!]=-
OUCH!  That really did HURT!

<map>
Zone: Shairak and Smokeveil Forest.
Room: Rushdie Inn
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: Rushdie Inn
</map>
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South# -Down 
Fresh blood splatters cover the area.
A large stone warhammer has been dropped here.
Fritz (Orc)(medium) stands here.
A tiny infant has been abandoned here, left to die.

< 270h/383H 86v/113V Pos: standing >
You are already standing.

< 271h/383H 87v/113V Pos: standing >
You start chanting...
The magic gathers, then fades away.

< 271h/383H 87v/113V Pos: standing >
You are already standing.

< 271h/383H 87v/113V Pos: standing >
You start chanting...
The magic gathers, then fades away.

< 271h/383H 87v/113V Pos: standing >
You are already standing.

< 271h/383H 88v/113V Pos: standing >
You draw a 5th circle of energy from your surroundings.
You start chanting...
The magic gathers, then fades away.

< 271h/383H 88v/113V Pos: standing >
There is too much adrenaline pumping through your body right now.
Sorry, but you cannot do that here!

< 271h/383H 89v/113V Pos: standing >
-=[YOU'RE HIT!  A lightning bolt from a Shade starts your skin smoking.]=-
OUCH!  That really did HURT!

< 214h/383H 93v/113V Pos: standing >
You are already standing.

< 214h/383H 94v/113V Pos: standing >
You start chanting...
The magic gathers, then fades away.

< 214h/383H 94v/113V Pos: standing >
You are already standing.

< 214h/383H 94v/113V Pos: standing >
You start chanting...
The magic gathers, then fades away.

< 214h/383H 95v/113V Pos: standing >
-=[YOU'RE HIT!  A lightning bolt from a Shade starts your skin smoking.]=-
OUCH!  That really did HURT!

< 170h/383H 95v/113V Pos: standing >
You are already standing.

< 170h/383H 96v/113V Pos: standing >
You start chanting...
The magic gathers, then fades away.

< 170h/383H 96v/113V Pos: standing >
You are already standing.

< 170h/383H 96v/113V Pos: standing >
You start chanting...
The magic gathers, then fades away.

< 170h/383H 96v/113V Pos: standing >
-=[YOU'RE HIT!  A lightning bolt from a Shade starts your skin smoking.]=-
OUCH!  That really did HURT!

< 124h/383H 97v/113V Pos: standing >
You are already standing.

< 125h/383H 98v/113V Pos: standing >
You start chanting...
The magic gathers, then fades away.

< 125h/383H 98v/113V Pos: standing >
You are already standing.

< 125h/383H 98v/113V Pos: standing >
You start chanting...
The magic gathers, then fades away.

< 125h/383H 98v/113V Pos: standing >

< 125h/383H 99v/113V Pos: standing >
-=[A blast of cold sent by a Shade strikes you dead on, freezing up your limbs! BRRR.]=-
OUCH!  That really did HURT!
The cold goes right to the bone, you feel yourself weakening!

< 83h/383H 101v/113V Pos: standing >
You are already standing.

< 83h/383H 101v/113V Pos: standing >
You start chanting...
The magic gathers, then fades away.

< 83h/383H 102v/113V Pos: standing >
You feel less cold.
You are already standing.

< 83h/383H 102v/113V Pos: standing >
You start chanting...
The magic gathers, then fades away.

< 83h/383H 102v/113V Pos: standing >
-=[A blast of cold sent by a Shade strikes you dead on, freezing up your limbs! BRRR.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 37h/383H 104v/113V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
Fresh blood covers everything in the area.
A Huge diamond has been left here, sparkling brilliantly.
A piece of ancient obsidian has been left here.
A spellbook has been tossed aside here.
A small bandage rests upon the ground here.
[2] A large stone warhammer has been dropped here.
[3] A hand axe is on the ground here collecting dust.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A small villager wanders here looking for something to do.
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
Fritz enters from above.

< 37h/383H 103v/113V Pos: standing >
You are already standing.

< 37h/383H 103v/113V Pos: standing >
A traveling adventurer suddenly attacks Fritz!
A traveling adventurer misses Fritz.
You start chanting...

< 37h/383H 104v/113V Pos: standing >
Casting: drain nature 

< 37h/383H 105v/113V Pos: standing >
You complete your spell...
You drain health from your surroundings.
A Shade snaps into visibility.

< 37h/383H 106v/113V Pos: standing >

< 89h/383H 106v/113V Pos: standing >

< 114h/383H 107v/113V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'buoblg qrunsoqpze yugh'
A Shade snaps into visibility.
A Shade's fist beats the life out of Fritz, blood pours from his body!
Fritz's unholy priest cap was completely destroyed by the massive blow!
Fritz is dead! R.I.P.