<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> a legendary ivory hat from The Ship Yards
<worn on eyes> a sinister hide eyepatch from The Town of Moregeeth
<worn in ear> a pair of silver earrings with red rubies
<worn in ear> a pair of silver earrings with red rubies
<worn on face> a lithixl beak
<worn around neck> a pleasant necklace of flowers [73%]
<worn around neck> a light cured leather gorget from The Goblin Camp
<worn on body> a boreal tin robe
<worn about body> a shroud of ethereal winds (magic)
<worn on back> a large leather backpack
<worn as quiver> a majestic bluejay feather (illuminating)
<worn about waist> a belt of skulls (magic)
<worn on belt buckle>the lost book of 'Magic'
<attached to belt> a brutal glass belt buckle
<attached to belt> a glowing quill (glowing)
<worn on arms> some tree bark sleeves
<held as shield> a crystalline tower shield (magic) (glowing)
<worn around wrist> a spiked silver wristguard
<worn around wrist> a sparkling granite wristguard
<worn on hands> some fingerless gloves of su-monster skin (magic)[235h 59m 4s]
<worn on finger> the ring of celestial wonders (glowing)
<worn on finger> a crystalline ring
<held> a swirling wand of light
<worn on legs> some smooth silk leggings
<worn on feet> some spurred blood crystal boots (magic)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (neutral)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (neutral)
Orrak (neutral)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (neutral)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (neutral)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
*The Outcasts Tower (neutral)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (neutral)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (neutral)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (neutral)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (slightly evil)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (slightly good)
Lair of the Gibberling King (neutral)
*Plane of Air (good)
The Kingdom of Torg (neutral)
*Tribal Oasis (very good)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
*The Trakkia Mountains (slightly evil)
The Ethereal Plane (neutral)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (neutral)
*Jotunheim (slightly good)
The Transparent Tower (neutral)
Krethik Keep (neutral)
Temple of the Earth (neutral)
*Sea Kingdom (slightly good)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (neutral)
*The Forgotten Mansion (slightly good)
Domain of Lost Souls (neutral)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 432h/432H 255v/255V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (neutral)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (neutral)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (neutral)
Orrak (neutral)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (neutral)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (neutral)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
*The Outcasts Tower (neutral)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (neutral)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (neutral)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (neutral)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (slightly evil)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (slightly good)
Lair of the Gibberling King (neutral)
*Plane of Air (good)
The Kingdom of Torg (neutral)
*Tribal Oasis (very good)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
*The Trakkia Mountains (slightly evil)
The Ethereal Plane (neutral)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (neutral)
*Jotunheim (slightly good)
The Transparent Tower (neutral)
Krethik Keep (neutral)
Temple of the Earth (neutral)
*Sea Kingdom (slightly good)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (neutral)
*The Forgotten Mansion (slightly good)
Domain of Lost Souls (neutral)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 432h/432H 255v/255V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (neutral)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (neutral)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (neutral)
Orrak (neutral)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (neutral)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (neutral)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
*The Outcasts Tower (neutral)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (neutral)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (neutral)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (neutral)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (slightly evil)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (slightly good)
Lair of the Gibberling King (neutral)
*Plane of Air (good)
The Kingdom of Torg (neutral)
*Tribal Oasis (very good)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
*The Trakkia Mountains (slightly evil)
The Ethereal Plane (neutral)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (neutral)
*Jotunheim (slightly good)
The Transparent Tower (neutral)
Krethik Keep (neutral)
Temple of the Earth (neutral)
*Sea Kingdom (slightly good)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (neutral)
*The Forgotten Mansion (slightly good)
Domain of Lost Souls (neutral)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 432h/432H 255v/255V Pos: standing >
You sit down and relax.
< 432h/432H 255v/255V Pos: sitting >
You have memorized the following spells:
( 8th circle) 1 - shadow shield
( 7th circle) 3 - bigbys clenched fist
1 - improved invisibility
( 6th circle) 1 - teleport
4 - fireball
1 - fireshield
( 5th circle) 2 - cone of cold
4 - dimension door
( 4th circle) 3 - lightning bolt
1 - farsee
1 - levitate
1 - dispel magic
1 - infravision
( 3rd circle) 3 - concealment
3 - shocking grasp
1 - agility
( 2nd circle) 2 - burning hands
6 - sleep
1 - strength
( 1st circle) 2 - minor creation
7 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
4 seconds: ( 3rd) concealment
You can memorize no more spells.
You continue your study.
< 432h/432H 255v/255V Pos: sitting >
Looks like an exit.
You extend your sights westward.
Sparring Arena
Obvious exits: -N -E -S -W
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
A Troll (large) *-* The Veterans of Bloodlust *-* stands here, fighting Arian.(Red Aura)
An Orc (medium) *-* The Veterans of Bloodlust *-* sits, floating here, fighting Arian.(Red Aura)
A war-hardened half-orc stands here.
(Q)Arian stands here, fighting a Troll.
< 432h/432H 255v/255V Pos: sitting >
You clamber to your feet.
You abandon your studies.
< 432h/432H 255v/255V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Sparring Arena
</map>
<map>
Zone: Sarmiz'Duul.
Room: Sparring Arena
</map>
Sparring Arena
Obvious exits: -N -E -S -W
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
A Troll (large) *-* The Veterans of Bloodlust *-* stands here, fighting Arian.(Red Aura)
An Orc (medium) *-* The Veterans of Bloodlust *-* sits, floating here, fighting Arian.(Red Aura)
A war-hardened half-orc stands here.
(Q)Arian stands here, fighting a Troll.
< 432h/432H 254v/255V Pos: standing >
A Troll starts casting an offensive spell called 'acid blast'.
< 432h/432H 254v/255V Pos: standing >
Arian's powerful slash strikes a Troll.
A Troll dodges Arian's attack.
Arian's powerful slash strikes a Troll.
< 432h/432H 254v/255V Pos: standing >
A war-hardened warrior leaves north.
A war-hardened warrior enters from the north.
< 432h/432H 254v/255V Pos: standing >
A Troll completes his spell...
A Troll utters the words 'aque bragh'
A Troll blasts Arian with acid, you cringe.
< 432h/432H 254v/255V Pos: standing >
Saving Dod.
< 432h/432H 254v/255V Pos: standing >
An Orc misses Arian.
An Orc misses Arian.
An Orc's decent punch grazes Arian.
An Orc misses Arian.
An Orc misses Arian.
An Orc misses Arian.
Arian dodges an Orc's attack.
< 432h/432H 254v/255V Pos: standing >
A Troll starts casting an offensive spell.
< 432h/432H 255v/255V Pos: standing >
This Orc has a few scratches.
She's medium in size.
She is in the front rank.
She is encased in killing ice!
< 432h/432H 255v/255V Pos: standing >
A war-hardened warrior enters from the east.
An Orc clambers to her feet.
< 432h/432H 255v/255V Pos: standing >
A Troll completes his spell...
A Troll utters the words 'aque bragh'
A Troll blasts Arian with acid, you cringe.
< 432h/432H 255v/255V Pos: standing >
An Orc begins moving into position for a combination...
< 432h/432H 255v/255V Pos: standing >
This Orc has a few scratches.
She's medium in size.
She is in the front rank.
She is encased in killing ice!
< 432h/432H 255v/255V Pos: standing >
Arian's powerful slash strikes a Troll.
Arian's powerful slash strikes a Troll.
Arian's powerful slash strikes a Troll.
Arian's mighty slash strikes a Troll very hard.
Arian hits a Troll with a mighty kick to his chest.
< 432h/432H 255v/255V Pos: standing >
Arian dodges a Troll's attack.
Arian parries a Troll's lunge at him.
< 432h/432H 255v/255V Pos: standing >
A Troll starts casting an offensive spell called 'acid blast'.
< 432h/432H 255v/255V Pos: standing >
An Orc's punch wounds Arian.
An Orc's decent punch wounds Arian.
An Orc's decent punch wounds Arian.
An Orc misses Arian.
< 432h/432H 255v/255V Pos: standing >
A Troll completes his spell...
A Troll utters the words 'aque bragh'
A Troll blasts Arian with acid, you cringe.
< 432h/432H 255v/255V Pos: standing >
A war-hardened warrior leaves north.
< 432h/432H 255v/255V Pos: standing >
A Troll starts casting a spell.
< 432h/432H 255v/255V Pos: standing >
An Orc starts to chant in a deep voice.
< 432h/432H 255v/255V Pos: standing >
This Troll has quite a few wounds.
He's large in size.
He appears to be casting.
He is in the front rank.
< 432h/432H 255v/255V Pos: standing >
Arian's mighty slash strikes a Troll very hard.
Arian's powerful slash strikes a Troll.
Arian's powerful slash strikes a Troll.
Arian's slash strikes a Troll hard.
< 432h/432H 255v/255V Pos: standing >
An Orc's decent punch wounds Arian.
An Orc misses Arian.
Arian dodges an Orc's attack.
An Orc misses Arian.
Arian dodges an Orc's attack.
Arian dodges an Orc's attack.
< 432h/432H 255v/255V Pos: standing >
A Troll completes his spell...
A Troll utters the words 'efaui iahjcandus'
A Troll sucks the life out of the surroundings, healing a Troll.
A Troll misses Arian.
A Troll misses Arian.
< 432h/432H 255v/255V Pos: standing >
A war-hardened warrior leaves north.
< 432h/432H 255v/255V Pos: standing >
This Troll has some big nasty wounds and scratches.
He's large in size.
He is in the front rank.
< 432h/432H 255v/255V Pos: standing >
An Orc's limbs begin to blur...
An Orc pulls Arian's head down and brings her knee up, smashing it...
...Then spins around and roundkicks Arian in the solar plexus...
...Then pounds Arian's face with a series of swift jabs...
...Then drops to the ground and makes a sweeping kick to Arian's thigh...
< 432h/432H 255v/255V Pos: standing >
A Troll starts casting a spell.
< 432h/432H 255v/255V Pos: standing >
A war-hardened warrior leaves west.
< 432h/432H 255v/255V Pos: standing >
Arian dodges an Orc's attack.
Arian dodges an Orc's attack.
Arian dodges an Orc's attack.
An Orc misses Arian.
Sparring Arena
Obvious exits: -N -E -S -W
A Troll (large) *-* The Veterans of Bloodlust *-* stands here, fighting Arian. (Casting) (Red Aura)
An Orc (medium) *-* The Veterans of Bloodlust *-* stands, floating here, fighting Arian.(Red Aura)
A war-hardened half-orc stands here.
(Q)Arian stands here, fighting a Troll.
< 432h/432H 255v/255V Pos: standing >
A Troll completes his spell...
A Troll utters the words 'efaui iahjcandus'
A Troll sucks the life out of the surroundings, healing a Troll.
Arian's powerful slash strikes a Troll.
Arian's powerful slash strikes a Troll hard.
A Troll dodges Arian's attack.
Arian's powerful slash strikes a Troll hard.
An Orc avoids being bashed by Arian, who loses his balance and falls.
< 432h/432H 255v/255V Pos: standing >
This Troll has some big nasty wounds and scratches.
He's large in size.
He is in the front rank.
< 432h/432H 255v/255V Pos: standing >
A Troll's impressive bludgeon wounds Arian.
A Troll misses Arian.
< 432h/432H 255v/255V Pos: standing >
A Troll starts casting an offensive spell called 'acid blast'.
< 432h/432H 255v/255V Pos: standing >
An Orc misses Arian.
An Orc misses Arian.
An Orc misses Arian.
An Orc's decent punch wounds Arian.
< 432h/432H 255v/255V Pos: standing >
You start chanting...
You snap into visibility.
< 432h/432H 255v/255V Pos: standing >
A Troll completes his spell...
A Troll utters the words 'aque bragh'
A Troll blasts Arian with acid, you cringe.
< 432h/432H 255v/255V Pos: standing >
You complete your spell...
[Damage: 93 ] -=[Your giant fist of force causes a Troll to stagger in agony!]=-
< 432h/432H 255v/255V Pos: standing >
A Troll dodges Arian's attack.
Arian's mighty slash seriously wounds a Troll.
< 432h/432H 255v/255V Pos: standing >
You start chanting...
An Orc attempts to flee.
An Orc leaves south.
< 432h/432H 255v/255V Pos: standing >
A Troll attempts to flee.
A Troll leaves east.
< 432h/432H 255v/255V Pos: standing >
You complete your spell...
[Damage: 161 ] -=[You throw a fireball at a Troll and have the satisfaction of seeing him enveloped in flames.]=-
< 432h/432H 255v/255V Pos: standing >
You failed.
< 432h/432H 255v/255V Pos: standing >
You failed.
< 432h/432H 255v/255V Pos: standing >
You failed.
< 432h/432H 255v/255V Pos: standing >
You failed.
< 432h/432H 255v/255V Pos: standing >
You failed.
An Orc enters from the south.
< 432h/432H 255v/255V Pos: standing >
You failed.
An Orc leaves east.
< 432h/432H 255v/255V Pos: standing >
You failed.
< 432h/432H 255v/255V Pos: standing >
Alas, you cannot go that way. . . .
< 432h/432H 255v/255V Pos: standing >
Pardon?
< 432h/432H 255v/255V Pos: standing >
A war-hardened warrior enters from the north.
< 432h/432H 255v/255V Pos: standing >
Arian rises to his feet.
You failed.
< 432h/432H 255v/255V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Hall of Warriors
</map>
<map>
Zone: Sarmiz'Duul.
Room: Hall of Warriors
</map>
Hall of Warriors
Obvious exits: -N -E -S -W
A war-hardened half-orc stands here.
An Orc (medium) *-* The Veterans of Bloodlust *-* stands, floating here.(Red Aura)
A Troll (large) *-* The Veterans of Bloodlust *-* is lying here, mortally wounded.(Red Aura)
A war-hardened half-orc stands here.
An Orc leaves east.
< 432h/432H 254v/255V Pos: standing >
You start chanting...
< 432h/432H 254v/255V Pos: standing >
You complete your spell...
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 5 ] -=[You throw a fireball at a Troll and have the satisfaction of seeing him enveloped in flames.]=-
A Troll's obsidian and steel round shield [superior] melted from the intense heat!
A Troll's obsidian and steel barrel helm melted from the intense heat!
A Troll's some gleaming sapphire shoes melted from the intense heat!
A Troll is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!