The death of [27 Blighter] Xotz (Orc)

in a Well Traveled Path

from the perspective of [27 Blighter] Xotz (Orc)

<worn on head>       a cap made of decaying matter
<worn around neck>   a knight's copper pendant
<worn on body>       a tarnished gem breastplate
<worn about body>    a gleaming brass mantle
<worn on back>       a small leather backpack
<worn about waist>   a thin leather belt
<worn on arms>       some deep brown cloth sleeves
<worn on hands>      some twisted granite gauntlets
<primary weapon>     a hand axe
<worn on legs>       some deep brown cloth pants
<worn on feet>       a pair of sturdy leather boots

A wandering adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A small villager wanders here looking for something to do.
A wandering adventurer roams here looking for some excitement.

< 257h/278H 68v/113V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South
A spiked suit of splint mail is on the ground here.
A pair of simple looking boots is on the ground here.
The corpse of an Orc is lying here.
A wandering adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A small villager wanders here looking for something to do.
A wandering adventurer roams here looking for some excitement.

< 257h/278H 70v/113V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.

< 257h/278H 70v/113V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West 
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
The corpse of a wandering adventurer is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of an Orc is lying here.
A wandering merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A traveling adventurer roams here looking for some excitement.

< 258h/278H 68v/113V Pos: standing >
A village commoner enters from the west.

< 258h/278H 68v/113V Pos: standing >
You dodge a bash from a traveling adventurer, who loses his balance and falls.

< 258h/278H 69v/113V Pos: standing >
< T: Xotz TP: sta TC:few scratches E: dorf kne EP:  nasty wounds >
 You start chanting...

< 258h/278H 69v/113V Pos: standing >
< T: Xotz TP: sta TC:few scratches E: dorf kne EP:  nasty wounds >
 Casting: harm 

< 258h/278H 69v/113V Pos: standing >
< T: Xotz TP: sta TC:few scratches E: dorf kne EP:  nasty wounds >
 You complete your spell...
[Damage: 24 ] -=[The power of your god causes a traveling adventurer's body to suffer from your harm spell!]=-

< 258h/278H 69v/113V Pos: standing >
< T: Xotz TP: sta TC:few scratches E: dorf kne EP:  nasty wounds >
 [Damage:  2 ] -=[Your crude slash wounds a traveling adventurer.]=-

< 258h/278H 69v/113V Pos: standing >
< T: Xotz TP: sta TC:few scratches E: dorf kne EP:  nasty wounds >
 A traveling merchant enters from the north.
A traveling adventurer misses you.
Your power reserves are not sufficient to cast that spell!

< 258h/278H 69v/113V Pos: standing >
< T: Xotz TP: sta TC:few scratches E: dorf kne EP:  nasty wounds >
 The snow is coming down faster now.

< 258h/278H 69v/113V Pos: standing >
< T: Xotz TP: sta TC:few scratches E: dorf kne EP:  nasty wounds >
 You miss a traveling adventurer.
You miss a traveling adventurer.

< 258h/278H 69v/113V Pos: standing >
< T: Xotz TP: sta TC:few scratches E: dorf kne EP:  nasty wounds >
 Your power reserves are not sufficient to cast that spell!

< 258h/278H 69v/113V Pos: standing >
< T: Xotz TP: sta TC:few scratches E: dorf kne EP:  nasty wounds >
 A traveling adventurer rises to his feet.

< 258h/278H 69v/113V Pos: standing >
< T: Xotz TP: sta TC:few scratches E: dorf sta EP:  nasty wounds >
 You start chanting...

< 258h/278H 69v/113V Pos: standing >
< T: Xotz TP: sta TC:few scratches E: dorf sta EP:  nasty wounds >
 A traveling merchant leaves north.

< 258h/278H 69v/113V Pos: standing >
< T: Xotz TP: sta TC:few scratches E: dorf sta EP:  nasty wounds >
 You complete your spell...
[Damage: 27 ] -=[You burned a traveling adventurer.]=-

< 258h/278H 69v/113V Pos: standing >
< T: Xotz TP: sta TC:few scratches E: dorf sta EP: pretty hurt >
 A muscular villager enters from the west.

< 258h/278H 69v/113V Pos: standing >
< T: Xotz TP: sta TC:few scratches E: dorf sta EP: pretty hurt >
 A traveling adventurer misses you.
A traveling adventurer misses you.
-=[You suddenly see a traveling adventurer's foot in your chest.]=-
[Damage:  1 ] -=[As a traveling adventurer strikes you, you smile as he tears his flesh!]=-
Your power reserves are not sufficient to cast that spell!

< 246h/278H 69v/113V Pos: standing >
< T: Xotz TP: sta TC: small wounds E: dorf sta EP: pretty hurt >
 A traveling adventurer dodges your futile attack.
A traveling adventurer dodges your futile attack.

< 246h/278H 69v/113V Pos: standing >
< T: Xotz TP: sta TC: small wounds E: dorf sta EP: pretty hurt >
 You attempt to flee...
PANIC!  You couldn't escape!

< 246h/278H 69v/113V Pos: standing >
< T: Xotz TP: sta TC: small wounds E: dorf sta EP: pretty hurt >
 Saving Xotz.

< 246h/278H 69v/113V Pos: standing >
< T: Xotz TP: sta TC: small wounds E: dorf sta EP: pretty hurt >
 -=[A traveling adventurer's punch strikes you.]=-
[Damage:  1 ] -=[As a traveling adventurer strikes you, you smile as he tears his flesh!]=-
A traveling adventurer misses you.

< 232h/278H 69v/113V Pos: standing >
< T: Xotz TP: sta TC: small wounds E: dorf sta EP: pretty hurt >
 You attempt to flee...
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
A wandering merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
A village commoner wanders here in search of something to do.
A wandering merchant wanders here looking to buy some wares.
You flee westward!

< 232h/278H 46v/113V Pos: standing >
Saving Xotz.

< 232h/278H 46v/113V Pos: standing >
Saving Xotz.

< 232h/278H 47v/113V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
A muscular villager wanders here looking to start a fight.
A pudgy commoner wanders here looking for something to eat.
A traveling adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.

< 232h/278H 45v/113V Pos: standing >
You draw a 5th circle of energy from your surroundings.

< 232h/278H 46v/113V Pos: standing >
You should level anytime now!

< 232h/278H 47v/113V Pos: standing >
A pudgy commoner leaves east.

< 233h/278H 52v/113V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
A pudgy commoner wanders here looking for something to eat.
A wandering merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
A village commoner wanders here in search of something to do.
A wandering merchant wanders here looking to buy some wares.

< 234h/278H 53v/113V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West 
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
The corpse of a wandering adventurer is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of an Orc is lying here.
A muscular villager wanders here looking to start a fight.
A village commoner wanders here in search of something to do.
A wandering merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A traveling adventurer roams here looking for some excitement.

< 234h/278H 52v/113V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 234h/278H 53v/113V Pos: standing >
You dodge a bash from a traveling adventurer, who loses his balance and falls.

< 234h/278H 53v/113V Pos: standing >
< T: Xotz TP: sta TC: small wounds E: dorf kne EP: pretty hurt >
 You start chanting...

< 234h/278H 53v/113V Pos: standing >
< T: Xotz TP: sta TC: small wounds E: dorf kne EP: pretty hurt >
 Casting: harm 

< 234h/278H 53v/113V Pos: standing >
< T: Xotz TP: sta TC: small wounds E: dorf kne EP: pretty hurt >
 You complete your spell...
You raise a level!
[Damage: 50 ] -=[The power of your god causes a traveling adventurer's body to suffer from your harm spell!]=-

< 243h/287H 53v/113V Pos: standing >
< T: Xotz TP: sta TC: small wounds E: dorf kne EP:  awful >
 A traveling merchant enters from the north.
You attempt to flee...
PANIC!  You couldn't escape!

< 243h/287H 53v/113V Pos: standing >
< T: Xotz TP: sta TC: small wounds E: dorf kne EP:  awful >
 You attempt to flee...
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
A pudgy commoner wanders here looking for something to eat.
A peasant commoner wanders here with his head held low.
A wandering merchant wanders here looking to buy some wares.
You flee westward!

< 243h/287H 21v/113V Pos: standing >
Saving Xotz.

< 243h/287H 21v/113V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
A village commoner wanders here in search of something to do.
A wandering merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A traveling adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.

< 243h/287H 20v/113V Pos: standing >
You currently have the following spell slots available:
  1st circle:  0 of  9   (  54 seconds)
  2nd circle:  0 of  8   (  68 seconds)
  3rd circle:  0 of  7   (  73 seconds)
  4th circle:  6 of  6
  5th circle:  0 of  5   (  67 seconds)
  6th circle:  1 of  2   (  14 seconds)

< 243h/287H 24v/113V Pos: standing >
A wandering merchant enters from the east.

< 244h/287H 27v/113V Pos: standing >
A village commoner leaves north.

< 245h/287H 30v/113V Pos: standing >
A pudgy commoner enters from the east.

< 245h/287H 31v/113V Pos: standing >
You draw a 6th circle of energy from your surroundings.

< 247h/287H 41v/113V Pos: standing >
A wandering merchant leaves east.

< 247h/287H 43v/113V Pos: standing >
You draw a 5th circle of energy from your surroundings.

< 248h/287H 50v/113V Pos: standing >
You draw a 5th circle of energy from your surroundings.

< 251h/287H 65v/113V Pos: standing >
A traveling merchant leaves north.

< 255h/287H 84v/113V Pos: standing >
You draw a 5th circle of energy from your surroundings.

< 255h/287H 86v/113V Pos: standing >

< 258h/287H 99v/113V Pos: standing >
A wandering merchant leaves north.

< 258h/287H 101v/113V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A peasant commoner wanders here with his head held low.

< 258h/287H 100v/113V Pos: standing >
You draw a 5th circle of energy from your surroundings.

< 259h/287H 106v/113V Pos: standing >
Consider killing who?

< 260h/287H 108v/113V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
A pudgy commoner wanders here looking for something to eat.
A muscular villager wanders here looking to start a fight.
A traveling adventurer roams here looking for some excitement.

< 260h/287H 109v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 260h/287H 111v/113V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
A village commoner wanders here in search of something to do.
A wandering merchant wanders here looking to buy some wares.

< 261h/287H 110v/113V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West 
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
The corpse of a wandering adventurer is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of an Orc is lying here.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A traveling adventurer roams here looking for some excitement.

< 261h/287H 110v/113V Pos: standing >
[Damage:  1 ] -=[As a traveling adventurer strikes you, you smile as he tears his flesh!]=-
You are knocked to the ground by a traveling adventurer's mighty bash!

< 258h/287H 110v/113V Pos: sitting >
< T: Xotz TP: sit TC: small wounds E: dorf sta EP: pretty hurt >
 You miss a traveling adventurer.
A traveling adventurer dodges your futile attack.

< 258h/287H 110v/113V Pos: sitting >
< T: Xotz TP: sit TC: small wounds E: dorf sta EP: pretty hurt >
 A traveling adventurer misses you.

< 258h/287H 110v/113V Pos: sitting >
< T: Xotz TP: sit TC: small wounds E: dorf sta EP: pretty hurt >
 A traveling adventurer dodges your futile attack.

< 258h/287H 110v/113V Pos: sitting >
< T: Xotz TP: sit TC: small wounds E: dorf sta EP: pretty hurt >
 Autosaving...

< 258h/287H 110v/113V Pos: sitting >
< T: Xotz TP: sit TC: small wounds E: dorf sta EP: pretty hurt >
 -=[A traveling adventurer's fine punch strikes you.]=-
[Damage:  1 ] -=[As a traveling adventurer strikes you, you smile as he tears his flesh!]=-

< 241h/287H 110v/113V Pos: sitting >
< T: Xotz TP: sit TC: small wounds E: dorf sta EP:  awful >
 You miss a traveling adventurer.

< 241h/287H 110v/113V Pos: sitting >
< T: Xotz TP: sit TC: small wounds E: dorf sta EP:  awful >
 A muscular villager enters from the north.

< 241h/287H 110v/113V Pos: sitting >
< T: Xotz TP: sit TC: small wounds E: dorf sta EP:  awful >
 A traveling adventurer misses you.
-=[A traveling adventurer's impressive punch strikes you very hard.]=-
OUCH!  That really did HURT!
[Damage:  1 ] -=[As a traveling adventurer strikes you, you smile as he tears his flesh!]=-
-=[You suddenly see a traveling adventurer's foot in your chest.]=-
[Damage:  1 ] -=[As a traveling adventurer strikes you, you smile as he tears his flesh!]=-

< 196h/287H 110v/113V Pos: sitting >
< T: Xotz TP: sit TC: few wounds E: dorf sta EP:  awful >
 A wandering merchant leaves north.
A traveling adventurer dodges your futile attack.
You can't do this sitting!

< 196h/287H 110v/113V Pos: sitting >
< T: Xotz TP: sit TC: few wounds E: dorf sta EP:  awful >
 You clamber to your feet.

< 196h/287H 110v/113V Pos: standing >
< T: Xotz TP: sta TC: few wounds E: dorf sta EP:  awful >
 A young villager leaves north.

< 196h/287H 110v/113V Pos: standing >
< T: Xotz TP: sta TC: few wounds E: dorf sta EP:  awful >
 You dodge a traveling adventurer's vicious attack.
-=[A traveling adventurer's fine punch strikes you.]=-
[Damage:  1 ] -=[As a traveling adventurer strikes you, you smile as he tears his flesh!]=-

< 182h/287H 110v/113V Pos: standing >
< T: Xotz TP: sta TC: few wounds E: dorf sta EP:  awful >
 You miss a traveling adventurer.

< 182h/287H 110v/113V Pos: standing >
< T: Xotz TP: sta TC: few wounds E: dorf sta EP:  awful >
 You start chanting...

< 182h/287H 110v/113V Pos: standing >
< T: Xotz TP: sta TC: few wounds E: dorf sta EP:  awful >
 You complete your spell...
[Damage: 45 ] -=[You grin as your opponent is engulfed in flames!]=-

< 182h/287H 110v/113V Pos: standing >
< T: Xotz TP: sta TC: few wounds E: dorf sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 182h/287H 110v/113V Pos: standing >
< T: Xotz TP: sta TC: few wounds E: dorf sta EP:  awful >
 You dodge a traveling adventurer's vicious attack.
A traveling adventurer misses you.
The gods ignore you.

< 182h/287H 110v/113V Pos: standing >
< T: Xotz TP: sta TC: few wounds E: dorf sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 182h/287H 110v/113V Pos: standing >
< T: Xotz TP: sta TC: few wounds E: dorf sta EP:  awful >
 You miss a traveling adventurer.

< 182h/287H 110v/113V Pos: standing >
< T: Xotz TP: sta TC: few wounds E: dorf sta EP:  awful >
 You start chanting...

< 182h/287H 110v/113V Pos: standing >
< T: Xotz TP: sta TC: few wounds E: dorf sta EP:  awful >
 You complete your spell...
[Damage: 23 ] -=[You grin as your opponent is engulfed in flames!]=-
A traveling adventurer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a traveling adventurer's last actions in this world.

< 182h/287H 110v/113V Pos: standing >
You sit down and relax.

< 182h/287H 110v/113V Pos: sitting >
The gods ignore you.

< 182h/287H 110v/113V Pos: sitting >
You don't know how to meditate.

< 182h/287H 110v/113V Pos: sitting >
You clamber to your feet.

< 182h/287H 111v/113V Pos: standing >
A young villager enters from the north.
Who should the spell be cast upon?  You must specify a target!

< 182h/287H 113v/113V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.

< 182h/287H 111v/113V Pos: standing >
A wandering adventurer enters from the south.

< 182h/287H 111v/113V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West 
A few drops of fresh blood are scattered around the area.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
The corpse of a traveling adventurer is lying here.
The corpse of a wandering adventurer is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of an Orc is lying here.
A young villager wanders here, singing songs of joy.
A peasant commoner wanders here with his head held low.

< 183h/287H 109v/113V Pos: standing >
You draw a 5th circle of energy from your surroundings.

< 183h/287H 110v/113V Pos: standing >
You get a few coins from the corpse of a traveling adventurer.
There were: 22 gold coins. 

< 184h/287H 113v/113V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.

< 185h/287H 111v/113V Pos: standing >
You draw a 4th circle of energy from your surroundings.

< 185h/287H 111v/113V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A spiked suit of splint mail is on the ground here.
A pair of simple looking boots is on the ground here.
The corpse of an Orc is lying here.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A wandering adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.

< 185h/287H 109v/113V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West 

< 186h/287H 110v/113V Pos: standing >
You draw a 4th circle of energy from your surroundings.

< 187h/287H 113v/113V Pos: standing >
You draw a 3rd circle of energy from your surroundings.

< 189h/287H 113v/113V Pos: standing >
You draw a 3rd circle of energy from your surroundings.

< 191h/287H 113v/113V Pos: standing >
You draw a 3rd circle of energy from your surroundings.

< 194h/287H 113v/113V Pos: standing >
You draw a 3rd circle of energy from your surroundings.

< 196h/287H 113v/113V Pos: standing >
You draw a 3rd circle of energy from your surroundings.

< 199h/287H 113v/113V Pos: standing >
You start chanting...

< 200h/287H 113v/113V Pos: standing >
Casting: drain nature 

< 200h/287H 113v/113V Pos: standing >
You complete your spell...
You drain health from your surroundings.

< 201h/287H 113v/113V Pos: standing >
You draw a 5th circle of energy from your surroundings.
You sit down and relax.

< 287h/287H 113v/113V Pos: sitting >
The gods ignore you.

< 287h/287H 113v/113V Pos: sitting >
You don't know how to meditate.

< 287h/287H 113v/113V Pos: sitting >
You draw a 3rd circle of energy from your surroundings.

< 287h/287H 113v/113V Pos: sitting >
You draw a 3rd circle of energy from your surroundings.

< 287h/287H 113v/113V Pos: sitting >
The sun hangs low on the southern sky.

< 287h/287H 113v/113V Pos: sitting >
You draw a 2nd circle of energy from your surroundings.

< 287h/287H 113v/113V Pos: sitting >
You clamber to your feet.

< 287h/287H 113v/113V Pos: standing >
You draw a 2nd circle of energy from your surroundings.

< 287h/287H 113v/113V Pos: standing >
You draw a 2nd circle of energy from your surroundings.

< 287h/287H 113v/113V Pos: standing >
A Shadow Beast enters from the north.

< 287h/287H 113v/113V Pos: standing >
A Shadow Beast leaves south.

< 287h/287H 113v/113V Pos: standing >
A Shadow Beast enters from the south.

< 287h/287H 113v/113V Pos: standing >
-=[Out of nowhere, a Shadow Beast stabs you in the back.]=-
OUCH!  That really did HURT!
[Damage:  2 ] -=[As a Shadow Beast strikes you, you smile as he tears his flesh!]=-

< 233h/287H 113v/113V Pos: standing >
< T: Xotz TP: sta TC: small wounds E: A Shadow Beast sta EP:  few wounds >
 You miss a Shadow Beast.

< 233h/287H 113v/113V Pos: standing >
< T: Xotz TP: sta TC: small wounds E: A Shadow Beast sta EP:  few wounds >
 A Shadow Beast tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 233h/287H 113v/113V Pos: sitting >
< T: Xotz TP: sit TC: small wounds E: A Shadow Beast sta EP:  few wounds >
 -=[A Shadow Beast's impressive slash strikes you.]=-
[Damage:  1 ] -=[As a Shadow Beast strikes you, you smile as he tears his flesh!]=-
-=[A Shadow Beast's impressive pierce strikes you.]=-
[Damage:  1 ] -=[As a Shadow Beast strikes you, you smile as he tears his flesh!]=-
-=[A Shadow Beast's impressive slash strikes you.]=-
[Damage:  1 ] -=[As a Shadow Beast strikes you, you smile as he tears his flesh!]=-
A Shadow Beast misses you.

< 193h/287H 113v/113V Pos: sitting >
< T: Xotz TP: sit TC: few wounds E: A Shadow Beast sta EP:  few wounds >
 A Shadow Beast's skillfully shifts his stance and lost sword of Cymrych Hugh [poor] glistens with insane speed to thwart your attack!
-=[A Shadow Beast's slash strikes you.]=-
[Damage:  1 ] -=[As a Shadow Beast strikes you, you smile as he tears his flesh!]=-
-=[A Shadow Beast's slash strikes you very hard.]=-
[Damage:  1 ] -=[As a Shadow Beast strikes you, you smile as he tears his flesh!]=-
A Shadow Beast parries your futile lunge at him.

< 151h/287H 113v/113V Pos: sitting >
< T: Xotz TP: sit TC: few wounds E: A Shadow Beast sta EP:  few wounds >
 -=[A Shadow Beast's powerful slash seriously wounds you.]=-
OUCH!  That really did HURT!
[Damage:  1 ] -=[As a Shadow Beast strikes you, you smile as he tears his flesh!]=-
-=[A Shadow Beast's impressive slash strikes you hard.]=-
[Damage:  1 ] -=[As a Shadow Beast strikes you, you smile as he tears his flesh!]=-
-=[A Shadow Beast's pierce strikes you hard.]=-
[Damage:  1 ] -=[As a Shadow Beast strikes you, you smile as he tears his flesh!]=-
-=[A Shadow Beast's impressive slash strikes you very hard.]=-
[Damage:  1 ] -=[As a Shadow Beast strikes you, you smile as he tears his flesh!]=-
-=[A Shadow Beast's impressive slash strikes you very hard.]=-
[Damage:  1 ] -=[As a Shadow Beast strikes you, you smile as he tears his flesh!]=-

< 69h/287H 113v/113V Pos: sitting >
< T: Xotz TP: sit TC:pretty hurt E: A Shadow Beast sta EP:  few wounds >
 A Shadow Beast attempted to headbutt you.
You scramble madly to your feet!

< 69h/287H 113v/113V Pos: standing >
< T: Xotz TP: sta TC:pretty hurt E: A Shadow Beast sta EP:  few wounds >
 You attempt to flee...
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A spiked suit of splint mail is on the ground here.
A pair of simple looking boots is on the ground here.
The corpse of an Orc is lying here.
A peasant commoner wanders here with his head held low.
A small villager wanders here looking for something to do.
A small villager wanders here looking for something to do.
A wandering adventurer roams here looking for some excitement.
You flee southward!

< 69h/287H 89v/113V Pos: standing >
A Shadow Beast enters from the north.

< 69h/287H 90v/113V Pos: standing >
-=[Out of nowhere, a Shadow Beast stabs you in the back.]=-
OUCH!  That really did HURT!
[Damage:  2 ] -=[As a Shadow Beast strikes you, you smile as he tears his flesh!]=-

< 38h/287H 91v/113V Pos: standing >
< T: Xotz TP: sta TC: awful E: A Shadow Beast sta EP:  few wounds >
 You miss a Shadow Beast.

< 38h/287H 91v/113V Pos: standing >
< T: Xotz TP: sta TC: awful E: A Shadow Beast sta EP:  few wounds >
 A small villager leaves south.

< 38h/287H 91v/113V Pos: standing >
< T: Xotz TP: sta TC: awful E: A Shadow Beast sta EP:  few wounds >
 -=[Everything is blurry after a Shadow Beast's head came crashing into your skull.]=-
You feel your pulse begin to slow and you realize you are mortally wounded...
[Damage:  2 ] -=[
< -7h/287H 91v/113V Pos: standing >
-=[