<worn as a badge> a symbol of a sword thrust through a cresent moon
<worn on head> a hood dusted with sand
<worn on eyes> a skin-wrapped ivory eyepatch from Harrow -The Gnome Village
<worn in ear> a sparkling earring (glowing)
<worn in ear> a tiger's tooth earring
<worn on face> a glittering diamond veil
<worn around neck> a lost token of the mines of Khul'Lor
<worn around neck> a necklace of the Emissary
<worn on body> the ultrathin robes of probability [poor] (glowing)
<worn about body> a burnt reptile scale mantle from The Jade Empire
<worn on back> a large leather backpack
<worn about waist> a silk lined belt
<worn on belt buckle>a rose colored glass horn (illuminating)
<attached to belt> a tome of wizardry [76%]
<attached to belt> a tome of wizardry
<worn on arms> some sandy sleeves
<held as shield> a polished studded gold and platinum shield [superior]
<worn around wrist> a silk wristband [80%]
<worn around wrist> a bracelet of the earth
<worn on hands> some snake-rattle gloves
<worn on finger> a tiny amethyst ring
<worn on finger> a charred ring [poor]
<primary weapon> a black staff headed with a goat skull [superior] (glowing)
<worn on legs> some sandy leggings [superior]
<worn on feet> a pair of forest walking boots [poor]
Obvious exits: -E -S
< 275h/275H 189v/192V Pos: standing >
You quickly scan the area.
A large minotaur who is close by to your south.
A stout duergar merchant who is close by to your south.
A commoner who is not far off to your south.
< 275h/275H 190v/192V Pos: standing >
< 275h/275H 190v/192V Pos: standing >
<map>
Zone: Nax.
Room: Before a River
</map>
Before a River
Obvious exits: -N -W
< 275h/275H 191v/192V Pos: standing >
Alas, you cannot go that way. . . .
< 275h/275H 191v/192V Pos: standing >
<map>
Zone: Nax.
Room: On a Wooden Bridge
</map>
On a Wooden Bridge
Obvious exits: -E -S
< 275h/275H 190v/192V Pos: standing >
<map>
Zone: Nax.
Room: A Forest Grove
</map>
<map>
Zone: Nax.
Room: A Forest Grove
</map>
A Forest Grove
Obvious exits: -W
A tower of high sorcery blocks out all light.
The head taskmaster silently cleans his whip.
< 275h/275H 189v/192V Pos: standing >
You enter a tower of high sorcery.
<map>
Zone: Nax.
Room: A Tower Base
</map>
A Tower Base
Obvious exits: -W -U
< 275h/275H 192v/192V Pos: standing >
You quickly scan the area.
The head taskmaster who is close by to your west.
< 275h/275H 192v/192V Pos: standing >
<map>
Zone: Nax.
Room: Second Level
</map>
Second Level
Obvious exits: -N -E -D
< 275h/275H 191v/192V Pos: standing >
Alas, you cannot go that way. . . .
< 275h/275H 191v/192V Pos: standing >
You quickly scan the area.
Asterion, the minotaur Archmage who is close by to your north.
Vanailiux who is close by to your east.
< 275h/275H 191v/192V Pos: standing >
Score information for Zxat
Level: 36 Race: Shade Class: Sorcerer / Shadowmage Sex: Male
Hit points: 275(275) Moves: 191(192)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 79%
Status: Standing.
Frags: +5.32 Deaths: 6
Detecting: Invisible Life
Enchantments: Ultravision Farsee Fly Aware Invisibility Levitation
Combat Pulse: 19 Spell Pulse: 0.70
Leaderboard Points: 920
Active Spells:
--------------
rested bonus (102 minutes)
farsee (13 minutes)
detect invisibility (30 minutes)
fly (16 minutes)
strength (2 minutes)
agility (2 minutes)
improved invisibility (17 minutes)
< 275h/275H 191v/192V Pos: standing >
<map>
Zone: Nax.
Room: A Tower Base
</map>
A Tower Base
Obvious exits: -W -U
< 275h/275H 190v/192V Pos: standing >
< 275h/275H 192v/192V Pos: standing >
<map>
Zone: Nax.
Room: A Forest Grove
</map>
<map>
Zone: Nax.
Room: A Forest Grove
</map>
A Forest Grove
Obvious exits: -W
A tower of high sorcery blocks out all light.
The head taskmaster silently cleans his whip.
< 275h/275H 191v/192V Pos: standing >
<map>
Zone: Nax.
Room: On a Wooden Bridge
</map>
On a Wooden Bridge
Obvious exits: -E -S
< 275h/275H 190v/192V Pos: standing >
<map>
Zone: Nax.
Room: Before a River
</map>
Before a River
Obvious exits: -N -W
< 275h/275H 189v/192V Pos: standing >
Alas, you cannot go that way. . . .
< 275h/275H 189v/192V Pos: standing >
Alas, you cannot go that way. . . .
< 275h/275H 190v/192V Pos: standing >
Alas, you cannot go that way. . . .
< 275h/275H 190v/192V Pos: standing >
<map>
Zone: Nax.
Room: A Withered Cobblestone Road
</map>
A Withered Cobblestone Road
Obvious exits: -E -S
< 275h/275H 190v/192V Pos: standing >
<map>
Zone: Nax.
Room: A Merchant's Intersection
</map>
<map>
Zone: Nax.
Room: A Merchant's Intersection
</map>
A Merchant's Intersection
Obvious exits: -N -E -S
A large minotaur argues over some goods.
A stout duergar merchant haggles over some goods.
< 275h/275H 189v/192V Pos: standing >
<map>
Zone: Nax.
Room: Beginnings of a Cobblestone Road
</map>
<map>
Zone: Nax.
Room: Beginnings of a Cobblestone Road
</map>
Beginnings of a Cobblestone Road
Obvious exits: -N -S
A commoner walks toward his destination.
< 275h/275H 189v/192V Pos: standing >
<map>
Zone: Nax.
Room: A Light Forest
</map>
A Light Forest
Obvious exits: -N -S
< 275h/275H 188v/192V Pos: standing >
<map>
Zone: Nax.
Room: A Small Plateau
</map>
A Small Plateau
Obvious exits: -N -S
< 275h/275H 188v/192V Pos: standing >
<map>
Zone: Nax.
Room: A Steep Slope
</map>
A Steep Slope
Obvious exits: -N -W
< 275h/275H 189v/192V Pos: standing >
Alas, you cannot go that way. . . .
< 275h/275H 189v/192V Pos: standing >
Alas, you cannot go that way. . . .
< 275h/275H 190v/192V Pos: standing >
<map>
Zone: Nax.
Room: Before a Forest
</map>
<map>
Zone: Nax.
Room: Before a Forest
</map>
Before a Forest
Obvious exits: -E -S -W#
A commoner walks toward his destination.
< 275h/275H 190v/192V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S
< 275h/275H 189v/192V Pos: standing >
<map>
Zone: Nax.
Room: A Long Winding Trail of Mud
</map>
A Long Winding Trail of Mud
Obvious exits: -N -S
< 275h/275H 189v/192V Pos: standing >
<map>
Zone: Nax.
Room: A Bend in a Trail
</map>
A Bend in a Trail
Obvious exits: -N -S
< 275h/275H 188v/192V Pos: standing >
< 275h/275H 189v/192V Pos: standing >
<map>
Zone: Nax.
Room: Before a Wooden Bridge
</map>
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.
< 275h/275H 189v/192V Pos: standing >
Alas, you cannot go that way. . . .
< 275h/275H 190v/192V Pos: standing >
<map>
Zone: Nax.
Room: Above a River on a Rope Bridge
</map>
Above a River on a Rope Bridge
Obvious exits: -E -W -D
< 275h/275H 190v/192V Pos: standing >
<map>
Zone: Nax.
Room: Along a River
</map>
<map>
Zone: Nax.
Room: Along a River
</map>
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
< 275h/275H 190v/192V Pos: standing >
<map>
Zone: Nax.
Room: Nearing a River
</map>
Nearing a River
Obvious exits: -E -W
< 275h/275H 189v/192V Pos: standing >
<map>
Zone: Nax.
Room: A Dense Forest
</map>
A Dense Forest
Obvious exits: -N -W
< 275h/275H 188v/192V Pos: standing >
Alas, you cannot go that way. . . .
< 275h/275H 189v/192V Pos: standing >
<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
Near a Log Cabin
Obvious exits: -N# -E -S
< 275h/275H 190v/192V Pos: standing >
<map>
Zone: Nax.
Room: Along a Game Trail
</map>
Along a Game Trail
Obvious exits: -E -W
< 275h/275H 189v/192V Pos: standing >
MMM^^..^.
^MMM^.....*
MMM^^..M..*
MMM^^@....*
^MM^^^^^.**
^MMM^..^^**
MMM^^****
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
An ugly human berserker from Valley of Crushk idles here.
< 275h/275H 189v/192V Pos: standing >
MM^^..^.*
MMM^.....**
MM^^..M..**
MM^^M@...**
MM^^^^^.***
MMM^..^^***
MM^^*****
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 275h/275H 187v/192V Pos: standing >
MM^.....*
MM^^..M..**
MM^^M....**
MM^^^@^.***
MMM^..^^***
MMM^^******
MM^^^****
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 275h/275H 186v/192V Pos: standing >
M^^..M..*
MM^^M....**
MM^^^^^.***
MMM^.@^^***
MMM^^******
^MM^^^*****
MMM^^^***
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
< 275h/275H 184v/192V Pos: standing >
^..^^
^^@**
^^^**
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
< 275h/275H 183v/192V Pos: standing >
M^^^^^.**
MMM^..^^***
MMM^^******
^MM^^@*****
^MMM^^^****
^^MMM^^^^**
^^^MMMM..
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 275h/275H 181v/192V Pos: standing >
MM^..^^**
MMM^^******
^MM^^^*****
^MMM^@^****
^^MMM^^^^**
^^^^MMMM...
.^^^^..^.
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 275h/275H 180v/192V Pos: standing >
<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>
A Dusty Trail
Obvious exits: -N -E -D
< 275h/275H 178v/192V Pos: standing >
<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>
A Dusty Trail
Obvious exits: -U -D
< 275h/275H 177v/192V Pos: standing >
<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>
<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>
A Dusty Trail
Obvious exits: -U -D
A tiny bony chipmunk darts around with tail aflicker.
< 275h/275H 176v/192V Pos: standing >
<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>
<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>
A Dusty Trail
Obvious exits: -N -U
The skeleton of a red-tailed hawk somehow soars overhead.
A ragged black squirrel shuffles slowly through the grass.
< 275h/275H 174v/192V Pos: standing >
Alas, you cannot go that way. . . .
< 275h/275H 175v/192V Pos: standing >
You quickly scan the area.
A tiny bony chipmunk who is close by to your north.
A ragged furred, bushy tailed fox who is close by to your north.
A zombified squirrel who is close by to your north.
A zombified squirrel who is close by to your north.
A horse who is not far off to your north.
A little blue snake who is a brief walk away to your north.
A little blue snake who is a brief walk away to your north.
A tiny bony chipmunk who is close by above you.
< 275h/275H 175v/192V Pos: standing >
Score information for Zxat
Level: 36 Race: Shade Class: Sorcerer / Shadowmage Sex: Male
Hit points: 275(275) Moves: 178(192)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 80%
Status: Standing.
Frags: +5.32 Deaths: 6
Detecting: Invisible Life
Enchantments: Ultravision Farsee Fly Aware Invisibility Levitation
Combat Pulse: 19 Spell Pulse: 0.70
Leaderboard Points: 920
Active Spells:
--------------
rested bonus (102 minutes)
farsee (13 minutes)
detect invisibility (30 minutes)
fly (16 minutes)
strength (2 minutes)
agility (2 minutes)
improved invisibility (17 minutes)
< 275h/275H 178v/192V Pos: standing >
< 275h/275H 180v/192V Pos: standing >
The sun hangs low on the southern sky.
< 275h/275H 181v/192V Pos: standing >
<map>
Zone: Village of Refugees.
Room: Entrance of a Small Abandoned Settlement
</map>
<map>
Zone: Village of Refugees.
Room: Entrance of a Small Abandoned Settlement
</map>
Entrance of a Small Abandoned Settlement
Obvious exits: -N -S
a broken wooden gate lies to the side here.
A tiny bony chipmunk darts around with tail aflicker.
A bushy-tailed fox shambles down the path
A ragged black squirrel shuffles slowly through the grass.
A ragged black squirrel shuffles slowly through the grass.
< 275h/275H 181v/192V Pos: standing >
<map>
Zone: Village of Refugees.
Room: Pitted Path Leading to the Village
</map>
<map>
Zone: Village of Refugees.
Room: Pitted Path Leading to the Village
</map>
Pitted Path Leading to the Village
Obvious exits: -N -S
A stable horse is here.
< 275h/275H 180v/192V Pos: standing >
You quickly scan the area.
A little blue snake who is close by to your north.
A little blue snake who is close by to your north.
The shopkeeper Anguinel who is rather far off to your north.
A tiny bony chipmunk who is close by to your south.
A ragged furred, bushy tailed fox who is close by to your south.
A zombified squirrel who is close by to your south.
A zombified squirrel who is close by to your south.
A red-tailed hawk who is not far off to your south.
A zombified squirrel who is not far off to your south.
< 275h/275H 180v/192V Pos: standing >
<map>
Zone: Village of Refugees.
Room: An Intersection of Paths
</map>
<map>
Zone: Village of Refugees.
Room: An Intersection of Paths
</map>
An Intersection of Paths
Obvious exits: -N -E -S -W
A little blue snake slithers through the grass.
A little blue snake slithers through the grass.
< 275h/275H 181v/192V Pos: standing >
You quickly scan the area.
The shopkeeper Anguinel who is a brief walk away to your north.
A ragged furred, bushy tailed fox who is close by to your east.
A zombified squirrel who is close by to your east.
A Shade who is close by to your east.
A small black mouse who is close by to your east.
A small black mouse who is not far off to your east.
A horse who is close by to your south.
A tiny bony chipmunk who is not far off to your south.
A ragged furred, bushy tailed fox who is not far off to your south.
A zombified squirrel who is not far off to your south.
A zombified squirrel who is not far off to your south.
A red-tailed hawk who is a brief walk away to your south.
A zombified squirrel who is a brief walk away to your south.
< 275h/275H 181v/192V Pos: standing >
< 275h/275H 182v/192V Pos: standing >
<map>
Zone: Village of Refugees.
Room: Market Square
</map>
Market Square
Obvious exits: -N -E -S -W
an old well has dried up here.
< 275h/275H 181v/192V Pos: standing >
You quickly scan the area.
The shopkeeper Anguinel who is not far off to your north.
A little blue snake who is close by to your east.
A ragged furred, bushy tailed fox who is close by to your east.
A tiny bony chipmunk who is close by to your east.
A little black spider who is close by to your east.
A little black spider who is close by to your east.
A little black spider who is close by to your east.
A large black spider who is close by to your east.
A little blue snake who is close by to your south.
A little blue snake who is close by to your south.
A horse who is not far off to your south.
A tiny bony chipmunk who is a brief walk away to your south.
A ragged furred, bushy tailed fox who is a brief walk away to your south.
A zombified squirrel who is a brief walk away to your south.
A zombified squirrel who is a brief walk away to your south.
A red-tailed hawk who is rather far off to your south.
A zombified squirrel who is rather far off to your south.
A small black mouse who is close by to your west.
< 275h/275H 182v/192V Pos: standing >
<map>
Zone: Village of Refugees.
Room: A Bend in the Village Path
</map>
A Bend in the Village Path
Obvious exits: -N -E -S
a red-tailed hawk's feather floats on the ground.
< 275h/275H 181v/192V Pos: standing >
You quickly scan the area.
The shopkeeper Anguinel who is close by to your north.
A little blue snake who is not far off to your east.
A little blue snake who is not far off to your east.
A little blue snake who is not far off to your east.
A ragged furred, bushy tailed fox who is a brief walk away to your east.
A screech owl who is rather far off to your east.
A little blue snake who is not far off to your south.
A little blue snake who is not far off to your south.
A horse who is a brief walk away to your south.
A tiny bony chipmunk who is rather far off to your south.
A ragged furred, bushy tailed fox who is rather far off to your south.
A zombified squirrel who is rather far off to your south.
A zombified squirrel who is rather far off to your south.
A red-tailed hawk who is in the distance to your south.
A zombified squirrel who is in the distance to your south.
< 275h/275H 182v/192V Pos: standing >
<map>
Zone: Village of Refugees.
Room: Market Square
</map>
Market Square
Obvious exits: -N -E -S -W
an old well has dried up here.
< 275h/275H 183v/192V Pos: standing >
<map>
Zone: Village of Refugees.
Room: An Intersection of Paths
</map>
<map>
Zone: Village of Refugees.
Room: An Intersection of Paths
</map>
An Intersection of Paths
Obvious exits: -N -E -S -W
A little blue snake slithers through the grass.
A little blue snake slithers through the grass.
< 275h/275H 182v/192V Pos: standing >
<map>
Zone: Village of Refugees.
Room: The Abandoned House of Elders
</map>
<map>
Zone: Village of Refugees.
Room: The Abandoned House of Elders
</map>
The Abandoned House of Elders
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
The corpse of a small black mouse is lying here.
The corpse of a ragged furred, bushy tailed fox is lying here.
A bushy-tailed fox shambles down the path
A zombified squirrel stands here, fighting a Shade.
A Shade (small) stands here, fighting a zombified squirrel. (Non-Fraggable)
A small black mouse scurries over the floor, continuing as tho still alive.
< 275h/275H 182v/192V Pos: standing >
A zombified squirrel misses a Shade.
< 275h/275H 185v/192V Pos: standing >
<map>
Zone: Village of Refugees.
Room: An Intersection of Paths
</map>
<map>
Zone: Village of Refugees.
Room: An Intersection of Paths
</map>
An Intersection of Paths
Obvious exits: -N -E -S -W
A little blue snake slithers through the grass.
A little blue snake slithers through the grass.
< 275h/275H 184v/192V Pos: standing >
You start chanting...
You snap into visibility.
< 275h/275H 187v/192V Pos: standing >
Casting: fireball
< 275h/275H 190v/192V Pos: standing >
You complete your spell...
[Damage: 28 ] -=[You throw a fireball at a Shade and have the satisfaction of seeing her enveloped in flames.]=-
You receive your share of experience.