<worn on body> an unearthly dragonscale ringmail
<worn on arms> some frost-rimed gold arm plates
<held as shield> a buckler decorated with a lizard skull
<worn on hands> a pair of well crafted leather gloves
<primary weapon> a length of pure lightning [superior] (magic) (illuminating)
Zone: The City of Winterhaven.
Room: Fiddler's Way Avenue
</map>
Fiddler's Way Avenue
Obvious exits: -N# -E -S# -W
A massive guard is patrolling the city of Winterhaven.
A member of the city militia stands here, keeping the peace.
< 333h/333H 112v/113V Pos: standing >
< 333h/333H 112v/113V Pos: standing >
The door seems to be closed.
< 333h/333H 112v/113V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Fiddler's Way Avenue
</map>
Fiddler's Way Avenue
Obvious exits: -N# -E -S# -W
< 333h/333H 111v/113V Pos: standing >
< 333h/333H 112v/113V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Fiddler's Way Avenue
</map>
<map>
Zone: The City of Winterhaven.
Room: Fiddler's Way Avenue
</map>
Fiddler's Way Avenue
Obvious exits: -N# -E -S# -W
A black crow flaps its wings and caws at you.
< 333h/333H 111v/113V Pos: standing >
< 333h/333H 111v/113V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: An Intersection of Fiddler's Way and the Prancing Fawn
</map>
<map>
Zone: The City of Winterhaven.
Room: An Intersection of Fiddler's Way and the Prancing Fawn
</map>
An Intersection of Fiddler's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A street sweeper stands here, picking up some garbage.
A member of the city militia stands here, looking bored.
< 333h/333H 111v/113V Pos: standing >
< 333h/333H 111v/113V Pos: standing >
The night has begun.
<map>
Zone: The City of Winterhaven.
Room: Fiddler's Way Avenue
</map>
Fiddler's Way Avenue
Obvious exits: -N# -E -S# -W
< 333h/333H 112v/113V Pos: standing >
< 333h/333H 112v/113V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: An Intersection of Fiddler's Way and the Prancing Fawn
</map>
<map>
Zone: The City of Winterhaven.
Room: An Intersection of Fiddler's Way and the Prancing Fawn
</map>
An Intersection of Fiddler's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A street sweeper stands here, picking up some garbage.
A member of the city militia stands here, looking bored.
< 333h/333H 111v/113V Pos: standing >
< 333h/333H 111v/113V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
< 333h/333H 110v/113V Pos: standing >
< 333h/333H 110v/113V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
A member of the city militia patrols the area here.
< 333h/333H 110v/113V Pos: standing >
< 333h/333H 110v/113V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: A Vacant building
</map>
A Vacant building
Obvious exits: -W
< 333h/333H 110v/113V Pos: standing >
< 333h/333H 110v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 333h/333H 111v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 333h/333H 111v/113V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
A member of the city militia patrols the area here.
< 333h/333H 111v/113V Pos: standing >
< 333h/333H 111v/113V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
A member of the city militia stands here, looking bored.
< 333h/333H 111v/113V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: A Vacant buidling
</map>
A Vacant buidling
Obvious exits: -W
< 333h/333H 110v/113V Pos: standing >
< 333h/333H 110v/113V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
A member of the city militia stands here, looking bored.
< 333h/333H 110v/113V Pos: standing >
< 333h/333H 111v/113V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
A member of the city militia patrols the area here.
< 333h/333H 110v/113V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
< 333h/333H 109v/113V Pos: standing >
< 333h/333H 110v/113V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: The Bloodbath Debriefing Room
</map>
The Bloodbath Debriefing Room
Obvious exits: -W
< 333h/333H 109v/113V Pos: standing >
< 333h/333H 109v/113V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
< 333h/333H 110v/113V Pos: standing >
< 333h/333H 110v/113V Pos: standing >
It rains a bit harder.
The moon casts a little bit of light on the ground.
<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>
<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
A street performer juggles balls while dancing a jig.
A white-clad monk is busy chanting in unison with his group.
< 333h/333H 109v/113V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>
The Celestial Bazaar
Obvious exits: -N -E -S -W -U
< 333h/333H 108v/113V Pos: standing >
< 333h/333H 109v/113V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: The Fountain of the Celestial Bazaar
</map>
<map>
Zone: The City of Winterhaven.
Room: The Fountain of the Celestial Bazaar
</map>
The Fountain of the Celestial Bazaar
Obvious exits: -N -E -S -W
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
The High Priest of Winterhaven is busy assisting the people.
< 333h/333H 109v/113V Pos: standing >
< 333h/333H 110v/113V Pos: standing >
Score information for Feric
Level: 27 Race: Orc Class: Cleric Sex: Male
Hit points: 333(333) Moves: 112(113)
Coins carried: 28 platinum 2 gold 2 silver 1 copper
Compression ratio: 82%
Status: Standing.
Frags: +0.00 Deaths: 2
Detecting: Magic
Protected from: Fire Cold Gas
Protected by: Slow Poison
Enchantments: Ultravision Fly Armor
Herbs: Medicus
Combat Pulse: 18 Spell Pulse: 1.02
Leaderboard Points: 269
Active Spells:
--------------
protection from gas (62 minutes)
barkskin (24 minutes)
slow poison (29 minutes)
protection from fire (60 minutes)
protection from cold (60 minutes)
agility (60 minutes)
bless (29 minutes)
strength (60 minutes)
detect magic (59 minutes)
armor (17 minutes)
ravenflight (less than a minute remaining)
< 333h/333H 112v/113V Pos: standing >
The Priest says, 'There is a dark evil in this world! Are you ready to fight it?!'
< 333h/333H 113v/113V Pos: standing >
You quickly scan the area.
A street sweeper who is not far off to your north.
Svivel who is not far off to your north.
A street performer who is not far off to your east.
A street sweeper who is rather far off to your east.
An Ambassador from the Swamp who is close by to your west.
A street sweeper who is close by to your west.
Muredach who is close by to your west.
< 333h/333H 113v/113V Pos: standing >
Shoulders tingling, you gently drop back to the ground.
<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>
<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>
The Celestial Bazaar
Obvious exits: -N -E -S -W -U
A member of the city militia stands here, looking bored.
< 333h/333H 112v/113V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.
<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>
<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
A street performer juggles balls while dancing a jig.
A white-clad monk is busy chanting in unison with his group.
< 333h/333H 111v/113V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -E -W
< 333h/333H 110v/113V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
A noble of the city casts a condescending gaze towards you.
A street sweeper stands here, cleaning the road.
< 333h/333H 109v/113V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
< 333h/333H 108v/113V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
< 333h/333H 108v/113V Pos: standing >
< 333h/333H 108v/113V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
< 333h/333H 107v/113V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
A noble of the city casts a condescending gaze towards you.
A street sweeper stands here, cleaning the road.
< 333h/333H 106v/113V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -E -W
< 333h/333H 106v/113V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>
<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
A street performer juggles balls while dancing a jig.
A white-clad monk is busy chanting in unison with his group.
< 333h/333H 105v/113V Pos: standing >
< 333h/333H 105v/113V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>
<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>
The Celestial Bazaar
Obvious exits: -N -E -S -W -U
A member of the city militia stands here, looking bored.
< 333h/333H 104v/113V Pos: standing >
< 333h/333H 105v/113V Pos: standing >
A city mason enters from the south.
< 333h/333H 105v/113V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: The Fountain of the Celestial Bazaar
</map>
<map>
Zone: The City of Winterhaven.
Room: The Fountain of the Celestial Bazaar
</map>
The Fountain of the Celestial Bazaar
Obvious exits: -N -E -S -W
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
The High Priest of Winterhaven is busy assisting the people.
< 333h/333H 105v/113V Pos: standing >
< 333h/333H 105v/113V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: The Executioners Stage of the Celestial Bazaar
</map>
<map>
Zone: The City of Winterhaven.
Room: The Executioners Stage of the Celestial Bazaar
</map>
The Executioners Stage of the Celestial Bazaar
Obvious exits: -N -E -S -W
A very large guillotine sits at the center of this room.
(Q)An Ambassador from the Swamp scurries about.
A street sweeper stands here, picking up some garbage.
Muredach the Executioner sits on a chair by the guilotine.
< 333h/333H 105v/113V Pos: standing >
< 333h/333H 105v/113V Pos: standing >
Muredach starts casting a spell called 'soulshield'.
<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>
The Celestial Bazaar
Obvious exits: -N -E -S -W#
< 333h/333H 105v/113V Pos: standing >
< 333h/333H 106v/113V Pos: standing >
The door seems to be closed.
< 333h/333H 107v/113V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: The Executioners Stage of the Celestial Bazaar
</map>
<map>
Zone: The City of Winterhaven.
Room: The Executioners Stage of the Celestial Bazaar
</map>
The Executioners Stage of the Celestial Bazaar
Obvious exits: -N -E -S -W
A very large guillotine sits at the center of this room.
(Q)An Ambassador from the Swamp scurries about.
A street sweeper stands here, picking up some garbage.
Muredach the Executioner sits on a chair by the guilotine. (casting)
< 333h/333H 107v/113V Pos: standing >
<map>
Zone: The City of Winterhaven.
Room: The Fountain of the Celestial Bazaar
</map>
<map>
Zone: The City of Winterhaven.
Room: The Fountain of the Celestial Bazaar
</map>
The Fountain of the Celestial Bazaar
Obvious exits: -N -E -S -W
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
The High Priest of Winterhaven is busy assisting the people.
< 333h/333H 106v/113V Pos: standing >
< 333h/333H 106v/113V Pos: standing >
The Priest says, 'If you have a freshly killed animal corpse, you should visit
Monfit, the tanner. His store can be found along the city walls in the Southwestern
region of this city. Monfit is very skillful at turning your kill into tanned hides.
These hides also frequently used by Grendilyn to make equipment.'
< 333h/333H 107v/113V Pos: standing >
The High Priest of Winterhaven starts casting a spell.
The High Priest of Winterhaven completes his spell...
The High Priest of Winterhaven utters the word 'yafhuhjoculo'
Your will to live grows stronger!
< 333h/333H 108v/113V Pos: standing >
< 339h/339H 108v/113V Pos: standing >
Score information for Feric
Level: 27 Race: Orc Class: Cleric Sex: Male
Hit points: 339(339) Moves: 112(113)
Coins carried: 28 platinum 2 gold 2 silver 1 copper
Compression ratio: 82%
Status: Standing.
Frags: +0.00 Deaths: 2
Detecting: Magic
Protected from: Fire Cold Gas
Protected by: Slow Poison
Enchantments: Ultravision Armor
Herbs: Medicus
Combat Pulse: 18 Spell Pulse: 1.02
Leaderboard Points: 269
Active Spells:
--------------
fortitude (14 minutes)
protection from gas (61 minutes)
barkskin (23 minutes)
slow poison (28 minutes)
protection from fire (59 minutes)
protection from cold (59 minutes)
agility (59 minutes)
bless (28 minutes)
strength (59 minutes)
detect magic (58 minutes)
armor (16 minutes)
< 339h/339H 112v/113V Pos: standing >
< 339h/339H 112v/113V Pos: standing >
The Priest says, 'If you have a freshly killed animal corpse, you should visit
Monfit, the tanner. His store can be found along the city walls in the Southwestern
region of this city. Monfit is very skillful at turning your kill into tanned hides.
These hides also frequently used by Grendilyn to make equipment.'
< 339h/339H 113v/113V Pos: standing >
The High Priest of Winterhaven starts casting a spell.
The High Priest of Winterhaven completes his spell...
The High Priest of Winterhaven utters the words 'gsufuh abrazak'
The High Priest of Winterhaven points at you.
You're already affected by an armor-type spell.
< 339h/339H 113v/113V Pos: standing >
< 339h/339H 113v/113V Pos: standing >
The High Priest of Winterhaven starts casting a spell.
The High Priest of Winterhaven completes his spell...
The High Priest of Winterhaven utters the words 'sfahzqhuai yfaw zzur'
You feel protected from the evil of the world!
< 339h/339H 113v/113V Pos: standing >
Score information for Feric
Level: 27 Race: Orc Class: Cleric Sex: Male
Hit points: 339(339) Moves: 113(113)
Coins carried: 28 platinum 2 gold 2 silver 1 copper
Compression ratio: 82%
Status: Standing.
Frags: +0.00 Deaths: 2
Detecting: Magic
Protected from: Evil Fire Cold Gas
Protected by: Slow Poison
Enchantments: Ultravision Armor
Herbs: Medicus
Combat Pulse: 18 Spell Pulse: 1.02
Leaderboard Points: 269
Active Spells:
--------------
protection from evil (62 minutes)
fortitude (14 minutes)
protection from gas (61 minutes)
barkskin (23 minutes)
slow poison (28 minutes)
protection from fire (59 minutes)
protection from cold (59 minutes)
agility (59 minutes)
bless (28 minutes)
strength (59 minutes)
detect magic (58 minutes)
armor (16 minutes)
< 339h/339H 113v/113V Pos: standing >
The Priest says to you, 'Young one, will you be our next hero?'
< 339h/339H 113v/113V Pos: standing >
The High Priest of Winterhaven starts casting a spell.
The High Priest of Winterhaven completes his spell...
The High Priest of Winterhaven utters the word 'aue'
You suddenly feel blessed by the protective spirits of nature!
You feel the power of nature course through your veins.
< 339h/339H 113v/113V Pos: standing >
The High Priest of Winterhaven starts casting a spell called 'shadow shield'.
The High Priest of Winterhaven completes his spell...
The High Priest of Winterhaven utters the words 'shadow shield'
Shadows start to swirl around and cover the High Priest of Winterhaven's skin.
< 339h/339H 113v/113V Pos: standing >
You quickly scan the area.
A city mason who is close by to your north.
A street sweeper who is close by to your north.
Svivel who is not far off to your north.
A street performer who is close by to your east.
A white-clad Monk who is not far off to your east.
A city noble who is a brief walk away to your east.
A street sweeper who is rather far off to your east.
A small black dog who is rather far off to your east.
Speek who is not far off to your south.
Muredach who is close by to your west.
A street sweeper who is not far off to your west.
< 339h/339H 113v/113V Pos: standing >
The High Priest of Winterhaven starts casting a spell.
The High Priest of Winterhaven completes his spell...
The High Priest of Winterhaven utters the word 'rzzuhahz'
You float up in the air!
< 339h/339H 113v/113V Pos: standing >
The High Priest of Winterhaven starts casting a spell called 'protection from good'.
The High Priest of Winterhaven completes his spell...
The High Priest of Winterhaven utters the words 'sfahzqhuai yfaw oaae'
You feel able to withstand the holy goodness of the vile world!
< 339h/339H 113v/113V Pos: standing >
A half-elf guard snaps into visibility.
-=[Out of nowhere, a half-elf guard stabs you in the back.]=-
OUCH! That really did HURT!
-=[Out of nowhere, a half-elf guard stabs you in the back.]=-
OUCH! That really did HURT!
< 204h/339H 113v/113V Pos: standing >
< T: Feric TP: sta TC: few wounds E: a half-elf guard sta EP: excellent >
< 204h/339H 113v/113V Pos: standing >
< T: Feric TP: sta TC: few wounds E: a half-elf guard sta EP: excellent >
A half-elf guard dodges your futile attack.
< 204h/339H 113v/113V Pos: standing >
< T: Feric TP: sta TC: few wounds E: a half-elf guard sta EP: excellent >
A Grey Elf quickly maneuvers beside you and kicks your legs out from under you!
< 204h/339H 113v/113V Pos: sitting >
< T: Feric TP: sit TC: few wounds E: someone sta EP: excellent >
A Grey Elf starts casting an offensive spell.
< 204h/339H 113v/113V Pos: sitting >
< T: Feric TP: sit TC: few wounds E: someone sta EP: excellent >
A Grey Elf completes his spell...
A Grey Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Grey Elf points at you.
-=[Your soul is engulfed by unbearable pain as a Grey Elf finishes incanting his spell.]=-
OUCH! That really did HURT!
< 121h/339H 113v/113V Pos: sitting >
A Grey Elf starts casting an offensive spell.
< 121h/339H 113v/113V Pos: sitting >
A half-elf guard snaps into visibility.
-=[Out of nowhere, a half-elf guard stabs you in the back.]=-
YIKES! Another hit like that, and you've had it!!
-=[Out of nowhere, a half-elf guard stabs you in the back.]=-
Your pair of leggings was completely destroyed by the massive blow!