The death of [40 Necrolyte] Zlo *-* The Veterans of Bloodlust *-* (Drow Elf)

in Along a River

from the perspective of [34 Brigand] Grutac (Minotaur)

<worn on horns>      a bloody cloth [poor]
<worn on eyes>       a skin-wrapped ivory eyepatch from Harrow -The Gnome Village
<worn in ear>        a sparkling earring (glowing)
<worn in ear>        a pair of silver earrings with red rubies
<worn in nose>       a static granite nose ring
<worn around neck>   a majestic feather of a roc [poor]
<worn around neck>   a light bronze medallion
<worn on body>       a leather crafters apron [superior]
<worn about body>    a light emerald cloak
<worn on back>       a large leather backpack
<worn on tail>       a string of lily pads
<worn about waist>   an obsidian belt [poor]
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       an obsidian pair of sleeves
<worn around wrist>  a marble and ivory bracer [poor]
<worn around wrist>  an orc-skin wrist protector [poor]
<worn on hands>      a pair of iron knuckles
<primary weapon>     a silver longsword
<secondary weapon>   a sewing needle
<worn on legs>       a pair of spiked leather leggings [poor]

Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 802h/802H 100v/179V Pos: standing >
 
 ..^**  
 ^.@**  
 ^.***  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 802h/802H 97v/179V Pos: standing >
 
 ^....P.**  
 ^^^..^***  
 ^^.^@****  
 ^..^.****  
 .....****  
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 802h/802H 95v/179V Pos: standing >
 
 M^....P.*  
 M^^^..^**  
 M^^.@.***  
 ^^..^.***  
 ^.....***  
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 802h/802H 93v/179V Pos: standing >
 
 MM^....^.  
 MM^^^..P*  
 MM^^@^.**  
 M^^..^.**  
 M^.....**  
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 802h/802H 90v/179V Pos: standing >
 
 MM^^^..^*  
 MM^^.^.**  
 M^^.@^.**  
 M^.....**  
 ^^..M..**  
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 802h/802H 88v/179V Pos: standing >
 
 MM^^.^.**  
 M^^..^.**  
 M^..@..**  
 ^^..M..**  
 ^^.....**  
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 802h/802H 86v/179V Pos: standing >
 
 M^^..^.**  
 M^.....**  
 ^^..@..**  
 ^^.....**  
 ^^^^^.***  
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 
A huge grey ape swings lumbers through here with stern confidence.

< 802h/802H 85v/179V Pos: standing >
 
 M^.....**  
 ^^..M..**  
 ^^..@..**  
 ^^^^^.***  
 M^..^^***  
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 802h/802H 83v/179V Pos: standing >
 
 ^^..M..**  
 ^^.....**  
 ^^^^@.***  
 M^..^^***  
 M^^******  
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 802h/802H 80v/179V Pos: standing >
 
 M^^..M..*  
 M^^.....*  
 M^^^@^.**  
 MM^..^^**  
 MM^^*****  
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 802h/802H 78v/179V Pos: standing >
 
 MM^^..M..  
 MM^^.....  
 MM^^@^^.*  
 MMM^..^^*  
 MMM^^****  
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 802h/802H 75v/179V Pos: standing >
 
 MMM^.....  
 MM^^.PM..  
 MM^^@....  
 MM^^^^^.*  
 MMM^..^^*  
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 802h/802H 73v/179V Pos: standing >
Along a Game Trail
   Scattered animal prints lay on the ground marking this as a game trail of
sorts. The variety of the marks is uncanny, it is obvious that this is a well
traveled path by the animals. Sounds of animal life stir through the air. Many
of the trees are darkened from years of lack of sunlight. The trees are
however still alive. the denseness of the forest can be attributed to the
trees being so dark, since they are the only factor preventing sunlight from
reaching the earth here. The trail is very wide and it is unmarked by
conventional methods of travel such as caravans and booted footprints.
Obvious exits: -East  -West 

< 802h/802H 72v/179V Pos: standing >
Near a Log Cabin
   The weeds and vegetation has grown out of control and plague the footsteps
of the cabin. It is obvious that this place has somehow been deserted. The
cabin stands a little over fifteen feet tall and looks to have been constructed
well. A small chimney is visible and emits no smoke, furthering signs of
abandonment. Two small windows were built on either side of the doorway, they
are however too dirty to see through. The roof of the cabin looks to house
many of the bird life of the forest, and snakes can be heard rattling their
tails in defiance. The cabin was made of a good lumber and it's obvious from
its size that many tree's had to fall in order to build it.
Obvious exits: -North# -East  -South

< 802h/802H 72v/179V Pos: standing >
Alas, you cannot go that way. . . .

< 802h/802H 72v/179V Pos: standing >
Alas, you cannot go that way. . . .
A Drow Elf enters from the east.

< 802h/802H 72v/179V Pos: standing >
Alas, you cannot go that way. . . .

< 802h/802H 72v/179V Pos: standing >
Alas, you cannot go that way. . . .

< 802h/802H 73v/179V Pos: standing >
The door seems to be closed.

< 802h/802H 73v/179V Pos: standing >
Alas, you cannot go that way. . . .

< 802h/802H 73v/179V Pos: standing >
Alas, you cannot go that way. . . .

< 802h/802H 74v/179V Pos: standing >
Alas, you cannot go that way. . . .

< 802h/802H 74v/179V Pos: standing >
Alas, you cannot go that way. . . .

< 802h/802H 74v/179V Pos: standing >
Pardon?

< 802h/802H 75v/179V Pos: standing >
Alas, you cannot go that way. . . .

< 802h/802H 75v/179V Pos: standing >
Alas, you cannot go that way. . . .

< 802h/802H 75v/179V Pos: standing >
Alas, you cannot go that way. . . .

< 802h/802H 75v/179V Pos: standing >
A Dense Forest
   The denseness of the forest forbids sunlight from even reaching the ground.
The eerieness of the darken wood seems to spell danger of sorts. the darkened
trees may be the product of ears of little to no sunlight, the trees are
however, living. The game trails on the ground are beginning to thin out a
little, they are still numerous thought. The darkened trees look as black as
coal. A few of t he trees have roots sticking out of the ground further
providing evidence of their ancientness. Owls whoot during the night, giving
an unwelcomed noise to those who reside in the town visible to the west.
Obvious exits: -North -West 

< 802h/802H 75v/179V Pos: standing >
Nearing a River
   Wild life can be heard nearby but they remain unseen however, for the
forestation is very thick. The trees grow an incredible height here and they
block out the sunlight that is the demise of so many nocturnal creatures. A
river is faintly visible towards the west. Many game trails are visible to the
east however, as well to the west. It is obvious that this particular section
of the forest is a hot spot amongst the animals for it provides about the
only drinking water readily available in the region. One thing the river
isn't to those who dwell in this region is safe to travel.
Obvious exits: -East  -West 

< 802h/802H 74v/179V Pos: standing >
Along a River
   The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East  -West 
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 802h/802H 73v/179V Pos: standing >
Above a River on a Rope Bridge
   A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East  -West  -Down 

< 802h/802H 72v/179V Pos: standing >
Before a Wooden Bridge
   Huge boulders rest off to the side of the trail, which is full of mud. Small
puddles of water form within the footsteps of a few massive trolls. Other
markings are among the mud, reptilian tracks are visible, their slithering
ways are hard to miss. The area is turning into a mud land, as opposed to
a swampy forest, however, the swamp is visible just to the west, along with
its dark and smelly ways. Alligators noisily splash in the swamp, they've no
doubt caught some prey and are twisting and turning in a death spiral to shake
the life out of its dinner. Crocodiles like their meat tender, which is why
bury their lunch in the bottom of the swamp, waiting for an hour until they
actually feast upon the flesh. The river to the east has a bridge above it.
The bridge is tied to four huge boulders that are used to anchor it, the bridge
being made of rope and planks and all.
Obvious exits: -North -East  -West 
Two large boulders with rope strung around them anchor a bridge.

< 802h/802H 72v/179V Pos: standing >
Above a River on a Rope Bridge
   A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East  -West  -Down 

< 802h/802H 71v/179V Pos: standing >
Along a River
   The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East  -West 
Two large boulders with rope strung around them anchor a bridge.
A Drow Elf (medium) Covert Operations *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
A globe of darkness floats near a Drow Elf's head.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 802h/802H 71v/179V Pos: standing >
A Drow Elf leaves west.

< 802h/802H 71v/179V Pos: standing >
A Drow Elf enters from the west.

< 802h/802H 72v/179V Pos: standing >
A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.

< 802h/802H 76v/179V Pos: standing >
< T: Grutac TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
 Someone suddenly attacks YOU!
The wraith of an orc whore snaps into visibility.
The wraith of an orc whore misses you.

< 802h/802H 77v/179V Pos: standing >
< T: Grutac TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
 Along a River
Obvious exits: -East  -West 
Two large boulders with rope strung around them anchor a bridge.
The wraith of an orc whore stands in mid-air here, fighting YOU! (minion) (Red Aura)
A Drow Elf (medium) Covert Operations *-* The Veterans of Bloodlust *-* stands in mid-air here, fighting YOU!(Red Aura)
A globe of darkness floats near a Drow Elf's head.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 802h/802H 77v/179V Pos: standing >
< T: Grutac TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 802h/802H 77v/179V Pos: standing >
< T: Grutac TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
 A bulky minotaur guard stands to the side, evaluating the fray.

< 802h/802H 77v/179V Pos: standing >
< T: Grutac TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
 Someone suddenly attacks YOU!
The wraith of an orc whore snaps into visibility.
-=[The wraith of an orc whore's crude punch grazes you.]=-

< 800h/802H 77v/179V Pos: standing >
< T: Grutac TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 The wraith of an orc whore misses you.

< 800h/802H 77v/179V Pos: standing >
< T: Grutac TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 Someone suddenly attacks YOU!
The wraith of an orc whore snaps into visibility.
-=[The wraith of an orc whore's punch grazes you.]=-
You attempt to flee...
Above a River on a Rope Bridge
   A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East  -West  -Down 
You flee westward!

< 798h/802H 47v/179V Pos: standing >
A Drow Elf enters from the east.

< 798h/802H 47v/179V Pos: standing >
A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.

< 799h/802H 47v/179V Pos: standing >
< T: Grutac TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 You grin as you realize you're floating, with no floor in the room.
Sorry, you aren't allowed to do that in combat.

< 799h/802H 48v/179V Pos: standing >
< T: Grutac TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 Someone suddenly attacks YOU!
The wraith of a duergar foreman snaps into visibility.
-=[The wraith of a duergar foreman's crude punch grazes you.]=-

< 797h/802H 48v/179V Pos: standing >
< T: Grutac TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 You grin as you realize you're floating, with no floor in the room.
Pardon?

< 797h/802H 48v/179V Pos: standing >
< T: Grutac TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 A Drow Elf misses you.
A Drow Elf misses you.

< 797h/802H 48v/179V Pos: standing >
< T: Grutac TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
You grin as you realize you're floating, with no floor in the room.
[Damage: 81 ] -=[You leave a huge, red swollen lump on a Drow Elf's temple.]=-

< 797h/802H 48v/179V Pos: standing >
< T: Grutac TP: sta TC:few scratches E: A Drow Elf sta EP:  small wounds >
 You dodge the wraith of a duergar foreman's vicious attack.

< 797h/802H 48v/179V Pos: standing >
< T: Grutac TP: sta TC:few scratches E: A Drow Elf sta EP:  small wounds >
 A Drow Elf misses you.
You dodge a Drow Elf's vicious attack.

< 797h/802H 48v/179V Pos: standing >
< T: Grutac TP: sta TC:few scratches E: A Drow Elf sta EP:  small wounds >
 -=[The wraith of a duergar foreman's punch grazes you.]=-
A Drow Elf starts casting an offensive spell.

< 795h/802H 48v/179V Pos: standing >
< T: Grutac TP: sta TC:few scratches E: A Drow Elf sta EP:  small wounds >
 A Drow Elf dodges your futile attack.
You miss a Drow Elf.
You miss a Drow Elf.

< 795h/802H 48v/179V Pos: standing >
< T: Grutac TP: sta TC:few scratches E: A Drow Elf sta EP:  small wounds >
 You grin as you realize you're floating, with no floor in the room.
You attempt to flee...
PANIC!  You couldn't escape!

< 795h/802H 48v/179V Pos: standing >
< T: Grutac TP: sta TC:few scratches E: A Drow Elf sta EP:  small wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'izoahuzz qaijudigguai bragh'
-=[A Drow Elf's concussion blast rips into you, shattering your soul!]=-

< 727h/802H 48v/179V Pos: standing >
< T: Grutac TP: sta TC:few scratches E: A Drow Elf sta EP:  small wounds >
 -=[The wraith of a duergar foreman's crude punch grazes you.]=-

< 725h/802H 48v/179V Pos: standing >
< T: Grutac TP: sta TC:few scratches E: A Drow Elf sta EP:  small wounds >
 You deflect a Drow Elf's blow and strike back at him!
You miss a Drow Elf.
You dodge a Drow Elf's vicious attack.

< 725h/802H 48v/179V Pos: standing >
< T: Grutac TP: sta TC:few scratches E: A Drow Elf sta EP:  small wounds >
 [Damage: 79 ] -=[You leave a huge, red swollen lump on a Drow Elf's temple.]=-

< 725h/802H 48v/179V Pos: standing >
< T: Grutac TP: sta TC:few scratches E: A Drow Elf sta EP:  few wounds >
 [Damage:  1 ] -=[Your weak slash grazes a Drow Elf.]=-
As you strike a Drow Elf, the power of your ancestors fill you with RAGE!
You miss a Drow Elf.
A Drow Elf dodges your futile attack.

< 725h/802H 48v/179V Pos: standing >
< T: Grutac TP: sta TC:few scratches E: A Drow Elf sta EP:  few wounds >
 -=[The wraith of a duergar foreman's crude punch grazes you.]=-

< 723h/802H 48v/179V Pos: standing >
< T: Grutac TP: sta TC:few scratches E: A Drow Elf sta EP:  few wounds >
 A Drow Elf misses you.
A Drow Elf misses you.

< 723h/802H 48v/179V Pos: standing >
< T: Grutac TP: sta TC:few scratches E: A Drow Elf sta EP:  few wounds >
 A Drow Elf starts casting a spell.

< 723h/802H 48v/179V Pos: standing >
< T: Grutac TP: sta TC:few scratches E: A Drow Elf sta EP:  few wounds >
 The wraith of a duergar foreman misses you.

< 723h/802H 48v/179V Pos: standing >
< T: Grutac TP: sta TC:few scratches E: A Drow Elf sta EP:  few wounds >
 [Damage:  1 ] -=[Your weak slash grazes a Drow Elf.]=-
You miss a Drow Elf.
A Drow Elf dodges your futile attack.
You miss a Drow Elf.
You are already standing.

< 723h/802H 48v/179V Pos: standing >
< T: Grutac TP: sta TC:few scratches E: A Drow Elf sta EP:  few wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'pzar jioculoae'
You're still spinning in circles from your last headbutt.

< 723h/802H 48v/179V Pos: standing >
< T: Grutac TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 A Drow Elf misses you.
A Drow Elf misses you.

< 723h/802H 48v/179V Pos: standing >
< T: Grutac TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 A Drow Elf gives an order to his followers.
The wraith of a duergar foreman starts casting an offensive spell.

< 723h/802H 48v/179V Pos: standing >
< T: Grutac TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 You grin as you realize you're floating, with no floor in the room.
You're still spinning in circles from your last headbutt.

< 723h/802H 48v/179V Pos: standing >
< T: Grutac TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 You're still spinning in circles from your last headbutt.

< 723h/802H 48v/179V Pos: standing >
< T: Grutac TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 The wraith of a duergar foreman completes its spell...
The wraith of a duergar foreman utters the word 'grzzs'
You stifle a yawn.

< 723h/802H 48v/179V Pos: standing >
< T: Grutac TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 [Damage: 75 ] -=[You leave a huge, red swollen lump on a Drow Elf's temple.]=-

< 723h/802H 48v/179V Pos: standing >
< T: Grutac TP: sta TC:few scratches E: A Drow Elf sta EP:  small wounds >
 A Drow Elf dodges your futile attack.
You miss a Drow Elf.
You miss a Drow Elf.
A Drow Elf dodges your futile attack.
A Drow Elf misses you.
A Drow Elf misses you.

< 723h/802H 48v/179V Pos: standing >
< T: Grutac TP: sta TC:few scratches E: A Drow Elf sta EP:  small wounds >
 The wraith of a duergar foreman misses you.

< 723h/802H 48v/179V Pos: standing >
< T: Grutac TP: sta TC:few scratches E: A Drow Elf sta EP:  small wounds >
 A Drow Elf starts casting an offensive spell.

< 723h/802H 48v/179V Pos: standing >
< T: Grutac TP: sta TC:few scratches E: A Drow Elf sta EP:  small wounds >
 -=[The wraith of a duergar foreman's weak punch grazes you.]=-

< 722h/802H 48v/179V Pos: standing >
< T: Grutac TP: sta TC:few scratches E: A Drow Elf sta EP:  small wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'izoahuzz qaijudigguai bragh'
-=[A Drow Elf's concussion blast rips into you, shattering your soul!]=-

< 654h/802H 48v/179V Pos: standing >
< T: Grutac TP: sta TC: small wounds E: A Drow Elf sta EP:  small wounds >
 [Damage:  1 ] -=[Your weak slash grazes a Drow Elf.]=-
A Drow Elf dodges your futile attack.
You miss a Drow Elf.
A Drow Elf dodges your futile attack.

< 654h/802H 48v/179V Pos: standing >
< T: Grutac TP: sta TC: small wounds E: A Drow Elf sta EP:  small wounds >
 A Drow Elf starts casting an offensive spell.

< 654h/802H 48v/179V Pos: standing >
< T: Grutac TP: sta TC: small wounds E: A Drow Elf sta EP:  small wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'izoahuzz qaijudigguai bragh'
-=[A Drow Elf's concussion blast rips into you, shattering your soul!]=-

< 587h/802H 48v/179V Pos: standing >
< T: Grutac TP: sta TC: few wounds E: A Drow Elf sta EP:  small wounds >
 The wraith of a duergar foreman misses you.
You're still spinning in circles from your last headbutt.

< 587h/802H 48v/179V Pos: standing >
< T: Grutac TP: sta TC: few wounds E: A Drow Elf sta EP:  small wounds >
 A Drow Elf starts casting an offensive spell.

< 587h/802H 48v/179V Pos: standing >
< T: Grutac TP: sta TC: few wounds E: A Drow Elf sta EP:  small wounds >
 You're still spinning in circles from your last headbutt.

< 587h/802H 48v/179V Pos: standing >
< T: Grutac TP: sta TC: few wounds E: A Drow Elf sta EP:  small wounds >
 You attempt to flee...
Along a River
   The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East  -West 
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
You flee eastward!
Someone suddenly attacks YOU!
The wraith of an orc whore snaps into visibility.
The wraith of an orc whore misses you.

< 587h/802H 22v/179V Pos: standing >
< T: Grutac TP: sta TC: few wounds E: undead sta EP: excellent >
 Someone suddenly attacks YOU!
The wraith of an orc whore snaps into visibility.
-=[The wraith of an orc whore's punch grazes you.]=-

< 585h/802H 22v/179V Pos: standing >
< T: Grutac TP: sta TC: few wounds E: undead sta EP: excellent >
 Someone suddenly attacks YOU!
The wraith of an orc whore snaps into visibility.
The wraith of an orc whore misses you.
A Drow Elf enters from the west.
The wraith of a duergar foreman enters from the west.

< 585h/802H 22v/179V Pos: standing >
< T: Grutac TP: sta TC: few wounds E: undead sta EP: excellent >
 A bulky minotaur guard assists you heroically.
A bulky minotaur guard suddenly attacks the wraith of an orc whore!
A bulky minotaur guard's punch strikes the wraith of an orc whore.
A bulky minotaur guard shivers as he hits the wraith of an orc whore.
A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.

< 585h/802H 22v/179V Pos: standing >
< T: Grutac TP: sta TC: few wounds E: undead sta EP: few scratches >
 The wraith of a duergar foreman fades from your mortal viewing...
Someone says 'For glory!'
Someone suddenly attacks YOU!
The wraith of a duergar foreman snaps into visibility.
-=[The wraith of a duergar foreman's crude punch grazes you.]=-

< 583h/802H 22v/179V Pos: standing >
< T: Grutac TP: sta TC: few wounds E: undead sta EP: few scratches >
 You attempt to flee...
Nearing a River
   Wild life can be heard nearby but they remain unseen however, for the
forestation is very thick. The trees grow an incredible height here and they
block out the sunlight that is the demise of so many nocturnal creatures. A
river is faintly visible towards the west. Many game trails are visible to the
east however, as well to the west. It is obvious that this particular section
of the forest is a hot spot amongst the animals for it provides about the
only drinking water readily available in the region. One thing the river
isn't to those who dwell in this region is safe to travel.
Obvious exits: -East  -West 
You flee eastward!

< 583h/802H -3v/179V Pos: standing >
You're too exhausted.

< 583h/802H -2v/179V Pos: standing >
You're too exhausted.

< 583h/802H -2v/179V Pos: standing >
You're too exhausted.

< 583h/802H -2v/179V Pos: standing >
You're too exhausted.

< 583h/802H -1v/179V Pos: standing >
You're too exhausted.

< 584h/802H -1v/179V Pos: standing >
You're too exhausted.

< 584h/802H -1v/179V Pos: standing >
You're too exhausted.

< 585h/802H -1v/179V Pos: standing >
Along a River
   The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East  -West 
Two large boulders with rope strung around them anchor a bridge.
The wraith of a duergar foreman stands here. (minion) (Red Aura)
A Drow Elf (medium) Covert Operations *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
A globe of darkness floats near a Drow Elf's head.
The wraith of an orc whore stands in mid-air here, fighting a bulky minotaur guard. (Minion) (Red Aura)
The wraith of an orc whore stands here. (minion) (Red Aura)
A bulky minotaur guard stands here, fighting the wraith of an orc whore.
A bulky minotaur guard stands here, fighting the wraith of an orc whore.
A bulky minotaur guard stands here, fighting the wraith of an orc whore.
A bulky minotaur guard stands here, fighting the wraith of an orc whore.
A bulky minotaur guard stands here, fighting the wraith of an orc whore.
A bulky minotaur guard protects the settlement.
A Drow Elf leaves east.
The wraith of a duergar foreman leaves east.
The wraith of an orc whore leaves east.

< 587h/802H 0v/179V Pos: standing >
A bulky minotaur guard's fine punch strikes the wraith of an orc whore hard.
A bulky minotaur guard shivers as he hits the wraith of an orc whore.
A bulky minotaur guard's fine punch strikes the wraith of an orc whore hard.
A bulky minotaur guard shivers as he hits the wraith of an orc whore.
A bulky minotaur guard's punch strikes the wraith of an orc whore hard.
A bulky minotaur guard shivers as he hits the wraith of an orc whore.
A bulky minotaur guard's fine punch strikes the wraith of an orc whore very hard.
A bulky minotaur guard shivers as he hits the wraith of an orc whore.

< 588h/802H 0v/179V Pos: standing >
A bulky minotaur guard assists a bulky minotaur guard heroically.
A bulky minotaur guard suddenly attacks the wraith of an orc whore!
A bulky minotaur guard's fine punch strikes the wraith of an orc whore very hard.
A bulky minotaur guard shivers as he hits the wraith of an orc whore.

< 589h/802H 1v/179V Pos: standing >
A bulky minotaur guard's punch strikes the wraith of an orc whore very hard.
A bulky minotaur guard shivers as he hits the wraith of an orc whore.
A bulky minotaur guard's fine punch strikes the wraith of an orc whore very hard.
A bulky minotaur guard shivers as he hits the wraith of an orc whore.
A bulky minotaur guard's fine punch seriously wounds the wraith of an orc whore.
A bulky minotaur guard shivers as he hits the wraith of an orc whore.
A bulky minotaur guard's fine punch seriously wounds the wraith of an orc whore.
A bulky minotaur guard shivers as he hits the wraith of an orc whore.

< 589h/802H 1v/179V Pos: standing >
A Drow Elf enters from the east.
The wraith of a duergar foreman enters from the east.
The wraith of an orc whore enters from the east.

< 591h/802H 2v/179V Pos: standing >
A bulky minotaur guard's fine punch enshrouds the wraith of an orc whore in a mist of blood.
A bulky minotaur guard shivers as he hits the wraith of an orc whore.
A bulky minotaur guard's fine punch causes the wraith of an orc whore to grimace in pain.
A bulky minotaur guard shivers as he hits the wraith of an orc whore.
A bulky minotaur guard's fine punch hits the wraith of an orc whore.
The wraith of an orc whore is dead! R.I.P.
The last gasps of the wraith of an orc whore cause a sickening chill to run up your spine.
The wraith of an orc whore howls loudly as it dissipates into the wind.
The wraith of an orc whore stops following a Drow Elf.
A Drow Elf leaves west.
The wraith of a duergar foreman leaves west.
The wraith of an orc whore leaves west.

< 592h/802H 2v/179V Pos: standing >
Headbutt whom?
A Drow Elf enters from the west.
The wraith of a duergar foreman enters from the west.

< 593h/802H 3v/179V Pos: standing >
The wraith of a duergar foreman fades from your mortal viewing...
A Drow Elf is knocked to the ground by a bulky minotaur guard's mighty bash!
A bulky minotaur guard suddenly attacks a Drow Elf!
A bulky minotaur guard's punch wounds a Drow Elf.

< 594h/802H 4v/179V Pos: standing >
A bulky minotaur guard suddenly attacks a Drow Elf!
A bulky minotaur guard's punch wounds a Drow Elf.
A bulky minotaur guard suddenly attacks a Drow Elf!
A bulky minotaur guard's weak punch wounds a Drow Elf.

< 595h/802H 4v/179V Pos: standing >
A bulky minotaur guard suddenly attacks a Drow Elf!
A bulky minotaur guard's decent punch strikes a Drow Elf.
Headbutt requires you to be able to reach his head!

< 595h/802H 5v/179V Pos: standing >
A bulky minotaur guard gets a few coins.

< 596h/802H 5v/179V Pos: standing >
A bulky minotaur guard's weak punch wounds a Drow Elf.
A bulky minotaur guard's weak punch wounds a Drow Elf.
A bulky minotaur guard's decent punch strikes a Drow Elf.
A bulky minotaur guard's weak punch wounds a Drow Elf.

< 597h/802H 5v/179V Pos: standing >
A Drow Elf has lost his link.

< 597h/802H 6v/179V Pos: standing >
Someone says 'For glory!'
Someone suddenly attacks a bulky minotaur guard!
The wraith of an orc whore snaps into visibility.
The wraith of an orc whore misses a bulky minotaur guard.

< 598h/802H 6v/179V Pos: standing >
You are already standing.

< 599h/802H 6v/179V Pos: standing >
A Drow Elf has reconnected.

< 599h/802H 7v/179V Pos: standing >
A bulky minotaur guard assists a bulky minotaur guard heroically.
A bulky minotaur guard suddenly attacks a Drow Elf!
A bulky minotaur guard's weak punch wounds a Drow Elf.
A Drow Elf misses a bulky minotaur guard.
A Drow Elf's fine punch grazes a bulky minotaur guard.

< 601h/802H 8v/179V Pos: standing >
A bulky minotaur guard's weak punch wounds a Drow Elf.
A bulky minotaur guard's fine punch strikes a Drow Elf hard.
A bulky minotaur guard's fine punch strikes a Drow Elf hard.
A bulky minotaur guard's punch strikes a Drow Elf hard.
A bulky minotaur guard's punch strikes a Drow Elf hard.
A bulky minotaur guard hits a Drow Elf with a mighty kick to his chest.
A bulky minotaur guard's decent punch strikes a Drow Elf very hard.
A bulky minotaur guard's fine punch strikes a Drow Elf very hard.
A bulky minotaur guard's fine punch seriously wounds a Drow Elf.
A bulky minotaur guard's fine punch seriously wounds a Drow Elf.
A bulky minotaur guard hits a Drow Elf with a mighty kick to his chest.

< 604h/802H 9v/179V Pos: standing >
The wraith of an orc whore's crude punch grazes a bulky minotaur guard.
A bulky minotaur guard's punch enshrouds a Drow Elf in a mist of blood.
A bulky minotaur guard's punch causes a Drow Elf to grimace in pain.
A bulky minotaur guard's fine punch hits a Drow Elf.
A Drow Elf is mortally wounded, and will die soon, if not aided.

< 604h/802H 10v/179V Pos: standing >
[Damage:  4 ] -=[A Drow Elf makes a strange sound as you place a sewing needle in his back.]=-
A Drow Elf's necklace of the Emissary [superior] was completely destroyed by the massive blow!
A Drow Elf's ring of celestial wonders was completely destroyed by the massive blow!
The wraith of an orc whore stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!