<worn as a badge> badge of the Darvanu
<worn on head> golden crown of the frost giant kings [poor] (magic)
<worn in ear> a hummingbird-feather brooch
<worn in ear> a pair of silver earrings with red rubies
<worn on face> a lithixl beak [87%]
<worn around neck> a cloak of dragons (magic) (glowing)
<worn around neck> a psionicist locket of power [superior] (magic) (glowing) [84%]
<worn on body> the ultrathin robes of probability (magic) (glowing) [86%]
<worn about body> a cloak of eternal fire [superior]
<worn about waist> the frayed ends of sanity (magic) [86%]
<worn on belt buckle>a glowing quill (glowing)
<attached to belt> a tome of wizardry
<attached to belt> a tome of wizardry
<worn on arms> a finely woven pair of spidersilk sleeves (magic)
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> a bracelet of finger bones [superior]
<worn around wrist> a bracelet of dracolich hide (magic) (humming)
<worn on hands> some disease covered spiked talons
<worn on finger> a gold ring with diamonds (illuminating)
<worn on finger> a dark blue ring [poor] (magic) [88%]
<held> the black opal Eye of Diabolus (magic)
<worn on legs> some light bone leg plates
<worn on feet> a pair of traveling boots [superior] [78%]
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E# -S -W
Rakor enters from the north.
Lekie enters from the north.
Mat enters from the north.
Ojo enters from the north.
Kobbo enters from the north.
< 522h/522H 168v/170V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E# -S -W
A rare piece of cold-iron has been left here! (magic)
A small bandage rests upon the ground here.
An undead herder evaluates the caged behemoths.(Red Aura)
A bone golem stands protectively in the corner.(Red Aura)
Rakor enters from the north.
Lekie enters from the north.
Mat enters from the north.
Ojo enters from the north.
Kobbo enters from the north.
< 522h/522H 167v/170V Pos: standing >
You quickly scan the area.
A lich warlock who is a brief walk away to your north.
An undead behemoth who is not far off to your west.
A behemoth rider watcher who is not far off to your west.
< 522h/522H 167v/170V Pos: standing >
< 522h/522H 168v/170V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S# -W
< 522h/522H 170v/170V Pos: standing >
< 522h/522H 170v/170V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Huge Behemoth Cage
</map>
A Huge Behemoth Cage
Obvious exits: -N
Rakor enters from the north.
Lekie enters from the north.
Mat enters from the north.
Ojo enters from the north.
Kobbo enters from the north.
< 522h/522H 169v/170V Pos: standing >
Mat looks at Lekie.
< 522h/522H 169v/170V Pos: standing >
You quickly scan the area.
An undead herder who is close by to your north.
A bone golem who is close by to your north.
A lich warlock who is rather far off to your north.
< 522h/522H 169v/170V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E# -S -W
A rare piece of cold-iron has been left here! (magic)
A small bandage rests upon the ground here.
A bone golem stands protectively in the corner.(Red Aura)
Rakor enters from the south.
Lekie enters from the south.
Mat enters from the south.
Ojo enters from the south.
Kobbo enters from the south.
< 522h/522H 168v/170V Pos: standing >
< 522h/522H 168v/170V Pos: standing >
You quickly scan the area.
A lich warlock who is a brief walk away to your north.
An undead herder who is close by to your west.
An undead behemoth who is not far off to your west.
A behemoth rider watcher who is not far off to your west.
< 522h/522H 168v/170V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S# -W
An undead herder evaluates the caged behemoths.(Red Aura)
Rakor enters from the east.
Lekie enters from the east.
Mat enters from the east.
Ojo enters from the east.
Kobbo enters from the east.
< 522h/522H 168v/170V Pos: standing >
You quickly scan the area.
A bone golem who is close by to your east.
An undead behemoth who is close by to your west.
A behemoth rider watcher who is close by to your west.
< 522h/522H 169v/170V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -E -W
A behemoth rider watcher sits atop an undead behemoth.(Red Aura)
Rakor enters from the east.
Lekie enters from the east.
Mat enters from the east.
Ojo enters from the east.
Kobbo enters from the east.
< 522h/522H 169v/170V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Tunnel Before the Caging Area
</map>
Tunnel Before the Caging Area
Obvious exits: -N -E -SW
Rakor enters from the east.
Lekie sneaks in from the east.
Mat sneaks in from the east.
Kobbo enters from the east.
< 522h/522H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 522h/522H 168v/170V Pos: standing >
You quickly scan the area.
An undead herder who is close by to your north.
An undead behemoth who is close by to your north.
A behemoth rider watcher who is close by to your north.
A bone golem who is a brief walk away to your north.
An undead behemoth who is close by to your east.
A behemoth rider watcher who is close by to your east.
An undead herder who is not far off to your east.
A bone golem who is a brief walk away to your east.
< 522h/522H 168v/170V Pos: standing >
Score information for Zxat
Level: 42 Race: Shade Class: Sorcerer / Shadowmage Sex: Male
Hit points: 522(522) Moves: 170(170)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 89%
Status: Standing.
Fireshielded
Frags: +8.90 Deaths: 19
Detecting: Invisible Evil Magic Life
Protected from: Fire Gas Acid Living
Enchantments: Ultravision Farsee Fly Aware Invisibility Tower of Iron Will
Combat Pulse: 19 Spell Pulse: 0.70
Leaderboard Points: 1547
Active Spells:
--------------
detect invisibility (41 minutes)
fly (71 minutes)
vitality (1 minute)
agility (less than a minute remaining)
strength (less than a minute remaining)
< 522h/522H 170v/170V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Bottum of a Bone-Reinforced Shaft
</map>
Bottum of a Bone-Reinforced Shaft
Obvious exits: -S -W -U -NE
The bloody head of a human has been skewered onto a pike, warning of death.
Rakor enters from the northeast.
Lekie enters from the northeast.
Mat enters from the northeast.
Ojo enters from the northeast.
Kobbo enters from the northeast.
< 522h/522H 168v/170V Pos: standing >
< 522h/522H 168v/170V Pos: standing >
Bottum of a Bone-Reinforced Shaft
Obvious exits: -S -W -U -NE
The bloody head of a human has been skewered onto a pike, warning of death.
Kobbo *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.(Red Aura)
Ojo |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Shadow Beast)(large) stands in mid-air here.(Red Aura)
Mat Covert Operations *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Lekie |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Rakor -|>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
< 522h/522H 168v/170V Pos: standing >
You quickly scan the area.
An undead behemoth who is rather far off above you.
A minotaur slave who is rather far off above you.
A barbarian slave who is rather far off above you.
< 522h/522H 168v/170V Pos: standing >
< 522h/522H 168v/170V Pos: standing >
< 522h/522H 168v/170V Pos: standing >
< 522h/522H 168v/170V Pos: standing >
< 522h/522H 168v/170V Pos: standing >
< 522h/522H 168v/170V Pos: standing >
< 522h/522H 168v/170V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Tunnel Before the Caging Area
</map>
Tunnel Before the Caging Area
Obvious exits: -N -E -SW
Rakor enters from the southwest.
Kobbo enters from the southwest.
< 522h/522H 167v/170V Pos: standing >
< 522h/522H 167v/170V Pos: standing >
< 522h/522H 168v/170V Pos: standing >
You quickly scan the area.
An undead behemoth who is close by to your north.
A behemoth rider watcher who is close by to your north.
An undead herder who is not far off to your north.
A bone golem who is a brief walk away to your north.
An undead behemoth who is close by to your east.
A behemoth rider watcher who is close by to your east.
An undead herder who is not far off to your east.
< 522h/522H 170v/170V Pos: standing >
You quickly scan the area.
An undead behemoth who is close by to your north.
A behemoth rider watcher who is close by to your north.
An undead herder who is not far off to your north.
A bone golem who is a brief walk away to your north.
An undead behemoth who is close by to your east.
A behemoth rider watcher who is close by to your east.
An undead herder who is not far off to your east.
A bone golem who is a brief walk away to your east.
< 522h/522H 170v/170V Pos: standing >
You quickly scan the area.
An undead behemoth who is close by to your north.
A behemoth rider watcher who is close by to your north.
An undead herder who is not far off to your north.
A bone golem who is a brief walk away to your north.
An undead behemoth who is close by to your east.
A behemoth rider watcher who is close by to your east.
An undead herder who is not far off to your east.
A bone golem who is a brief walk away to your east.
< 522h/522H 170v/170V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Bottum of a Bone-Reinforced Shaft
</map>
Bottum of a Bone-Reinforced Shaft
Obvious exits: -S -W -U -NE
The bloody head of a human has been skewered onto a pike, warning of death.
Rakor enters from the northeast.
Lekie enters from the northeast.
Mat enters from the northeast.
Ojo enters from the northeast.
Kobbo enters from the northeast.
< 522h/522H 168v/170V Pos: standing >
< 522h/522H 168v/170V Pos: standing >
< 522h/522H 168v/170V Pos: standing >
Rakor sits down in a comfortable spot.
< 522h/522H 168v/170V Pos: standing >
Rakor takes out his unholy symbol and begins praying intently.
< 522h/522H 168v/170V Pos: standing >
Mat sits down in a comfortable spot.
< 522h/522H 168v/170V Pos: standing >
Mat opens a mystical tome of the otherworldly scholars and begins studying it intently.
< 522h/522H 168v/170V Pos: standing >
Score information for Zxat
Level: 42 Race: Shade Class: Sorcerer / Shadowmage Sex: Male
Hit points: 522(522) Moves: 168(170)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 89%
Status: Standing.
Fireshielded
Frags: +8.90 Deaths: 19
Detecting: Invisible Evil Magic Life
Protected from: Fire Gas Acid Living
Enchantments: Ultravision Farsee Fly Aware Invisibility Tower of Iron Will
Combat Pulse: 19 Spell Pulse: 0.70
Leaderboard Points: 1547
Active Spells:
--------------
detect invisibility (41 minutes)
fly (71 minutes)
vitality (1 minute)
agility (less than a minute remaining)
strength (less than a minute remaining)
< 522h/522H 168v/170V Pos: standing >
Mat closes his book and grins malevolently.
< 522h/522H 168v/170V Pos: standing >
Mat clambers to his feet.
< 522h/522H 168v/170V Pos: standing >
< 522h/522H 168v/170V Pos: standing >
Mat nods.
< 522h/522H 168v/170V Pos: standing >
You feel less agile.
You feel less strong.
< 522h/522H 168v/170V Pos: standing >
< 522h/522H 168v/170V Pos: standing >
You quickly scan the area.
An undead behemoth who is rather far off above you.
A behemoth rider enforcer who is rather far off above you.
A minotaur slave who is rather far off above you.
A barbarian slave who is rather far off above you.
< 522h/522H 169v/170V Pos: standing >
< 522h/522H 170v/170V Pos: standing >
Mat nods.
< 522h/522H 170v/170V Pos: standing >
You know no such ability!
< 522h/522H 170v/170V Pos: standing >
Kobbo nods.
< 522h/522H 170v/170V Pos: standing >
You feel some of your attachment to the world lessen.
< 522h/522H 170v/170V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Tunnel Before the Caging Area
</map>
Tunnel Before the Caging Area
Obvious exits: -N -E -SW
Kobbo enters from the southwest.
< 522h/522H 169v/170V Pos: standing >
You quickly scan the area.
An undead behemoth who is close by to your north.
A behemoth rider watcher who is close by to your north.
An undead herder who is not far off to your north.
A bone golem who is a brief walk away to your north.
A Halfling who is rather far off to your north.
A Centaur who is rather far off to your north.
A Human who is rather far off to your north.
A Barbarian who is rather far off to your north.
An undead behemoth who is close by to your east.
A behemoth rider watcher who is close by to your east.
An undead herder who is not far off to your east.
A bone golem who is a brief walk away to your east.
Rakor who is close by to your southwest.
< 522h/522H 169v/170V Pos: standing >
Score information for Zxat
Level: 42 Race: Shade Class: Sorcerer / Shadowmage Sex: Male
Hit points: 522(522) Moves: 169(170)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 89%
Status: Standing.
Fireshielded
Frags: +8.90 Deaths: 19
Detecting: Invisible Evil Magic Life
Protected from: Fire Gas Acid Living
Enchantments: Ultravision Farsee Fly Aware Invisibility Tower of Iron Will
Combat Pulse: 19 Spell Pulse: 0.70
Leaderboard Points: 1547
Active Spells:
--------------
detect invisibility (40 minutes)
fly (70 minutes)
vitality (less than a minute remaining)
< 522h/522H 169v/170V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Bottum of a Bone-Reinforced Shaft
</map>
<map>
Zone: The Behemoth Herders.
Room: Bottum of a Bone-Reinforced Shaft
</map>
Bottum of a Bone-Reinforced Shaft
Obvious exits: -S -W -U -NE
The bloody head of a human has been skewered onto a pike, warning of death.
Rakor -|>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) sits resting.(Red Aura)
Lekie enters from the northeast.
Mat enters from the northeast.
Ojo enters from the northeast.
Kobbo enters from the northeast.
< 522h/522H 167v/170V Pos: standing >
< 522h/522H 167v/170V Pos: standing >
Rakor clambers to his feet.
Rakor, looking very frustrated, packs up his holy symbol.
< 522h/522H 168v/170V Pos: standing >
Rakor nods.
< 522h/522H 170v/170V Pos: standing >
< 522h/522H 170v/170V Pos: standing >
< 522h/522H 170v/170V Pos: standing >
< 522h/522H 170v/170V Pos: standing >
Rakor nods.
< 522h/522H 170v/170V Pos: standing >
< 522h/522H 170v/170V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Tunnel Before the Caging Area
</map>
Tunnel Before the Caging Area
Obvious exits: -N -E -SW
Rakor enters from the southwest.
Lekie sneaks in from the southwest.
Ojo sneaks in from the southwest.
Kobbo enters from the southwest.
< 522h/522H 169v/170V Pos: standing >
< 522h/522H 169v/170V Pos: standing >
You quickly scan the area.
An undead herder who is close by to your north.
An undead behemoth who is close by to your north.
A behemoth rider watcher who is close by to your north.
A bone golem who is a brief walk away to your north.
A Halfling who is rather far off to your north.
A Centaur who is rather far off to your north.
A Human who is rather far off to your north.
A Barbarian who is rather far off to your north.
An undead behemoth who is close by to your east.
A behemoth rider watcher who is close by to your east.
An undead herder who is not far off to your east.
A bone golem who is a brief walk away to your east.
< 522h/522H 169v/170V Pos: standing >
< 522h/522H 169v/170V Pos: standing >
< 522h/522H 169v/170V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -S
An undead herder evaluates the caged behemoths.(Red Aura)
A behemoth rider watcher sits atop an undead behemoth.(Red Aura)
Rakor enters from the south.
Lekie enters from the south.
Mat enters from the south.
Ojo enters from the south.
Kobbo enters from the south.
< 522h/522H 167v/170V Pos: standing >
< 522h/522H 167v/170V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E# -S -W#
Rakor enters from the south.
Lekie enters from the south.
Mat enters from the south.
Ojo enters from the south.
Kobbo enters from the south.
< 522h/522H 166v/170V Pos: standing >
< 522h/522H 167v/170V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S -W#
A bone golem stands protectively in the corner.(Red Aura)
Rakor enters from the south.
Lekie enters from the south.
Mat enters from the south.
Ojo enters from the south.
Kobbo enters from the south.
< 522h/522H 169v/170V Pos: standing >
< 522h/522H 169v/170V Pos: standing >
Ok.
< 522h/522H 169v/170V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Huge Behemoth Cage
</map>
<map>
Zone: The Behemoth Herders.
Room: A Huge Behemoth Cage
</map>
A Huge Behemoth Cage
Obvious exits: -S
A tiny spring bubbles here from the ground.
Shattered bits of ice are scattered about the area.
A Halfling (small) Gungnir (_/Eye of Odin\_) stands here.
A Centaur (large) Gungnir (_/Eye of Odin\_) stands in mid-air here.
A torch floats near a Centaur's head. (Illuminating)
A Human (medium) Ravenheart (_/Eye of Odin\_) stands in mid-air here.
A Barbarian (large) Gungnir (_/Eye of Odin\_) stands in mid-air here.
Rakor enters from the south.
Lekie enters from the south.
Mat enters from the south.
Ojo enters from the south.
Kobbo enters from the south.
< 522h/522H 168v/170V Pos: standing >
Ok.
< 522h/522H 168v/170V Pos: standing >
Lekie tackles a Human square in the chest knocking the wind out of him!
< 522h/522H 168v/170V Pos: standing >
You start chanting...
You snap into visibility.
< 522h/522H 169v/170V Pos: standing >
Mat starts casting an offensive spell.
< 522h/522H 169v/170V Pos: standing >
Casting: bigbys clenched fist
< 522h/522H 170v/170V Pos: standing >
You complete your spell...
[Damage: 218 ] -=[Your giant fist of force causes a Human to stagger in agony!]=-
< 522h/522H 170v/170V Pos: standing >
A Human suddenly clutches their head, as if trying to shrug off some unknown malady.
A Human's eyes briefly cloud over as his body is painfully ripped apart from within.
< 522h/522H 170v/170V Pos: standing >
Lekie misses a Human.
Lekie misses a Human.
Lekie's impressive slash strikes a Human.
Lekie shivers as he hits a Human.
< 522h/522H 170v/170V Pos: standing >
It's already closed!
< 522h/522H 170v/170V Pos: standing >
Mat completes his spell...
Mat utters the word 'pawwzf'
Mat creates a hammer out of thin air that smashes into a Human, bits of flesh and bone fly everywhere!
It's already closed!
< 522h/522H 170v/170V Pos: standing >
Rakor starts casting an offensive spell.
It's already closed!
< 522h/522H 170v/170V Pos: standing >
It's already closed!
< 522h/522H 170v/170V Pos: standing >
It's already closed!
< 522h/522H 170v/170V Pos: standing >
Mat starts casting an offensive spell.
It's already closed!
< 522h/522H 170v/170V Pos: standing >
A Human's eyes briefly cloud over as his body is painfully ripped apart from within.
It's already closed!
< 522h/522H 170v/170V Pos: standing >
Lekie parries a Human's lunge at him.
A Human's fine slash wounds Lekie.
Lekie's lion fang flashes into the path of a Human's attack, then Lekie delivers a graceful counter-attack!
Lekie's impressive slash enshrouds a Human in a mist of blood.
Lekie shivers as he hits a Human.
Lekie elbows a Human hard, bruising his side!
Lekie shivers as he hits a Human.
Lekie's impressive slash enshrouds a Human in a mist of blood.
Lekie shivers as he hits a Human.
Score information for Zxat
Level: 42 Race: Shade Class: Sorcerer / Shadowmage Sex: Male
Hit points: 522(522) Moves: 170(170)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 89%
Status: Standing.
Fireshielded
Frags: +8.90 Deaths: 19
Detecting: Invisible Evil Magic Life
Protected from: Fire Gas Acid Living
Enchantments: Ultravision Farsee Fly Aware Invisibility Tower of Iron Will
Combat Pulse: 19 Spell Pulse: 0.70
Leaderboard Points: 1547
Active Spells:
--------------
detect invisibility (40 minutes)
fly (70 minutes)
vitality (less than a minute remaining)
< 522h/522H 170v/170V Pos: standing >
A Halfling opens the door.
Ok.
< 522h/522H 170v/170V Pos: standing >
It's already closed!
< 522h/522H 170v/170V Pos: standing >
It's already closed!
< 522h/522H 170v/170V Pos: standing >
Mat completes his spell...
Mat utters the word 'pawwzf'
Mat creates a hammer out of thin air that smashes into a Human, bits of flesh and bone fly everywhere!
A Human's humming sword named 'Blaze' was completely destroyed by the massive blow!
A Human's misty blue mask of gauze was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!