<worn as a badge> a ghastly ruby badge
<worn on head> the crown of unholy saints [superior]
<worn on eyes> an eyepatch of a cRazY MaN
<worn in ear> a sparkling glassteel earring from The Chasm of the Misty Vale
<worn in ear> a pulsating gemstone earring
<worn on face> a mask of charred flesh of strength [52%]
<worn around neck> a token of allegiance to Thrym
<worn around neck> a string of mountain dwarf ears
<worn on body> a knight's flesh breastplate
<worn about body> a red and white striped bodycloak [superior] [62%]
<worn on back> a large leather backpack [78%]
<worn as quiver> a leather lifting harness [superior]
<worn about waist> a thin length of twisted cord [superior]
<worn on belt buckle>a harp of the sirens (magic) (glowing) [78%]
<worn on arms> some cockatrice feathers
<held as shield> a chimaera scale [superior]
<worn around wrist> a lizard tail bracer (magic) (glowing) [78%]
<worn around wrist> a lizard tail bracer (magic) (glowing)
<worn on hands> the hands of justice of constitution (magic) (glowing)
<worn on finger> a sun ring [superior] (magic) (glowing)
<worn on finger> a bright platinum wedding band [86%]
<held> a totem of shadows (magic) [86%]
<worn on legs> a pair of greasy trousers [superior]
<worn on feet> a pair of purple suede boots (magic) [88%]
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
< 515h/540H 210v/260V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
A black crow flaps its wings and caws at you.(Red Aura)
< 515h/540H 210v/260V Pos: standing >
You quickly scan the area.
Kzantha who is close by to your north.
A weapon merchant who is close by to your north.
An Ambassador from Quintaragon Castle who is not far off to your east.
A black crow who is not far off to your east.
An ambassador from the Tribal Oasis who is a brief walk away to your east.
An ambassador from the Jade Empire who is a brief walk away to your east.
Davril who is close by to your south.
An armory merchant who is close by to your south.
A small black dog who is close by to your west.
A wealthy merchant who is close by to your west.
Melfist who is not far off to your west.
A white-clad Monk who is not far off to your west.
A city mason who is a brief walk away to your west.
An ambassador from the Temple of Skrentherlog who is a brief walk away to your west.
The High Priest of Winterhaven who is rather far off to your west.
A wealthy merchant who is in the distance to your west.
Muredach who is in the distance to your west.
< 515h/540H 210v/260V Pos: standing >
Hint: Some commands can be abbreviated. Try using shortened commands like 'exp' to see if they work.
< 515h/540H 211v/260V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
< 516h/540H 213v/260V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
(Q)An Ambassador from Quintaragon Castle wanders here.
A black crow flaps its wings and caws at you.(Red Aura)
< 516h/540H 213v/260V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)
(Q)An Ambassador from the Tribal Oasis walks the streets here.
(Q)An Ambassador from The Jade Empire walks the streets here.
< 516h/540H 213v/260V Pos: standing >
You quickly scan the area.
A member of the city patrol who is close by to your north.
Mangrel who is close by to your north.
A massive elite guard who is a brief walk away to your east.
A massive elite guard who is a brief walk away to your east.
A massive elite guard who is a brief walk away to your east.
A mighty wizard who is a brief walk away to your east.
A white-tailed deer who is rather far off to your east.
A white-tailed deer who is rather far off to your east.
A shy raccoon who is rather far off to your east.
A massive elite guard who is rather far off to your east.
A fat duck who is in the distance to your east.
A spotted wildcat who is in the distance to your east.
Rosenthal who is close by to your south.
A bakery merchant who is close by to your south.
An Ambassador from Quintaragon Castle who is close by to your west.
A black crow who is close by to your west.
A black crow who is a brief walk away to your west.
A small black dog who is rather far off to your west.
A wealthy merchant who is rather far off to your west.
Melfist who is in the distance to your west.
A white-clad Monk who is in the distance to your west.
< 516h/540H 213v/260V Pos: standing >
Along Merchant's Way
Obvious exits: -E -W
< 516h/540H 213v/260V Pos: standing >
A Large Intersection at Merchant's Way
Obvious exits: -N -E -S -W
< 516h/540H 213v/260V Pos: standing >
Inside The Eastern Gates of Winterhaven
Obvious exits: -E -W
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)
< 516h/540H 213v/260V Pos: standing >
You quickly scan the area.
Naj who is close by to your east.
A white-tailed deer who is close by to your east.
A white-tailed deer who is close by to your east.
A shy raccoon who is close by to your east.
A massive elite guard who is close by to your east.
A fat duck who is not far off to your east.
A spotted wildcat who is not far off to your east.
A beautiful hummingbird who is a brief walk away to your east.
A small hedgehog who is a brief walk away to your east.
An agile swallow who is a brief walk away to your east.
An ambassador from the Tribal Oasis who is a brief walk away to your west.
An ambassador from the Jade Empire who is a brief walk away to your west.
An Ambassador from Quintaragon Castle who is rather far off to your west.
A black crow who is rather far off to your west.
< 516h/540H 213v/260V Pos: standing >
Outside the Eastern Gates of Winterhaven
Obvious exits: -N -E -S -W
A single rose grows out from the ground. (magic)
Naj *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
A white-tailed deer prances around the forest.
A white-tailed deer prances around the forest.
A shy raccoon sits in the bushes.
A massive warrior stands here, protecting the city of Winterhaven.(Gold Aura)
< 516h/540H 213v/260V Pos: standing >
Along a Gravel Highway
Obvious exits: -N -E -S -W
A fat duck strolls through the room, quacking happily.
A spotted wildcat is busy stalking a rabbit.
< 516h/540H 212v/260V Pos: standing >
Along a Gravel Highway
Obvious exits: -W -U
A massive oak tree reaches towards the sky.
A beautiful hummingbird is busy drinking nectar from flowers.
A small hedgehog runs around the forest, bristling with energy.
This agile swallow flies through the air, searching for food.
< 516h/540H 210v/260V Pos: standing >
Alas, you cannot go that way. . . .
< 516h/540H 211v/260V Pos: standing >
Alas, you cannot go that way. . . .
< 516h/540H 211v/260V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -D
A very large and imposing sign stands in the room. (magic)
< 516h/540H 210v/260V Pos: standing >
You quickly scan the area.
A beautiful hummingbird who is close by below you.
A small hedgehog who is close by below you.
An agile swallow who is close by below you.
< 516h/540H 210v/260V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
< 517h/540H 209v/260V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
< 517h/540H 208v/260V Pos: standing >
< 517h/540H 208v/260V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
< 517h/540H 207v/260V Pos: standing >
M.^****^M
MMM.^^**^^^
MM^^.^***^^
MM+...**^^
^M^@+^***.
MMM.+.M*..
MMM++++^.
MMMMM.+^
MMMMM+
Along a Gravel Highway
Obvious exits: -N -E -S -W
< 517h/540H 205v/260V Pos: standing >
You quickly scan the area.
You see nothing.
< 517h/540H 206v/260V Pos: standing >
MM.^^**^^
MM^^.^***^
MM+...**^^
^M^++^***.
MMM@+.M*..
MMM++++^.
MMMMM.+^.
MMMMM++
MM MMM
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
< 517h/540H 209v/260V Pos: standing >
You quickly scan the area.
A huge furry ram who is a brief walk away to your east.
< 517h/540H 210v/260V Pos: standing >
M.^****^M
MMM.^^**^^^
MM^^.^***^^
MM+...**^^
^M^@+^***.
MMM.+.M*..
MMM++++^.
MMMMM.+^
MMMMM+
Along a Gravel Highway
Obvious exits: -N -E -S -W
< 517h/540H 209v/260V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
< 517h/540H 209v/260V Pos: standing >
You quickly scan the area.
Naj who is a brief walk away to your west.
< 518h/540H 209v/260V Pos: standing >
You start chanting...
< 518h/540H 211v/260V Pos: standing >
Casting: mending
< 518h/540H 213v/260V Pos: standing >
You complete your spell...
A green aura surrounds you for a moment and your wounds start to heal!
< 540h/540H 214v/260V Pos: standing >
You quickly scan the area.
You see nothing.
< 540h/540H 217v/260V Pos: standing >
M.^****^M
MMM.^^**^^^
MM^^.^***^^
MM+...**^^
^M^@+^***.
MMM.+.M*..
MMM++++^.
MMMMM.+^
MMMMM+
Along a Gravel Highway
Obvious exits: -N -E -S -W
< 540h/540H 216v/260V Pos: standing >
^^^**.^MM
MM.^****^M^
MMM.^^**^^^^
MM^^.^***^^
MM+@..**^^
^M^++^***.
MMM.+.M*..
MMM++++^
MMMMM.+
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
< 540h/540H 215v/260V Pos: standing >
^^**.^MM^
M.^****^M^^
MMM.^^**^^^^^
MM^^.^***^^^
MM+.@.**^^.
^M^++^***.^
MMM.+.M*..^
MMM++++^.
MMMMM.+^
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
< 540h/540H 214v/260V Pos: standing >
^**.^MM^.
.^****^M^^.
MM.^^**^^^^^M
MM^^.^***^^^.
MM+..@**^^.^
^M^++^***.^^
MMM.+.M*..^.
MMM++++^..
MMMMM.+^.
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
< 540h/540H 212v/260V Pos: standing >
You sit down and relax.
< 540h/540H 213v/260V Pos: sitting >
You have memorized the following spells:
( 8th circle) 1 - corrosive blast
3 - spirit jump
( 7th circle) 1 - greater soul disturbance
( 6th circle) 2 - greater mending
1 - earthen grasp
( 5th circle) 1 - sense spirit
1 - malison
5 - molten spray
( 4th circle) 1 - pantherspeed
1 - mousestrength
1 - summon beast
1 - hawkvision
2 - mending
( 3rd circle) 5 - scalding blast
2 - purify spirit
1 - cold ward
( 2nd circle) 6 - flameburst
3 - lesser mending
1 - reveal spirit essence
( 1st circle) 7 - ice missile
3 - spirit armor
1 - wolfspeed
And you are currently memorizing the following spells:
2 seconds: ( 3rd) fire ward
4 seconds: ( 4th) mending
7 seconds: ( 7th) greater soul disturbance
11 seconds: ( 7th) greater soul disturbance
14 seconds: ( 7th) greater soul disturbance
17 seconds: ( 6th) greater mending
21 seconds: ( 9th) arieks shattering iceball
24 seconds: ( 6th) greater mending
27 seconds: ( 6th) greater mending
30 seconds: ( 9th) arieks shattering iceball
34 seconds: ( 7th) greater soul disturbance
36 seconds: ( 4th) mending
You can memorize no more spells.
You continue your study.
< 540h/540H 213v/260V Pos: sitting >
You start meditating...
< 540h/540H 214v/260V Pos: sitting >
You have finished memorizing fire ward.
< 540h/540H 219v/260V Pos: sitting >
< 540h/540H 221v/260V Pos: sitting >
You have finished memorizing mending.
< 540h/540H 226v/260V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 540h/540H 233v/260V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your meditative trance.
< 540h/540H 237v/260V Pos: standing >
^^**.^MM^
M.^****^M^^
MMM.^^**^^^^^
MM^^.^***^^^
MM+.@.**^^.
^M^++^***.^
MMM.+.M*..^
MMM++++^.
MMMMM.+^
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
< 540h/540H 236v/260V Pos: standing >
.^****^M^
MM.^^**^^^^
MM^^.^***^^^
MM+...**^^.
^M^+@^***.^
MMM.+.M*..^
MMM++++^..
MMMMM.+^.
MMMMM++
Along a Gravel Highway
Obvious exits: -N -E -S -W
< 540h/540H 235v/260V Pos: standing >
M.^****^M
MMM.^^**^^^
MM^^.^***^^
MM+...**^^
^M^@+^***.
MMM.+.M*..
MMM++++^.
MMMMM.+^
MMMMM+
Along a Gravel Highway
Obvious exits: -N -E -S -W
A Centaur trots in from the west.
< 540h/540H 235v/260V Pos: standing >
You quickly scan the area.
Naj who is close by to your west.
< 540h/540H 235v/260V Pos: standing >
A Centaur trots west.
< 540h/540H 236v/260V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
A Centaur (large) Gungnir (_/Eye of Odin\_) stands in mid-air here.
A torch floats near a Centaur's head. (Illuminating)
Naj *-* The Veterans of Bloodlust *-* (Duergar)(medium) is sprawled out, resting.(Red Aura)
Naj clambers to his feet.
< 540h/540H 236v/260V Pos: standing >
M.^****^M
MMM.^^**^^^
MM^^.^***^^
MM+...**^^
^M^@+^***.
MMM.+.M*..
MMM++++^.
MMMMM.+^
MMMMM+
Along a Gravel Highway
Obvious exits: -N -E -S -W
Naj enters from the west.
< 540h/540H 235v/260V Pos: standing >
Slay whom?
Naj leaves east.
< 540h/540H 235v/260V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
A Centaur (large) Gungnir (_/Eye of Odin\_) stands in mid-air here.
A torch floats near a Centaur's head. (Illuminating)
< 540h/540H 236v/260V Pos: standing >
A Centaur trots east.
< 540h/540H 236v/260V Pos: standing >
Slay whom?
< 540h/540H 237v/260V Pos: standing >
Naj enters from the east.
< 540h/540H 239v/260V Pos: standing >
A Centaur trots in from the east.
< 540h/540H 239v/260V Pos: standing >
M.^****^M
MMM.^^**^^^
MM^^.^***^^
MM+...**^^
^M^@+^***.
MMM.+.M*..
MMM++++^.
MMMMM.+^
MMMMM+
Along a Gravel Highway
Obvious exits: -N -E -S -W
A Centaur trots in from the west.
< 540h/540H 238v/260V Pos: standing >
A Centaur trots east.
< 540h/540H 239v/260V Pos: standing >
A Centaur trots in from the east.
< 540h/540H 240v/260V Pos: standing >
You start chanting...
A Centaur trots west.
< 540h/540H 240v/260V Pos: standing >
You abort your spell before it's done!
< 540h/540H 242v/260V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
Naj *-* The Veterans of Bloodlust *-* (Duergar)(medium) sits in mid-air here, fighting a Centaur.(Red Aura)
A Centaur (large) Gungnir (_/Eye of Odin\_) stands in mid-air here, fighting Naj.
A torch floats near a Centaur's head. (Illuminating)
< 540h/540H 243v/260V Pos: standing >
You start chanting...
< 540h/540H 244v/260V Pos: standing >
Naj clambers to his feet.
< 540h/540H 244v/260V Pos: standing >
You complete your spell...
You point at a Centaur.
[Damage: 106 ] A Centaur's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
< 540h/540H 246v/260V Pos: standing >
Naj attempts to flee.
Naj tries to flee, but can't make it out of here!
< 540h/540H 247v/260V Pos: standing >
< 540h/540H 248v/260V Pos: standing >
You start chanting...
< 540h/540H 249v/260V Pos: standing >
You complete your spell...
You point at a Centaur.
[Damage: 98 ] A Centaur's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
Naj attempts to flee.
Naj leaves west.
< 540h/540H 251v/260V Pos: standing >
A Centaur starts casting a spell.
< 540h/540H 252v/260V Pos: standing >
You don't have that spell memorized.
< 540h/540H 253v/260V Pos: standing >
Naj enters from the west.
< 540h/540H 253v/260V Pos: standing >
Naj places a slimy troglodyte claw [poor] in the back of a Centaur, resulting in some strange noises and some blood.
Naj is burned severely as he hits a Centaur!
Naj places a mithril dagger in the back of a Centaur, resulting in some strange noises and some blood.
Naj is burned severely as he hits a Centaur!
< 540h/540H 254v/260V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Centaur's body, and his wounds begin to heal!
< 540h/540H 256v/260V Pos: standing >
You don't have that spell memorized.
A Centaur adeptly notices Naj's attempt to garrote them and blocks the attempt!
< 540h/540H 257v/260V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
< 540h/540H 258v/260V Pos: standing >
You sit down and relax.
< 540h/540H 258v/260V Pos: sitting >
You have memorized the following spells:
( 8th circle) 1 - corrosive blast
3 - spirit jump
( 6th circle) 2 - greater mending
1 - earthen grasp
( 5th circle) 1 - sense spirit
1 - malison
5 - molten spray
( 4th circle) 1 - pantherspeed
1 - mousestrength
1 - summon beast
1 - hawkvision
3 - mending
( 3rd circle) 5 - scalding blast
2 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 6 - flameburst
3 - lesser mending
1 - reveal spirit essence
( 1st circle) 7 - ice missile
3 - spirit armor
1 - wolfspeed
And you are currently memorizing the following spells:
3 seconds: ( 7th) greater soul disturbance
6 seconds: ( 7th) greater soul disturbance
9 seconds: ( 6th) greater mending
13 seconds: ( 9th) arieks shattering iceball
16 seconds: ( 6th) greater mending
19 seconds: ( 6th) greater mending
23 seconds: ( 9th) arieks shattering iceball
26 seconds: ( 7th) greater soul disturbance
28 seconds: ( 4th) mending
32 seconds: ( 7th) greater soul disturbance
35 seconds: ( 7th) greater soul disturbance
You can memorize no more spells.
You continue your study.
< 540h/540H 258v/260V Pos: sitting >
You start meditating...
< 540h/540H 259v/260V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 540h/540H 260v/260V Pos: sitting >
Naj enters from the east.
< 540h/540H 260v/260V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 540h/540H 260v/260V Pos: sitting >
Naj leaves west.
< 540h/540H 260v/260V Pos: sitting >
You have finished memorizing greater mending.
< 540h/540H 260v/260V Pos: sitting >
A Centaur trots in from the east.
< 540h/540H 260v/260V Pos: sitting >
You have finished memorizing arieks shattering iceball.
< 540h/540H 260v/260V Pos: sitting >
A Centaur suddenly attacks YOU!
You abandon your meditative trance.
A Centaur misses you.
< 540h/540H 260v/260V Pos: sitting >
< T: Selzz TP: sit TC:excellent E: A Centaur sta EP: small wounds >
< 540h/540H 260v/260V Pos: sitting >
< T: Selzz TP: sit TC:excellent E: A Centaur sta EP: small wounds >
You clamber to your feet.
< 540h/540H 260v/260V Pos: standing >
< T: Selzz TP: sta TC:excellent E: A Centaur sta EP: small wounds >
Shadows stretch across the land as the sun limps towards the horizon.
< 540h/540H 260v/260V Pos: standing >
< T: Selzz TP: sta TC:excellent E: A Centaur sta EP: small wounds >
You attempt to flee...
Along a Gravel Highway
Obvious exits: -E -W
You flee westward!
< 540h/540H 236v/260V Pos: standing >
You sit down and relax.
< 540h/540H 236v/260V Pos: sitting >
You have memorized the following spells:
( 9th circle) 1 - arieks shattering iceball
( 8th circle) 1 - corrosive blast
3 - spirit jump
( 7th circle) 2 - greater soul disturbance
( 6th circle) 3 - greater mending
1 - earthen grasp
( 5th circle) 1 - sense spirit
1 - malison
5 - molten spray
( 4th circle) 1 - pantherspeed
1 - mousestrength
1 - summon beast
1 - hawkvision
3 - mending
( 3rd circle) 5 - scalding blast
2 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 6 - flameburst
3 - lesser mending
1 - reveal spirit essence
( 1st circle) 7 - ice missile
3 - spirit armor
1 - wolfspeed
And you are currently memorizing the following spells:
3 seconds: ( 6th) greater mending
6 seconds: ( 6th) greater mending
9 seconds: ( 9th) arieks shattering iceball
13 seconds: ( 7th) greater soul disturbance
15 seconds: ( 4th) mending
18 seconds: ( 7th) greater soul disturbance
22 seconds: ( 7th) greater soul disturbance
You can memorize no more spells.
You continue your study.
< 540h/540H 236v/260V Pos: sitting >
You start meditating...
< 540h/540H 237v/260V Pos: sitting >
A Centaur trots in from the east.
< 540h/540H 242v/260V Pos: sitting >
A Centaur trots east.
< 540h/540H 244v/260V Pos: sitting >
You have finished memorizing greater mending.
< 540h/540H 245v/260V Pos: sitting >
Naj enters from the west.
< 540h/540H 246v/260V Pos: sitting >
You have finished memorizing greater mending.
< 540h/540H 252v/260V Pos: sitting >
A Centaur trots in from the east.
< 540h/540H 253v/260V Pos: sitting >
A Centaur trots west.
< 540h/540H 255v/260V Pos: sitting >
Saving Selzz.
< 540h/540H 258v/260V Pos: sitting >
< 540h/540H 260v/260V Pos: sitting >
You have finished memorizing arieks shattering iceball.
A Centaur trots in from the west.
< 540h/540H 260v/260V Pos: sitting >
Naj places a slimy troglodyte claw [poor] in the back of a Centaur, resulting in some strange noises and some blood.
Naj is burned severely as he hits a Centaur!
With a swift tug Naj wrenches the weapon free, ramming it into a Centaur's spine!
Naj places a slimy troglodyte claw [poor] in the back of a Centaur, resulting in some strange noises and some blood.
Naj is burned severely as he hits a Centaur!
Naj places a mithril dagger in the back of a Centaur, resulting in some strange noises and some blood.
Naj is burned severely as he hits a Centaur!
< 540h/540H 260v/260V Pos: sitting >
A Centaur starts casting an offensive spell called 'sunray'.
< 540h/540H 260v/260V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 540h/540H 260v/260V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your meditative trance.
< 540h/540H 260v/260V Pos: standing >
Naj attempts to flee.
Naj leaves west.
< 540h/540H 260v/260V Pos: standing >
You start chanting...
< 540h/540H 260v/260V Pos: standing >
A Centaur completes his spell...
A Centaur utters the word 'gjifal'
The flames cause your skin to smoke!
A Centaur unleashes light in a focused, searing ray at you!
OUCH! That really did HURT!
< 412h/540H 260v/260V Pos: standing >
<Casting: arieks shattering iceball
< 412h/540H 260v/260V Pos: standing >
<You complete your spell...
You point at a Centaur.
[Damage: 192 ] Your iceball shatters upon impacting a Centaur, rending flesh and sending blood flying.
< 412h/540H 260v/260V Pos: standing >
<Naj enters from the west.
< 412h/540H 260v/260V Pos: standing >
<A Centaur blocks your futile lunge at him.
Naj places a slimy troglodyte claw [poor] in the back of a Centaur, resulting in some strange noises and some blood.
Naj is burned severely as he hits a Centaur!
With a swift tug Naj wrenches the weapon free, ramming it into a Centaur's spine!
Naj places a slimy troglodyte claw [poor] in the back of a Centaur, resulting in some strange noises and some blood.
Naj is burned severely as he hits a Centaur!
Naj places a mithril dagger in the back of a Centaur, resulting in some strange noises and some blood.
Naj is burned severely as he hits a Centaur!
With a swift tug Naj wrenches the weapon free, ramming it into a Centaur's spine!
Naj places a mithril dagger in the back of a Centaur, resulting in some strange noises and some blood.
Naj is burned severely as he hits a Centaur!
< 412h/540H 260v/260V Pos: standing >
< T: Naj TP: sta TC: nasty wounds E: A Centaur sta EP: pretty hurt >
You start chanting...
A Centaur starts casting a spell.
< 412h/540H 260v/260V Pos: standing >
< T: Naj TP: sta TC: nasty wounds E: A Centaur sta EP: pretty hurt >
A Centaur suddenly stumbles, grasping at their neck as Naj stands behind them grinning!
A Centaur stops chanting abruptly!
< 412h/540H 260v/260V Pos: standing >
< T: Naj TP: sta TC: nasty wounds E: A Centaur sta EP: pretty hurt >
Casting: arieks shattering iceball
< 412h/540H 260v/260V Pos: standing >
< T: Naj TP: sta TC: nasty wounds E: A Centaur sta EP: pretty hurt >
You complete your spell...
You point at a Centaur.
[Damage: 180 ] Your iceball shatters upon impacting a Centaur, rending flesh and sending blood flying.
A Centaur is mortally wounded, and will die soon, if not aided.
< 412h/540H 260v/260V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 412h/540H 260v/260V Pos: standing >
Naj places a slimy troglodyte claw [poor] in the back of a Centaur, resulting in some strange noises and some blood.
A Centaur's tempered mithril breastplate was completely destroyed by the massive blow!
A Centaur is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!