The death of [22 Ethermancer] Taji (Kobold)

in Northern Road Along the Fence

from the perspective of [22 Ethermancer] Taji (Kobold)

<worn on head>       an ashen hardwood helmet
<worn around neck>   a studded leather neck collar (magic)
<worn around neck>   a studded leather neck collar [poor] (magic)
<worn about body>    a cloak of gaund hide
<worn on back>       a small leather backpack
<worn on arms>       a pair of well crafted leather sleeves
<held as shield>     a wooden buckler
<worn on hands>      a pair of well crafted leather gloves
<worn on finger>     a ring of fortune [superior]
<worn on finger>     a twined bronze band
<primary weapon>     an ebony staff
<worn on feet>       some beautiful stone shoes from Storm Port


< 115h/169H 12v/114V Pos: sitting >
 
  ....*****   
 .....^*****  
 ..M..^^****  
 .^...@P.***  
 M^^......*.  
 M.^M......^  
  ........^   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
An air elemental sits in mid-air here. (minion) 
A Grey Elf (medium) stands, floating here.(Gold Aura)

< 115h/169H 13v/114V Pos: sitting >
 
  ....*****   
 .....^*****  
 ..M..^^****  
 .^...@P.***  
 M^^......*.  
 M.^M......^  
  ........^   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
An air elemental sits in mid-air here. (minion) 
A Grey Elf (medium) stands, floating here.(Gold Aura)

< 115h/169H 14v/114V Pos: sitting >
 
  ....*****   
 .....^*****  
 ..M..^^****  
 .^...@P.***  
 M^^......*.  
 M.^M......^  
  ........^   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
An air elemental sits in mid-air here. (minion) 
A Grey Elf (medium) stands, floating here.(Gold Aura)

< 115h/169H 15v/114V Pos: sitting >
You clamber to your feet.

< 115h/169H 15v/114V Pos: standing >
 
  .....****   
 ......^****  
 +..M..^^***  
 +.^..@PP.**  
 +M^^......*  
 +M.^M......  
  .........   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 115h/169H 14v/114V Pos: standing >
 
  ......***   
 .......^***  
 .+..M..^^**  
 .+.^.@.PP.*  
 .+M^^......  
 *+M.^M.....  
  +........   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 115h/169H 12v/114V Pos: standing >
 
  .......**   
 ........^**  
 ..+..M..^^*  
 *.+.^@..PP.  
 *.+M^^.....  
 **+M.^M....  
  *+.......   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 115h/169H 11v/114V Pos: standing >
 
  ........*   
 .........^*  
 ...+..M..^^  
 **.+.@...PM  
 **.+M^^..P.  
 ***+M.^M...  
  **+......   
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 116h/169H 10v/114V Pos: standing >
 
  .........   
 ..........^  
 M...+..M..^  
 ***.+@^...P  
 ***.+M^^..P  
 ****+M.^M..  
  ***+.....   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 116h/169H 9v/114V Pos: standing >
 
  .........   
 ...........  
 .M...+..M..  
 ****.@.^..P  
 ****.+M^^..  
 *****+M.^M.  
  ****+....   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 116h/169H 7v/114V Pos: standing >
 
  ....+....   
 ...........  
 ...........  
 .M...@..M..  
 ****.+.^..P  
 ****.+M^^..  
  ****+M.^M   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 116h/169H 7v/114V Pos: standing >
 
  ....+M...   
 .....+.....  
 ...........  
 .....@.....  
 .M...+..M..  
 ****.+.^..P  
  ***.+M^^.   
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East  -South -West 

< 116h/169H 6v/114V Pos: standing >
 
  ....+^...   
 .....+M....  
 .....+.....  
 .....@.....  
 ...........  
 .M...+..M..  
  ***.+.^.P   
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East  -South -West 

< 116h/169H 4v/114V Pos: standing >
 
  .M^^+*...   
 M....+^...^  
 .....+M....  
 .....@.....  
 ...........  
 ...........  
  M...+..M.   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 116h/169H 3v/114V Pos: standing >
 
  **^*+**..   
 ..M^^+*....  
 M....+^...^  
 .....@M....  
 .....+.....  
 ...........  
  .........   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 116h/169H 2v/114V Pos: standing >
 
  ++.++**..   
 .**^*+**...  
 ..M^^+*....  
 M....@^...^  
 .....+M....  
 .....+.....  
  .........   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 116h/169H 1v/114V Pos: standing >
 
  *^*+^M*..   
 +++.++**...  
 .**^*+**...  
 ..M^^@*....  
 M....+^...^  
 .....+M....  
  ....+....   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 116h/169H 1v/114V Pos: standing >
 
  ^M*+*M^M^   
 **^*+^M*..^  
 +++.++**...  
 .**^*@**...  
 ..M^^+*....  
 M....+^...^  
  ....+P...   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 117h/169H 1v/114V Pos: standing >
 
  ***+*....   
 *^M*+*M^M^.  
 **^*+^M*..^  
 +++.+@**...  
 .**^*+**...  
 ..M^^+*....  
  ....+^...   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 117h/169H 0v/114V Pos: standing >
You're too exhausted.

< 117h/169H 0v/114V Pos: standing >
A Grey Elf enters from the south.
 
 +^M*.  
 +P@*.  
 *+**.  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 

< 117h/169H 1v/114V Pos: standing >
You sit down and relax.

< 117h/169H 2v/114V Pos: sitting >

< 117h/169H 4v/114V Pos: sitting >

< 118h/169H 8v/114V Pos: sitting >

< 118h/169H 10v/114V Pos: sitting >
A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.

< 118h/169H 10v/114V Pos: sitting >
< T: Taji TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
 
< 118h/169H 11v/114V Pos: sitting >
< T: Taji TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
 
< 118h/169H 11v/114V Pos: sitting >
< T: Taji TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
  
 +^M*.  
 ++@*.  
 *+**.  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 
A Grey Elf (medium) stands, floating here, fighting YOU!(Gold Aura)

< 118h/169H 11v/114V Pos: sitting >
< T: Taji TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
 You clamber to your feet.

< 118h/169H 11v/114V Pos: standing >
< T: Taji TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 You start chanting...

< 118h/169H 11v/114V Pos: standing >
< T: Taji TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 Casting: static discharge 

< 118h/169H 11v/114V Pos: standing >
< T: Taji TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 You block a Grey Elf's lunge at you.

< 118h/169H 11v/114V Pos: standing >
< T: Taji TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 You complete your spell...
A web of cracking lightning appears around a Grey Elf!

< 118h/169H 11v/114V Pos: standing >
< T: Taji TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf starts casting an offensive spell.
You start chanting...

< 118h/169H 11v/114V Pos: standing >
< T: Taji TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 
< 118h/169H 11v/114V Pos: standing >
< T: Taji TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'magic missile'
You stagger as a magic missile from a Grey Elf hits you.
You stagger as a magic missile from a Grey Elf hits you.
You stagger as a magic missile from a Grey Elf hits you.
You stagger as a magic missile from a Grey Elf hits you.
You stagger as a magic missile from a Grey Elf hits you.

< 103h/169H 11v/114V Pos: standing >
< T: Taji TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 You complete your spell...
A web of lightning around a Grey Elf intensifies!

< 103h/169H 11v/114V Pos: standing >
< T: Taji TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf starts casting an offensive spell called 'magic missile'.
You start chanting...

< 103h/169H 11v/114V Pos: standing >
< T: Taji TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'magic missile'
You stagger as a magic missile from a Grey Elf hits you.
You stagger as a magic missile from a Grey Elf hits you.
You stagger as a magic missile from a Grey Elf hits you.
You stagger as a magic missile from a Grey Elf hits you.
You stagger as a magic missile from a Grey Elf hits you.

< 63h/169H 11v/114V Pos: standing >
< T: Taji TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
 You complete your spell...
A Grey Elf starts casting an offensive spell.

< 63h/169H 11v/114V Pos: standing >
< T: Taji TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
 The lightning surrounding a Grey Elf glows briefly.

< 63h/169H 11v/114V Pos: standing >
< T: Taji TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
 
< 63h/169H 11v/114V Pos: standing >
< T: Taji TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
 You start chanting...

< 63h/169H 11v/114V Pos: standing >
< T: Taji TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Grey Elf has reached its goal.
OUCH!  That really did HURT!

< 36h/169H 11v/114V Pos: standing >
< T: Taji TP: sta TC:pretty hurt E: A Grey Elf sta EP: excellent >
 You complete your spell...
[Damage: 36 ] Your blast of cold strikes a Grey Elf dead on, who shudders from the pain.
The chilling cold causes a Grey Elf to stammer, apparently weakened.
You block a Grey Elf's lunge at you.

< 36h/169H 11v/114V Pos: standing >
< T: Taji TP: sta TC:pretty hurt E: A Grey Elf sta EP:  small wounds >
 
< 36h/169H 11v/114V Pos: standing >
< T: Taji TP: sta TC:pretty hurt E: A Grey Elf sta EP:  small wounds >
 A Grey Elf starts casting an offensive spell.

< 36h/169H 11v/114V Pos: standing >
< T: Taji TP: sta TC:pretty hurt E: A Grey Elf sta EP:  small wounds >
 The lightning surrounding a Grey Elf glows briefly.
You attempt to flee...
 
 ^M*..  
 +P@..  
 +**..  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 
You flee eastward!

< 36h/169H 0v/114V Pos: standing >
YOU'RE HIT!  A lightning bolt from a Grey Elf has reached its goal.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You're too exhausted.

< 1h/169H 0v/114V Pos: standing >
You're too exhausted.

< 1h/169H 1v/114V Pos: standing >
You're too exhausted.

< 1h/169H 1v/114V Pos: standing >
 
 +^M*.  
 ++@P.  
 *+**.  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.

< 1h/169H 0v/114V Pos: standing >
 
 +^M*.  
 ++@P.  
 *+**.  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.

< 1h/169H 0v/114V Pos: standing >
You're too exhausted.

< 1h/169H 1v/114V Pos: standing >
 
  ***+*....   
 *^M*+*M^M^.  
 **^*+^M*..^  
 +++.+@**...  
 M**^*+**...  
 ..M^^+*....  
  ....+^...   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 1h/169H 0v/114V Pos: standing >
You're too exhausted.

< 1h/169H 0v/114V Pos: standing >
You sit down and relax.

< 1h/169H 1v/114V Pos: sitting >
A Grey Elf enters from the east.
You clamber to your feet.

< 2h/169H 3v/114V Pos: standing >
A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.
Sorry, you aren't allowed to do that in combat.

< 2h/169H 4v/114V Pos: standing >
< T: Taji TP: sta TC: awful E: A Grey Elf sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 2h/169H 5v/114V Pos: standing >
< T: Taji TP: sta TC: awful E: A Grey Elf sta EP:  small wounds >
 [Damage: 83 ] The electricity surrounding a Grey Elf discharges in a huge burst of lightning!

< 2h/169H 5v/114V Pos: standing >
< T: Taji TP: sta TC: awful E: A Grey Elf sta EP: pretty hurt >
 You attempt to flee...
Inside the Southern Gate
   A tall wooden fence surrounds the town of Split Shield to keep out
invaders and warring tribes.  Watch towers are posted all around the
fence allowing full view of the surrounding area including the path up
to the town.  From inside the walls, the sounds of everyday life come
pouring into the woods, driving away the wildlife.
Obvious exits: -East  -South -West  -Up   
You flee northward!

< 2h/169H 0v/114V Pos: standing >
Southern Road Along the Fence
   This is the southern stretch of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
A large dog walks slowly down the road.
A common male orc shuffles down the path.

< 2h/169H 0v/114V Pos: standing >

< 2h/169H 0v/114V Pos: standing >

< 2h/169H 1v/114V Pos: standing >
Southern Road Along the Fence
   This is the southern stretch of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
A shifty-eyed orc moves through the crowd, unnoticed.
An old female orc is moving very slowly.

< 2h/169H 2v/114V Pos: standing >
Southwestern Corner in the Road Along the Fence
   The southern stretch and the western leg of the road along the
fence meet here, forming a natural gathering place where the lower
class citizens come to socialize.  The city's center square is reserved
for commerce and the upper crust of Orcish society.  The trash and
litter on the ground show the true colors of Split Shields seedier side.
Obvious exits: -North -East 

< 2h/169H 3v/114V Pos: standing >
Western Road Along the Fence
   This is the western leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
A small dog is here chasing his tail.
A very large warg is wandering about here, snarling viciously at you.
A mother orc is looking for her cubs.
An adult orc wanders around.

< 3h/169H 3v/114V Pos: standing >
Western Road Along the Fence
   This is the western leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
A slab of orc meat is left here.
A large wooden torch has been discarded here.
[2] A large slab of meat is left here.
[4] A large stick lays discarded here.
A young orc shaman practices his incantations.
A common male orc shuffles down the path.
A common female orc walks around here.

< 3h/169H 4v/114V Pos: standing >
Inside the Western Gate
   A tall wooden fence surrounds the town of Split Shield to keep out
invaders and warring tribes.  Watch towers are posted all around the
fence allowing full view of the surrounding area including the path up
to the town.  From inside the walls, the sounds of everyday life come
pouring into the woods, driving away the wildlife.
Obvious exits: -North -South -West  -Up   
Puddles of fresh blood cover the ground.
A large wooden torch has been discarded here.
A tree branch lies here broken from a tree.
A patrolling guard moves about the village, watching everything.
A small dog is here chasing his tail.

< 3h/169H 4v/114V Pos: standing >
A Wooden Ladder Below the Watch Tower
   This old wooden ladder lead up to the watch tower, and down to
the road below. It sways and creeks in high winds. Some of the rungs
are missing, slowing down the process.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 

< 3h/169H 4v/114V Pos: standing >

< 3h/169H 5v/114V Pos: standing >
The Western Watch Tower of Split Shield
   The tower give a clear view of the village, and the surrounding forest.
The trees are cleared back at least 100 feet, allowing the visitors or
intruders to be seen before reaching the walls. Bits of junk, broken
weapons, rotted food, and sleeping mats are lying about.
Obvious exits: -Down 
Fresh blood covers everything in the area.
A gnoby piece of wood, perhaps a small mace, lies here.
[53] A large oak water barrel sits here.
A huge guard stands here.
A huge guard stands here.
A small dog is here chasing his tail.

< 4h/169H 4v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 4h/169H 4v/114V Pos: standing >
A Wooden Ladder Below the Watch Tower
   This old wooden ladder lead up to the watch tower, and down to
the road below. It sways and creeks in high winds. Some of the rungs
are missing, slowing down the process.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 
Fresh blood covers everything in the area.

< 4h/169H 4v/114V Pos: standing >
Inside the Western Gate
   A tall wooden fence surrounds the town of Split Shield to keep out
invaders and warring tribes.  Watch towers are posted all around the
fence allowing full view of the surrounding area including the path up
to the town.  From inside the walls, the sounds of everyday life come
pouring into the woods, driving away the wildlife.
Obvious exits: -North -South -West  -Up   
Fresh blood splatters cover the area.
A large wooden torch has been discarded here.
A tree branch lies here broken from a tree.
A patrolling guard moves about the village, watching everything.

< 4h/169H 2v/114V Pos: standing >
An Intersection in the Western Road Along the Fence
   This is the western leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.  A beaten path leads east towards the
towns center.
Obvious exits: -North -East  -South
A few drops of fresh blood are scattered around the area.
A small rock lies here.
A crafting recipe lies here collecting dust.
[8] A slab of orc meat is left here.
A common female orc walks around here.
A common female orc walks around here.

< 4h/169H 2v/114V Pos: standing >
Western Road Along the Fence
   This is the western leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -North -East # -South
Fresh blood splatters cover the area.
A large wooden torch has been discarded here.
An adult orc wanders around.
A common female orc walks around here.
A mother orc is looking for her cubs.
A common male orc shuffles down the path.
A common male orc shuffles down the path.
An experienced guard oversees his subordinates.

< 4h/169H 2v/114V Pos: standing >
Western Road Along the Fence
   This is the western leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -North -South
Fresh blood splatters cover the area.
A large wooden torch has been discarded here.
[4] A slab of orc meat is left here.
A large slab of meat is left here.
A common male orc shuffles down the path.
A common male orc shuffles down the path.

< 4h/169H 2v/114V Pos: standing >

< 4h/169H 2v/114V Pos: standing >
Northwestern Corner in the Road Along the Fence
   The northern stretch and the western leg of the road along the
fence meet here, forming a natural gathering place where the lower
class citizens come to socialize.  The city's center square is reserved
for commerce and the upper crust of Orcish society.  The trash and
litter on the ground show the true colors of Split Shields seedier side.
Obvious exits: -East  -South

< 5h/169H 2v/114V Pos: standing >
Northern Road Along the Fence
   This is the northern leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -East  -South -West 
Fresh blood splatters cover the area.
A slab of orc meat is left here.
A very large warg is wandering about here, snarling viciously at you.
An adult orc wanders around.
A mother orc is looking for her cubs.
A young orc shaman practices his incantations.

< 5h/169H 3v/114V Pos: standing >
Northern Road Along the Fence
   This is the northern leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -East  -South -West 
Fresh blood covers everything in the area.
A large wooden torch has been discarded here.
A common female orc walks around here.
A common male orc shuffles down the path.

< 5h/169H 3v/114V Pos: standing >
A common female orc leaves west.

< 6h/169H 5v/114V Pos: standing >
You get a small bandage from a rugged adventurers satchel.

< 6h/169H 6v/114V Pos: standing >
Northern Road Along the Fence
   This is the northern leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -East  -West 

< 6h/169H 6v/114V Pos: standing >

< 6h/169H 6v/114V Pos: standing >
Northern Road Along the Fence
   This is the northern leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -North -East  -South -West  -Up   
Fresh blood covers everything in the area.
[2] A slab of orc meat is left here.
[2] A large wooden torch has been discarded here.
A large dog walks slowly down the road.
An adult orc wanders around.

< 6h/169H 6v/114V Pos: standing >
You attempt to bandage yourself.

< 7h/169H 8v/114V Pos: standing >
A Grey Elf enters from the west.

< 7h/169H 10v/114V Pos: standing >

< 7h/169H 10v/114V Pos: standing >

< 7h/169H 10v/114V Pos: standing >
A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.

< 7h/169H 11v/114V Pos: standing >
< T: Taji TP: sta TC: awful E: A Grey Elf sta EP: pretty hurt >
 A large dog leaves north.

< 7h/169H 11v/114V Pos: standing >
< T: Taji TP: sta TC: awful E: A Grey Elf sta EP: pretty hurt >
 You are no longer bandaging...
You are no longer being bandaged.

< 7h/169H 11v/114V Pos: standing >
< T: Taji TP: sta TC: awful E: A Grey Elf sta EP: pretty hurt >
 A Grey Elf dodges your futile attack.

< 7h/169H 11v/114V Pos: standing >
< T: Taji TP: sta TC: awful E: A Grey Elf sta EP: pretty hurt >
 An experienced guard enters from the east.

< 7h/169H 11v/114V Pos: standing >
< T: Taji TP: sta TC: awful E: A Grey Elf sta EP: pretty hurt >
 You block a Grey Elf's lunge at you.

< 7h/169H 11v/114V Pos: standing >
< T: Taji TP: sta TC: awful E: A Grey Elf sta EP: pretty hurt >
 A Grey Elf starts casting an offensive spell.

< 7h/169H 11v/114V Pos: standing >
< T: Taji TP: sta TC: awful E: A Grey Elf sta EP: pretty hurt >
 You start chanting...

< 7h/169H 11v/114V Pos: standing >
< T: Taji TP: sta TC: awful E: A Grey Elf sta EP: pretty hurt >
 Casting: cone of cold *
A Grey Elf completes his spell...
A Grey Elf utters the words 'diesilla barh'
You feel enlightened by the lightning bolt a Grey Elf sends, and then all is dark - RIP.
Your black dragon scale exploded spreading charges of electrical energy!
Your some beautiful glass leggings from Storm Port exploded spreading charges of electrical energy!
Your ashen ivory earring from Storm Port exploded spreading charges of electrical energy!