The death of [ 6 BeRSeRKeR] Hod (Minotaur)

in Wild Rapid

from the perspective of [ 6 BeRSeRKeR] Hod (Minotaur)

<primary weapon>     a steel warhammer


< 128h/154H 119v/170V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'gragpuio eabratizgg'
A Gnome utters a word of dark speech, and a shadowy hand coalesces near YOU!
You stagger as the shadowy hand conjured by a Gnome slashes you with its sharp claws.

< 101h/154H 120v/170V Pos: standing >
<A Gnome starts casting an offensive spell.

< 101h/154H 120v/170V Pos: standing >
<A Gnome completes his spell...
A Gnome utters the words 'gragpuio eabratizgg'
A Gnome utters a word of dark speech, and a shadowy hand coalesces near YOU!
You stagger as the shadowy hand conjured by a Gnome slashes you with its sharp claws.

< 71h/154H 120v/170V Pos: standing >
<You miss a Gnome.

< 71h/154H 120v/170V Pos: standing >
< T: Hod TP: sta TC: nasty wounds E: A Gnome sta EP: excellent >
 A Gnome starts casting an offensive spell.

< 71h/154H 120v/170V Pos: standing >
< T: Hod TP: sta TC: nasty wounds E: A Gnome sta EP: excellent >
 Saving Hod.

< 71h/154H 120v/170V Pos: standing >
< T: Hod TP: sta TC: nasty wounds E: A Gnome sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the words 'gragpuio eabratizgg'
A Gnome utters a word of dark speech, and a shadowy hand coalesces near YOU!
OUCH!  That really did HURT!
You stagger as the shadowy hand conjured by a Gnome slashes you with its sharp claws.
OUCH!  That really did HURT!
A Gnome misses you.
You dodge a Gnome's vicious attack.
Sorry, you aren't allowed to do that in combat.

< 29h/154H 120v/170V Pos: standing >
< T: Hod TP: sta TC:pretty hurt E: A Gnome sta EP: excellent >
 Pardon?

< 29h/154H 120v/170V Pos: standing >
< T: Hod TP: sta TC:pretty hurt E: A Gnome sta EP: excellent >
 Pardon?

< 29h/154H 120v/170V Pos: standing >
< T: Hod TP: sta TC:pretty hurt E: A Gnome sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 29h/154H 120v/170V Pos: standing >
< T: Hod TP: sta TC:pretty hurt E: A Gnome sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.
A Gnome starts casting an offensive spell.

< 29h/154H 120v/170V Pos: standing >
< T: Hod TP: sta TC:pretty hurt E: A Gnome sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 29h/154H 120v/170V Pos: standing >
< T: Hod TP: sta TC:pretty hurt E: A Gnome sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 29h/154H 120v/170V Pos: standing >
< T: Hod TP: sta TC:pretty hurt E: A Gnome sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the words 'gragpuio eabratizgg'
A Gnome utters a word of dark speech, and a shadowy hand coalesces near YOU!
You stagger as the shadowy hand conjured by a Gnome slashes you with its sharp claws.
You wish that your wounds would stop BLEEDING so much!
You attempt to flee...
A Dusty Trail
Obvious exits: -N -U
Puddles of fresh blood cover the ground.
A little blue snake slithers through the grass.
A little blue snake slithers through the grass.
You flee southward!

< 17h/154H 89v/170V Pos: standing >
A little blue snake suddenly attacks YOU!
A little blue snake misses you.

< 17h/154H 89v/170V Pos: standing >
< T: Hod TP: sta TC: awful E: blue sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 17h/154H 89v/170V Pos: standing >
< T: Hod TP: sta TC: awful E: blue sta EP:  few wounds >
 A Gnome enters from the north.

< 17h/154H 89v/170V Pos: standing >
< T: Hod TP: sta TC: awful E: blue sta EP:  few wounds >
 You attempt to flee...
Entrance of a Small Abandoned Settlement
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
a broken wooden gate lies to the side here.
A ragged black squirrel shuffles slowly through the grass.
You flee northward!

< 17h/154H 66v/170V Pos: standing >
Pitted Path Leading to the Village
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
A bushy-tailed fox shambles down the path
A strangely white screech owl searches for a meal.
A bushy-tailed fox shambles down the path
A tiny bony chipmunk darts around with tail aflicker.

< 17h/154H 66v/170V Pos: standing >
An Intersection of Paths
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A tiny bony chipmunk darts around with tail aflicker.
The skeleton of a red-tailed hawk somehow soars overhead.

< 17h/154H 65v/170V Pos: standing >
The Abandoned House of Elders
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
A black-winged falcon flaps his skeletal wings as he soars overhead.
A little blue snake slithers through the grass.
A small black mouse scurries over the floor, continuing as tho still alive.
A small black mouse scurries over the floor, continuing as tho still alive.
A small black mouse scurries over the floor, continuing as tho still alive.

< 17h/154H 64v/170V Pos: standing >
Bottom of the Spiral Staircase
Obvious exits: -W -U
A few drops of fresh blood are scattered around the area.
A small black mouse scurries over the floor, continuing as tho still alive.

< 17h/154H 64v/170V Pos: standing >
The Abandoned House of Elders
Obvious exits: -E -S -W
A few drops of fresh blood are scattered around the area.
A black-winged falcon flaps his skeletal wings as he soars overhead.
A little blue snake slithers through the grass.
A small black mouse scurries over the floor, continuing as tho still alive.
A small black mouse scurries over the floor, continuing as tho still alive.
A small black mouse scurries over the floor, continuing as tho still alive.

< 17h/154H 65v/170V Pos: standing >
An Intersection of Paths
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A tiny bony chipmunk darts around with tail aflicker.
The skeleton of a red-tailed hawk somehow soars overhead.
A Gnome enters from the south.

< 17h/154H 64v/170V Pos: standing >
A Broken-down Shack
Obvious exits: -E
an old broken table rests against the wall. [50%]

< 17h/154H 63v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 17h/154H 63v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 17h/154H 64v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 17h/154H 64v/170V Pos: standing >
An Intersection of Paths
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A Gnome (small)  The Resistance stands in mid-air here.
A tiny bony chipmunk darts around with tail aflicker.
The skeleton of a red-tailed hawk somehow soars overhead.

< 17h/154H 64v/170V Pos: standing >
Pitted Path Leading to the Village
Obvious exits: -N -S
Fresh blood covers everything in the area.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
A bushy-tailed fox shambles down the path
A strangely white screech owl searches for a meal.
A bushy-tailed fox shambles down the path
A tiny bony chipmunk darts around with tail aflicker.

< 17h/154H 63v/170V Pos: standing >
Entrance of a Small Abandoned Settlement
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
a broken wooden gate lies to the side here.
A ragged black squirrel shuffles slowly through the grass.

< 18h/154H 62v/170V Pos: standing >
A Dusty Trail
Obvious exits: -N -U
Puddles of fresh blood cover the ground.
A little blue snake slithers through the grass.
A little blue snake slithers through the grass.

< 18h/154H 60v/170V Pos: standing >
A Dusty Trail
Obvious exits: -U -D
Puddles of fresh blood cover the ground.
A black raven flies overhead with a raucous cry.
A bushy-tailed fox shambles down the path
A little blue snake slithers through the grass.
A little blue snake slithers through the grass.
A bushy-tailed fox shambles down the path

< 18h/154H 58v/170V Pos: standing >
A little blue snake enters from below.
A Dusty Trail
Obvious exits: -U -D
Puddles of fresh blood cover the ground.
A tiny bony chipmunk darts around with tail aflicker.

< 18h/154H 55v/170V Pos: standing >
A little blue snake enters from below.
A Dusty Trail
Obvious exits: -N -E -D

< 18h/154H 52v/170V Pos: standing >
A little blue snake enters from below.
A little blue snake suddenly attacks YOU!
-=[A little blue snake's decent bite strikes you hard.]=-
You wish that your wounds would stop BLEEDING so much!
Sorry, you aren't allowed to do that in combat.

< 15h/154H 53v/170V Pos: standing >
< T: Hod TP: sta TC: awful E: blue sta EP:  few wounds >
 You rediscover the law of gravity...
...the hard way!

< 15h/154H 53v/170V Pos: standing >
< T: Hod TP: sta TC: awful E: blue sta EP:  few wounds >
 A Dusty Trail
Obvious exits: -U -D
Fresh blood covers everything in the area.
A tiny bony chipmunk darts around with tail aflicker.
Sorry, you aren't allowed to do that in combat.

< 15h/154H 53v/170V Pos: standing >
Sorry, you aren't allowed to do that in combat.

< 15h/154H 53v/170V Pos: standing >
Sorry, you aren't allowed to do that in combat.

< 15h/154H 53v/170V Pos: standing >
You attempt to flee...
PANIC!  You couldn't escape!

< 15h/154H 53v/170V Pos: standing >
A Dusty Trail
Obvious exits: -U -D
A few drops of fresh blood are scattered around the area.
A black raven flies overhead with a raucous cry.
A bushy-tailed fox shambles down the path
A little blue snake slithers through the grass.
A little blue snake slithers through the grass.
A bushy-tailed fox shambles down the path

< 15h/154H 53v/170V Pos: standing >
You attempt to flee...
A Dusty Trail
Obvious exits: -N -U
A few drops of fresh blood are scattered around the area.
A Gnome (small)  The Resistance stands in mid-air here.
A little blue snake slithers through the grass.
You flee downward!
A Gnome floats up.

< 15h/154H 24v/170V Pos: standing >
You land with stunning force!
[Damage:  9 ] The world starts spinning, and your ears are ringing!

< 6h/154H 24v/170V Pos: kneeling >
You stagger about, then fall to your knees!

< 6h/154H 24v/170V Pos: on your ass >
You stagger about, then fall to your knees!

< 6h/154H 24v/170V Pos: on your ass >
You stagger about, then fall to your knees!

< 6h/154H 24v/170V Pos: on your ass >
You manage to unsteadily get to your feet.

< 6h/154H 24v/170V Pos: standing >
A Dusty Trail
Obvious exits: -U -D
A few drops of fresh blood are scattered around the area.
A black raven flies overhead with a raucous cry.
A bushy-tailed fox shambles down the path
A little blue snake slithers through the grass.
A little blue snake slithers through the grass.
A bushy-tailed fox shambles down the path

< 6h/154H 21v/170V Pos: standing >
A Dusty Trail
Obvious exits: -U -D
Fresh blood splatters cover the area.
A tiny bony chipmunk darts around with tail aflicker.

< 7h/154H 18v/170V Pos: standing >
A Dusty Trail
Obvious exits: -N -E -D
Fresh blood splatters cover the area.
A little blue snake slithers through the grass.
A Gnome enters from the east.

< 7h/154H 15v/170V Pos: standing >
 
  M^^******   
 MM^^^******  
 MMM^^^*****  
 ^MMM^@^^***  
 ^^^MMMM...*  
 .^^^^..^.^^  
  .^^^^.^M.   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 7h/154H 13v/170V Pos: standing >
 
  M^..^^***   
 MM^^*******  
 MM^^^******  
 MMM^^@*****  
 ^MMM^^^^***  
 ^^^MMMM...*  
  ^^^^..^.^   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 7h/154H 10v/170V Pos: standing >
The world stops spinning.
 
 ^****  
 ^^@**  
 ^^^**  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 7h/154H 8v/170V Pos: standing >
 
 ..^^*  
 ^*@**  
 ^^***  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 7h/154H 6v/170V Pos: standing >
 
  ^^M....**   
 M^^...M.***  
 M^^^^^.****  
 MM^..@^****  
 MM^^*******  
 MM^^^******  
  MM^^^****   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 7h/154H 4v/170V Pos: standing >
 
  M^.....**   
 M^^M....***  
 M^^...M.***  
 M^^^^@.****  
 MM^..^^****  
 MM^^*******  
  M^^^*****   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 7h/154H 1v/170V Pos: standing >
You're too exhausted.

< 7h/154H 2v/170V Pos: standing >
 
  M^^..^.**   
 MM^.....***  
 M^^M....***  
 M^^..@M.***  
 M^^^^^.****  
 MM^..^^****  
  M^^******   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 7h/154H 0v/170V Pos: standing >
You're too exhausted.

< 7h/154H 1v/170V Pos: standing >
 
  MM^^..^.*   
 MMM^.....**  
 MM^^M....**  
 MM^^.@.M.**  
 MM^^^^^.***  
 MMM^..^^***  
  MM^^*****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 7h/154H 0v/170V Pos: standing >
You're too exhausted.

< 8h/154H 1v/170V Pos: standing >
 
  MMM^^..^.   
 ^MMM^.....*  
 MMM^^M....*  
 MMM^^@..M.*  
 ^MM^^^^P.**  
 ^MMM^..^^**  
  MMM^^****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 8h/154H 0v/170V Pos: standing >
Along a Game Trail
Obvious exits: -E -W

< 8h/154H 0v/170V Pos: standing >
A Gnome enters from the east.

< 8h/154H 1v/170V Pos: standing >
Near a Log Cabin
Obvious exits: -N# -E -S
A Gnome enters from the east.

< 8h/154H 0v/170V Pos: standing >
A Dense Forest
Obvious exits: -N -W
A Gnome enters from the north.

< 9h/154H 1v/170V Pos: standing >
Nearing a River
Obvious exits: -E -W
A Gnome enters from the east.

< 9h/154H 1v/170V Pos: standing >
A Gnome leaves west.

< 9h/154H 1v/170V Pos: standing >
Along a River
Obvious exits: -E -W
Fresh blood splatters cover the area.
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 9h/154H 1v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/154H 2v/170V Pos: standing >
You sit down and relax.

< 9h/154H 3v/170V Pos: sitting >
You stop sitting around and lay down.

< 9h/154H 4v/170V Pos: on your ass >
Along a River
Obvious exits: -E -W
Fresh blood splatters cover the area.
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 10h/154H 6v/170V Pos: on your ass >
Pardon?

< 10h/154H 8v/170V Pos: on your ass >
Pardon?

< 10h/154H 11v/170V Pos: on your ass >
You clamber to your feet.

< 10h/154H 12v/170V Pos: standing >
Nearing a River
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.

< 10h/154H 12v/170V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.
A Gnome who is in the distance to your west.

< 10h/154H 13v/170V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.

< 10h/154H 13v/170V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.

< 10h/154H 14v/170V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.

< 11h/154H 15v/170V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.

< 11h/154H 15v/170V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.
A Gnome who is rather far off to your west.

< 11h/154H 16v/170V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.
A Gnome who is a brief walk away to your west.

< 11h/154H 16v/170V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.
A Gnome who is not far off to your west.

< 11h/154H 17v/170V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.
A Gnome who is not far off to your west.

< 11h/154H 17v/170V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.

< 11h/154H 17v/170V Pos: standing >
You quickly scan the area.
A Gnome who is close by to your west.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.
A Gnome enters from the west.

< 11h/154H 18v/170V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.

< 11h/154H 18v/170V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.
A Gnome suddenly attacks YOU!
-=[A Gnome's impressive crush causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!

< 1h/154H 19v/170V Pos: standing >
< T: Hod TP: sta TC: awful E: A Gnome sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1h/154H 19v/170V Pos: standing >
< T: Hod TP: sta TC: awful E: A Gnome sta EP: excellent >
 You try to overcome your woozy feeling.

< 1h/154H 19v/170V Pos: standing >
< T: Hod TP: sta TC: awful E: A Gnome sta EP: excellent >
 You try to overcome your woozy feeling.

< 1h/154H 19v/170V Pos: standing >
< T: Hod TP: sta TC: awful E: A Gnome sta EP: excellent >
 You try to overcome your woozy feeling.
You attempt to flee...
Along a River
Obvious exits: -E -W
Fresh blood covers everything in the area.
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
You flee westward!

< 1h/154H 0v/170V Pos: standing >
The world stops spinning.

< 1h/154H 0v/170V Pos: standing >
You're too exhausted.

< 1h/154H 0v/170V Pos: standing >
A Gnome enters from the east.

< 1h/154H 0v/170V Pos: standing >
Nearing a River
Obvious exits: -E -W
Fresh blood splatters cover the area.

< 1h/154H 0v/170V Pos: standing >
Along a River
Obvious exits: -E -W
Fresh blood covers everything in the area.
Two large boulders with rope strung around them anchor a bridge.
A Gnome (small)  The Resistance stands in mid-air here.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 1h/154H 0v/170V Pos: standing >
A Gnome leaves east.

< 1h/154H 1v/170V Pos: standing >
Above a River on a Rope Bridge
Obvious exits: -E -W -D

< 1h/154H 0v/170V Pos: standing >
You rediscover the law of gravity...
...the hard way!

< 1h/154H 2v/170V Pos: standing >
You land with stunning force!
[Damage: 12 ] You feel your pulse begin to slow and you realize you are mortally wounded...
The world starts spinning, and your ears are ringing!
You are in pretty bad shape, unable to do anything!

< -10h/154H 2v/170V Pos: sitting >
You are in pretty bad shape, unable to do anything!

< -10h/154H 2v/170V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -10h/154H 2v/170V Pos: on your ass >
There is too much adrenaline pumping through your body right now.