The death of [25 Conjurer] Ishta *-* Bloodlust *-* (Orc)

in Hall of Warriors

from the perspective of [29 Shaman] Lurt The Resistance (Grey Elf)

<worn as a badge>    a glowing insignia of Auril the frostmaiden (magic) (glowing)
<worn on head>       a crown of ethereal frost (magic)
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear>        a tiny diorite ear stud (magic)
<worn in ear>        a dangling chain crucifix (glowing)
<worn on face>       a sandstorm mask
<worn around neck>   a golden stylized collar
<worn around neck>   a sapphire and amethyst necklace
<worn on body>       a mithril-plated gnomish mobility suit (magic) (humming)
<worn about body>    a cloak of the albatross
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     an elven quiver
<worn about waist>   a silken sash of raw silk
<worn on arms>       some mithril-plated gnomish arm enhancers (humming)
<held as shield>     a crystalline tower shield (magic) (glowing)
<worn around wrist>  a blackened bluestone bracer (glowing)
<worn around wrist>  some polished endurium bracers of endurance (magic)
<worn on hands>      the hands of justice (magic) (glowing)
<worn on finger>     a bright platinum wedding band
<worn on finger>     a charred ring (magic)
<held>               a carved femur of a stupid barb [superior] (magic) (glowing) (illuminating)
<worn on legs>       some bright blue leg plates
<worn on feet>       a pair of boots emitting dust (magic) (glowing)

Ok.

< 285h/285H 221v/221V Pos: standing >
The Gates to the Royal Docks
Obvious exits: -N -E -S -W

< 285h/285H 221v/221V Pos: standing >
Ok.

< 285h/285H 221v/221V Pos: standing >
Saving Lurt.

< 285h/285H 221v/221V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -W

< 285h/285H 221v/221V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -S -W

< 285h/285H 221v/221V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -S -W

< 285h/285H 221v/221V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S

< 285h/285H 221v/221V Pos: standing >
You quickly scan the area.
A commoner who is rather far off to your east.
A commoner who is not far off to your south.

< 285h/285H 221v/221V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 285h/285H 221v/221V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 285h/285H 221v/221V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 285h/285H 221v/221V Pos: standing >
You quickly scan the area.
An orcish adventurer who is in the distance to your north.
A Sarmiz'Duul peacekeeper who is not far off to your east.
A Sarmiz'Duul peacekeeper who is not far off to your east.
A Sarmiz'Duul peacekeeper who is rather far off to your east.
A Sarmiz'Duul peacekeeper who is rather far off to your east.
A commoner who is in the distance to your south.

< 285h/285H 221v/221V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 285h/285H 221v/221V Pos: standing >
You quickly scan the area.
An orcish adventurer who is rather far off to your north.
A wild horse who is in the distance to your north.
A prong-horned antelope who is in the distance to your north.
A wild horse who is in the distance to your north.
A half-orc shaman who is in the distance to your north.
Tangwystl who is not far off to your west.

< 285h/285H 221v/221V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 285h/285H 221v/221V Pos: standing >
You quickly scan the area.
An orcish adventurer who is a brief walk away to your north.
A wild horse who is rather far off to your north.
A prong-horned antelope who is rather far off to your north.
A wild horse who is rather far off to your north.
A half-orc shaman who is rather far off to your north.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
Aria who is a brief walk away to your east.

< 285h/285H 221v/221V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 285h/285H 221v/221V Pos: standing >
You quickly scan the area.
An orcish adventurer who is not far off to your north.
A wild horse who is a brief walk away to your north.
A prong-horned antelope who is a brief walk away to your north.
A wild horse who is a brief walk away to your north.
A half-orc shaman who is a brief walk away to your north.

< 285h/285H 221v/221V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W

< 285h/285H 221v/221V Pos: standing >
You quickly scan the area.
An orcish adventurer who is close by to your north.
A wild horse who is not far off to your north.
A prong-horned antelope who is not far off to your north.
A wild horse who is not far off to your north.
A half-orc shaman who is not far off to your north.

< 285h/285H 221v/221V Pos: standing >
Red Brick Road
Obvious exits: -N -S
An orcish adventurer stands here.

< 285h/285H 221v/221V Pos: standing >
You quickly scan the area.
A wild horse who is close by to your north.
A prong-horned antelope who is close by to your north.
A wild horse who is close by to your north.
A half-orc shaman who is close by to your north.
A retired soldier who is in the distance to your north.

< 285h/285H 221v/221V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W#
A wild horse stands here.
A prong-horned antelope stands here.
A wild horse stands here.
A half-orc shaman stands here, lost in contemplation.

< 285h/285H 221v/221V Pos: standing >
You quickly scan the area.
A retired soldier who is rather far off to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
An orcish adventurer who is close by to your south.

< 285h/285H 221v/221V Pos: standing >
A half-orc shaman leaves south.
A wild horse leaves south.
A prong-horned antelope leaves south.
A wild horse leaves south.

< 285h/285H 221v/221V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 285h/285H 221v/221V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 285h/285H 221v/221V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W

< 285h/285H 221v/221V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your north.
An elite bodyguard who is rather far off to your south.
An elite bodyguard who is rather far off to your south.
An elite bodyguard who is rather far off to your south.
An elite bodyguard who is rather far off to your south.
Aria who is rather far off to your south.

< 285h/285H 221v/221V Pos: standing >

		Score information for Lurt

Level: 29   Race: Grey Elf   Class: Shaman Sex: Male
Hit points: 285(285)  Moves: 221(221)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    3 platinum     0 gold     0 silver     0 copper
Playing time: 1 days / 13 hours/ 47 minutes
Received data: 3.3153 MB this session.
Send data:     0.0162 MB this session.
Compression ratio: none
Title:  The Resistance
Followers:
   a mountain goat
Status:  Standing in a mountain goat's saddle.
Epic points(total): 254(254)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +1.00   Deaths:   4
Consenting: goat mountain shampet _Lurt_
Detecting:       Invisible Magic Heat
Protected from:  Evil Cold Low Circle spells
Enchantments:    Farsee Armor Levitation
Bartender Quests Remaining: 8
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  393 

Active Spells:
--------------
spirit armor (25 minutes)
pantherspeed (26 minutes)


< 285h/285H 221v/221V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 285h/285H 221v/221V Pos: standing >
You quickly scan the area.
You see nothing.

< 285h/285H 221v/221V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 285h/285H 221v/221V Pos: standing >
You quickly scan the area.
You see nothing.

< 285h/285H 221v/221V Pos: standing >
A Cobblestone Road
Obvious exits: -N -W

< 285h/285H 221v/221V Pos: standing >
You quickly scan the area.
Hudak who is not far off to your north.

< 285h/285H 221v/221V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S

< 285h/285H 221v/221V Pos: standing >
You quickly scan the area.
Hudak who is close by to your north.

< 285h/285H 221v/221V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 285h/285H 221v/221V Pos: standing >
You quickly scan the area.
You see nothing.

< 285h/285H 221v/221V Pos: standing >
A Cobblestone Road
Obvious exits: -N -W

< 285h/285H 221v/221V Pos: standing >
You quickly scan the area.
A reveller who is not far off to your north.
A reveller who is not far off to your north.
A reveller who is not far off to your north.
A reveller who is not far off to your north.

< 285h/285H 221v/221V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S

< 285h/285H 221v/221V Pos: standing >
You quickly scan the area.
A reveller who is close by to your north.
A reveller who is close by to your north.
A reveller who is close by to your north.
A reveller who is close by to your north.

< 285h/285H 221v/221V Pos: standing >
A Cobblestone Road
Obvious exits: -N -W

< 285h/285H 221v/221V Pos: standing >
You quickly scan the area.
A dock carpenter who is not far off to your north.
A rugged helmsman who is not far off to your north.

< 285h/285H 221v/221V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S

< 285h/285H 221v/221V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S -W
A half-orc mercenary stands here.

< 285h/285H 221v/221V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.

< 285h/285H 221v/221V Pos: standing >
A Commoners Dwelling
Obvious exits: -N -E

< 285h/285H 221v/221V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S -W

< 285h/285H 221v/221V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -W

< 285h/285H 221v/221V Pos: standing >
A Paved Obsidian Road
Obvious exits: -E -S -W

< 285h/285H 221v/221V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your south.
Lawter who is close by to your west.

< 285h/285H 221v/221V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S

< 285h/285H 221v/221V Pos: standing >
Alas, you cannot go that way. . . .

< 285h/285H 221v/221V Pos: standing >
You quickly scan the area.
Haera who is close by to your east.
A commoner who is not far off to your south.

< 285h/285H 221v/221V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S -W

< 285h/285H 221v/221V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 285h/285H 221v/221V Pos: standing >
You quickly scan the area.
A dirty beggar who is not far off to your east.
A dirty beggar who is not far off to your east.
A dirty beggar who is not far off to your east.
The beggar leader who is not far off to your east.
A retired soldier who is a brief walk away to your east.
A commoner who is rather far off to your east.
A retired soldier who is rather far off to your east.

< 285h/285H 221v/221V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 285h/285H 221v/221V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W#

< 285h/285H 221v/221V Pos: standing >
The door seems to be closed.

< 285h/285H 221v/221V Pos: standing >
You quickly scan the area.
Otten who is close by to your north.
A dirty beggar who is rather far off to your east.
A dirty beggar who is rather far off to your east.
A dirty beggar who is rather far off to your east.
The beggar leader who is rather far off to your east.
A retired soldier who is in the distance to your east.

< 285h/285H 221v/221V Pos: standing >
Ok.

< 285h/285H 221v/221V Pos: standing >
You quickly scan the area.
Otten who is close by to your north.
A dirty beggar who is rather far off to your east.
A dirty beggar who is rather far off to your east.
A dirty beggar who is rather far off to your east.
The beggar leader who is rather far off to your east.
A retired soldier who is in the distance to your east.
A war-hardened warrior who is close by to your west.
Arian who is not far off to your west.
A war-hardened warrior who is a brief walk away to your west.

< 285h/285H 221v/221V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W

< 285h/285H 221v/221V Pos: standing >
Hall of Warriors
Obvious exits: -N -E -S -W
A war-hardened half-orc stands here.

< 285h/285H 221v/221V Pos: standing >
You quickly scan the area.
A dirty beggar who is in the distance to your east.
A dirty beggar who is in the distance to your east.
A dirty beggar who is in the distance to your east.
The beggar leader who is in the distance to your east.
A war-hardened warrior who is close by to your south.
Arian who is close by to your west.
A war-hardened warrior who is not far off to your west.

< 285h/285H 221v/221V Pos: standing >
Hall of Warriors
Obvious exits: -N -E -S -W
A war-hardened half-orc stands here.

< 285h/285H 221v/221V Pos: standing >
Hall of Warriors
Obvious exits: -S -W

< 285h/285H 221v/221V Pos: standing >
You quickly scan the area.
A war-hardened warrior who is close by to your south.
A war-hardened warrior who is not far off to your south.
A war-hardened warrior who is close by to your west.

< 285h/285H 221v/221V Pos: standing >
Hall of Warriors
Obvious exits: -N -E -S -W
A war-hardened half-orc stands here.

< 285h/285H 221v/221V Pos: standing >
Hall of Warriors
Obvious exits: -N -W
The corpse of a war-hardened warrior is lying here.
A war-hardened half-orc stands here.

< 285h/285H 221v/221V Pos: standing >
You quickly scan the area.
A war-hardened warrior who is close by to your north.
A war-hardened warrior who is not far off to your west.
A war-hardened warrior who is not far off to your west.
A war-hardened warrior who is not far off to your west.
An air elemental who is not far off to your west.
An Orc who is not far off to your west.

< 285h/285H 221v/221V Pos: standing >
Hall of Warriors
Obvious exits: -N -E -S -W
A war-hardened half-orc stands here.

< 285h/285H 221v/221V Pos: standing >
You dismount a mountain goat.

< 285h/285H 221v/221V Pos: standing >
Hall of Warriors
Obvious exits: -N -W
The corpse of a war-hardened warrior is lying here.
A war-hardened half-orc stands here.
A mountain goat enters from the north.

< 285h/285H 220v/221V Pos: standing >
Hall of Warriors
Obvious exits: -N -E -W
[4] The corpse of a war-hardened warrior is lying here.
A war-hardened half-orc stands here.
A mountain goat enters from the east.

< 285h/285H 219v/221V Pos: standing >
Hall of Warriors
Obvious exits: -N -E
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.
*An air elemental is here looking like a small living tornado. (minion) 
An Orc (medium) Spawn *-* Bloodlust *-* sits resting.
A mountain goat enters from the east.

< 285h/285H 218v/221V Pos: standing >
Alas, you cannot go that way. . . .

< 285h/285H 218v/221V Pos: standing >
You start chanting...

< 285h/285H 221v/221V Pos: standing >
Casting: scalding blast 

< 285h/285H 221v/221V Pos: standing >
You complete your spell...
You point at an Orc.
[Damage: 29 ] A scalding column of acid flies from your outstretched arms, melting flesh off of an Orc.
An Orc, looking very frustrated, packs up his book.

< 285h/285H 221v/221V Pos: standing >
A war-hardened warrior leaves north.

< 285h/285H 221v/221V Pos: standing >
You start chanting...

< 285h/285H 221v/221V Pos: standing >
An Orc misses you.

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP:  small wounds >
 A mountain goat suddenly attacks an Orc!
A mountain goat's fine bite strikes an Orc.

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP:  small wounds >
 Casting: scalding blast **

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP:  small wounds >
 An air elemental suddenly attacks a mountain goat!
An air elemental snaps into visibility.
An air elemental misses a mountain goat.

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP:  small wounds >
 Casting: scalding blast *

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP:  small wounds >
 A war-hardened warrior just got in your way!

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP:  small wounds >
 Casting: scalding blast 

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP:  small wounds >
 You complete your spell...
You point at an Orc.
[Damage: 50 ] A scalding column of acid flies from your outstretched arms, melting flesh off of an Orc.

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP:  few wounds >
 You start chanting...

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP:  few wounds >
 An Orc misses you.

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP:  few wounds >
 An air elemental's decent crush strikes a mountain goat hard.
A mountain goat dodges an air elemental's attack.
A mountain goat misses an Orc.

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP:  few wounds >
 Casting: scalding blast **

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP:  few wounds >
 A mountain goat just got in your way!

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP:  few wounds >
 Casting: scalding blast *

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP:  few wounds >
 You complete your spell...
You point at an Orc.
[Damage: 34 ] A scalding column of acid flies from your outstretched arms, melting flesh off of an Orc.

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 A mountain goat dodges an air elemental's attack.
A mountain goat dodges an air elemental's attack.

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 You are already standing.

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 A mountain goat's bite strikes an Orc.
You dodge an Orc's vicious attack.
You start chanting...

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 A war-hardened warrior leaves north.

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 A mountain goat just got in your way!

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 An air elemental just got in your way!
You complete your spell...
You point at an air elemental.
[Damage: 103 ] Your blast of molten spray slams into an air elemental, burning holes into its flesh.

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 You start chanting...

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 A mountain goat just got in your way!
You complete your spell...
You point at a mountain goat.
A mountain goat stops following you.
[Damage: 46 ] Your molten spray melts what remains of a mountain goat into a puddle of liquid flesh.
A mountain goat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a mountain goat's gurgling and choking signals its demise.
A mountain goat quickly returns to the plane from whence they were summoned...

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 You start chanting...

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 An Orc misses you.

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 An air elemental just got in your way!
You complete your spell...
You point at an air elemental.
[Damage: 102 ] Your blast of molten spray slams into an air elemental, burning holes into its flesh.

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 You dodge an air elemental's vicious attack.
You dodge an air elemental's vicious attack.
An air elemental misses you.

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 You do not see or have the corpse.

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 You do not see a essence here.

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 You start chanting...

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 An air elemental just got in your way!
You complete your spell...
You point at an air elemental.
[Damage: 23 ] Your molten spray melts what remains of an air elemental into a puddle of liquid flesh.
An air elemental is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are an air elemental's last actions in this world.
An air elemental vanishes into thin air.
An air elemental stops following an Orc.

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 An Orc misses you.

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 You start chanting...

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 Casting: molten spray *

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 You complete your spell...
You point at an Orc.
[Damage: 55 ] Your blast of molten spray slams into an Orc, burning holes into his flesh.

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP: pretty hurt >
 You miss an Orc.

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP: pretty hurt >
 You do not see or have the corpse.

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP: pretty hurt >
 You do not see a essence here.

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP: pretty hurt >
 You don't have that spell memorized.

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP: pretty hurt >
 You dodge an Orc's vicious attack.
You don't have that spell memorized.

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP: pretty hurt >
 You don't have that spell memorized.

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP: pretty hurt >
 You start chanting...

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP: pretty hurt >
 You complete your spell...
You point at an Orc.
[Damage: 20 ] Your flameburst collides silently with an Orc, who screams out in sudden pain.

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP:  awful >
 You start chanting...

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP:  awful >
 A war-hardened warrior enters from the east.

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP:  awful >
 You complete your spell...
You point at an Orc.
[Damage: 34 ] Your flameburst collides silently with an Orc, who screams out in sudden pain.
An Orc is stunned!

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP:  awful >
 You dodge an Orc's vicious attack.
You start chanting...

< 285h/285H 221v/221V Pos: standing >
< T: Lurt TP: sta TC:excellent E: An Orc sit EP:  awful >
 You complete your spell...
You point at an Orc.
[Damage:  9 ] With a burst of heat, an Orc is burnt to a crisp.
An Orc's pair of Llewyrr boots melted from the intense heat!
An Orc is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!