The death of [27 Blighter] Maizen *-* Bloodlust *-* (Drow Elf)

in Along the Western Fork of the Path

from the perspective of [27 Blighter] Maizen *-* Bloodlust *-* (Drow Elf)

<worn as a badge>    a symbol of Malch'hor Ganl [superior]
<worn in ear>        an earring of the black rose [poor]
<worn around neck>   a spider pendant
<worn around neck>   a spider pendant
<worn on body>       a heavily spiked breastplate [superior]
<worn about body>    some blue platemail [superior]
<worn as quiver>     a boreal stone quiver
<worn about waist>   a knight's marble belt from Storm Port
<worn on arms>       some barbed arm plates
<held as shield>     a laminated wooden shield
<worn around wrist>  an orcish-woven bracelet [superior] [87%]
<worn on hands>      some drow-made copper gloves
<primary weapon>     a blue longsword [superior]
<worn on legs>       a pair of patched breeches


< 111h/182H 85v/120V Pos: standing >
< T: Maizen TP: sta TC: few wounds E: bandit sta EP:  awful >
 
< 111h/182H 85v/120V Pos: standing >
< T: Maizen TP: sta TC: few wounds E: bandit sta EP:  awful >
 [Damage:  4 ] -=[Your slash strikes a bandit treejumper.]=-
You score a CRITICAL HIT!!!!!
[Damage:  9 ] -=[Your impressive slash seriously wounds a bandit treejumper.]=-

< 111h/182H 85v/120V Pos: standing >
< T: Maizen TP: sta TC: few wounds E: bandit sta EP:  awful >
 A hook flier enters from the east.

< 111h/182H 85v/120V Pos: standing >
< T: Maizen TP: sta TC: few wounds E: bandit sta EP:  awful >
 You dodge a bandit treejumper's vicious attack.
You dodge a bandit treejumper's vicious attack.

< 111h/182H 85v/120V Pos: standing >
< T: Maizen TP: sta TC: few wounds E: bandit sta EP:  awful >
 A bandit treejumper dodges your futile attack.
[Damage:  5 ] -=[Your fine slash strikes a bandit treejumper very hard.]=-

< 111h/182H 85v/120V Pos: standing >
< T: Maizen TP: sta TC: few wounds E: bandit sta EP:  awful >
 You dodge a bandit treejumper's vicious attack.
You dodge a bandit treejumper's vicious attack.
A bandit treejumper's kick hits you in your side.
[Damage:  1 ] As a bandit treejumper strikes you, you smile as he tears his flesh!

< 101h/182H 85v/120V Pos: standing >
< T: Maizen TP: sta TC: few wounds E: bandit sta EP:  awful >
 A bandit treejumper dodges your futile attack.
[Damage:  3 ] -=[Your decent slash strikes a bandit treejumper hard.]=-

< 101h/182H 85v/120V Pos: standing >
< T: Maizen TP: sta TC: few wounds E: bandit sta EP:  awful >
 -=[A bandit treejumper's fine punch strikes you very hard.]=-
[Damage:  1 ] As a bandit treejumper strikes you, you smile as he tears his flesh!

< 88h/182H 85v/120V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: bandit sta EP:  awful >
 [Damage:  3 ] -=[Your slash strikes a bandit treejumper hard.]=-

< 88h/182H 85v/120V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: bandit sta EP:  awful >
 You start chanting...

< 88h/182H 85v/120V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: bandit sta EP:  awful >
 Casting: drain nature 

< 88h/182H 85v/120V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: bandit sta EP:  awful >
 You complete your spell...
You drain health from your surroundings.

< 88h/182H 85v/120V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: bandit sta EP:  awful >
 -=[A bandit treejumper's punch strikes you hard.]=-
[Damage:  1 ] As a bandit treejumper strikes you, you smile as he tears his flesh!
A bandit treejumper's sweep catches you in the side and you almost stumble.
[Damage:  1 ] As a bandit treejumper strikes you, you smile as he tears his flesh!

< 119h/182H 85v/120V Pos: standing >
< T: Maizen TP: sta TC: few wounds E: bandit sta EP:  awful >
 You miss a bandit treejumper.
[Damage:  5 ] -=[Your fine slash seriously wounds a bandit treejumper.]=-

< 162h/182H 85v/120V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: bandit sta EP:  awful >
 -=[A bandit treejumper's fine punch strikes you hard.]=-
[Damage:  1 ] As a bandit treejumper strikes you, you smile as he tears his flesh!

< 151h/182H 85v/120V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: bandit sta EP:  awful >
 [Damage:  6 ] -=[Your fine slash enshrouds a bandit treejumper in a mist of blood.]=-
A bandit treejumper dodges your futile attack.

< 151h/182H 85v/120V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: bandit sta EP:  awful >
 -=[A bandit treejumper's fine punch strikes you hard.]=-
[Damage:  1 ] As a bandit treejumper strikes you, you smile as he tears his flesh!

< 136h/182H 85v/120V Pos: standing >
< T: Maizen TP: sta TC: few wounds E: bandit sta EP:  awful >
 A bandit treejumper dodges your futile attack.
[Damage:  5 ] -=[Your fine slash causes a bandit treejumper to grimace in pain.]=-
A bandit treejumper is incapacitated and will slowly die, if not aided.

< 136h/182H 85v/120V Pos: standing >
<[Damage:  6 ] -=[Your slash critically injures a bandit treejumper.]=-
A bandit treejumper is mortally wounded, and will die soon, if not aided.
[Damage:  2 ] You beautifully slash a bandit treejumper into two parts - both dead.
A bandit treejumper is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a bandit treejumper dies in agony.

< 136h/182H 85v/120V Pos: standing >
You get a few coins from the corpse of a bandit treejumper.
There were: 2 platinum coins, 11 gold coins. 

< 136h/182H 85v/120V Pos: standing >
Ok.
You put 2 platinum, 11 gold, 0 silver, and 0 copper coins into a silk backpack.

< 136h/182H 85v/120V Pos: standing >
It appears to be the corpse of a bandit treejumper.
Nothing.

< 136h/182H 85v/120V Pos: standing >
You are close to the half-way point in the journey towards your next level.

< 136h/182H 86v/120V Pos: standing >
You are close to the half-way point in the journey towards your next level.

< 136h/182H 89v/120V Pos: standing >
The day has begun.

< 137h/182H 90v/120V Pos: standing >
You draw a 5th circle of energy from your surroundings.

< 139h/182H 105v/120V Pos: standing >
Autosaving...

< 142h/182H 120v/120V Pos: standing >
You currently have the following spell slots available:
  1st circle:  8 of  9   (   6 seconds)
  2nd circle:  5 of  8   (  26 seconds)
  3rd circle:  2 of  7   (  53 seconds)
  4th circle:  6 of  6
  5th circle:  4 of  5   (  14 seconds)
  6th circle:  2 of  2

< 143h/182H 120v/120V Pos: standing >
You draw a 5th circle of energy from your surroundings.

< 143h/182H 120v/120V Pos: standing >
Side Path Leading to the Unloading Zone
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
The corpse of a bandit treejumper is lying here.
A dangerous looking hook flier swoops about the forest.

< 144h/182H 120v/120V Pos: standing >
You are close to the half-way point in the journey towards your next level.

< 144h/182H 120v/120V Pos: standing >
You draw a 3rd circle of energy from your surroundings.

< 145h/182H 120v/120V Pos: standing >

		Score information for Maizen

Level: 27   Race: Drow Elf   Class: Blighter Sex: Male
Hit points: 145(182)  Moves: 120(120)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:   46 platinum   221 gold   294 silver   364 copper
Playing time: 0 days / 19 hours/ 3 minutes
Received data: 0.0433 MB this session.
Send data:     0.0010 MB this session.
Compression ratio: 79%
Title: Spawn  *-* Bloodlust *-*
Status:  Standing.
Epic points(total): 9(9)
Epic Bonus: Health Regen Bonus (0)
Frags:   -1.00   Deaths:   10
Detecting:       Good
Enchantments:    Ultravision Fly Armor
Songs:    Song of Flight
Bartender Quests Remaining: 8
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  168 

Active Spells:
--------------
thornskin (2 minutes)


< 145h/182H 120v/120V Pos: standing >
You get some iron rations from a silk backpack.

< 145h/182H 120v/120V Pos: standing >
You eat the some iron rations.

< 145h/182H 120v/120V Pos: standing >
You don't have the rations.

< 145h/182H 120v/120V Pos: standing >
You start chanting...

< 146h/182H 120v/120V Pos: standing >
You complete your spell...
The thorns re-harden around you.

< 147h/182H 120v/120V Pos: standing >
You currently have the following spell slots available:
  1st circle:  7 of  9   (  12 seconds)
  2nd circle:  5 of  8   (  26 seconds)
  3rd circle:  3 of  7   (  43 seconds)
  4th circle:  6 of  6
  5th circle:  5 of  5
  6th circle:  2 of  2

< 147h/182H 120v/120V Pos: standing >
You draw a 3rd circle of energy from your surroundings.

< 147h/182H 120v/120V Pos: standing >

< 148h/182H 120v/120V Pos: standing >
You are close to the half-way point in the journey towards your next level.

< 149h/182H 120v/120V Pos: standing >
Before the Entry Tree of Aravne
  Here the path comes to an end before one of the primordial trees upon
which the tree city of Aravne begins.  The base of this old tree is
so wide, that it would take several minutes to walk around to the side of it
and catch a glimpse in the northernly direction.  An worn but sturdy wooden
staircase begins here, and winds its way up and around the trunk to the lowest
level of the city.
Obvious exits: -East  -South -West  -Up   
A wooden sign is attached to the tree here.
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)

< 150h/182H 118v/120V Pos: standing >
Main Path Approaching Aravne
  Here the main path begins to approach the largest of the giant trees,
which hold the tree city of Aravne itself.  Even from a distance,
the magnificence of these leviathans is breathtaking.  Still the very same
trees which began this forest, they are now unimaginably old and incredibly
large.  The first of these primordial giants is directly north along the trail,
and blocks most of the rest of the forest ahead behind its massive width.
Obvious exits: -North -South

< 150h/182H 116v/120V Pos: standing >
Detour in the Main Path
  Here the main path to Aravne has taken a slight detour around a huge
boulder to the west.  To the north, it continues its winding treck toward
the tree city, disappearing into the mammoth wood.  Many of the ancient
trees here are covered in moss, and their first branches are nearly out of
sight they are so high up.
Obvious exits: -North -West 

< 150h/182H 114v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 151h/182H 114v/120V Pos: standing >

< 151h/182H 115v/120V Pos: standing >
Split in the Path at a Giant Rock
   Here the path takes a sudden split, as a huge boulder lies imbedded
into the forest floor to the north.  Judging by the mass of the stone at its
base, a good half of it probably lies below the ground.  The origional path
is blocked by the boulder, and a pair of new paths have been forged to either
side of it.  The path leading out of the forest lead back to the south.
Obvious exits: -East  -South -West 

< 151h/182H 113v/120V Pos: standing >

< 151h/182H 114v/120V Pos: standing >
Main Path Along the Forest Floor
   The trees here are beginning to grow larger,  with many of the bases
larger around than a house.  It is hard to see farther than a stones throw in
any direction now due to the thickening forest.  The path begins to take
more and more of a winding course as it leads thicker into Aravne forest,
twisting throughout the gigantic trees.
Obvious exits: -North -South

< 152h/182H 113v/120V Pos: standing >
A Junction of the Main Path
   Here the main path seems to come to a small junction of sorts.  While the
main path continues north and south through the forest, a small side path
leads off to the east.  The side path looks as though it was once hidden, but
has now been recently enlarged.  How or why this has happened is unknown.
Obvious exits: -North -East  -South

< 152h/182H 113v/120V Pos: standing >

< 153h/182H 115v/120V Pos: standing >
A Pathway Further into Aravne Forest
   Here the pathway continues deeper into Aravne Forest to the north.  South
along the pathway seems to lie a small, inviting clearing.  The bases of the
trees are growing larger and larger as the path leads ever deeper into
the ancient forest.  Many of them here are already wider than what ten
ogres could form a ring around, and must be tens of centuries old.
Obvious exits: -North -South

< 153h/182H 113v/120V Pos: standing >
You draw a 3rd circle of energy from your surroundings.
A Clearing in the Forest
     Here the forest path opens into a large clearing.  Athough here
the shadows which normally cloak the forest floor abate slightly,  the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here.  Hundreds of feet up, a small patch of sky
can be seen between the giant treetops.  It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity.  To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up   
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.

< 154h/182H 113v/120V Pos: standing >

< 154h/182H 113v/120V Pos: standing >
Hidden Ladder on a Giant Tree
     Cleverly hidden, this ladder leads up the side of one of the larger trees
on the edge of the clearing.  Above, it looks as though some sort of hidden
loft has been build against the trunk of the tree.  A few old arrows
can be seen sticking from the bottom of the wooden loft, fired up here in what
looks like blind shots from below.
Obvious exits: -Up    -Down 

< 154h/182H 112v/120V Pos: standing >
A Hidden Loft
     This wooden loft has been constucted againstthe side of this giant tree.
Large enough for several people to stand on at once, it looks as though it has
been used for the purpose of ambushing resting caravans below.  Seen from
above, the clearing looks like an anciant crater of some sort.  What caused
the crater, and why none of the trees have reclaimed the clearing is still not
known.
Obvious exits: -West  -Down 
A strong looking vine hangs here.
A living tree walks along the forest floor.(Gold Aura)
A bandit archer is prepared to deal death below.(Gold Aura)
A bandit archer is prepared to deal death below.(Gold Aura)

< 154h/182H 110v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 154h/182H 110v/120V Pos: standing >
A hunter enters from the west.

< 155h/182H 113v/120V Pos: standing >
A Secret Ambush Loft
   This loft has been cleverly hidden against the trunk of this giant Tree.
It is used by the bandits for the purpose of ambushing caravan groups in
the clearing below.  A steel cable runs from the loft to the ground, for
the purpose in of a lightning fast slide to the ground below, and the chaos
and surprise which would result from such a maneuver.  The clearing is a
dizzying hundred feet below, and the cable looks like it might take both some
practice and some agility to utilize.  In between raids, the bandits use
this loft as a resting place.
Obvious exits: -Down 
A bandit treejumper prepares to ambush those below.

< 155h/182H 113v/120V Pos: standing >
You start chanting...

< 156h/182H 117v/120V Pos: standing >
You complete your spell...
[Damage: 30 ] A bandit treejumper screams in pain as your acid blast burns him.
You dodge a bandit treejumper's vicious attack.
A bandit treejumper misses you.
A bandit treejumper's sweep catches you in the side and you almost stumble.
[Damage:  1 ] As a bandit treejumper strikes you, you smile as he tears his flesh!

< 147h/182H 118v/120V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: bandit sta EP: few scratches >
 You attempt to flee...
A Clearing in the Forest
     Here the forest path opens into a large clearing.  Athough here
the shadows which normally cloak the forest floor abate slightly,  the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here.  Hundreds of feet up, a small patch of sky
can be seen between the giant treetops.  It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity.  To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up   
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
You flee downward!

< 147h/182H 97v/120V Pos: standing >
A Pathway Further into Aravne Forest
   Here the pathway continues deeper into Aravne Forest to the north.  South
along the pathway seems to lie a small, inviting clearing.  The bases of the
trees are growing larger and larger as the path leads ever deeper into
the ancient forest.  Many of them here are already wider than what ten
ogres could form a ring around, and must be tens of centuries old.
Obvious exits: -North -South

< 147h/182H 96v/120V Pos: standing >
A Junction of the Main Path
   Here the main path seems to come to a small junction of sorts.  While the
main path continues north and south through the forest, a small side path
leads off to the east.  The side path looks as though it was once hidden, but
has now been recently enlarged.  How or why this has happened is unknown.
Obvious exits: -North -East  -South

< 147h/182H 95v/120V Pos: standing >
You draw a 3rd circle of energy from your surroundings.

< 148h/182H 95v/120V Pos: standing >
Along a Small Side Path
   This small path looks as though it has been recently enlarged.  The side
borders of the path are marked by deep ruts, as though something were dragged
along here.  The howls of treeclimbers can be heard further down the path
to the east, perhaps there is a small colony there.
Obvious exits: -East  -West 

< 148h/182H 94v/120V Pos: standing >
A Junction of the Main Path
   Here the main path seems to come to a small junction of sorts.  While the
main path continues north and south through the forest, a small side path
leads off to the east.  The side path looks as though it was once hidden, but
has now been recently enlarged.  How or why this has happened is unknown.
Obvious exits: -North -East  -South

< 148h/182H 93v/120V Pos: standing >
Main Path Along the Forest Floor
   The trees here are beginning to grow larger,  with many of the bases
larger around than a house.  It is hard to see farther than a stones throw in
any direction now due to the thickening forest.  The path begins to take
more and more of a winding course as it leads thicker into Aravne forest,
twisting throughout the gigantic trees.
Obvious exits: -North -South

< 148h/182H 91v/120V Pos: standing >
Split in the Path at a Giant Rock
   Here the path takes a sudden split, as a huge boulder lies imbedded
into the forest floor to the north.  Judging by the mass of the stone at its
base, a good half of it probably lies below the ground.  The origional path
is blocked by the boulder, and a pair of new paths have been forged to either
side of it.  The path leading out of the forest lead back to the south.
Obvious exits: -East  -South -West 
A human hunter wanders the forest here looking for game.

< 148h/182H 89v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 148h/182H 90v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 148h/182H 90v/120V Pos: standing >
Detour in the Main Path
  Here the main path to Aravne has taken a slight detour around a huge
boulder to the west.  To the north, it continues its winding treck toward
the tree city, disappearing into the mammoth wood.  Many of the ancient
trees here are covered in moss, and their first branches are nearly out of
sight they are so high up.
Obvious exits: -North -West 

< 149h/182H 88v/120V Pos: standing >
Main Path Approaching Aravne
  Here the main path begins to approach the largest of the giant trees,
which hold the tree city of Aravne itself.  Even from a distance,
the magnificence of these leviathans is breathtaking.  Still the very same
trees which began this forest, they are now unimaginably old and incredibly
large.  The first of these primordial giants is directly north along the trail,
and blocks most of the rest of the forest ahead behind its massive width.
Obvious exits: -North -South

< 149h/182H 87v/120V Pos: standing >
Before the Entry Tree of Aravne
  Here the path comes to an end before one of the primordial trees upon
which the tree city of Aravne begins.  The base of this old tree is
so wide, that it would take several minutes to walk around to the side of it
and catch a glimpse in the northernly direction.  An worn but sturdy wooden
staircase begins here, and winds its way up and around the trunk to the lowest
level of the city.
Obvious exits: -East  -South -West  -Up   
A wooden sign is attached to the tree here.
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)

< 149h/182H 85v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 149h/182H 86v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 149h/182H 86v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 149h/182H 86v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 149h/182H 86v/120V Pos: standing >
Side Path Leading to the Unloading Zone
  This side path leads around the trunk of the massive tree towards a
small clearing full of carts, wagons, and beasts of burden.  The sounds of
many voices can be heard, as well as the occasional fatigue insired argument.
The smell of animal and humanoid sweat grows stronger as the path heads east
toward the unloading zone clearing.  Above, the staircase which begins to the
west spirals its way steadily up the trunk of the tree toward the lowest level
of the city.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
The corpse of a bandit treejumper is lying here.
A dangerous looking hook flier swoops about the forest.

< 149h/182H 85v/120V Pos: standing >
You currently have the following spell slots available:
  1st circle:  7 of  9   (  12 seconds)
  2nd circle:  5 of  8   (  26 seconds)
  3rd circle:  5 of  7   (  21 seconds)
  4th circle:  6 of  6
  5th circle:  5 of  5
  6th circle:  2 of  2

< 150h/182H 87v/120V Pos: standing >

< 152h/182H 93v/120V Pos: standing >

< 154h/182H 97v/120V Pos: standing >

< 154h/182H 98v/120V Pos: standing >
You draw a 3rd circle of energy from your surroundings.

< 154h/182H 98v/120V Pos: standing >

< 155h/182H 100v/120V Pos: standing >

< 155h/182H 100v/120V Pos: standing >

< 155h/182H 101v/120V Pos: standing >
Side Path Leading to the Unloading Zone
Obvious exits: -East  -West 
The corpse of a bandit treejumper is lying here.
A dangerous looking hook flier swoops about the forest.

< 156h/182H 103v/120V Pos: standing >
A bandit treejumper enters from the west.

< 156h/182H 104v/120V Pos: standing >
You dodge a bash from a bandit treejumper, who loses his balance and falls.

< 156h/182H 105v/120V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: bandit kne EP: few scratches >
 
< 156h/182H 105v/120V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: bandit kne EP: few scratches >
 You start chanting...

< 156h/182H 105v/120V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: bandit kne EP: few scratches >
 
< 156h/182H 105v/120V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: bandit kne EP: few scratches >
 You complete your spell...
[Damage: 38 ] A bandit treejumper screams in pain as your acid blast burns him.
[Damage:  5 ] -=[Your slash wounds a bandit treejumper.]=-
[Damage:  6 ] -=[Your fine slash wounds a bandit treejumper.]=-

< 156h/182H 105v/120V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: bandit kne EP:  small wounds >
 You start chanting...

< 156h/182H 105v/120V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: bandit kne EP:  small wounds >
 
< 156h/182H 105v/120V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: bandit kne EP:  small wounds >
 You complete your spell...
[Damage: 46 ] A bandit treejumper screams in pain as your acid blast burns him.

< 156h/182H 105v/120V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: bandit kne EP:  few wounds >
 You start chanting...

< 156h/182H 105v/120V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: bandit kne EP:  few wounds >
 
< 156h/182H 105v/120V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: bandit kne EP:  few wounds >
 You complete your spell...
[Damage: 34 ] A bandit treejumper screams in pain as your acid blast burns him.

< 156h/182H 105v/120V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: bandit kne EP:  few wounds >
 You start chanting...

< 156h/182H 105v/120V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: bandit kne EP:  few wounds >
 You complete your spell...
[Damage: 41 ] A bandit treejumper screams in pain as your acid blast burns him.

< 156h/182H 105v/120V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: bandit kne EP:  nasty wounds >
 A hook flier leaves east.

< 156h/182H 105v/120V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: bandit kne EP:  nasty wounds >
 A bandit treejumper rises to his feet.

< 156h/182H 105v/120V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: bandit sta EP:  nasty wounds >
 You start chanting...

< 156h/182H 105v/120V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: bandit sta EP:  nasty wounds >
 
< 156h/182H 105v/120V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: bandit sta EP:  nasty wounds >
 You complete your spell...
[Damage: 29 ] A bandit treejumper screams in pain as your acid blast burns him.

< 156h/182H 105v/120V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: bandit sta EP:  nasty wounds >
 You dodge a bandit treejumper's vicious attack.
A bandit treejumper's sweep catches you in the side and you almost stumble.
[Damage:  1 ] As a bandit treejumper strikes you, you smile as he tears his flesh!

< 147h/182H 105v/120V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: bandit sta EP:  nasty wounds >
 You start chanting...

< 147h/182H 105v/120V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: bandit sta EP:  nasty wounds >
 You complete your spell...
[Damage: 30 ] A bandit treejumper screams in pain as your acid blast burns him.

< 147h/182H 105v/120V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: bandit sta EP:  nasty wounds >
 Your power reserves are not sufficient to cast that spell!

< 147h/182H 105v/120V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: bandit sta EP:  nasty wounds >
 You feel your skill in double attack improving.
You score a CRITICAL HIT!!!!!
[Damage: 10 ] -=[Your impressive slash strikes a bandit treejumper.]=-
A bandit treejumper dodges your futile attack.

< 147h/182H 105v/120V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: bandit sta EP: pretty hurt >
 -=[A bandit treejumper's punch strikes you.]=-
[Damage:  1 ] As a bandit treejumper strikes you, you smile as he tears his flesh!
You dodge a bandit treejumper's vicious attack.

< 135h/182H 105v/120V Pos: standing >
< T: Maizen TP: sta TC: few wounds E: bandit sta EP: pretty hurt >
 
< 135h/182H 105v/120V Pos: standing >
< T: Maizen TP: sta TC: few wounds E: bandit sta EP: pretty hurt >
 You start chanting...

< 135h/182H 105v/120V Pos: standing >
< T: Maizen TP: sta TC: few wounds E: bandit sta EP: pretty hurt >
 Casting: drain nature 

< 135h/182H 105v/120V Pos: standing >
< T: Maizen TP: sta TC: few wounds E: bandit sta EP: pretty hurt >
 You complete your spell...
You drain health from your surroundings.
You dodge a bandit treejumper's vicious attack.
You dodge a bandit treejumper's vicious attack.
A bandit treejumper misses you with his clumsy kick at your chest.

< 135h/182H 105v/120V Pos: standing >
< T: Maizen TP: sta TC: few wounds E: bandit sta EP: pretty hurt >
 Side Path Leading to the Unloading Zone
Obvious exits: -East  -West 
The corpse of a bandit treejumper is lying here.
A bandit treejumper stands here, fighting YOU!

< 182h/182H 105v/120V Pos: standing >
< T: Maizen TP: sta TC:excellent E: bandit sta EP: pretty hurt >
 [Damage:  5 ] -=[Your fine slash strikes a bandit treejumper.]=-
A bandit treejumper dodges your futile attack.

< 182h/182H 105v/120V Pos: standing >
< T: Maizen TP: sta TC:excellent E: bandit sta EP: pretty hurt >
 You start chanting...

< 182h/182H 105v/120V Pos: standing >
< T: Maizen TP: sta TC:excellent E: bandit sta EP: pretty hurt >
 You complete your spell...
[Damage: 23 ] You burned a bandit treejumper.

< 182h/182H 105v/120V Pos: standing >
< T: Maizen TP: sta TC:excellent E: bandit sta EP: pretty hurt >
 -=[A bandit treejumper's fine punch strikes you.]=-
[Damage:  1 ] As a bandit treejumper strikes you, you smile as he tears his flesh!
You dodge a bandit treejumper's vicious attack.

< 170h/182H 105v/120V Pos: standing >
< T: Maizen TP: sta TC:few scratches E: bandit sta EP: pretty hurt >
 You start chanting...

< 170h/182H 105v/120V Pos: standing >
< T: Maizen TP: sta TC:few scratches E: bandit sta EP: pretty hurt >
 You complete your spell...
[Damage: 25 ] You burned a bandit treejumper.

< 170h/182H 105v/120V Pos: standing >
< T: Maizen TP: sta TC:few scratches E: bandit sta EP:  awful >
 [Damage:  4 ] -=[Your decent slash strikes a bandit treejumper.]=-
[Damage:  6 ] -=[Your slash strikes a bandit treejumper hard.]=-
You start chanting...

< 170h/182H 105v/120V Pos: standing >
< T: Maizen TP: sta TC:few scratches E: bandit sta EP:  awful >
 You complete your spell...
[Damage: 29 ] You burned a bandit treejumper.

< 170h/182H 105v/120V Pos: standing >
< T: Maizen TP: sta TC:few scratches E: bandit sta EP:  awful >
 You dodge a bandit treejumper's vicious attack.
You dodge a bandit treejumper's vicious attack.
A bandit treejumper's sweep catches you in the side and you almost stumble.
[Damage:  1 ] As a bandit treejumper strikes you, you smile as he tears his flesh!

< 161h/182H 105v/120V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: bandit sta EP:  awful >
 You start chanting...

< 161h/182H 105v/120V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: bandit sta EP:  awful >
 You complete your spell...
[Damage: 27 ] You burned a bandit treejumper to death.
A bandit treejumper is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A bandit treejumper's death cry reverberates in your head as he falls to the ground.

< 161h/182H 105v/120V Pos: standing >
You get a few coins from the corpse of a bandit treejumper.
There were: 2 platinum coins, 9 gold coins. 

< 161h/182H 105v/120V Pos: standing >
Ok.
You put 2 platinum, 9 gold, 0 silver, and 0 copper coins into a silk backpack.

< 161h/182H 106v/120V Pos: standing >
It appears to be the corpse of a bandit treejumper.
Nothing.

< 161h/182H 106v/120V Pos: standing >
You are close to the half-way point in the journey towards your next level.

< 161h/182H 106v/120V Pos: standing >
Before the Entry Tree of Aravne
  Here the path comes to an end before one of the primordial trees upon
which the tree city of Aravne begins.  The base of this old tree is
so wide, that it would take several minutes to walk around to the side of it
and catch a glimpse in the northernly direction.  An worn but sturdy wooden
staircase begins here, and winds its way up and around the trunk to the lowest
level of the city.
Obvious exits: -East  -South -West  -Up   
A wooden sign is attached to the tree here.
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)

< 162h/182H 106v/120V Pos: standing >
Main Path Approaching Aravne
  Here the main path begins to approach the largest of the giant trees,
which hold the tree city of Aravne itself.  Even from a distance,
the magnificence of these leviathans is breathtaking.  Still the very same
trees which began this forest, they are now unimaginably old and incredibly
large.  The first of these primordial giants is directly north along the trail,
and blocks most of the rest of the forest ahead behind its massive width.
Obvious exits: -North -South

< 162h/182H 105v/120V Pos: standing >
Detour in the Main Path
  Here the main path to Aravne has taken a slight detour around a huge
boulder to the west.  To the north, it continues its winding treck toward
the tree city, disappearing into the mammoth wood.  Many of the ancient
trees here are covered in moss, and their first branches are nearly out of
sight they are so high up.
Obvious exits: -North -West 

< 162h/182H 103v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 162h/182H 103v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 162h/182H 103v/120V Pos: standing >
Split in the Path at a Giant Rock
   Here the path takes a sudden split, as a huge boulder lies imbedded
into the forest floor to the north.  Judging by the mass of the stone at its
base, a good half of it probably lies below the ground.  The origional path
is blocked by the boulder, and a pair of new paths have been forged to either
side of it.  The path leading out of the forest lead back to the south.
Obvious exits: -East  -South -West 
A human hunter wanders the forest here looking for game.

< 162h/182H 102v/120V Pos: standing >
Along the Western Fork of the Path
   This western branch of the path leads around the giant boulder, and
continues off into the forest to the west.  It does not seem to be as
well traveled or established as the main path south of the fork, but perhaps
this could be due to it being a recent bypass route to Aravne.
Obvious exits: -East  -West 
[2] The corpse of a cargo mover is lying here.
A living tree walks along the forest floor.(Gold Aura)

< 163h/182H 100v/120V Pos: standing >

< 163h/182H 102v/120V Pos: standing >
You start setting up camp...

< 163h/182H 102v/120V Pos: standing >
You currently have the following spell slots available:
  1st circle:  7 of  9   (  12 seconds)
  2nd circle:  1 of  8   (  61 seconds)
  3rd circle:  0 of  7   (  75 seconds)
  4th circle:  6 of  6
  5th circle:  4 of  5   (  14 seconds)
  6th circle:  2 of  2

< 163h/182H 103v/120V Pos: standing >
You draw a 5th circle of energy from your surroundings.

< 164h/182H 105v/120V Pos: standing >
You are close to the half-way point in the journey towards your next level.

< 166h/182H 111v/120V Pos: standing >
You draw a 3rd circle of energy from your surroundings.

< 168h/182H 116v/120V Pos: standing >
A treant leaves east.

< 169h/182H 119v/120V Pos: standing >

< 173h/182H 120v/120V Pos: standing >

< 173h/182H 120v/120V Pos: standing >
You draw a 3rd circle of energy from your surroundings.

< 174h/182H 120v/120V Pos: standing >

< 175h/182H 120v/120V Pos: standing >
A Grey Elf snaps into visibility.

< 175h/182H 120v/120V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'buoblg qrunsoqpze yugh'
A Grey Elf's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your orcish-woven bracelet [superior] was damaged from the massive blow!

< 14h/182H 120v/120V Pos: standing >
<You miss a Grey Elf.
A Grey Elf starts casting an offensive spell.

< 14h/182H 120v/120V Pos: standing >
< T: Maizen TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 So much for that camping effort.

< 14h/182H 120v/120V Pos: standing >
< T: Maizen TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 
< 14h/182H 120v/120V Pos: standing >
< T: Maizen TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the word 'yufzbarr'
A Grey Elf grins evilly as you burst into flames and die.
Your bloody emerald circlet melted from the intense heat!
Your bright brass ring melted from the intense heat!
Your adamantine visor melted from the intense heat!