The death of [20 Warrior] Ohui (Thri-Kreen)

in A Small Pond in a Grove

from the perspective of [20 Warrior] Ohui (Thri-Kreen)

<primary weapon>     a crystalline chatkcha (glowing)
<secondary weapon>   a crystalline chatkcha (glowing)
<third weapon>       a crystalline chatkcha (glowing)
<fourth weapon>      a crystalline chatkcha (glowing)

Your fine slash strikes a large cave worm very hard.]=-
You miss a large cave worm.
You score a CRITICAL HIT!!!!!
[Damage: 11 ] -=[Your impressive slash enshrouds a large cave worm in a mist of blood.]=-

< 149h/222H 163v/163V Pos: standing >
< T: Ohui TP: sta TC: few wounds E: large sta EP:  awful >
 [Damage:  8 ] You plant your foot firmly in a large cave worm's snout, smashing it to one side.

< 149h/222H 163v/163V Pos: standing >
< T: Ohui TP: sta TC: few wounds E: large sta EP:  awful >
 You feel your skill in riposte improving.
You parry a large cave worm's lunge at you.

< 149h/222H 163v/163V Pos: standing >
< T: Ohui TP: sta TC: few wounds E: large sta EP:  awful >
 [Damage: 17 ] A large cave worm suddenly turns green as your poison reaches its vital organs.
A large cave worm is mortally wounded, and will die soon, if not aided.

< 149h/222H 163v/163V Pos: standing >
<[Damage:  4 ] Your final slash sends a large cave worm's head bouncing along the ground.
A large cave worm is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a large cave worm's gurgling and choking signals its demise.

< 149h/222H 163v/163V Pos: standing >
Target who?

< 149h/222H 163v/163V Pos: standing >
Twisting Tunnels of the Wild Underdark
Obvious exits: -North -East  -South
Fresh blood covers everything in the area.
The corpse of a large cave worm is lying here.

< 149h/222H 163v/163V Pos: standing >

< 153h/222H 163v/163V Pos: standing >
the corpse of a large cave worm appears to be empty.

< 154h/222H 163v/163V Pos: standing >
A thri-kreen worker enters from the south.
You are at the half-way point towards this next level!

< 155h/222H 163v/163V Pos: standing >
You ARE mad!

< 156h/222H 163v/163V Pos: standing >
Twisting Tunnels of the Wild Underdark
   The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -South
A thri-kreen worker burrows through the earth.

< 156h/222H 162v/163V Pos: standing >
You are at the half-way point towards this next level!

< 156h/222H 162v/163V Pos: standing >
You quickly scan the area.
A thri-kreen worker who is close by to your south.

< 157h/222H 162v/163V Pos: standing >
Twisting Tunnels of the Wild Underdark
   The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -East  -South

< 157h/222H 161v/163V Pos: standing >
You quickly scan the area.
A thri-kreen worker who is close by to your east.
A thri-kreen worker who is close by to your south.
A thri-kreen worker who is not far off to your south.

< 157h/222H 161v/163V Pos: standing >
Twisting Tunnels of the Wild Underdark
   The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -South

< 157h/222H 161v/163V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -North -South -West  -Up    -Down 

< 158h/222H 161v/163V Pos: standing >
Twisting Tunnels of the Wild Underdark
   The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -South

< 158h/222H 161v/163V Pos: standing >
You quickly scan the area.
A thri-kreen worker who is rather far off to your south.

< 158h/222H 162v/163V Pos: standing >
Twisting Tunnels of the Wild Underdark
   The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -South -West 

< 158h/222H 162v/163V Pos: standing >
You quickly scan the area.
A thri-kreen worker who is in the distance to your south.
A burly thri-kreen worker who is close by to your west.
A large cave worm who is close by to your west.

< 158h/222H 162v/163V Pos: standing >
Twisting Tunnels of the Wild Underdark
   The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -South

< 158h/222H 161v/163V Pos: standing >
Twisting Tunnels of the Wild Underdark
   The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -South -West 

< 159h/222H 160v/163V Pos: standing >
Twisting Tunnels of the Wild Underdark
   The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -East  -West 
A burly thri-kreen worker burrows through the earth.
A large cave worm burrows through the earth.

< 159h/222H 160v/163V Pos: standing >
You ARE mad!

< 159h/222H 162v/163V Pos: standing >
Pardon?

< 159h/222H 163v/163V Pos: standing >
A large cave worm leaves east.

< 160h/222H 163v/163V Pos: standing >

< 160h/222H 163v/163V Pos: standing >
Target who?

< 160h/222H 163v/163V Pos: standing >
Twisting Tunnels of the Wild Underdark
   The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -South -West 
A large cave worm burrows through the earth.

< 160h/222H 162v/163V Pos: standing >
You miss them by inches with your jaws!

< 161h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: few wounds E: large sta EP: excellent >
 You parry a large cave worm's lunge at you.

< 161h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: few wounds E: large sta EP: excellent >
 [Damage: 10 ] You plant your foot firmly in a large cave worm's snout, smashing it to one side.

< 161h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: few wounds E: large sta EP: few scratches >
 You parry a large cave worm's lunge at you.
You dodge a large cave worm's vicious attack.
[Damage:  4 ] -=[Your decent slash wounds a large cave worm.]=-
You score a CRITICAL HIT!!!!!
[Damage: 12 ] -=[Your slash strikes a large cave worm.]=-

< 161h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: few wounds E: large sta EP: few scratches >
 -=[A large cave worm's fine bite strikes you hard.]=-
A large cave worm misses you.
A large cave worm's sweep catches you in the side and you almost stumble.

< 135h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: few wounds E: large sta EP: few scratches >
 [Damage:  5 ] -=[Your fine slash wounds a large cave worm.]=-
[Damage:  5 ] -=[Your fine slash wounds a large cave worm.]=-
You score a CRITICAL HIT!!!!!
[Damage:  9 ] -=[Your impressive slash strikes a large cave worm.]=-
You score a CRITICAL HIT!!!!!
[Damage:  9 ] -=[Your impressive slash strikes a large cave worm.]=-
You have no venom left!

< 135h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: few wounds E: large sta EP:  small wounds >
 [Damage: 10 ] You plant your foot firmly in a large cave worm's snout, smashing it to one side.

< 135h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: few wounds E: large sta EP:  small wounds >
 You dodge a large cave worm's vicious attack.

< 135h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: few wounds E: large sta EP:  small wounds >
 [Damage:  4 ] -=[Your decent slash wounds a large cave worm.]=-
You miss a large cave worm.

< 135h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: few wounds E: large sta EP:  small wounds >
 [Damage: 13 ] You leap towards a large cave worm and sink your jaws dripping with venom deep in its flesh.

< 135h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: few wounds E: large sta EP:  few wounds >
 You dodge a large cave worm's vicious attack.

< 135h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: few wounds E: large sta EP:  few wounds >
 You miss a large cave worm.
[Damage:  5 ] -=[Your fine slash wounds a large cave worm.]=-
[Damage:  4 ] -=[Your decent slash wounds a large cave worm.]=-

< 135h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: few wounds E: large sta EP:  few wounds >
 A large cave worm laughs at your feeble attempt to kick it from behind.

< 135h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: few wounds E: large sta EP:  few wounds >
 You dodge a large cave worm's vicious attack.
You parry a large cave worm's lunge at you.

< 135h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: few wounds E: large sta EP:  few wounds >
 Autosaving...

< 135h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: few wounds E: large sta EP:  few wounds >
 [Damage:  5 ] -=[Your fine slash wounds a large cave worm.]=-
You miss a large cave worm.
You miss a large cave worm.
You miss a large cave worm.

< 135h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: few wounds E: large sta EP:  few wounds >
 You have no venom left!

< 135h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: few wounds E: large sta EP:  few wounds >
 A large cave worm's eyes close quickly as your foot flies by its face.

< 135h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: few wounds E: large sta EP:  few wounds >
 -=[A large cave worm's fine bite strikes you very hard.]=-

< 118h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: few wounds E: large sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
[Damage:  6 ] -=[Your fine slash strikes a large cave worm.]=-
[Damage:  4 ] -=[Your decent slash wounds a large cave worm.]=-
[Damage:  5 ] -=[Your fine slash wounds a large cave worm.]=-
You score a CRITICAL HIT!!!!!
[Damage: 13 ] -=[Your impressive slash strikes a large cave worm.]=-
A large cave worm dodges your futile attack.
[Damage:  4 ] -=[Your decent slash wounds a large cave worm.]=-

< 118h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: few wounds E: large sta EP:  few wounds >
 You dodge a large cave worm's vicious attack.
You dodge a large cave worm's vicious attack.
A large cave worm's kick crashes into your chest.

< 107h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: large sta EP:  few wounds >
 [Damage: 12 ] You leap towards a large cave worm and sink your jaws dripping with venom deep in its flesh.
A large cave worm shivers slightly.

< 107h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: large sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
[Damage:  5 ] -=[Your slash strikes a large cave worm.]=-
You miss a large cave worm.
[Damage:  4 ] -=[Your decent slash wounds a large cave worm.]=-

< 107h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: large sta EP:  nasty wounds >
 You parry a large cave worm's lunge at you.
You feel your skill in parry improving.
-=[A large cave worm's fine bite strikes you very hard.]=-

< 94h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: large sta EP:  nasty wounds >
 A large cave worm's eyes close quickly as your foot flies by its face.

< 94h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: large sta EP:  nasty wounds >
 You score a CRITICAL HIT!!!!!
[Damage:  9 ] -=[Your slash strikes a large cave worm.]=-
[Damage:  4 ] -=[Your decent slash strikes a large cave worm.]=-
[Damage:  5 ] -=[Your fine slash strikes a large cave worm.]=-
[Damage:  5 ] -=[Your slash strikes a large cave worm.]=-

< 94h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: large sta EP:  nasty wounds >
 You dodge a large cave worm's vicious attack.
You duck under a large cave worm's lame kick.

< 94h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: large sta EP:  nasty wounds >
 [Damage:  4 ] -=[Your decent slash strikes a large cave worm.]=-
[Damage:  4 ] -=[Your decent slash strikes a large cave worm.]=-
[Damage:  5 ] -=[Your fine slash strikes a large cave worm.]=-
A large cave worm dodges your futile attack.

< 94h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: large sta EP:  nasty wounds >
 You have no venom left!

< 94h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: large sta EP:  nasty wounds >
 [Damage:  9 ] You nail a large cave worm from behind, sending it reeling.

< 94h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: large sta EP:  nasty wounds >
 You dodge a large cave worm's vicious attack.
You deflect a large cave worm's blow and strike back at it!
You miss a large cave worm.

< 94h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: large sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
A large cave worm dodges your futile attack.
[Damage:  5 ] -=[Your fine slash strikes a large cave worm.]=-
You miss a large cave worm.
[Damage:  5 ] -=[Your slash strikes a large cave worm.]=-

< 94h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: large sta EP: pretty hurt >
 You miss them by inches with your jaws!

< 94h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: large sta EP: pretty hurt >
 You dodge a large cave worm's vicious attack.
You block a large cave worm's feeble kick with your arm.

< 94h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: large sta EP: pretty hurt >
 [Damage:  5 ] -=[Your fine slash strikes a large cave worm.]=-
A large cave worm dodges your futile attack.
[Damage:  5 ] -=[Your fine slash strikes a large cave worm.]=-
A large cave worm dodges your futile attack.

< 94h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: large sta EP: pretty hurt >
 Your kick at a large cave worm's belly comes up short.

< 94h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: large sta EP: pretty hurt >
 You dodge a large cave worm's vicious attack.
You parry a large cave worm's lunge at you.

< 94h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: large sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
A large cave worm dodges your futile attack.
[Damage:  5 ] -=[Your slash strikes a large cave worm.]=-
A large cave worm dodges your futile attack.
A large cave worm dodges your futile attack.
[Damage:  5 ] -=[Your fine slash strikes a large cave worm.]=-
[Damage:  4 ] -=[Your decent slash strikes a large cave worm.]=-

< 94h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: large sta EP: pretty hurt >
 -=[A large cave worm's fine bite strikes you very hard.]=-
You parry a large cave worm's lunge at you.

< 80h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: large sta EP: pretty hurt >
 You have no venom left!

< 80h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: large sta EP: pretty hurt >
 [Damage:  8 ] You nail a large cave worm from behind, sending it reeling.

< 80h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: large sta EP: pretty hurt >
 [Damage:  5 ] -=[Your fine slash strikes a large cave worm hard.]=-
[Damage:  3 ] -=[Your slash strikes a large cave worm.]=-

< 80h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC: nasty wounds E: large sta EP:  awful >
 -=[A large cave worm's fine bite seriously wounds you.]=-
You parry a large cave worm's lunge at you.
You duck under a large cave worm's lame kick.

< 65h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC:pretty hurt E: large sta EP:  awful >
 Your improved dexterity grants you an additional attack!
A large cave worm dodges your futile attack.
A large cave worm dodges your futile attack.
[Damage:  5 ] -=[Your fine slash strikes a large cave worm hard.]=-
You miss a large cave worm.
A large cave worm dodges your futile attack.

< 65h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC:pretty hurt E: large sta EP:  awful >
 [Damage: 14 ] You leap towards a large cave worm and sink your jaws dripping with venom deep in its flesh.
A large cave worm shivers slightly.

< 65h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC:pretty hurt E: large sta EP:  awful >
 You parry a large cave worm's lunge at you.

< 65h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC:pretty hurt E: large sta EP:  awful >
 A burly thri-kreen worker enters from the west.

< 65h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC:pretty hurt E: large sta EP:  awful >
 A large cave worm's eyes close quickly as your foot flies by its face.

< 65h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC:pretty hurt E: large sta EP:  awful >
 [Damage:  4 ] -=[Your slash strikes a large cave worm very hard.]=-
[Damage:  3 ] -=[Your slash strikes a large cave worm very hard.]=-
[Damage:  5 ] -=[Your fine slash seriously wounds a large cave worm.]=-
[Damage:  5 ] -=[Your fine slash enshrouds a large cave worm in a mist of blood.]=-
A large cave worm is stunned!

< 65h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC:pretty hurt E: large sta EP:  awful >
 You dodge a large cave worm's vicious attack.
You parry a large cave worm's lunge at you.

< 65h/222H 162v/163V Pos: standing >
< T: Ohui TP: sta TC:pretty hurt E: large sta EP:  awful >
 Your improved dexterity grants you an additional attack!
[Damage:  3 ] -=[Your slash enshrouds a large cave worm in a mist of blood.]=-
A large cave worm is stunned!
You miss a large cave worm.
[Damage:  4 ] -=[Your decent slash causes a large cave worm to grimace in pain.]=-
A large cave worm is mortally wounded, and will die soon, if not aided.
[Damage:  5 ] You beautifully slash a large cave worm into two parts - both dead.
A large cave worm is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a large cave worm's gurgling and choking signals its demise.

< 65h/222H 162v/163V Pos: standing >
Target who?

< 65h/222H 163v/163V Pos: standing >
Kick who?

< 65h/222H 163v/163V Pos: standing >
Target who?

< 65h/222H 163v/163V Pos: standing >
A burly thri-kreen worker leaves west.

< 68h/222H 163v/163V Pos: standing >
A burly thri-kreen worker enters from the west.

< 79h/222H 163v/163V Pos: standing >
You are already standing.

< 82h/222H 163v/163V Pos: standing >
the corpse of a large cave worm appears to be empty.

< 82h/222H 163v/163V Pos: standing >
You have just passed the half-way point on the way towards your next level.

< 82h/222H 163v/163V Pos: standing >
Twisting Tunnels of the Wild Underdark
Obvious exits: -North -South -West 
Fresh blood covers everything in the area.
The corpse of a large cave worm is lying here.
A burly thri-kreen worker burrows through the earth.

< 82h/222H 163v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 82h/222H 163v/163V Pos: standing >
Twisting Tunnels of the Wild Underdark
   The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -South

< 83h/222H 162v/163V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -North -South -West  -Up    -Down 

< 83h/222H 161v/163V Pos: standing >
Twisting Tunnels of the Wild Underdark
   The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -South

< 83h/222H 160v/163V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -North -South -West  -Up    -Down 

< 83h/222H 160v/163V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East  -West  -Up    -Down 

< 83h/222H 160v/163V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up   # -Down 

< 83h/222H 159v/163V Pos: standing >
The boulder seems to be closed.

< 83h/222H 160v/163V Pos: standing >
The boulder seems to be closed.

< 83h/222H 160v/163V Pos: standing >
The boulder seems to be closed.

< 83h/222H 160v/163V Pos: standing >
The boulder seems to be closed.

< 83h/222H 161v/163V Pos: standing >
Order who to do what?

< 83h/222H 161v/163V Pos: standing >
You are already indoors.

< 84h/222H 162v/163V Pos: standing >
I see no y here.

< 84h/222H 163v/163V Pos: standing >
Ok.

< 84h/222H 163v/163V Pos: standing >
Deep Within a Ravine
   The tropical tree's sprout up a good forty feet into the air. The animals
sirt restlessly within the thick of the forest's ground. Some of the more
versatile animals fly through the air and land roughly onto other trees. Many
insects buzz through the air and rummage through the ground. Tropical forests
are notorious for their ability to weed out the hardened traveler from those
who just want to play with nature for a few days. It is here that men are
separated from the boys. The ability to withstand a night within this forest
is highly overestimated, for once you've journeyed far and wide into a tropical
forest such as this, you'd be forced to stay the night. It is here that the
ants get you. You might wake up in the morning and find yourself one big
swollen whelp, or you might find that some bat took a scat on your person. Now
snakes are a real threat too, you could also wake up to find some boa wrapped
around you so tightly that you'd be unable to breath. You might wake up and
discover some anaconda has swallowed your friend during the middle of the
the night. Worst case scenario, you might not wake up at all.
Obvious exits: -Up    -Down 

< 84h/222H 162v/163V Pos: standing >
A Large Ravine
   This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East  -South -West  -Up    -Down 
A large cabin looks abandoned.

< 84h/222H 159v/163V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -North -East  -South
A blow fly buzzes in the air and makes loud noises.

< 85h/222H 158v/163V Pos: standing >
A Tropical Rainforest
   A large number of animals and forest life dwell within this tropical forest.
Everything is so peaceful here and natural. None of the mechanics or magic of
the outside world touches this realm. Insects of every type buzz in the air, a
few of the smaller creatures scurry along the vegetated ground. The sun shines
brightly in this section of the forest spreading its vital rays equally to all
whom dwell here. Traversing this tropical forest could take some time for those
who are unaccustomed to such plant life.
Obvious exits: -North -East 
A crane fly flies freely through the air.
A gigantic anaconda slithers along the ground.
A parrot is perched on a branch.
An earthly beetle scurries in the grass.
A gnat hovers over an animal.
A HuGE BumbleBEE buzzes in the air and polenates a flower.
A fire ant is living in flames!
An ape snorts and beats its chest.

< 85h/222H 156v/163V Pos: standing >
A crane fly leaves east.
Alas, you cannot go that way. . . .

< 85h/222H 156v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 85h/222H 157v/163V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -North -East  -West 
A crane fly flies freely through the air.

< 85h/222H 155v/163V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -East  -South -West 
A slimy snail oozes across a tree branch.
A tsetse fly flies nearby.

< 85h/222H 153v/163V Pos: standing >
A tsetse fly leaves south.
A Tropical Rainforest
   A large number of animals and forest life dwell within this tropical forest.
Everything is so peaceful here and natural. None of the mechanics or magic of
the outside world touches this realm. Insects of every type buzz in the air, a
few of the smaller creatures scurry along the vegetated ground. The sun shines
brightly in this section of the forest spreading its vital rays equally to all
whom dwell here. Traversing this tropical forest could take some time for those
who are unaccustomed to such plant life.
Obvious exits: -East  -South -West 
A tsetse fly flies nearby.

< 85h/222H 152v/163V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -North -East  -South -West 
A chimp swings amoung the trees.
A gnat hovers over an animal.
A tsetse fly flies nearby.
A parrot is perched on a branch.
A HuGE BumbleBEE buzzes in the air and polenates a flower.
A crane fly flies freely through the air.

< 85h/222H 150v/163V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -North -East  -West 
A gnat hovers over an animal.
A fire ant is living in flames!
A blow fly buzzes in the air and makes loud noises.
A gigantic anaconda slithers along the ground.
An ape snorts and beats its chest.

< 85h/222H 149v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 85h/222H 149v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 85h/222H 149v/163V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -North -East  -West 

< 85h/222H 147v/163V Pos: standing >
A Small Pond in a Grove
   Having cleared one's way through a tropical forest one finds himself in a
place of beauty that sticks out in a place of darkness. Tall ancient trees
surround this small pond of crystal blue water. A pair of large rocks sit on
the eat side of the pond creating a small shelf to sit on overlooking the
water. A faint trickle of water is audible, but one can not see from where it
originates. Every now and then fish are visible splashing in and out of the
water, but catching such fish is a tough task. The tropical forest thickens to
the west, and only a fool would be caught in there without the proper supplies.
Obvious exits: -East  -West 

< 86h/222H 147v/163V Pos: standing >
You sit down and relax.

< 86h/222H 147v/163V Pos: sitting >

< 87h/222H 150v/163V Pos: sitting >
It's mild out today.

< 96h/222H 163v/163V Pos: sitting >
A Troll enters from the west.

< 102h/222H 163v/163V Pos: sitting >
Out of nowhere, a Troll stabs you in the back.

< 93h/222H 163v/163V Pos: sitting >
< T: Ohui TP: sit TC: nasty wounds E: A Troll sta EP: excellent >
 -=[A Troll's impressive slash strikes you very hard.]=-
-=[A Troll's powerful pierce seriously wounds you.]=-
-=[A Troll's slash strikes you very hard.]=-
-=[A Troll's slash seriously wounds you.]=-

< 42h/222H 163v/163V Pos: sitting >
< T: Ohui TP: sit TC:pretty hurt E: A Troll sta EP: excellent >
 You miss a Troll.

< 42h/222H 163v/163V Pos: sitting >
< T: Ohui TP: sit TC:pretty hurt E: A Troll sta EP: excellent >
 A Troll misses you.
-=[A Troll's fine pierce strikes you very hard.]=-
-=[A Troll's impressive slash enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Troll's slash enshrouds you in a mist of blood.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 10h/222H 163v/163V Pos: sitting >
< T: Ohui TP: sit TC: awful E: A Troll sta EP: excellent >
 Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage:  6 ] -=[Your fine slash grazes a Troll.]=-
You miss a Troll.

< 10h/222H 163v/163V Pos: sitting >
< T: Ohui TP: sit TC: awful E: A Troll sta EP: few scratches >
 Your upper body is disconnected from your legs as a Troll slashes you.