The death of [29 Rogue] Knik (Human)

in The Leader's Hut

from the perspective of [32 Frost Magus] Bh *-* Bloodlust *-* (Kobold)

<worn on head>       an angelic gem tiara
<worn on eyes>       goggles of the tinkerer [poor] (glowing)
<worn in ear>        a beautiful sapphire earring from Harrow -The Gnome Village
<worn in ear>        a gnomish ear amplifier
<worn around neck>   a choker with red, white and a blue gems
<worn on body>       some legendary limestone cuirass from Kobold Settlement
<worn about body>    a large sand covered apron [poor]
<worn about waist>   a belt of desert sands [superior]
<worn on belt buckle>a rugged adventurers satchel
<attached to belt>   lucky alchemist sack
<worn on arms>       some misshaped limestone arm plates from Kobold Settlement
<held as shield>     a boreal reed heater shield from Kobold Settlement
<worn around wrist>  a jagged metal bracelet [poor]
<worn around wrist>  an ashen bamboo bracelet from Kobold Settlement
<worn on hands>      some steel carving gauntlets [superior]
<worn on finger>     a sparkling bamboo ring from Kobold Settlement
<worn on finger>     a sapphire ring
<worn on legs>       some jeweled rubber pants from Kobold Settlement
<worn on feet>       a pair of bear-hide mountain boots [superior]

 ......MM^..  
  ....^MM..   
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W
An ice elemental enters from the east.

< 310h/310H 146v/174V Pos: standing >
 
  .......^M   
 ....^..^.M^  
 ......^^MM^  
 ..^..@M^MM^  
 ^.....M.M^^  
 .......MM^.  
  ^....^MM.   
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W
An ice elemental enters from the east.

< 310h/310H 144v/174V Pos: standing >
 
  .......^M   
 ....^..^.M^  
 ......^^MM^  
 ..^..@.^MM^  
 ^.....M.M^^  
 .......MM^.  
  ^....^MM.   
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W
An ice elemental is here chilling the room. (minion) 
A Gnome has set off your frost beacon at The Central Path!

< 310h/310H 146v/174V Pos: standing >
 
  ......^M.   
 ...^..^.M^.  
 .....^^MM^.  
 .^..M@^MM^.  
 .....M.M^^.  
 ......MM^..  
  ....^MM..   
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion) 
A Gnome (small) stands, floating here.(Gold Aura)
An ice elemental enters from the west.
A Gnome leaves west.
A water elemental leaves west.

< 310h/310H 144v/174V Pos: standing >
 
  .......^M   
 ....^..^.M^  
 ......^^MM^  
 ..^..@M^MM^  
 ^.....M.M^^  
 .......MM^.  
  ^....^MM.   
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion) 
A Gnome (small) stands, floating here.(Gold Aura)
An ice elemental enters from the east.

< 310h/310H 143v/174V Pos: standing >
You don't know that spell!
A Gnome leaves west.
A water elemental leaves west.

< 310h/310H 143v/174V Pos: standing >
 
  ^.......^   
 ^....^..^.M  
 .......^^MM  
 ...^.@M.^MM  
 .^.....M.M^  
 ........MM^  
  .^....^MM   
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion) 
A Gnome (small) stands, floating here.(Gold Aura)
An ice elemental enters from the east.
A Gnome leaves west.
A water elemental leaves west.

< 310h/310H 141v/174V Pos: standing >
You don't know that spell!

< 310h/310H 141v/174V Pos: standing >
 
  ^^.......   
 ^^....^..^.  
 ^.......^^M  
 ....P@M..^M  
 ..^.....M.M  
 .........MM  
  ..^....^M   
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W
An ice elemental enters from the east.

< 310h/310H 140v/174V Pos: standing >
You don't know that spell!

< 310h/310H 140v/174V Pos: standing >
Ok.

< 310h/310H 140v/174V Pos: standing >
A Gnome enters from the west.
A water elemental enters from the west.

< 310h/310H 141v/174V Pos: standing >
 
  M^^......   
 M^^.......^  
 ^^....^..^.  
 ^....@..^^M  
 ....^P...^M  
 ..^.....M.M  
  ........M   
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W
An ice elemental enters from the south.

< 310h/310H 140v/174V Pos: standing >
 
  M^^^.....   
 MM^^......^  
 M^^.......^  
 ^^...@^..^.  
 ^....M..^^M  
 ....^...P^M  
  .^.....M.   
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W
An ice elemental enters from the south.

< 310h/310H 138v/174V Pos: standing >
A Gnome has set off your frost beacon at The Central Path!
A Gnome has set off your frost beacon at The Central Path!

< 310h/310H 139v/174V Pos: standing >
 
  M^^......   
 M^^.......^  
 ^^...M^..^.  
 ^....@..^^M  
 ....^....^M  
 ..^.....M.M  
  ........M   
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W
An ice elemental enters from the north.

< 310h/310H 137v/174V Pos: standing >
 
  ^^.......   
 ^^....^..^.  
 ^....M..^^M  
 ....^@...^M  
 ..^.....M.M  
 .........MM  
  ..^.M..^M   
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W
An ice elemental enters from the north.

< 310h/310H 136v/174V Pos: standing >
 
  ^.......^   
 ^....^..^.M  
 .......^^MM  
 ...^M@..^MM  
 .^.....M.M^  
 ........MM^  
  .^.M..^MM   
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W
An ice elemental enters from the west.

< 310h/310H 134v/174V Pos: standing >
 
  .......^M   
 ....^..^.M^  
 ......^^MM^  
 ..^.M@.^MM^  
 ^.....M.M^^  
 .......MM^.  
  ^.M..^MM.   
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W
An ice elemental enters from the west.

< 310h/310H 132v/174V Pos: standing >
 
  ......^M.   
 ...^..^.M^.  
 .....^^MM^.  
 .^..M@^MM^.  
 .....M.M^^.  
 ......MM^..  
  .M..^MM..   
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W
An ice elemental enters from the west.

< 310h/310H 130v/174V Pos: standing >
A Change in the Path
Obvious exits: -E -W
A fine piece of thick raw leather lies here in the dirt.
An ice elemental enters from the west.

< 310h/310H 129v/174V Pos: standing >
The Central Path
Obvious exits: -N -E -S -W
An ice elemental enters from the west.

< 310h/310H 126v/174V Pos: standing >

< 310h/310H 126v/174V Pos: standing >
You quickly scan the area.
A wemic commoner who is close by to your north.
A wemic commoner who is close by to your north.
A wemic commoner who is close by to your east.
A fire elemental who is a brief walk away to your east.
A wemic conjurer who is a brief walk away to your east.
A water elemental who is rather far off to your east.
A Gnome who is rather far off to your east.

< 310h/310H 127v/174V Pos: standing >
The Central Path
Obvious exits: -N -E -W
A wemic commoner goes about his daily business.
An ice elemental enters from the west.

< 310h/310H 128v/174V Pos: standing >
The Central Path
Obvious exits: -E -W
An ice elemental enters from the west.

< 310h/310H 126v/174V Pos: standing >
You quickly scan the area.
A fire elemental who is close by to your east.
A wemic conjurer who is close by to your east.
A wemic commoner who is close by to your west.

< 310h/310H 127v/174V Pos: standing >
The Central Path
Obvious exits: -E -S -W
A fire elemental is here blazing with heat!
A wemic conjurer is studying here.
An ice elemental enters from the west.

< 310h/310H 125v/174V Pos: standing >
You quickly scan the area.
A wemic commoner who is not far off to your west.

< 310h/310H 126v/174V Pos: standing >
The Central Path
Obvious exits: -N -S -W
An ice elemental enters from the west.

< 310h/310H 124v/174V Pos: standing >
You quickly scan the area.
A wemic acolyte who is close by to your north.
A water elemental who is close by to your south.
A wemic warrior who is close by to your south.
A fire elemental who is close by to your west.
A wemic conjurer who is close by to your west.
A wemic commoner who is a brief walk away to your west.

< 310h/310H 125v/174V Pos: standing >
The Central Path
Obvious exits: -E -S -W
A fire elemental is here blazing with heat!
A wemic conjurer is studying here.
An ice elemental enters from the east.

< 310h/310H 124v/174V Pos: standing >
The Central Path
Obvious exits: -E -W
An ice elemental enters from the east.

< 310h/310H 122v/174V Pos: standing >
The Central Path
Obvious exits: -N -E -W
A wemic commoner goes about his daily business.
An ice elemental enters from the east.

< 310h/310H 120v/174V Pos: standing >
The Central Path
Obvious exits: -N -E -S -W
An ice elemental enters from the east.

< 310h/310H 119v/174V Pos: standing >

< 310h/310H 120v/174V Pos: standing >
You start chanting...

< 310h/310H 120v/174V Pos: standing >

< 310h/310H 121v/174V Pos: standing >

< 310h/310H 121v/174V Pos: standing >
You feel your skill in clerical spell knowledge improving.

< 310h/310H 122v/174V Pos: standing >
You feel your skill in clerical spell knowledge improving.

< 310h/310H 123v/174V Pos: standing >
You complete your spell...

< 310h/310H 124v/174V Pos: standing >
A wemic commoner enters from the east.

< 310h/310H 125v/174V Pos: standing >
You sit down and relax.

< 310h/310H 127v/174V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  6 of  6
  6th circle:  4 of  4
  7th circle:  0 of  1   (  11 seconds)

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 310h/310H 128v/174V Pos: sitting >
You start meditating...

< 310h/310H 128v/174V Pos: sitting >
Autosaving...

< 310h/310H 131v/174V Pos: sitting >
Something melts into nothingness.

< 310h/310H 140v/174V Pos: sitting >

< 310h/310H 141v/174V Pos: sitting >
The sun starts to set in the south.

< 310h/310H 144v/174V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 310h/310H 145v/174V Pos: sitting >
You clamber to your feet.

< 310h/310H 148v/174V Pos: standing >
You quickly scan the area.
A wemic commoner who is close by to your north.
A wemic commoner who is close by to your north.
A fire elemental who is a brief walk away to your east.
A wemic conjurer who is a brief walk away to your east.

< 310h/310H 149v/174V Pos: standing >
You quickly scan the area.
A wemic commoner who is close by to your north.
A wemic commoner who is close by to your north.
A fire elemental who is a brief walk away to your east.
A wemic conjurer who is a brief walk away to your east.

< 310h/310H 149v/174V Pos: standing >
The Central Path
Obvious exits: -N -E -W
An ice elemental enters from the west.

< 310h/310H 149v/174V Pos: standing >
You quickly scan the area.
A wemic commoner who is close by to your north.
A wemic commoner who is close by to your north.
A wemic acolyte who is not far off to your north.
A wemic mercenary who is not far off to your north.
A wemic commoner who is not far off to your north.
A water elemental who is not far off to your north.
A wemic conjurer who is not far off to your north.
A fire elemental who is not far off to your east.
A wemic conjurer who is not far off to your east.
A wemic commoner who is close by to your west.

< 310h/310H 150v/174V Pos: standing >
The Central Path
Obvious exits: -E -W
An ice elemental enters from the west.

< 310h/310H 148v/174V Pos: standing >

< 310h/310H 149v/174V Pos: standing >
You quickly scan the area.
A fire elemental who is close by to your east.
A wemic conjurer who is close by to your east.
A wemic commoner who is not far off to your west.

< 310h/310H 149v/174V Pos: standing >
The Central Path
Obvious exits: -E -S -W
A fire elemental is here blazing with heat!
A wemic conjurer is studying here.
An ice elemental enters from the west.

< 310h/310H 147v/174V Pos: standing >
You quickly scan the area.
A wemic commoner who is a brief walk away to your west.

< 310h/310H 148v/174V Pos: standing >
The Central Path
Obvious exits: -N -S -W
An ice elemental enters from the west.

< 310h/310H 147v/174V Pos: standing >
You quickly scan the area.
A wemic acolyte who is close by to your north.
A water elemental who is close by to your south.
A wemic warrior who is close by to your south.
A fire elemental who is close by to your west.
A wemic conjurer who is close by to your west.

< 310h/310H 148v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 310h/310H 149v/174V Pos: standing >
You quickly scan the area.
A wemic acolyte who is close by to your north.
A water elemental who is close by to your south.
A wemic warrior who is close by to your south.
A fire elemental who is close by to your west.
A wemic conjurer who is close by to your west.

< 310h/310H 149v/174V Pos: standing >
The Central Path
Obvious exits: -E -S
A wemic acolyte is here praying.
An ice elemental enters from the south.

< 310h/310H 148v/174V Pos: standing >
The Village Center
Obvious exits: -N -E -S -W
An ice elemental enters from the west.

< 310h/310H 146v/174V Pos: standing >
You quickly scan the area.
A wemic child who is not far off to your north.
A wemic commoner who is a brief walk away to your north.
A wemic acolyte who is rather far off to your north.
A wemic child who is not far off to your east.
Jubei who is not far off to your south.
Azar who is not far off to your south.
Mnenar, the town leader who is not far off to your south.
A wemic acolyte who is close by to your west.

< 310h/310H 147v/174V Pos: standing >

< 310h/310H 147v/174V Pos: standing >
The Tribal Path
Obvious exits: -N -E -S
An ice elemental enters from the south.

< 310h/310H 145v/174V Pos: standing >
You quickly scan the area.
A wemic child who is not far off to your north.
A wemic commoner who is not far off to your north.
A wemic acolyte who is a brief walk away to your north.
Llaranar, the arch-shaman who is in the distance to your north.
Jubei who is a brief walk away to your south.
Azar who is a brief walk away to your south.
Mnenar, the town leader who is a brief walk away to your south.

< 310h/310H 146v/174V Pos: standing >
The Village Center
Obvious exits: -N -E -S -W
An ice elemental enters from the north.

< 310h/310H 145v/174V Pos: standing >
A Rocky Path
Obvious exits: -N -E -S -W
An ice elemental enters from the north.

< 310h/310H 143v/174V Pos: standing >
The Leader's Hut
Obvious exits: -N
Jubei MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jubei's head.
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
Mnenar, the town leader stands here advising.
An ice elemental enters from the north.

< 310h/310H 141v/174V Pos: standing >
Azar leaves north.

< 310h/310H 142v/174V Pos: standing >
Azar enters from the north.

< 310h/310H 144v/174V Pos: standing >
Sorry, but following in 'loops' is not allowed

< 310h/310H 144v/174V Pos: standing >
A Rocky Path
Obvious exits: -N -E -S -W
Azar enters from the south.
An ice elemental enters from the south.

< 310h/310H 144v/174V Pos: standing >

< 310h/310H 144v/174V Pos: standing >
The Leader's Hut
Obvious exits: -N
Jubei MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jubei's head.
You sense a lifeform nearby.
Mnenar, the town leader stands here advising.
Azar enters from the north.
An ice elemental enters from the north.

< 310h/310H 144v/174V Pos: standing >

< 310h/310H 145v/174V Pos: standing >
Sorry, but following in 'loops' is not allowed

< 310h/310H 146v/174V Pos: standing >
The Leader's Hut
Obvious exits: -N
An ice elemental is here chilling the room. (minion) 
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Jubei MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jubei's head.
You sense a lifeform nearby.
Mnenar, the town leader stands here advising.

< 310h/310H 147v/174V Pos: standing >
You quickly scan the area.
A wemic acolyte who is rather far off to your north.
A wemic child who is in the distance to your north.

< 310h/310H 148v/174V Pos: standing >
You do not feel as safe from storms.
Azar's body appears to recover from the affects of the potion.
Jubei's pupils dialate and return to normal.
You look around and quickly decide nobody is worthy enough to follow your greatness.
Azar stops following you.

< 310h/310H 150v/174V Pos: standing >
You now follow Azar.

< 310h/310H 153v/174V Pos: standing >
The Leader's Hut
Obvious exits: -N
An ice elemental is here chilling the room. (minion) 
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Jubei MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jubei's head.
You sense a lifeform nearby.
Mnenar, the town leader stands here advising.

< 310h/310H 153v/174V Pos: standing >
You quickly scan the area.
A wemic acolyte who is a brief walk away to your north.

< 310h/310H 154v/174V Pos: standing >
The Leader's Hut
Obvious exits: -N
An ice elemental is here chilling the room. (minion) 
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Jubei MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jubei's head.
You sense a lifeform nearby.
Mnenar, the town leader stands here advising.

< 310h/310H 154v/174V Pos: standing >
You don't find anything you didn't see before.

< 310h/310H 157v/174V Pos: standing >
Jubei points out a Human lurking here!

< 310h/310H 158v/174V Pos: standing >

< 310h/310H 158v/174V Pos: standing >

< 310h/310H 159v/174V Pos: standing >
Azar suddenly attacks a Human!

< 310h/310H 160v/174V Pos: standing >
The Leader's Hut
Obvious exits: -N
An ice elemental is here chilling the room. (minion) 
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting a Human.(Red Aura)
Jubei MuRdErEr  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Jubei's head.
A Human (medium) sits here, fighting Azar.
Mnenar, the town leader stands here advising.

< 310h/310H 161v/174V Pos: standing >
Jubei leaps at a Human only to realize he is down already.

< 310h/310H 162v/174V Pos: standing >
Azar attacks a Human. [0 hits]

< 310h/310H 164v/174V Pos: standing >
A Human attacks Azar. [0 hits]

< 310h/310H 165v/174V Pos: standing >
Azar starts casting an offensive spell.

< 310h/310H 165v/174V Pos: standing >
Azar completes his spell...
Azar utters the words 'warhunso gsfal'
Azar points at a Human.
A blast of molten spray sent by Azar coats a Human with searing agony.

< 310h/310H 167v/174V Pos: standing >
You start chanting...

< 310h/310H 167v/174V Pos: standing >
Jubei attacks a Human. [0 hits]

< 310h/310H 168v/174V Pos: standing >
Azar attacks a Human. [0 hits]
Azar starts casting an offensive spell.

< 310h/310H 168v/174V Pos: standing >
You complete your spell...
A web of cracking lightning appears around a Human!

< 310h/310H 168v/174V Pos: standing >
Azar completes his spell...
Azar utters the words 'warhunso gsfal'
Azar points at a Human.
A blast of molten spray sent by Azar coats a Human with searing agony.

< 310h/310H 169v/174V Pos: standing >
A Human attacks Azar. [0 hits]
You start chanting...

< 310h/310H 169v/174V Pos: standing >
Azar starts casting an offensive spell.

< 310h/310H 170v/174V Pos: standing >
You complete your spell...

< 310h/310H 170v/174V Pos: standing >
The lightning surrounding a Human glows briefly.

< 310h/310H 171v/174V Pos: standing >
Azar completes his spell...
Azar utters the words 'warhunso gsfal'
Azar points at a Human.
A blast of molten spray sent by Azar coats a Human with searing agony.

< 310h/310H 171v/174V Pos: standing >
Azar attacks a Human. [0 hits]
Jubei clambers to his feet.
You start chanting...

< 310h/310H 172v/174V Pos: standing >
Jubei looks at a Human.

< 310h/310H 172v/174V Pos: standing >
Azar starts casting an offensive spell.

< 310h/310H 172v/174V Pos: standing >
You complete your spell...
Looking panicked, a Human scrambles madly to his feet!

< 310h/310H 173v/174V Pos: standing >
Azar completes his spell...
Azar utters the words 'warhunso gsfal'
Azar points at a Human.
A burst of molten spray sent from Azar's fingertips melts a Human into a puddle of mush.
A Human's leather cap melted from the intense heat!
A Human's diamond earring [superior] melted from the intense heat!
A Human is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!