The death of [33 Holyman] Kale The Resistance (Dwarf)

in Along a Coarse Gravel Road in the DarkPeak Valley

from the perspective of [33 Bounty Hunter] Jubei *-* Bloodlust *-* (Troll)

<worn as a badge>    a gold hair pin
<worn on head>       a crown of saints [superior] [85%]
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        an ear clasp of petrified dragon claws (illuminating)
<worn in ear>        a pale magenta earring [superior] (glowing) [82%]
<worn on face>       a tribal mask of human skulls
<worn around neck>   a frozen leather gorget from Charing
<worn around neck>   a Bloodstone medallion [superior]
<worn on body>       a silver-studded suit of white dragon scalemail [superior]
<worn about body>    a cape of entrapment [superior]
<worn as quiver>     the masters quiver of endurance (glowing) [82%]
<worn about waist>   a rusty flesh girth from Home of the Divine
<worn on belt buckle>a longsword named 'the Answerer' [poor] (glowing)
<attached to belt>   a flask of the goblin tribe 'Gruneegth' (glowing)
<attached to belt>   a scroll of identify
<worn on arms>       a pair of copper sleeves
<worn around wrist>  a spiked stone bracer [poor]
<worn around wrist>  the combat brace of the maelstrom
<worn on hands>      a pair of pitch-black gloves of damage (glowing)
<worn on finger>     a band of fiery persistance [poor]
<worn on finger>     a polished dragonbone ring [poor]
<primary weapon>     the demonic warmace 'Pure-Dark' (glowing)
<secondary weapon>   sewing needle
<worn on legs>       a pair of dragonscale leg plates of dexterity
<worn on feet>       a bloodied pair of plated gladiator boots

A two-handed sword, nearly six feet in length, lies here.
The Caravel .. floats here.
The Sloop Lanun floats here.
The Sloop yeah floats here.
The Clipper *--[DYNAMITE] floats here.
The Sloop ruuuuun floats here.
Matak DreadLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.

< 700h/700H 219v/219V Pos: standing >

< 700h/700H 219v/219V Pos: standing >

< 700h/700H 219v/219V Pos: standing >
You get a pile of coins from your a magical glowing sphere.
There were: 1138 platinum coins, 9 gold coins, 3 silver coins, 2 copper coins. 

< 700h/700H 219v/219V Pos: standing >
Matak gets a small pile of coins from his lion-skin backpack.

< 700h/700H 219v/219V Pos: standing >
Thanks for your business, it will take 1 hours for your ship to get here.

< 700h/700H 219v/219V Pos: standing >
Ok.
You put 1128 platinum, 9 gold, 3 silver, and 2 copper coins into a magical glowing sphere.

< 700h/700H 219v/219V Pos: standing >
You say in troll 'matak'

< 700h/700H 219v/219V Pos: standing >

< 700h/700H 219v/219V Pos: standing >
You say in troll 'bid locket of power'

< 700h/700H 219v/219V Pos: standing >
Krotheg disembarks from the Caravel ...

< 700h/700H 219v/219V Pos: standing >
You are using:
<worn as a badge>    a gold hair pin
<worn on head>       a crown of saints [superior] [85%]
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        an ear clasp of petrified dragon claws (illuminating)
<worn in ear>        a pale magenta earring [superior] (glowing) [82%]
<worn on face>       a tribal mask of human skulls
<worn around neck>   a frozen leather gorget from Charing
<worn around neck>   a Bloodstone medallion [superior]
<worn on body>       a silver-studded suit of white dragon scalemail [superior]
<worn about body>    a cape of entrapment [superior]
<worn as quiver>     the masters quiver of endurance (glowing) [82%]
<worn about waist>   a rusty flesh girth from Home of the Divine
<worn on belt buckle>a longsword named 'the Answerer' [poor] (glowing)
<attached to belt>   a flask of the goblin tribe 'Gruneegth' (glowing)
<attached to belt>   a scroll of identify
<worn on arms>       a pair of copper sleeves
<worn around wrist>  a spiked stone bracer [poor]
<worn around wrist>  the combat brace of the maelstrom
<worn on hands>      a pair of pitch-black gloves of damage (glowing)
<worn on finger>     a band of fiery persistance [poor]
<worn on finger>     a polished dragonbone ring [poor]
<primary weapon>     the demonic warmace 'Pure-Dark' (glowing)
<secondary weapon>   sewing needle
<worn on legs>       a pair of dragonscale leg plates of dexterity
<worn on feet>       a bloodied pair of plated gladiator boots

< 700h/700H 219v/219V Pos: standing >
You smile happily.

< 700h/700H 219v/219V Pos: standing >
Matak puts a small pile of coins into a lion-skin backpack.

< 700h/700H 219v/219V Pos: standing >
The Dock
Obvious exits: -N -S
A two-handed sword, nearly six feet in length, lies here.
The Caravel .. floats here.
The Sloop Lanun floats here.
The Sloop yeah floats here.
The Clipper *--[DYNAMITE] floats here.
The Sloop ruuuuun floats here.
*Krotheg ThE FuRY  *-* Bloodlust *-* (Ogre)(huge) stands in mid-air here.
Matak DreadLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.

< 700h/700H 219v/219V Pos: standing >
You are using:
<worn as a badge>    a gold hair pin
<worn on head>       a crown of saints [superior] [85%]
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        an ear clasp of petrified dragon claws (illuminating)
<worn in ear>        a pale magenta earring [superior] (glowing) [82%]
<worn on face>       a tribal mask of human skulls
<worn around neck>   a frozen leather gorget from Charing
<worn around neck>   a Bloodstone medallion [superior]
<worn on body>       a silver-studded suit of white dragon scalemail [superior]
<worn about body>    a cape of entrapment [superior]
<worn as quiver>     the masters quiver of endurance (glowing) [82%]
<worn about waist>   a rusty flesh girth from Home of the Divine
<worn on belt buckle>a longsword named 'the Answerer' [poor] (glowing)
<attached to belt>   a flask of the goblin tribe 'Gruneegth' (glowing)
<attached to belt>   a scroll of identify
<worn on arms>       a pair of copper sleeves
<worn around wrist>  a spiked stone bracer [poor]
<worn around wrist>  the combat brace of the maelstrom
<worn on hands>      a pair of pitch-black gloves of damage (glowing)
<worn on finger>     a band of fiery persistance [poor]
<worn on finger>     a polished dragonbone ring [poor]
<primary weapon>     the demonic warmace 'Pure-Dark' (glowing)
<secondary weapon>   sewing needle
<worn on legs>       a pair of dragonscale leg plates of dexterity
<worn on feet>       a bloodied pair of plated gladiator boots

< 700h/700H 219v/219V Pos: standing >

< 700h/700H 219v/219V Pos: standing >
Matak nods.

< 700h/700H 219v/219V Pos: standing >

< 700h/700H 219v/219V Pos: standing >
You are carrying: (6/11)
the dazzling blue potion of lesser battle readiness
a potion of endurance
a green potion with black chunks
[2] a green orb (illuminating)
a magical glowing sphere (glowing)

< 700h/700H 219v/219V Pos: standing >

< 700h/700H 219v/219V Pos: standing >
Azar disembarks from the Caravel ...

< 700h/700H 219v/219V Pos: standing >

< 700h/700H 219v/219V Pos: standing >

< 700h/700H 219v/219V Pos: standing >
Krotheg leaves north.

< 700h/700H 219v/219V Pos: standing >
Matak boards the Caravel ...

< 700h/700H 219v/219V Pos: standing >

< 700h/700H 219v/219V Pos: standing >
The Dock
Obvious exits: -N -S
A two-handed sword, nearly six feet in length, lies here.
The Caravel .. floats here.
The Sloop Lanun floats here.
The Sloop yeah floats here.
The Clipper *--[DYNAMITE] floats here.
The Sloop ruuuuun floats here.
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.

< 700h/700H 219v/219V Pos: standing >

< 700h/700H 219v/219V Pos: standing >
Azar leaves north.
You follow Azar.


<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>

<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
The Office of Macom, the Shipwright
Obvious exits: -S -W
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
Macom, the town shipwright, stands here ready to deal.

< 700h/700H 218v/219V Pos: standing >

< 700h/700H 218v/219V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Dock
</map>
The Dock
Obvious exits: -N -S
A two-handed sword, nearly six feet in length, lies here.
The Caravel .. floats here.
The Sloop Lanun floats here.
The Sloop yeah floats here.
The Clipper *--[DYNAMITE] floats here.
The Sloop ruuuuun floats here.

< 700h/700H 217v/219V Pos: standing >

< 700h/700H 217v/219V Pos: standing >
You stop following Azar.

< 700h/700H 217v/219V Pos: standing >
The Dock
Obvious exits: -N -S
A two-handed sword, nearly six feet in length, lies here.
The Caravel .. floats here.
The Sloop Lanun floats here.
The Sloop yeah floats here.
The Clipper *--[DYNAMITE] floats here.
The Sloop ruuuuun floats here.

< 700h/700H 218v/219V Pos: standing >

< 700h/700H 218v/219V Pos: standing >

< 700h/700H 219v/219V Pos: standing >

< 700h/700H 219v/219V Pos: standing >

< 700h/700H 219v/219V Pos: standing >

< 700h/700H 219v/219V Pos: standing >

< 700h/700H 219v/219V Pos: standing >

< 700h/700H 219v/219V Pos: standing >

< 700h/700H 219v/219V Pos: standing >

< 700h/700H 219v/219V Pos: standing >

< 700h/700H 219v/219V Pos: standing >
The Dock
Obvious exits: -N -S
A two-handed sword, nearly six feet in length, lies here.
The Caravel .. floats here.
The Sloop Lanun floats here.
The Sloop yeah floats here.
The Clipper *--[DYNAMITE] floats here.
The Sloop ruuuuun floats here.

< 700h/700H 219v/219V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>

<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
The Office of Macom, the Shipwright
Obvious exits: -S -W
Macom, the town shipwright, stands here ready to deal.

< 700h/700H 218v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 700h/700H 218v/219V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S

< 700h/700H 217v/219V Pos: standing >
You quickly scan the area.
Macom who is close by to your east.
A member of the regular guard who is not far off to your south.
A sergeant of the regular guard who is a brief walk away to your south.

< 700h/700H 217v/219V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E# -S -W#

< 700h/700H 217v/219V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Gates to the Royal Docks
</map>
The Gates to the Royal Docks
Obvious exits: -N -E -S -W

< 700h/700H 216v/219V Pos: standing >
You quickly scan the area.
A retired soldier who is rather far off to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A member of the regular guard who is rather far off to your south.
A sergeant of the regular guard who is in the distance to your south.

< 700h/700H 216v/219V Pos: standing >

< 700h/700H 218v/219V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W

< 700h/700H 217v/219V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W

< 700h/700H 217v/219V Pos: standing >
You quickly scan the area.
A retired soldier who is not far off to your north.
An elite bodyguard who is a brief walk away to your north.
An elite bodyguard who is a brief walk away to your north.
An elite bodyguard who is a brief walk away to your north.
An elite bodyguard who is a brief walk away to your north.
A half-orc apprentice who is not far off to your east.
An orcish adventurer who is not far off to your west.
A commoner who is a brief walk away to your west.

< 700h/700H 217v/219V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W

< 700h/700H 216v/219V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
An orcish adventurer stands here.(holy)

< 700h/700H 216v/219V Pos: standing >

< 700h/700H 216v/219V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W

< 700h/700H 216v/219V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W

< 700h/700H 215v/219V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W

< 700h/700H 215v/219V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -E -S -W
A member of the city's regular guard stands here.

< 700h/700H 214v/219V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W

< 700h/700H 214v/219V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
There are Troll tracks going north.

< 700h/700H 213v/219V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
A half-orc mercenary stands here.

< 700h/700H 212v/219V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W#

< 700h/700H 212v/219V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W#

< 700h/700H 211v/219V Pos: standing >
Tackle who?

< 700h/700H 211v/219V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S

< 700h/700H 211v/219V Pos: standing >
Tackle who?

< 700h/700H 212v/219V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W#

< 700h/700H 211v/219V Pos: standing >
Tackle who?

< 700h/700H 211v/219V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
A male commoner stands here.
There are Troll tracks going north.

< 700h/700H 211v/219V Pos: standing >
Tackle who?

< 700h/700H 211v/219V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Inside the Gates of Sarmiz'Duul
</map>

<map>
Zone: Sarmiz'Duul.
Room: Inside the Gates of Sarmiz'Duul
</map>
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
A sergeant of the city's regular guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.

< 700h/700H 211v/219V Pos: standing >
Tackle who?

< 700h/700H 211v/219V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Ouside the Gates of Sarmiz'Duul
</map>
Ouside the Gates of Sarmiz'Duul
Obvious exits: -N -S
There are some tracks heading north.

< 700h/700H 210v/219V Pos: standing >
Tackle who?

< 700h/700H 211v/219V Pos: standing >
   *****+^.^.     
  *^**.*+..^      
 *^..^^*+.^^  ..  
 ++++++++**M   .  
 *^...*.@....  .  
 **^^**.^D        
 ****...          
  **...           
   *.             
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting a Dwarf. (casting) 
A Dwarf (medium) Vigilante of - The Resistance stands in mid-air here, fighting Azar.(holy)

< 700h/700H 209v/219V Pos: standing >
You tackle a Dwarf square in the chest knocking the wind out of him!

< 700h/700H 209v/219V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Dwarf sit EP: few scratches >
 Azar completes his spell...
Azar utters the word 'yrawzmosagh'
Azar points at a Dwarf.
A flameburst sent from Azar's outstretched arms collides silently with a Dwarf.

< 700h/700H 210v/219V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Dwarf sit EP: few scratches >
 A Dwarf misses Azar.

< 700h/700H 210v/219V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Dwarf sit EP: few scratches >
    *****+^.^.     
  *^**.*+..^      
 *^..^^*+.^^  ..  
 ++++++++**M   .  
 *^...*.@....  .  
 **^^**.^D        
 ****...          
  **...           
   *.             

< 700h/700H 210v/219V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Dwarf sit EP: few scratches >
    *****+^.^.     
  *^**.*+..^      
 *^..^^*+.^^  ..  
 ++++++++**M   .  
 *^...*.@....  .  
 **^^**.^D        
 ****...          
  **...           
   *.             

< 700h/700H 210v/219V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Dwarf sit EP: few scratches >
    *****+^.^.     
  *^**.*+..^      
 *^..^^*+.^^  ..  
 ++++++++**M   .  
 *^...*.@....  .  
 **^^**.^D        
 ****...          
  **...           
   *.             

< 700h/700H 210v/219V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Dwarf sit EP: few scratches >
    *****+^.^.     
  *^**.*+..^      
 *^..^^*+.^^  ..  
 ++++++++**M   .  
 *^...*.@....  .  
 **^^**.^D        
 ****...          
  **...           
   *.             

< 700h/700H 210v/219V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Dwarf sit EP: few scratches >
    *****P^.^.     
  *^**.*+..^      
 *^..^^*+.^^  ..  
 ++++++++**M   .  
 *^...*.@....  .  
 **^^**.^D        
 ****...          
  **...           
   *.             

< 700h/700H 210v/219V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Dwarf sit EP: few scratches >
    *****+^.^.     
  *^**.*P..^      
 *^..^^*+.^^  ..  
 ++++++++**M   .  
 *^...*.@....  .  
 **^^**.^D        
 ****...          
  **...           
   *.             
Azar grasps his totem tightly, and begins communing with the spirits.
Azar starts casting an offensive spell.

< 700h/700H 210v/219V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Dwarf sit EP: few scratches >
    *****+^.^.     
  *^**.*+..^      
 *^..^^*P.^^  ..  
 ++++++++**M   .  
 *^...*.@....  .  
 **^^**.^D        
 ****...          
  **...           
   *.             

< 700h/700H 210v/219V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Dwarf sit EP: few scratches >
    *****+^.^.     
  *^**.*+..^      
 *^..^^*+.^^  ..  
 +++++++P**M   .  
 *^...*.@....  .  
 **^^**.^D        
 ****...          
  **...           
   *.             
Krotheg enters from the north.

< 700h/700H 210v/219V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Dwarf sit EP: few scratches >
    *****+^.^.     
  *^**.*+..^      
 *^..^^*+.^^  ..  
 ++++++++**M   .  
 *^...*.@....  .  
 **^^**.^D        
 ****...          
  **...           
   *.             
Krotheg leaves south.

< 700h/700H 210v/219V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Dwarf sit EP: few scratches >
 Azar completes his spell...
Azar utters the words 'warhunso gsfal'
Azar points at a Dwarf.
A blast of molten spray sent by Azar coats a Dwarf with searing agony.

< 700h/700H 210v/219V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Dwarf sit EP:  small wounds >
 Azar starts casting an offensive spell.

< 700h/700H 210v/219V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Dwarf sit EP:  small wounds >
 [Damage: 14 ] Your impressive bludgeon wounds a Dwarf.
[Damage: 15 ] Your pierce strikes a Dwarf.
[Damage: 17 ] Your impressive bludgeon strikes a Dwarf.
You miss a Dwarf.
Krotheg enters from the south.

< 700h/700H 210v/219V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Dwarf sit EP:  small wounds >
    *****+^.^.     
  *^**.*+..^      
 *^..^^*+.^^  ..  
 ++++++++**M   .  
 *^...*.@....  .  
 **^^**.^D        
 ****...          
  **...           
   *.             

< 700h/700H 210v/219V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Dwarf sit EP:  small wounds >
 Krotheg starts casting a spell.
Krotheg snaps into visibility.

< 700h/700H 210v/219V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Dwarf sit EP:  small wounds >
 Azar completes his spell...
Azar utters the words 'warhunso gsfal'
Azar points at a Dwarf.
A blast of molten spray sent by Azar coats a Dwarf with searing agony.

< 700h/700H 210v/219V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Dwarf sit EP:  few wounds >
 A Dwarf blocks Azar's lunge at him.
A Dwarf blocks Azar's lunge at him.

< 700h/700H 210v/219V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Dwarf sit EP:  few wounds >
 Azar dodges a Dwarf's attack.
Azar starts casting an offensive spell.

< 700h/700H 210v/219V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Dwarf sit EP:  few wounds >
 Krotheg completes his spell...
Krotheg utters the words 'ofzahzf gajr eughjfbaiqz'
Krotheg points at a Dwarf.
A Dwarf's entire body spasms uncontrollably as his soul is viciously attacked by Krotheg.
Azar completes his spell...
Azar utters the words 'warhunso gsfal'
Azar points at a Dwarf.
A blast of molten spray sent by Azar coats a Dwarf with searing agony.

< 700h/700H 210v/219V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Dwarf sit EP:  nasty wounds >
 Azar starts casting an offensive spell.

< 700h/700H 210v/219V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Dwarf sit EP:  nasty wounds >
 A Dwarf clambers to his feet.
Sorry, you aren't allowed to do that in combat.

< 700h/700H 210v/219V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 A Dwarf curtseys before Azar gracefully.
You haven't yet reoriented yourself enough!

< 700h/700H 210v/219V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 [Damage: 62 ] You leave a huge, red swollen lump on a Dwarf's temple.

< 700h/700H 210v/219V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 Krotheg starts casting an offensive spell.

< 700h/700H 210v/219V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 Azar completes his spell...
Azar utters the words 'ofzahzf gajr eughjfbaiqz'
Azar points at a Dwarf.
A Dwarf's entire body spasms uncontrollably as his soul is viciously attacked by Azar.
A Dwarf blocks Azar's lunge at him.
A Dwarf blocks Azar's lunge at him.

< 700h/700H 210v/219V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 You score a CRITICAL HIT!!!!!
[Damage: 22 ] Your powerful bludgeon strikes a Dwarf very hard.
[Damage: 10 ] Your pierce strikes a Dwarf.
[Damage: 13 ] Your impressive bludgeon strikes a Dwarf hard.
You score a CRITICAL HIT!!!!!
[Damage: 23 ] Your bludgeon seriously wounds a Dwarf.

< 700h/700H 210v/219V Pos: standing >
< T: Azar TP: sta TC:excellent E: A Dwarf sta EP:  awful >
 Krotheg completes his spell...
Krotheg utters the words 'ofzahzf gajr eughjfbaiqz'
Krotheg points at a Dwarf.
A Dwarf's entire body spasms uncontrollably as his soul is viciously attacked by Krotheg.
A Dwarf is incapacitated and will slowly die, if not aided.
A Dwarf is stunned!
A Dwarf slumps to the ground.

< 700h/700H 210v/219V Pos: standing >
<Azar's fine punch enshrouds a Dwarf in a mist of blood.
A Dwarf is mortally wounded, and will die soon, if not aided.
Azar's crude punch enshrouds a Dwarf in a mist of blood.
A Dwarf is mortally wounded, and will die soon, if not aided.

< 700h/700H 210v/219V Pos: standing >
<Krotheg starts casting an offensive spell.

< 700h/700H 210v/219V Pos: standing >
<Azar starts casting an offensive spell.

< 700h/700H 210v/219V Pos: standing >
<Azar completes his spell...
Azar utters the word 'yrawzmosagh'
Azar points at a Dwarf.
A sudden burst of flame flies from Azar's fingertips, burning a Dwarf to a crisp.
A Dwarf's some tempered mithril boots melted from the intense heat!
A Dwarf's pair of blue-tinted gnomish eyeglasses melted from the intense heat!
A Dwarf's faintly glowing stud melted from the intense heat!
A Dwarf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!