The death of [26 Necromancer] Zloin (Gnome)

in Canopy Forest

from the perspective of [26 Necromancer] Zloin (Gnome)

<worn in ear>        a rusty flesh stud from City of Torrhan
<held>               a quill
<held>               a spellbook

 ..^M^^@^M^.**  
 .^..MMP^M^..*  
 ...^^^+^^M^..  
  ++++++..^^^   
   ...^^^.^M    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
Brayn enters from the south.
Beltriz enters from the south.

< 179h/179H 10v/100V Pos: standing >
 
   ^.^^+M^..    
  M.^.^+M^.^.   
 ^MM^^.+M^^^.*  
 ^^M^^^+MM^.**  
 ^..MD^@^M^M**  
 ..^M^^P^M^.**  
 .^..MM+^M^..*  
  ..^^^+^^M^.   
   +++++..^^    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
Brayn enters from the south.
Beltriz enters from the south.

< 179h/179H 9v/100V Pos: standing >
 
   .^^^+M^^^    
  ^^.^^+M^...   
 MM.^.^+M^.^.*  
 ^MM^^.+M^^^.*  
 ^^M^^^@MM^.**  
 ^..MD^P^M^M**  
 ..^M^^+^M^.**  
  ^..MM+^M^..   
   .^^^+^^M^    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
Brayn enters from the south.
Beltriz enters from the south.

< 179h/179H 8v/100V Pos: standing >
 
   +++++MM^^    
  M.^^^+M^^^^   
 .^^.^^+M^....  
 MM.^.^+M^.^.*  
 ^MM^^.@M^^^.*  
 ^^M^^^PMM^.**  
 ^..MD^+^M^M**  
  .^M^^+^M^.*   
   ..MM+^M^.    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
Brayn enters from the south.
Beltriz enters from the south.

< 179h/179H 8v/100V Pos: standing >
 
   ...^M.M.^    
  ++++++MM^^.   
 .M.^^^+M^^^^.  
 .^^.^^+M^....  
 MM.^.^@M^.^.*  
 ^MM^^.PM^^^.*  
 ^^M^^^+MM^.**  
  ..MD^+^M^M*   
   ^M^^+^M^.    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
Brayn enters from the south.
Beltriz enters from the south.

< 179h/179H 7v/100V Pos: standing >
 
   ^ .^+.MM.    
  ^...^M.M.^.   
 +++++++MM^^.^  
 .M.^^^+M^^^^.  
 .^^.^^@M^....  
 MM.^.^PM^.^.*  
 ^MM^^.+M^^^.*  
  ^M^^^+MM^.*   
   .MD^+^M^M    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
Brayn enters from the south.
Beltriz enters from the south.

< 179h/179H 6v/100V Pos: standing >
 
   M ^^+..M.    
  ^^ .^+.MM.^   
 ^^...^+.M.^..  
 ++++++MMM^^.^  
 .M.^^^@M^^^^.  
 .^^.^^PM^....  
 MM.^.^+M^.^.*  
  MM^^.+M^^^.   
   M^^^+MM^.    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
Brayn enters from the south.
Beltriz enters from the south.

< 179h/179H 5v/100V Pos: standing >
 
   MM ^^+..M    
  .^^ .^+.MM.   
 ^^^...^+.M.^.  
 M++++++MMM^^.  
 ..M.^^@PM^^^^  
 M.^^.^^+M^...  
 MMM.^.^+M^.^.  
  ^MM^^.+M^^^   
   ^M^^^+MM^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
The spectre of a young sailor enters from the east.
The spectre of a young sailor enters from the east.
The spectre of a young sailor enters from the east.
The spectre of a young sailor enters from the east.
Brayn enters from the east.
Beltriz enters from the east.

< 179h/179H 5v/100V Pos: standing >
 
   MMM ^^+..    
  M.^^ .^+.MM   
 .^^^...^+.M.^  
 ++M+++++MMM^^  
 ...M.^@P+M^^^  
 .M.^^.^^+M^..  
 ^MMM.^.^+M^.^  
  ^^MM^^.+M^^   
   ^^M^^^+MM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
The spectre of a young sailor enters from the east.
The spectre of a young sailor enters from the east.
The spectre of a young sailor enters from the east.
The spectre of a young sailor enters from the east.
Brayn enters from the east.
Beltriz enters from the east.

< 179h/179H 2v/100V Pos: standing >
 
   ..MM**+^^    
  .MMM ^^+..M   
 MM.^^ .^+.MM.  
 .^^^...^+.M.^  
 ++M+++@+MMM^^  
 ...M.^P^+M^^^  
 .M.^^.^^+M^..  
  MMM.^.^+M^.   
   ^MM^^.+M^    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
Brayn enters from the south.
Beltriz enters from the south.

< 179h/179H 1v/100V Pos: standing >
 
   ^..MM*+^.    
  ^..MM**+^^.   
 ..MMM ^^+..M.  
 MM.^^ .^+.MM.  
 .^^^..@^+.M.^  
 ++M+++P+MMM^^  
 ...M.^^^+M^^^  
  M.^^.^^+M^.   
   MM.^.^+M^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
Brayn enters from the south.
Beltriz enters from the south.

< 179h/179H 0v/100V Pos: standing >
You're too exhausted.

< 179h/179H 1v/100V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is not far off to your north.
A red-breasted tree-hugger who is not far off to your north.
A blue-tailed butterfly who is a brief walk away to your north.
A blue-tailed butterfly who is a brief walk away to your north.
A blue-tailed butterfly who is rather far off to your north.
A red-breasted tree-hugger who is rather far off to your north.
A blue-tailed butterfly who is in the distance to your north.
A red-breasted tree-hugger who is in the distance to your north.
A red-breasted tree-hugger who is in the distance to your north.
A red-breasted tree-hugger who is almost out of sight to your north.
A blue dracolich who is almost out of sight to your south.
A red dracolich who is almost out of sight to your south.
A blue dracolich who is almost out of sight to your south.
Nebretych who is almost out of sight to your south.

< 179h/179H 1v/100V Pos: standing >
 
   .^^.MM+^.    
  .^..MM*+^..   
 .^..MM**+^^.M  
 ..MMM ^^+..M.  
 MM.^^ @^+.MM.  
 .^^^..P^+.M.^  
 +++M+++++MM^^  
  ..M.^^^MM^^   
   .^^.^^+M^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
Brayn enters from the south.
Beltriz enters from the south.

< 179h/179H 0v/100V Pos: standing >
You're too exhausted.

< 179h/179H 1v/100V Pos: standing >
Rolling Plains
   Traveling through the plains you come to a small forested area filled with
trees that have grown tall as they grew ancient.   As you draw nearer to this
forest, you start to hear the sounds of wild life that was not as predominate
through the plains.  The path ahead of you starts to become more engrossed in
trees, and up ahead you notice the trees seem to thicken into a dense forest.
From here you can also see some rolling hills in the distance. There seems to
be a wildlife path that cuts through the woods in front of you.  Though it is
over-grown from lack of heavy use, wildlife still uses enough to see.  As you
continue your trek forward, you note that the path seems to have been a stone
walkway at one time that has broken down and crumbled with the sands of time.
Obvious exits: -North -East  -South
A strange looking monkey-like creature clings to a nearby branch.
A strange looking monkey-like creature clings to a nearby branch.
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
Brayn enters from the south.
Beltriz enters from the south.

< 179h/179H 0v/100V Pos: standing >
You're too exhausted.

< 179h/179H 0v/100V Pos: standing >
You're too exhausted.

< 179h/179H 1v/100V Pos: standing >
You're too exhausted.

< 179h/179H 1v/100V Pos: standing >
You're too exhausted.

< 179h/179H 1v/100V Pos: standing >
Broken Path Headed Toward a Grove of Trees
      The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze.   There is
a sense of calm about the trees that invites you to go deeper into them.  You
notice a deer and other woodland animals scurry about in the distance.  Birds
are singing, and it seems as though the woods are alive with creatures.  This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
A blue-tailed butterfly floats about the room.
A blue-tailed butterfly floats about the room.
A blue-tailed butterfly floats about the room.
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
Brayn enters from the south.
Beltriz enters from the south.

< 179h/179H 0v/100V Pos: standing >
You're too exhausted.

< 179h/179H 0v/100V Pos: standing >
You're too exhausted.

< 179h/179H 0v/100V Pos: standing >
You're too exhausted.

< 179h/179H 0v/100V Pos: standing >
You're too exhausted.

< 179h/179H 1v/100V Pos: standing >
You're too exhausted.

< 179h/179H 1v/100V Pos: standing >
You're too exhausted.

< 179h/179H 1v/100V Pos: standing >
Upon the Tree-line
      The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze.   There is
a sense of calm about the trees that invites you to go deeper into them.  You
notice a deer and other woodland animals scurry about in the distance.  Birds
are singing, and it seems as though the woods are alive with creatures.  This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
A blue-tailed butterfly floats about the room.
A strange looking monkey-like creature clings to a nearby branch.
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
Brayn enters from the south.
Beltriz enters from the south.

< 179h/179H 0v/100V Pos: standing >
You're too exhausted.

< 179h/179H 1v/100V Pos: standing >
You ARE mad!

< 179h/179H 2v/100V Pos: standing >
Just Inside the Archway
    As you enter deeper into the tree's you notice that in places the overgrown
path is still greatly intact and parts of the brush don't seem to grow upon it.
Most of the path is covered in ancient runes that seem almost elven.  One might
wonder how long ago these symbols would have been laid and how long it has been
since someone has trodden down this faint path through the forest.  It seems as
if at one time this path was a dominant, well-traveled one as you notice that a
few of the stones have been pressed in deep into the soil.
Obvious exits: -North -South
A blue-tailed butterfly floats about the room.
A strange looking monkey-like creature clings to a nearby branch.
A strange looking monkey-like creature clings to a nearby branch.
A strange looking monkey-like creature clings to a nearby branch.
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
Brayn enters from the south.
Beltriz enters from the south.

< 179h/179H 0v/100V Pos: standing >
You're too exhausted.

< 179h/179H 1v/100V Pos: standing >
You're too exhausted.

< 179h/179H 1v/100V Pos: standing >
A Tranquil Forest
   Sounds come from all around you as you enter deeper into the forest.  Above
you there is a bit of rustling in the trees and around you the whole forest is
alive with sound, making it seem to be teeming with life.  Off to your left is
a group of deer approaching a stream.   About the same time you seem them they
look up and then dart off into the distance.   To your right, you see a mother
robin with her young waiting in a nest on a low branch as she swoops down with
the worm she has found nearby to feed them.  There is a path that leads to the
west and east.   Though the part that leads up the side of the hill looks like
it is still paved somewhat the path still looks as though it are just wildlife
paths through the forest.
Obvious exits: -North -East  -South -West 
A strange looking monkey-like creature clings to a nearby branch.
A red-tailed butterfly floats here apon the winds.
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
The spectre of a young sailor enters from the south.
Brayn enters from the south.
Beltriz enters from the south.

< 179h/179H 0v/100V Pos: standing >
You're too exhausted.

< 179h/179H 0v/100V Pos: standing >
You're too exhausted.

< 179h/179H 1v/100V Pos: standing >
You're too exhausted.

< 179h/179H 1v/100V Pos: standing >
Canopy Forest
     The trees here are strong and stout.  They have stood they test of time,
and have been growing untouched by hands for hundreds, possibly thousands, of
years.  Vines and other plants climb up the sides of the few dead trees. They
seem to reach for the sky above, creating a blanket effect in the forest that
makes the area not very well lit.   Though getting through the trees does not
look like it will be very hard to do, as you look over your shoulder, you can
not help but think that you are being watched.  Though you glance back often,
there is never anything there.   In the distance there are shrieks that sound
like monkeys "ooohinggg!!" and "Ahhing!" at each other in some sort of primal
gibberish.
Obvious exits: -East  -West 
A strange looking monkey-like creature clings to a nearby branch.
The spectre of a young sailor enters from the west.
The spectre of a young sailor enters from the west.
The spectre of a young sailor enters from the west.
The spectre of a young sailor enters from the west.
Brayn enters from the west.
Beltriz enters from the west.

< 179h/179H 0v/100V Pos: standing >
You're too exhausted.

< 179h/179H 0v/100V Pos: standing >
You're too exhausted.

< 179h/179H 0v/100V Pos: standing >
You're too exhausted.

< 179h/179H 1v/100V Pos: standing >
You're too exhausted.

< 179h/179H 1v/100V Pos: standing >
You're too exhausted.

< 179h/179H 1v/100V Pos: standing >
Coming Upon the Glade
     The trees here are strong and stout.  They have stood they test of time,
and have been growing untouched by hands for hundreds, possibly thousands, of
years.  Vines and other plants climb up the sides of the few dead trees. They
seem to reach for the sky above, creating a blanket effect in the forest that
makes the area not very well lit.   Though getting through the trees does not
look like it will be very hard to do, as you look over your shoulder, you can
not help but think that you are being watched.  Though you glance back often,
there is never anything there.   In the distance there are shrieks that sound
like monkeys "ooohinggg!!" and "Ahhing!" at each other in some sort of primal
gibberish.
Obvious exits: -West  -Northeast
The spectre of a young sailor enters from the west.
The spectre of a young sailor enters from the west.
The spectre of a young sailor enters from the west.
The spectre of a young sailor enters from the west.
Brayn enters from the west.
Beltriz enters from the west.

< 179h/179H 0v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 179h/179H 0v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 179h/179H 0v/100V Pos: standing >
You're too exhausted.

< 179h/179H 0v/100V Pos: standing >
You're too exhausted.

< 179h/179H 1v/100V Pos: standing >
You're too exhausted.

< 179h/179H 1v/100V Pos: standing >
Closer to the Glade
     The trees here are strong and stout.  They have stood they test of time,
and have been growing untouched by hands for hundreds, possibly thousands, of
years.  Vines and other plants climb up the sides of the few dead trees. They
seem to reach for the sky above, creating a blanket effect in the forest that
makes the area not very well lit.   Though getting through the trees does not
look like it will be very hard to do, as you look over your shoulder, you can
not help but think that you are being watched.  Though you glance back often,
there is never anything there.   In the distance there are shrieks that sound
like monkeys "ooohinggg!!" and "Ahhing!" at each other in some sort of primal
gibberish.   Drawing closer to the glade, there is an eerie feeling about the
path ahead.  A few spiderwebs line the trees and there appears to be a statue
of a head in the distance.
Obvious exits: -East  -Southwest
The spectre of a young sailor enters from the southwest.
The spectre of a young sailor enters from the southwest.
The spectre of a young sailor enters from the southwest.
The spectre of a young sailor enters from the southwest.
Brayn enters from the southwest.
Beltriz enters from the southwest.

< 179h/179H 0v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 179h/179H 0v/100V Pos: standing >
You're too exhausted.

< 179h/179H 0v/100V Pos: standing >
You're too exhausted.

< 179h/179H 1v/100V Pos: standing >
You're too exhausted.

< 179h/179H 1v/100V Pos: standing >
You're too exhausted.

< 179h/179H 1v/100V Pos: standing >
You're too exhausted.

< 179h/179H 1v/100V Pos: standing >
A Small Open Glade
     Entering the glade, the first thing that is seen is an old fountain that
has a half-woman, half-spider  as its base.  A closer look reveals that it is
none other then the fabled Spider Queen, and goddess of the vile Drow, Lloth.
Cobwebs adorn the area, and a few small spiders dart back and forth among the
fountain's spouts.  Upon approaching the statue it appears to be teeming with
life.  As the waters start to flow, they give off an eerie glow.   The waters
themselves seem fresh, yet something feels off. Near the fountain, a lone ivy
plant grows,tangles itself around the neck of Spider Queen.
Obvious exits: -West 
A vile looking pool of cloudly water lays at the base of the statue.. (glowing)
A statue of the Spider Queen Lloth rests in the middle of the fountain. (glowing)
A golden ivy plant winds its way around the base and neck of the statue.
The spectre of a young sailor enters from the west.
The spectre of a young sailor enters from the west.
The spectre of a young sailor enters from the west.
The spectre of a young sailor enters from the west.
Brayn enters from the west.
Beltriz enters from the west.

< 179h/179H 0v/100V Pos: standing >
The day has begun.
Alas, you cannot go that way. . . .

< 179h/179H 0v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 179h/179H 0v/100V Pos: standing >
You're too exhausted.

< 179h/179H 0v/100V Pos: standing >
You're too exhausted.

< 179h/179H 1v/100V Pos: standing >
You're too exhausted.

< 179h/179H 1v/100V Pos: standing >
You're too exhausted.

< 179h/179H 1v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 179h/179H 2v/100V Pos: standing >
Closer to the Glade
     The trees here are strong and stout.  They have stood they test of time,
and have been growing untouched by hands for hundreds, possibly thousands, of
years.  Vines and other plants climb up the sides of the few dead trees. They
seem to reach for the sky above, creating a blanket effect in the forest that
makes the area not very well lit.   Though getting through the trees does not
look like it will be very hard to do, as you look over your shoulder, you can
not help but think that you are being watched.  Though you glance back often,
there is never anything there.   In the distance there are shrieks that sound
like monkeys "ooohinggg!!" and "Ahhing!" at each other in some sort of primal
gibberish.   Drawing closer to the glade, there is an eerie feeling about the
path ahead.  A few spiderwebs line the trees and there appears to be a statue
of a head in the distance.
Obvious exits: -East  -Southwest
The spectre of a young sailor enters from the east.
The spectre of a young sailor enters from the east.
The spectre of a young sailor enters from the east.
The spectre of a young sailor enters from the east.
Brayn enters from the east.
Beltriz enters from the east.

< 179h/179H 1v/100V Pos: standing >
You're too exhausted.

< 179h/179H 1v/100V Pos: standing >
Coming Upon the Glade
     The trees here are strong and stout.  They have stood they test of time,
and have been growing untouched by hands for hundreds, possibly thousands, of
years.  Vines and other plants climb up the sides of the few dead trees. They
seem to reach for the sky above, creating a blanket effect in the forest that
makes the area not very well lit.   Though getting through the trees does not
look like it will be very hard to do, as you look over your shoulder, you can
not help but think that you are being watched.  Though you glance back often,
there is never anything there.   In the distance there are shrieks that sound
like monkeys "ooohinggg!!" and "Ahhing!" at each other in some sort of primal
gibberish.
Obvious exits: -West  -Northeast
The spectre of a young sailor enters from the northeast.
The spectre of a young sailor enters from the northeast.
The spectre of a young sailor enters from the northeast.
The spectre of a young sailor enters from the northeast.
Brayn enters from the northeast.
Beltriz enters from the northeast.

< 179h/179H 0v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 179h/179H 0v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 179h/179H 0v/100V Pos: standing >
Canopy Forest
     The trees here are strong and stout.  They have stood they test of time,
and have been growing untouched by hands for hundreds, possibly thousands, of
years.  Vines and other plants climb up the sides of the few dead trees. They
seem to reach for the sky above, creating a blanket effect in the forest that
makes the area not very well lit.   Though getting through the trees does not
look like it will be very hard to do, as you look over your shoulder, you can
not help but think that you are being watched.  Though you glance back often,
there is never anything there.   In the distance there are shrieks that sound
like monkeys "ooohinggg!!" and "Ahhing!" at each other in some sort of primal
gibberish.
Obvious exits: -East  -West 
A strange looking monkey-like creature clings to a nearby branch.
The spectre of a young sailor enters from the east.
The spectre of a young sailor enters from the east.
The spectre of a young sailor enters from the east.
The spectre of a young sailor enters from the east.
Brayn enters from the east.
Beltriz enters from the east.

< 179h/179H 0v/100V Pos: standing >
Ok.
[Damage:  6 ] The spectre of a young sailor places a steel dagger in the back of a red-breasted tree-hugger, resulting in some strange noises and some blood.
[Damage:  6 ] The spectre of a young sailor places a steel dagger in the back of a red-breasted tree-hugger, resulting in some strange noises and some blood.
The spectre of a young sailor misses a red-breasted tree-hugger.
The spectre of a young sailor misses a red-breasted tree-hugger.
[Damage:  6 ] The spectre of a young sailor places a steel dagger in the back of a red-breasted tree-hugger, resulting in some strange noises and some blood.
The spectre of a young sailor misses a red-breasted tree-hugger.
[Damage:  6 ] The spectre of a young sailor places a steel dagger in the back of a red-breasted tree-hugger, resulting in some strange noises and some blood.
[Damage:  6 ] The spectre of a young sailor places a steel dagger in the back of a red-breasted tree-hugger, resulting in some strange noises and some blood.

< 179h/179H 0v/100V Pos: standing >
A red-breasted tree-hugger's impressive maul strikes the spectre of a young sailor very hard.
The spectre of a young sailor dodges a red-breasted tree-hugger's attack.

< 179h/179H 0v/100V Pos: standing >
Beltriz assists the spectre of a young sailor heroically.
Beltriz misses a red-breasted tree-hugger.

< 179h/179H 0v/100V Pos: standing >
A red-breasted tree-hugger dodges the spectre of a young sailor's attack.
The spectre of a young sailor misses a red-breasted tree-hugger.
The spectre of a young sailor misses a red-breasted tree-hugger.
[Damage:  3 ] The spectre of a young sailor's fine pierce grazes a red-breasted tree-hugger.
A red-breasted tree-hugger dodges the spectre of a young sailor's attack.
The spectre of a young sailor misses a red-breasted tree-hugger.
A red-breasted tree-hugger dodges the spectre of a young sailor's attack.
A red-breasted tree-hugger dodges the spectre of a young sailor's attack.

< 179h/179H 3v/100V Pos: standing >
A Kobold enters from the west.
A Troll enters from the west.

< 179h/179H 4v/100V Pos: standing >
You assist the spectre of a young sailor heroically.
You miss a red-breasted tree-hugger.

< 179h/179H 4v/100V Pos: standing >
< T: undead TP: sta TC: small wounds E: monkey sta EP: few scratches >
 The spectre of a young sailor dodges a red-breasted tree-hugger's attack.
The spectre of a young sailor dodges a red-breasted tree-hugger's attack.
A Troll suddenly looks a bit dumb, and madly slams _YOU_!
The world starts spinning, and your ears are ringing!

< 173h/179H 5v/100V Pos: on your ass >

< 173h/179H 5v/100V Pos: on your ass >
The spectre of a young sailor misses a red-breasted tree-hugger.
The spectre of a young sailor misses a red-breasted tree-hugger.
[Damage:  3 ] The spectre of a young sailor's fine pierce grazes a red-breasted tree-hugger.
The spectre of a young sailor misses a red-breasted tree-hugger.
A red-breasted tree-hugger dodges the spectre of a young sailor's attack.
The spectre of a young sailor misses a red-breasted tree-hugger.
A red-breasted tree-hugger dodges the spectre of a young sailor's attack.

< 173h/179H 5v/100V Pos: on your ass >
A Kobold starts casting an offensive spell called 'molten spray'.

< 173h/179H 5v/100V Pos: on your ass >
A Troll's impressive bludgeon strikes you hard.
[Damage:  5 ] A Troll suffers from contact with the aura about you.
A Troll's impressive slash strikes you hard.
[Damage:  5 ] A Troll suffers from contact with the aura about you.
A Troll's impressive bludgeon strikes you very hard.
[Damage:  6 ] A Troll suffers from contact with the aura about you.
A Troll's bludgeon strikes you very hard.
[Damage:  5 ] A Troll suffers from contact with the aura about you.

< 108h/179H 5v/100V Pos: on your ass >
< T: Zloin TP: ass TC: few wounds E: A Troll sta EP: few scratches >
 You miss a Troll.

< 108h/179H 5v/100V Pos: on your ass >
< T: Zloin TP: ass TC: few wounds E: A Troll sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the words 'molten spray'
A Kobold points at you.
A Kobold fires a blast of molten spray at you, causing unbearable pain.
YIKES!  Another hit like that, and you've had it!!
Beltriz fails miserably in his attempt to rescue you.

< 48h/179H 5v/100V Pos: on your ass >
< T: Zloin TP: ass TC:pretty hurt E: A Troll sta EP: few scratches >
 Brayn leaves east.

< 48h/179H 5v/100V Pos: on your ass >
< T: Zloin TP: ass TC:pretty hurt E: A Troll sta EP: few scratches >
 The spectre of a young sailor dodges a red-breasted tree-hugger's attack.
A red-breasted tree-hugger's fine maul strikes the spectre of a young sailor hard.

< 48h/179H 5v/100V Pos: on your ass >
< T: Zloin TP: ass TC:pretty hurt E: A Troll sta EP: few scratches >
 A Kobold starts casting an offensive spell.

< 48h/179H 5v/100V Pos: on your ass >
< T: Zloin TP: ass TC:pretty hurt E: A Troll sta EP: few scratches >
 [Damage:  4 ] The spectre of a young sailor's fine pierce grazes a red-breasted tree-hugger.
The spectre of a young sailor misses a red-breasted tree-hugger.
The spectre of a young sailor misses a red-breasted tree-hugger.
A red-breasted tree-hugger dodges the spectre of a young sailor's attack.
The spectre of a young sailor misses a red-breasted tree-hugger.
The spectre of a young sailor misses a red-breasted tree-hugger.
A red-breasted tree-hugger dodges the spectre of a young sailor's attack.
The spectre of a young sailor misses a red-breasted tree-hugger.
The spectre of a young sailor misses a red-breasted tree-hugger.

< 48h/179H 5v/100V Pos: on your ass >
< T: Zloin TP: ass TC:pretty hurt E: A Troll sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the words 'molten spray'
A Kobold points at you.
A Kobold fires a blast of molten spray at you, causing unbearable pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 0h/179H 5v/100V Pos: on your ass >
< T: Zloin TP: ass TC: awful E: A Troll sta EP: few scratches >
 A Kobold grasps his totem tightly, and begins communing with the spirits.
A Kobold starts casting an offensive spell.

< 0h/179H 5v/100V Pos: on your ass >
< T: Zloin TP: ass TC: awful E: A Troll sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the words 'molten spray'
A Kobold points at you.
A Kobold sends a blast of molten spray into your face, and you slip away..