The death of [34 Elaphidist] Zkl *-* Bloodlust *-* (Orc)

in Before the Pier

from the perspective of [32 Spiritualist] Xs The Resistance (Barbarian)

<worn as a badge>    a four leaf clover
<worn on head>       the masters helm (glowing)
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear>        a blue Cimmerian earring
<worn in ear>        an earring of bone (magic)
<worn on face>       a shadow mask
<worn around neck>   a masterly-crafted hemp amulet from Abandoned Elven Homestead
<worn around neck>   a spiked silver collar
<worn on body>       a jeweled emerald chainmail from Rift Valley Jungle
<worn about body>    the stretched skin of a giant eye
<worn on back>       a large leather backpack
<worn as quiver>     a jeweled obsidian quiver from The Church of the Eternal Dusk
<worn about waist>   an icy flesh girth from Pine Hollow
<worn on belt buckle>lucky alchemist sack
<attached to belt>   an eagle feather quill
<worn on arms>       some sandy sleeves (magic)
<held as shield>     a pitted iron heater shield from Rift Valley Jungle
<worn around wrist>  the neck-charm of Savannah of Broken Trusts
<worn around wrist>  a well-crafted brass wristguard from Prison of Fort Boyard
<worn on hands>      some gloves enshrouded in flames (magic) (glowing)
<worn on finger>     a band of the winds
<worn on finger>     a tiny amethyst ring
<held>               the totem of the troglodyte chieftain (humming)
<worn on legs>       the centaurian legplates of honor (magic)
<worn on feet>       the dark-mithril tipped boots

     MMMMMS^  MMMM  
  MMMMMM^@...MMM^^  
 MMMMM..^P.^^MMM^^  
 ^^...^....^MMM^..  
  ...^...^**MMM^^   
   ...^..*^*MM^^    
    ..^.****MM*     
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W
Chak enters from the south.
Nair enters from the south.

< 613h/613H 195v/217V Pos: standing >
 
                    
                    
                    
                MM  
     MMMMMS^  MMMM  
  MMMMMM^@...MMM^^  
 MMMMM..^M.^^MMM^^  
 ^^...^....^MMM^..  
  ...^...^**MMM^^   
   ...^..*^*MM^^    
    ..^.****MM*     
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W
Nair ThE FLuRRY  The Resistance (Halfling)(small) stands in mid-air here.
A globe of darkness floats near Nair's head.
Chak  The Resistance (Dwarf)(medium) stands in mid-air here.

< 613h/613H 195v/217V Pos: standing >
You quickly scan the area.
A hippogryph who is close by to your south.

< 613h/613H 196v/217V Pos: standing >
 
                    
                    
                M   
               MMM  
    MMMMMS^  MMMM^  
 MMMMMM^P@..MMM^^^  
 MMMM..^M.^^MMM^^.  
 ^...^....^MMM^...  
  ..^...^**MMM^^.   
   ..^..*^*MM^^*    
    .^.****MM*^     
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W
Chak enters from the west.
Nair enters from the west.

< 613h/613H 194v/217V Pos: standing >
 
                    
                    
               MM   
              MMM^  
   MMMMMS^  MMMM^.  
 MMMMM^.P@.MMM^^^^  
 MMM..^M.^^MMM^^.^  
 ...^....^MMM^....  
  .^...^**MMM^^..   
   .^..*^*MM^^**    
    ^.****MM*^*     
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W
Chak enters from the west.
Nair enters from the west.

< 613h/613H 193v/217V Pos: standing >
A Well Worn Path
Obvious exits: -N -E -S -W
Chak enters from the south.
Nair enters from the south.

< 613h/613H 191v/217V Pos: standing >
The Gates of Myrabolus
Obvious exits: -N -S
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.
Chak enters from the south.
Nair enters from the south.

< 613h/613H 190v/217V Pos: standing >
A Well Worn Path
Obvious exits: -N -E -S -W
Chak enters from the north.
Nair enters from the north.

< 613h/613H 190v/217V Pos: standing >
A Newly Built Road
Obvious exits: -E -W
A woman shopper travels the city.
Chak enters from the west.
Nair enters from the west.

< 613h/613H 188v/217V Pos: standing >
A Wagon Stop
Obvious exits: -N -E -S# -W
Chak enters from the west.
Nair enters from the west.

< 613h/613H 186v/217V Pos: standing >
A Small Rest Area
Obvious exits: -W
A smoldering fire pit has been dug here. (illuminating)
A Myrabolan archer rests here by the fire.
A Myrabolan archer rests here by the fire.
Chak enters from the west.
Nair enters from the west.

< 613h/613H 185v/217V Pos: standing >

< 613h/613H 186v/217V Pos: standing >
A Wagon Stop
Obvious exits: -N -E -S# -W
Chak enters from the east.
Nair enters from the east.

< 613h/613H 184v/217V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -N -S
Chak enters from the south.
Nair enters from the south.

< 613h/613H 183v/217V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -N -S
A playful squirrel hops down the road here.
Chak enters from the south.
Nair enters from the south.

< 613h/613H 181v/217V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -E -S
Chak enters from the south.
Nair enters from the south.

< 613h/613H 180v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 613h/613H 180v/217V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -E -W
Chak enters from the west.
Nair enters from the west.

< 613h/613H 179v/217V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -N -E -W
A young Half-Elf wanders the road here.
Chak enters from the west.
Nair enters from the west.

< 613h/613H 177v/217V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -S -W
Chak enters from the west.
Nair enters from the west.

< 613h/613H 176v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 613h/613H 176v/217V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -N -E
A small doe stands on the road here, wary of travellers.
An elite hunter guard looks to the south intently.(Gold Aura)
Chak enters from the north.
Nair enters from the north.

< 613h/613H 175v/217V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -E -W
A young Half-Elf wanders the road here.
Chak enters from the west.
Nair enters from the west.

< 613h/613H 174v/217V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -E -W
A common resident of the city travels down the road.
A playful squirrel hops down the road here.
Chak enters from the west.
Nair enters from the west.

< 613h/613H 172v/217V Pos: standing >
Before the Myrabolan Docks
Obvious exits: -N -E -W
Chak enters from the west.
Nair enters from the west.

< 613h/613H 171v/217V Pos: standing >
The Gates of the Myrabolan Docks
Obvious exits: -N# -S
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
Chak enters from the south.
Nair enters from the south.

< 613h/613H 171v/217V Pos: standing >

< 613h/613H 172v/217V Pos: standing >
The gates seems to be closed.

< 613h/613H 172v/217V Pos: standing >
Ok.

< 613h/613H 173v/217V Pos: standing >
Before the Pier
Obvious exits: -N -E# -S
Chak enters from the south.
Nair enters from the south.

< 613h/613H 173v/217V Pos: standing >
Ok.

< 613h/613H 174v/217V Pos: standing >
The Pier
Obvious exits: -N -S
(Q)The famous bounty hunter, Balance, stands here.(Gold Aura)
Chak enters from the south.
Nair enters from the south.

< 613h/613H 173v/217V Pos: standing >
The Pier
Obvious exits: -N -S
The Yacht HAM!! floats here.
The Caravel BOOZE Runner floats here.
The Yacht Spectre floats here.
The Ketch ++Sonic Boom++ floats here.
The Sloop ThUgLiFe floats here.
The Sloop Teakwood Magus floats here.
The Sloop Dark Hoizon floats here.
The Sloop Lanun floats here.
The Sloop Curse of Zandri floats here.
The Ketch Death Star floats here.
The Clipper Wave Rider floats here.
The Sloop Teakwood Ship floats here.
The dock master of Myrabolus stands here gazing out at sea.
Chak enters from the south.
Nair enters from the south.

< 613h/613H 173v/217V Pos: standing >
Chak boards the Yacht HAM!!.

< 613h/613H 176v/217V Pos: standing >
You board the Yacht HAM!!.
Aboard the Yacht HAM!!
Obvious exits: -N
Chak  The Resistance (Dwarf)(medium) stands in mid-air here.

< 613h/613H 178v/217V Pos: standing >

< 613h/613H 180v/217V Pos: standing >

< 613h/613H 182v/217V Pos: standing >
Chak leaves north.

< 613h/613H 183v/217V Pos: standing >

< 613h/613H 184v/217V Pos: standing >

< 613h/613H 185v/217V Pos: standing >
On the Bridge of the Yacht HAM!!
Obvious exits: -N -S

< 613h/613H 187v/217V Pos: standing >
An Orc enters from the north.
Aboard the Yacht HAM!!
Obvious exits: -S
Chak  The Resistance (Dwarf)(medium) sits in mid-air here.
Hami  The Resistance (Barbarian)(large) sits, floating here.

< 613h/613H 187v/217V Pos: standing >
Hami clambers to his feet.

< 613h/613H 190v/217V Pos: standing >
You see nothing special about him.
Hami appears to be Barbarian and has some small wounds and bruises.
He's large in size.
He is in the front rank.
His body seems to be made of stone!
He's encased in a shimmering globe!

<worn as a badge>    the insignia of Lizizania [poor]
<worn on head>       a jeweled rubber helm from Valley of Crushk
<worn on eyes>       a black opal eyepiece (magic)
<worn in ear>        a wooden earring with an iron loop
<worn in ear>        a platinum stud (illuminating) [81%]
<worn on face>       a glowing rune covered mask [superior] (glowing)
<worn around neck>   a hardened limestone medallion from Valley of Crushk
<worn around neck>   an iron neck guard
<worn on body>       a knight's hardwood chainmail from Valley of Crushk
<worn about body>    some blue platemail [superior]
<worn on back>       an ermineskin backpack
<worn as quiver>     a rugged trapper sling [75%]
<worn about waist>   a belt of dragonslaying (magic)
<worn on belt buckle>an icy reed belt buckle from Valley of Crushk
<worn on arms>       a pair of vicious looking armguards
<held as shield>     a skeletal shield (magic)
<worn around wrist>  an ashen volcanic-forged vambrace [superior]
<worn around wrist>  a small bracelet of woven mithril chain
<worn on hands>      some bloody marble claws from Rift Valley Jungle
<worn on finger>     a dented limestone band from Valley of Crushk
<worn on finger>     a ring of gnome flesh
<primary weapon>     a black double-edged shortsword dubbed, Huntsmaster [poor] (magic)
<worn on legs>       some ghastly bark leg plates from Valley of Crushk [88%]
<worn on feet>       a pair of crystal spurred boots [poor] (magic)

< 613h/613H 192v/217V Pos: standing >
Hami leaves south.

< 613h/613H 194v/217V Pos: standing >
Hami enters from the south.

< 613h/613H 195v/217V Pos: standing >
Chak clambers to his feet.

< 613h/613H 197v/217V Pos: standing >
Chak leaves south.
Hami leaves south.

< 613h/613H 198v/217V Pos: standing >
On the Bridge of the Yacht HAM!!
Obvious exits: -N -S

< 613h/613H 199v/217V Pos: standing >
Aboard the Yacht HAM!!
Obvious exits: -N

< 613h/613H 198v/217V Pos: standing >
The Pier
Obvious exits: -N -S
The Yacht HAM!! floats here.
The Caravel BOOZE Runner floats here.
The Yacht Spectre floats here.
The Ketch ++Sonic Boom++ floats here.
The Sloop ThUgLiFe floats here.
The Sloop Teakwood Magus floats here.
The Sloop Dark Hoizon floats here.
The Sloop Lanun floats here.
The Sloop Curse of Zandri floats here.
The Ketch Death Star floats here.
The Clipper Wave Rider floats here.
The Sloop Teakwood Ship floats here.
Hami  The Resistance (Barbarian)(large) sits, floating here.
Chak  The Resistance (Dwarf)(medium) stands in mid-air here, fighting an Orc.
An Orc (medium) MuRdErEr  *-* Bloodlust *-* sits, floating here, fighting Nair.
Nair ThE FLuRRY  The Resistance (Halfling)(small) stands in mid-air here, fighting an Orc.
A globe of darkness floats near Nair's head.
The dock master of Myrabolus stands here gazing out at sea.

< 613h/613H 200v/217V Pos: standing >
You disembark this ship.
The Pier
Obvious exits: -N -S
The Yacht HAM!! floats here.
The Caravel BOOZE Runner floats here.
The Yacht Spectre floats here.
The Ketch ++Sonic Boom++ floats here.
The Sloop ThUgLiFe floats here.
The Sloop Teakwood Magus floats here.
The Sloop Dark Hoizon floats here.
The Sloop Lanun floats here.
The Sloop Curse of Zandri floats here.
The Ketch Death Star floats here.
The Clipper Wave Rider floats here.
The Sloop Teakwood Ship floats here.
Hami  The Resistance (Barbarian)(large) sits, floating here.
Chak  The Resistance (Dwarf)(medium) stands in mid-air here, fighting an Orc.
An Orc (medium) MuRdErEr  *-* Bloodlust *-* sits, floating here, fighting Nair.
Nair ThE FLuRRY  The Resistance (Halfling)(small) stands in mid-air here, fighting an Orc.
A globe of darkness floats near Nair's head.
The dock master of Myrabolus stands here gazing out at sea.

< 613h/613H 202v/217V Pos: standing >
You miss an Orc.

< 613h/613H 203v/217V Pos: standing >
< T: Nair TP: sta TC:few scratches E: An Orc sit EP: few scratches >
 Nair dodges an Orc's attack.
An Orc pokes Nair really hard, making you wince.

< 613h/613H 204v/217V Pos: standing >
< T: Nair TP: sta TC: small wounds E: An Orc sit EP: few scratches >
 
< 613h/613H 204v/217V Pos: standing >
< T: Nair TP: sta TC: small wounds E: An Orc sit EP: few scratches >
 Chak misses an Orc.
Chak misses an Orc.

< 613h/613H 204v/217V Pos: standing >
< T: Nair TP: sta TC: small wounds E: An Orc sit EP: few scratches >
 Nair's weak bludgeon grazes an Orc.
Nair suffers from contact with the aura about an Orc.
Nair shivers as she hits an Orc.
Nair misses an Orc.
Nair's bludgeon wounds an Orc.
Nair suffers from contact with the aura about an Orc.
Nair shivers as she hits an Orc.
Nair's fine bludgeon wounds an Orc.
Nair suffers from contact with the aura about an Orc.
Nair shivers as she hits an Orc.
Nair's demonic warmace 'Pure-Dark' sends a black vapour trail to purge the energy of an Orc!
Nair direct a dark beam at an Orc attempting to purge his soul!

< 613h/613H 204v/217V Pos: standing >
< T: Nair TP: sta TC: small wounds E: An Orc sit EP:  small wounds >
 You aren't holding the correct totem to cast that spell.

< 613h/613H 204v/217V Pos: standing >
< T: Nair TP: sta TC: small wounds E: An Orc sit EP:  small wounds >
 An Orc clambers to his feet.

< 613h/613H 204v/217V Pos: standing >
< T: Nair TP: sta TC: small wounds E: An Orc sta EP:  small wounds >
 Hami clambers to his feet.

< 613h/613H 204v/217V Pos: standing >
< T: Nair TP: sta TC: small wounds E: An Orc sta EP:  small wounds >
 You miss an Orc.
An Orc nimbly swivels out of the path of your attack.
Hami futilely tries to rescue Nair!

< 613h/613H 204v/217V Pos: standing >
< T: Nair TP: sta TC: small wounds E: An Orc sta EP:  small wounds >
 An Orc pokes Nair really hard, making you wince.
Nair dodges an Orc's attack.
Nair dodges an Orc's attack.
An Orc attempts to flee.
An Orc tries to flee, but can't make it out of here!
Nair tackles an Orc square in the chest knocking the wind out of him!

< 613h/613H 204v/217V Pos: standing >
< T: Nair TP: sta TC: few wounds E: An Orc sit EP:  small wounds >
 Nair misses an Orc.
Nair's fine bludgeon wounds an Orc.
Nair suffers from contact with the aura about an Orc.
Nair shivers as she hits an Orc.

< 613h/613H 204v/217V Pos: standing >
< T: Nair TP: sta TC: few wounds E: An Orc sit EP:  small wounds >
 Chak misses an Orc.
Chak misses an Orc.

< 613h/613H 204v/217V Pos: standing >
< T: Nair TP: sta TC: few wounds E: An Orc sit EP:  small wounds >
 An Orc avoids being bashed by Chak, who loses his balance and falls.

< 613h/613H 204v/217V Pos: standing >
< T: Nair TP: sta TC: few wounds E: An Orc sit EP:  small wounds >
 You aren't holding the correct totem to cast that spell.

< 613h/613H 204v/217V Pos: standing >
< T: Nair TP: sta TC: few wounds E: An Orc sit EP:  small wounds >
 An Orc avoids being bashed by Hami, who loses his balance and falls.

< 613h/613H 204v/217V Pos: standing >
< T: Nair TP: sta TC: few wounds E: An Orc sit EP:  small wounds >
 An Orc pokes Nair really hard, making you wince.
Nair dodges an Orc's attack.

< 613h/613H 204v/217V Pos: standing >
< T: Nair TP: sta TC: few wounds E: An Orc sit EP:  small wounds >
 Nair's fine bludgeon wounds an Orc.
Nair suffers from contact with the aura about an Orc.
Nair shivers as she hits an Orc.
Nair's fine slash wounds an Orc.
Nair suffers from contact with the aura about an Orc.
Nair shivers as she hits an Orc.
Nair's fine bludgeon wounds an Orc.
Nair suffers from contact with the aura about an Orc.
Nair shivers as she hits an Orc.
Nair's fine bludgeon wounds an Orc.
Nair suffers from contact with the aura about an Orc.
Nair shivers as she hits an Orc.

< 613h/613H 204v/217V Pos: standing >
< T: Nair TP: sta TC: few wounds E: An Orc sit EP:  small wounds >
 You aren't holding the correct totem to cast that spell.

< 613h/613H 204v/217V Pos: standing >
< T: Nair TP: sta TC: few wounds E: An Orc sit EP:  small wounds >
 You miss an Orc.
You miss an Orc.
You stop using a wooden earth totem.

< 613h/613H 194v/207V Pos: standing >
< T: Nair TP: sta TC: few wounds E: An Orc sit EP:  small wounds >
 You hold the totem of the troglodyte chieftain.

< 613h/613H 194v/207V Pos: standing >
< T: Nair TP: sta TC: few wounds E: An Orc sit EP:  small wounds >
 Chak misses an Orc.

< 613h/613H 194v/207V Pos: standing >
< T: Nair TP: sta TC: few wounds E: An Orc sit EP:  small wounds >
 You start chanting...

< 613h/613H 194v/207V Pos: standing >
< T: Nair TP: sta TC: few wounds E: An Orc sit EP:  small wounds >
 The sun hangs low on the southern sky.

< 613h/613H 194v/207V Pos: standing >
< T: Nair TP: sta TC: few wounds E: An Orc sit EP:  small wounds >
 You complete your spell...
You point at Nair.
You sag under the strain of transferring your life force.

< 476h/613H 194v/207V Pos: standing >
< T: Nair TP: sta TC:excellent E: An Orc sit EP:  small wounds >
 Nair misses an Orc.
Nair's fine slash wounds an Orc.
Nair suffers from contact with the aura about an Orc.
Nair shivers as she hits an Orc.
Nair's fine bludgeon wounds an Orc.
Nair suffers from contact with the aura about an Orc.
Nair shivers as she hits an Orc.

< 476h/613H 194v/207V Pos: standing >
< T: Nair TP: sta TC:few scratches E: An Orc sit EP:  few wounds >
 Nair dodges an Orc's attack.

< 476h/613H 194v/207V Pos: standing >
< T: Nair TP: sta TC:few scratches E: An Orc sit EP:  few wounds >
 You start chanting...

< 476h/613H 194v/207V Pos: standing >
< T: Nair TP: sta TC:few scratches E: An Orc sit EP:  few wounds >
 You complete your spell...
You point at an Orc.
Your victim's soul is magically protected causing your spell to do less damage.
[Damage: 62 ] An Orc's entire body spasms uncontrollably as his soul is wracked with unbearable pain.

< 476h/613H 194v/207V Pos: standing >
< T: Nair TP: sta TC:few scratches E: An Orc sit EP:  few wounds >
 An Orc clambers to his feet.
Chak clambers to his feet.

< 476h/613H 194v/207V Pos: standing >
< T: Nair TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 An Orc attempts to flee.
An Orc leaves south.

< 476h/613H 194v/207V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 476h/613H 194v/207V Pos: standing >
Chak leaves south.
Nair leaves south.

< 476h/613H 194v/207V Pos: standing >
Hami clambers to his feet.

< 476h/613H 194v/207V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 476h/613H 197v/207V Pos: standing >
The Pier
Obvious exits: -N -S
(Q)The famous bounty hunter, Balance, stands here.(Gold Aura)

< 476h/613H 196v/207V Pos: standing >
Before the Pier
Obvious exits: -N -E# -S#
Chak  The Resistance (Dwarf)(medium) sits in mid-air here.
Nair ThE FLuRRY  The Resistance (Halfling)(small) stands in mid-air here.
A globe of darkness floats near Nair's head.
An Orc (medium) MuRdErEr  *-* Bloodlust *-* crouches, floating here.

< 476h/613H 196v/207V Pos: standing >
Hami enters from the north.

< 476h/613H 197v/207V Pos: standing >
An Orc avoids being bashed by Hami, who loses his balance and falls.

< 476h/613H 198v/207V Pos: standing >
An Orc rises to his feet.

< 476h/613H 198v/207V Pos: standing >
You start chanting...

< 476h/613H 199v/207V Pos: standing >
An Orc's face turns pale as Nair slams his head into his face.
Nair suffers from contact with the aura about an Orc.
Nair shivers as she hits an Orc.
An Orc is stunned!

< 476h/613H 200v/207V Pos: standing >
You complete your spell...
You point at an Orc.
[Damage: 82 ] Your blast of molten spray slams into an Orc, burning holes into his flesh.

< 477h/613H 201v/207V Pos: standing >
You start chanting...

< 477h/613H 203v/207V Pos: standing >
Casting: molten spray *

< 477h/613H 205v/207V Pos: standing >
Casting: molten spray 

< 477h/613H 207v/207V Pos: standing >
You complete your spell...
You point at an Orc.
[Damage: 85 ] Your blast of molten spray slams into an Orc, burning holes into his flesh.
Chak clambers to his feet.

< 477h/613H 207v/207V Pos: standing >
Chak suffers from contact with the aura about an Orc.
Chak shivers as he hits an Orc.
An Orc is knocked to the ground by Chak's mighty bash!

< 477h/613H 207v/207V Pos: standing >
Chak's fine crush wounds an Orc.
Chak suffers from contact with the aura about an Orc.
Chak shivers as he hits an Orc.
Chak misses an Orc.
You start chanting...

< 478h/613H 207v/207V Pos: standing >
An Orc's skin seems to turn to stone.

< 478h/613H 207v/207V Pos: standing >
You complete your spell...
You point at an Orc.
[Damage: 76 ] Your blast of molten spray slams into an Orc, burning holes into his flesh.

< 478h/613H 207v/207V Pos: standing >
Chak easily blocks an Orc's lunge at him.
An Orc misses Chak.
Hami clambers to his feet.

< 478h/613H 207v/207V Pos: standing >
You start chanting...

< 478h/613H 207v/207V Pos: standing >
Hami trips over an Orc, in a futile attempt to slam him down even further.

< 478h/613H 207v/207V Pos: standing >
Nair leaves north.

< 478h/613H 207v/207V Pos: standing >

< 478h/613H 207v/207V Pos: standing >
You complete your spell...
You point at an Orc.
[Damage: 77 ] Your blast of molten spray slams into an Orc, burning holes into his flesh.

< 478h/613H 207v/207V Pos: standing >
Nair enters from the north.

< 478h/613H 207v/207V Pos: standing >
Chak misses an Orc.
Chak misses an Orc.

< 478h/613H 207v/207V Pos: standing >
You start chanting...

< 479h/613H 207v/207V Pos: standing >

< 479h/613H 207v/207V Pos: standing >

< 479h/613H 207v/207V Pos: standing >

< 479h/613H 207v/207V Pos: standing >
You complete your spell...
You point at an Orc.
[Damage: 37 ] Your molten spray melts what remains of an Orc into a puddle of liquid flesh.
An Orc's some stylish bark claws from Village of Split Shield melted from the intense heat!
An Orc is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!