The death of [34 Dark Dreamer] Abue *-* Bloodlust *-* (Kobold)

in West of the Main Gate

from the perspective of [34 Dark Dreamer] Abue *-* Bloodlust *-* (Kobold)

<worn on head>       a superior obsidian cap from The Ship Yards
<worn on eyes>       a sparkling glass eyepatch from Llzazan Ghetto of Arachdrathos
<worn in ear>        a crucifix marbled earring
<worn in ear>        a crucifix marbled earring
<worn on face>       an irridescent blue mask (magic)
<worn around neck>   an ivory titan holy cross (magic)
<worn around neck>   a thick and bloodstained cowl
<worn on body>       a flaming clay tunic from The Ship Yards
<worn about body>    an ebony bodycloak (magic)
<worn on back>       a large leather backpack
<worn on tail>       a knight's bronze tail protector
<worn as quiver>     the masters quiver (magic) (glowing)
<worn about waist>   a diabolical bone girth
<worn on belt buckle>a spiked leather belt buckle from The Ship Yards
<attached to belt>   a rugged adventurers satchel (magic)
<worn on arms>       some sandy sleeves (magic)
<held as shield>     a shield with a tree on its front
<worn around wrist>  a finely woven bracelet of silver of wisdom (magic)
<worn around wrist>  a finely woven bracelet of silver [poor] (magic)
<worn on hands>      a pair of feathered gloves
<worn on finger>     a jade ring (magic)
<worn on finger>     a ring of the Tentabeast (magic) (glowing)
<primary weapon>     a well-crafted marble scimitar from The Ship Yards
<worn on legs>       some smooth silk leggings of strength
<worn on feet>       a pair of forest walking boots

You start chanting...

< 179h/291H 33v/140V Pos: standing >
You complete your spell...
[Damage:  7 ] The magic missile tears away the remaining life of a bandit officer.
A bandit officer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a bandit officer.

< 179h/291H 34v/140V Pos: standing >
You get a few coins from the corpse of a bandit officer.
There were: 3 platinum coins, 15 gold coins. 

< 180h/291H 35v/140V Pos: standing >
Into what?

< 180h/291H 36v/140V Pos: standing >
You should level anytime now!

< 180h/291H 36v/140V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a bandit officer is made of flesh and appears to be of average quality.
The corpse of a bandit officer has an item value of 1.
It appears to be the corpse of a bandit officer.
a blood red tear insignia

< 180h/291H 37v/140V Pos: standing >
Looks like an exit.
You extend your sights northward.
Inside Fancy Living Quarters
Obvious exits: -S -W

< 180h/291H 37v/140V Pos: standing >
Inside Fancy Living Quarters
Obvious exits: -S -W

< 180h/291H 37v/140V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Western Side of Fancy Living Quarters
Obvious exits: -E -S

< 181h/291H 37v/140V Pos: standing >
You quickly scan the area.
A swarm of insects who is close by to your south.

< 181h/291H 37v/140V Pos: standing >
Inside Fancy Living Quarters
Obvious exits: -N -S# -W
Fresh blood splatters cover the area.
The corpse of a bandit officer is lying here.
A swarm of insects flies through the air. (minion) 

< 181h/291H 37v/140V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
Your group has been disbanded.
Looks like an exit.
You extend your sights westward.
The Western Side of Fancy Living Quarters
Obvious exits: -N -E
A tarnished clay visor lies here on the ground.

< 182h/291H 39v/140V Pos: standing >

< 182h/291H 40v/140V Pos: standing >
You sit down and relax.

< 183h/291H 41v/140V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - stunning visions
               2 - reflection
               2 - nightmare
( 5th circle)  1 - illusionary wall
               3 - boulder
               2 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - levitate
               1 - insects
( 3rd circle)  1 - concealment
               2 - mirror image
               4 - shadow monster
( 2nd circle)  7 - burning hands
               1 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               3 - magic missile

And you are currently memorizing the following spells:
    7 seconds:  ( 3rd) shadow monster
   16 seconds:  ( 4th) insects
   27 seconds:  ( 7th) hammer
   38 seconds:  ( 7th) hammer
   49 seconds:  ( 7th) hammer
   54 seconds:  ( 1st) magic missile
   58 seconds:  ( 1st) magic missile
   62 seconds:  ( 1st) phantom armor
   66 seconds:  ( 1st) magic missile
   71 seconds:  ( 1st) magic missile
   75 seconds:  ( 1st) magic missile

You can memorize no more spells.
You continue your study.

< 183h/291H 41v/140V Pos: sitting >
Inside Fancy Living Quarters
Obvious exits: -N -S# -W
Fresh blood splatters cover the area.
The corpse of a bandit officer is lying here.

< 183h/291H 44v/140V Pos: sitting >
You start meditating...

< 184h/291H 46v/140V Pos: sitting >
You have finished memorizing shadow monster.

< 186h/291H 57v/140V Pos: sitting >

< 187h/291H 68v/140V Pos: sitting >
You should level anytime now!

< 188h/291H 69v/140V Pos: sitting >
You are already meditating.

< 188h/291H 72v/140V Pos: sitting >

< 192h/291H 91v/140V Pos: sitting >
You have finished memorizing insects.
You should level anytime now!

< 192h/291H 92v/140V Pos: sitting >
You stop meditating.
Inside Fancy Living Quarters
Obvious exits: -N -S# -W
Fresh blood splatters cover the area.
The corpse of a bandit officer is lying here.

< 192h/291H 93v/140V Pos: sitting >
You start meditating...

< 192h/291H 94v/140V Pos: sitting >

< 195h/291H 109v/140V Pos: sitting >
You have finished memorizing hammer.

< 196h/291H 114v/140V Pos: sitting >

< 197h/291H 121v/140V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - hammer
( 6th circle)  1 - stunning visions
               2 - reflection
               2 - nightmare
( 5th circle)  1 - illusionary wall
               3 - boulder
               2 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - levitate
               2 - insects
( 3rd circle)  1 - concealment
               2 - mirror image
               5 - shadow monster
( 2nd circle)  7 - burning hands
               1 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               3 - magic missile

And you are currently memorizing the following spells:
    7 seconds:  ( 7th) hammer
   18 seconds:  ( 7th) hammer
   23 seconds:  ( 1st) magic missile
   27 seconds:  ( 1st) magic missile
   31 seconds:  ( 1st) phantom armor
   35 seconds:  ( 1st) magic missile
   40 seconds:  ( 1st) magic missile
   44 seconds:  ( 1st) magic missile

You can memorize no more spells.

< 198h/291H 127v/140V Pos: sitting >
You are already meditating.

< 198h/291H 129v/140V Pos: sitting >
You have finished memorizing hammer.

< 200h/291H 136v/140V Pos: sitting >
You stop meditating.
You appear to be Kobold and has quite a few wounds.
He's small in size.
He has little gills in his neck!


< 201h/291H 140v/140V Pos: sitting >
You start meditating...

< 201h/291H 140v/140V Pos: sitting >
You have finished memorizing hammer.

< 204h/291H 140v/140V Pos: sitting >
You have finished memorizing magic missile.

< 205h/291H 140v/140V Pos: sitting >
You stop meditating.
A big big bag for a little person contains:

a gauze tourniquet bandage
a silvery potion (magic)
a violet flask
[3] a gauze bandage
[3] a potion of endurance
[5] a large medicated bandage
[5] the opaque white potion of regeneration
[104] a slab of beef
a steaming pile of bullshit
an owl feather
[3] a small bandage
a quill
a medium sized cod
[2] a large pike fish
a small pile of coins

< 205h/291H 140v/140V Pos: sitting >
You have finished memorizing magic missile.

< 208h/291H 140v/140V Pos: sitting >
You have finished memorizing phantom armor.

< 211h/291H 140v/140V Pos: sitting >
You start meditating...

< 212h/291H 140v/140V Pos: sitting >
You have finished memorizing magic missile.

< 212h/291H 140v/140V Pos: sitting >
You have finished memorizing magic missile.

< 214h/291H 140v/140V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 215h/291H 140v/140V Pos: sitting >
You have memorized the following spells:
( 7th circle)  3 - hammer
( 6th circle)  1 - stunning visions
               2 - reflection
               2 - nightmare
( 5th circle)  1 - illusionary wall
               3 - boulder
               2 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - levitate
               2 - insects
( 3rd circle)  1 - concealment
               2 - mirror image
               5 - shadow monster
( 2nd circle)  7 - burning hands
               1 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - phantom armor

You can memorize no more spells.

< 216h/291H 140v/140V Pos: sitting >
You clamber to your feet.

< 216h/291H 140v/140V Pos: standing >
You must sit down before meditating!

< 216h/291H 140v/140V Pos: standing >
Inside Fancy Living Quarters
Obvious exits: -N -S# -W
Fresh blood splatters cover the area.
The corpse of a bandit officer is lying here.

< 216h/291H 140v/140V Pos: standing >
Look in what?!

< 217h/291H 140v/140V Pos: standing >
Looks like an exit.
You extend your sights northward.
Inside Fancy Living Quarters
Obvious exits: -S -W

< 217h/291H 140v/140V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Western Side of Fancy Living Quarters
Obvious exits: -N -E
A tarnished clay visor lies here on the ground.

< 218h/291H 140v/140V Pos: standing >
Looks like an exit.
You extend your sights northward.
Inside Fancy Living Quarters
Obvious exits: -S -W

< 218h/291H 140v/140V Pos: standing >
Inside Fancy Living Quarters
Obvious exits: -S -W

< 218h/291H 139v/140V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Western Side of Fancy Living Quarters
Obvious exits: -E -S

< 218h/291H 139v/140V Pos: standing >
Inside Fancy Living Quarters
Obvious exits: -N -S# -W
Fresh blood splatters cover the area.
The corpse of a bandit officer is lying here.

< 219h/291H 138v/140V Pos: standing >
A big big bag for a little person contains:

a gauze tourniquet bandage
a silvery potion (magic)
a violet flask
[3] a gauze bandage
[3] a potion of endurance
[5] a large medicated bandage
[5] the opaque white potion of regeneration
[104] a slab of beef
a steaming pile of bullshit
an owl feather
[3] a small bandage
a quill
a medium sized cod
[2] a large pike fish
a small pile of coins

< 220h/291H 140v/140V Pos: standing >
You do not see or have the bag.

< 224h/291H 140v/140V Pos: standing >
You do not have that item.

< 225h/291H 140v/140V Pos: standing >
You do not see or have the bag.

< 226h/291H 140v/140V Pos: standing >
You stop using a big big bag for a little person.

< 227h/291H 140v/140V Pos: standing >
You get a potion of endurance from a big big bag for a little person.

< 228h/291H 140v/140V Pos: standing >
As you quaff a potion of endurance, the vial disappears in a bright flash of light!
You feel energy begin to surge through your limbs.

< 230h/291H 140v/140V Pos: standing >
Inside Fancy Living Quarters
Obvious exits: -N -S# -W
Fresh blood splatters cover the area.
The corpse of a bandit officer is lying here.

< 233h/291H 140v/140V Pos: standing >
You do not see that here.

< 233h/291H 140v/140V Pos: standing >
Inside Fancy Living Quarters
Obvious exits: -N -S# -W
Fresh blood splatters cover the area.
The corpse of a bandit officer is lying here.

< 234h/291H 140v/140V Pos: standing >
Pardon?

< 234h/291H 140v/140V Pos: standing >
Ok.

< 235h/291H 140v/140V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E -S
A wooden sign is tacked to the northern door

< 236h/291H 139v/140V Pos: standing >
You quickly scan the area.
The Incarnate of Frost who is close by to your east.
A rich merchant who is a brief walk away to your east.
A rich merchant who is a brief walk away to your east.
A Dwarf who is a brief walk away to your south.
A Barbarian who is a brief walk away to your south.
An inexperienced guard who is rather far off to your south.
An inexperienced guard who is rather far off to your south.

< 236h/291H 139v/140V Pos: standing >
Ok.

< 237h/291H 139v/140V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
A Dwarf (medium)  The Resistance stands, floating here.
A Barbarian (large)  The Resistance stands in mid-air here.
A Dwarf sizes you up with a quick glance.

< 237h/291H 138v/140V Pos: standing >
A Barbarian leaves north.
A Dwarf leaves north.

< 237h/291H 138v/140V Pos: standing >
A Path Near the Center of a Bandit Camp
Obvious exits: -N -E -S -W#

< 238h/291H 138v/140V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
A Barbarian enters from the north.
A Dwarf enters from the north.

< 238h/291H 139v/140V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N# -E -S
A wooden sign is tacked to the northern door

< 239h/291H 138v/140V Pos: standing >
You failed.

< 239h/291H 139v/140V Pos: standing >
Pardon?

< 240h/291H 140v/140V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
A Dwarf (medium)  The Resistance stands, floating here.
A Barbarian (large)  The Resistance stands in mid-air here.
In his haste to slam you around, a Barbarian slips and falls!

< 240h/291H 139v/140V Pos: standing >
You failed.

< 241h/291H 140v/140V Pos: standing >
You are knocked to the ground by a Dwarf's mighty bash!

< 236h/291H 140v/140V Pos: sitting >
< T: Abue TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
 A Dwarf blocks your futile lunge at him.

< 236h/291H 140v/140V Pos: sitting >
< T: Abue TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
 A Dwarf misses you.
A Dwarf's impressive crush strikes you.

< 227h/291H 140v/140V Pos: sitting >
< T: Abue TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
 A Dwarf parries your futile lunge at him.

< 227h/291H 140v/140V Pos: sitting >
< T: Abue TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
 A Dwarf misses you.
A Dwarf's impressive crush strikes you.

< 218h/291H 140v/140V Pos: sitting >
< T: Abue TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
 A Barbarian clambers to his feet.

< 218h/291H 140v/140V Pos: sitting >
< T: Abue TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
 A Dwarf parries your futile lunge at him.

< 218h/291H 140v/140V Pos: sitting >
< T: Abue TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
 A Barbarian trips over you, in a futile attempt to slam you down even further.

< 218h/291H 140v/140V Pos: sitting >
< T: Abue TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
 You scramble madly to your feet!
A Dwarf looks at you.

< 218h/291H 140v/140V Pos: standing >
< T: Abue TP: sta TC: few wounds E: A Dwarf sta EP: excellent >
 You attempt to flee...
A Path Near the Center of a Bandit Camp
Obvious exits: -N -E -S -W#
You flee southward!

< 218h/291H 114v/140V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 218h/291H 114v/140V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 218h/291H 114v/140V Pos: standing >
You are already standing.

< 218h/291H 115v/140V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
A merchant stands here struggling to hear the auctioneer.(Red Aura)

< 218h/291H 115v/140V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
A bandit walks around here waiting for action to happen.(Red Aura)

< 218h/291H 115v/140V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
A rich looking merchant stands here yelling out bids.(Red Aura)

< 218h/291H 114v/140V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E -W
A human bandit stands, apparently asleep.(Red Aura)

< 219h/291H 115v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 219h/291H 115v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 219h/291H 116v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 219h/291H 117v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 219h/291H 117v/140V Pos: standing >
A Path Near the Center of a Bandit Camp
Obvious exits: -N -E -W

< 219h/291H 117v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 220h/291H 117v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 220h/291H 118v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 220h/291H 119v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 220h/291H 119v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 220h/291H 120v/140V Pos: standing >
A Path Near the Center of a Bandit Camp
Obvious exits: -N -E -W

< 220h/291H 120v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 221h/291H 120v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 221h/291H 121v/140V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E -S -W#
A wooden sign is tacked to the southern door

< 221h/291H 121v/140V Pos: standing >
The flap seems to be closed.

< 221h/291H 122v/140V Pos: standing >
The flap seems to be closed.

< 222h/291H 126v/140V Pos: standing >
A Path Near the Center of a Bandit Camp
Obvious exits: -N -E -S -W#

< 222h/291H 125v/140V Pos: standing >
The flap seems to be closed.

< 223h/291H 126v/140V Pos: standing >
The flap seems to be closed.

< 223h/291H 128v/140V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
A Dwarf (medium)  The Resistance stands, floating here.
A Barbarian (large)  The Resistance crouches in mid-air here.

< 223h/291H 128v/140V Pos: standing >
A Path Leading to the Center of the Bandit Camp
Obvious exits: -N# -E -W

< 224h/291H 128v/140V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -N -E -S -D#

< 224h/291H 129v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 224h/291H 130v/140V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -N -S

< 225h/291H 131v/140V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -N -S
A vicious giant rat is here sniffing the air and looking around for food.

< 225h/291H 131v/140V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -N -S

< 225h/291H 130v/140V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -N -S
A vicious giant rat is here sniffing the air and looking around for food.

< 225h/291H 130v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 226h/291H 130v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 226h/291H 131v/140V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -N -E -U
A vicious giant rat is here sniffing the air and looking around for food.

< 226h/291H 131v/140V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -E -W

< 226h/291H 131v/140V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -E -W

< 226h/291H 131v/140V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -E -W

< 227h/291H 132v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 227h/291H 133v/140V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -E -W

< 228h/291H 134v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 228h/291H 134v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 228h/291H 136v/140V Pos: standing >
Inside the Entrance to a Bandit Camp
Obvious exits: -E -S -W

< 228h/291H 136v/140V Pos: standing >
The Main Entrance to the Bandit Camp
Obvious exits: -N -E -S -W
A drunk mercenary guard stands here looking sick from ale.(Red Aura)
A drunk mercenary guard stands here looking sick from ale.(Red Aura)
A man dressed in strange robes stands here silently scanning the horizon for enemies.(Red Aura)

< 229h/291H 137v/140V Pos: standing >
A Path Near the Camp's Main Entrance
Obvious exits: -N -E -S -W

< 229h/291H 137v/140V Pos: standing >
Outside a Huge Camp
Obvious exits: -N -S
A Halfling (small) ThE FLuRRY  The Resistance stands, floating here.
A globe of darkness floats near a Halfling's head.
A Halfling tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 229h/291H 135v/140V Pos: sitting >
A Halfling misses you.
A Halfling's fine slash strikes you.
A Halfling misses you.
A Halfling's impressive bludgeon strikes you.

< 211h/291H 139v/140V Pos: sitting >
< T: Abue TP: sit TC: few wounds E: A Halfling sta EP: excellent >
 A Halfling parries your futile lunge at her.

< 211h/291H 140v/140V Pos: sitting >
< T: Abue TP: sit TC: few wounds E: A Halfling sta EP: excellent >
 A Halfling's bludgeon strikes you.
A Halfling's fine bludgeon strikes you.
A Halfling's demonic warmace 'Pure-Dark' sends a black vapour trail to purge your life energy!
A Halfling directs a dark beam at you attempting to purge your soul!
OUCH!  That really did HURT!
A Halfling misses you.

< 145h/291H 140v/140V Pos: sitting >
< T: Abue TP: sit TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling dodges your futile attack.

< 145h/291H 140v/140V Pos: sitting >
< T: Abue TP: sit TC: nasty wounds E: A Halfling sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 145h/291H 140v/140V Pos: sitting >
< T: Abue TP: sit TC: nasty wounds E: A Halfling sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 145h/291H 140v/140V Pos: sitting >
< T: Abue TP: sit TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling misses you.
A Halfling misses you.
A Halfling's fine bludgeon strikes you.
Sorry, you aren't allowed to do that in combat.

< 136h/291H 140v/140V Pos: sitting >
< T: Abue TP: sit TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling parries your futile lunge at her.
You scramble madly to your feet!

< 136h/291H 140v/140V Pos: standing >
< T: Abue TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 You start chanting...

< 136h/291H 140v/140V Pos: standing >
< T: Abue TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 Everything is blurry after a Halfling's head came crashing into your skull.
OUCH!  That really did HURT!

< 105h/291H 140v/140V Pos: standing >
< T: Abue TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 Casting: hammer *

< 105h/291H 140v/140V Pos: standing >
< T: Abue TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 Casting: hammer 

< 105h/291H 140v/140V Pos: standing >
< T: Abue TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 You complete your spell...
[Damage: 52 ] Your massive hammer causes a Halfling to double over in pain!

< 105h/291H 140v/140V Pos: standing >
< T: Abue TP: sta TC: nasty wounds E: A Halfling sta EP:  small wounds >
 A Halfling dodges your futile attack.

< 105h/291H 140v/140V Pos: standing >
< T: Abue TP: sta TC: nasty wounds E: A Halfling sta EP:  small wounds >
 A Halfling's fine bludgeon strikes you.
A Halfling's impressive slash strikes you very hard.
You dodge a Halfling's vicious attack.
A Halfling misses you.

< 85h/291H 140v/140V Pos: standing >
< T: Abue TP: sta TC:pretty hurt E: A Halfling sta EP:  small wounds >
 
< 85h/291H 140v/140V Pos: standing >
< T: Abue TP: sta TC:pretty hurt E: A Halfling sta EP:  small wounds >
 You are already standing.

< 85h/291H 140v/140V Pos: standing >
< T: Abue TP: sta TC:pretty hurt E: A Halfling sta EP:  small wounds >
 You attempt to flee...
A Path Near the Camp's Main Entrance
Obvious exits: -N -E -S -W
You flee northward!

< 85h/291H 114v/140V Pos: standing >
You attempt to flee...
A Path Near the Camp's Main Entrance
Obvious exits: -N -E
You flee westward!

< 85h/291H 89v/140V Pos: standing >
You attempt to flee...
West of the Main Gate
Obvious exits: -E -S -W
A Dwarf (medium)  The Resistance stands, floating here.
A Barbarian (large)  The Resistance stands in mid-air here.
You flee northward!
You are knocked to the ground by a Dwarf's mighty bash!

< 79h/291H 61v/140V Pos: sitting >
< T: Abue TP: sit TC:pretty hurt E: A Dwarf sta EP: excellent >
 A Dwarf parries your futile lunge at him.

< 79h/291H 62v/140V Pos: sitting >
< T: Abue TP: sit TC:pretty hurt E: A Dwarf sta EP: excellent >
 A Barbarian suddenly attacks YOU!
A Barbarian's impressive whip seriously wounds you.

< 61h/291H 62v/140V Pos: sitting >
< T: Abue TP: sit TC:pretty hurt E: A Dwarf sta EP: excellent >
 
< 61h/291H 62v/140V Pos: sitting >
< T: Abue TP: sit TC:pretty hurt E: A Dwarf sta EP: excellent >
 A Dwarf's crush strikes you very hard.
A Dwarf misses you.

< 51h/291H 62v/140V Pos: sitting >
< T: Abue TP: sit TC:pretty hurt E: A Dwarf sta EP: excellent >
 A Dwarf parries your futile lunge at him.

< 51h/291H 62v/140V Pos: sitting >
< T: Abue TP: sit TC:pretty hurt E: A Dwarf sta EP: excellent >
 A Barbarian fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!


< 51h/291H 62v/140V Pos: sitting >
< T: Abue TP: sit TC:pretty hurt E: A Dwarf sta EP: excellent >
 A Dwarf blocks your futile lunge at him.

< 51h/291H 62v/140V Pos: sitting >
< T: Abue TP: sit TC:pretty hurt E: A Dwarf sta EP: excellent >
 A Dwarf's skin seems to turn to stone.
A Barbarian's impressive whip enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Barbarian's impressive whip enshrouds you in a mist of blood.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Barbarian's whip grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A Dwarf's crushing blow to your head makes you see stars, then nothing.