The death of [ 2 Anti-Paladin] Bry (Orc)

in Before the East Gates

from the perspective of [33 Pyrokinetic] Nz The Resistance (Githzerai)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a sparkling hemp hat from The Motte and Bailey of Duke Delwyn
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear>        a gnomish ear amplifier (magic)
<worn in ear>        a rusty flesh stud from City of Torrhan [67%]
<worn on face>       a mask of blood
<worn around neck>   a string of duergar dwarf ears
<worn around neck>   a golden necklace of the gypsy king (glowing)
<worn on body>       a sloppy shirt made from dragonscales
<worn about body>    a long flowing robe of fine silk [65%]
<worn about waist>   a sturdy firbolg climbing belt
<worn on arms>       some mithril-plated gnomish arm enhancers (humming) [89%]
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a simple life band [84%]
<worn around wrist>  a simple life band
<worn on hands>      the gloves of the mind (magic)
<worn on finger>     the ring of illusions (magic)
<worn on finger>     a ring of rainbow colors [superior]
<primary weapon>     the globe of stars (glowing) (humming)
<worn on legs>       some mithril-plated gnomish leg enhancers (humming)
<worn on feet>       a pair of corroded adamantium boots (magic)

The wraith of a freshwater shark leaves east.
Drun leaves east.
The wraith of a shambling mound leaves east.
The wraith of a shambling mound leaves east.
Mub leaves east.
Ceref leaves east riding on a beautiful pegasus.
Kileek leaves east.
You follow Laz.


<map>
Zone: Storm Port.
Room: Squall Road
</map>

<map>
Zone: Storm Port.
Room: Squall Road
</map>
Squall Road
Obvious exits: -E -W
*Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A globe of darkness floats near Kileek's head.
Ceref (Human)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
Mub (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A globe of darkness floats near Mub's head.
*The wraith of a shambling mound stands here. (minion) (Red Aura)
*The wraith of a shambling mound stands here. (minion) (Red Aura)
Drun (Gnome)(small) stands, floating here.(Red Aura)
*The wraith of a freshwater shark stands here. (minion) (Red Aura)
*The wraith of a freshwater shark stands here. (minion) (Red Aura)
*The wraith of a freshwater shark stands here. (minion) (Red Aura)
Kesk (Githzerai)(medium) stands in mid-air here.(Red Aura)
Laz (Barbarian)(large) stands in mid-air here.(Gold Aura)
Chak enters from the west.
Nil enters from the west.
Oba enters from the west.

< 614h/614H 223v/224V Pos: standing >

< 614h/614H 223v/224V Pos: standing >
You quickly scan the area.
An orc merchant who is not far off to your east.
An orc gate guard who is a brief walk away to your east.
An orc gate guard who is a brief walk away to your east.
An orc gate guard who is a brief walk away to your east.
An Orc who is rather far off to your east.
The ghost of Aphantan who is rather far off to your east.
A stray dog who is rather far off to your east.
A black crow who is in the distance to your east.

< 614h/614H 223v/224V Pos: standing >

< 614h/614H 223v/224V Pos: standing >
Laz leaves east.
Kesk leaves east.
The wraith of a freshwater shark leaves east.
The wraith of a freshwater shark leaves east.
The wraith of a freshwater shark leaves east.
Drun leaves east.
The wraith of a shambling mound leaves east.
The wraith of a shambling mound leaves east.
Mub leaves east.
Ceref leaves east riding on a beautiful pegasus.
Kileek leaves east.
You follow Laz.


<map>
Zone: Storm Port.
Room: Squall Road
</map>

<map>
Zone: Storm Port.
Room: Squall Road
</map>
Squall Road
Obvious exits: -N# -E -W
*Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A globe of darkness floats near Kileek's head.
Ceref (Human)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
Mub (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A globe of darkness floats near Mub's head.
*The wraith of a shambling mound stands here. (minion) (Red Aura)
*The wraith of a shambling mound stands here. (minion) (Red Aura)
Drun (Gnome)(small) stands, floating here.(Red Aura)
*The wraith of a freshwater shark stands here. (minion) (Red Aura)
*The wraith of a freshwater shark stands here. (minion) (Red Aura)
*The wraith of a freshwater shark stands here. (minion) (Red Aura)
Kesk (Githzerai)(medium) stands in mid-air here.(Red Aura)
Laz (Barbarian)(large) stands in mid-air here.(Gold Aura)
Chak enters from the west.
Nil enters from the west.
Oba enters from the west.

< 614h/614H 222v/224V Pos: standing >
Laz leaves east.
Kesk leaves east.
The wraith of a freshwater shark leaves east.
The wraith of a freshwater shark leaves east.
The wraith of a freshwater shark leaves east.
Drun leaves east.
The wraith of a shambling mound leaves east.
The wraith of a shambling mound leaves east.
Mub leaves east.
Ceref leaves east riding on a beautiful pegasus.
Kileek leaves east.
You follow Laz.


<map>
Zone: Storm Port.
Room: Squall Road and Gale Road Intersection
</map>

<map>
Zone: Storm Port.
Room: Squall Road and Gale Road Intersection
</map>
Squall Road and Gale Road Intersection
Obvious exits: -N -E -W
*Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A globe of darkness floats near Kileek's head.
Ceref (Human)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
Mub (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A globe of darkness floats near Mub's head.
*The wraith of a shambling mound stands here. (minion) (Red Aura)
*The wraith of a shambling mound stands here. (minion) (Red Aura)
Drun (Gnome)(small) stands, floating here.(Red Aura)
*The wraith of a freshwater shark stands here. (minion) (Red Aura)
*The wraith of a freshwater shark stands here. (minion) (Red Aura)
*The wraith of a freshwater shark stands here. (minion) (Red Aura)
Kesk (Githzerai)(medium) stands in mid-air here.(Red Aura)
Laz (Barbarian)(large) stands in mid-air here.(Gold Aura)
An Orc merchant wanders the city, selling his wares.(Red Aura)
Chak enters from the west.
Nil enters from the west.
Oba enters from the west.

< 614h/614H 221v/224V Pos: standing >
Squall Road and Gale Road Intersection
Obvious exits: -N -E -W
Oba (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Nil (Minotaur)(huge) stands in mid-air here.
Chak (Dwarf)(medium) stands, floating here.
*Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A globe of darkness floats near Kileek's head.
Ceref (Human)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
Mub (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A globe of darkness floats near Mub's head.
*The wraith of a shambling mound stands here. (minion) (Red Aura)
*The wraith of a shambling mound stands here. (minion) (Red Aura)
Drun (Gnome)(small) stands, floating here.(Red Aura)
*The wraith of a freshwater shark stands here. (minion) (Red Aura)
*The wraith of a freshwater shark stands here. (minion) (Red Aura)
*The wraith of a freshwater shark stands here. (minion) (Red Aura)
Kesk (Githzerai)(medium) stands in mid-air here.(Red Aura)
Laz (Barbarian)(large) stands in mid-air here.(Gold Aura)
An Orc merchant wanders the city, selling his wares.(Red Aura)

< 614h/614H 221v/224V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
A stray dog who is a brief walk away to your north.
An orc gate guard who is close by to your east.
An orc gate guard who is close by to your east.
An orc gate guard who is close by to your east.
An Orc who is not far off to your east.
The ghost of Aphantan who is not far off to your east.
A stray dog who is not far off to your east.
A black crow who is a brief walk away to your east.
A draft horse who is a brief walk away to your east.
A soldier of fortune who is in the distance to your east.
A soldier of fortune who is in the distance to your east.

< 614h/614H 224v/224V Pos: standing >

< 614h/614H 224v/224V Pos: standing >
Nil starts casting an offensive spell.

< 614h/614H 224v/224V Pos: standing >
Squall Road and Gale Road Intersection
Obvious exits: -N -E -W
Oba (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Nil (Minotaur)(huge) stands in mid-air here. (casting) 
Chak (Dwarf)(medium) stands, floating here.
*Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A globe of darkness floats near Kileek's head.
Ceref (Human)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
Mub (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A globe of darkness floats near Mub's head.
*The wraith of a shambling mound stands here. (minion) (Red Aura)
*The wraith of a shambling mound stands here. (minion) (Red Aura)
Drun (Gnome)(small) stands, floating here.(Red Aura)
*The wraith of a freshwater shark stands here. (minion) (Red Aura)
*The wraith of a freshwater shark stands here. (minion) (Red Aura)
*The wraith of a freshwater shark stands here. (minion) (Red Aura)
Kesk (Githzerai)(medium) stands in mid-air here.(Red Aura)
Laz (Barbarian)(large) stands in mid-air here.(Gold Aura)
An Orc merchant wanders the city, selling his wares.(Red Aura)

< 614h/614H 224v/224V Pos: standing >
Laz leaves east.
Kesk leaves east.
The wraith of a freshwater shark leaves east.
The wraith of a freshwater shark leaves east.
The wraith of a freshwater shark leaves east.
Drun leaves east.
The wraith of a shambling mound leaves east.
The wraith of a shambling mound leaves east.
Mub leaves east.
Ceref leaves east riding on a beautiful pegasus.
Kileek leaves east.
You follow Laz.


<map>
Zone: Storm Port.
Room: East Gates of Storm Port
</map>

<map>
Zone: Storm Port.
Room: East Gates of Storm Port
</map>
East Gates of Storm Port
Obvious exits: -E -W
*Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A globe of darkness floats near Kileek's head.
Ceref (Human)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
Mub (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A globe of darkness floats near Mub's head.
*The wraith of a shambling mound stands here. (minion) (Red Aura)
*The wraith of a shambling mound stands here. (minion) (Red Aura)
Drun (Gnome)(small) stands, floating here.(Red Aura)
*The wraith of a freshwater shark stands here. (minion) (Red Aura)
*The wraith of a freshwater shark stands here. (minion) (Red Aura)
*The wraith of a freshwater shark stands here. (minion) (Red Aura)
Kesk (Githzerai)(medium) stands in mid-air here.(Red Aura)
Laz (Barbarian)(large) stands in mid-air here.(Gold Aura)
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
Chak enters from the west.
Oba enters from the west.

< 614h/614H 223v/224V Pos: standing >

< 614h/614H 223v/224V Pos: standing >
The night has begun.

< 614h/614H 223v/224V Pos: standing >
You quickly scan the area.
An Orc who is close by to your east.
The ghost of Aphantan who is close by to your east.
A stray dog who is close by to your east.
A black crow who is not far off to your east.
A draft horse who is not far off to your east.
A soldier of fortune who is rather far off to your east.
A soldier of fortune who is rather far off to your east.
A soldier of fortune who is rather far off to your east.
Nil who is close by to your west.
An orc merchant who is close by to your west.

< 614h/614H 223v/224V Pos: standing >

< 614h/614H 223v/224V Pos: standing >
Laz leaves west.
Kesk leaves west.
The wraith of a freshwater shark leaves west.
The wraith of a freshwater shark leaves west.
The wraith of a freshwater shark leaves west.
Drun leaves west.
The wraith of a shambling mound leaves west.
The wraith of a shambling mound leaves west.
Mub leaves west.
Ceref leaves west riding on a beautiful pegasus.
Kileek leaves west.
You follow Laz.


<map>
Zone: Storm Port.
Room: Squall Road and Gale Road Intersection
</map>

<map>
Zone: Storm Port.
Room: Squall Road and Gale Road Intersection
</map>
Squall Road and Gale Road Intersection
Obvious exits: -N -E -W
*Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A globe of darkness floats near Kileek's head.
Ceref (Human)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
Mub (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A globe of darkness floats near Mub's head.
*The wraith of a shambling mound stands here. (minion) (Red Aura)
*The wraith of a shambling mound stands here. (minion) (Red Aura)
Drun (Gnome)(small) stands, floating here.(Red Aura)
*The wraith of a freshwater shark stands here. (minion) (Red Aura)
*The wraith of a freshwater shark stands here. (minion) (Red Aura)
*The wraith of a freshwater shark stands here. (minion) (Red Aura)
Kesk (Githzerai)(medium) stands in mid-air here.(Red Aura)
Laz (Barbarian)(large) stands in mid-air here.(Gold Aura)
Nil (Minotaur)(huge) stands in mid-air here, fighting an orc merchant.
An orc merchant stands here, fighting Nil.(Red Aura)
Chak enters from the east.
Oba enters from the east.
A halo of white light settles over Ceref as he charges into battle.
A beautiful pegasus's hooves crash into an orc merchant's chest with a stunning force.
An orc merchant is knocked to the ground!

< 614h/614H 222v/224V Pos: standing >
An orc city guard enters from the north.
Nil's impressive bludgeon wounds an orc merchant.
As Nil strikes an orc merchant, the power of Nil's ancestors fill them with RAGE!
Nil's bludgeon wounds an orc merchant.

< 614h/614H 222v/224V Pos: standing >
Mub suddenly attacks an orc city guard!
Mub misses an orc city guard.

< 614h/614H 223v/224V Pos: standing >
You quickly scan the area.
A stray dog who is a brief walk away to your north.
An orc gate guard who is close by to your east.
An orc gate guard who is close by to your east.
An orc gate guard who is close by to your east.
An Orc who is not far off to your east.
The ghost of Aphantan who is not far off to your east.
A stray dog who is not far off to your east.
A black crow who is a brief walk away to your east.
A soldier of fortune who is in the distance to your east.
A soldier of fortune who is in the distance to your east.
A soldier of fortune who is in the distance to your east.

< 614h/614H 224v/224V Pos: standing >

< 614h/614H 224v/224V Pos: standing >

< 614h/614H 224v/224V Pos: standing >
Ceref's impressive slash strikes an orc merchant.
Ceref's impressive slash strikes an orc merchant.
Ceref's impressive slash strikes an orc merchant.

< 614h/614H 224v/224V Pos: standing >
Nil attempts to flee.
Nil leaves east.
Laz closes the gates.

< 614h/614H 224v/224V Pos: standing >
Kesk gives an order to his followers.
The wraith of a freshwater shark starts casting an offensive spell.
The wraith of a freshwater shark snaps into visibility.
The wraith of a freshwater shark starts casting an offensive spell.
The wraith of a freshwater shark snaps into visibility.
The wraith of a freshwater shark starts casting an offensive spell.
The wraith of a freshwater shark snaps into visibility.
Squall Road and Gale Road Intersection
Obvious exits: -N -E# -W
An orc city guard stands here, fighting Mub.(Red Aura)
Oba (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Chak (Dwarf)(medium) stands, floating here.
*Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A globe of darkness floats near Kileek's head.
Ceref (Human)(medium) in mid-air sits atop a beautiful pegasus, fighting an orc merchant.(Gold Aura)
Mub (Grey Elf)(medium) stands in mid-air here, fighting an orc city guard.(Gold Aura)
A globe of darkness floats near Mub's head.
*The wraith of a shambling mound stands here. (minion) (Red Aura)
*The wraith of a shambling mound stands here. (minion) (Red Aura)
Drun (Gnome)(small) stands, floating here.(Red Aura)
The wraith of a freshwater shark stands here. (minion)  (casting) (Red Aura)
The wraith of a freshwater shark stands here. (minion)  (casting) (Red Aura)
The wraith of a freshwater shark stands here. (minion)  (casting) (Red Aura)
Kesk (Githzerai)(medium) stands in mid-air here.(Red Aura)
Laz (Barbarian)(large) stands in mid-air here.(Gold Aura)
An orc merchant sits here.(Red Aura)

< 614h/614H 224v/224V Pos: standing >
The gates seems to be closed.

< 614h/614H 224v/224V Pos: standing >
The gates seems to be closed.

< 614h/614H 224v/224V Pos: standing >
The wraith of a freshwater shark completes its spell...
The wraith of a freshwater shark utters the words 'buoblg qrunsoqpze yugh'
The wraith of a freshwater shark's fist beats the life out of an orc city guard, blood pours from his body!
The wraith of a freshwater shark completes its spell...
The wraith of a freshwater shark utters the words 'buoblg qrunsoqpze yugh'
The wraith of a freshwater shark's fist beats the life out of an orc city guard, blood pours from his body!

< 614h/614H 224v/224V Pos: standing >
Mub says 'Beg for forgiveness and be saved!'
Mub misses an orc city guard.
Mub's bludgeon wounds an orc city guard.
Mub's bludgeon wounds an orc city guard.
Mub misses an orc city guard.
Mub's fine bludgeon wounds an orc city guard.
You quickly scan the area.
An orc merchant who is close by to your north.
An orc city guard who is not far off to your north.
A stray dog who is a brief walk away to your north.

< 614h/614H 224v/224V Pos: standing >
An orc city guard's feeble punch grazes Mub.
Mub dodges an orc city guard's attack.
An orc city guard almost sweeps Mub off of her feet with a well placed leg sweep.
An orc city guard's face turns pale as Oba slams his head into his face.

< 614h/614H 224v/224V Pos: standing >
The wraith of a freshwater shark completes its spell...
The wraith of a freshwater shark utters the words 'buoblg qrunsoqpze yugh'
The wraith of a freshwater shark's fist beats the life out of an orc city guard, blood pours from his body!

< 614h/614H 224v/224V Pos: standing >
Ceref's impressive slash strikes an orc merchant.
Ceref's impressive slash strikes an orc merchant.
Ceref's impressive slash strikes an orc merchant hard.
Ok.

< 614h/614H 224v/224V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
An orc city guard who is not far off to your north.
A stray dog who is a brief walk away to your north.
Nil who is close by to your east.
An orc gate guard who is close by to your east.
An orc gate guard who is close by to your east.
An orc gate guard who is close by to your east.
An Orc who is not far off to your east.
The ghost of Aphantan who is not far off to your east.
A stray dog who is not far off to your east.
A black crow who is a brief walk away to your east.
A draft horse who is a brief walk away to your east.
A soldier of fortune who is in the distance to your east.
A soldier of fortune who is in the distance to your east.
A soldier of fortune who is in the distance to your east.

< 614h/614H 224v/224V Pos: standing >
Oba misses an orc city guard.
An orc city guard dodges Oba's attack.
Oba's crush wounds an orc city guard.

< 614h/614H 224v/224V Pos: standing >
Ceref parries an orc merchant's lunge at him.

< 614h/614H 224v/224V Pos: standing >
That's absurd.

< 614h/614H 224v/224V Pos: standing >

< 614h/614H 224v/224V Pos: standing >
The wraith of a freshwater shark fades from your mortal viewing...
It's already open!

< 614h/614H 224v/224V Pos: standing >

<map>
Zone: Storm Port.
Room: East Gates of Storm Port
</map>

<map>
Zone: Storm Port.
Room: East Gates of Storm Port
</map>
East Gates of Storm Port
Obvious exits: -E -W
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
Chak enters from the west.

< 614h/614H 223v/224V Pos: standing >
The white glow surrounding you fades away.

<map>
Zone: Storm Port.
Room: Before the East Gates
</map>

<map>
Zone: Storm Port.
Room: Before the East Gates
</map>
Before the East Gates
Obvious exits: -E -W
Fresh blood covers everything in the area.
Nil (Minotaur)(huge) stands in mid-air here.
An Orc (medium) is lying here, mortally wounded. (Non-Fraggable)(Red Aura)
*A shimmering visage of Aphantan wanders the prime plane.
A stray dog spends his days chasing rats through the back alleys.
Chak enters from the west.

< 614h/614H 222v/224V Pos: standing >

< 614h/614H 222v/224V Pos: standing >

< 614h/614H 223v/224V Pos: standing >

<map>
Zone: Storm Port.
Room: The Road to Storm Port
</map>

<map>
Zone: Storm Port.
Room: The Road to Storm Port
</map>
The Road to Storm Port
Obvious exits: -E -W
A black crow hops through the streets, pecking at trash.
A draft horse stands here nibbling on your sleeve.(Red Aura)
Chak enters from the west.
Nil enters from the west.

< 614h/614H 222v/224V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 614h/614H 222v/224V Pos: standing >

<map>
Zone: Storm Port.
Room: Before the East Gates
</map>

<map>
Zone: Storm Port.
Room: Before the East Gates
</map>
Before the East Gates
Obvious exits: -E -W
Fresh blood covers everything in the area.
An Orc (medium) is lying here, mortally wounded. (Non-Fraggable)(Red Aura)
*A shimmering visage of Aphantan wanders the prime plane.
A stray dog spends his days chasing rats through the back alleys.
Chak enters from the east.
Nil enters from the east.
An Orc avoids being bashed by Chak, who loses his balance and falls.

< 614h/614H 220v/224V Pos: standing >
Nil starts casting an offensive spell.

< 614h/614H 220v/224V Pos: standing >
You begin to focus your will...
Kileek enters from the west.

< 614h/614H 222v/224V Pos: standing >
Nil stops invoking abruptly!

< 614h/614H 223v/224V Pos: standing >
Casting: detonate 

< 614h/614H 224v/224V Pos: standing >
Your mental manipulations become a reality...
[Damage:  5 ] You explode an Orc, satisfied yet? Good...
An Orc is dead! R.I.P.
You receive your share of experience.